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  • reinstalling totem 3.0.1 from source

    - by user1537727
    I have totem 3.0.1 installed on my system, but I wish to install from source the same and when I do so i am presented with the following dependency errors. How can this be possible? configure: error: Package requirements ( glib-2.0 >= 2.27.92 gio-2.0 >= 2.27.92 gtk+-3.0 >= 2.99.3 gdk-x11-3.0 >= 2.99.3 gmodule-2.0 totem-plparser >= 2.32.4 gstreamer-tag-0.10 >= 0.10.26 cairo) were not met: No package 'totem-plparser' found Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Alternatively, you may set the environment variables DEPENDENCY_CFLAGS and DEPENDENCY_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details.

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  • Verb+Noun Parsers and Old School Visual Novels [duplicate]

    - by user38943
    This question already has an answer here: How should I parse user input in a text adventure game? 6 answers Hi I'm working on a simple old school visual novel engine in Lua. Basically I have most of the code set up besides one important feature. The Text Parser. Lets get into how words are generally structured. In the screenshot I input the command "my wish is for you to die" --How would a human understand this? my = noun/object wish = verb is = connective_equator similar to = for = connective_object (for all objects of ..) you = noun/object to = connective_action similar to do die = verb --the computer can then parse this and understand it like this (pseudo example) my = user you = get_current_label() you = "Lost Coatl" wish = user_command user_command = for all_objects of "Lost Coatl" do die() end execute user_command() What other ways do videogames use text parsers, what would be the simplest way for a newbie coder such as myself?

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  • Java graphic objects as in flashgames

    - by Ryu Kajiya
    How is it possible (with the standard Java2D engine) to use small sprites like graphic objects? For those who don't know what I mean, in all those Flash-games like on Facebook they put small sprites on the screen which react to mouse-over and clicks. I tried to do the same in Java but can't find a good method. Swing components always spread over the whole bitmap, but I only want to get a reaction from the object when the mouse is over a pixel that's not transparent. So basically checking every time if the object below the mouse contains a non-transparent pixel (which i believe could be pretty intense in a gameloop or repaint loop). I have no idea how to implement such a thing efficiently.

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  • Unable to install cedarview-graphics-drivers

    - by antnchv
    $ sudo apt-get install cedarview-graphics-drivers Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: cedarview-graphics-drivers : Depends: xserver-xorg-core (= 2:1.10.99.901) Depends: xorg-video-abi-11 E: Unable to correct problems, you have held broken packages. Please advice.

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  • What's a good way to store a series of interconnected pipe and tank objects?

    - by mars
    I am working on a puzzle game with a 6 by 6 grid of storage tanks that are connected to up to 4 tanks adjacent to them via pipes. The gameplay is concerned with combining what's in a tank with an adjacent tank via the pipe than interconnects them. Right now I store the tanks in a 6x6 array, vertical pipes in a 5x6 array, and horizontal pipes in a 6x5 array. Each tank has a reference to the object that contains both tanks and pipes and when a pipe needs to be animated filling with liquid, the selected tank just calls a method on the container object telling it to animate the pipes it is connected to (subtract 1 from row or column to find connected pipes). This feels like the wrong way of doing it, as I've also considered just giving each tank references to the pipes connected to it to access directly.

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  • How do I get Bibletime 2.91 running on 12.04?

    - by To Do
    I would like to install the latest version of Bibletime (2.9.1) on my computer because the version in the official repositories (2.8.1) has a bug with the "Mag" feature. I had installed 2.9.1 on 12.04 32 bit through one of the following ppa's: ppa:pkgcrosswire/ppa ppa:pkgcrosswire/developer-testing Now on an Ubuntu 12.04.1 64 bit, I'm getting a dependency issue. It seems that it depends on libsword8 but it should actually depend on libsword9 which is available in the repositories. See http://sword-dev.350566.n4.nabble.com/Ubuntu-12-04-td4577002.html Can someone help me install this app please? EDIT: apt-get install -f bibletime yields the following: The following packages have unmet dependencies: bibletime : Depends: libsword8 (>= 1.6.2+dfsg) but it is not installable Depends: bibletime-data (= 2.9.1-0ubuntu0~r70~precise1) but 2.9.1-1~ppa2~precise is to be installed E: Unable to correct problems, you have held broken packages.

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  • How do I convert a partially transparent image into polygons?

    - by user82779
    I'm using GLEE2D, a level editor allowing me to import images, scale them, rotate them, and position them onto layers and export the data into XML format. However, it does not tell me objects' boundaries. I can calculate them, but only given the original image's polygons. How do I get polygons of objects in a transparent image? An example object (I outlined it): How would I turn the object, knowing the scaled size of the image, into polygons? Is there an algorithm for this? I'll use OpenGL to draw them.

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  • Changing Wallpaper on 12.04 Login Screen

    - by userIsAMonkey
    I'm using this link but seems to be not working on 12.04, here's the Terminal message below: Are there other softwares/tips for changing the login screen? I'm also using link but seems outdated. Failed to fetch http://ppa.launchpad.net/claudiocn/slm/ubuntu/dists/precise/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/claudiocn/slm/ubuntu/dists/precise/main/binary-amd64/Packages 404 Not Found W: Failed to fetch http://ppa.launchpad.net/claudiocn/slm/ubuntu/dists/precise/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead. law@ubuntu:~$ sudo apt-get install simple-lightdm-manager Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package simple-lightdm-manager

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  • Retrieve the coordinates of the *occluding* (closest/drawn) pixels during 3D overlap, using OpenGL?

    - by Big Rich
    Hi, Sorry if the question is not worded well, I'm a new to both 3D and OpenGL. How could I go about obtaining the 3D coordinates of the occluding object, at the point where occlusion is happening (i.e. the 'intersection' of the object in front/closest to the screen)? Just to offer a [very] rudimentary, visual, example, if you were to form an index-finger cross, with your right hand closest to your face, I'd like to know the coordinates of the part of your right finger which obscures the other finger (obviously back within the OpenGL context - no jokers ;-) ). If there is a way to find out both about the occluder (hider) and the occluded (hidden) objects in OpenGL, then that would be of great use, also. Cheers Rich

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  • Developing gnome shell extensions with eclipse as a IDE

    - by GAP
    I would like to know whether any body has used Eclipse JavaScript support for developing gnome-exensions. Actually aiming here for the context support which is available in eclipse. And i though if i could add all the java scripts that a extension is inheriting (base scrips) in to a user library, then i could included it as a dependency in my extension project. Have any once done this already ? Does all the methods that are used in a exentions exist in the base scripts ? In what directories does the base scripts exist ? So far i tried adding the scripts in the following directory but still i have error when i try to look at the journal gnome extension code. /usr/share/gnome-shell/js /usr/share/gjs-1.0 Thanks

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • What Design Pattern is separating transform converters

    - by RevMoon
    For converting a Java object model into XML I am using the following design: For different types of objects (e.g. primitive types, collections, null, etc.) I define each its own converter, which acts appropriate with respect to the given type. This way it can easily extended without adding code to a huge if-else-then construct. The converters are chosen by a method which tests whether the object is convertable at all and by using a priority ordering. The priority ordering is important so let's say a List is not converted by the POJO converter, even though it is convertable as such it would be more appropriate to use the collection converter. What design pattern is that? I can only think of a similarity to the command pattern.

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  • How to create a large level game?

    - by Siddharth
    I want to know how to create a large game which has more than one level in it and those levels are loaded from the xml file. In my game I have many objects for each different level which I have to load when use click on it. At present for example my game contain 20 levels and now I was loading all the graphic object for all 20 levels. But the correct way was that only load graphic of that particular level only. So I don't know how to do that. So please explain this by providing game example. At present I was creating a class for each my game object image by extending sprite to it. I know it was not a suitable way so provide guidance on it. Basically I want to know how to create large games in andengine? Please help me about that because it will provide help to other community member also because andengine did not have proper documentation for learning developer about how to manage large game?

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  • Can't open display: :0

    - by empec
    I'm trying to get Nexus Mod Manager (Beta yet) working on wine, but after the configuration of NMM it crashes with an error. During the startup it spams alot of terminal stuff and at the end I find this error. ###!!! ABORT: Main-thread-only object used off the main thread: file /build/wine-mozilla-1.8/xpcom/base/nsCycleCollector.cpp, line 1166 ###!!! ABORT: Main-thread-only object used off the main thread: file /build/wine-mozilla-1.8/xpcom/base/nsCycleCollector.cpp, line 1166 Maximum number of clients reachederr:winediag:x11drv_init_thread_data x11drv: Can't open display: :0. Please ensure that your X server is running and that $DISPLAY is set correctly. Any suggestions? Thanks!

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  • (12.04 vm/server) Dist-upgrade to 3.2.0-63 wants to remove git (1.9.2) and git-core - is that the correct behavior?

    - by YellowShark
    was wondering if anyone knows dist-upgrade wants to remove git. FWIW, this is a pretty simple box, mainly used for web dev. $ uname -a Linux precise64 3.2.0-61-generic #93-Ubuntu SMP Fri May 2 21:31:50 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux $ git --version git version 1.9.2 $ sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done The following packages will be REMOVED: git git-core The following NEW packages will be installed: linux-headers-3.2.0-63 linux-headers-3.2.0-63-generic linux-image-3.2.0-63-generic The following packages will be upgraded: git-man linux-headers-server linux-image-server linux-server phpmyadmin 5 upgraded, 3 newly installed, 2 to remove and 0 not upgraded. Need to get 58.8 MB of archives. After this operation, 199 MB of additional disk space will be used. Do you want to continue [Y/n]?

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  • Can a domain specific language be used to representing the Open SRD

    - by NeoModulus
    I am in the early stages of creating an open source C# library that would allow developers to drop in the open SRD (http://www.d20srd.org/) into an existing project. Abstracted it is a complex set of tightly coupled business rules. Having previously worked on an adaptive object model project for health care risk management I began with that pattern in mind. Due to the high coupling of rules it is becoming apparent that the project may require some kind of scripting. Have started researching DSL implementation I am now considering scraping the adaptive object model for a domain specific language. I have not work with domain specific languages so my question is it reasonable to assume a domain specific language can be used to representing the open SRD?

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  • Can't get packages after installing Faience

    - by ccrama
    I installed the Faience theme (sudo apt-get install Faience) and it installed fine. Then I tried installing another package and it said this... Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: faience : Depends: faenza but it is not going to be installed gnome-shell-extensions-user-theme : Depends: gnome-shell-extensions-common but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). Please help :O!

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  • Unable to install Skype on 12.10 64bit

    - by Nidhin
    I am receiving the following message while I am trying to install Skype: nidhin@ubuntu:~$ sudo apt-get update nidhin@ubuntu:~$ sudo apt-get install skype Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: skype : Depends: skype-bin but it is not installable E: Unable to correct problems, you have held broken packages How can I fix this?

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  • Physics for moving blocks

    - by Gabson
    I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work. By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block. The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap. How would I go about implementing this functionality?

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  • Is there a prohibition against scaling collision shapes at runtime?

    - by Almo
    So, I have a StaticMeshComponent attached to an Actor: Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush' CollideActors=true BlockActors=false //Scale3D=(X=5, Y=1.5, Z=3) // ALMODEBUG End Object CollisionComponent=StaticMeshComponentObject Components.Add(StaticMeshComponentObject) Ordinarily, the actor gets spawned, anything touching it gets bumped, and the actor despawns itself. If I set the Scale3D as a default property, everything works as I expect. But I want to scale it at runtime, like this: function SetImpulseComponentTemplate(QuadForceBoxImpulseComponent Value) { Local Vector ScaleVec; ScaleVec.X = Value.Length; ScaleVec.Y = Value.Width; ScaleVec.Z = Value.Height; CollisionComponent.SetScale3D(ScaleVec); } When I do this, the thing only collides as if it were not scaled. If I leave the actor spawned so I can see it, it is scaled. If I also "show collision", the collision displays correctly as well. Is there a prohibition against scaling collision shapes at runtime?

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  • apt-get upgrade E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by user292425
    When I typed apt-get install upgrade, I got error: Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up linux-netizen (1.0.1-1) ... chrome: no process found dpkg: error processing linux-netizen (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: linux-netizen E: Sub-process /usr/bin/dpkg returned an error code (1) So I tried some method to fix it: sudo apt-get install -f and sudo apt-get install --configure -a But all methods are not working. Please help me....

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  • Keeping application backend and UI synchronised

    - by Deanna
    Hi all. I have an app that works with a list of objects so has one central keyed list. The main window has a tree containing these object with some information, which is easy enough to populate as a one off event after loading. Now, the complicated part, any part of the application can add, remove, and more importantly change the details of those objects at any time (all in the same process) and I'd like the tree to update to suit. I have a few options including passing events back down from the object to the list to the form which seems to be the most flexible way. I can also do it lazily and repopulate the tree each time or periodically (very hackish). Does anyone have any better thoughts on how to structure this? This is being done in C# 2.0 but the concepts apply to any environment. Thanks

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  • How to learn programming from very basic level to advanced level? [closed]

    - by user1022209
    I know many programming languages ,skills and concepts in very basic, such as PHP, Java, Object-oriented technology. Using PHP, I can build a simple website with CRUD, login function. Using Java, I can make an basic swing csv/plain text editor in which user can switch between 2 different views. In term of object-oriented Technology, I clearly understand what encapsulation, inheritance and Polymorphism are I want to know more about programming. Sometimes I "google" some of the topics I am interested at , the more I see on the internet, the more I feel I am a small potato in the world ( indeed I am ). The codings/concepts are difficult to understand. I lacks confidence right now so I am asking this question :( What is the best way to learn programming to advanced level? Just buy a book and read it page to page? Thanks for any helps

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