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  • jQgrid: multiple column row headers

    - by Jonathan
    I am trying to extend my jQGrid to have multiple rows for the header. It will look something like this ----------------------- Level 1 - > | Application | ----------------------- Level 2 - > |Code | Name | ----------------------- | 0002827| Mobile Phone1 | 0202827| Mobile Phone2 | 0042827| Mobile Phon3e | 0005827| Mobile Phone4 | 0002627| Mobile Phon5e | 0002877| Mobile Phone6 | 0002828| Mobile Phone7 I am wondering how to do this with jQGrid 3.8.2? Any ideas?

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  • Complex movement within animation

    - by Irwin
    I've this application, where two children are playing catch. One throws and the other catches. While I can show a ball object moving between two stationary objects, how do I show the objects "releasing" and "catching" the ball, in a way that is close to lifelike? EDIT: The movement of the hands in this game: http://www.acreativedesktop.com/animation-game-slaphands.html is what I would like to replicate. Any tips on how to do that?

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  • drupal taxonomy

    - by slimcady
    I have several different content type nodes (videos, image galleries, stories...) that I would like to categorize and create a top-level page that aggregates these nodes. So for example, the top-level page would have teaser thumbnails very similar to the front page view but of course filtered for that topic (like for instance automobiles, and motorcycles would have its own page, etc...). What is the best way to accomplish this? Taxonomy? Views?

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  • trouble setting node['chef-client']['interval']

    - by atiniir
    I've searched many places and haven't get found the answer to this, I suspect I'm missing something either fundamental or basic (maybe both) I'm using the chef-client::windows_service recipe and trying to set the interval and can't seem to sort it out. I've tried at the role level with: { "defaults": { "chef_client": { "interval":15 } }, "overrides":{ } } and at the node level with: { "chef_client": { "interval":25 }, "tags":[] } but the interval on the node is still 1800 (default)

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  • updating an activity from an asynchronous service

    - by Dave.B
    I've implemented a service that does an asynchronous sync to between my application and google docs. I want to update the top level activity of my application when the sync is complete. However because of the service it's possible that the app could be be in a unknown state. Is there a way to make the top level activity, whatever that may be, recreate itself from an asynchtask in a service.

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  • Cast into new Object, Copy values by Property Name

    - by Alex
    Hello, I have the following: Class 1 (Text, State, Level) Class 2 (Text, State, Level, Ident) Is there a way for me to cast an object of Class 2 into into Class 1, and not having to do the usual cast code (Text = c.Text, State = c.State etc.)? Possibly by identifying the property names of each class and copying the value over?

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  • swing root pane

    - by xdevel2000
    I understood that every top level container has some layers: root pane layer pane content pane glass pane but I didn't understand if the root pane is the top level container itself...

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  • Sending Data as Instances using Python Sockets

    - by Alice
    I'm working on the networking part of a 2 player game (similar to tetris), and I'm trying to pass the game grid from client to server and vice versa. However, when I tried using send(grid) I get a TypeError: send() argument 1 must be string or read-only buffer, not instance. Is there anyway to circumvent this, or do I have to convert my grid instance into a string and then interpret it from the other side? Thanks in advance!

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  • Developing Bots__Where can I start?

    - by user947659
    i have a pet programming goal: to develop a bot for a game. Now, this won't be anything malicious, and I just want to do this to further my knowledge in programming. Can anyone help me out by pointing to where i can start learning how to develop a bot? the type of bots i want to make are video game bots (online multiplayer, first person shooters, and offline games(like solitaire and such)). Thanks!

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  • Adding images to a JAR file in Eclipse?

    - by ChrisFreeley
    I'm trying to make a game in java, but I'm a bit of a newb. The game has images, and when I run the application from eclipse, they all show up fine. But when I export the project as an application, the images don't show up. When I put the application in the same folder as the images, they show up when I run the application, so someone suggested that I just need to put the image files inside my JAR. Can someone tell me how? Thank you

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  • GdkEventKey. Key value question

    - by spajak
    Hi How to translate GdkEventKey.keyval with level 0 to key value with level == 0? For example: GDK_ISO_Left_Tab ==> GDK_Tab? Of course not using switch/case for every key. I need to get particular key, not a character.

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  • Is it possible to see the underlying implementation of built in functions of matlab?

    - by user198729
    I'm using this example code to grayscale an image,but the result is not right: I = imread('coins.png'); level = graythresh(I); BW = im2bw(I,level); imshow(BW) Where to see how graythresh is actually implemented? BTW,is there a reason for using matlab feels so alike with python? Or is it known that graythresh doesn't work well for images with little spatial resolution(like 62*21 ones)?

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  • Thread class closing from other Class (Activity) with protected void onStop() Android

    - by user1761337
    I have a Problem with Closing the Thread. I will Closing the Thread with onStop,onPause and onDestroy. This is my Source in the Activity Class: @Override protected void onStop(){ super.onStop(); finish(); } @Override protected void onPause() { super.onPause(); finish(); } @Override public void onDestroy() { this.mWakeLock.release(); super.onDestroy(); } And the Thread Class: public class GameThread extends Thread { private SurfaceHolder mSurfaceHolder; private Handler mHandler; private Context mContext; private Paint mLinePaint; private Paint blackPaint; //for consistent rendering private long sleepTime; //amount of time to sleep for (in milliseconds) private long delay=1000/30; //state of game (Running or Paused). int state = 1; public final static int RUNNING = 1; public final static int PAUSED = 2; public final static int STOPED = 3; GameSurface gEngine; public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler,GameSurface gEngineS){ //data about the screen mSurfaceHolder = surfaceHolder; mHandler = handler; mContext = context; gEngine=gEngineS; } //This is the most important part of the code. It is invoked when the call to start() is //made from the SurfaceView class. It loops continuously until the game is finished or //the application is suspended. private long beforeTime; @Override public void run() { //UPDATE while (state==RUNNING) { Log.d("State","Thread is runnig"); //time before update beforeTime = System.nanoTime(); //This is where we update the game engine gEngine.Update(); //DRAW Canvas c = null; try { //lock canvas so nothing else can use it c = mSurfaceHolder.lockCanvas(null); synchronized (mSurfaceHolder) { //clear the screen with the black painter. //reset the canvas c.drawColor(Color.BLACK); //This is where we draw the game engine. gEngine.doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } this.sleepTime = delay-((System.nanoTime()-beforeTime)/1000000L); try { //actual sleep code if(sleepTime>0){ this.sleep(sleepTime); } } catch (InterruptedException ex) { Logger.getLogger(GameThread.class.getName()).log(Level.SEVERE, null, ex); } while (state==PAUSED){ Log.d("State","Thread is pausing"); try { this.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } }} How i can close the Thread from Activity Class??

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  • Sentence recognition and ability to answer with another sentence

    - by terabytest
    Hi. I'm looking into sentence recognition to make a program that should play voice clips from the game Team Fortress 2. I have .wav files and text files containing the transcription for every sound. What I'd like to make is a system that makes two characters of the game talk to each other (trough playing sound clips), and each one recognises the sense of what the other is saying and tries to answer with another of the available sound clips (trying its best to fit the sense of what it's trying to say) Is that possible in any way?

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  • How to track folder permission event?

    - by Sushant
    Hi, This is about folder level permissions. We have a document library with break inheritance. While adding folders, sub folders through code, again we coded for break inheritance. Now the requirement is, when a user/group is added to subfolder permission list, we need to track this event. Which sharepoint event do we use and on what level. Please help.

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  • Multiple database support in django.

    - by codebreak
    From some forum I came to know that Multiple database support is added in Django at lower level, but the higher level apis are not added yet. Can anyone please tell me how one can achieve multiple database connections in Django. Does anyone have any idea by when Django will fully/officially support Multiple database connections.

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  • Is there a Veil-like plug-in for MySQL?

    - by Kevin
    We have a MySQL database and would like to have row-level security implemented at the database level. I have been playing with the Veil plug-in for PostgreSQL and like what it does. Is there something similar for MySQL so we do not have to convert over to PostgreSQL?

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  • What to Learn after C++?

    - by Stephen Whitmore
    I have been learning C++ for a while now, I find it very powerful. But, the problem is the the level of abstraction is not much and I have to do memory management myself. What are the languages that I can use which uses a higher level of abstraction.

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  • Generation of abstract class with JCodeModel

    - by SadJokerBY
    I'm trying to generate top-level abstract class with JCodeModel library, but I can't find any way to change class modifiers. It's possible for nested classes (JDefinedClass API provides methods that get modifiers as parameters). But for creation of top level classes I found only JCodeModel API methods that get fully qualified name with or without ClassType (class/interface/annotation/enum) as parameters. Does anybody can suggest me how to change modifiers of JDefinedClass to make it abstract?

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