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  • Using Custom MapType with Google Maps API

    - by Pat Long - Munkii Yebee
    I realise there are a couple of examples such as Maoki's Add Your Own Custom Map and Mike Williams' [link text][Google Maps API Tutorial] however I have looked at these and still end up with a Grey box. The API will not call my "getTileUrl" callback function. This is the javascript I am using var map = new GMap2(document.getElementById("map")); map.setUIToDefault(); var copyCollection = new GCopyrightCollection('Map Data:'); var copyright = new GCopyright(1, new GLatLngBounds(new GLatLng(-90, -180), new GLatLng(90, 180)), 0, "©2006 RunwayFinder.com"); copyCollection.addCopyright(copyright); var tilelayers = [new GTileLayer(copyCollection, 3, 11)]; tilelayers[0].getTileUrl = function (a, b) { var z = 17 - b; var f = "http://localhost:25213/test.jpg?x=" + a.x + "&y=" + a.y + "&zoom=" + z + "&width=100&height=100"; return f; }; var custommap = new GMapType(tilelayers, new GMercatorProjection(12), "Chart", { errorMessage: "No chart data available" }); map.addMapType(custommap); Can anyone see what it is i am doing wrong?

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  • How to Use Calculated Color Values with ColorMatrix?

    - by Otaku
    I am changing color values of each pixel in an image based on a calculation. The problem is that this takes over 5 seconds on my machine with a 1000x1333 image and I'm looking for a way to optimize it to be much faster. I think ColorMatrix may be an option, but I'm having a difficult time figure out how I would get a set of pixel RGB values, use that to calculate and then set the new pixel value. I can see how this can be done if I was just modifying (multiplying, subtracting, etc.) the original value with ColorMatrix, but now how I can use the pixels returned value to use it to calculate and new value. For example: Sub DarkenPicture() Dim clrTestFolderPath = "C:\Users\Me\Desktop\ColorTest\" Dim originalPicture = "original.jpg" Dim Luminance As Single Dim bitmapOriginal As Bitmap = Image.FromFile(clrTestFolderPath + originalPicture) Dim Clr As Color Dim newR As Byte Dim newG As Byte Dim newB As Byte For x = 0 To bitmapOriginal.Width - 1 For y = 0 To bitmapOriginal.Height - 1 Clr = bitmapOriginal.GetPixel(x, y) Luminance = ((0.21 * (Clr.R) + (0.72 * (Clr.G)) + (0.07 * (Clr.B))/ 255 newR = Clr.R * Luminance newG = Clr.G * Luminance newB = Clr.B * Luminance bitmapOriginal.SetPixel(x, y, Color.FromArgb(newR, newG, newB)) Next Next bitmapOriginal.Save(clrTestFolderPath + "colorized.jpg", ImageFormat.Jpeg) End Sub The Luminance value is the calculated one. I know I can set ColorMatrix's M00, M11, M22 to 0, 0, 0 respectively and then put a new value in M40, M41, M42, but that new value is calculated based of a value multiplication and addition of that pixel's components (((0.21 * (Clr.R) + (0.72 * (Clr.G)) + (0.07 * (Clr.B)) and the result of that - Luminance - is multiplied by the color component). Is this even possible with ColorMatrix?

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  • iPhone UI layout debugging

    - by Cruinh
    I have this chronic issue with iPhone UI development where views sometimes seem to appear on the screen in a location different than what is reported by their frame property. Here is what I am doing to try to debug the issue: UIView *currentView = self.view; while (currentView!=nil) { NSLog(@"frame: %f,%f,%f,%f", currentView.frame.origin.x, currentView.frame.origin.y, currentView.frame.size.width, currentView.frame.size.height); currentView = currentView.superview; } I expect this should show me the coordinates and size of each element up the hierarchy from the given view to the app's root UIWindow element, with the coordinates for each element relative to its parent. However, that does not seem to be the case. In my current situation, I have a UI I'm trying to debug where every other time I rotate the device, the whole UI shifts up or down 20 pixels, yet the code block above reports exactly the same numbers every time. I tried calling the above code after as much as a second delay, but that the numbers still come out the same each time. Does anyone know a better way to inspect the screen coordinates of UI elements? If I can detect when one is wrong, I can compensate for the problem when it appears.

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  • Creating a desktop icon using JWS JNLP for a JavaFX app.

    - by Sleepycat
    I am trying to get a custom destop icon to be displayed for my app but for some reason no matter what I do the same default java icon shows up. I have tried everything I can think of and gone and compared my jnlp file with others whose icons seem to work ok. According to everything I have read the following should work fine. But of course, it doesn't: <information> <title>MikesApp</title> <vendor>Mike</vendor> <homepage href="http://www.mikesapp.com/"/> <description>Mikes App.</description> <icon kind="shortcut" href="res/icon64x64.png" width="64" height="64"/> <offline-allowed/> <shortcut> <desktop/> </shortcut> </information> Any ideas would be greatly appreciated.

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  • Label on the Chart using Microsoft Chart controls

    - by azamsharp
    I am creating a 3d chart using Microsoft Chart controls. Here is the image: I want to show the point on the top of each bar graph. Like for Exam 1 on top of bar chart it should show 2 (as in 2 points) etc. Here is the code: private void BindData() { var exams = new List<Exam>() { new Exam() { Name = "Exam 1", Point = 10 }, new Exam() { Name = "Exam 2", Point = 12 }, new Exam() { Name = "Exam 3", Point = 15 }, new Exam() { Name = "Exam 4", Point = 2 } }; var series = ExamsChart.Series["ExamSeries"]; series.YValueMembers = "Point"; series.XValueMember = "Name"; //series.MarkerStyle = System.Web.UI.DataVisualization.Charting.MarkerStyle.Circle; //series.MarkerSize = 20; //series.LegendText = "hellow"; //series.Label = "something"; var chartAreas = ExamsChart.ChartAreas["ChartArea1"]; ExamsChart.DataSource = exams; ExamsChart.DataBind(); } and here is the html code: <asp:Chart ID="ExamsChart" Width="600" Height="320" runat="server"> <Titles> <asp:Title Text="Exam Report" /> </Titles> <Series> <asp:Series Name="ExamSeries" ChartType="Column"> </asp:Series> </Series> <ChartAreas> <asp:ChartArea Name="ChartArea1"> <Area3DStyle Enable3D="true" WallWidth="10" /> </asp:ChartArea> </ChartAreas> </asp:Chart>

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  • Show image from clipboard to defalut imageviewer of windows using c#.net

    - by Rajesh Rolen- DotNet Developer
    I am using below function to make a image of current form and set it in clipboard Image bit = new Bitmap(this.Width, this.Height); Graphics gs = Graphics.FromImage(bit); gs.CopyFromScreen(this.Location, new Point(0, 0), bit.Size); Guid guid = System.Guid.NewGuid(); string FileName = guid.ToString(); //Copy that image in the clipbaord. Image imgToCopy = Image.FromFile(Path.Combine(Environment.CurrentDirectory, FileName + ".jpg")); Clipboard.SetImage(imgToCopy); Now my image is in clipboard and i am able to show it in picturebox on other form using below code : mypicturebox.Image = Clipboard.GetImage(); Now the the problem is that i want to show it in default imageviewer of that system. so for that i think using "System.Diagnostics.Process.Start" we can do that.. but i dont know, how to find default imageviewer and how to set clipboard's image in that ... please help me out... if i find solution than thats good otherwise i am thinking to save that file from clipboard to harddisk and then view it in window's default imageviewer... please help me to resolve my problem.. i am using c#.net

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  • Configuring Displays for Different Mobile Devices

    - by Mike
    Does anyone know a way to have specific CSS style sheets based on the type of Mobile Device? I have been researching it a few days now and haven't found anything except this snippet of code for iPhones. <link media="only screen and (max-device-width: 480px)" href="iPhone.css" type="text/css" rel="stylesheet" /> This works great for iPhones, but on all other mobile devices (android, blackberry, Nokia), it's still displaying the same as my site. I tried: <link media="handheld" href="iPhone.css" type="text/css" rel="stylesheet" /> but that didn't seem to have any effect on the other mobile devices. So I'm not sure how to reach the blackberry's/androids/nokia's without effect the code of my actual site. I'm building my site using the PHP framework CodeIgniter and I looked into this code which is suppose to be able to tell if it is being looked at through a mobile device or browser. if ($this->agent->is_browser()) { $agent = $this->agent->browser().' '.$this->agent->version(); } elseif ($this->agent->is_mobile()) { $agent = $this->agent->mobile(); } else { $agent = 'Unidentified User Agent'; } The only problem is that the newer phones we are building on render the site as a browser and not as a mobile (I think, I've only tested the iphone because it's all I have at the moment). So does anyone have any work arounds for the other phone platforms?

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  • Assigning figure size to a figure with a given handle (MATLAB)

    - by James
    Hi, is there a way to assign the outerposition property of a figure to a figure with a given handle? For example, if I wanted to define a figure as say figure 1, I would use: figure(1) imagesc(Arrayname) % I.e. any array I can also change the properties of a figure using the code: figure('Name', 'Name of figure','NumberTitle','off','OuterPosition',[scrsz(1) scrsz(2) 700 700]); Is there a propertyname I can use to assign the outerposition property to the figure assigned as figure 1? The reason I am asking this is because I am using a command called save2word (from the MATLAB file exchange) to save some plots from a function I have made to a word file, and I want to limit the number of figures I have open as it does this. The rest of the code I have is: plottedloops = [1, 5:5:100]; % Specifies which loops I want to save GetGeometry = getappdata(0, 'GeometryAtEachLoop') % Obtains a 4D array containing geometry information at each loop NumSections = size(GetGeometry,4); %Defined by the fourth dimension of the 4D array for j = 1:NumSections for i = 1:plottedloops P = GetGeometry(:,:,i,j); TitleSize = 14; Fsize = 8; % Save Geometry scrsz = get(0,'ScreenSize'); %left, bottom, width height figure('Name', 'Geometry at each loop','NumberTitle','off','OuterPosition',[scrsz(1) scrsz(2) 700 700]); This specifies the figure name, dims etc., but also means multiple figures are opened as the command runs. % I have tried this, but it doesn't work: % figure(0, 'OuterPosition',[scrsz(1) scrsz(2) 700 700]); imagesc(P), title('Geometry','FontSize', TitleSize), axis([0 100 0 100]); text(20,110,['Loop:',num2str(i)], 'FontSize', TitleSize); % Show loop in figure text(70,110,['Section:',num2str(j)], 'FontSize', TitleSize);% Show Section number in figure save2word('Geometry at each loop'); % Saves figure to a word file end end Thanks

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  • xml vs java LinearLayout fills

    - by user293443
    the xml version below properly handles height and width and the java doesn't what is the java missing? xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent" android:orientation="horizontal"> <include android:id="@+id/cell1" layout="@layout/grid_text_view" /> <include android:id="@+id/cell2" layout="@layout/grid_text_view" /> </LinearLayout> java LinearLayout ll = new LinearLayout(this); ll.setOrientation(LinearLayout.HORIZONTAL); ll.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); ll.addView((TextView)this.getLayoutInflater().inflate(R.layout.grid_text_view, null)); ll.addView((TextView)this.getLayoutInflater().inflate(R.layout.grid_text_view, null)); setContentView(ll); grid_text_view <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="0dip" android:text="1" android:textSize="20sp" android:gravity="center" android:layout_weight="1" /> I've tried a ll.invalidate() and it didn't work either? :( screenshots at http://www.flickr.com/photos/48409507@N06/sets/72157623618407586/

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  • Change column height as other column gets longer

    - by Infiniti Fizz
    Hi, I have tried a few things to solve this problem but I can't seem to get it working. The problem is that I have 2 columns as the main part of my website, right and left. On some pages, there is a lot of text in the left column, therefore it is very long, the problem is that the right column doesn't elongate with the left column. Both columns have the same background colour and a footer s displayed across the width of both columns after the columns finish. My first thought was to put both columns inside a div which would have the same background colour as them and therefore if the left column became 1500px long in total and the right column stayed at around 600px (due to the elements inside it) then this wouldn't show as the new, outer div would elongate along with the left column. But for some reason this didn't work. Could it be because the columns are floated? Does anyone have any other ideas? Here is the website (Obviously not finished yet): Beansheaf Hotel I have chosen a page where there is a lot of text in the left column so the problem is apparent. Thanks in advance, InfinitiFizz

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  • Vertical crosshair reposition on Google Map after map resize Issue

    - by joe
    I use the following function to add a crosshair to my Google Map. It works great for horizontal resizing. I can not figure out how to make it work for vertical. After resizing the map it requires the user to either zoom in or out 1 layer, upon which the crosshair snaps to center. var crosshairsSize=17; GMap2.prototype.addCrosshairs=function(){ var container=this.getContainer(); if(this.crosshairs){$(this.crosshairs).remove();} var crosshairs=document.createElement("img"); crosshairs.src='../images/crosshair2.gif'; crosshairs.style.width=crosshairsSize+'px'; crosshairs.style.height=crosshairsSize+'px'; crosshairs.style.border='0'; crosshairs.style.position='relative'; crosshairs.style.top=((parseInt(container.clientHeight)-crosshairsSize)/2)+'px'; crosshairs.style.left="0px"; // The map is centered so 0 will do crosshairs.style.zIndex='500'; container.appendChild(crosshairs); this.crosshairs=crosshairs; return crosshairs;}; I use map.checkResize(); and the map is correct, it's just the crosshair that is off. I've tried firing a javascript zoom in one level but it doesn't work like zooming in with the mouse. It's only zooming in/out with the mouse scroll wheel too... clicking and dragging the zoom slider doesn't work so somehow it's liking the mouse scroll wheel. Firing addCrosshairs(); after resize makes no difference. It places the new crosshair in old spot and still requires a mouse scroll zoom.

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  • InlineUIControl

    - by zync
    Hi. I have a project in wich I must create a form editor (just like infopath) using wpf. For this I thought to use a RichTextBox and in there I would place InlineUIElements with the different controls (TextBox, ComboBox, etc.). The problem is that I can't change some properties associated with those controls. Here's some XAML: <RichTextBox> <FlowDocument> <Paragraph> <InlineUIContainer> <TextBox Background="Red">Some Text</TextBox> </InlineUIContainer> </Paragraph> </FlowDocument> </RichTextBox> This displays a TextBox in a RichTextBox just like I wanted but it's not red. Some other properties work like width and height. Why is this and how can I make it work? Other question is: Am I approaching the problem (creating the form editor) right? Thanks

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  • Problem draw line by Quartz 2D with alpha property < 1.0 on iPhone

    - by The Khanh
    Hello Everybody ! This code i use to draw in my app. So i have problem, if i draw with alpha property = 1. It is very good but if i change alpha property = 0.2 then my paint is not good. How do i make for better with alpha property = 0.2. http://www.flickr.com/photos/9601621@N05/page1/ Draw with alpha = 1: It is good Draw with alpha = 0.2: It is bad - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if ([self.view superview] && (headerView.frame.origin.y == -30)) { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineWidth(context, currentBrushProperty.brushSize); CGContextSetRGBStrokeColor(context, [self red], [self green], [self blue], currentBrushProperty.brushTransparency); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(context); CGContextMoveToPoint(context, lastPoint.x, lastPoint.y); CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y); CGContextStrokePath(context); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; }} Help me, please.

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  • xcode may not respond to warning

    - by Frames84
    Hi all, Can't seem to get rid of a warning. The warning is: 'UIImage' may not respond to '-scaleToSize' above the @implmentation MyViewController I have this @implementation: @implementation UIImage (scale) -(UIImage*)scaleToSize:(CGSize)size { UIGraphicsBeginImageContext(size); [self drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return scaledImage; } @end Then I have MyViewController implementation @implementation TodayNewsTableViewController @synthesize dataList; ...... - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *MainNewsCellIdentifier = @"MainNewsCellIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: MainNewsCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier: MainNewsCellIdentifier] autorelease]; } NSUInteger row = [indexPath row]; NSDictionary *stream = (NSDictionary *) [dataList objectAtIndex:row]; NSString *title = [stream valueForKey:@"title"]; if( ! [title isKindOfClass:[NSString class]] ) { cell.textLabel.text = @""; } else { cell.textLabel.text = title; } cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; cell.detailTextLabel.numberOfLines = 1; cell.detailTextLabel.font= [UIFont systemFontOfSize:8]; cell.detailTextLabel.text = [stream valueForKey:@"created"]; NSString *i = [NSString stringWithFormat:@"http://www.mywebsite.co.uk/images/%@", [stream valueForKey:@"image"]]; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:i]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL] ; UIImage *scaledImage = [newsImage scaleToSize:CGSizeMake(50.0f, 50.0f)]; // warning is appearing here. cell.imageView.image = scaledImage; [imageURL release]; [newsImage release]; return cell; } Thanks for your time in advance. Frames

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  • jquery ui tabs problem

    - by Eagletrophy
    hi good people, been a while I have had my hands full with a cold but I came back to a problem we never found an answer to, it the homepage of a site I am workin and I said that my tabs would just scatter on a resolution less than mine or around it but not quite. I am on a 1280x800 screen and it displays no problem but as soon as I drop to 1024x768 or 1280x1024 or anything like that this is what it looks like. I wanted to post the code but it means posting alot of HTML and I don't think that will be healthy. hopefully the screenshot will. some one said a while back that my tabs were too big so i reduced them and still. here is the screen shot though: HERE IS THE CSS THAT POWERS THE ADVERTS. THE CSS FOR THE REST OF THE SITE IS JUST A NORMAL JQUERY UI BASE. #adverts{ padding:0px; width:400px; height:109px; float: right; margin-top: auto; margin-left:320px; /* margin-right: auto; */ } enter code here

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  • Two divs with wrapping text sharing the same line

    - by Jerad Rose
    Simple problem - How do I get these two divs to share the same line: <div style="width: 200px; padding: 0; background-color: #f00; float: left; display: inline; ">Lorem ipsum dolor sit</div> <div style="margin-left: 200px; padding: 0; background-color: #0f0; float: right; display: inline; ">Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Duis interdum leo nec purus eleifend ut laoreet metus varius. Praesent lobortis risus sem. Duis gravida risus convallis purus dapibus fermentum. Nulla nec arcu pellentesque justo hendrerit pulvinar id ac velit. Nulla cursus volutpat risus, id volutpat metus tempus eget. Morbi rhoncus, diam sed vestibulum elementum, odio nulla faucibus ligula, ut dapibus lorem nunc vitae purus. Nam commodo iaculis ultricies. Etiam in velit dolor, vel convallis tellus. Aliquam tincidunt, erat ac dictum varius, sapien mi faucibus est, sit amet venenatis nisl massa non turpis. Donec eget libero mauris. Cras ac magna est, id hendrerit est.</div> Thanks in advance.

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  • Javascript API not working for Chrome or Safari on JW Player 5.9

    - by Lando
    I am working on a custom interface for the JW Player which displays the current track title and has play/pause, next track, previous track and volume toggle buttons. It works for IE8/9 and FF but fails for Chrome and Safari. Chrome's console gives the following error: Uncaught TypeError: Object # has no method 'addControllerListener' This is the code I am using for testing. <div id="container">Loading the player ...</div> <script type="text/javascript"> jwplayer("container").setup({ image: "preview.jpg", height: 320, width: 480, modes: [ { type: "html5" }, { type: "flash", src: "player.swf" } ], 'playlist': [ { 'file': "audio/01.mp3", 'title': "Track 1" }, { 'file': "audio/02.mp3", 'title': "Track 2" }, { 'file': "audio/03.mp3", 'title': "Track 3" } ], }); function playerReady(obj) { player = document.getElementById(obj.id); displayFirstItem(); }; function displayFirstItem() { try { playlist = player.getPlaylist(); } catch(e) { setTimeout("displayFirstItem()", 100); } player.addControllerListener('ITEM', 'itemMonitor'); itemMonitor({index:0}); }; function itemMonitor(obj) { $('#nowplaying').html('<span><strong>Now Playing:</strong> ' + playlist[obj.index]['title'] + '</span>'); }; </script> <div id="nowplaying"></div> <div class="control_bar"> <ul> <li onclick='player.sendEvent("play");'>[ &#8250; ] Play / Pause</li> <li onclick='player.sendEvent("prev");'>[ &laquo; ] Previous item</li> <li onclick='player.sendEvent("next");'>[ &raquo; ] Next item</li> </ul> </div> I have searched and tried several modifications, like adding the javascriptid parameter, nothing seems to work for Chrome or Safari. Any ideas? Thanks

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  • Android maps out of memory error

    - by SamB09
    Hi , sometimes when running a google maps program with an overlay image i will receive a bit map out of memory error. It always seems to be at a random point in the app. Im not sure how to solve this. Anyone have any ideas ? My overlay code is below , im not sure if you need to see the class its called in though? public class MyOverlay2 extends Overlay { private static final double MAX_TAP_DISTANCE_KM = 3; // Rough approximation - one degree = 50 nautical miles private static final double MAX_TAP_DISTANCE_DEGREES = MAX_TAP_DISTANCE_KM * 0.5399568 * 50; private final GeoPoint gPoint; private final Context cont; private final int draw; // private final int lat; public MyOverlay2(Context cont, GeoPoint gPoint1, int draw) { // constructor will be called in the userLocation class to draw an overly image this.cont = cont; this.gPoint = gPoint1; this.draw = draw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { // constructor takes 3 arguments super.draw(canvas, mapView, shadow); // Convert geo coordinates to screen pixels Point screenPoint = new Point(); mapView.getProjection().toPixels(gPoint, screenPoint); //Read the image from the xml resource using a bitmap factory BitmapFactory.Options options=new BitmapFactory.Options(); options.inSampleSize = 1; Bitmap preview_bitmap=BitmapFactory.decodeResource(cont.getResources(),R.drawable.monday12,options); //draw the image at the location specified by the co-ordinates canvas.drawBitmap(preview_bitmap, screenPoint.x - preview_bitmap.getWidth() /2, screenPoint.y - preview_bitmap.getHeight()/2 , null); // get the images height and width values divided by two draw the image at the specified screen points return true; } @Override public boolean onTap(GeoPoint s, MapView mapView) { // Handle tapping on the overlay here return true; } }

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  • WPF DataBinding to standard CLR properties in code-behind

    - by nukefusion
    Hi everyone, Just learning WPF databinding and have a gap in my understanding. I've seen a few similar questions on StackOverflow, but I'm still struggling in determining what I have done wrong. I have a simple Person class with a Firstname and Surname property (standard CLR properties). I also have a standard CLR property on my Window class that exposes an instance of Person. I've then got some XAML, with two methods of binding. The first works, the second doesn't. Can anybody help me to understand why the second method fails? There's no binding error message in the Output log. <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" Title="Window1" Height="300" Width="300" DataContext="{Binding RelativeSource={RelativeSource Self}, Path=MyPerson}"> <StackPanel> <Label>My Person</Label> <WrapPanel> <Label>First Name:</Label> <Label Content="{Binding RelativeSource={RelativeSource AncestorType=Window, Mode=FindAncestor}, Path=MyPerson.FirstName}"></Label> </WrapPanel> <WrapPanel> <Label>Last Name:</Label> <Label Content="{Binding MyPerson.Surname}"></Label> </WrapPanel> </StackPanel> Edit: Ok, thanks so far. I've changed the second expression to: <Label Content="{Binding Surname}"></Label> I still can't get it to work though!

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  • Drawing only part of a texture OpenGL ES iPhone

    - by Ben Reeves
    ..Continued on from my previous question I have a 320*480 RGB565 framebuffer which I wish to draw using OpenGL ES 1.0 on the iPhone. - (void)setupView { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, (int[4]){0, 0, 480, 320}); glEnable(GL_TEXTURE_2D); } // Updates the OpenGL view when the timer fires - (void)drawView { // Make sure that you are drawing to the current context [EAGLContext setCurrentContext:context]; //Get the 320*480 buffer const int8_t * frameBuf = [source getNextBuffer]; //Create enough storage for a 512x512 power of 2 texture int8_t lBuf[2*512*512]; memcpy (lBuf, frameBuf, 320*480*2); //Upload the texture glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, lBuf); //Draw it glDrawTexiOES(0, 0, 1, 480, 320); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } If I produce the original texture in 512*512 the output is cropped incorrectly but other than that looks fine. However using the require output size of 320*480 everything is distorted and messed up. I'm pretty sure it's the way I'm copying the framebuffer into the new 512*512 buffer. I have tried this routine int8_t lBuf[512][512][2]; const char * frameDataP = frameData; for (int ii = 0; ii < 480; ++ii) { memcpy(lBuf[ii], frameDataP, 320); frameDataP += 320; } Which is better, but the width appears to be stretched and the height is messed up. Any help appreciated.

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  • Making alpha PNGs with PHP GD

    - by WiseDonkey
    Hello, I've got a problem making alpha PNGs with PHP GD. I don't have imageMagik etc. Though the images load perfectly well in-browser and in GFX programs, I'm getting problems with Flash AS3 (actionscript) understanding the files. It complains of being an unknown type. But, exporting these files from Fireworks to the same spec works fine. So I'm suggesting it's something wrong with the formatting in PHP GD. There seems to be a number of ways of doing this, with several similar functions; so maybe this isn't right? $image_p = imagecreatetruecolor($width_orig, $height_orig); $image = imagecreatefrompng($filename); imagealphablending($image_p, false); ImageSaveAlpha($image_p, true); ImageFill($image_p, 0, 0, IMG_COLOR_TRANSPARENT); imagealphablending($image_p, true); imagecopyresampled($image_p, $image, 0, 0, 0, 0, $width_orig, $height_orig, $width_orig, $height_orig); imagepng($image_p, "new2/".$filename, 0); imagedestroy($image_p); This just takes files it's given and puts them into new files with a specified width/height - for this example it's same as original but in production it resizes, which is why I'm resampling.

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  • How to use DLL reference with an ActiveX <object> via JavaScript

    - by John Factorial
    My question: how can I set an ActiveX object's property via JavaScript to an enum value found in a non-ActiveX DLL? Problem description: I am instantiating an ActiveX object with the following object tag: <object classid="clsid:F338193D-2491-4D7B-80CE-03487041A278" id="VideoCapture1" width="500" height="500"></object> (This is the guid for the 3rd party ActiveX I'm using, "VisioForge_Video_Capture_4.VFVideoCapture4X") I have example C# code for using this ActiveX, which I am porting to JavaScript. Code like this works just fine: VideoCapture1.Debug_Mode = true; var devcount = VideoCapture1.Video_CaptureDevices_GetCount(); var devs = []; for (var i =0; i < devcount; ++i) { devs[devs.length] = VideoCapture1.Video_CaptureDevices_GetItem(i); } ... etc ... However, VideoCapture1 has some settings which refer to a DLL enum, like so (C# code): VideoCapture1.Mode = VisioForge_Video_Capture_4.TxVFMode.Mode_Video_Preview; I can see in Visual Web Developer that TxVFMode.Mode_Video_Preview is value 1 in the enum. However, the following JS does not appear to set the Mode properly: VideoCapture1.Mode = 1; Does anyone know how I can set VideoCapture1.Mode to the enum value found in the TxVFMode? PS: In Visual Web Developer, when I "Go to definition" on TxVFMode, I get the Guid for the enum. I thought I could create an with this Guid or instantiate a VisioForge_Video_Capture_4.TxVFMode in JS, but neither gives me a usable object.

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  • passing in javascript values into iframe tag

    - by Cedar Jensen
    What's the best way to pass in the value held in a javascript variable into an iframe call on the same html page? I'm trying to improve my site's page response times by moving ad serving javascript code (the typical document.write('<script type="text/javascript" src="..") into a separate iframe. (Based on this posting) The request to the ad server typically require a seed variable declared once per site and incremented each time page is loaded by the client. What I want to do is pass in the seed variable into the document invoked by my iframe section. The seed variable is initialized in the 'head' tag of my main html document: <head> <script type="text/javascript"> <!-- custom_seed=1; //--> </script> </head> Later in the html document, I make the request through an iframe which returns the html necessary to invoke the ad server. <body> <!-- a bunch of html to display the page --> <iframe src="somepage.html" width="100%" height="100%"> <p>No support for iframe</p> </iframe> </body> The html returned in the 'somepage.html' has a script used to call the ad server and needs to use the earlier declared seed variable as a parameter: <script type="text/javascript"> document.write('<script type="text/javascript" src="http://ad.server.net/...seed='+ custom_seed +'?"></script>'); custom_seed++; </script> What's a good way to achieve this?

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  • Add Ellipsis to a Path in a WinForms Program without Win32 API call (revisited)

    - by casterle
    I was searching for a way to insert an ellipsis in a C# path, and found an answer here on stackoverflow: http://tinyurl.com/y6rmdfr Using the RTM versions of VS2010 and .Net 4.0, I was unable to get the suggested method to work. I searched the 'Net and found example code that uses the same method, but it failed in the same way. You can see the string I'm trying to shorten in my code below. After calling the MeasureText method, both the input string (OriginalName) and the output string (ellipsisedName) look like this: d:\abcd\efgh\ijkl\mnop\qrst\...\test.txt\0F\GHIJ\KLMN\OPQR\STIV\WXYZ\test.txt Two problems: 1) The resulting string is narfed (the path is truncated as expected, but is followed by what looks like a C-style terminating null and a chunk of the original path). 2) My original string is changed to be identical to the output string. Am I doing something wrong? namespace WindowsFormsApplication2 { public partial class Form1 : Form { public Form1() { InitializeComponent(); string OriginalPath = @"d:\abcd\efgh\ijkl\mnop\qrst\uvwx\yzAB\CDEF\GHIJ\KLMN\OPQR\STIV\WXYZ\test.txt"; string ellipsisedPath = OriginalPath; Size proposedSize = new Size(label1.Width, label1.Height); TextRenderer.MeasureText(ellipsisedPath, label1.Font, proposedSize, TextFormatFlags.ModifyString | TextFormatFlags.PathEllipsis); } } }

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  • How do I forward `<Ctrl>-<Tab>` in Konsole?

    - by M. Tibbits
    I want to use intelligent tabbing in Emacs in C++ mode, but I also want to be able to insert a tab character when necessary. From other posts, I gather that the easiest way is to bind <Ctrl>-<Tab> to indent. However, it appears that Konsole in KUbuntu won't forward the <Ctrl>? My current .emacs file contains: (defun my-c-mode-common-hook () (setq c++-tab-always-indent t) (setq tab-width 4) (setq indent-tabs-mode t) ) (add-hook 'c-mode-common-hook 'my-c-mode-common-hook) (global-set-key [C-tab] 'self-insert-command) So I believe that this will bind <Ctrl>-<Tab> to inserting a tab character. However, when I run: <Ctrl>-h k <Ctrl>-<Tab> Emacs only reports that I pressed the tab key. Is there some option to Konsole (which I have searched through to no avail) or global preferences in KUbuntu that I need to set so that the <Ctrl>- is also forwarded? (It certainly forwards all of the other <Ctrl>-blah commands.)

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