Search Results

Search found 12538 results on 502 pages for 'min width'.

Page 427/502 | < Previous Page | 423 424 425 426 427 428 429 430 431 432 433 434  | Next Page >

  • jQuery loading issues within wordpress

    - by Chase
    I am having a couple problems trying to manually insert some jQuery features into a wordpress theme. I have a lightbox wordpress plugin that is jQuery based that is working fine. So if I manually load the jQuery script into wordpress the functions seem to work but instead of say a slide being hidden it is revealed when it should still be hidden. Or a pop up that should work is already being shown instead of hidden. I don't think I'm supposed to manually include the jQuery into my skin but using the wp_enqueue_script('jquery'); doesn't seem to be resolving my issues either. <script src="http://platform.twitter.com/anywhere.js?id=i5CnpkmwnlWpDdAZGVpxw&v=1" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function(){ $(".btn-slide").click(function(){ $("#twitpanel").slideToggle("slow"); $(this).toggleClass("active"); }); }); </script> <div id="tweetit"><a class="btn-slide">Tell em'</a> <div id="twitpanel"></div> <script type="text/javascript"> twttr.anywhere(function (T) { T("#twitpanel").tweetBox({ height: 100, width: 225, defaultContent: "Some Random Text" }); }); </script> </div></h2> Like I said it works but in the reverse fashion that it should be. I think I'm just loading in something wrong? TIA, Chase

    Read the article

  • AS3 URLRequest in for Loop problem

    - by Adrian
    Hi guys, I read some data from a xml file, everything works great besides urls. I can't figure what's the problem with the "navigateURL" function or with the eventListener... on which square I click it opens the last url from the xml file for(var i:Number = 0; i <= gamesInput.game.length() -1; i++) { var square:square_mc = new square_mc(); //xml values var tGame_name:String = gamesInput.game.name.text()[i];//game name var tGame_id:Number = gamesInput.children()[i].attributes()[2].toXMLString();//game id var tGame_thumbnail:String = thumbPath + gamesInput.game.thumbnail.text()[i];//thumb path var tGame_url:String = gamesInput.game.url.text()[i];//game url addChild(square); square.tgname_txt.text = tGame_name; square.tgurl_txt.text = tGame_url; //load & attach game thumb var getThumb:URLRequest = new URLRequest(tGame_thumbnail); var loadThumb:Loader = new Loader(); loadThumb.load(getThumb); square.addChild(loadThumb); // square.y = squareY; square.x = squareX; squareX += square.width + 10; square.buttonMode = true; this.addEventListener(MouseEvent.CLICK, navigateURL); } function navigateURL(event:MouseEvent):void { var url:URLRequest = new URLRequest(tGame_url); navigateToURL(url, "_blank"); trace(tGame_url); } Many thanks!

    Read the article

  • CSS opacity and child elements

    - by Rob
    <style type="text/css"> div#foo { background: #0000ff; width: 200px; height: 200px; opacity: 0.30; filter: alpha(opacity = 30); } div#foo>div { color: black; opacity:1; filter: alpha(opacity = 100); } </style> <div id="foo"> <div>Lorem</div> <div>ipsum</div> <div>dolor</div> </div> In the above example, the opacity of div#foo is inherited by child elements, causing the text to become nearly unreadable. I suppose it's wrong to say it is inherited, the opacity is applied to the parent div and the children are part of that, so attempting to override it for the child elements doesn't work because technically they are opaque. I typically just use an alpha png background image in such cases, but today i'm wondering if there's a better way to make a background of a div semi-transparent without affecting the contents.

    Read the article

  • generating images with php based on css3 gradient settings?

    - by thrice801
    Hi, Does anyone know if there is a php library, or if there isnt, have any input on how one would go about generating an image via php, from basic HTML element input settings, and CSS 3 gradient parameters. To give an example on why this would be useful, I have found as of a couple days ago, that laying out the wireframe for a webpage using basic Css3 gradient styling speeds up my design and development time by, well, alot. I cant design from photoshop, Ill spend hours tweaking stupid little things that only lead to me tweaking more stupid little things to compensate for stupid little changes. -- So, I had an epiphany to stop using photoshop until the end, and just focus on the main styling of elements, text-shadow, and borders for highlights, and I feel I am able to make super clean, more focused layout by being more restricted to the basics of graphic design with just css. Anyways, so Im planning on after I have the layouts done, to then recreate the graphics in photoshop, so that every browser is able to render the images. This wont take long, but as far as repeating it goes, if I could just do it with PHP, that would be incredible. For instance, take this style for example, which renders a clean looking ipad/pod ish menu/button gradient. [code] background: -moz-linear-gradient(top, #808080, #454545 50%, #313131 51%, #333333); background: -webkit-gradient(linear, left top, left bottom, color-stop(0, #808080), color-stop(.5, #454545), color-stop(.5, #313131), to(#333333));[/code] Basically what Im looking to do is take one or more inputs that control rendering the image as you see there. Take a width and a height input, and then render the image gradient accordingly, so I can save it, upload it and then use it in my designs. So ya, I know PHP has some image generation capabilities but I dont know to what extent, any input on the most effective way to go about doing this or whether it already exists, would be appreciated!

    Read the article

  • Scaling Image to multiple sizes for Deep Zoom

    - by AnthonyWJones
    Lets assume I have a bitmap with a square aspect and width of 2048 pixels. In order to create a set of files need by Silverlight's DeepZoomImageTileSource I need to scale this bitmap to 1024 then to 512 then to 256 etc down to 1 pixel image. There are two, I suspect naive, approaches:- For each image required scale the original full size image to the required size. However it seems excessive to be scaling the full image to the very small sizes. Having scaled from one level to the next discard the original image and scale each sucessive scaled image as the source of the next smaller image. However I suspect that this would generate images in the 256-64 range with poor fidelity than using option 1. Note unlike with the Deep Zoom Composer this tool is expected to act in an on-demand fashion hence it needs to complete in a reasonable timeframe (tops 30 seconds). On the pluse side I'm only creating a single multiscale image not a pyramid of mutliple high-res images. I am outside my comfort zone here, any graphics experts got any advice? Am I wrong about point 2? Is point 1 reasonably performant and I'm worrying about nothing? Option 3?

    Read the article

  • Undefined variable error when parsing json

    - by Ben Shelock
    I'm trying to parse the json grabbed from here. Basically what I do is iterate over the items, sort them, then display them. But I get an error saying data.data.children[i] is undefined. I can't think why it's doing it though? var json = 'http://www.reddit.com/reddits/mine/.json'; GM_xmlhttpRequest({ method: "GET", url: json, onload: reddits }); function reddits(response){ var txt = response.responseText; var data; var suggested = document.getElementById('suggested-reddits'); if(window.JSON && JSON.parse){ data = JSON.parse(txt); } else{ data = eval("("+txt+")"); } suggested.innerHTML += '<span>reddits you\'re subscribed to </span> <ul id="rsub"></ul>'; GM_addStyle('#rsub{width: 500px;}'); var reddits = new Array(); var rsub = document.getElementById('rsub'); for(i = 0; i <= data.data.children.length; i++){ var r = data.data.children[i].data.display_name; reddits.push(r); } sort(reddits); for(i = 0; i <= reddits.length; i++){ rsub.innerHTML += '<li><a href="#" onclick="set_sr_name(this); return false">' + reddits[i] + '</a></li>'; } }

    Read the article

  • Using C#, can you drag a canvas in WPF?

    - by TERACytE
    Can you drag a canvas in WPF? How do you set the position of the canvas? Here is what I got so far: /// xaml <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Height="350" Width="525" WindowStyle="None" ResizeMode="NoResize" AllowsTransparency="True" Background="Transparent" Loaded="MainWindow_Loaded"> <Canvas Name="ParentCanvas" Background="#FF6E798D"> </Canvas> </Window> /// code behind public partial class MainWindow : Window { private Boolean isMouseCapture; public MainWindow() { InitializeComponent(); } void MainWindow_Loaded(object sender, RoutedEventArgs e) { this.ParentCanvas.MouseLeftButtonDown += new MouseButtonEventHandler(_MouseLeftButtonDown); this.ParentCanvas.MouseLeftButtonUp += new MouseButtonEventHandler(_MouseLeftButtonUp); this.ParentCanvas.MouseMove += new MouseEventHandler(_MouseMove); } void _MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { this.ParentCanvas.ReleaseMouseCapture(); isMouseCapture = false; } void _MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { this.ParentCanvas.CaptureMouse(); isMouseCapture = true; } void _MouseMove(object sender, MouseEventArgs e) { if (isMouseCapture) { this.ParentCanvas.X= e.GetPosition(this).X; this.ParentCanvas.Y = e.GetPosition(this).Y; } } } 'X' is not a property of Canvas (i.e."this.ParentCanvas.X"). What do I use to set the position?

    Read the article

  • How do you make a static sprite be a child of another sprite in cocos2D while using SpaceManager

    - by JJBigThoughts
    I have two static (STATIC_MASS) SpaceManager sprites. One is a child of the other - by which I mean that one sort of builds up the other one, but although the child's images shows up in the right place, the child doesn't seem to exists in the chipmunk physics engine, like I would expect. In my case, I have a backboard (rectangular sprite) and a hoop (a circular sprite). Since I might want to move the backboard, I'd like to attach the hoop to backboard so that the hoop automatically moves right along with the backboard. Here, we see a rotating backboard with attached hoop. It looks OK on the screen, but other objects only bounce off the backboard but pass right through the hoop (in a bad sense of the term). What doesn't my child sprite seem to exist in the physics engine? // Add Backboard cpShape *shapeRect = [smgr addRectAt:cpvWinCenter mass:STATIC_MASS width:200 height:10 rotation:0.0f ];// We're upgrading this cpCCSprite * cccrsRect = [cpCCSprite spriteWithShape:shapeRect file:@"rect_200x10.png"]; [self addChild:cccrsRect]; // Spin the static backboard: http://stackoverflow.com/questions/2691589/how-do-you-make-a-sprite-rotate-in-cocos2d-while-using-spacemanager // Make static object update moves in chipmunk // Since Backboard is static, and since we're going to move it, it needs to know about spacemanager so its position gets updated inside chipmunk. // Setting this would make the smgr recalculate all static shapes positions every step // cccrsRect.integrationDt = smgr.constantDt; // cccrsRect.spaceManager = smgr; // Alternative method: smgr.rehashStaticEveryStep = YES; smgr.rehashStaticEveryStep = YES; // Spin the backboard [cccrsRect runAction:[CCRepeatForever actionWithAction: [CCSequence actions: [CCRotateTo actionWithDuration:2 angle:180], [CCRotateTo actionWithDuration:2 angle:360], nil] ]]; // Add the hoop cpShape *shapeHoop = [smgr addCircleAt:ccp(100,-45) mass:STATIC_MASS radius: 50 ]; cpCCSprite * cccrsHoop = [cpCCSprite spriteWithShape:shapeHoop file:@"hoop_100x100.png"]; [cccrsRect addChild:cccrsHoop]; This is only half working for me. Note: SpaceManager is a toolkit for working with cocos2D-iphone

    Read the article

  • Adding a selection box into an ItemsControl?

    - by Jens
    I have a WPF ItemsControl with a Canvas ItemPanel. Drawing from an internal source, it displays lots of automatically generated Rectangles. As of now, it looks like this: <Window // .. NameSpaces > <Window.Resources> <DataTemplate x:Key="binTemplate"> <Rectangle x:Name="Rect" VerticalAlignment="Bottom" Canvas.Left="10" StrokeThickness="0"> // .. Databinding Height, Width, etc </Rectangle> </DataTemplate> </Window.Resources> <DockPanel x:Name="LayoutRoot" LastChildFill="True"> <ItemsControl ItemsSource="{Binding Bins}" ItemTemplate="{StaticResource binTemplate}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas MouseDown="Canvas_MouseDown" MouseMove="Canvas_MouseMove" MouseUp="Canvas_MouseUp"> <Rectangle x:Name="Selection" Canvas.Left="0" Canvas.Top="0" Visibility="Hidden" /> </Canvas> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </DockPanel> </Window> I now try to implement a selection box, too.. well.. select my Rectangles. =) I tried just adding the box into the ItemsControl PanelTemplate, and controlling it with the Canvas mouse events, but it appears I am not allowed to do so. The error message is "Cannot explicitly modify Children collection of Panel used as ItemsPanel for ItemsControl. ItemsControl generates child elements for Panel." What is the preferred way to implement such behavior? I thought about overlaying another canvas (using negative Margin) and drawing the selection box in there, but that seems like a bad hack. Thanks in advance!

    Read the article

  • Perl+Image::Magick usage: how to assemble several areas in one image into a new image?

    - by Jin
    Hi Everybody, I'm new to ImageMagick and haven't figured out how to assemble several areas into a new image. E.g., I know the "geometry" of words "hello" and "world" respectively in an image, what I need to do is to retrieve the word images and put then into one line image while keep their relative positions. Question1: Suppose I use the perl API, how should I use Composite() or other correct methods to do this? my $geom = sprintf('%dx%x+%d+%d', $word->{width}, $word->{height}, $offsetx, $offsety); $x = $lineimg->Composite($wordimg, $geom); warn "$x" if "$x"; Suppose $lineimg's size is big enough to hold all word images and the geometry has been computed. This code gives out a complain by ImageMagick: Exception 410: composite image required `Image::Magick' @ Magick.xs/XS_Image__Magick_Mogrify/7790 ... Question2: currently I only know how to crop a word image out of the original one and then Clone() method to restore the original image. Is there a way to copy instead of crop a specific area from a image? This way can save the time to copy back and forth the whole image several times. Does anybody know how to write this kind of processing? I appreciate all your help and suggestions! -Jin

    Read the article

  • How do i make a allocation table?

    - by david
    I have build a grid of div's as playground for some visual experiments. In order to use that grid, i need to know the x and y coordinates of each div. That's why i want to create a table with the X and Y position of each div. X:0 & Y:0 = div:eq(0), X:0 Y:1 = div:eq(1), X:0 Y:2 = div:eq(2), X:0 Y:3 = div:eq(3), X:1 Y:0 = div:eq(4) etc.. What is the best way to do a table like that? Creating a OBJECT like this: { 00: 0, 01: 1, 02: 2, etc.. } or is it better to create a array? position[0][0] = 0 the thing is i need to use the table in multiple way's.. for example the user clicked the div nb: 13 what are the coordinates of this div or what is the eq of the div x: 12 y: 5. Thats how i do it right now: var row = 0 var col = 0 var eq = 0 c.find('div').each(function(i){ // c = $('div#stage') if (i !=0 && $(this).offset().top != $(this).prev().offset().top){ row++ col = 0 } $(this).attr({'row': row, 'col': col }) col++ }) I think it would be faster to build a table with the coordinates, instead of adding them as attr or data to the DOM. but i cant figure out how to do this technically. How would you solve this problem width JS / jQuery?

    Read the article

  • Is there a fast alternative to creating a Texture2D from a Bitmap object in XNA?

    - by Matthew Bowen
    I've looked around a lot and the only methods I've found for creating a Texture2D from a Bitmap are: using (MemoryStream s = new MemoryStream()) { bmp.Save(s, System.Drawing.Imaging.ImageFormat.Png); s.Seek(0, SeekOrigin.Begin); Texture2D tx = Texture2D.FromFile(device, s); } and Texture2D tx = new Texture2D(device, bmp.Width, bmp.Height, 0, TextureUsage.None, SurfaceFormat.Color); tx.SetData<byte>(rgbValues, 0, rgbValues.Length, SetDataOptions.NoOverwrite); Where rgbValues is a byte array containing the bitmap's pixel data in 32-bit ARGB format. My question is, are there any faster approaches that I can try? I am writing a map editor which has to read in custom-format images (map tiles) and convert them into Texture2D textures to display. The previous version of the editor, which was a C++ implementation, converted the images first into bitmaps and then into textures to be drawn using DirectX. I have attempted the same approach here, however both of the above approaches are significantly too slow. To load into memory all of the textures required for a map takes for the first approach ~250 seconds and for the second approach ~110 seconds on a reasonable spec computer. If there is a method to edit the data of a texture directly (such as with the Bitmap class's LockBits method) then I would be able to convert the custom-format images straight into a Texture2D and hopefully save processing time. Any help would be very much appreciated. Thanks

    Read the article

  • tree view; show lines property is not working properly

    - by Jibu P C
    Hii, I am a bigginer in using tree view control. I am using tree view control to make a simple tree like structure. But when i use show lines property it is not connecting to the root node. The code which i have written is as follows. <asp:TreeView ID="treeSettings" runat="server" ImageSet="Simple2" NodeIndent="15" ShowLines="True"> <ParentNodeStyle Font-Bold="False" /> <HoverNodeStyle BackColor="#CCCCCC" BorderColor="#888888" BorderStyle="None" Font-Underline="True" /> <SelectedNodeStyle BackColor="#FFCCCC" Font-Underline="False" HorizontalPadding="0px" VerticalPadding="1px" Height="0px" /> <Nodes> <asp:TreeNode Text="Settings" Value="Settings"> <asp:TreeNode Text="Edit Task" Value="Edit Task"></asp:TreeNode> <asp:TreeNode Text="Assign" Value="Assign a Resource"></asp:TreeNode> <asp:TreeNode Text="Task Status" Value="Task Status"></asp:TreeNode> </asp:TreeNode> </Nodes> <NodeStyle Font-Names="Verdana" Font-Size="8pt" ForeColor="Black" HorizontalPadding="0px" NodeSpacing="1px" VerticalPadding="0px" Width="100px" ChildNodesPadding="0px" /> <LeafNodeStyle NodeSpacing="0px" /> </asp:TreeView>enter code here`

    Read the article

  • form layout in drupal from a module

    - by EricP
    I created my own module called "cssswitch". I'm trying to create my own html layout to display the admin form portion of the module. I understand how to use the hook_form_alter() to modify form elements, but I need to create the entire form layout to make some fields appear next to each other. It seems I need something like the way I have the frontend view of the node displayed with theme_cssswitch_display(), but for the admin part of the node. function cssswitch_form_alter(&$form, $form_state, $form_id) { switch($form_id) { case 'cssswitch_node_form': $form['hour_start']['#prefix'] = '<div class="start-box">'; $form['ampm_start']['#suffix'] = '</div>'; $form['ampm_start']['#attributes'] = array("style" => "border-width:2px;"); break; } } function cssswitch_theme() { return array( 'cssswitch_display' => array( 'arguments' => array('node'), ), ); } // to display the view of the node function theme_cssswitch_display($node) { $output = '<div class="cssswitch-cssfilename">Filename: '. check_plain($node->cssfilename). '</div>'; $output .= '<div class="cssswitch-time_start">Start: '. check_plain($node->hour_start). ':'.check_plain($node->minute_start).' '.check_plain($node->ampm_start).'</div>'; $output .= '<div class="cssswitch-time_end">End: '. check_plain($node->hour_end). ':'.check_plain($node->minute_end).' '.check_plain($node->ampm_end).'</div>'; return $output; } thanks for any help

    Read the article

  • ASP.NET MVC View ReRenders Part of Itself

    - by Jason
    In all my years of .NET programming I have not run across a bug as weird as this one. I discovered the problem because some elements on the page were getting double-bound by jQuery. After some (ridiculous) debugging, I finally discovered that once the view is completely done rendering itself and all its children partial views, it goes back to an arbitrary yet consistent location and re-renders itself. I have been pulling my hair out about this for two days now and I simply cannot get it to render itself only once! For lack of any better debugging idea, I've painstakingly added logging tracers throughout the HTML just so I can pin down what may be causing this. For instance, this code ($log just logs to the console): ... <script type="text/javascript">var x = 0; $log('1');</script> <div id="new-ad-form"> <script type="text/javascript">x++;$log('1.5', x);</script> ... will yield ... <--- this happens before this snippet 1 1.5 1 ... 10 <--- bottom of my form, after snippet 1.5 2 <--- beginning of part that runs again! ... 9 <--- this happens after this snippet I've searched my codebase high and low, but there is NOTHING that says that it should re-render part of a page. I'm wondering if the jQueryUI has anything to do with it, as #new-ad-form is the container for a jQueryUI dialog box. If this is potentially the case, here's my init code for that: $('#new-ad-form').dialog({ autoOpen: false, modal: true, width: 470, title: 'Create A New Ad', position: ['center', 35], close: AdEditor.reset });

    Read the article

  • How do I get textbox to fill the column and autoscroll?

    - by Stephen Price
    I have the following code in my DataGridTemplateColumn: <Controls:DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <StackPanel Orientation="Horizontal"> <TextBox Text="{Binding AlternateTeacherName, Mode=TwoWay}" Style="{StaticResource InputTextBox}"/> </StackPanel> </DataTemplate> Style is: <Style x:Key="InputTextBox" TargetType="TextBox" > <Setter Property="Margin" Value="1" /> <Setter Property="MinWidth" Value="30" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="VerticalAlignment" Value="Center" /> <Setter Property="TextAlignment" Value="Left" /> <Setter Property="HorizontalAlignment" Value="Stretch" /> Problem I'm getting is that the textbox fills the column width correctly (including when you resize it) but if I type into the textbox the cursor is not visible when it reaches the end of the line. I'd like the text to scroll off the left so that the current text is still visible. thanks

    Read the article

  • JavaFX: JNLP file error

    - by jeff porter
    Hello everyone, I'm getting the following error when I upload a JavaFX app to a website, but I don't get it locally. I'm presuming that I'm missing something like the 'codebase' tag, but I'm not sure where it goes, can anyone help me out please? Java Console error: exception: JNLP file error: iShout_Foxpro_browser.jnlp. Please make sure the file exists and check if "codebase" and "href" in the JNLP file are correct.. java.io.FileNotFoundException: JNLP file error: iShout_Foxpro_browser.jnlp. Please make sure the file exists and check if "codebase" and "href" in the JNLP file are correct. at sun.plugin2.applet.JNLP2Manager.loadJarFiles(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.io.FileNotFoundException: JNLP file error: iShout_Foxpro_browser.jnlp. Please make sure the file exists and check if "codebase" and "href" in the JNLP file are correct. HTML file source... <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <title>app_one</title> </head> <body> <script src="http://dl.javafx.com/1.3/dtfx.js"></script> <script> javafx( { archive: "app_one.jar", draggable: true, width: 480, height: 320, code: "app.Main", name: "app_one" } );

    Read the article

  • position of options in HTML select element

    - by frenchie
    I have a element that contains options. The element is 150px wide but some of the options are wider. So when rendering, the browser shows the overflow to the right. How can I make the options list overflow to the left? JSFiddle Thanks. <select id="MySelect"> <option value="60" selected="selected"></option><option value="-60">(UTC-01:00) Azores</option> <option value="-60">(UTC-01:00) Cape Verde Is.</option><option value="0">(UTC) Casablanca</option> <option value="0">(UTC) Dublin, Edinburgh, Lisbon, London</option><option value="0">(UTC) Monrovia, Reykjavik</option> <option value="60">(UTC+01:00) Belgrade, Bratislava, Budapest, Ljubljana, Prague</option> <option value="60">(UTC+01:00) Brussels, Copenhagen, Madrid, Paris</option> <option value="60">(UTC+01:00) Sarajevo, Skopje, Warsaw, Zagreb</option> <option value="60">(UTC+01:00) West Central Africa</option> <option value="120">(UTC+01:00) Windhoek</option> </select>?????????????????????????????????????????????? ?#MySelect{ margin-top:20px; margin-left:200px; width:150px;}

    Read the article

  • Inconsistent height of text input elements between Firefox and WebKit

    - by Trevor Burnham
    OK, I realize that this is something of an eternal question, but here goes: I've got a single text input, <input type="text" name="whatever" /> and I've specified its font-family, font-size and padding. Yet, even on the same machine (my Mac, let's say), the input has a different height in Firefox (3.6) than it does in Chrome or Safari. Specifically, Firefox adds a little bit more padding below the text. And no, specifying height in pixels doesn't achieve consistency either. Is there any way to achieve text input height consistency across Gecko- and WebKit-based browsers (let alone IE and Opera) without resorting to JavaScript? And if I must use JavaScript, has someone already devised a jQuery plugin or something to easily do this? Update: Here's what not to do. The jqTransform plugin lets you skin form elements and promises that they'll look the same across browsers. Here's how the demo input looks in Chrome 5 on my Mac: and here's how the same input looks in Firefox 3.6.4: I haven't altered these screenshots in any way, just cropped them. Now, my first reaction is, "Ugh, I don't want to support Firefox." But there are currently more Firefox users than Safari and Chrome users combined, so that's not an option. Someone, please help! I just want my forms to look the same across modern, standards-compliant browsers! And by "look the same," I'm not talking about the outline on selection or anything like that; I'm just talking about having the same width, height, and text placement!

    Read the article

  • Resize my Google Map API

    - by Jeremy Flaugher
    I am new to JS, and have found the answer to a previous question, which brought up a new question, which brought me here again. I have a Reveal Modal that contains a Google Map API. When a button is clicked, the Reveal Modal pops up, and displays the Google Map. My problem is that only a third of the map is displaying. This is because a resize trigger needs to be implemented. My question is how do I implement the google.maps.event.trigger(map, 'resize')? Where do I place this little snippet of code? The Reveal Model script: <script type="text/javascript"> $(document).ready(function() { $('#myModal1').click(function() { $('#myModal').reveal(); }); }); </script> My Google Map Script: <script type="text/javascript"> function initialize() { var mapOptions = { center: new google.maps.LatLng(39.739318, -89.266507), zoom: 5, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); } </script> The div which holds the Google Map: <div id="myModal" class="reveal-modal large"> <h2>How to get here</h2> <div id="map_canvas" style="width:600px; height:300px;"></div> <a class="close-reveal-modal">&#215;</a> </div>

    Read the article

  • Align col in a bootstrap collapsable menu

    - by Grimm
    I got my hands on bootstrap recently and I'm still discovering it. I made collapsable menu from a tutorial online but now that I want to had an image on each entry of my menu that I wasn't expecting. I want my image to be always aligned to the text in the menu but it still getting on top of it. I tried to remove row and col tag and forget about the responsiveness of my menu but it still doesn't work... Here is the source code of my menu: <div id="menu" class="menu nav-collapse collapse width"> <div class="collapse-inner"> <div class="navbar navbar-inverse"> <div class="menu_titlenav nav-tabs nav-stacked"> <h3>Menu</h3> </div> </div> <div class="row well menu_entry"> <div class="span2 search_ico_ina"></div> <div class="span9 search_ent_ina">Recherche</div> </div> <div class="row well menu_entry" > <div class="span2 pro_ico_ina"></div> <div class="span9 pro_ent_ina">Espace PRO</div> </div> <div class="row well menu_entry"> <div class="span2 account_ico_ina"></div> <div class="span9 account_ent_ina">Mon Compte</div> </div> </div> </div> and the entire source: http://jsfiddle.net/Grimtork/JLFMW/

    Read the article

  • Nothing gets displayed when debugging Microsoft Surface

    - by leftend
    I am trying to write my first Microsoft Surface application, and am doing the development on the Surface unit itself. I successfully re-created the quick "Photos" application that is shown on the PDC Video, however, now that I'm trying to create my own app - nothing actually shows up when I run it. I'm mainly just adding ScatterViews right now - and they show up fine in the designer, but as soon as I hit F5 - the shell is shown on the surface - but none of the ScatterViews show up. Here's my xaml code so far. Am I missing something?? <s:SurfaceWindow x:Class="SurfaceUITreeDemo.TreeDemo" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="http://schemas.microsoft.com/surface/2008" Title="WYITT Tree Demo" AllowsTransparency="False" Background="Beige"> <s:SurfaceWindow.Resources> <ImageBrush x:Key="WindowBackground" Stretch="None" Opacity="0.6" ImageSource="pack://application:,,,/Resources/TreeDemoBackground.jpg"/> </s:SurfaceWindow.Resources> <Grid Background="{StaticResource WindowBackground}" > <s:ScatterView Name="test"> <Image Source="C:\dev\Network-Alt-icon.png"/> </s:ScatterView> <s:ScatterView Height="100" Margin="456,160,348,0" Name="scatterView1" VerticalAlignment="Top" Background="Black"> <s:ScatterViewItem Height="100" Width="150"> <Image Source="C:\dev\Network-Alt-icon.png"/> </s:ScatterViewItem> <s:ScatterViewItem></s:ScatterViewItem> ScatterView </s:ScatterView> </Grid> </s:SurfaceWindow>

    Read the article

  • Wordpress display featured posts outside of loop

    - by Thomas
    Im new to WP and Im not real sure how to work with the loop. I am trying to display featured posts in the sidebar with this code: <?php query_posts('cat=5'); $url = get_permalink(); while(have_posts()){ the_post(); $image_tag = wp_get_post_image('return_html=true'); $resized_img = getphpthumburl($image_tag,'h=168&w=168&zc=1'); $title = $post->post_title; echo "<ul class='left_featured'>"; echo "<li><a href='"; echo $url; echo "'><img src='$resized_img' width='168' height='168' "; echo "'/></a></li>"; echo "<li><a href='"; echo $url; echo "'/>"; echo $title; echo "</a></li></ul>"; echo ""; }; ?> This gives me all sorts of crazy outputs, text from random posts, images, etc...Its supposed to output a list of images and titles for all of the posts in a certain category. Any help would be really appreciated. Oh yeah, I am using a plugin that resizes images on the fly, thats what the the wp_get_post_image/getphpthumburl business is.

    Read the article

  • XSL-FO: Static content AND Flow content in Region-Body: Possible?

    - by Peterdk
    I have the following problem: I need to use XSLFO to generate a 2-column multipage document. Problem is: I need to have a vertical line between the 2 columns. Since XSLFO does not seem to specify a option for creating such a divider, I need to manually put it there. I was thinking of using a static rotated blockcontainer with a leader in it. However, it looks like it's not possible to use static-content on the same region as where the flow content comes. <fo:layout-master-set> <fo:simple-page-master page-width="170mm" page-height="222mm" master-name="page" > <fo:region-body region-name="xsl-region-body" margin-top="2mm" margin-bottom="2mm" margin-left="10mm" margin-right="10mm" column-count="2" column-gap="5mm" /> </fo:simple-page-master> </fo:layout-master-set> <fo:page-sequence master-reference="page"> <fo:static-content flow-name="xsl-region-body" ><!-- This gives a error --> <fo:block>test</fo:block> </fo:static-content> <fo:flow flow-name="xsl-region-body"> <xsl:apply-templates/> </fo:flow> </fo:page-sequence> Results in (XEP): [error] Duplicate identifier: flow-name="xsl-region-body". Property 'flow-name' should be unique within 'fo:page-sequence'. Are there any methods to place static content on the main region when also flow content is placed there? Or: Is there a way to define the divider that divides a 2-column layout?

    Read the article

  • Preserving SCRIPT tags (and more) in CKEditor

    - by Jonathan Sampson
    Update: I'm thinking the solution to this problem is in CKEDITOR.config.protectedSource(), but my regular-expression experience is proving to be too juvenile to handle this issue. How would I go about exempting all tags that contain the 'preserved' class from being touched by CKEditor? Is it possible to create a block of code within the CKEditor that will not be touched by the editor itself, and will be maintained in its intended-state until explicitly changed by the user? I've been attempting to input javascript variables (bound in script tags) and a flash movie following, but CKEditor continues to rewrite my pasted code/markup, and in doing so breaking my code. I'm working with the following setup: <script type="text/javascript"> var editor = CKEDITOR.replace("content", { height : "500px", width : "680px", resize_maxWidth : "680px", resize_minWidth : "680px", toolbar : [ ['Source','-','Save','Preview'], ['Cut','Copy','Paste','PasteText','PasteFromWord','-','Print', 'SpellChecker', 'Scayt'], ['Undo','Redo','-','Find','Replace','-','SelectAll','RemoveFormat'], ['Bold','Italic','Underline','Strike','-','Subscript','Superscript'], ['NumberedList','BulletedList','-','Outdent','Indent','Blockquote'], ['JustifyLeft','JustifyCenter','JustifyRight','JustifyBlock'], ['Link','Unlink','Anchor'], ['Image','Table','HorizontalRule','SpecialChar'] ] }); CKFinder.SetupCKEditor( editor, "<?php print url::base(); ?>assets/ckfinder" ); </script> UPDATE: I suppose the most ideal solution would be to preserve the contents of any tag that contains class="preserve" enabling much more than the limited exclusives.

    Read the article

< Previous Page | 423 424 425 426 427 428 429 430 431 432 433 434  | Next Page >