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  • Shared pointers causing weird behaviour

    - by Setzer22
    I have the following code in SFML 2.1 Class ResourceManager: shared_ptr<Sprite> ResourceManager::getSprite(string name) { shared_ptr<Texture> texture(new Texture); if(!texture->loadFromFile(resPath+spritesPath+name)) throw new NotSuchFileException(); shared_ptr<Sprite> sprite(new Sprite(*texture)); return sprite; } Main method: (I'll omit most of the irrelevant code shared_ptr<Sprite> sprite = ResourceManager::getSprite("sprite.png"); ... while(renderWindow.isOpen()) renderWindow.draw(*sprite); Oddly enough this makes my sprite render completely white, but if I do this instead: shared_ptr<Sprite> ResourceManager::getSprite(string name) { Texture* texture = new Texture; // <------- From shared pointer to pointer if(!texture->loadFromFile(resPath+spritesPath+name)) throw new NotSuchFileException(); shared_ptr<Sprite> sprite(new Sprite(*texture)); return sprite; } It works perfectly. So what's happening here? I assumed the shared pointer would work just as a pointer. Could it be that it's getting deleted? My main method is keeping a reference to it so I don't really understand what's going on here :S EDIT: I'm perfectly aware deleting the sprite won't delete the texture and this is generating a memory leak I'd have to handle, that's why I'm trying to use smart pointers on the first place...

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  • PHP hosting some info required [closed]

    - by mtk
    I have recently given a control of newly bought hosting space and the domain account. There is a technical team from the hosting site to help out with problems, but that is a long process, i.e. log a ticket, wait for a long time, and I don't get the correct answer in the first shot. I was wondering, if anyone has any helpful guide and how one must go with hosting a site. Any info that must be know w.r.t to cpanel? Any other useful stuff if any one has, or could point me to ? Just to give a few difficulties: The same php code working well on local machine, giving error on remote as "File not found". The file is present indeed as I have ftp'ed all the files correctly. session_start error are outputted to html page with warning "Header already sent". and many more technical things, that work well on local but not on actual hosting server. So, if anyone has any helpful stuff in this reference, as to what all changes are required or what a programmer must be aware from a hosting perspective, please let me know. Note I am hosting a PHP site with mysql db, on a shared environment.

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  • Software Architecture: How to divide work to a network of computers?

    - by Morpork
    Imagine a scenario as follows: Lets say you have a central computer which generates a lot of data. This data must go through some processing, which unfortunately takes longer than to generate. In order for the processing to catch up with real time, we plug in more slave computers. Further, we must take into account the possibility of slaves dropping out of the network mid-job as well as additional slaves being added. The central computer should ensure that all jobs are finished to its satisfaction, and that jobs dropped by a slave are retasked to another. The main question is: What approach should I use to achieve this? But perhaps the following would help me arrive at an answer: Is there a name or design pattern to what I am trying to do? What domain of knowledge do I need to achieve the goal of getting these computers to talk to each other? (eg. will a database, which I have some knowledge of, be enough or will this involve sockets, which I have yet to have knowledge of?) Are there any examples of such a system? The main question is a bit general so it would be good to have a starting point/reference point. Note I am assuming constraints of c++ and windows so solutions pointing in that direction would be appreciated.

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  • Actionscript - Dropping Multiple Objects Using an Array? [closed]

    - by Eratosthenes
    Possible Duplicate: Actionscript - Dropping Multiple Objects Using an Array? I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Vote for bugs which impact you!

    - by Sveta Smirnova
    Matt Lord already announced this change, but I am so happy, so want to repeat. MySQL Community Bugs Database Team introduced new button "Affects Me". After you click this button, counter, assigned to each of bug reports, will increase by one. This means we: MySQL Support and Engineering, - will see how many users are affected by the bug. Why is this important? We have always considered community input as we prioritize bug fixes, and this is one more point of reference for us. Before this change we only had a counter for support customers which increased when they opened a support request, complaining they are affected by a bug. But our customers are smart and not always open support request when hit a bug: sometimes they simply implement workaround. Or there could be other circumstances when they don't create a ticket. Or this could be just released version, which big shops frighten to use in production. Therefore, sometimes, when discussing which bug to prioritize and which not we can not rely only on "Affects paying customers" number, rather need to make guess if one or another bug can affect large group of our users. We used number of bug report subscribers, most recent comments, searched forums, but all these methods gave only approximation. Therefore I want to ask you. If you hit a bug which already was reported, but not fixed yet, please click "Affects Me" button! It will take just a few seconds, but your voice will be heard.

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  • I need a form to tie MySQL Records together (i.e., many-to-many relationships).

    - by John R
    I need a HTML-based form to tie database records together. The user scenario that I envision is somthing like this: A super-user does a search of the database and is delivered a table of records based on that search; each record is numbered with the database-record id. There would also be two text fields next to each record. These text fields would allow: the user to make a reference from one record to another. For example, a user could enter into record id #457 that there is a correlation with record ID #242. The user would also describe the type of relationship it is. This could be with a simple integer that represents the type of relationship between the two records. When the super-user hits the submit button, all of these relationships are saved in a mySqljoin table. One option is to give me advice on how to implement and code this myself in PHP. However, before I reinvent the wheel, another option is to lead me to a free script that does something similar.

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  • What's the best way to handle numerous recurring log entries in game loop?

    - by Kaa
    I have a custom logging system, use of which is scattered all over the engine and game. The system is linked to a "LogStore" that has an std::vector<string> logs[NUM_LOG_TYPES] - each vector corresponds with it's log type (info, error, debug, etc.). There's one extra std::vector that has "coordinates" to all log entries in the order they were received. Now, all the logging output is also displayed inside my development console in the game. The game console is handled by HTML-type GUI and therefore requires a new <p> element being added for each log output. My problem is that the log entries that are generated in the main loop each frame freeze the engine, because they continue to add elements to the in-game console, and if the console or guy generates a warning - that creates an infinite logging loop. I want to solve it by handling the recurring log entries in an elegant way that lets you know that something is critically wrong, but won't freeze the engine - like displaying the count of errors in the last 60 frames instead of displaying errors themselves. But how do you guys handle this? Does anyone know any nifty tricks to do this? I understand the question may sound vague, but if someone came across this type of issue I'm sure they would know exactly what's happening. Example problematic log entries: OpenGL warnings (I actually do check for errors every frame in many places) Really any prints anywhere in the main loop (may be debugging, may be warnings)

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  • Create a Texture2D from larger image

    - by Dialock
    I am having trouble with the basic logic of this solution: Xna: Splitting one large texture into an array of smaller textures in respect to my specific problem (specifically, I'm looking at the second answer.) How can I use my source rectangle that I already use for drawing to create a new Texture2D? spriteBatch.Draw(CurrentMap.CollisionSet, currentMap.CellScreenRectangle(x, y), CurrentMap.TileSourceRectangle(currentMap.MapCells[x, y].TileDepths[4]), Color.FromNonPremultiplied(0,0,0, 45), 0.0f, Vector2.Zero, SpriteEffects.None, 0.91f); I know I want a method that I started so: //In Update Method of say the player's character. Texture2D CollisionTexture = ExtractTexture(MapManager.CurrentMap.CollisionSet, MapManager.TileWidth, MapManager.TileHeight); // In MapManager Class who knows everything about tiles that make up a level. public Texture2D ExtractTexture(Texture2D original, int partWidth, int partheight, MapTile mapCell) { var dataPerPart = partWidth * partheight; Color[] originalPixelData = new Color[original.Width * original.Height]; original.GetData<Color>(originalPixelData); Color[] newTextureData = new Color[dataPerPart]; original.GetData<Color>(0, CurrentMap.TileSourceRectangle(mapCell.TileDepths[4]), originalPixelData, 0, originalPixelData.Count()); Texture2D outTexture = new Texture2D(original.GraphicsDevice, partWidth, partheight); } I think the problem is I'm just not understanding the overload of Texture2D.GetData< Part of my concern is creating an array of the whole texture in the first place. Can I target the original texture and create an array of colors for copying based on what I already get from the method TileSourceRecatangle(int)?

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  • Static vs. dynamic memory allocation - lots of constant objects, only small part of them used at runtime

    - by k29
    Here are two options: Option 1: enum QuizCategory { CATEGORY_1(new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...), CATEGORY_2(new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...), ... ; public MyCollection<Question> collection; private QuizCategory(MyCollection<Question> collection) { this.collection = collection; } public Question getRandom() { return collection.getRandomQuestion(); } } Option 2: enum QuizCategory2 { CATEGORY_1 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...; } }, CATEGORY_2 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...; } }; public Question getRandom() { MyCollection<Question> collection = populateWithQuestions(); return collection.getRandomQuestion(); } protected abstract MyCollection<Question> populateWithQuestions(); } There will be around 1000 categories, each containing 10 - 300 questions (100 on average). At runtime typically only 10 categories and 30 questions will be used. Each question is itself an enum constant (with its fields and methods). I'm trying to decide between those two options in the mobile application context. I haven't done any measurements since I have yet to write the questions and would like to gather more information before committing to one or another option. As far as I understand: (a) Option 1 will perform better since there will be no need to populate the collection and then garbage-collect the questions; (b) Option 1 will require extra memory: 1000 categories x 100 questions x 4 bytes for each reference = 400 Kb, which is not significant. So I'm leaning to Option 1, but just wondered if I'm correct in my assumptions and not missing something important? Perhaps someone has faced a similar dilemma? Or perhaps it doesn't actually matter that much?

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  • Using Subdomains for Newly Regional Company

    - by Taylord22
    The company I work for is expanding their business to new territories. I've got a lot of stabilization to do in the region/state where we're one of the most well known companies of our kind. Currently, we have 3 distinct product lines which are currently distinguished by 3 separate URLS. This is affecting the user flow of our site, so we'd like to clean it up before launching our products into the various regions. The business has decided to grow into 5 new states (one state consisting of one county only) — none of which will feature all 3 products. Our homebase state is the only one that will have all 3 products this year. My initial thought was to use subdomains to separate out the regions, that way we could use a canonical tag to stabilize the root domain (which would feature home state content, and support content for all regions), and remove us from potential duplicate content penalization. Our product content will be nearly identical across the regions for the first year. I second guessed myself by thinking that it was perhaps better to use a "[product].root/region" URL instead. And I'm currently stuck by wondering if it was not better to build out subdomains for products and regions...using one modifier or the other as a funnel/branding page into the other. For instance, user lands on "region.root.com" and sees exactly what products we offer in that region. Basically, a tailored landing page. Meanwhile the bulk of the product content would actually live under "product.root.com/region/page". My head is spinning. And while searching for similar questions I also bumped into reference of another tag meant to be used in some similar cases to mine. I feel like there's a lot of risks involved in this subdomain strategy, but I also can't help but see the benefits in the user flow.

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  • Minimizing use of paper

    - by Abody97
    I've recently faced this problem in a dynamic programming curriculum, and I honestly have no idea about how to determine the appropriate state. You're given N (1 <= N <= 70) paragraphs and M (1 <= M <= N) figures. Each paragraph i requires PL_i (1 <= PL_i <= 100) lines and references at most one figure. Each figure is referenced exactly once (i.e., no two paragraphs can reference the same figure, and for each figure there's a paragraph that references it.) Each figure requires PF_i (1 <= PF_i <= 100) lines. The task is to distribute those figures and paragraphs on paper in the order they're given, where one paper fits for L lines at most. No paragraph or figure is too large to fit on one paper. If a paragraph x placed on paper x_p references a figure y then y must be placed on either the paper x_p - 1 or x_p or x_p + 1. We have to find the minimum number of lines (and thus pages) to allocate in order to distribute all the figures and paragraphs. Any help would be extremely appreciated. Thanks in advance!

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  • SQL RDBMS : one query or multiple calls

    - by None None
    After looking around the internet, I decided to create DAOs that returned objects (POJOs) to the calling business logic function/method. For example: a Customer object with a Address reference would be split in the RDBMS into two tables; Customer and ADDRESS. The CustomerDAO would be in charge of joining the data from the two tables and create both an Address POJO and Customer POJO adding the address to the customer object. Finally return the fulll Customer POJO. Simple, however, now i am at a point where i need to join three or four tables and each representing an attribute or list of attributes for the resulting POJO. The sql will include a group by but i will still result with multiple rows for the same pojo, because some of the tables are joining a one to many relationship. My app code will now have to loop through all the rows trying to figure out if the rows are the same with different attributes or if the record should be a new POJO. Should I continue to create my daos using this technique or break up my Pojo creation into multiple db calls to make the code easier to understand and maintain?

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  • Dependency Injection: where to store dependencies used by only one method?

    - by simoneL
    I developing a project integrated with Dependency Injection (just for reference, I'm using Unity). The problem is that I have some Manager classes with several methods and in many cases I have dependencies used only in one method. public class UserManager : IUserManager { private UserRepository UserRepository {get;set;} private TeamRepository TeamRepository {get;set;} private CacheRepository CacheRepository {get;set;} private WorkgroupRepository WorkgroupRepository {get;set;} public UserManager(UserRepository userRepository, TeamRepository teamRepository, CacheRepository cacheRepository , WorkgroupRepository workgroupRepository, ... // Many other dependencies ) { UserRepository = userRepository; TeamRepository = teamRepository; CacheRepository = cacheRepository ; WorkgroupRepository = workgroupRepository; ... // Setting the remaining dependencies } public void GetLatestUser(){ // Uses only UserRepository } public void GetUsersByTeam(int teamID){ // Uses only TeamRepository } public void GetUserHistory(){ // Uses only CacheRepository } public void GetUsersByWorkgroup(int workgroupID){ // Uses only workgroupRepository } } The UserManager is instantiated in this way: DependencyFactory<IUserManager>(); Note: DependencyFactory is just a wrapper to simplify the access to the UnityContainer Is it OK to have classes like that in the example? Is there a better way to implement avoiding to instantiate all the unnecessary dependencies?

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  • BPM 11g Hands on Training

    - by mseika
    BPM 11g Hands on Training11-14 December 2012, Birmingham (UK) DescriptionThis free hands-on workshop covers the life cycle of a business process from analysis, modeling, simulation, process customization and monitoring using Oracle BPM Suite 11g. The process modeled in the workshop includes integrating with web services, creating complex human workflows with user interfaces for task forms and incorporating rule engine-based decision services. After taking this course on Oracle BPM Suite 11g, you can go onto build industry-focused solutions, customer-facing demos, proof-of-concepts (POCs), pilot implementations and reference architectures. REGISTER NOW Partner Registration Guide Price: FREE Address:Hockley Suite - Oracle OfficesBlythe Valley Business ParkShirley, SolihullWest Midlands B90 8ADUnited Kingdom 11 - 14 December 2012 You will also be able to extend your current SOA implementations with BPMN based business processes.You will have the opportunity to sit the BPM 11g Implementation Specialization exam at the end of the boot camp. The training will finish at 3pm on Friday 14th to allow time for the on-line exam to take place. AgendaThis workshop is 4 days long. 08:30 am: Arrival and sign-in09:00 am: Workshop begins 17:30 pm: Workshop ends (more detail to be provided) Workstation RequirementsAttendees must use their own laptops and it is essential they have the following:           · Minimum 8GB RAM. 40GB free disk space           · VirtualBox (latest version)           ·7zip (required for extracting the VirtualBox image) For more information please contact [email protected].

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  • What is the preferred pattern when attaching a 'runtime object'?

    - by sebf
    In my application I have the following: public class NeatObject { /* lots of static data, and configuration flags */ } public class NeatObjectConsumer { void DoCleverStuffWithObjectOnGPU(NeatObject obj); } Where NeatObject and its consumer are used to control the GPU. The idea being that, the configuration of an instance of NeatObject and its members, define how the consumer instance behaves. The object can be passed around, edited, and most importantly serialised/deserialised by the application, with and without knowledge of NeatObjectConsumer, then provided back to the consumer to do something else. The purpose of this seperation is: The consumer manages hardware resources, which change depending on the computer, and even on the execution of the application, making preserving the state of an object which does everything difficult. Avoids circular references if the assembly that contains the consumer needs to reference one that only needs to know about NeatObject. However, there is a complication in that the consumer creates hardware resources and needs to associate them with NeatObject. These don't need to be preserved, but still need to be retrieved. DoCleverStuffWithObjectOnGPU() will be called many, many times during execution and so any bottleneck is a concern, therefore I would like to avoid dictionary lookups. What is the preferred method of attaching this information to NeatObject? By preferred, I mean intuitive - other coders can see immediately what is going on - and robust - method doesn't invite playing with the resources or present them in such a way as to make them easily corruptible. Essentially, I want to add my own metadata - how should I do it? Try to use 'actual metadata' functionality like Reflection? A member of the type of an abstract class? Unmanaged pointers? If you took on a project that used this pattern, what would you have liked the previous developer to do?

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  • Moving sprite from one vector to the other

    - by user2002495
    I'm developing a game where enemy can shoot bullets towards the player. I'm using 2 vector that is normalized later to determine where the bullets will go. Here is the code where enemy shoots: private void UpdateCommonBullet(GameTime gt) { foreach (CommonEnemyBullet ceb in bulletList) { ceb.pos += ceb.direction * 1.5f * (float)gt.ElapsedGameTime.TotalSeconds; if (ceb.pos.Y >= 600) ceb.hasFired = false; } for (int i = 0; i < bulletList.Count; i++) { if (!bulletList[i].hasFired) { bulletList.RemoveAt(i); i--; } } } And here is where i get the direction (in the constructor of the bullet): direction = Global.currentPos - this.pos; direction.Normalize(); Global.currentPos is a Vector2 where currently player is located, and is updated eveytime the player moves. This all works fine except that the bullet won't go to player's location. Instead, it tends goes to the "far right" of the player's position. I think it might be the problem where the bullet (this.pos in the direction) is created (at the position of the enemy). But I found no solution of it, please help me.

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  • mod_rewrite not working after upgrade to 12.10

    - by CrowderSoup
    I'm hoping this is a quick and simple fix and that I just need a fresh set of eyes. However, I'm fearful that it might actually be an error in the latest build of the rewrite module. I have a .htaccess file that turns on the rewrite engine (I've made sure the module is enabled), creates some rewrite conditions, and finally a rewrite rule. Here's my .htaccess file for reference: <IfModule mod_rewrite.c> RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php?request=$1 [L,QSA,NC] </IfModule> Now for the problem: if I go to hostname.com it works fine. If I go to hostname.com/Index it works fine. However, if I go to hostname.com/index it doesn't rewrite the request and I get a 404. I'm not sure what's going on here. I've used a rewrite rule tester and there doesn't appear to be any issues with my rewrite rule itself. Again, this issue didn't manifest until after I upgraded to 12.10, at which point I know that Apache was updated. Any thoughts? Has anyone else here experienced this? I know that two other people besides myself have experienced this here. Thanks in advance for any help you can provide!

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  • Does (should?) changing the URI scheme name change the semantics?

    - by Doug
    If we take: http://example.com/foo is it fair to say that: ftp://example.com/foo .. points to the same resource, just using a different mechanism for resolving it (and of course possibly a different representation, but perhaps not)? This came to light in a discussion we were having surrounding some internal tooling with Git. We have to process some Git repositories, and they come to use as "git@{authority}/{path}" , however the library we're using to interface with them doesn't support the git protocol. I suggested that we should make the service robust in of that it tries to use HTTP or SSH, in essence, discovering what protocols/schemes are supported for resolving the repository at {path} under each {authority}. This was met with some criticism: "We don't know if that's the same repository". My response was: "It had better be!" Looking at RFC 3986, I see this excerpt: URI "resolution" is the process of determining an access mechanism and the appropriate parameters necessary to dereference a URI; this resolution may require several iterations. To use that access mechanism to perform an action on the URI's resource is to "dereference" the URI. Which makes me think that the resolution process is permitted to try different protocols, because: Although many URI schemes are named after protocols, this does not imply that use of these URIs will result in access to the resource via the named protocol. The only concern I have, I guess, is that I only see reference to the notion of changing protocols when it comes to traversing relationships: it is possible for a single set of hypertext documents to be simultaneously accessible and traversable via each of the "file", "http", and "ftp" schemes if the documents refer to each other with relative references. I'm inclined to think I'm wrong in my initial beliefs, because the Normalization and Comparison section of said RFC doesn't mention any way of treating two URIs as equivalent if they use different schemes. It seems like schemes named/based on IP protocols ought to have this notion, at least?

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  • PDO Statement moving away from mysql_connect [on hold]

    - by user3555680
    Can someone please help me write a simple query "SELECT first_name FROM table_name" using PDO. I want to move away from using mysql_connect. Im working on a php project with mysql. Can you please write for me such a code that i can use THANK YOU <?php $host="127.0.0.1"; // Host name $username="root"; // Mysql username $password=""; // Mysql password $db_name="microict-intrasys"; // Database name //$id = 5; try { $conn = new PDO('mysql:host={$host};dbname={$db_name}', $username, $password); // you neeeeeed this--^ and this--^ $stmt = $conn->prepare('SELECT version FROM system_info'); $stmt->execute(array('id' => $id)); $result = $stmt->fetchAll(); if ( count($result) ) { foreach($result as $row) { print_r($row); } } else { echo "No rows returned."; } } catch(PDOException $e) { echo 'ERROR: ' . $e->getMessage(); } ?>

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  • Display post_count for yearly archives (in WordPress)?

    - by Thao
    I'm using this code (which I sourced online) to display date archives in a WordPress theme. It extracts the month and year info, plus post_count, and displays the $month-post_count as expected. But how can I also display the total post_count for each year? <?php $year_prev = null; $months = $wpdb->get_results( "SELECT DISTINCT MONTH( post_date ) AS month , YEAR( post_date ) AS year, COUNT( id ) as post_count FROM $wpdb->posts WHERE post_status = 'publish' and post_date <= now( ) and post_type = 'post'"); foreach($months as $month) : $year_current = $month->year; if ($year_current != $year_prev){ if ($year_prev != null){?> </ul> <?php } ?> <h1><?php echo $month->year; ?></h1> <ul> <?php } ?> <li><?php echo $month->post_count; ?></li> <?php $year_prev = $year_current; endforeach; ?> </ul>

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  • Sprite batching seems slow

    - by Dekowta
    I have implemented a sprite batching system in OpenGL which will batch sprites based on their texture. How ever when I'm rendering ~5000 sprites all using the same texture i'm getting roughly 30fps. The process is as followed create sprite batch which also create a VBO with a set size and also creates the shaders as well call begin and initialise the render mode (at the moment just setting alpha on) call Draw with a sprite. This checks to see if the texture of the sprite has already been loaded and if so it just creates a pointer to the batch item and adds the new sprite coords. If not then it creates a new batch item and adds the sprite coords to that; it adds the batch item to the main batch. if the max sprite count is reached render will be called call end which calls render to render the left over sprites in the batch. and also resets the buffer offset render loops through each item in the batch and will bind the texture of the batch item, map the data to the buffer and then draw the array. the buffer will then be offset by the amount of sprites drawn. I have a feeling that it could be the method i'm using to store the batched sprites or it could be something else that i'm missing but I still can work it out. the cpp and h files are as followed http://pastebin.com/ZAytErGB http://pastebin.com/iCB608tA On top of this i'm also getting a weird issue where then two sprites are batched on after the other the second sprite will use the same coordinates as the last. And then when one if drawn after it is fine. I can't seem to find what is causing this issue. any help would be appreciated iv been sat trying to work this all out for a while now and cant seems to put my finger on what's causing it all.

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  • 11gR2???---gipc????

    - by Allen Gao
    Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267" UnhideWhenUsed="false" QFormat="true" Name="Normal"/ UnhideWhenUsed="false" QFormat="true" Name="heading 1"/ UnhideWhenUsed="false" QFormat="true" Name="Title"/ UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/ UnhideWhenUsed="false" QFormat="true" Name="Strong"/ UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/ UnhideWhenUsed="false" Name="Table Grid"/ UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/ UnhideWhenUsed="false" Name="Light Shading"/ UnhideWhenUsed="false" Name="Light List"/ UnhideWhenUsed="false" Name="Light Grid"/ UnhideWhenUsed="false" Name="Medium Shading 1"/ UnhideWhenUsed="false" Name="Medium Shading 2"/ UnhideWhenUsed="false" Name="Medium List 1"/ UnhideWhenUsed="false" Name="Medium List 2"/ UnhideWhenUsed="false" Name="Medium Grid 1"/ UnhideWhenUsed="false" Name="Medium Grid 2"/ UnhideWhenUsed="false" Name="Medium Grid 3"/ UnhideWhenUsed="false" Name="Dark List"/ UnhideWhenUsed="false" Name="Colorful Shading"/ UnhideWhenUsed="false" Name="Colorful List"/ UnhideWhenUsed="false" Name="Colorful Grid"/ UnhideWhenUsed="false" Name="Light Shading Accent 1"/ UnhideWhenUsed="false" Name="Light List Accent 1"/ UnhideWhenUsed="false" Name="Light Grid Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/ UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/ UnhideWhenUsed="false" QFormat="true" Name="Quote"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/ UnhideWhenUsed="false" Name="Dark List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/ UnhideWhenUsed="false" Name="Colorful List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/ UnhideWhenUsed="false" Name="Light Shading Accent 2"/ UnhideWhenUsed="false" Name="Light List Accent 2"/ UnhideWhenUsed="false" Name="Light Grid Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/ UnhideWhenUsed="false" Name="Dark List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/ UnhideWhenUsed="false" Name="Colorful List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/ UnhideWhenUsed="false" Name="Light Shading Accent 3"/ UnhideWhenUsed="false" Name="Light List Accent 3"/ UnhideWhenUsed="false" Name="Light Grid Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/ UnhideWhenUsed="false" Name="Dark List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/ UnhideWhenUsed="false" Name="Colorful List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/ UnhideWhenUsed="false" Name="Light Shading Accent 4"/ UnhideWhenUsed="false" Name="Light List Accent 4"/ UnhideWhenUsed="false" Name="Light Grid Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/ UnhideWhenUsed="false" Name="Dark List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/ UnhideWhenUsed="false" Name="Colorful List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/ UnhideWhenUsed="false" Name="Light Shading Accent 5"/ UnhideWhenUsed="false" Name="Light List Accent 5"/ UnhideWhenUsed="false" Name="Light Grid Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/ UnhideWhenUsed="false" Name="Dark List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/ UnhideWhenUsed="false" Name="Colorful List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/ UnhideWhenUsed="false" Name="Light Shading Accent 6"/ UnhideWhenUsed="false" Name="Light List Accent 6"/ UnhideWhenUsed="false" Name="Light Grid Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/ UnhideWhenUsed="false" Name="Dark List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/ UnhideWhenUsed="false" Name="Colorful List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Book Title"/ classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui st1\:*{behavior:url(#ieooui) } /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Calibri","sans-serif"; mso-bidi-font-family:"Times New Roman";} ??????,????11gR2 ??????gipcd(????ora.gipcd)????,????gipc???,????????????? ????,??oracle????,??????????,??????????,???????????cache fusion ?????????????,?????????????oracle????????????,??????,???????(?????????Note 220970.1:RAC: Frequently Asked Questions,?????????)???????,???????????/????,?????????????? ??,?10gR2 ?11gR1????,?????????????,??:Linux bonding, AIX EtherChannel, HP-UX APA ???????????????????????????????(??,????????????????,???????)???????10g ?11.1 ??????,??????????????????(???????),????????????????subnet??????,????,?????oracle???????????,??????????????,???????????,??????????????,??????????????????????,??:????,?????? ?????????,?11gR2??(????,?11.2.0.2??),oracle??????????????,?????gipc(Grid IPC)???,??????????gipcd.bin?????????,??????? 1. ??????,????????????,?????????,?????????gpnp profile??????????????????? 2. ???????????,??????????,???????????????? 3. ?????????????,?????????/???????????,????????,???????? ??,oracle????????????????????????/??????,??,?????????? ??,???????????????,?????gipc ?HAIP????????????,??????????????,???????????????????:?????????,??:ocssd.bin????,crsd.bin??????;???:oracle RAC ??,??:ASM ??????,?????????????,?????????????????????gipc,???????????,?????????????????????,????????????????,?????,????????????,??,?????????????????gipc???,oracle ??????????????,??????????????,????????????????,HAIP ????,????oracle RAC??????/?????????,????????????????,????,????????HAIP?????,????????????ASM??,?????(???NM??)??????????,?????????????????HAIP,????????,????,???????? “Redundant Interconnect with Highly Available IP (HAIP) ??”? ???,???????????????????????? 1.??????gipcd.log 2013-07-17 12:28:28.071: [ default][3041003216]gipcd START pid=22337 Oracle Grid IPC Daemon 2013-07-17 12:28:28.072: [ GIPCD][3041003216] gipcdMain: gipcd Started <<<<<< gipcd????????? …… 2013-07-17 12:28:29.046: [ GPNP][3041003216]clsgpnp_getCachedProfileEx: [at clsgpnp.c:613] Result: (26) CLSGPNP_NO_PROFILE. Can't get offline GPnP service profile: local gpnpd is up and running. Use getProfile instead. 2013-07-17 12:28:29.046: [ GPNP][3041003216]clsgpnp_getCachedProfileEx: [at clsgpnp.c:623] Result: (26) CLSGPNP_NO_PROFILE. Failed to get offline GPnP service profile. 2013-07-17 12:28:29.066: [ GPNP][3041003216]clsgpnpm_newWiredMsg: [at clsgpnpm.c:741] Msg-reply has soap fault 10 (Operation returned Retry (error CLSGPNP_CALL_AGAIN)) [uri "http://www.grid-pnp.org/2005/12/gpnp-errors#"] <<<< gipcd ????gpnp profile?????????log??GI??????,?????????,?????gpnpd???????? …… 2013-07-17 12:28:39.342: [ CLSINET][3023027088] # 0 Interface 'eth1',ip='192.168.254.30',mac='00-0c-29-a8-14-65',mask='255.255.255.0',net='192.168.254.0',use='cluster_interconnect' 2013-07-17 12:28:39.342: [ CLSINET][3023027088] # 1 Interface 'eth2',ip='192.168.254.31',mac='00-0c-29-a8-14-6f',mask='255.255.255.0',net='192.168.254.0',use='cluster_interconnect' <<<<< gipcd ????????????????,???????2??????????? …… 2013-07-17 12:28:39.344: [GIPCHTHR][3025128336] gipchaWorkerUpdateInterface: created local bootstrap interface for node 'single1', haName 'gipcd_ha_name', inf 'mcast://230.0.1.0:42424/192.168.254.30' 2013-07-17 12:28:39.344: [GIPCHTHR][3025128336] gipchaWorkerUpdateInterface: created local interface for node 'single1', haName 'gipcd_ha_name', inf '192.168.254.30:46782' 2013-07-17 12:28:39.345: [GIPCHTHR][3025128336] gipchaWorkerUpdateInterface: created local bootstrap interface for node 'single1', haName 'gipcd_ha_name', inf 'mcast://230.0.1.0:42424/192.168.254.31' 2013-07-17 12:28:39.345: [GIPCHTHR][3025128336] gipchaWorkerUpdateInterface: created local interface for node 'single1', haName 'gipcd_ha_name', inf '192.168.254.31:39332' <<<<<<< gipcd ????????(????????????????)?endpoint ????? …… 2013-07-17 12:28:56.767: [GIPCHGEN][3023027088] gipchaNodeCreate: adding new node 0x9c107d8 { host 'single2', haName 'gipcd_ha_name', srcLuid 465fb26d-8b46eb95, dstLuid 00000000-00000000 numInf 0, contigSeq 0, lastAck 0, lastValidAck 0, sendSeq [0 : 0], createTime 797327224, flags 0x0 } <<<<< ???????? …… 2013-07-17 12:28:58.415: [GIPCHTHR][3025128336] gipchaWorkerUpdateInterface: created remote interface for node 'single2', haName 'gipcd_ha_name', inf 'udp://192.168.254.33:16663' 2013-07-17 12:28:58.415: [GIPCHGEN][3025128336] gipchaWorkerAttachInterface: Interface attached inf 0x9c0bb60 { host 'single2', haName 'gipcd_ha_name', local 0xb4c4e590, ip '192.168.254.33:16663', subnet '192.168.254.0', mask '255.255.255.0', numRef 0, numFail 0, flags 0x6 } 2013-07-17 12:28:58.415: [GIPCHTHR][3025128336] gipchaWorkerUpdateInterface: created remote interface for node 'single2', haName 'gipcd_ha_name', inf 'udp://192.168.254.32:17578' 2013-07-17 12:28:58.415: [GIPCHGEN][3025128336] gipchaWorkerAttachInterface: Interface attached inf 0x9c0a900 { host 'single2', haName 'gipcd_ha_name', local 0xb4cb8eb8, ip '192.168.254.32:17578', subnet '192.168.254.0', mask '255.255.255.0', numRef 0, numFail 0, flags 0x6 } <<<<<< gipcd ??????????????? …… 2013-07-17 12:29:36.120: [GIPCDMON][3027229584] gipcdMonitorSaveInfMetrics: inf[ 0] eth1 - rank 99, avgms 6.326531 [ 257 / 250 / 245 ] 2013-07-17 12:29:36.120: [GIPCDMON][3027229584] gipcdMonitorSaveInfMetrics: inf[ 1] eth2 - rank 99, avgms 5.182186 [ 259 / 250 / 247 ] <<<<<gipcd ??????????? ……  2. ?????????down???gipcd.log? 2013-07-17 13:23:20.346: [ CLSINET][3027229584] Returning NETDATA: 2 interfaces 2013-07-17 13:23:20.346: [ CLSINET][3027229584] # 0 Interface 'eth1',ip='192.168.254.30',mac='00-0c-29-a8-14-65',mask='255.255.255.0',net='192.168.254.0',use='cluster_interconnect' 2013-07-17 13:23:20.346: [ CLSINET][3027229584] # 1 Interface 'eth2',ip='192.168.254.31',mac='00-0c-29-a8-14-6f',mask='255.255.255.0',net='192.168.254.0',use='cluster_interconnect' 2013-07-17 13:23:20.359: [GIPCDMON][3027229584] gipcdMonitorSaveInfMetrics: inf[ 0] eth1 - rank 99, avgms 1.560694 [ 171 / 173 / 173 ] 2013-07-17 13:23:20.359: [GIPCDMON][3027229584] gipcdMonitorSaveInfMetrics: inf[ 1] eth2 - rank 99, avgms 1.802326 [ 172 / 172 / 172 ] <<<<<<<< gipcd ?????????? …… +++????“ifconfig eth1 down”????????????? …… 2013-07-17 13:23:44.397: [ CLSINET][3027229584] # 0 Interface 'eth2',ip='192.168.254.31',mac='00-0c-29-a8-14-6f',mask='255.255.255.0',net='192.168.254.0',use='cluster_interconnect' 2013-07-17 13:23:44.397: [GIPCDMON][3027229584] gipcdMonitorUpdate: interface went down - [ ip 192.168.254.30, subnet 192.168.254.0, mask 255.255.255.0 ] 2013-07-17 13:23:44.397: [GIPCDMON][3027229584] gipcdMonitorUpdate: msg sent to client thread (([update(ip: 192.168.254.30, mask: 255.255.255.0, subnet 192.168.254.0), state(gipcdadapterstateDown)])) <<<<<<<< gipcd ????eth1 down?,???????(??:ocssd.bin)????? …… 2013-07-17 13:23:44.426: [GIPCHGEN][3025128336] gipchaInterfaceDisable: disabling interface 0xb4c4e590 { host '', haName 'gipcd_ha_name', local (nil), ip '192.168.254.30', subnet '192.168.254.0', mask '255.255.255.0', numRef 0, numFail 1, flags 0x1cd } 2013-07-17 13:23:44.428: [GIPCHGEN][3025128336] gipchaInterfaceDisable: disabling interface 0x9c0bb60 { host 'single2', haName 'gipcd_ha_name', local 0xb4c4e590, ip '192.168.254.33:16663', subnet '192.168.254.0', mask '255.255.255.0', numRef 0, numFail 0, flags 0x86 } 2013-07-17 13:23:44.428: [GIPCHALO][3025128336] gipchaLowerCleanInterfaces: performing cleanup of disabled interface 0x9c0bb60 { host 'single2', haName 'gipcd_ha_name', local 0xb4c4e590, ip '192.168.254.33:16663', subnet '192.168.254.0', mask '255.255.255.0', numRef 0, numFail 0, flags 0xa6 } <<<<<<<<gipcd ????????eth1 ???,????????????????????? …… 2013-07-17 13:24:08.747: [GIPCDMON][3027229584] gipcdMonitorSaveInfMetrics: inf[ 0] eth2 - rank 99, avgms 1.955307 [ 204 / 181 / 179 ] <<<<<<<gipcd ???????????? ??:??????,??????????????????,????????????????,???????????eth1??HAIP,?failover?eth2 ?,????,????ASM??????? 3. ???eht1???? ++ ????”ifconfig eth1 up”????eth1 2013-07-17 13:36:31.260: [GIPCDMON][3027229584] gipcdMonitorUpdate: New Interface found - [ ip 192.168.254.30, subnet 192.168.254.0, mask 255.255.255.0 ] 2013-07-17 13:36:31.260: [GIPCDMON][3027229584] gipcdMonitorUpdate: msg sent to client thread (([update(ip: 192.168.254.30, mask: 255.255.255.0, subnet 192.168.254.0), state(gipcdadapterstateUp)])) <<<<< gpicd ?????????? …… 2013-07-17 13:36:31.471: [GIPCHTHR][3025128336] gipchaWorkerUpdateInterface: created local bootstrap interface for node 'single1', haName 'gipcd_ha_name', inf 'mcast://230.0.1.0:42424/192.168.254.30' 2013-07-17 13:36:31.471: [GIPCHTHR][3025128336] gipchaWorkerUpdateInterface: created local interface for node 'single1', haName 'gipcd_ha_name', inf '192.168.254.30:55548' <<<<<< ?????endpoint???? …… 2013-07-17 13:37:11.493: [ CLSINET][3027229584] Returning NETDATA: 2 interfaces 2013-07-17 13:37:11.493: [ CLSINET][3027229584] # 0 Interface 'eth1',ip='192.168.254.30',mac='00-0c-29-a8-14-65',mask='255.255.255.0',net='192.168.254.0',use='cluster_interconnect' 2013-07-17 13:37:11.493: [ CLSINET][3027229584] # 1 Interface 'eth2',ip='192.168.254.31',mac='00-0c-29-a8-14-6f',mask='255.255.255.0',net='192.168.254.0',use='cluster_interconnect' 2013-07-17 13:37:11.510: [GIPCDMON][3027229584] gipcdMonitorSaveInfMetrics: inf[ 0] eth2 - rank 99, avgms 6.141304 [ 307 / 184 / 184 ] <<<<<<<< <<<<<<<< gipcd??????? ??:??????,??????????????????,????????????????,????????failover?eth2??HAIP,?????eth1 ?,????,????ASM??????? ??,????????,gipcd ???????????,??,????????,?????????(????)????,gipcd???????????,??????HAIP???,???????????????(??:Linux bonding,etherchannel?),???????????,????????? ??????????????11gR2 ??????gipcd????,????????????,?????????? ??????????,???????????,??“??:11gR2???---gipc????"?

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  • how to speed up this code? [migrated]

    - by dot
    I have some code that's taking over 3 seconds to complete. I'm just wondering if there's a faster way to do this. I have a string with anywhere from 10 to 70 rows of data. I break it up into an array and then loop through the array to find specific patterns. $this->_data = str_replace(chr(27)," ",$this->_data,$count);//strip out esc character $this->_data = explode("\r\n", $this->_data); $detailsArray = array(); foreach ($this->_data as $details) { $pattern = '/(\s+)([0-9a-z]*)(\s+)(100\/1000T|10|1000SX|\s+)(\s*)(\|)(\s+)(\w+)(\s+)(\w+)(\s+)(\w+)(\s+)(1000FDx|10HDx|100HDx|10FDx|100FDx|\s+)(\s*)(\w+)(\s*)(\w+|\s+)(\s*)(0)/i'; if (preg_match($pattern, $details, $matches)) { array_push($detailsArray, array( 'Port' => $matches[2], 'Type' => $matches[4], 'Alert' => $matches[8], 'Enabled' => $matches[10], 'Status' => $matches[12], 'Mode' => $matches[14], 'MDIMode' => $matches[16], 'FlowCtrl' => $matches[18], 'BcastLimit' => $matches[20])); }//end if }//end for $this->_data = $detailsArray; Just wondering if you think there's a way to make it more efficient. Thanks.

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  • Drawning with canvas - problem with sizing [closed]

    - by pioncz
    For example i made 2 canvas with size 500px x 500px and 100px x 100px to see how fillrect works and i found that canvas.fillrect doesnt takes px for arguments, and my question is: how to make pixels as arguments or how to count these arguments for pixels? This is example: <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> function draw() { var canvas = document.getElementById('myCanvas'); var ctx = canvas.getContext('2d'); ctx.fillStyle = '#00f'; ctx.fillRect (0, 0,100, 100); var canvas2 = document.getElementById('myCanvas2'); var ctx2 = canvas2.getContext('2d'); ctx2.fillStyle = '#0f0'; ctx2.fillRect (0, 0, 100, 100); } </script> </head> <body onLoad="draw();"> <canvas id="myCanvas" style="background:black;width:500px;height:500px;display:block;position:absolute;top:0px;left:0px;"> </canvas> <canvas id="myCanvas2" style="background:purple;width:100px;height:100px;display:block;position:absolute;top:0px;left:0px;"> </canvas> </body> </html>

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  • Twitter ?? Nashorn ????

    - by Homma
    ????? ??? jlaskey ??? Nashorn Blog ????????????? https://blogs.oracle.com/nashorn/entry/nashorninthe_twitterverse ???????? ?? Nashorn ?????????????????????????????????Project Nashorn ???????????Nashorn ?????????????????????Nashorn ???????????????????????????????????????????????????????????????????????????????????????????????????????? ??????? Nashorn + Java ???????????????????Java ?? Twitter4J https://github.com/yusuke/twitter4j ?????????????????Twitter ?????????????????bin/getAccessToken.sh ?????twitter4j.properties ????????????????????????????????? nashorn -cp $TWITTER4J/twitter4j-core-3.0.1.jar GetHomeTimeline.js GetHomeTimeline.js ????????? var twitter4j = Packages.twitter4j; var TwitterFactory = twitter4j.TwitterFactory; var Query = twitter4j.Query; var twitter = new TwitterFactory().instance; var query = new Query("nashorn OR nashornjs"); query.count = 100; do { var result = twitter.search(query); var tweets = result.tweets; for each (tweet in tweets) { print("@" + tweet.user.screenName + "\t" + tweet.text); } } while (query = result.nextQuery()); ?????????????? JavaFX ???????????????????????...

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