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  • how to get external variable value in dtsx package.

    - by Rishabh
    Hi, I am executing .dtsx package from c#, it was executing fine, if i am passing one variable value from c# code then how can i get it on .dtsx package for my ole db source query. Here is my c# code. string file = @"D:\CYNCZFuzzy\CYNCZFuzzy\Contact.dtsx"; package = app.LoadPackage(file, null); Variables vars = package.Variables; vars["User::parentContactID"].Value = 1028203; pkgResults = package.Execute(); string result = pkgResults.ToString(); I need this 1028203 value on my ole db source query, here my query. select cr.MasterContactID as ParentContactID, c.ID,C.FirstName, C.MiddleName, c.LastName, c.ID as FieldID from Contact c inner join ContactRelation cr on cr.SlaveContactID = c.ID where RelationshipID = 1 AND cr.MasterContactID = ? what I should write on ? for getting 1028203 value from c# page. Thanks in advance...

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  • calling invokeAndWait from the EDT

    - by Aly
    Hi, I have a problem following from my previous problem. I also have the code SwingUtillities.invokeAndWait somewhere else in the code base, but when I remove this the gui does not refresh. If I dont remove it the error I get is: Exception in thread "AWT-EventQueue-0" java.lang.Error: Cannot call invokeAndWait from the event dispatcher thread at java.awt.EventQueue.invokeAndWait(Unknown Source) at javax.swing.SwingUtilities.invokeAndWait(Unknown Source) at game.player.humanplayer.model.HumanPlayer.act(HumanPlayer.java:69) The code in HumanPlayer.act is: public Action act(final Action[] availiableActions) { try { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { gui.update(availiableActions); } }); } catch (InterruptedException e) { e.printStackTrace(); } catch (InvocationTargetException e) { e.printStackTrace(); } synchronized(performedAction){ while(!hasPerformedAction()){ try { performedAction.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } setPerformedAction(false); } return getActionPerfomed(); }

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  • design question for transportation agency/workflow system

    - by George2
    Hello everyone, I am designing a transportation agency/workflow system, and it including 3 types of people, customer who requests to transport some stuff, drivers who deliver the stuff, and truck manager who manages transport source/destination truck coordination and communicates/organizes drivers. The system is expected to be a web site, and 3 kinds of people could use the web site to submit request, accept request, monitor status of specific stuff transportation, etc. The web site is more like an open agency or a workflow system. I am wondering whether there are any existing technologies, tools or projects (better to be open source, but not a must) which I could build my application faster based on? I prefer to use .Net technologies, but not a must. thanks in advance, George

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  • javax.servlet import cannot be resolved after moving web servlet

    - by Michael Kjörling
    I have written a small web servlet to run under Tomcat, using Eclipse Helios. In its old, non-source-controlled location, everything was fine, but now I need to add this to our source control system. Moving the old files out of the way, creating a new workspace, setting up the server connection and copying and importing the existing projects into the new workspace all worked fine once I figured out how to do it, but I can't get the servlet to build. Instead, I get a whole bunch of cannot be resolved to a type errors talking about various servlet class types; HttpServlet, HttpServletRequest, ServletException, etc. Another error that is almost certainly related is The import javax.servlet cannot be resolved. I am obviously missing something very basic, but I'm new to this (and not having the terminology really down pat probably doesn't help me Google for an answer). Any suggestions as to what I might be missing would be greatly appreciated.

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  • Stream classes ... design, pattern for creating views over streams

    - by ToxicAvenger
    A question regarding the design of stream classes - I need a pattern to create independent views over a single stream instance (in my case for reading). A view would be a consecutive part of the stream. The problem I have with the stream classes is that the state (reading or writing) is coupled with the underlying data/storage. So if I need to partition a stream into different segments (whether segments overlap or not doesn't matter), I cannot easily create views over the stream, the views would store start and end position. Because reading from a view - which would translate to reading from the underlying stream adjusted based on the start/end positions - would change the state of the underlying stream instance. So what I could do is take a read on a view instance, adjust the Position of the stream, read the chunks I need. But I cannot do that concurrently. Why is it designed in such a way, and what kind of pattern could I implement to create independet views over a single stream instance which would allow to read/write independently (and concurrently)?

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  • Change text_factory in Django/sqlite

    - by Krumelur
    I have a django project that uses a sqlite database that can be written to by an external tool. The text is supposed to be UTF-8, but in some cases there will be errors in the encoding. The text is from an external source, so I cannot control the encoding. Yes, I know that I could write a "wrapping layer" between the external source and the database, but I prefer not having to do this, especially since the database already contains a lot of "bad" data. The solution in sqlite is to change the text_factory to something like: lambda x: unicode(x, "utf-8", "ignore") However, I don't know how to tell the Django model driver this.

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  • Is it possible to link directories in git?

    - by Andreas Selenwall
    I will start with a simplified example describing my intent. I have a repository my-rep.git containing two directories, src and deploy. In src I have my source code (NodeJS code, but that doesn't matter), and in deploy I want to keep my deploy configuration. So for example if I have a project, projectA, then the structure should look like this, my-rep.git/src/projectA my-rep.git/deploy/projectA/dotcloud.yml my-rep.git/deploy/projectA/src Now to my question. I want the source code in projectA to be available in the deploy directory for dotcloud. Is there any way I can make my-rep.git/deploy/projectA/src point to my-rep.git/src/projectA, that is, so when I do a git pull in deploy it will automatically pull the my-rep.git/deploy/projectA/src. It must be supported in git, symbolic linux links won't work as some developers in my team work in Windows.

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  • GroupLayout giving error with java swing

    - by Name
    I am getting some long list of error . Can anyone suggest me where i am wrong with group layout layout.setHorizontalGroup( layout.createSequentialGroup() .addComponent(new JLabel("Enter Book Name")) .addComponent(new JTextField("TextField", 20)) ); ERROR Exception in thread "main" java.lang.IllegalStateException: javax.swing.JTextField[,0,0,0x0,invalid,layout=javax.swing.plaf.basic.BasicTextUI$UpdateHandler,alignmentX=0.0,alignmentY=0.0,border=javax.swing.plaf.BorderUIResource$CompoundBorderUIResource@3d0bbf9e,flags=296,maximumSize=,minimumSize=,preferredSize=,caretColor=sun.swing.PrintColorUIResource[r=51,g=51,b=51],disabledTextColor=javax.swing.plaf.ColorUIResource[r=184,g=207,b=229],editable=true,margin=javax.swing.plaf.InsetsUIResource[top=0,left=0,bottom=0,right=0],selectedTextColor=sun.swing.PrintColorUIResource[r=51,g=51,b=51],selectionColor=javax.swing.plaf.ColorUIResource[r=184,g=207,b=229],columns=20,columnWidth=0,command=,horizontalAlignment=LEADING] is not attached to a vertical group at javax.swing.GroupLayout.checkComponents(Unknown Source) at javax.swing.GroupLayout.prepare(Unknown Source)

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  • Retrieve baseUri w/o resorting to Application.Current

    - by beaudetious
    My custom controls are not loading in VS.NET's designer because of a null reference exception. It's got everything to do with the way I am retrieving the baseUri of the application when it runs in the browser: _uriPrefix = Application.Current.Host.Source.AbsoluteUri.Substring(0, Application.Current.Host.Source.AbsoluteUri.IndexOf("/ClientBin")).Trim(); According to the exception details and the help file I'm directed to (here) I'm not correctly designing my app for a runtime that's not the browser (i.e. the new WPF editor in VS.NET or Expression Blend). So, the question is how do retrieve the baseUri (the http://localhost:#### part of my application) if I can't use Application.Host which apparently is null during design time? is there a safe way to do this so I can load my custom controls in a designer?

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  • Running a graph returns E_FAIL

    - by Manish
    Hi, I have been struggling for a while now to get my filter graph to run .I am trying to crop a .wmv file into smaller duration .wmv files .It looks quite a simple task I dont know why its is getting so complicated.I follow this Source- SampleGrabber-WMA sf writer. Here is my code IBaseFilter* pASFWriter; ICaptureGraphBuilder2 * pBuilder=NULL; CoCreateInstance(CLSID_CaptureGraphBuilder2,NULL,CLSCTX_INPROC_SERVER,IID_ICaptureGraphBuilder2,(LPVOID*)&pBuilder); pBuilder-SetFiltergraph(pGraphBuilder); pBuilder-SetOutputFileName(&MEDIASUBTYPE_Asf,OUTFILE,&pASFWriter,NULL); IConfigAsfWriter *pConfig=NULL; HRESULT hr80 = pASFWriter-QueryInterface(IID_IConfigAsfWriter, (void**)&pConfig); if (SUCCEEDED(hr80)) { // Configure the ASF Writer filter. pConfig-Release(); } IBaseFilter *pSource=NULL; pGraphBuilder->AddSourceFilter(FILENAME,L"Source",&pSource); IBaseFilter *pGrabberF2=NULL; ISampleGrabber *pGrabber2=NULL; CoCreateInstance(CLSID_SampleGrabber,NULL,CLSCTX_INPROC_SERVER,IID_PPV_ARGS(&pGrabberF2)); pGraphBuilder->AddFilter(pGrabberF2,L"Sample Grabber2"); AM_MEDIA_TYPE mt1; ZeroMemory(&mt1,sizeof(mt1)); mt1.majortype=MEDIATYPE_Video; mt1.subtype=MEDIASUBTYPE_RGB24; pGrabberF2->QueryInterface(IID_ISampleGrabber,(void**)(&pGrabber2)); pGrabber2->SetBufferSamples(TRUE); pGrabber2->SetOneShot(FALSE); pGrabber->SetMediaType(&mt1); pSource->EnumPins(&pEnum2); pEnum2->Next(1,&pPin2,NULL); HRESULT hr108=ConnectFilters(pGraphBuilder,pPin2,pGrabberF2);//Source to Grabber pGrabberF2->EnumPins(&pEnum3); IEnumPins *pEnum4=NULL; pASFWriter->EnumPins(&pEnum4); IPin* pPin4=NULL; while (S_OK==pEnum3->Next(1,&pPin3,NULL)&& S_OK==pEnum4->Next(1,&pPin4,NULL)){ pGraphBuilder->Connect(pPin3,pPin4);//Grabber to FileWriter } pGraphBuilder->RenderFile(FILENAME,NULL);//FILENAME=INPUTFILENAME (.wmv format) pMediaPosition->put_CurrentPosition(start); pMediaPosition->put_StopTime(stop); HRESULT test1=pMediaControl->Run(); All of it runs fine(returns S_OK) .But test1 returns E_FAIL and no file is created.Can somebody help?

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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  • Can I configure AutoMapper to read from custom column names when mapping from IDataReader?

    - by rohancragg
    Psuedo code for mapping configuration (as below) is not possible since the lambda only lets us access Type IDataReader, wheras when actually mapping, AutoMapper will reach into each "cell" of each IDataRecord while IDataReader.Read() == true: var mappingConfig = Mapper.CreateMap<IDataReader, IEnumerable<MyDTO>>(); mappingConfig.ForMember( destination => destination.???, options => options.MapFrom(source => source.???)); Can anyone think of a way to do this using AutoMapper configuration at runtime or just some other dynamic approach that meets the requirement below. The requirement is to support any incoming IDataReader which may have column names that don't match the property names of MyDTO and there is no naming convention I can rely on. Instead we'll ask the user at runtime to cross-reference the expected column names with the actual column names found in the IDataReader via IDataReader.GetSchemaTable().

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Retrieving Top 10 rows ans sum all others in row 11

    - by Mario
    Hello all, I have the following query that retrieve the number of users per country; SELECT C.CountryID AS CountryID, C.CountryName AS Country, Count(FirstName) AS Origin FROM Users AS U INNER JOIN Country AS C ON C.CountryID = U.CountryOfOrgin GROUP BY CASE C.CountryName, C.CountryID What I need is a way to get the top 10 and then sum all other users in a single row. I know how to get the top 10 but I`m stuck on getting the remaining in a single row. Is there a simple way to do it? For example if the above query returns 17 records the top ten are displayed and a sum of the users from the 7 remaining country should appear on row 11. On that row 11 the countryid would be 0 and countryname Others Thanks for your help!

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  • MySQL cross table regular expression match

    - by Josef Sábl
    I have a web application and I am working on engine that analyzes referals. Now I have table with pageviews along with referes that looks something like this: pv_id referer ------------------------------------------------------------ 5531854534 http://www.google.com/search?ie=UTF-8... 8161876343 http://google.cn/search?search=human+rights 8468434831 http://search.yahoo.com/search;_... The second table contains sources definitions like: source regex ------------------------------------------------------------ Google ^https?:\/\/[^\/]*google\.([a-z]{2,4})(\/.*|)$ Yahoo ^https?:\/\/[^\/]*yahoo\.com(\/.*|)$ What I want is third table created by joinin these two: pv_id source ------------------------------------------------------------ 5531854534 Google 8161876343 Google 8468434831 Yahoo How to join these tables with regular expression?

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  • parser error in aspx page(.net 2.0) after converting from website to web application

    - by persistence911
    I have a website I recently converted from website to web application Project . When I compile It compiles Successfuly but when I run the code I get this error Parser Error Message: Could not load type 'DApplause.Logon'. Source Error: Line 1: <%@ Page Language="vb" AutoEventWireup="true" CodeBehind ="Logon.aspx.vb" inherits="DApplause.Logon"%> Line 2: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> Line 3: <HTML> Source File: /Shared/LogOn.aspx Line: 1 -------------------------------------------------------------------------------- Version Information: Microsoft .NET Framework Version:2.0.50727.3053; ASP.NET Version:2.0.50727.3053 I have tried to resolve this error for like a day now. I am currently running with the internal web server of VS 2005 sp1. I have the Sain.dll in my bin folder cuase the assembly name use is sain and Root Namespace is DApplause . Please I need urgent help.

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  • How to get a physics engine like Nape working?

    - by Glacius
    Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: http://code.google.com/p/nape/ I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck. My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this: import flash.Boot; // these 2 lines are as described in the tutorial new Boot(); var demo = new Main(); // these 2 are me guessing what I'm supposed to do addChild(demo); Well, it seems the source code is not even being recognized by flash as a valid class file. I tried editing it, but even if I get it recognized (give a package name and add curly brackets) but I still get a bunch of errors. Is it psuedo code or something? What is going on? My goal: I can imagine I'm going about this the wrong way. So let me explain what I'm trying to achieve. I basically want to learn how to use the engine by starting from a simple basic example that I can edit and mess around with. If I can't even get a working example then I'm unable to learn anything. Preferably I don't want to start using something like FlashDevelop (as I'd have to learn how to use the program) but if it can't be helped then I can give it a try. Thank you.

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  • After pip installing uWSGI there's no /etc/uwsgi/ directory - how can I use apps-enabled?

    - by orokusaki
    I've been using apt-get install uwsgi to install uWSGI. Today, I realized I needed a feature that's not available until uWSGI 1.1, and Ubuntu 12.04.1 doesn't have anything after 1.0.x, at least according to my apt-get install uwsgi=1.1 attempt. So, I used: pip install http://projects.unbit.it/downloads/uwsgi-lts.tar.gz After doing so, I get a message prescribing the use of /usr/local/bin/uwsgi to launch the program. I'm not a guru when it comes to compiling from source, but my understanding is that when you do so, nothing will be changed in the /etc/ directory. Is this correct? If not, why don't I have a /etc/uwsgi/ directory and, more specifically, a /etc/uwsgi/apps-enabled/ directory? Should I simply create the directories when installing uWSGI from source? I was hesitant to do so, considering there is no mention of this in the docs (I don't want something that accidentally works, etc.).

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  • How to move files in C drive using MoveFileEx APi

    - by rajivpradeep
    Hi, when i use MoveFileEx to move files in C drive, but i am getting the ERROR that ACCESS DENIED. Any solutions int i ; DWORD dw ; String^ Source = "C:\Folder\Program\test.exe" ; String^ Destination = "C:\test.exe"; // move to program Files Folder pin_ptr<const wchar_t> WSource = PtrToStringChars(Source); pin_ptr<const wchar_t> WDestination = PtrToStringChars(Destination); i = MoveFileEx( WSource, WDestination ,MOVEFILE_REPLACE_EXISTING | MOVEFILE_COPY_ALLOWED ) ; dw = GetLastError() ;

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  • How does compilation work with AOP?

    - by alee
    I need quick answer to a simple thing in AOP. If i have a code deployed at client side and i have written new aspects, which i want in the client side software. do i have to "recompile" complete software with "original" code and new "AOP" code? (with aop compiler)? i.e. do i need the source code of original program with source code of new AOP and compile 'em boht? P.S: I am asking in general, not being specific to any language.

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  • Updating or inserting high scores in SQL

    - by Roger Gilbrat
    I've been racking my brain over this for the past few days and I'm not sure it's possible, but figured I ask here. Is it possible for a single SQL statement to update a high score if your score is greater or insert it if your first score? My Score table has a UserID, Level and Score columns and I like it to follow the following logic: If your new score is greater than your last score for this Level, then replace it. If you don't have a score for this Level then add it. If your score for this Level is less than your highest score for this Level then do nothing. Is this possible in a single SQL statement or do I have to use two, one to see if you have a new high score and if so, replace it? Each UserID would have only one score in the table for each Level. I'm using MySQL.

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