Search Results

Search found 42998 results on 1720 pages for 'html input'.

Page 426/1720 | < Previous Page | 422 423 424 425 426 427 428 429 430 431 432 433  | Next Page >

  • Cannot log in to the desktop on ubuntu 11.10?

    - by Jichao
    The problem is, I could log in under the terminal, i could ifup eth0, i could do anything I want in the terminal, but if I use ctrl+alt+f7 goto the gnome login screen, after I input the correct password, the system just send me back to same login screen again. I have created a new user, but it didn't work. I have change all the files under ~/ to jichao:jichao(which is my username) with chown -hR jichao:jichao /home/jichao, but it didn't work too. I searched the internet, somebody said I should see the logs under /var/log/gdm, but there is not a /var/log/gdm directory in my box. Here are the tail of files under /var/log/ tail X.org.log [ 3263.348] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 3263.348] (**) Dell Dell USB Keyboard: always reports core events [ 3263.348] (**) Dell Dell USB Keyboard: Device: "/dev/input/event5" [ 3263.348] (--) Dell Dell USB Keyboard: Found keys [ 3263.348] (II) Dell Dell USB Keyboard: Configuring as keyboard [ 3263.348] (**) Option "config_info" "udev:/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0/input/input29/event5" [ 3263.348] (II) XINPUT: Adding extended input device "Dell Dell USB Keyboard" (type: KEYBOARD) [ 3263.348] (**) Option "xkb_rules" "evdev" [ 3263.348] (**) Option "xkb_model" "pc105" [ 3263.348] (**) Option "xkb_layout" "us" kern.log Mar 20 09:32:58 jichao-MS-730 kernel: [ 3182.701247] input: Dell Dell USB Keyboard as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0/input/input27 Mar 20 09:32:58 jichao-MS-730 kernel: [ 3182.701392] generic-usb 0003:413C:2003.0018: input,hidraw1: USB HID v1.10 Keyboard [Dell Dell USB Keyboard] on usb-0000:00:1d.0-1.4/input0 Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.642572] usb 2-1.3: new low speed USB device number 17 using ehci_hcd Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.741892] input: Microsoft Microsoft 5-Button Mouse with IntelliEye(TM) as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.3/2-1.3:1.0/input/input28 Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.742080] generic-usb 0003:045E:0047.0019: input,hidraw2: USB HID v1.10 Mouse [Microsoft Microsoft 5-Button Mouse with IntelliEye(TM)] on usb-0000:00:1d.0-1.3/input0 Mar 20 09:33:27 jichao-MS-730 kernel: [ 3212.473901] usb 2-1.3: USB disconnect, device number 17 Mar 20 09:33:28 jichao-MS-730 kernel: [ 3212.702031] usb 2-1.4: USB disconnect, device number 16 Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.022655] usb 2-1.4: new low speed USB device number 18 using ehci_hcd Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.124278] input: Dell Dell USB Keyboard as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0/input/input29 Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.124423] generic-usb 0003:413C:2003.001A: input,hidraw1: USB HID v1.10 Keyboard [Dell Dell USB Keyboard] on usb-0000:00:1d.0-1.4/input0 Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.741892] input: Microsoft Microsoft 5-Button Mouse with IntelliEye(TM) as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.3/2-1.3:1.0/input/input28 Mar 20 09:33:02 jichao-MS-730 kernel: [ 3186.742080] generic-usb 0003:045E:0047.0019: input,hidraw2: USB HID v1.10 Mouse [Microsoft Microsoft 5-Button Mouse with IntelliEye(TM)] on usb-0000:00:1d.0-1.3/input0 syslog Mar 20 09:33:02 jichao-MS-730 mtp-probe: bus: 2, device: 17 was not an MTP device Mar 20 09:33:27 jichao-MS-730 kernel: [ 3212.473901] usb 2-1.3: USB disconnect, device number 17 Mar 20 09:33:28 jichao-MS-730 kernel: [ 3212.702031] usb 2-1.4: USB disconnect, device number 16 Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.022655] usb 2-1.4: new low speed USB device number 18 using ehci_hcd Mar 20 09:34:08 jichao-MS-730 mtp-probe: checking bus 2, device 18: "/sys/devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4" Mar 20 09:34:08 jichao-MS-730 mtp-probe: bus: 2, device: 18 was not an MTP device Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.124278] input: Dell Dell USB Keyboard as /devices/pci0000:00/0000:00:1d.0/usb2/2-1/2-1.4/2-1.4:1.0/input/input29 Mar 20 09:34:08 jichao-MS-730 kernel: [ 3253.124423] generic-usb 0003:413C:2003.001A: input,hidraw1: USB HID v1.10 Keyboard [Dell Dell USB Keyboard] on usb-0000:00:1d.0-1.4/input0 auth.log Mar 20 09:18:52 jichao-MS-730 lightdm: pam_ck_connector(lightdm-autologin:session): nox11 mode, ignoring PAM_TTY :0 Mar 20 09:18:53 jichao-MS-730 lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "jichao" Mar 20 09:18:53 jichao-MS-730 dbus[835]: [system] Rejected send message, 2 matched rules; type="method_call", sender=":1.240" (uid=104 pid=6457 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.11" (uid=0 pid=1156 comm="/usr/sbin/console-kit-daemon --no-daemon ") Mar 20 09:19:38 jichao-MS-730 sudo: jichao : TTY=tty6 ; PWD=/home ; USER=root ; COMMAND=/bin/chown -hR jichao:jichao jicha Mar 20 09:19:39 jichao-MS-730 sudo: jichao : TTY=tty6 ; PWD=/home ; USER=root ; COMMAND=/bin/chown -hR jichao:jichao jichao Mar 20 09:20:10 jichao-MS-730 lightdm: pam_unix(lightdm-autologin:session): session closed for user lightdm Mar 20 09:20:11 jichao-MS-730 lightdm: pam_unix(lightdm-autologin:session): session opened for user lightdm by (uid=0) Mar 20 09:20:11 jichao-MS-730 lightdm: pam_ck_connector(lightdm-autologin:session): nox11 mode, ignoring PAM_TTY :0 Mar 20 09:20:12 jichao-MS-730 lightdm: pam_succeed_if(lightdm:auth): requirement "user ingroup nopasswdlogin" not met by user "jichao" Mar 20 09:20:12 jichao-MS-730 dbus[835]: [system] Rejected send message, 2 matched rules; type="method_call", sender=":1.247" (uid=104 pid=6572 comm="/usr/lib/indicator-datetime/indicator-datetime-ser") interface="org.freedesktop.DBus.Properties" member="GetAll" error name="(unset)" requested_reply="0" destination=":1.11" (uid=0 pid=1156 comm="/usr/sbin/console-kit-daemon --no-daemon ") It seems that my .xsession-errors does not grow since yesterday. Here is my .xsession-error: (gnome-settings-daemon:1550): Gdk-WARNING **: The program 'gnome-settings-daemon' received an X Window System error. This probably reflects a bug in the program. The error was 'BadWindow (invalid Window parameter)'. (Details: serial 26702 error_code 3 request_code 2 minor_code 0) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed (nautilus:3106): GLib-GObject-CRITICAL **: g_value_get_object: assertion `G_VALUE_HOLDS_OBJECT (value)' failed WARN 2012-03-17 19:28:46 glib <unknown>:0 Unable to fetch children: Method "Children" with signature "" on interface "org.ayatana.bamf.view" doesn't exist WARN 2012-03-17 19:28:46 glib <unknown>:0 Unable to fetch children: Method "Children" with signature "" on interface "org.ayatana.bamf.view" doesn't exist (yunio:2430): Gtk-WARNING **: ??????????????:“pixmap”, (yunio:2430): Gtk-WARNING **: ??????????????:“pixmap”, (polkit-gnome-authentication-agent-1:1601): Gtk-WARNING **: ??????????????:“pixmap”, (yunio:2430): Gtk-WARNING **: ??????????????:“pixmap”, (yunio:2430): Gtk-WARNING **: ??????????????:“pixmap”, (polkit-gnome-authentication-agent-1:1601): Gtk-WARNING **: ??????????????:“pixmap”, (polkit-gnome-authentication-agent-1:1601): Gtk-WARNING **: ??????????????:“pixmap”, (polkit-gnome-authentication-agent-1:1601): Gtk-WARNING **: ??????????????:“pixmap”, /usr/share/system-config-printer/applet.py:336: GtkWarning: ??????????????:“pixmap”, self.loop.run () (unity-window-decorator:1652): Gtk-WARNING **: ??????????????:“pixmap”, (unity-window-decorator:1652): Gtk-WARNING **: ??????????????:“pixmap”, (unity-window-decorator:1652): Gtk-WARNING **: ??????????????:“pixmap”, (unity-window-decorator:1652): Gtk-WARNING **: ??????????????:“pixmap”, common-plugin-Message: checking whether we have a device for 4: yes common-plugin-Message: checking whether we have a device for 5: yes common-plugin-Message: checking whether we have a device for 6: yes common-plugin-Message: checking whether we have a device for 7: yes common-plugin-Message: checking whether we have a device for 10: yes common-plugin-Message: checking whether we have a device for 8: yes common-plugin-Message: checking whether we have a device for 9: yes (gnome-settings-daemon:13791): GLib-GObject-CRITICAL **: g_object_unref: assertion `G_IS_OBJECT (object)' failed [1331983727,000,xklavier.c:xkl_engine_start_listen/] The backend does not require manual layout management - but it is provided by the application ** (gnome-fallback-mount-helper:1584): DEBUG: ConsoleKit session is active 0 (gnome-fallback-mount-helper:1584): Gdk-WARNING **: gnome-fallback-mount-helper: Fatal IO error 11 (???????) on X server :0. (gdu-notification-daemon:1708): Gdk-WARNING **: gdu-notification-daemon: Fatal IO error 11 (???????) on X server :0. unity-window-decorator: Fatal IO error 11 (???????) on X server :0.0. (bluetooth-applet:1583): Gdk-WARNING **: bluetooth-applet: Fatal IO error 11 (???????) on X server :0. (nm-applet:1596): Gdk-WARNING **: nm-applet: Fatal IO error 11 (???????) on X server :0. (nautilus:3106): IBUS-WARNING **: _connection_closed_cb: Underlying GIOStream returned 0 bytes on an async read (update-notifier:1821): Gdk-WARNING **: update-notifier: Fatal IO error 11 (???????) on X server :0. applet.py: Fatal IO error 11 (???????) on X server :0. (nautilus:3106): Gdk-WARNING **: nautilus: Fatal IO error 11 (???????) on X server :0. Could you help me, Thanks.

    Read the article

  • What does the `dmesg` error: "composite sync not supported" mean?

    - by M. Tibbits
    Question: I see [ 20.473125] composite sync not supported and several such entries when I run dmesg. What do they mean? Background: I'm trying to debug a problem where my laptop won't suspend. Since acpi seems happy and I can suspend easily from the command line, I've turned to tracking down all boot-up errors/warnings. So I run dmesg | grep not and, amongst other shtuff, I get: 728:[ 17.267120] composite sync not supported 733:[ 18.009061] composite sync not supported 740:[ 18.159289] registered panic notifier 749:[ 18.162500] vga16fb: not registering due to another framebuffer present 757:[ 18.598251] composite sync not supported 776:[ 20.473125] composite sync not supported 777:[ 20.932266] composite sync not supported 778:[ 28.350231] composite sync not supported 779:[ 28.924913] composite sync not supported 780:[ 35.480658] composite sync not supported And the full log for the few lines right around that first appearance (line 728) is listed at the bottom of my post (I'd happily include anything else). Any ideas what could be causing this? I've read several sites: Ubuntuforums #1 IRC Chat #1 One post talks about ??Adobe flash?? causing this error? Some others also suggest that it might be an nvidia related problem, but I've got a Dell Latitude D630 with an integrated Intel graphics -- so nvidia isn't the problem. [ 17.207142] phy0: Selected rate control algorithm 'minstrel' [ 17.207833] Registered led device: b43-phy0::tx [ 17.207849] Registered led device: b43-phy0::rx [ 17.207865] Registered led device: b43-phy0::radio [ 17.207927] Broadcom 43xx driver loaded [ Features: PL, Firmware-ID: FW13 ] [ 17.267120] composite sync not supported [ 17.415795] EXT4-fs (sda2): mounted filesystem with ordered data mode [ 17.602131] [drm] initialized overlay support [ 17.620201] input: DualPoint Stick as /devices/platform/i8042/serio1/input/input7 [ 17.641192] input: AlpsPS/2 ALPS DualPoint TouchPad as /devices/platform/i8042/serio1/input/input8 [ 18.009061] composite sync not supported [ 18.106042] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x100-0x3af: clean. [ 18.108115] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x3e0-0x4ff: clean. [ 18.108941] pcmcia_socket pcmcia_socket0: cs: IO port probe 0x820-0x8ff: clean. [ 18.109676] pcmcia_socket pcmcia_socket0: cs: IO port probe 0xc00-0xcf7: clean. [ 18.110356] pcmcia_socket pcmcia_socket0: cs: IO port probe 0xa00-0xaff: clean. [ 18.159286] fb0: inteldrmfb frame buffer device [ 18.159289] registered panic notifier [ 18.160218] input: Video Bus as /devices/LNXSYSTM:00/LNXSYBUS:00/PNP0A03:00/LNXVIDEO:01/input/input9 [ 18.160286] ACPI: Video Device [VID1] (multi-head: yes rom: no post: no) [ 18.160334] ACPI Warning for \_SB_.PCI0.VID2._DOD: Return Package has no elements (empty) (20090903/nspredef-433) [ 18.160432] input: Video Bus as /devices/LNXSYSTM:00/LNXSYBUS:00/PNP0A03:00/LNXVIDEO:02/input/input10 [ 18.160491] ACPI: Video Device [VID2] (multi-head: yes rom: no post: no) [ 18.160539] [drm] Initialized i915 1.6.0 20080730 for 0000:00:02.0 on minor 0 [ 18.162494] vga16fb: initializing [ 18.162497] vga16fb: mapped to 0xc00a0000 [ 18.162500] vga16fb: not registering due to another framebuffer present [ 18.176091] HDA Intel 0000:00:1b.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 18.176123] HDA Intel 0000:00:1b.0: setting latency timer to 64 [ 18.285752] input: HDA Digital PCBeep as /devices/pci0000:00/0000:00:1b.0/input/input11 [ 18.312497] input: HDA Intel Mic at Ext Left Jack as /devices/pci0000:00/0000:00:1b.0/sound/card0/input12 [ 18.312586] input: HDA Intel HP Out at Ext Left Jack as /devices/pci0000:00/0000:00:1b.0/sound/card0/input13 [ 18.328043] usbcore: registered new interface driver ndiswrapper [ 18.460909] Console: switching to colour frame buffer device 180x56 [ 18.598251] composite sync not supported

    Read the article

  • Hello, T4MVC &ndash; Goodbye, ASP.NET MVC &ldquo;magic strings&rdquo;

    - by Brian Schroer
    I’m working on my first ASP.NET MVC project, and I really, really like MVC. I hate all of the “magic strings”, though: <div id="logindisplay"> <% Html.RenderPartial("LogOnUserControl"); %> </div> <div id="menucontainer"> <ul id="menu"> <li><%=Html.ActionLink("Find Dinner", "Index", "Dinners")%></li> <li><%=Html.ActionLink("Host Dinner", "Create", "Dinners")%></li> <li><%=Html.ActionLink("About", "About", "Home")%></li> </ul> </div> They’re prone to misspelling (causing errors that won’t be caught until runtime), there’s duplication, there’s no Intellisense, and they’re not friendly to refactoring tools.   I had started down the path of creating static classes with constants for the strings, e.g.: <li><%=Html.ActionLink("Find Dinner", DinnerControllerActions.Index, Controllers.Dinner)%></li> …but that was pretty tedious.   Then I discovered T4MVC (http://mvccontrib.codeplex.com/wikipage?title=T4MVC). Just add its T4MVC.tt and T4MVC.settings.t4 files to the root of your MVC application, and it magically (and this time, it’s good magic) generates code that allows you to replace the first code sample above with this: <div id="logindisplay"> <% Html.RenderPartial(MVC.Shared.Views.LogOnUserControl); %> </div> <div id="menucontainer"> <ul id="menu"> <li><%=Html.ActionLink("Find Dinner", MVC.Dinners.Index())%></li> <li><%=Html.ActionLink("Host Dinner", MVC.Dinners.Create())%></li> <li><%=Html.ActionLink("About", MVC.Home.About())%></li> </ul> </div> It gives you a strongly-typed alternative to magic strings for all of these scenarios: Html.Action Html.ActionLink Html.RenderAction Html.RenderPartial Html.BeginForm Url.Action Ajax.ActionLink view names inside controllers But wait, there’s more! It even gives you static helpers for image and script links, e.g.: <img src="<%= Links.Content.nerd_jpg %>" />   <script src="<%= Links.Scripts.Map_js %>" type="text/javascript"></script> …instead of: <img src="/Content/nerd.jpg" />   <script src="/Scripts/Map.js" type="text/javascript"></script>   Thanks to David Ebbo for creating this great tool. You can watch an eight and a half minute video about T4MVC on Channel 9 via this link: http://channel9.msdn.com/posts/jongalloway/Jon-Takes-Five-with-David-Ebbo-on-T4MVC/. You can download T4MVC from its CodePlex page: http://mvccontrib.codeplex.com/wikipage?title=T4MVC.

    Read the article

  • Draw Rectangle To All Dimensions of Image

    - by opiop65
    I have some rudimentary collision code: public class Collision { static boolean isColliding = false; static Rectangle player; static Rectangle female; public static void collision(){ Rectangle player = Game.Playerbounds(); Rectangle female = Game.Femalebounds(); if(player.intersects(female)){ isColliding = true; }else{ isColliding = false; } } } And this is the rectangle code: public static Rectangle Playerbounds() { return(new Rectangle(posX, posY, 25, 25)); } public static Rectangle Femalebounds() { return(new Rectangle(femaleX, femaleY, 25, 25)); } My InputHandling class: public static void movePlayer(GameContainer gc, int delta){ Input input = gc.getInput(); if(input.isKeyDown(input.KEY_W)){ Game.posY -= walkSpeed * delta; walkUp = true; if(Collision.isColliding == true){ Game.posY += walkSpeed * delta; } } if(input.isKeyDown(input.KEY_S)){ Game.posY += walkSpeed * delta; walkDown = true; if(Collision.isColliding == true){ Game.posY -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_D)){ Game.posX += walkSpeed * delta; walkRight = true; if(Collision.isColliding == true){ Game.posX -= walkSpeed * delta; } } if(input.isKeyDown(input.KEY_A)){ Game.posX -= walkSpeed * delta; walkLeft = true; if(Collision.isColliding == true){ Game.posX += walkSpeed * delta; } } } The code works partially. Only the right and top side of the images collide. How do I correct the rectangle so it will draw on all sides? Thanks for any suggestions!

    Read the article

  • Who could ask for more with LESS CSS? (Part 3 of 3&ndash;Clrizr)

    - by ToString(theory);
    Welcome back!  In the first two posts in this series, I covered some of the awesome features in CSS precompilers such as SASS and LESS, as well as how to get an initial project setup up and running in ASP.Net MVC 4. In this post, I will cover an actual advanced example of using LESS in a project, and show some of the great productivity features we gain from its usage. Introduction In the first post, I mentioned two subjects that I will be using in this example – constants, and color functions.  I’ve always enjoyed using online color scheme utilities such as Adobe Kuler or Color Scheme Designer to come up with a scheme based off of one primary color.  Using these tools, and requesting a complementary scheme you can get a couple of shades of your primary color, and a couple of shades of a complementary/accent color to display. Because there is no way in regular css to do color operations or store variables, there was no way to accomplish something like defining a primary color, and have a site theme cascade off of that.  However with tools such as LESS, that impossibility becomes a reality!  So, if you haven’t guessed it by now, this post is on the creation of a plugin/module/less file to drop into your project, plugin one color, and have your primary theme cascade from it.  I only went through the trouble of creating a module for getting Complementary colors.  However, it wouldn’t be too much trouble to go through other options such as Triad or Monochromatic to get a module that you could use off of that. Step 1 – Analysis I decided to mimic Adobe Kuler’s Complementary theme algorithm as I liked its simplicity and aesthetics.  Color Scheme Designer is great, but I do believe it can give you too many color options, which can lead to chaos and overload.  The first thing I had to check was if the complementary values for the color schemes were actually hues rotated by 180 degrees at all times – they aren’t.  Apparently Adobe applies some variance to the complementary colors to get colors that are actually more aesthetically appealing to users.  So, I opened up Excel and began to plot complementary hues based on rotation in increments of 10: Long story short, I completed the same calculations for Hue, Saturation, and Lightness.  For Hue, I only had to record the Complementary hue values, however for saturation and lightness, I had to record the values for ALL of the shades.  Since the functions were too complicated to put into LESS since they aren’t constant/linear, but rather interval functions, I instead opted to extrapolate the HSL values using the trendline function for each major interval, onto intervals of spacing 1. For example, using the hue extraction, I got the following values: Interval Function 0-60 60-140 140-270 270-360 Saturation and Lightness were much worse, but in the end, I finally had functions for all of the intervals, and then went the route of just grabbing each shades value in intervals of 1.  Step 2 – Mapping I declared variable names for each of these sections as something that shouldn’t ever conflict with a variable someone would define in their own file.  After I had each of the values, I extracted the values and put them into files of their own for hue variables, saturation variables, and lightness variables…  Example: /*HUE CONVERSIONS*/@clrizr-hue-source-0deg: 133.43;@clrizr-hue-source-1deg: 135.601;@clrizr-hue-source-2deg: 137.772;@clrizr-hue-source-3deg: 139.943;@clrizr-hue-source-4deg: 142.114;.../*SATURATION CONVERSIONS*/@clrizr-saturation-s2SV0px: 0;@clrizr-saturation-s2SV1px: 0;@clrizr-saturation-s2SV2px: 0;@clrizr-saturation-s2SV3px: 0;@clrizr-saturation-s2SV4px: 0;.../*LIGHTNESS CONVERSIONS*/@clrizr-lightness-s2LV0px: 30;@clrizr-lightness-s2LV1px: 31;@clrizr-lightness-s2LV2px: 32;@clrizr-lightness-s2LV3px: 33;@clrizr-lightness-s2LV4px: 34;...   In the end, I have 973 lines of mapping/conversion from source HSL to shade HSL for two extra primary shades, and two complementary shades. The last bit of the work was the file to compose each of the shades from these mappings. Step 3 – Clrizr Mapper The final step was the hardest to overcome as I was still trying to understand LESS to its fullest extent.  Imports As mentioned previously, I had separated the HSL mappings into different files, so the first necessary step is to import those for use into the Clrizr plugin: @import url("hue.less");@import url("saturation.less");@import url("lightness.less"); Extract Component Values For Each Shade Next, I extracted the necessary information for each shade HSL before shade composition: @clrizr-input-saturation: 1px+floor(saturation(@clrizr-input))-1;@clrizr-input-lightness: 1px+floor(lightness(@clrizr-input))-1; @clrizr-complementary-hue: formatstring("clrizr-hue-source-{0}", ceil(hue(@clrizr-input))); @clrizr-primary-2-saturation: formatstring("clrizr-saturation-s2SV{0}",@clrizr-input-saturation);@clrizr-primary-1-saturation: formatstring("clrizr-saturation-s1SV{0}",@clrizr-input-saturation);@clrizr-complementary-1-saturation: formatstring("clrizr-saturation-c1SV{0}",@clrizr-input-saturation); @clrizr-primary-2-lightness: formatstring("clrizr-lightness-s2LV{0}",@clrizr-input-lightness);@clrizr-primary-1-lightness: formatstring("clrizr-lightness-s1LV{0}",@clrizr-input-lightness);@clrizr-complementary-1-lightness: formatstring("clrizr-lightness-c1LV{0}",@clrizr-input-lightness); Here, you can see a couple of odd things…  On the first line, I am using operations to add units to the saturation and lightness.  This is due to some limitations in the operations that would give me saturation or lightness in %, which can’t be in a variable name.  So, I use first add 1px to it, which casts the result of the following functions as px instead of %, and then at the end, I remove that pixel.  You can also see here the formatstring method which is exactly what it sounds like – something like String.Format(string str, params object[] obj). Get Primary & Complementary Shades Now that I have components for each of the different shades, I can now compose them into each of their pieces.  For this, I use the @@ operator which will look for a variable with the name specified in a string, and then call that variable: @clrizr-primary-2: hsl(hue(@clrizr-input), @@clrizr-primary-2-saturation, @@clrizr-primary-2-lightness);@clrizr-primary-1: hsl(hue(@clrizr-input), @@clrizr-primary-1-saturation, @@clrizr-primary-1-lightness);@clrizr-primary: @clrizr-input;@clrizr-complementary-1: hsl(@@clrizr-complementary-hue, @@clrizr-complementary-1-saturation, @@clrizr-complementary-1-lightness);@clrizr-complementary-2: hsl(@@clrizr-complementary-hue, saturation(@clrizr-input), lightness(@clrizr-input)); That’s is it, for the most part.  These variables now hold the theme for the one input color – @clrizr-input.  However, I have one last addition… Perceptive Luminance Well, after I got the colors, I decided I wanted to also get the best font color that would go on top of it.  Black or white depending on light or dark color.  Now I couldn’t just go with checking the lightness, as that is half the story.  You see, the human eye doesn’t see ALL colors equally well but rather has more cells for interpreting green light compared to blue or red.  So, using the ratio, we can calculate the perceptive luminance of each of the shades, and get the font color that best matches it! @clrizr-perceptive-luminance-ps2: round(1 - ( (0.299 * red(@clrizr-primary-2) ) + ( 0.587 * green(@clrizr-primary-2) ) + (0.114 * blue(@clrizr-primary-2)))/255)*255;@clrizr-perceptive-luminance-ps1: round(1 - ( (0.299 * red(@clrizr-primary-1) ) + ( 0.587 * green(@clrizr-primary-1) ) + (0.114 * blue(@clrizr-primary-1)))/255)*255;@clrizr-perceptive-luminance-ps: round(1 - ( (0.299 * red(@clrizr-primary) ) + ( 0.587 * green(@clrizr-primary) ) + (0.114 * blue(@clrizr-primary)))/255)*255;@clrizr-perceptive-luminance-pc1: round(1 - ( (0.299 * red(@clrizr-complementary-1)) + ( 0.587 * green(@clrizr-complementary-1)) + (0.114 * blue(@clrizr-complementary-1)))/255)*255;@clrizr-perceptive-luminance-pc2: round(1 - ( (0.299 * red(@clrizr-complementary-2)) + ( 0.587 * green(@clrizr-complementary-2)) + (0.114 * blue(@clrizr-complementary-2)))/255)*255; @clrizr-col-font-on-primary-2: rgb(@clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2, @clrizr-perceptive-luminance-ps2);@clrizr-col-font-on-primary-1: rgb(@clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1, @clrizr-perceptive-luminance-ps1);@clrizr-col-font-on-primary: rgb(@clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps, @clrizr-perceptive-luminance-ps);@clrizr-col-font-on-complementary-1: rgb(@clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1, @clrizr-perceptive-luminance-pc1);@clrizr-col-font-on-complementary-2: rgb(@clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2, @clrizr-perceptive-luminance-pc2); Conclusion That’s it!  I have posted a project on clrizr.codePlex.com for this, and included a testing page for you to test out how it works.  Feel free to use it in your own project, and if you have any questions, comments or suggestions, please feel free to leave them here as a comment, or on the contact page!

    Read the article

  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

    Read the article

  • What libgdx project files can I ignore from version control?

    - by Zhen
    In an automatically created libgdx project, what files can I safely tell Git (or other revision control systems) to ignore? I'm considering these: *-android/.settings/ *-android/bin/ *-desktop/.settings/ *-desktop/bin/ *-html/.settings/ *-html/gwt-unitCache/ *-html/war/WEB-INF/classes/ *-html/war/WEB-INF/deploy/ *-html/war/assets/ *-html/war/ */.settings/ */bin/ Am I missing some? Is there a complete list somewhere?

    Read the article

  • Throwing and catching exceptions in the same function/method

    - by usr
    I've written a function that asks a user for input until user enters a positive integer (a natural number). Somebody said I shouldn't throw and catch exceptions in my function and should let the caller of my function handle them. I wonder what other developers think about this. I'm also probably misusing exceptions in the function. Here's the code in Java: private static int sideInput() { int side = 0; String input; Scanner scanner = new Scanner(System.in); do { System.out.print("Side length: "); input = scanner.nextLine(); try { side = Integer.parseInt(input); if (side <= 0) { // probably a misuse of exceptions throw new NumberFormatException(); } } catch (NumberFormatException numFormExc) { System.out.println("Invalid input. Enter a natural number."); } } while (side <= 0); return side; } I'm interested in two things: Should I let the caller worry about exceptions? The point of the function is that it nags the user until the user enters a natural number. Is the point of the function bad? I'm not talking about UI (user not being able to get out of the loop without proper input), but about looped input with exceptions handled. Would you say the throw statement (in this case) is a misuse of exceptions? I could easily create a flag for checking validity of the number and output the warning message based on that flag. But that would add more lines to the code and I think it's perfectly readable as it is. The thing is I often write a separate input function. If user has to input a number multiple times, I create a separate function for input that handles all formatting exceptions and limitations.

    Read the article

  • How can I redirect all files in a directory that doesn't conform to a certain filename structure?

    - by user18842
    I have a website where a previous developer had updated several webpages. The issue is that the developer had made each new webpage with new filenames, and deleted the old filenames. I've worked with .htaccess redirects for a few months now, and have some understanding of the usage, however, I am stumped with this task. The old pages were named like so: www.domain.tld/subdir/file.html The new pages are named: www.domain.tld/subdir/file-new-name.html The first word of all new files is the exact name of the old file, and all new files have the same last 2 words. www.domain.tld/subdir/file1-new-name.html www.domain.tld/subdir/file2-new-name.html www.domain.tld/subdir/file3-new-name.html ect. We also need to be able to access the url: www.domain.tld/subdir/ The new files have been indexed by google (the old urls cause 404s, and need redirected to the new so that google will be friendly), and the client wants to keep the new filenames as they are more descriptive. I've attempted to redirect it in many different ways without success, but I'll show the one that stumps me the most RewriteBase / RewriteCond %{THE_REQUEST} !^subdir/.*\-new\-name\.html RewriteCond %{THE_REQUEST} !^subdir/$ RewriteRule ^subdir/(.*)\.html$ http://www.domain.tld/subdir/$1\-new\-name\.html [R=301,NC] When visiting www.domain.tld/subdir/file1.html in the browser, this causes a 403 Forbidden error with a url like so: www.domain.tld/subdir/file1-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name-new-name.html I'm certain it's probably something simple that I'm overlooking, can someone please help me get a proper redirect? Thanks so much in advance! EDIT I've also got all the old filenames saved on a separate document in case I need them set up like the following example: (file(1|2|3|4|5)|page(1|2|3|4|5)|a(l(l|lowed|ter)|ccept)

    Read the article

  • Iptables rules make communication so slow

    - by mmc18
    When I have send a request to an application running on a machine which following firewall rules are applied, it waits so long. When I have deactivated the iptables rule, it responses immediately. What makes communication so slow? -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -p esp -j ACCEPT -A INPUT -i ppp+ -j ACCEPT -A INPUT -p udp -m udp --dport 500 -j ACCEPT -A INPUT -p udp -m udp --dport 4500 -j ACCEPT -A INPUT -p udp -m udp --dport 1701 -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -i lo -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 -A FORWARD -i ppp+ -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT

    Read the article

  • How to make other semantics behave like SV_Position?

    - by object
    I'm having a lot of trouble with shadow mapping, and I believe I've found the problem. When passing vectors from the vertex shader to the pixel shader, does the hardware automatically change any of the values based on the semantic? I've compiled a barebones pair of shaders which should illustrate the problem. Vertex shader : struct Vertex { float3 position : POSITION; }; struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; cbuffer Matrices { matrix projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), projection); output.light_position = output.position; // We simply pass the same vector in screenspace through different semantics. return output; } And a simple pixel shader to go along with it: struct Pixel { float4 position : SV_Position; float4 light_position : POSITION; }; float4 RenderPixelShader(Pixel input) : SV_Target { // At this point, (input.position.z / input.position.w) is a normal depth value. // However, (input.light_position.z / input.light_position.w) is 0.999f or similar. // If the primitive is touching the near plane, it very quickly goes to 0. return (0.0f).rrrr; } How is it possible to make the hardware treat light_position in the same way which position is being treated between the vertex and pixel shaders? EDIT: Aha! (input.position.z) without dividing by W is the same as (input.light_position.z / input.light_position.w). Not sure why this is.

    Read the article

  • jQuery,Input buttons work in markup, but not when prepended?

    - by thatryan
    I have to buttons, image input that work fine when in the markup like this, <input type="image" class="play" src="images/play.png" /> <input type="image" class="pause" src="images/pause.png" /> But as soon as I try to prepend() it to a generated they still appear, but the click function does not work anymore. $('.gallery-nav').prepend('<input type="image" class="play" src="images/play.png" /><input type="image" class="pause" src="images/pause.png" />'); Any idea why? Thank you.

    Read the article

  • How can I change standart input/output of another program?

    - by Azad Salahli
    I have a console application written in c++. It simply reads an integer from standard input(keyboard) and writes another integer to standard output(screen). Now I want to give some tests to that program and check its answers using another program. In another words, I want to write electron judge for that program. I want that program(which I want to test) to read from file and write to file without changing source code. How can I do that. I tried assigning input&output to files before executing c++ program, but it did not worked. assign(input,'temp.in'); reset(input); assign(output,'temp.out'); rewrite(output); exec('domino.exe'); close(input); close(output);

    Read the article

  • Disabling checkboxes based on selection of another checkbox in jquery

    - by Prady
    Hi, I want to disable a set of checkbox based on selection of one textbox and enable the disabled ones if the checkbox is unchecked. In the code below. If someone checks the checkbox for project cost under change this parameter then checkbox for project cost under Generate simulated value for this param should be disabled and all the checkboxes under change this parameter should be disabled except for checked one. Similarly this should be done each parameter like Project cost,avg hours,Project completion date, hourly rate etc. One way i could think of was of on the click function disable each checkbox by the id. Is there a better way of doing it? <table> <tr> <td></td> <td></td> <td>Change this parameter</td> <td>Generate simulated value for this param</td> </tr> <tr> <td>Project cost</td> <td><input type ="text" id ="pc"/></td> <td><input class="change" type="checkbox" name="chkBox" id="chkBox"></input></td> <td><input class="sim" type="checkbox" name="chkBox1" id="chkBox1"></input></td> </tr> <tr> <td>Avg hours</td> <td><input type ="text" id ="avghrs"/></td> <td><input class="change" type="checkbox" name="chkBoxa" id="chkBoxa"></input></td> <td><input class="sim" type="checkbox" name="chkBox1a" id="chkBox1a"></input></td> </tr> <tr> <td>Project completion date</td> <td><input type ="text" id ="cd"/></td> <td><input class="change" type="checkbox" name="chkBoxb" id="chkBoxb"></input></td> <td><input class="sim" type="checkbox" name="chkBox1b" id="chkBox1b"></input></td> </tr> <tr> <td>Hourly rate</td> <td><input type ="text" id ="hr"/></td> <td><input class="change" type="checkbox" name="chkBoxc" id="chkBoxc"></input></td> <td><input class="sim" type="checkbox" name="chkBox1c" id="chkBox1c"></input></td> </tr> </table> Thanks Prady

    Read the article

  • How to get the class of an input inside a jQuery each loop?

    - by Paul Atkins
    Hi, I have function which appends inputs inside a list item when a link is clicked. I then loop through these inputs using an each loop using the code below. It is working correctly as shown, however instead of using field.name I want to use the class of the input as the array key but when i try to do this the class is shown as undefined. Here is the code I am currently using: var values = {}; $.each($('li :input').serializeArray(), function(i, field) { values[field.name] = field.value; }); Here is the code I have inside the list item once I have appended the hidden inputs using jQuery append: <li><input type="hidden" name="group" class="group" value="2"/><input type="hidden" name="condition" class="condition" value="isany"/><input type="hidden" name="value" class="value" value="1,2"/></li> I can get the name attribute fine but class is always undefined. Could anybody help with this?

    Read the article

  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

    Read the article

  • HTML Agility Pack - ReplaceNode doesn't change the InnerHTML of the Body

    - by morsanu
    Hi there, I have this The body: <body><p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent leo leo, ultrices eu venenatis et, rutrum fringilla dolor.</p></body> The code: HtmlNode body = doc.DocumentNode.SelectSingleNode("//body"); Dictionary<HtmlNode, HtmlNode> toReplace = new Dictionary<HtmlNode, HtmlNode>(); // I do some logic here adding nodes to the toReplace dictionary. foreach (HtmlNode replaceNode in toReplace.Keys) { replaceNode.ParentNod.ReplaceChild(toReplace[replaceNode], replaceNode); } After i do this, the InnerHtml of the body node remains the same as from beginning, although the OutterHtml or the InnerText are showing the good result. Is there something wrong with my code? The result: // body.InnerHtml <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent leo leo, ultrices eu venenatis et, rutrum fringilla dolor.</p> // body.OutterHtml <body><p>Lorem ipsum dolor sit amet...</p></body>

    Read the article

  • iPhone: How to Display Text from UIWebView HTML Document in a UITextView

    - by ArgMan
    I have an RSS feed that gets arranged in a UITableView which lets the user select a story that loads in a UIWebView. However, I'd like to stop using the UIWebView and just use a UITextView or UILabel. This png is what I am trying to do (just display the various text aspects of a news story): I have tried using: NSString *myText = [webView stringByEvaluatingJavaScriptFromString:@"document.documentElement.textContent"]; and assigning the string to a UILabel but it doesn't work from where I am implementing it in webViewDidFinishLoad (--is that not the proper place?). I get a blank textView and normal webView. If I overlay a UITextView on top of a UIWebView on its own (that is, a webView that just loads one page), the code posted above works displays the text fine. The problem arises when I try to process the RSS feed . I've been stuck wondering why this doesn't work as it should for a few days now. If you have a better, more efficient way of doing it then placing the code in webViewDidFinishLoad, please let me know! Does it go in my didSelectRowAtIndexPath? Thank you very much in advance!

    Read the article

  • extract a specific part from a html document , php cURL , php, preg_match

    - by user331071
    Hello ! I'm trying to extract some information from a webpage using php cURL+preg_match or any other function but for some reasons it doesn't work at all . For example from this page http://www.foxtons.co.uk/search?location_ids=1001-29&property_id=712128&search_form=map&search_type=LL&submit_type=search I want to extract the title which is "4 bed house to rent, Caroline Place, Bayswater, W2", the price which is "2,300" and the description which starts at "This fantastic..." and ends at "(Circle and District Lines). " I tried to use php cURL + dom but I'm getting a lot of errors like this "htmlParseEntityRef: expecting ';' in Entity, line: 243" and no result displayed Also I tried to use preg_match or preg_match_all but doesn't work either . A very basic example would be highly appreciated ! thank you !

    Read the article

  • submit html form programmatically in android

    - by Maneesh
    I want to submit form programatically in android. I don't want any user interaction with web browser. User will provide inputs in EditField and then inputs will be submitted thru httppost method via HTTPwebmethod. But I didn't get any success in the same. Please advise. I have used HTMLUnit in java but its not working android. final WebClient webClient = new WebClient(); final HtmlPage page1 = webClient.getPage("http://www.mail.example.com"); final HtmlForm form = page1.getHtmlElementById("loginform"); final HtmlSubmitInput button = form.getInputByName("btrn"); final HtmlTextInput textField1 = form.getElementById("user"); final HtmlPasswordInput textField2 = form.getElementById("password");textField1.setValueAttribute("user.name"); textField2.setValueAttribute("pass.word"); final HtmlPage page2 = button.click();

    Read the article

  • New Facebook like button HTML validation

    - by Eric Di Bari
    After adding the new facebook like button to my page, it no longer validates using XHTML strict. The two errors I come across are: 1. All of the "meta property" tags say that "there is no attribute "property"" 2. All of the variables used in the like button line are listed that there are no attributes for it. The line is as follows:

    Read the article

  • Encoding Special Characters For Outlook HTML Email

    - by n0chi
    I have an asp.net / C# page which takes a comment, and then emails that comment. Sometimes when the user enters "&" in the comment, the comment is being truncated. So for example if the comment is "test & test" the email only sends out "test ". I have tried HttpUtility.HtmlEncode - but it looks like the issue is on the outlook side and not on the C# side.

    Read the article

  • Custom ViewModel with MVC 2 Strongly Typed HTML Helpers return null object on Create ?

    - by Barbaros Alp
    Hi, I am having a trouble while trying to create an entity with a custom view modeled create form. Below is my custom view model for Category Creation form. public class CategoryFormViewModel { public CategoryFormViewModel(Category category, string actionTitle) { Category = category; ActionTitle = actionTitle; } public Category Category { get; private set; } public string ActionTitle { get; private set; } } and this is my user control where the UI is <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<CategoryFormViewModel>" %> <h2> <span><%= Html.Encode(Model.ActionTitle) %></span> </h2> <%=Html.ValidationSummary() %> <% using (Html.BeginForm()) {%> <p> <span class="bold block">Baslik:</span> <%=Html.TextBoxFor(model => Model.Category.Title, new { @class = "width80 txt-base" })%> </p> <p> <span class="bold block">Sira Numarasi:</span> <%=Html.TextBoxFor(model => Model.Category.OrderNo, new { @class = "width10 txt-base" })%> </p> <p> <input type="submit" class="btn-admin cursorPointer" value="Save" /> </p> <% } %> When i click on save button, it doesnt bind the category for me because of i am using custom view model and strongly typed html helpers like that <%=Html.TextBoxFor(model => Model.Category.OrderNo) %> How can i fix this ? Thanks in advance

    Read the article

< Previous Page | 422 423 424 425 426 427 428 429 430 431 432 433  | Next Page >