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  • HTML table cells not properly aligned

    - by Yuval A
    I have the following HTML table: <table style="width: 100%;"> <tr> <td class="title_bar_left_border"></td> <td class="title_bar_middle"></td> <td class="title_bar_right_border"></td> </tr> </table> With the following css rules: .title_bar_left_border { BACKGROUND-IMAGE: url(tray_left.gif); WIDTH: 3px; HEIGHT: 24px; } .title_bar_right_border { BACKGROUND-IMAGE: url(tray_right.gif); WIDTH: 3px; HEIGHT: 24px; } .title_bar_middle { BACKGROUND-IMAGE: url(tray_middle.gif); WIDTH: 100%; BACKGROUND-REPEAT: repeat-x; HEIGHT: 24px; } Any idea why this is the result? Instead of getting a nice table header with rounded corners you get this weird gap between the cells. Where are the gaps coming from? Besides fixing this ugly issue, I would like to understand the rationale as to why all browsers render the HTML this way.

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  • Userdefined margins in WPF printing

    - by MTR
    Most printing samples for WPF go like this: PrintDialog dialog = new PrintDialog(); if (dialog.ShowDialog() == true) { StackPanel myPanel = new StackPanel(); myPanel.Margin = new Thickness(15); Image myImage = new Image(); myImage.Width = dialog.PrintableAreaWidth; myImage.Stretch = Stretch.Uniform; myImage.Source = new BitmapImage(new Uri("pack://application:,,,/Images/picture.bmp")); myPanel.Children.Add(myImage); myPanel.Measure(new Size(dialog.PrintableAreaWidth, dialog.PrintableAreaHeight)); myPanel.Arrange(new Rect(new Point(0, 0), myPanel.DesiredSize)); dialog.PrintVisual(myPanel, "A Great Image."); } What I don't like about this is, that they always set the margin to a fixed value. But in PrintDialog the user has the option to choose a individual margin that no sample cares about. If the user now selects a margin that is larger as the fixed margin set by program, the printout is truncated. Is there a way to get the user selected margin value from PrintDialog? TIA Michael

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  • filling colors on a map - PHP

    - by jeremy
    I am trying to determine how to fill colors onto a map - such as the "Risk" board game map. I've done this before with HTML tables, by pulling an HTML color code from a SQL table and then just using it to fill the cell the color I want it. But for a non-square map, I'm not sure where to look. I have created a very simple two color map - its white with black borders. My desired result is having the 'regions' on the map shaded with a color, based on data in a sql table (just like the "fill" button in Paint). This looks like what I need: http://php.net/manual/en/function.imagefilltoborder.php and now.. how to define the borders... At the moment I have tried nothing, because the question was: how do I have PHP fill parts of an image? I have tried making an image in Paint, and then scratching my head wondering how to fill parts of it. Having stumbled upon a link, let me focus this a bit more: It appears that with imagefilltoborder that I can put an image on my server, perhaps one that looks like a black and white version of the RISK map - black borders and white everything else. Some questions: Is it correct that the 'border' variable should use the color of my border (whatever value black is) so that the code can "see" where the border is? Is it correct that I'll just need to figure out X,Y coords to begin the fill? Does this work if I have 10 different spots to fill on the map? Can I use varying colors from code or pulled from SQL to assign different colors to those 10 spots, and use 10 different X,Y coords to get them all?

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  • Find whether a particular cell of a table has an img tag

    - by SilentPro
    I am generating a table dynamically using Django. The same table template is used to generate a variety of tables depending on the data supplied. In one scenario a particular column contains image tags. Since my table is editable (using jquery) the image cell also becomes editable and removes my content. I want some special behavior on double click of such cells like say upload an image. How do I accomplish this with a jquery? My script for making the table editable is given below. $(function() { $("td").dblclick(function() { var OriginalContent = $(this).text(); $(this).addClass("cellEditing"); $(this).html("<input type='text' value='" + OriginalContent + "' />"); $(this).children().first().focus(); $(this).children().first().keypress(function(e) { if (e.which == 13) { var newContent = $(this).val(); $(this).parent().text(newContent); $(this).parent().removeClass("cellEditing"); } }); $(this).children().first().blur(function() { $(this).parent().text(OriginalContent); $(this).parent().removeClass("cellEditing"); }); }); });

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  • How to compensate the flipped coordinate system of core graphics for easy drawing?

    - by mystify
    It's really a pain, but always when I draw an UIImage in -drawRect:, it's upside-down. When I flip the coordinates, the image draws correctly, but at the cost of all other CG functions drawing "wrong" (flipped). What's your strategy when you have to draw images and other things? Is there any rule of thumb how to not get stuck in this problem over and over again? Also, one nasty thing when I flip the y-axis is, that my CGRect from the UIImageView frame is wrong. Instead of the origin appearing at 10,10 upper left as expected, it appears at the bottom. But at the same time, all those normal line drawing functions of CGContext take correct coordinates. drawing a line in -drawRect with origin 10,10 upper left, will really start at upper left. But at the same time that's strange, because core graphics actually has a flipped coordinate system with y 0 at the bottom. So it seems like something is really inconsistent there. Drawing with CGContext functions takes coordinates as "expected" (cmon, nobody thinks in coordinates starting from bottom left, that's silly), while drawing any kind of image still works the "wrong" way. Do you use helper methods to draw images? Or is there anything useful that makes image drawing not a pain in the butt?

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  • i integer does not +1 the 1st time

    - by Hwang
    I have a gallery where it will load an image after a previous image is loaded, so every time 'i' will +1 so that it could move to the next image. This code works fine on my other files, but I dunno why it doesn't work for the current file. Normally if I trace 'i' the correct will be 0,1,2,3,4,5,6... etc adding on till the limit, but this files its 'i' repeat the 1st number twice, only it continues to add 0,0,1,2,3,4,5,6...etc The code is completely the same with the other file I'm using, but I don't know why it just doesn't work here. The code does not seems to have any problem. Anyway i can work around this situation? private var i:uint=0; private function loadItem():void { if (i<myXMLList.length()) { loadedPic=myXMLList[i].thumbnails; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } else { adjustImage(); } } private function picLoaded(event:Event):void { var bmp=new Bitmap(event.target.content.bitmapData); bmp.smoothing=true; bmpArray.push(bmp); imagesArray[i].addChild(bmp); i++; loadItem(); }

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  • Jquery thumbnail popup on link Mouseover

    - by Charles Marsh
    Hello All, I have this peice of coding which simply swaps an image when a link is clicked, I also show some hidden html content which is positioned over the image. <script> if($.browser.msie && parseInt($.browser.version) <= 6){ $('#contentone, #contenttwo, #contentthree, #contentfour, .linksBackground').hide(); } $('#contentone, #contenttwo, #contentthree, #contentfour').hide(); $("#linkone").click(function() { $('#contenttwo, #contentthree, #contentfour').hide("1500"); $("#imageone").attr("src","Resources/Images/TEMP-homeOne.jpg"); $("#contentone").show("1500"); }); $("#linktwo").click(function() { $('#contentone, #contentthree, #contentfour').hide("1500"); $("#imageone").attr("src","Resources/Images/TEMP-homeTwo.jpg"); $("#contenttwo").show("1500"); }); $("#linkthree").click(function() { $('#contentone, #contenttwo, #contentfour').hide("1500"); $("#imageone").attr("src","Resources/Images/TEMP-homeThree.jpg"); $("#contentthree").show("1500"); }); $("#linkfour").click(function() { $('#contentone, #contenttwo, #contentthree').hide("1500"); $("#imageone").attr("src","Resources/Images/TEMP-homeFour.jpg"); $("#contentfour").show("1500"); }); </script> Does anyone know how I can further modify this to show a small thumbnail image when the user rolls over the link? I just need a hint because I'm not sure where to turn to... can I achieve it with mouseover?

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  • Bitmap issue in Samsung Galaxy S3

    - by user1531240
    I wrote a method to change Bitmap from camera shot : public Bitmap bitmapChange(Bitmap bm) { /* get original image size */ int w = bm.getWidth(); int h = bm.getHeight(); /* check the image's orientation */ float scale = w / h; if(scale < 1) { /* if the orientation is portrait then scaled and show on the screen*/ float scaleWidth = (float) 90 / (float) w; float scaleHeight = (float) 130 / (float) h; Matrix mtx = new Matrix(); mtx.postScale(scaleWidth, scaleHeight); Bitmap rotatedBMP = Bitmap.createBitmap(bm, 0, 0, w, h, mtx, true); return rotatedBMP; } else { /* if the orientation is landscape then rotate 90 */ float scaleWidth = (float) 130 / (float) w; float scaleHeight = (float) 90 / (float) h; Matrix mtx = new Matrix(); mtx.postScale(scaleWidth, scaleHeight); mtx.postRotate(90); Bitmap rotatedBMP = Bitmap.createBitmap(bm, 0, 0, w, h, mtx, true); return rotatedBMP; } } It works fine in another Android device, even Galaxy Nexus but in Samsung Galaxy S3, the scaled image doesn't show on screen. I tried to mark the bitmapChange method , let it show the original size Bitmap on screen but S3 also show nothing on screen. The information of variables in eclipse is here. The information of sony xperia is here. xperia and other device is working fine.

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  • If Key Value pair exists in multidimensional array.. How to?

    - by Daniel White
    I have a codeigniter shopping cart going and its "cart" array is the following: Array ( [a87ff679a2f3e71d9181a67b7542122c] => Array ( [rowid] => a87ff679a2f3e71d9181a67b7542122c [id] => 4 [qty] => 1 [price] => 12.95 [name] => Maroon Choir Stole [image] => 2353463627maroon_3.jpg [custprod] => 0 [subtotal] => 12.95 ) [8f14e45fceea167a5a36dedd4bea2543] => Array ( [rowid] => 8f14e45fceea167a5a36dedd4bea2543 [id] => 7 [qty] => 1 [price] => 12.95 [name] => Shiny Red Choir Stole [image] => 2899638984red_vstole_1.jpg [custprod] => 0 [subtotal] => 12.95 ) [eccbc87e4b5ce2fe28308fd9f2a7baf3] => Array ( [rowid] => eccbc87e4b5ce2fe28308fd9f2a7baf3 [id] => 3 [qty] => 1 [price] => 14.95 [name] => Royal Blue Choir Stole [image] => 1270984005royal_vstole.jpg [custprod] => 1 [subtotal] => 14.95 ) ) My goal is to loop through this multidimensional array some how and if ANY product with the key value pair "custprod == 1" exists, then my checkout page will display one thing, and if no custom products are in the cart it displays another thing. Any help is appreciated. Thanks.

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  • Freeing ImageData when deleting a Canvas

    - by user578770
    I'm writing a XUL application using HTML Canvas to display Bitmap images. I'm generating ImageDatas and imporingt them in a canvas using the putImageData function : for(var pageIndex=0;pageIndex<100;pageIndex++){ this.img = imageDatas[pageIndex]; /* Create the Canvas element */ var imgCanvasTmp = document.createElementNS("http://www.w3.org/1999/xhtml",'html:canvas'); imgCanvasTmp.setAttribute('width', this.img.width); imgCanvasTmp.setAttribute('height', this.img.height); /* Import the image into the Canvas */ imgCanvasTmp.getContext('2d').putImageData(this.img, 0, 0); /* Use the Canvas into another part of the program (Commented out for testing) */ // this.displayCanvas(imgCanvasTmp,pageIndex); } The images are well imported but there seems to be a memory leak due to the putImageData function. When exiting the "for" loop, I would expect the memory allocated for the Canvas to be freed but, by executing the code without executing putImageData, I noticed that my program at the end use 100Mb less (my images are quite big). I came to the conclusion that the putImageData function prevent the garbage collector to free the allocated memory. Do you have any idea how I could force the garbage collector to free the memory? Is there any way to empty the Canvas? I already tried to delete the canvas using the delete operator or to use the clearRect function but it did nothing. I also tried to reuse the same canvas to display the image at each iteration but the amount of memory used did not changed, as if the image where imported without deleting the existing ones...

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  • Facebook Connect: Permissions Error [200] using "stream.publish" with PHP

    - by Sarah
    Hi all, I've been implementing Facebook Connect into a site and am using both the PHP API, to allow me to automatically post data to a user's wall, as well as the JS API, for manual posting, permissions dialogs, etc. When the user uses the manual method it works 100%...the popups are displayed correctly, and the data gets posted to their wall properly. However, when I try to use the PHP API I am getting inconsistencies. When I try posting automatically using the PHP API using one account it works perfect, every time. But for some other accounts it never works, always returning "Permissions error." The error code is 200, and I've checked the Facebook API documentation and it's pretty vague, saying only "Permissions error. The application does not have permission to perform this action." But that's not true, since it works on some accounts and doesn't work on others. First, I've made sure that the users in question have enabled the extended permission "publish_stream" and that the manual method using the JS API works, so it doesn't seem to be a problem with those specific permissions. There are no apparent differences between the Facebook accounts I've used. So my question is has anyone run into this problem and found a solution to it? Is there some sort of other permission setting that users must enable for this to work? I've been searching Google and these forums but have not found any solution. The request I am sending is: (Note: The content/image url/link url are not the actual data I use) $attachment = array( 'caption' => '{*actor*} commented on <title> "<comment>"', 'media' => array( array( 'type' => 'image', 'src' => 'http://www.test.com/image.jpg', 'href' => 'http://www.test.com' ) ) ); $Facebook->api_client->stream_publish('', $attachment); Thanks, Sarah

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  • How to handle 30k files in a project which requires them?

    - by Jeremiah
    Visual Studio 2010 RC - Silverlight Application We have a library of images that we need to have access to. They are given to us from a vendor (through an installer) and they are not in a database, they are files in a folder (a very large monster of a folder). We do not control when the images change, so the vendor needs to be able to override them individually. We get updates frequently enough from this vendor to state that these images change "randomly" and without our (programmer) knowledge. The problem: I don't want 30K images in SVN. Heck, I don't even want to imagine them in my Solution. However, our application requires them in order to run properly. So, our build/staging servers need access to these images (we have two build servers). The Question: How would you handle it when your application will not work as specified without access to each of 30k images and you don't control when those images change? I'm do not want to have a crazy large SVN repository. Because I don't know when any of these images change, I really don't want them in my solution (definitely do not want a large solution, either). I also don't want a bunch of manual steps to do every time these images change. Our mantra, up to this point, has always been, any developer could download from SVN, compile and run our app. These images are going to kill that mantra. I'm tempted to make a WCF service that will return images if they exist and a dummy image if they don't. This way all dev boxes will return a dummy image and our build/staging/production boxes will return real images (ones that actually have the vendor's image installer installed on). This has to be a solved problem. What have other people done to handle these types of problems? I'm open to suggestions.

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  • how to make a CUDA Histogram kernel?

    - by kitw
    Hi all, I am writing a CUDA kernel for Histogram on a picture, but I had no idea how to return a array from the kernel, and the array will change when other thread read it. Any possible solution for it? __global__ void Hist( TColor *dst, //input image int imageW, int imageH, int*data ){ const int ix = blockDim.x * blockIdx.x + threadIdx.x; const int iy = blockDim.y * blockIdx.y + threadIdx.y; if(ix < imageW && iy < imageH) { int pixel = get_red(dst[imageW * (iy) + (ix)]); //this assign specific RED value of image to pixel data[pixel] ++; // ?? problem statement ... } } @para d_dst: input image TColor is equals to float4. @para data: the array for histogram size [255] extern "C" void cuda_Hist(TColor *d_dst, int imageW, int imageH,int* data) { dim3 threads(BLOCKDIM_X, BLOCKDIM_Y); dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y)); Hist<<<grid, threads>>>(d_dst, imageW, imageH, data); }

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  • Looping the layout that was set up in Interface Builder

    - by Slavenko
    I just need for someone to point me in the right direction of how I should be doing things. I wanted to make an iOS news like app that would have interface resembling Windows Phone. Large and small image tiles that represent one news item each. Now I was thinking to create some basic layout in storyboard, that would consist out of, for example, a title, and a 3 different sized tiles/images (the gray part on the attached image). Now, I would be getting the data as a JSON array that has holds different news categories so I was wondering if somehow the set up layout could be reused in a for loop since the layout will only repeat itself (the red part on the attached image) and oly the data would be different. Can this be done, should I even try doing something like this, or should I try to create an entire layout programmatically? I wouldn't mind doing it programatically, it's just that I don't have much experience in creating layouts that way, and wanted to make sure that I don't do something that I might regret later. Thank you for any help and advice.

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  • UIImageView and UIScrollView load lot of pictures

    - by Allan.Chen
    In my app, i use UIImageView and UIScrollView to show lot of pictures(Every time there are about 20 pictures and every pictures about 600px*500px and size is about 600KB ), i use for this code to do this function. Here is code: //Here is pictures Data; self.klpArry = self.pictureData; CGSize size = self.klpScrollView1.frame.size; for (int i=0; i < [klpArr count]; i++) { UIImageView *iv = [[UIImageView alloc] initWithFrame:CGRectMake((size.width * i)+300, 20, 546, 546)]; NSString *filePath = [[NSBundle mainBundle] pathForResource:[klpArr objectAtIndex:i] ofType:@"jpg"]; UIImage *imageData = [[UIImage alloc]initWithData:[NSData dataWithContentsOfFile:filePath]]; [iv setImage:imageData]; iv.backgroundColor = [UIColor grayColor]; [self.klpScrollView1 addSubview:iv]; imageData = nil; iv = nil; iv.image = nil; filePath = nil; [imageData release]; [filePath release]; [iv release]; } // show the picture in scrollview; [self.klpScrollView1 setContentSize:CGSizeMake(size.width * numImage, size.height)]; self.klpScrollView1.pagingEnabled = YES; self.klpScrollView1.showsHorizontalScrollIndicator = NO; self.klpScrollView1.backgroundColor = [UIColor grayColor]; But everytime i init this function, the memory will increase about 5MB, Actually i release UIImageView, UIimage and UIScrollView (vi.image=nil,[vi release]) but i doesn't work, it can't release the memory. BTW, i use my friend code first vi.image=nil then vi=nil; but the pictures not to show on scrollview. any one can help me ?? Thx ~~

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  • I would like to flip my app's splash screen - how can I mimic the flipside controller's animation?

    - by Andy
    I've finally gotten a working "alpha" version of my first app installed and (mostly) working on my iPhone 3G. So excited I came into the house and danced a little jig while my wife rolled her eyes at me. Don't care - totally stoked that I figured it out on my own (with lots of help here - thanks again, guys). I've never really dabbled with or cared about animation; I'm more into utility-type apps. However, I've decided that I'd like to animate my app's opening image / default.png / splash screen similar to the flipside view controller animation - where the image spins from a view on the front to a different view on the back. I've found code for animating between views using the flipside animation, but how would I go about animating from a static *.png image to my navigation-based table view? I'm just not even sure where to start with this one - literally the first time I've ever even searched for anything graphics-related in the documentation. Any help will be appreciated. As usual, thanks in advance!

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  • Could I return a FileStream as a generic interface to a file?

    - by Eric
    I'm writing a class interface that needs to return references to binary files. Typically I would provide a reference to a file as a file path. However, I'm considering storing some of the files (such as a small thumbnail) in a database directly rather then on a file system. In this case I don't want to add the extra step of reading the thumbnail out of the database onto the disc and then returning a path to the file for my program to read. I'd want to stream the image directly out of the database into my program and avoid writing anything to the disc unless the user explicit wants to save something. Would having my interface return a FileStreamor even a Imagemake sense? Then it would be up to the implementing class to determine if the source of the FileStream or Image is a file on a disc or binary data in a database. public interface MyInterface { string Thumbnail {get;} string Attachment {get;} } vs public interface MyInterface { Image Thumbnail {get;} FileStream Attachment {get;} }

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  • Django ModelForm Imagefield Upload

    - by Wei Xu
    I am pretty new to Django and I met a problem in handling image upload using ModelForm. My model is as following: class Project(models.Model): name = models.CharField(max_length=100) description = models.CharField(max_length=2000) startDate = models.DateField(auto_now_add=True) photo = models.ImageField(upload_to="projectimg/", null=True, blank=True) And the modelform is as following: class AddProjectForm(ModelForm): class Meta: model = Project widgets = { 'description': Textarea(attrs={'cols': 80, 'rows': 50}), } fields = ['name', 'description', 'photo'] And the View function is: def addProject(request, template_name): if request.method == 'POST': addprojectform = AddProjectForm(request.POST,request.FILES) print addprojectform if addprojectform.is_valid(): newproject = addprojectform.save(commit=False) print newproject print request.FILES newproject.photo = request.FILES['photo'] newproject.save() print newproject.photo else: addprojectform = AddProjectForm() newProposalNum = projectProposal.objects.filter(solved=False).count() return render(request, template_name, {'addprojectform':addprojectform, 'newProposalNum':newProposalNum}) the template is: <form class="bs-example form-horizontal" method="post" action="">{% csrf_token %} <h2>Project Name</h2><br> {{ addprojectform.name }}<br> <h2>Project Description</h2> {{ addprojectform.description }}<br> <h2>Image Upload</h2><br> {{ addprojectform.photo }}<br> <input type="submit" class="btn btn-success" value="Add Project"> </form> Can anyone help me or could you give an example of image uploading? Thank you!

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  • Detectig by how much user has scrolled

    - by Sean
    I have an image pop-up ability on my website (see this screenshot), in order to show users the full resolution picture when they click on a smaller version on the page. This is the current CSS that positions it: div#enlargedImgWrapper { position: absolute; top: 30px; left: 55px; z-index: 999; } The problem now is that if I click on an image further down the page, the window still appears in the top left corner of the page, where I can't see it until I scroll back up. I need it to appear relative to the window, whatever its current position relative to the document is. Note: I don't want to use position: fixed; as some images might be taller than the screen, so I want users to be able to scroll along the image as well. My idea was to use JS to change the top value: var scrollValue = ???; document.getElementById('enlargedImgWrapper').style.top = scrollValue+30 + 'px'; How can I detect by how much the user has scrolled down the page (var scrollValue)? Or is there a 'better' way to do this? Thanks!

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  • Left floated element and unordered lists (ul).

    - by superUntitled
    Hello, I am trying to indent the li elements of a ul. There is a left floated div with an image in it. The li element will indent only if I add left padding that is wider than the image itself. I you would like to look at a version irl, take a look. On this page, I have given the li a background color to demonstrate. <div class="left"> <p ><img src='image.jpg' alt='homepage.jpg' width="360" height="395" /></p> </div> <p> Est tincidunt doming iis nobis nibh. Ullamcorper eorum elit lius me delenit. </p> <hr /> <h3>Lorem</h3> <ul> <li>list element</li> <li>list element</li> <li>list element</li> </ul> The css: .left {float: left; } .left img {padding-right: 20px;} ul li { padding-left: 10px; background: blue; } thanks!

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  • Another php array looping question

    - by Dan
    Been battling with this one for what seems, like forever. I have an array: $url_array It contains this info: Array ( [ppp] => Array ( [0] => stdClass Object ( [id] => 46660 [entity_id] => 0 [redirect_url] => http://www.google.com [type] => Image ) [1] => stdClass Object ( [id] => 52662 [entity_id] => 0 [pixel_redirect_url] => http://www.yahoo.com [type] => Image ) [2] => stdClass Object ( [id] => 53877 [entity_id] => 0 [redirect_url] => http://www.msn.com [pixel_type] => Image ) ) [total_count] => 3 ) I need to loop through it, and do things to each variable. I can get this to work: foreach ($piggies_array as $key => $value) { $id = $value[0]->id; $redirect_url = $value[0]->redirect_url; } Not unsurprisingly, it's only echoing the first value of those variables, but no matter what I try I cannot get it to loop through: $value->redirect_url; $value=>redirect_url; I would appreciate any help.

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  • WCF publish/subscribe service, and ASP.NET MVC client

    - by d3j4vu
    I managed to develop a custom WCF service, using the publish / subscribe model, and hosted inside a managed windows service. Everything's working. I developed an interface as the service contract implementing a method definition marked as a non-one way operation contract (OperationContract(IsOneWay = false)]. This, to make possible returns an instance of a custom class derived from System.Web.Mvc.ActionResult. In the MVC app, event fires ok. It wraps inside an action method, (just the one defined in the interface), but, and this is my current problem, i believe that something relative to the execution context of the windows service (and the hosted wcf counterpart) blocks the execution of the action method in the MVC app. This is what i have until now (some pieces ripped off just to be more clear): /// Method definition for the contract's service. Maps to a MVC ActionMethod. [OperationContract(IsOneWay = false)] ActionResult Imagen(string data, CustomActionResult result); The class to hold an ActionResult derived class instance: public class ServiceEventArgsMvc : ServiceEventArgs { /// <summary> /// /// </summary> public CustomActionResult Result { get; set; } } And the code in the MVC client app: /// <summary> /// Just a simple class to hold an abstract ActionResult derived class instance. /// </summary> public ActionResult Image(string data, CustomActionResult result) { ViewData["data"] = data; return View(); } Ok. ActionMethod sucessfully executes...but when it's done (and usually expected obtain a reditection to a View named Image, like the action method), the WCF service throws a Timeout exception, making clear that he's still waiting for a response from the MVC client. The response never arrives, so the MVC app never finish his work (redirect to the "Image" view as expected). Any ideas?. Guess i'm missing something very simple, but i don't know what it could be. This is drivin' me nuts.

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  • Why might this work on my server but not my schools?

    - by Doug
    I created a captcha just now, and it works PERFECTLY on my own server. On the school's server, it doesn't generate an image. Why might this be? The difference in code is one line. *Edit:*Originally, it was working, but I deleted the directory by mistake and I do not know why did it suddenly work in the first place. Source code on school server: <?php session_save_path("/ichanged/this/path/for/this/post/"); session_start(); $img=imagecreatefromjpeg("bg.jpg"); if( empty($_SESSION['captcha_numbers']) ) { $captcha_numbers = 'error'; } else { $captcha_numbers = $_SESSION['captcha_numbers']; } $image_numbers=$captcha_numbers; $red=rand(100,150); $green=rand(100,255); $blue=rand(100,255); $color=imagecolorallocate($img,255-$red,255-$green,255-$blue); $text=imagettftext($img,12,rand(-7,7),rand(10,20),rand(20,30),$color,"fonts/M04.TTF",$image_numbers); header("Content-type:image/jpeg"); header("Content-Disposition:inline ; filename=secure.jpg"); imagejpeg($img); ?> Source code on my server: <?php session_start(); $img=imagecreatefromjpeg("bg.jpg"); if( empty($_SESSION['captcha_numbers']) ) { $captcha_numbers = 'error'; } else { $captcha_numbers = $_SESSION['captcha_numbers']; } $image_numbers=$captcha_numbers; $red=rand(100,150); $green=rand(100,255); $blue=rand(100,255); $color=imagecolorallocate($img,255-$red,255-$green,255-$blue); $text=imagettftext($img,12,rand(-7,7),rand(10,20),rand(20,30),$color,"fonts/M04.TTF",$image_numbers); header("Content-type:image/jpeg"); header("Content-Disposition:inline ; filename=secure.jpg"); imagejpeg($img); ?>

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  • Interesting Scala typing solution, doesn't work in 2.7.7?

    - by djc
    I'm trying to build some image algebra code that can work with images (basically a linear pixel buffer + dimensions) that have different types for the pixel. To get this to work, I've defined a parametrized Pixel trait with a few methods that should be able to get used with any Pixel subclass. (For now, I'm only interested in operations that work on the same Pixel type.) Here it is: trait Pixel[T <: Pixel[T]] { def mul(v: Double): T def max(v: T): T def div(v: Double): T def div(v: T): T } Now I define a single Pixel type that has storage based on three doubles (basically RGB 0.0-1.0), I've called it TripleDoublePixel: class TripleDoublePixel(v: Array[Double]) extends Pixel[TripleDoublePixel] { var data: Array[Double] = v def this() = this(Array(0.0, 0.0, 0.0)) def toString(): String = { "(" + data(0) + ", " + data(1) + ", " + data(2) + ")" } def increment(v: TripleDoublePixel) { data(0) += v.data(0) data(1) += v.data(1) data(2) += v.data(2) } def mul(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x * v)) } def div(v: Double): TripleDoublePixel = { new TripleDoublePixel(data.map(x => x / v)) } def div(v: TripleDoublePixel): TripleDoublePixel = { var tmp = new Array[Double](3) tmp(0) = data(0) / v.data(0) tmp(1) = data(1) / v.data(1) tmp(2) = data(2) / v.data(2) new TripleDoublePixel(tmp) } def max(v: TripleDoublePixel): TripleDoublePixel = { val lv = data(0) * data(0) + data(1) * data(1) + data(2) * data(2) val vv = v.data(0) * v.data(0) + v.data(1) * v.data(1) + v.data(2) * v.data(2) if (lv > vv) (this) else v } } Now I want to write code to use this, that doesn't have to know what type the pixels are. For example: def idiv[T](a: Image[T], b: Image[T]) { for (i <- 0 until a.data.size) { a.data(i) = a.data(i).div(b.data(i)) } } Unfortunately, this doesn't compile: (fragment of lindet-gen.scala):145: error: value div is not a member of T a.data(i) = a.data(i).div(b.data(i)) I was told in #scala that this worked for someone else, but that was on 2.8. I've tried to get 2.8-rc1 going, but it doesn't compile for me. Is there any way to get this to work in 2.7.7?

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  • gwt get array button value

    - by graybow
    My gwt project have flexTable show data of image and button on each row and coll. But my button won't work properly. this is my current code: private Button[] b = new Button[]{new Button("a"),...,new Button("j")}; private int z=0; ... public void UpdateTabelGallery(JsArray str){ for(int i=0; i str.length(); i++){ b[i].setText(str.gettitle()); UpdateTabelGallery(str.get(i)); } } public void UpdateTabelGallery(GalleryData str){ Image img = new Image(); img.setUrl(str.getthumburl()); HTML himage= new HTML("a href="+str.geturl()+""+ img +"/a" + b[z] ); TabelGaleri.setWidget(y, x, himage); //is here th right place? b[z].addClickHandler(new ClickHandler(){ @Override public void onClick(ClickEvent event) { Window.alert("I wan to show the clicked button text" + b[z].getText()); } }); z++; } I'm still confuse where I should put my button handler. With this current code seems the clickhandler didn't work inside a looping. And if I put it outside loop its not working because I need to know which button clicked. I need to get my index button.but how? Is there any option than array button? thanks

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