Search Results

Search found 24094 results on 964 pages for 'image processing'.

Page 424/964 | < Previous Page | 420 421 422 423 424 425 426 427 428 429 430 431  | Next Page >

  • Why isn't !locks working for me?

    - by jeffamaphone
    I'm using windbg (the latest available from the MSDN download page). I'm trying to debug a deadlock in my app, and !locks would be very useful. However, it's not working: 0:023> !locks NTSDEXTS: Unable to resolve ntdll!RTL_CRITICAL_SECTION_DEBUG type NTSDEXTS: Please check your symbols I don't know why it's upset. I've got symbols properly loaded: 0:023> .sympath Symbol search path is: srv* Expanded Symbol search path is: cache*c:\debuggers\sym;SRV*http://msdl.microsoft.com/download/symbols And NTSD agrees: 0:023> lmv m ntdll start end module name 777b0000 77930000 ntdll (pdb symbols) c:\debuggers\sym\wntdll.pdb\E9D10FA3EB884A23A5854E04FB7E2F0C2\wntdll.pdb Loaded symbol image file: C:\Windows\SysWOW64\ntdll.dll Image path: ntdll.dll Image name: ntdll.dll Timestamp: Mon Jul 13 18:11:23 2009 (4A5BDB3B) CheckSum: 00148A78 ImageSize: 00180000 File version: 6.1.7600.16385 Product version: 6.1.7600.16385 File flags: 0 (Mask 3F) File OS: 40004 NT Win32 File type: 2.0 Dll File date: 00000000.00000000 Translations: 0409.04b0 CompanyName: Microsoft Corporation ProductName: Microsoft® Windows® Operating System InternalName: ntdll.dll OriginalFilename: ntdll.dll ProductVersion: 6.1.7600.16385 FileVersion: 6.1.7600.16385 (win7_rtm.090713-1255) FileDescription: NT Layer DLL LegalCopyright: © Microsoft Corporation. All rights reserved. And the stack looks good: 0:036> k ChildEBP RetAddr 1506fdd8 7784f546 ntdll!DbgBreakPoint 1506fe08 75bf3677 ntdll!DbgUiRemoteBreakin+0x3c 1506fe14 777e9d72 kernel32!BaseThreadInitThunk+0xe 1506fe54 777e9d45 ntdll!__RtlUserThreadStart+0x70 1506fe6c 00000000 ntdll!_RtlUserThreadStart+0x1b Any help is appreciated.

    Read the article

  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

    Read the article

  • Really cool way to create custom UITabBar for iPhone app?

    - by ludicco
    Hi, I am doing a lot of researching lately about how to get a different looking with nice effects UITabBar on my iPhone app, but unfortunately I am only finding things on how to replace background color etc. Well, I've checked out this app called Momento which is pretty cool and presents a very slick tabBar: So there are a couple of elements here I would like to ask you guys if you could help me by giving me the right directions on how to get a similar effect :) Arrow above items: as you can see this app has this animated arrow that runs above the selected item with a very smooth animation. Selected Stated of the item's image is not that blue-ish default one neither the default state which displays in a different shade of brown and gray version. nice Items separators with beveled vertical lines. diferrent background image for the tabBar different height for the tabBar At this point after some research I am able to set the height and background image by subclassing UITabBarController but I'm still not sure on how to accomplish the other items specially the first one related to the nice arrow effect. If someone knows about a very good tutorial on how to do this it would be great for clarifying what can or can't be done by subclassing the UITabBarController and specially if can be done in Interface Builder :) I am just starting on this world off app development for iOS so if you could help me on that it would be really appreciated Thanks a lot in advance

    Read the article

  • jQuery carousel clicks update <select> list's "selected" option to match clicked item's title attrib

    - by Scott B
    The code below allows me to change a preview image outside the carousel widget so that it matches the element under the mouse. For example, if the user mouses over image2's thumbnail, the script updates .selectedImage so that it displays image2's full size version. I'd like to enhance it so that the #myThumbs options listing updates its "selected" option to match the carousel image that receives a click. Mouseover changes the preview image and click changes the select list to match the same name. The items in the carousel will have the same title attribute as the items in the select list, so I would expect that I can pass that value from the carousel to the select list. $(function() { $("#carousel").jCarouselLite({ btnNext: ".next", btnPrev: ".prev", visible: 6, mouseWheel: true, speed: 700 }); $('#carousel').show(); $('#carousel ul li').hover(function(e) { var img_src = $(this).children('img').attr('src'); $('.selectedImage img').attr('src',img_src); } ,function() { $('.selectedImage img').attr('src', '<?php echo $selectedThumb; ?>');}); }); <select id="myThumbs"> <option>image1</option> <option selected="selected">image2</option> <option>image3</option> </select>

    Read the article

  • file_field is not sticky in my Rails form

    - by Tony
    I have a pretty standard Rails form: <div> <h1>Create a New Listing</h1> <%- form_for @listing, :html => {:multipart => true} do |f| -%> <div><%= f.label :title, "Title:"%> <%= f.text_field :title %></div> <div> <%= f.label :image, "Image:" %> <%= f.file_field :image </div> <div> <%= f.label :sound, "Sound Clip:"%> <%= f.file_field :sound %><br /> </div> <div class="submit"><%= f.submit 'Post Listing' %></div> <%- end -%> </div> When a user chooses a file, but the form fails for validation purposes, he must always re-select the file. It is not sticky. Any suggestion on how to fix this? Thanks!

    Read the article

  • Asp.net mvc retriev images from db and display on Page

    - by Trey Carroll
    //Inherits="System.Web.Mvc.ViewPage<FilmFestWeb.Models.ListVideosViewModel>" <h2>ListVideos</h2> <% foreach(BusinessObjects.Video vid in Model.VideoList){%> <div class="videoBox"> <%= Html.Encode(vid.Name) %> <img src="<% vid.ThumbnailImage; %>" /> </div> <%} %> //ListVideosViewModel public class ListVideosViewModel { public IList<Video> VideoList { get; set; } } //Video public class Video { public long VideoId { get; set; } public long TeamId { get; set; } public string Name { get; set; } public string Tags { get; set; } public string TeamMembers { get; set; } public string TranscriptFileName { get; set; } public string VideoFileName { get; set; } public int TotalNumRatings { get; set; } public int CumulativeTotalScore { get; set; } public string VideoUri { get; set; } public Image ThumbnailImage { get; set; } } I am getting the "red x" that I usually associate with image file not found. I have verified that my database table shows <binary data> after the stored proc that uploads the image executes. Any insight or advice would be greatly appreciated.

    Read the article

  • When I zip up my demo FlashDevelop project..why does it break?

    - by Ryan
    I built an AS3 image gallery using FlashDevelop. Before I zip up the application, I can run the image gallery in my browser by simply opening the index.html for the project. Everything works perfectly. I then zip up the project as proj-0.1.2.zip using winrar. I then unzip this newly created zip and try to load the application using the project index.html like above. The gallery doesn't function properly. From seeing what happens, it appears as though the image metadata is not present(but I'm not sure, see below). There are other applications as well that are broken. Videos don't load. If an application doesn't depend on any external assets then everything looks fine. Another thing..If I then build the FlashDevelop project and republish the swf..then it works in the index.html like I want. What is going on here? I want people to be able to fire up my demo apps out of the box by just running the index.html. If that doesn't always work and they have to figure out that they need to rebuild the SWF then that's pretty bad.

    Read the article

  • Unable to use certain Fonts programatically in ASP.Net

    - by TooFat
    I am trying to programatically create a bitmap with a specified font in ASP.Net. The idea is that the text, font name, size color etc. will be passed in from variables and a bitmap of the text using the font etc will be returned. However, I have been finding that I am only able to do so using the following code with certain fonts. <div> <% string fontName = "Segoe Script"; //Change Font here System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(100, 100); System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(bmp); System.Drawing.Font fnt = new System.Drawing.Font(fontName, 20); System.Drawing.SolidBrush brush = new System.Drawing.SolidBrush(System.Drawing.Color.Red); graph.DrawString("Help", fnt, brush, new System.Drawing.Point(10, 10)); bmp.Save(@"C:\Development\Path\image1.bmp"); this.Image1.ImageUrl = "http://mysite/Images/image1.bmp"; %> <asp:Label ID="Label1" runat="server" Text="Label" Font-Names="Segoe Script"> <%Response.Write("Help"); %></asp:Label> //Change font here <asp:Image ID="Image1" runat="server" /> </div> If I change the font name in the areas indicated by the comments to Arial or Verdana both the image and the label appear with the correct font. If however, I change the font name in both locations to something "Segoe Script" the Label will show up in Segoe Script but the image is in what looks like Arial.

    Read the article

  • Images not showing in ie7 using jquery cycle and jCarouselLite plugin

    - by Geetha
    Hi All, I am using jquery cycle and jCarouselLite plugin to display images as slide. Images are getting displayed in ie7. but working perfect in ie6. Image Property inside the cycle control: Protocol: Not available Type: Not available Address(url): Not available Size: Not available Dimensions: 100X100 but control having the url. if i tried that image url separate it showing the image. Code: $('#slide').cycle({ fx: 'fade', continuous: true, speed: 7500, timeout: 55000, sync: 1 }); Html Code: <div id="slide"> <img src="samp1.jpg" width="664" height="428" border="0" /> <img src="samp2.jpg" width="664" height="428" border="0" /> <img src="samp3.jpg" width="664" height="428" border="0" /> <img src="samp4.jpg" width="664" height="428" border="0" /> <img src="samp5.jpg" width="664" height="428" border="0" /> <img src="samp6.jpg" width="664" height="428" border="0" /> <img src="samp7.jpg" width="664" height="428" border="0" /> <img src="samp8.jpg" width="664" height="428" border="0" /> </div> Geetha.

    Read the article

  • How do I create a Status Icon / System Tray Icon with custom text and transparent background using P

    - by Raugturi
    Here is the code that I have so far to define the icon: icon_bg = gtk.gdk.pixbuf_new_from_file('gmail.png') w, h = icon_bg.get_width(), icon_bg.get_height() cmap = gtk.gdk.Colormap(gtk.gdk.visual_get_system(), False) drawable = gtk.gdk.Pixmap(None, w, h, 24) drawable.set_colormap = cmap gc = drawable.new_gc() drawable.draw_pixbuf(gc, icon_bg, 0, 0, 0, 0, w, h) drawn_icon = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, w, h) drawn_icon.get_from_drawable(drawable, cmap, 0, 0, 0, 0, w, h) icon = gtk.status_icon_new_from_pixbuf(drawn_icon) This works to get the png into the icon, but falls short in two areas. First, transparency is not working. If I use a 22x22 png with transparent background and the image centered, I end up with sections of other active icons showing up inside of mine, like this: http://i237.photobucket.com/albums/ff311/Raugturi/22x22_image_with_transparency.png The icon it choose to steal from is somewhat random. Sometimes it's part of the dropbox icon, others the NetworkManager Applet. If I instead use this code: icon_bg = gtk.gdk.pixbuf_new_from_file('gmail.png') w, h = icon_bg.get_width(), icon_bg.get_height() cmap = gtk.gdk.Colormap(gtk.gdk.visual_get_system(), False) drawable = gtk.gdk.Pixmap(None, w, h, 24) drawable.set_colormap = cmap gc = drawable.new_gc() drawable.draw_pixbuf(gc, icon_bg, 0, 0, 0, 0, w, h) drawn_icon = gtk.gdk.Pixbuf(gtk.gdk.COLORSPACE_RGB, False, 8, 22, 22) drawn_icon.get_from_drawable(drawable, cmap, 0, 0, 3, 6, w, h) icon = gtk.status_icon_new_from_pixbuf(drawn_icon) And an image that is only 16x11 with the transparent edges removed, what I end up with is this: Same URL but file is 16x11_image_positioned_in_middle.png So how do I end up with a transparent block like the 1st one that doesn't pull in stuff from other icons? As for the second problem, I need the ability to write on the image before converting it to the icon. I tried using draw_glyphs and it told me I should be using Pango layout/context instead. Unfortunately all the Pango tutorials I could find deal with actual windows, not the status icon. Is there a good tutorial out there for Pango that would apply to this issue (and also maybe have at least some explanation of how to tell it what font to use as all of them that I found seem to lack this and it won't write anything without it). Note: Sorry for the lack of actual images and only one working link, apparently this is a spam prevention feature due to my lack of reputation.

    Read the article

  • pdf external streams in Max OS X Preview

    - by olpa
    According to the specification, a part of a PDF document can reside in an external file. An example for an image: 2 0 obj << /Type /XObject /Subtype /Image /Width 117 /Height 117 /BitsPerComponent 8 /Length 0 /ColorSpace /DeviceRGB /FFilter /DCTDecode /F (pinguine.jpg) >> stream endstream endobj I found that this functionality does work in Adobe Acrobat 5.0 for Windows (sample PDF with the image), also I managed to view this file in Adobe Acrobat Reader 8.1.3 for Mac OS X after I found the setting "Allow external content". Unfortunately, it seems that non-Adobe tools ignore the external stream feature. I hope I'm wrong, therefore ask the question: How to enable external streams in Mac OS X? (I think that all the system Mac OS X tools use the same library, therefore say "Mac OS X" instead of "Preview".) Or maybe there could be a programming hook to emulate external streams? My task is: store a big set of images (total ˜300Mb) outside of a small PDF (˜1Mb). At some moment, I want to filter PDF through a quartz filter and get a PDF with the images embedded. Any suggestions are welcome.

    Read the article

  • Archiver Securing SQLite Data without using Encryption on iPhone

    - by Redrocks
    I'm developing an iphone app that uses Core Data with a SQLite data store and lots of images in the resource bundle. I want a "simple" way to obfuscate the file structure of the SQLite database and the image files to prevent the casual hacker/unscrupulous developer from gaining access to them. When the app is deployed, the database file and image files would be obfuscated. Upon launching the app it would read in and un-obfuscate the database file, write the un-obfuscated version to the users "tmp" directory for use by core data, and read/un-obfuscate image files as needed. I'd like to apply a simple algorithm to the files that would somehow scramble/manipulate the file data so that the sqlite database data isn't discernible when the db is opened in a text editor and so that neither is recognized by other applications (SQLite Manager, Photoshop, etc.) It seems, from the information I've read, that I could use NSFileManager, NSKeyedArchiver, and NSData to accomplish this but I'm not sure how to proceed. Been developing software for many years but I'm new to everything CocoaTouch, Mac and iPhone. Also never had to secure/encrypt my data so this is new. Any thoughts, suggestions, or links to solutions are appreciated.

    Read the article

  • Loading a gallery of external images with JQuery

    - by pingu
    Hi guys, I'm creating a gallery of images pulled in via a twitter image hosting service, and I want to show a loading graphic before they are displayed, but the logic seems to be failing me. I'm trying to do it the following way: <ul> <li> <div class="holder loading"> </div> </li> <li> <div class="holder loading"> </div> </li> <li>...</li> <li>...</li> </ul> Where there "loading" class has an animated spinner set as it's background image. JQuery: $('.holder').each(function(){ var imgsrc = http://example.com/imgsrc; var img = new Image(); $(img).load(function () { $(this).hide(); $(this).parent('.holder').removeClass('loading'); $(this).parent().append(this); $(this).fadeIn(); }) .error(function () { }).attr('src', imgsrc); }); Which isn't working - I'm not sure that the logic is correct and how to access the "holder" from inside the img.load nested function. What would be the best way to build this gallery so that the images display only after they've been loaded?

    Read the article

  • Pymedia video encoding failed

    - by user1474837
    I am using Python 2.5 with Windows XP. I am trying to make a list of pygame images into a video file using this function. I found the function on the internet and edited it. It worked at first, than it stopped working. This is what it printed out: Making video... Formating 114 Frames... starting loop making encoder Frame 1 process 1 Frame 1 process 2 Frame 1 process 2.5 This is the error: Traceback (most recent call last): File "ScreenCapture.py", line 202, in <module> makeVideoUpdated(record_files, video_file) File "ScreenCapture.py", line 151, in makeVideoUpdated d = enc.encode(da) pymedia.video.vcodec.VCodecError: Failed to encode frame( error code is 0 ) This is my code: def makeVideoUpdated(files, outFile, outCodec='mpeg1video', info1=0.1): fw = open(outFile, 'wb') if (fw == None) : print "Cannot open file " + outFile return if outCodec == 'mpeg1video' : bitrate= 2700000 else: bitrate= 9800000 start = time.time() enc = None frame = 1 print "Formating "+str(len(files))+" Frames..." print "starting loop" for img in files: if enc == None: print "making encoder" params= {'type': 0, 'gop_size': 12, 'frame_rate_base': 125, 'max_b_frames': 90, 'height': img.get_height(), 'width': img.get_width(), 'frame_rate': 90, 'deinterlace': 0, 'bitrate': bitrate, 'id': vcodec.getCodecID(outCodec) } enc = vcodec.Encoder(params) # Create VFrame print "Frame "+str(frame)+" process 1" bmpFrame= vcodec.VFrame(vcodec.formats.PIX_FMT_RGB24, img.get_size(), # Covert image to 24bit RGB (pygame.image.tostring(img, "RGB"), None, None) ) print "Frame "+str(frame)+" process 2" # Convert to YUV, then codec da = bmpFrame.convert(vcodec.formats.PIX_FMT_YUV420P) print "Frame "+str(frame)+" process 2.5" d = enc.encode(da) #THIS IS WHERE IT STOPS print "Frame "+str(frame)+" process 3" fw.write(d.data) print "Frame "+str(frame)+" process 4" frame += 1 print "savng file" fw.close() Could somebody tell me why I have this error and possibly how to fix it? The files argument is a list of pygame images, outFile is a path, outCodec is default, and info1 is not used anymore. UPDATE 1 This is the code I used to make that list of pygame images. from PIL import ImageGrab import time, pygame pygame.init() f = [] #This is the list that contains the images fps = 1 for n in range(1, 100): info = ImageGrab.grab() size = info.size mode = info.mode data = info.tostring() info = pygame.image.fromstring(data, size, mode) f.append(info) time.sleep(fps)

    Read the article

  • IE6 transparency+radio button can't be clicked

    - by Jonas Byström
    IE6: when I place a partially transparent image in a div, the radio buttons in that div that overlap the non-transparent pixels of the image become unclickable. Example: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <style media="screen" type="text/css"> div { position: relative; width: 500px; height: 300px; _filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src=http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Olympic_flag_transparent.svg/200px-Olympic_flag_transparent.svg.png, sizingMethod='crop'); } input { position: absolute; top: 40px; left: 60px; } </style> </head> <body> <div> <input type="radio" value="1" name="1"/> </div> </body> </html> If you test the code, you can also try moving the button from (60, 40) to (40, 40) where the image is transparent, and voilà - the clicking is back in business again. This bug might, or might not, be related to the IE6 links transparency bug, but I'm not knowledgable enough to grasp any resemblence. Have I done something wrong? Or how can I circumvent? Is there some other option apart from removing the _filter:progid?

    Read the article

  • jquery CSS doesn't work in webkit

    - by Mauro74
    I'm trying to apply some css to an image tag if the image is portrait, but for some reason .css() doesn't work in webkit. Basically the image tag doesn't get the 'style' property. Here's my code: $(document).ready(function () { $('.listing .item .thumb img').each(function () { var _img = $(this); var _imgWidth = _img.outerWidth(); var _imgHeight = _img.outerHeight(); if (_imgHeight > _imgWidth) { _img.css('top', '-40%'); } }); }); <div class="listing about"> <div class="item"> <a href="#" class="thumb"> <img src="../_uploads/siteassets/images/thumb-carousel-2.jpg" /> <span class="frame"></span> </a> <span class="snippet"> <a href="#" class="title">Name Surname</a> <span class="date">Role in the company</span> <p class="description">Lorem ipsum dolor sit amet...</p> </span> </div> </div> I've tried to use .attr() instead of .css() but nothing. It doesn't work! Any idea why?

    Read the article

  • Object Oriented Programming Problem

    - by Danny Love
    I'm designing a little CMS using PHP whilst putting OOP into practice. I've hit a problem though. I have a page class, whos constructor accepts a UID and a slug. This is then used to set the properties (unless the page don't exist in which case it would fail). Anyway, I wanted to implement a function to create a page, and I thought ... what's the best way to do this without overloading the constructor. What would the correct way, or more conventional method, of doing this be? My code is below: <?php class Page { private $dbc; private $title; private $description; private $image; private $tags; private $owner; private $timestamp; private $views; public function __construct($uid, $slug) { } public function getTitle() { return $this->title; } public function getDescription() { if($this->description != NULL) { return $this->description; } else { return false; } } public function getImage() { if($this->image != NULL) { return $this->image; } else { return false; } } public function getTags() { if($this->tags != NULL) { return $this->tags; } else { return false; } } public function getOwner() { return $this->owner; } public function getTimestamp() { return $this->timestamp; } public function getViews() { return $this->views; } public function createPage() { // Stuck? } }

    Read the article

  • Getting a UIImage from MySQL using PHP and jSON

    - by Daniel
    I'm developing a little news reader that retrieves the info from a website by doing a POST request to a URL. The response is a jSON object with the unread-news. E.g. the last news on the App has a timeStamp of "2013-03-01". When the user refreshes the table, it POSTS "domain.com/api/api.php?newer-than=2013-03-01". The api.php script goes to the MySQL database and fetches all the news posted after 2013-03-01 and prints them json_encoded. This is // do something to get the data in an array echo $array_of_fetched_data; for example the response would be [{"title": "new app is coming to the market", "text": "lorem ipsum dolor sit amet...", image: XXX}] the App then gets the response and parses it, obtaining an NSDictionary and adds it to a Core Data db. NSDictionary* obtainedNews = [NSJSONSerialization JSONObjectWithData:responseData options:kNilOptions error:&error]; My question is: How can I add an image to the MySQL database, store it, pass it using jSON trough a POST HTTP Request and then interpret it as an UIImage. It's clear that to store an UIImage in CoreData, they must be transform into/from NSData. How can I pass the NSData back and forth to a MySQL db using php and jSON? How should I upload the image to the db? (Serialized, as a BLOB, etc)

    Read the article

  • Find and replace certain part of value (jquery)

    - by Hakan
    This might be a little complicated. See code below. When image is clicked I want to change "MY-ID-NUMBER" in "value" and "src" of object. But I want the other information to remain. When link is clicked I want to restore "value" and "src" so I can use the same function for next image that is clicked. Is it possible? Please help! My HTML: <img height="186" width="134" alt="4988" src="i123.jpg"> <img height="186" width="134" alt="4567" src="i124.jpg"> <a class="restore-to-default" href="#">DVD</a> <div class="tdt"> <object width="960" height="540"><param name="movie" value="http://www.domain.com/v3.4/player.swf?file=http://se.player-feed.domain.com/cinema/MY-ID-NUMBER/123-1/><param name="wmode" value="transparent" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><embed id="player" name="player" type="application/x-shockwave-flash" src="http://www.player.domain.com/v3.4/player.swf?file=http://se.player-feed.domain.com/cinema/MY-ID-NUMBER/123-1/&display_title=over&menu=true&enable_link=true&default_quality=xxlarge&controlbar=over&autostart=true&backcolor=000000&frontcolor=ffffff&share=0&repeat=always&displayclick=play&volume=80&linktarget=_blank" width="960" height="540"allowFullScreen="true" allowScriptAccess="always"></embed></object> My jquery: $('img').click(function(){ var alt = $(this).attr("alt"); $('.tdt object').val("alt", alt); // Some how change "MY-ID-NUMBER" into the "alt-value" of image }); $('a').click(function(){ //restore to "MY-ID-NUMBER" }); Thanks!

    Read the article

  • HTC Incredible displaying blank ImageView

    - by Todd
    HI, I have an app that displays an an image in an ImageView using the setImageDrawable(Drawable) method. However, with the release of the Droid Incredible the images are coming up as a blank screen. I am using Drawable.createFromPath(Environment.getExternalStorageDirectory() + "\imagefile") to access the image from the SD card. I don't get any sort of error, just a black screen. I will get a null pointer exception if after trying to load the image I try to access a property of the Drawable. This makes me believe that the Drawable wasn't loaded, but I don't know why or how to make it work. This code as been working on all other Android devices, so I'm not sure what is different with the Incredible. Unfortunately I don't have access to an Incredible to test on, so I've got to rely on others to test and send me the log files. Any help you can offer would be greatly appreciated. If anyone knows how to replicate this issue on the emulator, that would be helpful too. I've configured an emulator with firmware 7 and the correct screen resolution, but I was unable to replicate the issue. Thanks.

    Read the article

  • JApplet behaving unexpectedly

    - by JohnW
    import java.awt.Graphics; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JApplet; import javax.swing.Timer; public class CountingSheep extends JApplet { private Image sheepImage; private Image backgroundImage; private GameBoard gameBoard; private scoreBoard scoreBoard; public void init() { loadImages(); gameBoard = new GameBoard(sheepImage, backgroundImage); scoreBoard = new scoreBoard(); getContentPane().add(gameBoard); getContentPane().add(scoreBoard); } public void loadImages() { sheepImage = getImage(getDocumentBase(), "sheep.png"); backgroundImage = getImage(getDocumentBase(), "bg.jpg"); } } Update guys: Alright, first of all, thank you very much for all the help you've given so far (specifically creemam and Hovercraft Full of Eels), and your persistence. You've helped me out a lot as this is incredibly important (i.e. me passing my degree). The problem now is: The program works correctly when nothing but the GameBoard class is added to the JApplet, however, when I try to add the ScoreBoard class, both Panel classes do not show on the Applet. I'm guessing this is now down to positioning? Any ideas? EDIT: Gone back to the previously asked question Hovercraft, and found it was due to the layout of the contentPane and the order at with the components were added. Thanks to all of you so much. People like you make the development community a bit of alright.

    Read the article

  • How to delete a cell in UITableView by using custom button in cell ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? I used these. But the control is not entering in to second method committedEditingStyle: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return YES; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { } } Thank you. The following image shows the delete button of my program.

    Read the article

  • Setting objct literal property value via asynchronous callback.

    - by typeof
    I'm creating a self-contained javascript utility object that detects advanced browser features. Ideally, my object would look something like this: Support = { borderRadius : false, // values returned by functions gradient : false, // i am defining dataURI : true }; My current problem deals with some code I'm adapting from Weston Ruter's site which detects dataURI support. It attempts to use javascript to create an image with a dataURI source, and uses onload/onerror callbacks to check the width/height. Since onload is asynchronous, I lose my scope and returning true/false does not assign true/false to my object. Here is my attempt: Support = { ... dataURI : function(prop) { prop = prop; // keeps in closure for callback var data = new Image(); data.onload = data.onerror = function(){ if(this.width != 1 || this.height != 1) { that = false; } that = true; } data.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw=="; return -1; }(this) }; I'm executing the anonymous function immediately, passing this (which I hoped was a reference to Support.dataURI), but unfortunately references the window object -- so the value is always -1. I can get it to work by using an externally defined function to assign the value after the Support object is created... but I don't think it's very clean that way. Is there a way for it to be self-contained? Can the object literal's function reference the property it's assigned to?

    Read the article

  • use a sprite png in li-class and display in div

    - by bonny
    hello i have some problem with displaying a sprite in a div that is in a li-class. so the structure is: <li id="aa"> <div><a href="#">one</a></div> </li> and the css: li{ width: 120px; height: 18px; margin-top: 5px; } li div{ width: 20px; height: 10px; background-image:url(../images/sprite.png) background-repeat: no-repeat; margin-left: 0px; font-weight:bolder; border: 1px solid #fff; } when i use this i can see the sprite even outside the div. so i tried adding to li background-image: none; that makes the image in the div not visible too. so if there is someone who know about that i really would appreciate. thanks alot.

    Read the article

  • CSS "Cover" - No scroll bars?

    - by Lynda
    I am using the cover property to create a background image that fills the background and resizes with the browser. But I run into one issue, the page has a lot of content and no scroll bars appear for me to scroll down! Here is the code I am using: body{ background: url(path.jpg) no-repeat center center fixed; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; /* Cover for IE 7/8 */ filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='path.jpg', sizingMethod='scale'); -ms-filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='path.jpg', sizingMethod='scale'); /* End Cover for IE 7/8 */ background-size: cover; background-color: transparent !important; position:fixed; top: 0; left: 0; width: 100%; height:100%; max-width:2500px; max-height:1500px; z-index:1; } If I remove position:fixed; I get the scroll bars back but the background image disappears. What is the best way to tackle this and have both scroll bars and the background cover image? Note: I am using jQuery and would use a JS answer if it works (though I prefer a CSS only answer.)

    Read the article

< Previous Page | 420 421 422 423 424 425 426 427 428 429 430 431  | Next Page >