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  • Are RSS feeds used? [closed]

    - by acidzombie24
    I was thinking about implementing RSS feeds on my site. The one thing that came to mind is Are RSS feeds ever used?! I don't use them nor know anyone who does. I know to use them it must be through an rss feed program or built in with the browser. I like my browser clean and i know many ppl dont know how to use/configure their browser. So with my thoughts i deducted that rss are not used 99.9999% of people (thats 4 decimal places which is really saying something). Now twitter on the other hand or even email may be used. But I have doubts about rss feeds. Can anyone give me statistics or change my mind on implementing it? I suspect it would be simple but i dont think i should bother if no one will ever use it. I dont even use SE/SO RSS feeds.

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  • Cheap sound on speakers - Dell XPS L502X

    - by Rafael
    I have a new machine that comes with JBL 2.1 Speakers with Waves Maxx Audio 3. On Windows it sounds perfect, though in Ubuntu 12.04 I get cheap/sound with simple mp3 files. I have tried a few things on different blogs but no luck so far. Any ideas? aplay -l **** List of PLAYBACK Hardware Devices **** card 0: PCH [HDA Intel PCH], device 0: ALC665 Analog [ALC665 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 1: ALC665 Digital [ALC665 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: N700 [Logitech Speaker Lapdesk N700], device 0: USB Audio [USB Audio] Subdevices: 1/1 Subdevice #0: subdevice #0

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  • How to define template directives (from an API perspective)?

    - by Ralph
    Preface I'm writing a template language (don't bother trying to talk me out of it), and in it, there are two kinds of user-extensible nodes. TemplateTags and TemplateDirectives. A TemplateTag closely relates to an HTML tag -- it might look something like div(class="green") { "content" } And it'll be rendered as <div class="green">content</div> i.e., it takes a bunch of attributes, plus some content, and spits out some HTML. TemplateDirectives are a little more complicated. They can be things like for loops, ifs, includes, and other such things. They look a lot like a TemplateTag, but they need to be processed differently. For example, @for($i in $items) { div(class="green") { $i } } Would loop over $items and output the content with the variable $i substituted in each time. So.... I'm trying to decide on a way to define these directives now. Template Tags The TemplateTags are pretty easy to write. They look something like this: [TemplateTag] static string div(string content = null, object attrs = null) { return HtmlTag("div", content, attrs); } Where content gets the stuff between the curly braces (pre-rendered if there are variables in it and such), and attrs is either a Dictionary<string,object> of attributes, or an anonymous type used like a dictionary. It just returns the HTML which gets plunked into its place. Simple! You can write tags in basically 1 line. Template Directives The way I've defined them now looks like this: [TemplateDirective] static string @for(string @params, string content) { var tokens = Regex.Split(@params, @"\sin\s").Select(s => s.Trim()).ToArray(); string itemName = tokens[0].Substring(1); string enumName = tokens[1].Substring(1); var enumerable = data[enumName] as IEnumerable; var sb = new StringBuilder(); var template = new Template(content); foreach (var item in enumerable) { var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; sb.Append(template.Render(templateVars)); } return sb.ToString(); } (Working example). Basically, the stuff between the ( and ) is not split into arguments automatically (like the template tags do), and the content isn't pre-rendered either. The reason it isn't pre-rendered is because you might want to add or remove some template variables or something first. In this case, we add the $i variable to the template variables, var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; And then render the content manually, sb.Append(template.Render(templateVars)); Question I'm wondering if this is the best approach to defining custom Template Directives. I want to make it as easy as possible. What if the user doesn't know how to render templates, or doesn't know that he's supposed to? Maybe I should pass in a Template instance pre-filled with the content instead? Or maybe only let him tamper w/ the template variables, and then automatically render the content at the end? OTOH, for things like "if" if the condition fails, then the template wouldn't need to be rendered at all. So there's a lot of flexibility I need to allow in here. Thoughts?

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  • Numerical stability in continuous physics simulation

    - by Panda Pajama
    Pretty much all of the game development I have been involved with runs afoul of simulating a physical world in discrete time steps. This is of course very simple, but hardly elegant (not to mention mathematically inaccurate). It also has severe disadvantages when large values are involved (either very large speeds, or very large time intervals). I'm trying to make a continuous physics simulation, just for learning, which goes like this: time = get_time() while true do new_time = get_time() update_world(new_time - time) render() time = new_time end And update_world() is a continuous physical simulation. Meaning that for example, for an accelerated object, instead of doing object.x = object.x + object.vx * timestep object.vx = object.vx + object.ax * timestep -- timestep is fixed I'm doing something like object.x = object.x + object.vx * deltatime + object.ax * ((deltatime ^ 2) / 2) object.vx = object.vx + object.ax * deltatime However, I'm having a hard time with the numerical stability of my solutions, especially for very large time intervals (think of simulating a physical world for hundreds of thousands of virtual years). Depending on the framerate, I get wildly different solutions. How can I improve the numerical stability of my continuous physical simulations?

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  • How to copy existing movie files on ipad to watch?

    - by Rob Van Dam
    I have an iPad and a desktop running Ubuntu 12.04 with lots of movie files of various formats (avi, mp4, m4v, etc). Is it possible to transfer those files from within linux directly to the iPad (without using iTunes to sync) over USB and then play those movies on the iPad without reformatting/resizing all of them? I've used iTunes in a Windows XP virtualbox instance with other iOS mobile devices before but I would prefer a pure linux approach if possible. (I'm creating this question so that I can share the solution I found because I failed to find a simple, satisfactory answer elsewhere).

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  • Depth is disabled - How to turn on?

    - by marc wellman
    In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a huge program which offers a 3D World with a couple of 3D DirectX models inside. Depth was never an issue since it ever worked fine but since a few days after doing some modifications my models are all depth-translucent i.e. depth-buffering and/or culling seems to be disabled. But in my whole source code I never touch any of the options related to Depth or Culling which means I never turn these settings on explicitly nor turn it off somewhere. So I am searching for some other statement maybe related to the GraphicsDevice that implicitly turns depth off - but I can't find it. (Sorry that I don't post any source code but I have too much source code and I simply don't know where to search) UPDATE: These are a couple of simple objects seen with correct depth. These are the same objects in their current state.

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • L'iPhone 4G dévoilé par une fuite, Apple exige la restitution de l'appareil

    L'iPhone 4G dévoilé par une fuite, Apple exige la restitution de l'appareil Voici comment un secret si bien gardé jusqu'alors s'est retrouvé à faire le tour du Web ... Un simple oubli a suffit à gâcher le grand événement que constitue d'habitude l'annonce d'un produit Apple : l'iPhone 4G devait être annoncé en juin, avant qu'un ingénieur de chez Apple ne l'oublie dans un bar près du siège... Le jeune homme aurait utilisé ce nouvel iPhone alors qu'il fêtait le 18 mars son 27ème anniversaire au «Gourmet Haus Staudt», un bar de Redwood City, non loin du siège californien d'Apple. En fin de soirée, il aurait oublié le téléphone le plus célèbre au monde sur un tabouret. Un autre fêtard anonyme l'aurait récupéré puis, se r...

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  • Where to start? (3D Modeling)

    - by herfus
    I'm looking for a good resource to start learning 3d modeling. I'm looking for something that starts with the basics (e.g. terminology; what are quads, triangles etc.) before/while going into the actual modeling. Book, website, video, anything will do. I'm only concerned with the quality of the tutorials, how thorough they are. I have experience with texturing, level design and so on - but I've never created anything more than simple shapes/editing existing assets.

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  • Mobile Deals: the Consumer Wants You in Their Pocket

    - by Mike Stiles
    Mobile deals offer something we talk about a lot in social marketing, relevant content. If a consumer is already predisposed to liking your product and gets a timely deal for it that’s easy and convenient to use, not only do you score on the marketing side, it clearly generates some of that precious ROI that’s being demanded of social. First, a quick gut-check on the public’s adoption of mobile. Nielsen figures have 55.5% of US mobile owners using smartphones. If young people are indeed the future, you can count on the move to mobile exploding exponentially. Teens are the fastest growing segment of smartphone users, and 58% of them have one. But the largest demographic of smartphone users is 25-34 at 74%. That tells you a focus on mobile will yield great results now, and even better results straight ahead. So we can tell both from statistics and from all the faces around you that are buried in their smartphones this is where consumers are. But are they looking at you? Do you have a valid reason why they should? Everybody likes a good deal. BIA/Kelsey says US consumers will spend $3.6 billion this year for daily deals (the Groupons and LivingSocials of the world), up 87% from 2011. The report goes on to say over 26% of small businesses are either "very likely" or "extremely likely" to offer up a deal in the next 6 months. Retail Gazette reports 58% of consumers shop with coupons, a 40% increase in 4 years. When you consider that a deal can be the impetus for a real-world transaction, a first-time visit to a store, an online purchase, entry into a loyalty program, a social referral, a new fan or follower, etc., that 26% figure shows us there’s a lot of opportunity being left on the table by brands. The existing and emerging technologies behind mobile devices make the benefits of offering deals listed above possible. Take how mobile payment systems are being tied into deal delivery and loyalty programs. If it’s really easy to use a coupon or deal, it’ll get used. If it’s complicated, it’ll be passed over as “not worth it.” When you can pay with your mobile via technologies that connects store and user, you get the deal, you get the loyalty credit, you pay, and your receipt is uploaded, all in one easy swipe. Nothing to keep track of, nothing to lose or forget about. And the store “knows” you, so future offers will be based on your tastes. Consider the endgame. A customer who’s a fan of your belt buckle store’s Facebook Page is in one of your physical retail locations. They pull up your app, because they’ve gotten used to a loyalty deal being offered when they go to your store. Voila. A 10% discount active for the next 30 minutes. Maybe the app also surfaces social references to your brand made by friends so they can check out a buckle someone’s raving about. If they aren’t a fan of your Page or don’t have your app, perhaps they’ve opted into location-based deal services so you can still get them that 10% deal while they’re in the store. Or maybe they’ve walked in with a pre-purchased Groupon or Living Social voucher. They pay with one swipe, and you’ve learned about their buying preferences, credited their loyalty account and can encourage them to share a pic of their new buckle on social. Happy customer. Happy belt buckle company. All because the brand was willing to use the tech that’s available to meet consumers where they are, incentivize them, and show them how much they’re valued through rewards.

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  • The Best How-To Geek Articles for June 2011

    - by Asian Angel
    June has been a busy month here at How-To Geek where we covered topics like cleaning keyboards, what to do when your e-mail has been compromised, creating high resolution Windows 7 icons, and more. Join us as we look back at the most popular articles from this past month. Note: Articles are listed as #10 through #1. What You Said: How Do You Keep Notes? Note taking applications have grown increasingly sophisticated. Historically, when people took notes on a computer they simply used the word processor or text editor installed on it and left it at that—mostly because there were few widely available alternatives. While many people still use simple txt files for their note taking needs an entire ecosystem of note taking apps exists now—thanks, in large part, to the rise of widespread internet access and easy synchronization.How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • C# Concisely by Judith Bishop &amp; Nigel Horspool

    - by MarkPearl
    In my quest to read all the books I have lying on my bookshelf I have finally got round to finishing C# Concisely (ISBN 0-321-15418-5). While this book was fairly old, I found it to be quite useful for a student wanting to learn C# for the first time, and a nice way to review and make I hadn’t missed something when I was learning the language. The book is simple and explains the basic concepts in a clean manner, but is really intended for the beginner programmer – it also had a few chapters dedicated to winforms, which was an indication of its age. None the less, I will keep it on the bookshelf so when I come across someone who is wanting to learn the language I can give them it as a gift.

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  • Child object free movement on Parent object

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. Okay, I know upon viewing this, some may have little to no clue what I mean, so I'll put it like this to explain what I mean : Imagine a third person game with a simple model of a character. Now, say I have an object as a torso of a character in a game. Now Say I have an object as a head of the character. How could I keep the head as a child of the torso, but at the same time, allow it to move with the camera angle.

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  • Kernel freezes with nvidia optimus and bumblebee on 12.04

    - by piovisqui
    I have a Sony VAIO with Intel i7-3520M and NVIDIA Corporation GK107M [GeForce GT 640M LE]. I installed bumblebee and nvidia drivers. They work almost fine, but the system freezes like in a kernel panic once every day. I can play Dota 2 with primusrun on it with 20-30fps 1080p. But when I do something simple as expanding the KDE calendar widget from the bottom right corner, the system hangs a lot and windows borders get another border. The system freezes in not very intensive graphic tasks, for instance, ALT+TAB with KWin effects or pressing ALT+F2 for poping up the launcher. How can I solve this? Info: I use KDE. Couldn't paste de logs here, check at pastebin: http://pastebin.com/SBet8fRQ

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  • Techniques for separating game model from presentation

    - by liortal
    I am creating a simple 2D game using XNA. The elements that make up the game world are what i refer to as the "model". For instance, in a board game, i would have a GameBoard class that stores information about the board. This information could be things such as: Location Size Details about cells on the board (occupied/not occupied) etc This object should either know how to draw itself, or describe how to draw itself to some other entity (renderer) in order to be displayed. I believe that since the board only contains the data+logic for things regarding it or cells on it, it should not provide the logic of how to draw things (separation of concerns). How can i achieve a good partitioning and easily allow some other entity to draw it properly? My motivations for doing so are: Allow multiple "implementations" of presentation for a single game entity Easier porting to other environments where the presentation code is not available (for example - porting my code to Unity or other game technology that does not rely on XNA).

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  • Why should a class be anything other than "abstract" or "final/sealed"

    - by Nicolas Repiquet
    After 10+ years of java/c# programming, I find myself creating either: abstract classes: contract not meant to be instantiated as-is. final/sealed classes: implementation not meant to serve as base class to something else. I can't think of any situation where a simple "class" (i.e. neither abstract nor final/sealed) would be "wise programming". Why should a class be anything other than "abstract" or "final/sealed" ? EDIT This great article explains my concerns far better than I can.

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  • How URL Redirection affects SEO?

    - by Costa
    The following paragraph is from SEO Google Guide Google is good at crawling all types of URL structures, even if they're quite complex, but spending the time to make your URLs as simple as possible for both users and search engines can help. Some webmasters try to achieve this by rewriting their dynamic URLs to static ones; while Google is fine with this, we'd like to note that this is an advanced procedure and if done incorrectly, could cause crawling issues with your site. What makes URL re-writing implementation incorrect for GoogleBot? I am using Asp.net 3.5 framework. Thanks

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  • introducing automated testing without steep learning curve

    - by esther h
    We're a group of 4 developers on a ajax/mysql/php web application. 2 of us end up focusing most of our efforts on testing the application, as it is time-consuming, instead of actually coding. When I say testing, I mean opening screens and testing links, making sure nothing is broken and the data is correct. I understand there are test frameworks out there which can automate this kind of testing for you, but I am not familiar with any of them (neither is anyone on the team), or the fancy jargon (is it test-driven? behavior-driven? acceptance testing?) So, we're looking to slowly incorporate automated testing. We're all programmers, so it doesn't have to be super-simple. But we don't want something that will take a week to learn... And it has to match our php/ajax platform... What do you recommend?

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  • Complete deployment to AWS

    - by Ionut
    I'm trying to deploy a Java Application to AWS free tier. I need the following: RDS provider. Using MySQL client S3 service. This is required for the Lucene Index and image uploading SES service. I need to be able to send emails to new registered users. Namecheap is my domain provider. EC2 instance Elastic Beanstalk instance. I managed to create an EC2 instance, upload the WAR file and link it to the Namecheap domain. However I find it difficult to link the other instances to the current application. I find the documentation a little messy and I can't find the right way to do this. Can you provide a simple walk through to deployment for this use case? Thanks!

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  • Lean/Kanban *Inside* Software (i.e. WIP-Limits, Reducing Queues and Pull as Programming Techniques)

    - by Christoph
    Thinking about Kanban, I realized that the queuing-theory behind the SW-development-methodology obviously also applies to concurrent software. Now I'm looking for whether this kind of thinking is explicitly applied in some area. A simple example: We usually want to limit the number of threads to avoid cache-thrashing (WIP-Limits). In the paper about the disruptor pattern[1], one statement that I found interesting was that producer/consumers are rarely balanced so when using queues, either consumers wait (queues are empty), or producers produce more than is consumed, resulting in either a full capacity-constrained queue or an unconstrained one blowing up and eating away memory. Both, in lean-speak, is waste, and increases lead-time. Does anybody have examples of WIP-Limits, reducing/eliminating queues, pull or single piece flow being applied in programming? http://disruptor.googlecode.com/files/Disruptor-1.0.pdf

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  • Would like some help in understanding rendering geometry vs textures

    - by Anon
    So I was just pondering whether it is more taxing on the GPU to render geometry or a texture. What I'm trying to see is whether there is a huge difference in rendering two scenes with the same setup: Scene 1: Example Object: A dirt road (nothing else) Geometry: Detailed road, with all the bumps, cracks and so forth done in the mesh Scene 2: Example Object: A dirt road (nothing else) Geometry: A simple mesh, in a form of a road, but in this case maps and textures are simulating cracks, bumps, etc... So of these two, which one is likely to tax the hardware more? Or is it not a like for like comparison? What would be the best way of doing something like this? Go heavy on the textures? Or have a blend of both?

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  • Where Have All the Ugly Forms Gone? Users and ADF Took Care Of It

    - by ultan o'broin
    Sometimes I hear that our application demos are a bit too "cutsey" and that we never talk about with any user roles that have lots of data entry as a requirement. Some (no names) consider those old clunker forms, with the myriad rows of fields, to be super-productive for data clerks. We do have such roles covered in Oracle Fusion Applications for sure. But consider what is really the issue here: productivity. Check out how the Oracle Fusion Financials Applications User Experience team went about designing for productivity when receiving and entering invoice data, for example. See how Fusion Financials caters so well for input and control of data? Central to all this is knowing the users and how they work: what tasks do they need to perform, and when. Read more about Fusion Financials productivity in the white paper, Get It Done Fast, Get It Done Right: The Oracle Fusion Financials User Experience. Now and then, I see forms that weren't designed for end user activity at all. Instead, they were designed by developers or by the IT department around the database schema. Forms with literally dozens of fields on the same page, sometimes. Forms that give the impression there was only task involved, when there may have been several. At times, completing one of these huge forms accurately became so tedious that, under pressure, it made more sense for the user to complete it quickly as possible and then let somebody else check it for accuracy and fill in the gaps from data emailed along in spreadsheet form. Data accuracy is critical in our business. Not good. Not efficient. Not productive. So here are a few basics on forms design for data entry-type user roles. A great place for developers to start exploring what is possible with forms layout is the Rich Client User Experience (RCUX) guidance on Form Layout, using ADF components. User-Centered Forms Design Considerations The starting point--something you must always keep in mind with your own design--is design for the end user. Find a representative end user, and keep that user engaged throughout the design, deployment, and test process. Consider these points in user testing those forms: Are there automated or technical solutions to entering the data that avoid manual input in the first place? For example, imports, uploads, OCR, whatever. Some day we will be able to tell Siri to do it, but leave that for now. Design your form to reflect the task involved (i.e., the business process) and not the database schema. On the form, group like fields together, logically. Eliminate duplicate data entry or prepopulate from previous data entry. Allow users to complete fields in the order they wish (i.e., no interdependency). Allow for tabbing between fields (keyboard is faster than mouse), so know how the browser supports this (see that RCUX guideline). Allow for final validation at the page level not at field-level entry. Way better for heads-down users. For example, ADF messages allow you to see a list of all validation errors on a page on a final submit or navigation action and to easily navigate to the point of error. Better still, be error tolerant. Allow users to enter data in formats they comfortable with. Bind any relevant user preference setting to the input format allowed (for example, the locale date format). Explore what data entry conversion can do for you automatically too (see the ADF converter demos, convenience patterns can also be written). Only ask for data input when it's needed. Get rid of, or hide optional fields. Cut down on the number of mandatory fields, and mark them clearly (use a *). Clearly label the fields in plain language. I am sure you may have a few more tips on forms design for data entry users. Remember the user before finding the comments.

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  • ecommerce options for 5-6 products

    - by Calum
    Hi, We're looking to develop a simple e-commerce solution to sell 5-6 products. We'd rather not have to use PayPal's buttons (buy it now!) if there's an existing alternative, but would also for budget/time constraints don't want to roll our own. Are there any small, basic ecommerce solutions available that would allow this? I did look at Foxy Cart but the monthly fee was a bit of a turn off. (I must sound extremely fussy I'm aware!) Something like Zen would just be overkill for our needs. Thanks for any suggestions.

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Java: Reflection Packet Builder using getField()

    - by Matchlighter
    So I just finished writing a packet builder that dynamically loads data into a data stream which is then sent out. Each builder operates by finding fields in its class (and its superclasses) that are marked with an @data annotation. Upon finishing the builder, I remembered that getFields() does not return in "any specific order". I quite like my builder because it allows for quite simple, yet hard-typed packets. Could this implementation be a problem? What would be the best next step to keep the simplicity - do alphabetical sorting of fields?

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