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  • setsockopt (sys/socket.h)

    - by lojin
    The prototype for setsockopt is: int setsockopt(int socket, int level, int option_name, const void *option_value, socklen_t option_len); Are the following all correct ? Which are not ? a.) int buffsize = 50000; setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&buffsize, sizeof(buffsize)); b.) int buffsize = 50000; setsockopt(s, SOL_SOCKET, SO_RCVBUF, (void *)&buffsize, sizeof(buffsize)); c.) char *buffsize = "50000"; setsockopt(s, SOL_SOCKET, SO_RCVBUF, buffsize, strlen(buffsize)); d.) setsockopt(s, SOL_SOCKET, SO_RCVBUF, "50000", 5);

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  • Python, implementing proxy support for a socket based application (not urllib2)

    - by Terry Felkrow
    Hey guys, I am little stumped: I have a simple messenger client program (pure python, sockets), and I wanted to add proxy support (http/s, socks), however I am a little confused on how to go about it. I am assuming that the connection on the socket level will be done to the proxy server, at which point the headers should contain a CONNECT + destination IP (of the chat server) and authentication, (if proxy requires so), however the rest is a little beyond me. How is the subsequent connection handled, specifically the reading/writing, etc... Are there any guides on proxy support implementation for socket based (tcp) programming in Python? Thank you

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  • Recommendations with hierarchical data on non-relational databases?

    - by Luki
    I'm developing an web application that uses a non-relational database as a backend (django-nonrel + AppEngine). I need to store some hierarchical data (projects/subproject_1/subproject_N/tasks), and I'm wondering which pattern should I use. For now I thought of: Adjacency List (store the item's parent id) Nested sets (store left and right values for the item) In my case, the depth of nesting for a normal user will not exceed 4-5 levels. Also, on the UI, I would like to have a pagination for the items on the first level, to avoid to load too many items at the first page load. From what I understand so far, nested sets are great when the hierarchy is used more for displaying. Adjacency lists are great when editing on the tree is done often. In my case I guess I need the displaying more than the editing (when using nested sets, even if the display would work great, the above pagination could complicate things on editing). Do you have any thoughts and advice, based on your experience with the non-relational databases?

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  • Is it a good idea to keep documentation in the VCS?

    - by Jj
    At work we just moved to Mercurial for our VCS from SVN. In SVN we used to have a "docs" folder next to "trunk", in "docs" we would keep all our file documentation, client files, diagrams, mockups, etc. (we use a wiki(Redmine) for internal documentation). Now in a DVCS enviroment we don't need a "trunk" folder, so we drop the code at the root of the repo, and now having a "docs" folder inside the repo feels weird being at the same level that the code. This has taken me to reconsider if it is a good idea to keep those files in the VCS, we have a "documents" section in Redmine, but I have never used it because it is a pain to have to download a file each time I want to open it and I can't access the file when I'm offline. What best practices have you guys found to manage these kind of non-code files?

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  • Memcachedb Versus MongoDB Versus CouchDB in terms of file based caching solution?

    - by Scott Faisal
    We need a caching solution that essentially caches data (text files) anywhere from 3 days up to a week based on user preferences and criteria. In this case memory based caching does not make sense to us. We were referred to MemcacheDB however I also thought of some NO SQL solutions. Our current application uses RDMS (MYSQL) and I guess it makes sense to use MemcacheDB however NOSQL does appeal as it is something more on the horizon. However we have not deployed a production level application under NOSQL and the beta stuff does not settle well with management/investors. Any how what are your thoughts and how would you address it? Thank You

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  • Open Folder within ClearCase Remote Client using Windows Explorer

    - by sammy
    Is there a way to open the folder location of a file from within CCRC? While I know I can open/copy from directly within CCRC, it is often useful to work directly with the file from within Windows Explorer. I am looking for something like "open file location" or "open in windows explorer". The folder within CCRC does not appear to allow opening it directly as the double-mouse-click action just expands the tree listing. The path is listed/copyable within the "ClearCase Details" tab, but I am trying to take my laziness to a whole new level by being able to open the folder with a single click. Any ideas if this is a feature available and where I can find it? Thanks. Info: Rational ClearCase Remote Client 7.1.1 Windows 7

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  • Writing custom Django fields and widgets

    - by hekevintran
    Django has very good documentation that describes how to write custom database fields and custom template tags and filters. I cannot find the document that describes how to write custom form fields and widgets. Does this document exist? The way I've been able to write custom form fields and widgets is by reading the Django source code and imitating what I see there. I know that there are still things about implementing fields and widgets that I do not completely understand because I have not read any high level document that describes their interfaces.

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  • Best way to bind node collection to itemscontrol in Silverilght

    - by mrtrombone
    I have a Silverlight project where the main objects are just a bunch of nodes that are joined to each other. A parent node can have many children. I want to be able to bind the nodes to an itemscontrol or similar and so was wondering how to best structure the parent child relationship. Is it OK to create a flat top level list of all nodes (List allNodes) and add each node to that, binding the list to the itemscontrol, then on top of that add each node to it's parent's 'childnodes' list to establish the structure - or am I doing some kind of ugly doubling up? Just hoping there is some kind of best practice or pattern I can latch on to Thanks

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  • SSRS Issue: Rounding to nearest .25

    - by D.R.
    I have an SSRS (2008) report that takes in a raw transactions, then groups and totals them. At the "Total" level, I would like to round the final numbers to the nearest .25, however I cannot find a method to do this. According to what I've read, the Round() function in SSRS only rounds to integers. I have found a couple ways to do it in SQL, but the problem is, I want to do all the calculations with the REAL numbers and just round the result so that I don't introduce a significant amount of error from the real numbers. Here's the best SQL solution I could find: dec(round(number * 4, 0)/4,11,2) as Nearest_Qtr Anyone know how I could do the equivalent in the actual SSRS report? Thanks in advance for the help!

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  • SELECT with a Replace()

    - by andyjohnson
    I have a table of names and addresses, which includes a postcode column. I want to strip the spaces from the postcodes and select any that match a particular pattern. I'm trying this (simplified a bit) in T-SQL on SQL Server 2005: SELECT Replace(Postcode, ' ', '') AS P FROM Contacts WHERE P LIKE 'NW101%' But I get the following error; Msg 207, Level 16, State 1, Line 3 Invalid column name 'P'. If I remove the WHERE clause I get a list of postcodes without spaces, which is what I want to search. How should I approach this? What am I doing wrong?

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  • Using DAO's or static methods in Domain Object with nHibernate

    - by mickyjtwin
    I am using nHibernate for the first time, and after alot of reading/researching, plus looking at other projects done with nHibernate, have seen a couple of implementation practices. I am looking for opinions about which would be best to use and why. Essentially the two methods are as follows: Using Data Access Objects and a DAO Factory. Example usage: INotificationListDAO nListDAO = NHDaoFactory.GetNotificationListDAO(); NotificationList list = nListDAO.GetByListID(""); Use Static methods in the Domain Object. Example usage: NotificationList list = NotificationList.GetByListID(""); NHHelper.Session.Get(id); NHHelper.Session basically calls the NHibernateSessionManager.Instace.GetSessionFrom(""). While both look similar, it is more to do with best practice. From what I understand, the first option is more so if you are developing enterprise level applications, where my requirements are more for mid-range websites.

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Why is 'using' improving C# performances

    - by Wernight
    It seems that in most cases the C# compiler could call Dispose() automatically. Like most cases of the using pattern look like: public void SomeMethod() { ... using (var foo = new Foo()) { ... } // Foo isn't use after here (obviously). ... } Since foo isn't used (that's a very simple detection) and since its not provided as argument to another method (that's a supposition that applies to many use cases and can be extended), the compiler could automatically call Dispose() without the developper requiring to do it. This means that in most cases the using is pretty useless if the compiler does some smart job. IDisposable seem low level enough to me to be taken in account by a compiler. Now why isn't this done? Wouldn't that improve the performances (if the developpers are... dirty).

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  • introduce a join to this query, possible?

    - by Iain Urquhart
    I'm trying to introduce a join to this query: SELECT `n`.*, round((`n`.`rgt` - `n`.`lft` - 1) / 2, 0) AS childs, count(*) - 1 + (`n`.`lft` > 1) + 1 AS level, ((min(`p`.`rgt`) - `n`.`rgt` - (`n`.`lft` > 1)) / 2) > 0 AS lower, (((`n`.`lft` - max(`p`.`lft`) > 1))) AS upper FROM `exp_node_tree_6` `n`, `exp_node_tree_6` `p`, `exp_node_tree_6` WHERE `n`.`lft` BETWEEN `p`.`lft` AND `p`.`rgt` AND ( `p`.`node_id` != `n`.`node_id` OR `n`.`lft` = 1 ) GROUP BY `n`.`node_id` ORDER BY `n`.`lft` by adding LEFT JOIN `exp_channel_titles` ON (`n`.`entry_id`=`exp_channel_titles`.`entry_id`) after the FROM statement... But when I introduce it, it fails with "Unknown column 'n.entry_id' in 'on clause'" Is it even possible to add a join to this query? Can anybody help, thanks!

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  • d3 tree - parents having same children

    - by Larry Anderson
    I've been transitioning my code from JIT to D3, and working with the tree layout. I've replicated http://mbostock.github.com/d3/talk/20111018/tree.html with my tree data, but I wanted to do a little more. In my case I will need to create child nodes that merge back to form a parent at a lower level, which I realize is more of a directed graph structure, but would like the tree to accomodate (i.e. notice that common id's between child nodes should merge). So basically a tree that divides like normal on the way from parents to children, but then also has the ability to bring those children nodes together to be parents (sort of an incestual relationship or something :)). Asks something similar - How to layout a non-tree hierarchy with D3 It sounds like I might be able to use hierarchical edge bundling in conjunction with the tree hierarchy layout, but I haven't seen that done. I might be a little off with that though.

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  • Flex : Adding a click handler on SkinnableDataContainer's items

    - by sebpiq
    Hi, I am new to Flex. What I am looking for here is adding a click handler on all the items created by a SkinnableDataContainer. I tried several things that didn't work, and I have no idea what is the right way to do it. <s:SkinnableDataContainer id="teamList" itemRenderer="TeamSummaryRenderer"> <s:dataProvider> <s:ArrayList> <fx:Object teamName="A super team 1"/> <fx:Object teamName="A super team 2"/> <fx:Object teamName="A super team 3"/> </s:ArrayList> </s:dataProvider> </s:SkinnableDataContainer> Furthermore, I don't want to declare the handler in my custom TeamSummaryRenderer component. I would prefer that the handler code stays at application level. Is there a simple 'Flex-ish' to achieve this ?

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  • Visual Studio 2010 UML Tools. How do they integrate with the code? For small/mid size products is t

    - by punkouter
    I just got a book that goes over all the VS2010 tools. Most I have never used like load testing/web testing, UML Tools, Layer Diagrams.... Has anyone had any real world experience with using these VS2010 tools like the UML diagramming? I am wondering if it is something that would really be useful starting a new project or is it just busy work that no one ever uses once they are made? How are the UML diagrams integrated with the rest of development in VS2010 ? The last project we just made some really basic Visio diagrams but maybe this is better. Alot of VS2010 Ultimate tools are over kill (layer diagram) for small/mid level projects it seems. UML seems to be one of those things I hear about past 10 years but never seem to use.

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  • Keeping track of dirty blocks on a block device

    - by mikeY
    I'm looking for a way to keep track of what blocks on a block device are modified after a point in time. How I eventually want to use this for is to keep two 2TB disks in sync, one which only comes online (connected through USB) once a month. Without knowing what blocks have been modified, I have to go through the whole 2TB every time. I'm using a recent GNU/Linux OS and have C and Python experience. I'm hoping to avoid writing kernel level code as I don't have any experience in that area whatsoever. My current theory is that there should be some hooks somewhere where my code can get called when a disk flush is performed. Any ideas?

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  • Parse Domain from a given URL in T-SQL

    - by Adam N
    I fount this answer, but wanted to expand on the question and couldn't find any solutions here on stack or through searching google. Substring domainname from URL SQL Basically the link above solves my problem with a simple URL like parsing "www.google.com" with the result of google. What I am looking for to expand on that is the solution from the link above doesn't help with url's like 'www.maps.google.com' that just returns maps. WHat I would like is to have it return 'google' from the url 'www.maps.google.com' or return 'example' from 'www.test.example.com'. If anyone has a solution to this, I would greatly appreciate it. Update: To be more specific I will also need parsing on second level domains etc. 'www.maps.google.com.au' to return 'google' Here is my Sql function. CREATE FUNCTION [dbo].[parseURL] (@strURL varchar(1000)) RETURNS varchar(1000) AS BEGIN IF CHARINDEX('.', REPLACE(@strURL, 'www.','')) > 0 SELECT @strURL = LEFT(REPLACE(@strURL, 'www.',''), CHARINDEX('.',REPLACE(@strURL, 'www.',''))-1) Else SELECT @strURL = REPLACE(@strURL, 'www.','') RETURN @strURL END

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  • XML fragment with multiple roots: suppressing VS error

    - by Laurent
    In Visual Studio, I have an XML file (with .xml extension) which contains an XML fragment that I use in my program: <tag1> data ... </tag1> <tag2> data ... </tag2> Visual Studio shows me an error in the error list: "XML document cannot contain multiple root level elements". But this is not a complete document, just a fragment that will be reused. I want to keep my 2 roots in my fragment. How can I get rid of the error message? Thanks

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  • DBCC CHECKDB WITH DATA_PURITY gives out of range error

    - by Mark Allison
    Hi there, I have restore a SQL Server 2000 database onto SQL Server 2005 and then run DBCC CHECKDB WITH DATA_PURITY and I get this error: Msg 2570, Level 16, State 3, Line 2 Page (1:19558), slot 13 in object ID 181575685, index ID 1, partition ID 293374720802816, alloc unit ID 11899744092160 (type "In-row data"). Column "NumberOfShares" value is out of range for data type "numeric". Update column to a legal value. The column NumberOfShares is a numeric (19,6) data type. If I run the following select max (NumberOfShares) from AUDIT_Table select min (NumberOfShares) from AUDIT_Table I get: 22678647.839110 -1845953000.000000 These values are inside the bounds of a numeric (19,6) so I'm not sure why the DBCC check fails. Any ideas to find out why it fails? Do I need to use DBCC PAGE? How would you troubleshoot this? Thanks, Mark.

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  • Including File Paths in Ocra?

    - by Ruby Novice
    I'm trying to figure out if there is a way to include file paths in ocra and still have the application make an exe. I have it set up so that the .exe generated by ocra would sit on the same directory level as another folder. That folder is named 'Place Files Here', and the program simply performs regex commands on text files in the 'Place Files Here' folder. I can run ocra without errors if I use only Dir.getwd, but if I try to add directory = Dir.getwd + '/Place Files Here' it won't run. Any help would be greatly appreciated. Thanks!

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  • Global Import Aliasing in .NET

    - by Josh Stodola
    Using import aliasing in a single class, we can reference class library namespaces by assigning our own custom alias like this: Imports Db = Company.Lib.Data.Objects And then we are able to reference the classes inside of Company.Lib.Data.Objects by using the Db alias that we assigned. Is it possible to do this at the global level so that the alias is applied to the entire solution instead of the given file? Currently, we are working with web applications, so I was hoping we could add something to web.config, but I am also interested in whether or not this is possible with windows forms, console apps, and/or class libraries.

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  • Apache thrift, struct contain itself

    - by mamu
    I am looking into thrift for serialization of data. But Document says cyclic structs - Structs can only contain structs that have been declared before it. A struct also cannot contain itself One of our requirement is Struct A List of Child items Items(Items are Struct A ) So reading requirement i can't have Struct within itself at any level? can i have it in cyclic model as i have it above. Struct is not member of Struct directly but it has some other member and it contains struct. Their document is not so well descriptive. Is it possible in Thrift? Does protobuf supports it?

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  • Session troubles when used on BT hosting

    - by YsoL8
    Hello I have developed a site for a client with a pre-existing BT hosting package. Since going live there has been a problem where $_session loses it's data between pages. I have previously fixed the problem, but somehow it has become unfixed. Last time this problem happened, my research indicated that there is something funny with BT's setup when using sessions, and that article provided this code: if(ini_get('register_globals') == 1) if(is_array($_SESSION)) foreach(array_keys($_SESSION) as $var_to_kill) unset($$var_to_kill); Which even though it looks broken to me, did in fact reduce the problem to a very low level. (i.e one drop out a day). However, today my client is in touch again and surprise surprise, the problem is back. Does anyone know of a solution? (My client has already stated they will not change hosts!) Oliver

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