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  • how to load multiple images in iCarousel using this code?

    - by Dany
    i'm loading bunch of images in coverflow using i carousel but i'm not getting it?..initially i got Signal sigabart issue..after i edited some of the code the view gets displayed...Am i missing something?... #import "CollectionViewController.h" @interface CollectionViewController () @property (nonatomic, retain) NSMutableArray *items; @end @implementation CollectionViewController @synthesize carousel; @synthesize items; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)dealloc { carousel.delegate = nil; carousel.dataSource = nil; [items release]; [carousel release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; carousel.type = iCarouselTypeCoverFlow2; } - (void)viewDidUnload { [super viewDidUnload]; self.carousel = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - #pragma mark iCarousel methods - (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel { return [items count]; } - (NSUInteger)numberOfVisibleItemsInCarousel:(iCarousel *)carousel { return 29; } - (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view { //create new view if no view is available for recycling if (view == nil) { view = [NSArray arrayWithObjects:[UIImage imageNamed:@"gal1.jpg"], [UIImage imageNamed:@"gal2.jpg"], [UIImage imageNamed:@"gal3.jpg"], [UIImage imageNamed:@"gal5.jpg"], [UIImage imageNamed:@"gal6.jpg"], [UIImage imageNamed:@"gal7.jpg"], [UIImage imageNamed:@"gal8.jpg"], [UIImage imageNamed:@"gal9.jpg"], [UIImage imageNamed:@"gal10.jpg"], [UIImage imageNamed:@"gal11.jpg"], [UIImage imageNamed:@"gal12.jpg"], [UIImage imageNamed:@"gal13.jpg"], [UIImage imageNamed:@"gal14.jpg"], [UIImage imageNamed:@"gal15.jpg"], [UIImage imageNamed:@"gal16.jpg"], [UIImage imageNamed:@"gal17.jpg"], [UIImage imageNamed:@"gal18.jpg"], [UIImage imageNamed:@"gal19.jpg"], [UIImage imageNamed:@"gal20.jpg"], [UIImage imageNamed:@"gal21.jpg"], [UIImage imageNamed:@"gal22.jpg"], [UIImage imageNamed:@"gal23.jpg"], [UIImage imageNamed:@"gal24.jpg"], [UIImage imageNamed:@"gal25.jpg"], [UIImage imageNamed:@"gal26.jpg"], [UIImage imageNamed:@"gal27.jpg"], [UIImage imageNamed:@"gal28.jpg"], } else { } return view; } @end while running on simulator i just get the screen not images?...i got stuck here....

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  • UISegmentedControl tint color on touch

    - by gotye
    Hey everyone, I have a UISegmentedControl in my app (see code below) : // --------------- SETTING NAVIGATION BAR RIGHT BUTTONS NSArray *segControlItems = [NSArray arrayWithObjects:[UIImage imageNamed:@"up.png"],[UIImage imageNamed:@"down.png"], nil]; segControl = [[UISegmentedControl alloc] initWithItems:segControlItems]; segControl.segmentedControlStyle = UISegmentedControlStyleBar; segControl.momentary = YES; segControl.frame = CGRectMake(25.0, 7, 65.0, 30.0); segControl.tintColor = [UIColor blackColor]; [segControl addTarget:self action:@selector(segAction:) forControlEvents:UIControlEventValueChanged]; if (current == 0) [segControl setEnabled:NO forSegmentAtIndex:0]; if (current == ([news count]-1)) [segControl setEnabled:NO forSegmentAtIndex:1]; // --------------- But I can't make it to show something when you click on it ... It functionnally works perfectly but I would like it to tint to gray when you click on it (but just when you click) ... would that be possible ? Thank you, Gotye.

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  • Showing login view controller before main tab bar controller

    - by Padawan
    I'm creating an iPad app with a tab bar controller that requires login. So on launch, I want to show a LoginViewController and if login is successful, then show the tab bar controller. This is how I implemented an initial test version (left out some typical header stuff, etc)... AppDelegate.h: @interface AppDelegate_Pad : NSObject <UIApplicationDelegate, LoginViewControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end AppDelegate.m: @implementation AppDelegate_Pad @synthesize window; @synthesize tabBarController; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { LoginViewController_Pad *lvc = [[LoginViewController_Pad alloc] initWithNibName:@"LoginViewController_Pad" bundle:nil]; lvc.delegate = self; [window addSubview:lvc.view]; //[lvc release]; [window makeKeyAndVisible]; return YES; } - (void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController { [window addSubview:tabBarController.view]; } - (void)dealloc {...} @end LoginViewController_Pad.h: @protocol LoginViewControllerDelegate; @interface LoginViewController_Pad : UIViewController { id<LoginViewControllerDelegate> delegate; } @property (nonatomic, assign) id <LoginViewControllerDelegate> delegate; - (IBAction)buttonPressed; @end @protocol LoginViewControllerDelegate -(void)loginViewControllerDidFinish:(LoginViewController_Pad *)loginViewController; @end LoginViewController_Pad.m: @implementation LoginViewController_Pad @synthesize delegate; ... - (IBAction)buttonPressed { [self.view removeFromSuperview]; [self.delegate loginViewControllerDidFinish:self]; } ... @end So the app delegate adds the login view controller's view on launch and waits for login to call "did finish" using a delegate. The login view controller calls removeFromSuperView before it calls didFinish. The app delegate then calls addSubView on the tab bar controller's view. If you made it up to this point, thanks, and I have three questions: MAIN QUESTION: Is this the right way to show a view controller before the app's main tab bar controller is displayed? Even though it seems to work, is it a proper way to do it? If I comment out the "lvc release" in the app delegate then the app crashes with EXC_BAD_ACCESS when the button on the login view controller is pressed. Why? With the "lvc release" commented out everything seems to work but on the debugger console it writes this message when the app delegate calls addSubView for the tab bar controller: Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations. What does that mean and do I need to worry about it?

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  • Sorting arrays with cyclic compares (infinite loop?)

    - by Tiago
    Hi, I have some objects that have 3 sorting options: quality, quatity and a compare against the other object, sorted by that order. - (NSComparisonResult) compare: (MyObject *) obj { if (self.quality > obj.quality) return NSOrderedAscending; else if (self.quality < obj.quality) return NSOrderedDescending; if (self.quantity > obj.quantity) return NSOrderedAscending; else if (self.quantity < obj.quantity) return NSOrderedDescending; if ([self betterThan: obj]) return NSOrderedAscending; if ([obj betterThan: self]) return NSOrderedDescending; return NSOrderedSame; } My problem is that, the betterThan: method might cause a cyclic compare if the objects have the same quality and quantity, and I want to return any sort order in that case. For example, A, B and C have the same quality/quantity, but A betterThan: B => YES B betterThan: C => YES C betterThan: A => YES Solutions? Thanks.

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  • dateByAddingComponents problem and getting difference of dates with NSDateComponents problem!

    - by Rob
    I am having problems with adding values to dates and also getting differences between dates. The dates and components calculated are incorrect. So for adding, if I add 1.5 months, I only get 1 month, however if I add any whole number ie (1 or 2 or 3 and etc) it calculates correctly. Float32 addAmount = 1.5; NSDateComponents *components = [[[NSDateComponents alloc] init] autorelease]; [components setMonth:addAmount]; NSCalendar *gregorian = [[[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar] autorelease]; [gregorian setTimeZone:[NSTimeZone timeZoneWithName:@"UTC"]]; NSDate *newDate2 = [gregorian dateByAddingComponents:components toDate:Date1 options:0]; Now for difference, if I have a date that has been added with exactly one year (almost same code as above), it adds correctly, but when the difference is calculated, I get 0 years, 11 months and 30 days. NSDate *startDate = Date1; NSDate *endDate = Date2; NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; [gregorian setTimeZone:[NSTimeZone timeZoneWithName:@"UTC"]]; NSUInteger unitFlags = NSYearCalendarUnit | NSMonthCalendarUnit | NSDayCalendarUnit; NSDateComponents *components = [gregorian components:unitFlags fromDate:startDate toDate:endDate options:0]; NSInteger years = [components year]; NSInteger months = [components month]; NSInteger days = [components day]; What am I doing wrong? Also I have added the kCFCalendarComponentsWrap constanct in the options for both adding and difference functions but with no difference. Thanks

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  • UIButton doesn't appear on UIToolbar

    - by Sheehan Alam
    I have a UIToolbar where I have dragged a UIButton. When I set the button properties to Custom, and assign an image (or background image) the graphics don't appear. However, when I give it a custom text, the text will appear. Why is it that the images don't appear?

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  • bigger UITableViewCellStyleValue1 detailTextLabel

    - by Ziga Kranjec
    I am trying to make a UITableView. Table cells are done in style UITableViewCellStyleValue1. When text in either textLabel or detailTextLabel is too long, it gets shortened with ellipsis... This happens for both labels; the problem really occurs, when both labels are too long. What is a preferred way to disable this or make detailTextLabel slightly wider? I want detailTextLabel to always show the entire label (it will be max 6 chars long, so it will fit); textLabel is fine as it is.

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  • Adding a header view to a UIWebView similar to Safari and Articles

    - by MrMage
    I'd like to add a header view to an UIWebView similar to the address/search bar in MobileSafari and the excellent Articles.app by Sophia Teutschler. More precisely, I'd like to create a "pull to fix orientation" view above a UIWebView, just like in Articles. Articles does use a UIWebView, so it seems to be possible. Is there a way to accomplish this without having to embed the UIWebView into a UIScrollView and updating its size all the time, as described in this article? Apparently, I do need the scrolling events to have the "pull to fix orientation" behave accordingly.

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  • Any alternative or other option for anchor point in cocos2d ?

    - by Srinivas
    I have game application (cocos2d) in which, a ball is to be shooted from a cannon, this ball travels through a trajectory path and land on a building. Now the problem is that according to the requirement I have to increase the size of the background image due to which I have to set the Building image with anchor point now I have to put fire image on the building dynamically on different window locations, for this should I use same anchor point option or there are some alternative options to accomplish this task.

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  • iPad: Tables in Popover Views do not Scroll to Show Selected Row

    - by mahboudz
    I am having two problems with viewcontrollerss in landscape orientation on the iPad. (1) I have two popups which hold tables. The tables should scroll to a specific row to reflect a selection in the main view. Instead, the tables do scroll down some but the actual selected row remains off screen. (2) All my action sheets come up with a width of 320. In Interface Builder, all my views are created in landscape orientation. Only the main Window is not, but I don't see a way to change that. My Configuration: Upon launch, I get the following coordinates for my main window and the main viewcontroller view: Window frame {{0, 0}, {768, 1024}} mainView frame {{0, 0}, {748, 1024}} All other views after that show these coordinates when summoned (when loaded but before being presented): frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} frame of settings {{0, 0}, {467, 300}} In all my viewControllers, i respond to shouldAutorotateToInterfaceOrientation with: return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight)); Everything (almost) functions as expected. The app launches into one of the two landscape modes. The views (and viewcontrollers) display everything where it belongs and taps work all across the screen as expected. However, I still have the two problems. Problem 1: I have two popups containing tables long enough to run off screen. The tables should scroll to a selected row. They do scroll i.e. they don't start visually at row 1 but they don't scroll enough to actually show the selected row. It almost seems like a UITable internal rect gets created with the wrong number and stays that way but I've checked both of the UITableView's scrollView content coordinates and they seemed reasonable. Problem 2: I think this is related to problem 1 because my actionsheets come up with a width of 320. I can only assume that the iPad allows actionSheets in only 320 or 480 widths and since it somehow thinks that the screen is oriented in portrait mode, it uses the narrower width. There you have it. I can't believe I am still getting hung up on orientation issues. I swear Apple doesn't make it easy to have a landscape app. Any ideas?

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  • - (void)keyboardWasShown not called when switching to another UITextField

    - by Shawn
    I'm having a strange problem that I don't understand. I have a UIScrollView with several UITextField objects. When I switch to the view, I set the first UITextField as firstresponder, and the keyboardWasShown method gets called due to the UIKeyboardDidShowNotification that the view is registered for. The weird thing is, when I touch the next UITextField, the keyboardWasShown method is not called. I don't understand this, since Apple's documentation says "If your interface has multiple text fields, the user can tap between them to edit the values in each one. When that happens, however, the keyboard does not disappear but the system does still generate UIKeyboardDidShowNotification notifications each time editing begins in a new text field." My code I've copied directly from Apple's documentation as well, and it works properly, but it only gets called the first time. What am I missing? - (void)registerForKeyboardNotifications { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWasShown:) name:UIKeyboardDidShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWasHidden:) name:UIKeyboardDidHideNotification object:nil]; } - (void)keyboardWasShown:(NSNotification *)aNotification { //if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; CGSize kbSize = [[info objectForKey:UIKeyboardBoundsUserInfoKey] CGRectValue].size; CGRect bkgndRect = activeField.superview.frame; bkgndRect.size.height += kbSize.height; [activeField.superview setFrame:bkgndRect]; [scrollView setContentOffset:CGPointMake(0.0, activeField.frame.origin.y) animated:YES]; keyboardShown = YES; UIBarButtonItem *doneButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(done)]; self.navigationItem.rightBarButtonItem = doneButton; [doneButton release]; }

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  • Why is UITableView not reloading (even on the main thread)?

    - by radesix
    I have two programs that basically do the same thing. They read an XML feed and parse the elements. The design of both programs is to use an asynchronous NSURLConnection to get the data then to spawn a new thread to handle the parsing. As batches of 5 items are parsed it calls back to the main thread to reload the UITableView. My issue is it works fine in one program, but not the other. I know that the parsing is actually occuring on the background thread and I know that [tableView reloadData] is executing on the main thread; however, it doesn't reload the table until all parsing is complete. I'm stumped. As far as I can tell... both programs are structured exactly the same way. Here is some code from the app that isn't working correctly. - (void)startConnectionWithURL:(NSString *)feedURL feedList:(NSMutableArray *)list { self.feedList = list; // Use NSURLConnection to asynchronously download the data. This means the main thread will not be blocked - the // application will remain responsive to the user. // // IMPORTANT! The main thread of the application should never be blocked! Also, avoid synchronous network access on any thread. // NSURLRequest *feedURLRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:feedURL]]; self.bloggerFeedConnection = [[[NSURLConnection alloc] initWithRequest:feedURLRequest delegate:self] autorelease]; // Test the validity of the connection object. The most likely reason for the connection object to be nil is a malformed // URL, which is a programmatic error easily detected during development. If the URL is more dynamic, then you should // implement a more flexible validation technique, and be able to both recover from errors and communicate problems // to the user in an unobtrusive manner. NSAssert(self.bloggerFeedConnection != nil, @"Failure to create URL connection."); // Start the status bar network activity indicator. We'll turn it off when the connection finishes or experiences an error. [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { self.bloggerData = [NSMutableData data]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [bloggerData appendData:data]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { self.bloggerFeedConnection = nil; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; // Spawn a thread to fetch the link data so that the UI is not blocked while the application parses the XML data. // // IMPORTANT! - Don't access UIKit objects on secondary threads. // [NSThread detachNewThreadSelector:@selector(parseFeedData:) toTarget:self withObject:bloggerData]; // farkData will be retained by the thread until parseFarkData: has finished executing, so we no longer need // a reference to it in the main thread. self.bloggerData = nil; } If you read this from the top down you can see when the NSURLConnection is finished I detach a new thread and call parseFeedData. - (void)parseFeedData:(NSData *)data { // You must create a autorelease pool for all secondary threads. NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; self.currentParseBatch = [NSMutableArray array]; self.currentParsedCharacterData = [NSMutableString string]; self.feedList = [NSMutableArray array]; // // It's also possible to have NSXMLParser download the data, by passing it a URL, but this is not desirable // because it gives less control over the network, particularly in responding to connection errors. // NSXMLParser *parser = [[NSXMLParser alloc] initWithData:data]; [parser setDelegate:self]; [parser parse]; // depending on the total number of links parsed, the last batch might not have been a "full" batch, and thus // not been part of the regular batch transfer. So, we check the count of the array and, if necessary, send it to the main thread. if ([self.currentParseBatch count] > 0) { [self performSelectorOnMainThread:@selector(addLinksToList:) withObject:self.currentParseBatch waitUntilDone:NO]; } self.currentParseBatch = nil; self.currentParsedCharacterData = nil; [parser release]; [pool release]; } In the did end element delegate I check to see that 5 items have been parsed before calling the main thread to perform the update. - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:kItemElementName]) { [self.currentParseBatch addObject:self.currentItem]; parsedItemsCounter++; if (parsedItemsCounter % kSizeOfItemBatch == 0) { [self performSelectorOnMainThread:@selector(addLinksToList:) withObject:self.currentParseBatch waitUntilDone:NO]; self.currentParseBatch = [NSMutableArray array]; } } // Stop accumulating parsed character data. We won't start again until specific elements begin. accumulatingParsedCharacterData = NO; } - (void)addLinksToList:(NSMutableArray *)links { [self.feedList addObjectsFromArray:links]; // The table needs to be reloaded to reflect the new content of the list. if (self.viewDelegate != nil && [self.viewDelegate respondsToSelector:@selector(parser:didParseBatch:)]) { [self.viewDelegate parser:self didParseBatch:links]; } } Finally, the UIViewController delegate: - (void)parser:(XMLFeedParser *)parser didParseBatch:(NSMutableArray *)parsedBatch { NSLog(@"parser:didParseBatch:"); [self.selectedBlogger.feedList addObjectsFromArray:parsedBatch]; [self.tableView reloadData]; } If I write to the log when my view controller delegate fires to reload the table and when cellForRowAtIndexPath fires as it's rebuilding the table then the log looks something like this: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath Clearly, the tableView is not reloading when I tell it to every time. The log from the app that works correctly looks like this: parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath parser:didParseBatch: tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath tableView:cellForRowAtIndexPath

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  • Why the CCLayer can't use a for loop in draw method??

    - by Tattat
    I have a CClayer, that have a draw method, every second, it will call the draw method 60 times. So, I have method like this: -(void)draw{ glEnable(GL_LINE_SMOOTH); glColor4f(0.0f, 1.0f, 0.0f, 1.0f); glLineWidth(5.0f); ccDrawLine(ccp(300,20), CGPointZero); } I work great. but after I added a for looop, for example....: -(void)draw{ glEnable(GL_LINE_SMOOTH); glColor4f(0.0f, 1.0f, 0.0f, 1.0f); glLineWidth(5.0f); ccDrawLine(ccp(300,20), CGPointZero); for(int i=0; i<5; i++){ NSLog(@"Testing the loop, %i", i); } } It can't draw anything, the screen only black. But I can see the Testing the loop is keep calling.... Why? thank you.

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  • UIAlertView Dismiss Not Really Dismissed

    - by Jim Bonner
    Below is the code I'm using to do a retry on an FBConnect session. When the [self loginToFaceBook] fires FBConnect adds a subview to 'window' which is still the UIAlert view, so when the UIAlert really dismisses it takes the FBConnect view with it. Any idea as to the best way to wait for the UIAlert view to be gone. -(void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex { if([self respondsToSelector:@selector(alertContinue)]) { [self alertContinue]; } } -(void)alertContinue { SocialLiteAppDelegate *appDelegate = (SocialLiteAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate.fbSession logout]; [self loginToFaceBook]; }

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  • How to have two UIPickerViews together in one ViewController?

    - by 0SX
    I'm trying to put 2 UIPickerViews together in one ViewController. Each UIPickerView has different data arrays. I'm using interface builder to link the pickers up. I know I'll have to use separate delegates and dataSources but I can't seem to hook everything up with interface builder correctly. Here's all my code: pickerTesting.h #import <UIKit/UIKit.h> #import "picker2DataSource.h" @interface pickerTestingViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource>{ IBOutlet UIPickerView *picker; IBOutlet UIPickerView *picker2; NSMutableArray *pickerViewArray; } @property (nonatomic, retain) IBOutlet UIPickerView *picker; @property (nonatomic, retain) IBOutlet UIPickerView *picker2; @property (nonatomic, retain) NSMutableArray *pickerViewArray; @end pickerTesting.m #import "pickerTestingViewController.h" @implementation pickerTestingViewController @synthesize picker, picker2, pickerViewArray; - (void)viewDidLoad { [super viewDidLoad]; pickerViewArray = [[NSMutableArray alloc] init]; [pickerViewArray addObject:@" 100 "]; [pickerViewArray addObject:@" 200 "]; [pickerViewArray addObject:@" 400 "]; [pickerViewArray addObject:@" 600 "]; [pickerViewArray addObject:@" 1000 "]; [picker selectRow:1 inComponent:0 animated:NO]; picker2.delegate = self; picker2.dataSource = self; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker; { return 1; } - (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component; { return [pickerViewArray count]; } - (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [pickerViewArray objectAtIndex:row]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And I have a separate class for the other datasource. picker2DataSource.h @interface picker2DataSource : NSObject <UIPickerViewDataSource, UIPickerViewDelegate> { NSMutableArray *customPickerArray; } @property (nonatomic, retain) NSMutableArray *customPickerArray; @end picker2DataSource.m #import "picker2DataSource.h" @implementation picker2DataSource @synthesize customPickerArray; - (id)init { // use predetermined frame size self = [super init]; if (self) { customPickerArray = [[NSMutableArray alloc] init]; [customPickerArray addObject:@" a "]; [customPickerArray addObject:@" b "]; [customPickerArray addObject:@" c "]; [customPickerArray addObject:@" d "]; [customPickerArray addObject:@" e "]; } return self; } - (void)dealloc { [customPickerArray release]; [super dealloc]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker2; { return 1; } - (void)pickerView:(UIPickerView *)picker2 didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker2 numberOfRowsInComponent:(NSInteger)component; { return [customPickerArray count]; } - (NSString *)pickerView:(UIPickerView *)picker2 titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [customPickerArray objectAtIndex:row]; } @end Any help or code examples would be great. Thanks.

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  • Why does this only work sometimes? (UITextView resign first responder question)

    - by RexOnRoids
    When a user presses the "SEND"(return) button I want the keyboard to retract and do other stuff like send a message. But it only works SOMETIMES... Why does this code only work SOMETIMES? I need it to work all the time obviously, but it doesn't. - (void)textViewDidChange:(UITextView *)inTextView { NSString *text = myTextView.text; if ([text length] > 0 && [text characterAtIndex:[text length] -1] == '\n') { myTextView.text = [text substringToIndex:[text length] -1]; [myTextView resignFirstResponder]; [self sendMessage]; } }

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  • setAnimationRepeatAutoreverses not behaved as I expected

    - by danielkwan
    I am starting to learn to use UIView animation. So I wrote the following lines: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationRepeatCount:2]; [UIView setAnimationRepeatAutoreverses:YES]; CGPoint position = greenView.center; position.y = position.y + 100.0f; position.x = position.x + 100.0f; greenView.center = position; [UIView commitAnimations]; In this case, the UIView (a green box) moved back and fore 2 times. So far so good, BUT I found out that after the moving twice, the green box ended up jumped to the "new position" (position.x + 100.0f, position.y + 100.0f) instead of going back to the original position (position.x, position.y). That makes the animation look pretty odd (like after the box swing back to the original position caused by setAnimationRepeatAutoreverses, it jumps back to the new position in the last microsecond!) What is the best way to make the green box NOT jump to the new position at the very last minute?

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  • What should I do when the managed object context fails to save?

    - by dontWatchMyProfile
    Example: I have an Cat entity with an catAge attribute. In the data modeler, I configured catAge as int with a max of 100. Then I do this: [newManagedObject setValue:[NSNumber numberWithInt:125] forKey:@"catAge"]; // Save the context. NSError *error = nil; if (![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); } I'm getting an error in the console, like this: 2010-06-12 11:40:41.947 CatTest[2250:207] Unresolved error Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x10164d0 "Operation could not be completed. (Cocoa error 1610.)", { NSLocalizedDescription = "Operation could not be completed. (Cocoa error 1610.)"; NSValidationErrorKey = catAge; NSValidationErrorObject = <NSManagedObject: 0x10099f0> (entity: Cat; id: 0x1006a90 <x-coredata:///Cat/t3BCBC34B-8405-4F16-B591-BE804B6811562> ; data: { catAge = 125; catName = "No Name"; }); NSValidationErrorPredicate = SELF <= 100; NSValidationErrorValue = 125; } Well, so I have an validation error. But the odd thing is, that it seems the MOC is broken after this. If I just tap "add" to add another invalid Cat object and save that, I'm getting this: 2010-06-12 11:45:13.857 CatTest[2250:207] Unresolved error Error Domain=NSCocoaErrorDomain Code=1560 UserInfo=0x1232170 "Operation could not be completed. (Cocoa error 1560.)", { NSDetailedErrors = ( Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x1215f00 "Operation could not be completed. (Cocoa error 1610.)", Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x1209fc0 "Operation could not be completed. (Cocoa error 1610.)" ); } That seems to report two errors now. BUT: When I try to delete now an valid, existing object from the table view (using the default core data template in a navigation-based app), then the app crashes! All I get in the console is: 2010-06-12 11:47:18.931 CatTest[2250:207] Unresolved error Error Domain=NSCocoaErrorDomain Code=1560 UserInfo=0x123eb30 "Operation could not be completed. (Cocoa error 1560.)", { NSDetailedErrors = ( Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x1217010 "Operation could not be completed. (Cocoa error 1610.)", Error Domain=NSCocoaErrorDomain Code=1610 UserInfo=0x123ea80 "Operation could not be completed. (Cocoa error 1610.)" ); } ...so no idea where or why it crashes, but it does. So the question is, what are the neccessary steps to take when there's an validation error?

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