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  • Asp.net Website Performance Improvement Checklist

    - by Jordon
    Hello Friends, I have asp.net website name http://www.go4sharepoint.com I have tried almost all ways to improve performance of this site, I have even check firebug and page speed addon on Firefox, but somehow i am not pleased with the result. I also tried like removing whitespace, remove viewstate, optimizing code which renders it, applied GZip, I have also no heavy session variables used, but still when i compare with other popular websites it is not upto the mark. I have check CodeProject website and was surprise that even though they have lot of stuff displayed there website is loading fast and they also have good loading rate. To all experts, Please suggest me where i am going wrong in my development. Thank you.

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  • Calling sp and Performance strategy.

    - by Costa
    Hi I find my self in a situation where I have to choose between either creating a new sp in database and create the middle layer code. so loose some precious development time. also the procedure is likely to contain some joins. Or use two existing sp(s), the problem of this approach is that I am doing two round trips to database. which can be poor performance especially if I have database in another server. Which approach you will go?, and why? thanks

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  • Performance Counters Registry validation

    - by anchandra
    I have a C# application that adds some performance counters when it starts up. But if the registry HKEY_LOCAL_MACHINE-SOFTWARE-Microsoft-Windows NT-CurrentVersion-Perflib is corrupted (missing or invalid data), the operation of checking the existence of the performance counters (PerformanceCounterCategory.Exists(category) takes a really long time (around 30 secs) before finally throwing exception (InvalidOperation: Category does not exist). My question is how can i verify the validity of the registry before trying to add the performance counters (and what validity means) or if there is a way i can timeout the perf counter operations, so that it doesn't take 30 seconds to get an exception.

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  • how to make a column width size fixed in datagridview asp?

    - by user306671
    Hi, i have this column in a datagridview on aspx page <asp:TemplateField HeaderText="Observacion"> <ItemTemplate> <asp:Label ID="lblOrderID" runat="server" Text='<%# Eval("Observacion") %>'></asp:Label> </ItemTemplate> <ItemStyle Width="200px" Wrap="False" /> </asp:TemplateField> I have set up the itemstyle with and wrap to false, but anyways the width columns grows the the data is too long. i just want to change the height of the column not the width. Here us the complete code of the datagridview <asp:GridView ID="GridView1" runat="server" AutoGenerateDeleteButton="True" CellPadding="4" EnableModelValidation="True" ForeColor="#333333" GridLines="None" AutoGenerateColumns="False"> <columns> <asp:boundfield datafield="ID_OBSERVACION" visible="False" /> <asp:boundfield datafield="AUTOR" headertext="Autor" /> <asp:boundfield datafield="FECHA" headertext="Fecha" /> <asp:TemplateField HeaderText="Observacion"> <ItemTemplate> <asp:Label ID="lblOrderID" runat="server" Text='<%# Eval("Observacion") %>'></asp:Label> </ItemTemplate> <ItemStyle Width="200px" Wrap="False" /> </asp:TemplateField> </columns> <AlternatingRowStyle BackColor="White" ForeColor="#284775" Wrap="False" /> <EditRowStyle BackColor="#999999" /> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <RowStyle BackColor="#F7F6F3" ForeColor="#333333" Wrap="False" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> </asp:GridView>

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  • Performance of delegate and method group

    - by BlueFox
    Hi I was investigating the performance hit of creating Cachedependency objects, so I wrote a very simple test program as follows: using System; using System.Collections.Generic; using System.Diagnostics; using System.Web.Caching; namespace Test { internal class Program { private static readonly string[] keys = new[] {"Abc"}; private static readonly int MaxIteration = 10000000; private static void Main(string[] args) { Debug.Print("first set"); test7(); test6(); test5(); test4(); test3(); test2(); Debug.Print("second set"); test2(); test3(); test4(); test5(); test6(); test7(); } private static void test2() { DateTime start = DateTime.Now; var list = new List<CacheDependency>(); for (int i = 0; i < MaxIteration; i++) { list.Add(new CacheDependency(null, keys)); } Debug.Print("test2 Time: " + (DateTime.Now - start)); } private static void test3() { DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(() => new CacheDependency(null, keys)); } Debug.Print("test3 Time: " + (DateTime.Now - start)); } private static void test4() { var p = new Program(); DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(p.GetDep); } Debug.Print("test4 Time: " + (DateTime.Now - start)); } private static void test5() { var p = new Program(); DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(() => { return p.GetDep(); }); } Debug.Print("test5 Time: " + (DateTime.Now - start)); } private static void test6() { DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(GetDepSatic); } Debug.Print("test6 Time: " + (DateTime.Now - start)); } private static void test7() { DateTime start = DateTime.Now; var list = new List<Func<CacheDependency>>(); for (int i = 0; i < MaxIteration; i++) { list.Add(() => { return GetDepSatic(); }); } Debug.Print("test7 Time: " + (DateTime.Now - start)); } private CacheDependency GetDep() { return new CacheDependency(null, keys); } private static CacheDependency GetDepSatic() { return new CacheDependency(null, keys); } } } But I can't understand why these result looks like this: first set test7 Time: 00:00:00.4840277 test6 Time: 00:00:02.2041261 test5 Time: 00:00:00.1910109 test4 Time: 00:00:03.1401796 test3 Time: 00:00:00.1820105 test2 Time: 00:00:08.5394884 second set test2 Time: 00:00:07.7324423 test3 Time: 00:00:00.1830105 test4 Time: 00:00:02.3561347 test5 Time: 00:00:00.1750100 test6 Time: 00:00:03.2941884 test7 Time: 00:00:00.1850106 In particular: 1. Why is test4 and test6 much slower than their delegate version? I also noticed that Resharper specifically has a comment on the delegate version suggesting change test5 and test7 to "Covert to method group". Which is the same as test4 and test6 but they're actually slower? 2. I don't seem a consistent performance difference when calling test4 and test6, shouldn't static calls to be always faster?

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  • How to track IIS server performance

    - by Chris Brandsma
    I have a reoccurring issue where a customer calls up and complains that the web site is too slow. Specifically, if they are inactive for a short period of time, then go back to the site, there will be a minute-two minute delay before the user sees a response. (the standard browser is Firefox in this case) I have Perfmon up and running, the cpu utilization is usually below 20% (single proc...don't ask). The database is humming along. And I'm pulling my hair out. So, what metrics/tools do you find useful when evaluating IIS performance?

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  • Parallelism in .NET – Part 2, Simple Imperative Data Parallelism

    - by Reed
    In my discussion of Decomposition of the problem space, I mentioned that Data Decomposition is often the simplest abstraction to use when trying to parallelize a routine.  If a problem can be decomposed based off the data, we will often want to use what MSDN refers to as Data Parallelism as our strategy for implementing our routine.  The Task Parallel Library in .NET 4 makes implementing Data Parallelism, for most cases, very simple. Data Parallelism is the main technique we use to parallelize a routine which can be decomposed based off data.  Data Parallelism refers to taking a single collection of data, and having a single operation be performed concurrently on elements in the collection.  One side note here: Data Parallelism is also sometimes referred to as the Loop Parallelism Pattern or Loop-level Parallelism.  In general, for this series, I will try to use the terminology used in the MSDN Documentation for the Task Parallel Library.  This should make it easier to investigate these topics in more detail. Once we’ve determined we have a problem that, potentially, can be decomposed based on data, implementation using Data Parallelism in the TPL is quite simple.  Let’s take our example from the Data Decomposition discussion – a simple contrast stretching filter.  Here, we have a collection of data (pixels), and we need to run a simple operation on each element of the pixel.  Once we know the minimum and maximum values, we most likely would have some simple code like the following: for (int row=0; row < pixelData.GetUpperBound(0); ++row) { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This simple routine loops through a two dimensional array of pixelData, and calls the AdjustContrast routine on each pixel. As I mentioned, when you’re decomposing a problem space, most iteration statements are potentially candidates for data decomposition.  Here, we’re using two for loops – one looping through rows in the image, and a second nested loop iterating through the columns.  We then perform one, independent operation on each element based on those loop positions. This is a prime candidate – we have no shared data, no dependencies on anything but the pixel which we want to change.  Since we’re using a for loop, we can easily parallelize this using the Parallel.For method in the TPL: Parallel.For(0, pixelData.GetUpperBound(0), row => { for (int col=0; col < pixelData.GetUpperBound(1); ++col) { pixelData[row, col] = AdjustContrast(pixelData[row, col], minPixel, maxPixel); } }); Here, by simply changing our first for loop to a call to Parallel.For, we can parallelize this portion of our routine.  Parallel.For works, as do many methods in the TPL, by creating a delegate and using it as an argument to a method.  In this case, our for loop iteration block becomes a delegate creating via a lambda expression.  This lets you write code that, superficially, looks similar to the familiar for loop, but functions quite differently at runtime. We could easily do this to our second for loop as well, but that may not be a good idea.  There is a balance to be struck when writing parallel code.  We want to have enough work items to keep all of our processors busy, but the more we partition our data, the more overhead we introduce.  In this case, we have an image of data – most likely hundreds of pixels in both dimensions.  By just parallelizing our first loop, each row of pixels can be run as a single task.  With hundreds of rows of data, we are providing fine enough granularity to keep all of our processors busy. If we parallelize both loops, we’re potentially creating millions of independent tasks.  This introduces extra overhead with no extra gain, and will actually reduce our overall performance.  This leads to my first guideline when writing parallel code: Partition your problem into enough tasks to keep each processor busy throughout the operation, but not more than necessary to keep each processor busy. Also note that I parallelized the outer loop.  I could have just as easily partitioned the inner loop.  However, partitioning the inner loop would have led to many more discrete work items, each with a smaller amount of work (operate on one pixel instead of one row of pixels).  My second guideline when writing parallel code reflects this: Partition your problem in a way to place the most work possible into each task. This typically means, in practice, that you will want to parallelize the routine at the “highest” point possible in the routine, typically the outermost loop.  If you’re looking at parallelizing methods which call other methods, you’ll want to try to partition your work high up in the stack – as you get into lower level methods, the performance impact of parallelizing your routines may not overcome the overhead introduced. Parallel.For works great for situations where we know the number of elements we’re going to process in advance.  If we’re iterating through an IList<T> or an array, this is a typical approach.  However, there are other iteration statements common in C#.  In many situations, we’ll use foreach instead of a for loop.  This can be more understandable and easier to read, but also has the advantage of working with collections which only implement IEnumerable<T>, where we do not know the number of elements involved in advance. As an example, lets take the following situation.  Say we have a collection of Customers, and we want to iterate through each customer, check some information about the customer, and if a certain case is met, send an email to the customer and update our instance to reflect this change.  Normally, this might look something like: foreach(var customer in customers) { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } } Here, we’re doing a fair amount of work for each customer in our collection, but we don’t know how many customers exist.  If we assume that theStore.GetLastContact(customer) and theStore.EmailCustomer(customer) are both side-effect free, thread safe operations, we could parallelize this using Parallel.ForEach: Parallel.ForEach(customers, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); Just like Parallel.For, we rework our loop into a method call accepting a delegate created via a lambda expression.  This keeps our new code very similar to our original iteration statement, however, this will now execute in parallel.  The same guidelines apply with Parallel.ForEach as with Parallel.For. The other iteration statements, do and while, do not have direct equivalents in the Task Parallel Library.  These, however, are very easy to implement using Parallel.ForEach and the yield keyword. Most applications can benefit from implementing some form of Data Parallelism.  Iterating through collections and performing “work” is a very common pattern in nearly every application.  When the problem can be decomposed by data, we often can parallelize the workload by merely changing foreach statements to Parallel.ForEach method calls, and for loops to Parallel.For method calls.  Any time your program operates on a collection, and does a set of work on each item in the collection where that work is not dependent on other information, you very likely have an opportunity to parallelize your routine.

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • Performance-Driven Development

    - by BuckWoody
    I was reading a blog yesterday about the evils of SELECT *. The author pointed out that it's almost always a bad idea to use SELECT * for a query, but in the case of SQL Azure (or any cloud database, for that matter) it's especially bad, since you're paying for each transmission that comes down the line. A very good point indeed. This got me to thinking - shouldn't we treat ALL programming that way? In other words, wouldn't it make sense to pretend that we are paying for every chunk of data - a little less for a bit, a lot more for a BLOB or VARCHAR(MAX), that sort of thing? In effect, we really are paying for that. Which led me to the thought of Performance-Driven Development, or the act of programming with the goal of having the fastest code from the very outset. This isn't an original title, since a quick Bing-search shows me a couple of offerings from Forrester and a professional in Israel who already used that title, but the general idea I'm thinking of is assigning a "cost" to each code round-trip, be it network, storage, trip time and other variables, and then rewarding the developers that come up with the fastest code. I wonder what kind of throughput and round-trip times you could get if your developers were paid on a scale of how fast the application performed... Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • What causes bad performance in consumer apps?

    - by Crashworks
    My Comcast DVR takes at least three seconds to respond to every remote control keypress, making the simple task of watching television into a frustrating button-mashing experience. My iPhone takes at least fifteen seconds to display text messages and crashes ¼ of the times I try to bring up the iPad app; simply receiving and reading an email often takes well over a minute. Even the navcom in my car has mushy and unresponsive controls, often swallowing successive inputs if I make them less than a few seconds apart. These are all fixed-hardware end-consumer appliances for which usability should be paramount, and yet they all fail at basic responsiveness and latency. Their software is just too slow. What's behind this? Is it a technical problem, or a social one? Who or what is responsible? Is it because these were all written in managed, garbage-collected languages rather than native code? Is it the individual programmers who wrote the software for these devices? In all of these cases the app developers knew exactly what hardware platform they were targeting and what its capabilities were; did they not take it into account? Is it the guy who goes around repeating "optimization is the root of all evil," did he lead them astray? Was it a mentality of "oh it's just an additional 100ms" each time until all those milliseconds add up to minutes? Is it my fault, for having bought these products in the first place? This is a subjective question, with no single answer, but I'm often frustrated to see so many answers here saying "oh, don't worry about code speed, performance doesn't matter" when clearly at some point it does matter for the end-user who gets stuck with a slow, unresponsive, awful experience. So, at what point did things go wrong for these products? What can we as programmers do to avoid inflicting this pain on our own customers?

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  • Do or can robots cause considerable performance issues?

    - by Anicho
    So the question in the title is exactly what I am trying to find out. My case is: At work we are in a discussion with team members who seem to think bots will cause us problems relating to performance when running on our services website. Out setup: Lets say I have site www.mysite.co.uk this is a shop window to our online services which sit on www.mysiteonline.co.uk. When people search in google for mysite they see mysiteonline.co.uk as well as mysite.co.uk. Cases against stopping bots crawling: We don't store gb's of data publicly available on the web Most friendly bots, if they were to cause issues would have done so already In our instance the bots can't crawl the site because it requires username & password Stopping bots with robot .txt causes an issue with seo (ref.1) If it was a malicious bot, it would ignore robot.txt or meta tags anyway Ref 1. If we were to block mysiteonline.co.uk from having robots crawl this will affect seo rankings and make it inconvenient for users who actively search for mysite to find mysiteonline. Which we can prove is the case for a good portion of our users.

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  • android game performance regarding timers

    - by iQue
    Im new to the game-dev world and I have a tendancy to over-simplify my code, and sometimes this costs me alot fo memory. Im using a custom TimerTask that looks like this: public class Task extends TimerTask { private MainGamePanel panel; public Task(MainGamePanel panel) { this.panel=panel; } /** * When the timer executes, this code is run. */ public void run() { panel.createEnemies(); } } this task calls this method from my view: public void createEnemies() { Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.female); if(enemyCounter < 24){ enemies.add(new Enemy(bmp, this)); } enemyCounter++; } Since I call this in the onCreate-method instead of in my views contructor (because My enemies need to get width and height of view). Im wondering if this will work when I have multiple levels in game (start a new intent). And if this kind of timer really is the best way to add a delay between the spawning-time of my enemies performance-wise. adding code for my timer if any1 came here cus they dont understand timers: private Timer timer1 = new Timer(); private long delay1 = 5*1000; // 5 sec delay public void surfaceCreated(SurfaceHolder holder) { timer1.schedule(new Task(this), 0, delay1); //I call my timer and add the delay thread.setRunning(true); thread.start(); }

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  • 12.10 visual performance using nvidia driver

    - by user100485
    My fresh ubuntu 12.10 install is slow, not something extreme but dragging windows, switching workspaces and things like that are just slow and look horrible. it feels like the fps is dropping in a game. Doing some photoshop work in windows was even a relief! This effect gets worse if I connect my external monitor. My system is an intel pentium dual core T4500 with 4gb memory and a GeForce 8200M G/integrated/SSE2 graphics chip. Nothing fancy but should be able to run ok. My "experience" in ubuntu is set to standard. (MSI cr500 laptop) I've installed the nvidia drivers, tried current and experimental and the experimental drivers seem to perform a bit better but overall bad anyway. I set the mode to adaptive in the nvidia-settings tool and it goes to maximum setting directly and doesn't come back. Using htop I found out that compiz or the X server always use a few percent of my cpu, more than I think it should and the time consumed is 5:18 for compiz, 4:33 for /usr/bin/X and 2:41 for google chrome(about 30 tabs open so not too strange I think.) What can I do to increase the visual performance cause this makes me not want to use ubuntu in public!

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  • Parallelism in .NET – Part 20, Using Task with Existing APIs

    - by Reed
    Although the Task class provides a huge amount of flexibility for handling asynchronous actions, the .NET Framework still contains a large number of APIs that are based on the previous asynchronous programming model.  While Task and Task<T> provide a much nicer syntax as well as extending the flexibility, allowing features such as continuations based on multiple tasks, the existing APIs don’t directly support this workflow. There is a method in the TaskFactory class which can be used to adapt the existing APIs to the new Task class: TaskFactory.FromAsync.  This method provides a way to convert from the BeginOperation/EndOperation method pair syntax common through .NET Framework directly to a Task<T> containing the results of the operation in the task’s Result parameter. While this method does exist, it unfortunately comes at a cost – the method overloads are far from simple to decipher, and the resulting code is not always as easily understood as newer code based directly on the Task class.  For example, a single call to handle WebRequest.BeginGetResponse/EndGetReponse, one of the easiest “pairs” of methods to use, looks like the following: var task = Task.Factory.FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The compiler is unfortunately unable to infer the correct type, and, as a result, the WebReponse must be explicitly mentioned in the method call.  As a result, I typically recommend wrapping this into an extension method to ease use.  For example, I would place the above in an extension method like: public static class WebRequestExtensions { public static Task<WebResponse> GetReponseAsync(this WebRequest request) { return Task.Factory.FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); } } This dramatically simplifies usage.  For example, if we wanted to asynchronously check to see if this blog supported XHTML 1.0, and report that in a text box to the user, we could do: var webRequest = WebRequest.Create("http://www.reedcopsey.com"); webRequest.GetReponseAsync().ContinueWith(t => { using (var sr = new StreamReader(t.Result.GetResponseStream())) { string str = sr.ReadLine();; this.textBox1.Text = string.Format("Page at {0} supports XHTML 1.0: {1}", t.Result.ResponseUri, str.Contains("XHTML 1.0")); } }, TaskScheduler.FromCurrentSynchronizationContext());   By using a continuation with a TaskScheduler based on the current synchronization context, we can keep this request asynchronous, check based on the first line of the response string, and report the results back on our UI directly.

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  • ASP.NET MVC 3 Hosting :: Deploying ASP.NET MVC 3 web application to server where ASP.NET MVC 3 is not installed

    - by mbridge
    You can built sample application on ASP.NET MVC 3 for deploying it to your hosting first. To try it out first put it to web server where ASP.NET MVC 3 installed. In this posting I will tell you what files you need and where you can find them. Here are the files you need to upload to get application running on server where ASP.NET MVC 3 is not installed. Also you can deploying ASP.NET MVC 3 web application to server where ASP.NET MVC 3 is not installed like this example: you can change reference to System.Web.Helpers.dll to be the local one so it is copied to bin folder of your application. First file in this list is my web application dll and you don’t need it to get ASP.NET MVC 3 running. All other files are located at the following folder: C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\ If there are more files needed in some other scenarios then please leave me a comment here. And… don’t forget to convert the folder in IIS to application. While developing an application locally, this isn’t a problem. But when you are ready to deploy your application to a hosting provider, this might well be a problem if the hoster does not have the ASP.NET MVC assemblies installed in the GAC. Fortunately, ASP.NET MVC is still bin-deployable. If your hosting provider has ASP.NET 3.5 SP1 installed, then you’ll only need to include the MVC DLL. If your hosting provider is still on ASP.NET 3.5, then you’ll need to deploy all three. It turns out that it’s really easy to do so. Also, ASP.NET MVC runs in Medium Trust, so it should work with most hosting providers’ Medium Trust policies. It’s always possible that a hosting provider customizes their Medium Trust policy to be draconian. Deployment is easy when you know what to copy in archive for publishing your web site on ASP.NET MVC 3 or later versions. What I like to do is use the Publish feature of Visual Studio to publish to a local directory and then upload the files to my hosting provider. If your hosting provider supports FTP, you can often skip this intermediate step and publish directly to the FTP site. The first thing I do in preparation is to go to my MVC web application project and expand the References node in the project tree. Select the aforementioned three assemblies and in the Properties dialog, set Copy Local to True. Now just right click on your application and select Publish. This brings up the following Publish wizard Notice that in this example, I selected a local directory. When I hit Publish, all the files needed to deploy my app are available in the directory I chose, including the assemblies that were in the GAC. Another ASP.NET MVC 3 article: - New Features in ASP.NET MVC 3 - ASP.NET MVC 3 First Look

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  • How to insert selected rows value of Gridview into Database in .net

    - by MAS1
    I am Developing Windows Form Application in .Net, I want to insert selected rows value of Gridview into database. First Column of my GridView is Checkbox, when user check one or more checkbox from gridview, i want to insert values of respective rows into Database. In Web application i done this using DataKeyNames property of GridView.Want to know how to do it in Windows Form Application. I am using Visual Studio 2005

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  • Windows components in .net

    - by JGC
    hi I need a component in .net which able me to partition a year to some part which is making by clicking at the beginning of the part and click again at the end of that. the shape below is a sample of my need but I create it by buttons and back-color of them for showing for you: I don't know the name of this component to search for that. does anyone know this component or something like this? thank you

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  • Parallelism in .NET – Part 10, Cancellation in PLINQ and the Parallel class

    - by Reed
    Many routines are parallelized because they are long running processes.  When writing an algorithm that will run for a long period of time, its typically a good practice to allow that routine to be cancelled.  I previously discussed terminating a parallel loop from within, but have not demonstrated how a routine can be cancelled from the caller’s perspective.  Cancellation in PLINQ and the Task Parallel Library is handled through a new, unified cooperative cancellation model introduced with .NET 4.0. Cancellation in .NET 4 is based around a new, lightweight struct called CancellationToken.  A CancellationToken is a small, thread-safe value type which is generated via a CancellationTokenSource.  There are many goals which led to this design.  For our purposes, we will focus on a couple of specific design decisions: Cancellation is cooperative.  A calling method can request a cancellation, but it’s up to the processing routine to terminate – it is not forced. Cancellation is consistent.  A single method call requests a cancellation on every copied CancellationToken in the routine. Let’s begin by looking at how we can cancel a PLINQ query.  Supposed we wanted to provide the option to cancel our query from Part 6: double min = collection .AsParallel() .Min(item => item.PerformComputation()); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } We would rewrite this to allow for cancellation by adding a call to ParallelEnumerable.WithCancellation as follows: var cts = new CancellationTokenSource(); // Pass cts here to a routine that could, // in parallel, request a cancellation try { double min = collection .AsParallel() .WithCancellation(cts.Token) .Min(item => item.PerformComputation()); } catch (OperationCanceledException e) { // Query was cancelled before it finished } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, if the user calls cts.Cancel() before the PLINQ query completes, the query will stop processing, and an OperationCanceledException will be raised.  Be aware, however, that cancellation will not be instantaneous.  When cts.Cancel() is called, the query will only stop after the current item.PerformComputation() elements all finish processing.  cts.Cancel() will prevent PLINQ from scheduling a new task for a new element, but will not stop items which are currently being processed.  This goes back to the first goal I mentioned – Cancellation is cooperative.  Here, we’re requesting the cancellation, but it’s up to PLINQ to terminate. If we wanted to allow cancellation to occur within our routine, we would need to change our routine to accept a CancellationToken, and modify it to handle this specific case: public void PerformComputation(CancellationToken token) { for (int i=0; i<this.iterations; ++i) { // Add a check to see if we've been canceled // If a cancel was requested, we'll throw here token.ThrowIfCancellationRequested(); // Do our processing now this.RunIteration(i); } } With this overload of PerformComputation, each internal iteration checks to see if a cancellation request was made, and will throw an OperationCanceledException at that point, instead of waiting until the method returns.  This is good, since it allows us, as developers, to plan for cancellation, and terminate our routine in a clean, safe state. This is handled by changing our PLINQ query to: try { double min = collection .AsParallel() .WithCancellation(cts.Token) .Min(item => item.PerformComputation(cts.Token)); } catch (OperationCanceledException e) { // Query was cancelled before it finished } PLINQ is very good about handling this exception, as well.  There is a very good chance that multiple items will raise this exception, since the entire purpose of PLINQ is to have multiple items be processed concurrently.  PLINQ will take all of the OperationCanceledException instances raised within these methods, and merge them into a single OperationCanceledException in the call stack.  This is done internally because we added the call to ParallelEnumerable.WithCancellation. If, however, a different exception is raised by any of the elements, the OperationCanceledException as well as the other Exception will be merged into a single AggregateException. The Task Parallel Library uses the same cancellation model, as well.  Here, we supply our CancellationToken as part of the configuration.  The ParallelOptions class contains a property for the CancellationToken.  This allows us to cancel a Parallel.For or Parallel.ForEach routine in a very similar manner to our PLINQ query.  As an example, we could rewrite our Parallel.ForEach loop from Part 2 to support cancellation by changing it to: try { var cts = new CancellationTokenSource(); var options = new ParallelOptions() { CancellationToken = cts.Token }; Parallel.ForEach(customers, options, customer => { // Run some process that takes some time... DateTime lastContact = theStore.GetLastContact(customer); TimeSpan timeSinceContact = DateTime.Now - lastContact; // Check for cancellation here options.CancellationToken.ThrowIfCancellationRequested(); // If it's been more than two weeks, send an email, and update... if (timeSinceContact.Days > 14) { theStore.EmailCustomer(customer); customer.LastEmailContact = DateTime.Now; } }); } catch (OperationCanceledException e) { // The loop was cancelled } Notice that here we use the same approach taken in PLINQ.  The Task Parallel Library will automatically handle our cancellation in the same manner as PLINQ, providing a clean, unified model for cancellation of any parallel routine.  The TPL performs the same aggregation of the cancellation exceptions as PLINQ, as well, which is why a single exception handler for OperationCanceledException will cleanly handle this scenario.  This works because we’re using the same CancellationToken provided in the ParallelOptions.  If a different exception was thrown by one thread, or a CancellationToken from a different CancellationTokenSource was used to raise our exception, we would instead receive all of our individual exceptions merged into one AggregateException.

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  • Parallelism in .NET – Part 18, Task Continuations with Multiple Tasks

    - by Reed
    In my introduction to Task continuations I demonstrated how the Task class provides a more expressive alternative to traditional callbacks.  Task continuations provide a much cleaner syntax to traditional callbacks, but there are other reasons to switch to using continuations… Task continuations provide a clean syntax, and a very simple, elegant means of synchronizing asynchronous method results with the user interface.  In addition, continuations provide a very simple, elegant means of working with collections of tasks. Prior to .NET 4, working with multiple related asynchronous method calls was very tricky.  If, for example, we wanted to run two asynchronous operations, followed by a single method call which we wanted to run when the first two methods completed, we’d have to program all of the handling ourselves.  We would likely need to take some approach such as using a shared callback which synchronized against a common variable, or using a WaitHandle shared within the callbacks to allow one to wait for the second.  Although this could be accomplished easily enough, it requires manually placing this handling into every algorithm which requires this form of blocking.  This is error prone, difficult, and can easily lead to subtle bugs. Similar to how the Task class static methods providing a way to block until multiple tasks have completed, TaskFactory contains static methods which allow a continuation to be scheduled upon the completion of multiple tasks: TaskFactory.ContinueWhenAll. This allows you to easily specify a single delegate to run when a collection of tasks has completed.  For example, suppose we have a class which fetches data from the network.  This can be a long running operation, and potentially fail in certain situations, such as a server being down.  As a result, we have three separate servers which we will “query” for our information.  Now, suppose we want to grab data from all three servers, and verify that the results are the same from all three. With traditional asynchronous programming in .NET, this would require using three separate callbacks, and managing the synchronization between the various operations ourselves.  The Task and TaskFactory classes simplify this for us, allowing us to write: var server1 = Task.Factory.StartNew( () => networkClass.GetResults(firstServer) ); var server2 = Task.Factory.StartNew( () => networkClass.GetResults(secondServer) ); var server3 = Task.Factory.StartNew( () => networkClass.GetResults(thirdServer) ); var result = Task.Factory.ContinueWhenAll( new[] {server1, server2, server3 }, (tasks) => { // Propogate exceptions (see below) Task.WaitAll(tasks); return this.CompareTaskResults( tasks[0].Result, tasks[1].Result, tasks[2].Result); }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This is clean, simple, and elegant.  The one complication is the Task.WaitAll(tasks); statement. Although the continuation will not complete until all three tasks (server1, server2, and server3) have completed, there is a potential snag.  If the networkClass.GetResults method fails, and raises an exception, we want to make sure to handle it cleanly.  By using Task.WaitAll, any exceptions raised within any of our original tasks will get wrapped into a single AggregateException by the WaitAll method, providing us a simplified means of handling the exceptions.  If we wait on the continuation, we can trap this AggregateException, and handle it cleanly.  Without this line, it’s possible that an exception could remain uncaught and unhandled by a task, which later might trigger a nasty UnobservedTaskException.  This would happen any time two of our original tasks failed. Just as we can schedule a continuation to occur when an entire collection of tasks has completed, we can just as easily setup a continuation to run when any single task within a collection completes.  If, for example, we didn’t need to compare the results of all three network locations, but only use one, we could still schedule three tasks.  We could then have our completion logic work on the first task which completed, and ignore the others.  This is done via TaskFactory.ContinueWhenAny: var server1 = Task.Factory.StartNew( () => networkClass.GetResults(firstServer) ); var server2 = Task.Factory.StartNew( () => networkClass.GetResults(secondServer) ); var server3 = Task.Factory.StartNew( () => networkClass.GetResults(thirdServer) ); var result = Task.Factory.ContinueWhenAny( new[] {server1, server2, server3 }, (firstTask) => { return this.ProcessTaskResult(firstTask.Result); }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, instead of working with all three tasks, we’re just using the first task which finishes.  This is very useful, as it allows us to easily work with results of multiple operations, and “throw away” the others.  However, you must take care when using ContinueWhenAny to properly handle exceptions.  At some point, you should always wait on each task (or use the Task.Result property) in order to propogate any exceptions raised from within the task.  Failing to do so can lead to an UnobservedTaskException.

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  • April 30th Links: ASP.NET, ASP.NET MVC, Visual Studio 2010

    Here is the latest in my link-listing series. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET Data Web Control Enhancements in ASP.NET 4.0: Scott Mitchell has a good article that summarizes some of the nice improvements coming to the ASP.NET 4 data controls. Refreshing an ASP.NET AJAX UpdatePanel with JavaScript: Scott Mitchell has another nice article in his series...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • April 30th Links: ASP.NET, ASP.NET MVC, Visual Studio 2010

    Here is the latest in my link-listing series. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET Data Web Control Enhancements in ASP.NET 4.0: Scott Mitchell has a good article that summarizes some of the nice improvements coming to the ASP.NET 4 data controls. Refreshing an ASP.NET AJAX UpdatePanel with JavaScript: Scott Mitchell has another nice article in his series...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Parallelism in .NET – Part 1, Decomposition

    - by Reed
    The first step in designing any parallelized system is Decomposition.  Decomposition is nothing more than taking a problem space and breaking it into discrete parts.  When we want to work in parallel, we need to have at least two separate things that we are trying to run.  We do this by taking our problem and decomposing it into parts. There are two common abstractions that are useful when discussing parallel decomposition: Data Decomposition and Task Decomposition.  These two abstractions allow us to think about our problem in a way that helps leads us to correct decision making in terms of the algorithms we’ll use to parallelize our routine. To start, I will make a couple of minor points. I’d like to stress that Decomposition has nothing to do with specific algorithms or techniques.  It’s about how you approach and think about the problem, not how you solve the problem using a specific tool, technique, or library.  Decomposing the problem is about constructing the appropriate mental model: once this is done, you can choose the appropriate design and tools, which is a subject for future posts. Decomposition, being unrelated to tools or specific techniques, is not specific to .NET in any way.  This should be the first step to parallelizing a problem, and is valid using any framework, language, or toolset.  However, this gives us a starting point – without a proper understanding of decomposition, it is difficult to understand the proper usage of specific classes and tools within the .NET framework. Data Decomposition is often the simpler abstraction to use when trying to parallelize a routine.  In order to decompose our problem domain by data, we take our entire set of data and break it into smaller, discrete portions, or chunks.  We then work on each chunk in the data set in parallel. This is particularly useful if we can process each element of data independently of the rest of the data.  In a situation like this, there are some wonderfully simple techniques we can use to take advantage of our data.  By decomposing our domain by data, we can very simply parallelize our routines.  In general, we, as developers, should be always searching for data that can be decomposed. Finding data to decompose if fairly simple, in many instances.  Data decomposition is typically used with collections of data.  Any time you have a collection of items, and you’re going to perform work on or with each of the items, you potentially have a situation where parallelism can be exploited.  This is fairly easy to do in practice: look for iteration statements in your code, such as for and foreach. Granted, every for loop is not a candidate to be parallelized.  If the collection is being modified as it’s iterated, or the processing of elements depends on other elements, the iteration block may need to be processed in serial.  However, if this is not the case, data decomposition may be possible. Let’s look at one example of how we might use data decomposition.  Suppose we were working with an image, and we were applying a simple contrast stretching filter.  When we go to apply the filter, once we know the minimum and maximum values, we can apply this to each pixel independently of the other pixels.  This means that we can easily decompose this problem based off data – we will do the same operation, in parallel, on individual chunks of data (each pixel). Task Decomposition, on the other hand, is focused on the individual tasks that need to be performed instead of focusing on the data.  In order to decompose our problem domain by tasks, we need to think about our algorithm in terms of discrete operations, or tasks, which can then later be parallelized. Task decomposition, in practice, can be a bit more tricky than data decomposition.  Here, we need to look at what our algorithm actually does, and how it performs its actions.  Once we have all of the basic steps taken into account, we can try to analyze them and determine whether there are any constraints in terms of shared data or ordering.  There are no simple things to look for in terms of finding tasks we can decompose for parallelism; every algorithm is unique in terms of its tasks, so every algorithm will have unique opportunities for task decomposition. For example, say we want our software to perform some customized actions on startup, prior to showing our main screen.  Perhaps we want to check for proper licensing, notify the user if the license is not valid, and also check for updates to the program.  Once we verify the license, and that there are no updates, we’ll start normally.  In this case, we can decompose this problem into tasks – we have a few tasks, but there are at least two discrete, independent tasks (check licensing, check for updates) which we can perform in parallel.  Once those are completed, we will continue on with our other tasks. One final note – Data Decomposition and Task Decomposition are not mutually exclusive.  Often, you’ll mix the two approaches while trying to parallelize a single routine.  It’s possible to decompose your problem based off data, then further decompose the processing of each element of data based on tasks.  This just provides a framework for thinking about our algorithms, and for discussing the problem.

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  • Reading data from an Entity Framework data model through a WCF Data Service

    - by nikolaosk
    This is going to be the fourth post of a series of posts regarding ASP.Net and the Entity Framework and how we can use Entity Framework to access our datastore. You can find the first one here , the second one here and the third one here . I have a post regarding ASP.Net and EntityDataSource. You can read it here .I have 3 more posts on Profiling Entity Framework applications. You can have a look at them here , here and here . Microsoft with .Net 3.0 Framework, introduced WCF. WCF is Microsoft's...(read more)

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  • March 21st Links: ASP.NET, ASP.NET MVC, AJAX, Visual Studio, Silverlight

    Here is the latest in my link-listing series. If you havent already, check out this months "Find a Hoster page on the www.asp.net website to learn about great (and very inexpensive) ASP.NET hosting offers.  [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET URL Routing in ASP.NET 4: Scott Mitchell has a nice article that talks about the new URL routing features coming to Web Forms...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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