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  • Are there design patterns or generalised approaches for particle simulations?

    - by romeovs
    I'm working on a project (for college) in C++. The goal is to write a program that can more or less simulate a beam of particles flying trough the LHC synchrotron. Not wanting to rush into things, me and my team are thinking about how to implement this and I was wondering if there are general design patterns that are used to solve this kind of problem. The general approach we came up with so far is the following: there is a World that holds all objects you can add objects to this world such as Particle, Dipole and Quadrupole time is cut up into discrete steps, and at each point in time, for each Particle the magnetic and electric forces that each object in the World generates are calculated and summed up (luckily electro-magnetism is linear). each Particle moves accordingly (using a simple estimation approach to solve the differential movement equations) save the Particle positions repeat This seems a good approach but, for instance, it is hard to take into account symmetries that might be present (such as the magnetic field of each Quadrupole) and is this thus suboptimal. To take into account such symmetries as that of the Quadrupole field, it would be much easier to (also) make space discrete and somehow store form of the Quadrupole field somewhere. (Since 2532 or so Quadrupoles are stored this should lead to a massive gain of performance, not having to recalculate each Quadrupole field) So, are there any design patterns? Is the World-approach feasible or is it old-fashioned, bad programming? What about symmetry, how is that generally taken into acount?

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  • FP for simulation and modelling

    - by heaptobesquare
    I'm about to start a simulation/modelling project. I already know that OOP is used for this kind of projects. However, studying Haskell made me consider using the FP paradigm for modelling a system of components. Let me elaborate: Let's say I have a component of type A, characterised by a set of data (a parameter like temperature or pressure,a PDE and some boundary conditions,etc.) and a component of type B, characterised by a different set of data(different or same parameter, different PDE and boundary conditions). Let's also assume that the functions/methods that are going to be applied on each component are the same (a Galerkin method for example). If I were to use an OOP approach, I would create two objects that would encapsulate each type's data, the methods for solving the PDE(inheritance would be used here for code reuse) and the solution to the PDE. On the other hand, if I were to use an FP approach, each component would be broken down to data parts and the functions that would act upon the data in order to get the solution for the PDE. This approach seems simpler to me assuming that linear operations on data would be trivial and that the parameters are constant. What if the parameters are not constant(for example, temperature increases suddenly and therefore cannot be immutable)? In OOP, the object's (mutable) state can be used. I know that Haskell has Monads for that. To conclude, would implementing the FP approach be actually simpler,less time consuming and easier to manage (add a different type of component or new method to solve the pde) compared to the OOP one? I come from a C++/Fortran background, plus I'm not a professional programmer, so correct me on anything that I've got wrong.

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  • Structuring cascading properties - parent only or parent + entire child graph?

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • Proper library for enums

    - by Bobson
    I'm trying to refactor some code such that the display is separate from the implementation, and I'm not sure where to put the existing enums. My project is currently structured as follows: Utilities RemoteData (Depends on: Utilities) LocalData (Depends on: RemoteData, Utilities) RemoteWeb (Depends on: RemoteData, Utilities) LocalWeb (Depends on: RemoteData, LocalData, Utilities) I'm now trying to add "ViewLibrary (Depends on: Utilities)" to this list, and then adding it as a new dependency to both RemoteWeb and LocalWeb. It will contain a set of interfaces which the other two projects will implement, use to populate the view, and then consume the result. There's an enum which is currently used in all the projects except Utilities. It thus lives in the RemoteData project, because everything else depends on it. But this new ViewLibrary won't depend on either data project. So how will it know about this enum? Some options I see: Create a new project just for shared enum values. Add it to Utilities, even though it is related to data. Define it a second time in ViewLibrary, and require both RemoteWeb and LocalWeb to convert the one type into the other when they access the shared views. Add a dependency on RemoteData to the ViewLibrary, even though it's supposed to be independent of data-source. Are there any better options? Is this structure flawed to begin with?

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  • Java desktop programmer starting to learn Android development: how different is it?

    - by Prog
    I'm a Java programmer. All of my experience is on desktop applications, using Swing for the GUI. I spend a lot of time studying OOP, I have decent understanding of OO concepts and I design and program by the OO approach. I'm thinking of starting to learn Android development soon, and I'm wondering how different it is from desktop development. Obviously the GUI libraries will be different (not Swing), but other than that, I want to know if there are significant differences. I will divide this question to two parts: Apart from the GUI libraries, am I still going to use the standard Java libarary I'm used to? Aka same data structues, same utility classes, etc.? If not, what are the main differences between the libraries I'm used to and the libraries I'll be using? How different is Android development in regard to OO design? Are all of the familiar principles, design patterns, techniques and best pratices just as valid and used? Or is OOP and OOD in Android development significantly different than OO in desktop development? To summarize: apart from GUI design, how different is Java Android development than Java desktop development?

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  • what's a good approach to working with multiple databases?

    - by Riz
    I'm working on a project that has its own database call it InternalDb, but also it queries two other databases, call them ExternalDb1 and ExternalDb2. Both ExternalDb1 and ExternalDb2 are actually required by a few other projects. I'm wondering what the best approach for dealing with this is? Currently, I've just created a project for each of these external databases and then generated Edmx and entities using the entity-framework approach. My thought was that I could then include these projects in any of my solutions that require access to these databases. Also, I don't have any separate business layers. I just have a solution like below: Project.Domain ExternalDb1Project.Domain ExternalDb2Project.Domain Project.Web So my Domain projects contain the data access as well as the POCOs generated by Entity Framework and any business logic. But I'm not sure if this is a good approach. For example if I want to do Validation in my Project.Domain on the entities in the InternalDb, it's fine. But if I want to do Validation for entities from either of the ExternalDbs, then I wonder where it should go? To be more specific, I retrieve Employees from ExternalDb1Project.Domain. However, I want to make sure they are Active. Where should this Validation go? How to architect a project like this at a high level? Also, I want to make sure that I use IoC for my data contexts so I can create Fakes when writing tests. I wonder where the interfaces for these various data contexts would reside?

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  • Help with design structure choice: Using classes or library of functions

    - by roverred
    So I have GUI Class that will call another class called ImageProcessor that contains a bunch functions that will perform image processing algorithms like edgeDetection, gaussianblur, contourfinding, contour map generations, etc. The GUI passes an image to ImageProcessor, which performs one of those algorithm on it and it returns the image back to the GUI to display. So essentially ImageProcessor is a library of independent image processing functions right now. It is called in the GUI like so Image image = ImageProcessor.EdgeDetection(oldImage); Some of the algorithms procedures require many functions, and some can be done in a single function or even one line. All these functions for the algorithms jam packed into ImageProcessor can be pretty messy, and ImageProcessor doesn't sound it should be a library. So I was thinking about making every algorithm be a class with a shared interface say IAlgorithm. Then I pass the IAlgorithm interface from the GUI to the ImageProcessor. public interface IAlgorithm{ public Image Process(); } public class ImageProcessor{ public Image Process(IAlgorithm TheAlgorithm){ return IAlgorithm.Process(); } } Calling in the GUI like so Image image = ImageProcessor.Process(new EdgeDetection(oldImage)); I think it makes sense in an object point of view, but the problem is I'll end up with some classes that are just one function. What do you think is a better design, or are they both crap and you have a much better idea? Thanks!

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  • Avoiding bloated Domain Objects

    - by djcredo
    We're trying to move data from our bloated Service layer into our Domain layer using a DDD approach. We currently have a lot of business logic in our services, which is spread out all over the place and doesn't benefit from inheritance. We have a central Domain class which is the focus of most of our work - a Trade. The Trade object will know how to price itself, how to estimate risk, validate itself, etc. We can then replace conditionals with polymorphism. Eg: SimpleTrade will price itself one way, but ComplexTrade will price itself another. However, we are worried that this will bloat the Trade class(s). It really should be in charge of its own processing but the class size is going to increase exponentially as more features are added. So we have choices: Put processing logic in Trade class. Processing logic is now polymorphic based on the type of the trade, but Trade class is now has multiple responsibilites (pricing, risk, etc) and is large Put processing logic into other class such as TradePricingService. No longer polymorphic with the Trade inheritance tree, but classes are smaller and easier to test. What would be the suggested approach?

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  • OOP Structure for web application

    - by Query
    Ok so I have a website in which users complete tasks to earn points. When they earn enough points, they rise in rank. The site from my understanding is very basic and only executes one query or two queries at most a page. There is a user table, a support ticket table, and an orders table. All of these contain a relational row for username. Our class was familiarized with OOP back in highschool with Java but that was for video games and I could grasp the concept on why you would need a class player and class enemy. However I don't understand it's web application. At least not in my situation. I understand the user class might contain stuff like: getUsername getPoints getEmail setEmail addPoints (does this belong here? OR only things the user can manipulate should be here?) etc.. But I'm at a loss with everything else such as user registration. Can you help give me a wire framework that I could wrap my head around? Pointing me to a good eBook would help greatly

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  • My proposed design is usually worse than my colleague's - how do I get better?

    - by user151193
    I have been programming for couple of years and am generally good when it comes to fixing problems and creating small-to-medium scripts, however, I'm generally not good at designing large scale programs in object oriented way. Few questions Recently, a colleague who has same number of years of experience as me and I were working on a problem. I was working on a problem longer than him, however, he came up with a better solution and in the end we're going to use his design. This really affected me. I admit his design is better, but I wanted to come up with a design as good as his. I'm even contemplating quitting the job. Not sure why but suddenly I feel under some pressure e.g. what would juniors think of me and etc? Is it normal? Or I'm thinking a little too much into this? My job involves programming in Python. I try to read source code but how do you think I can improve me design skills? Are there any good books or software that I should study? Please enlighten me. I will really appreciate your help.

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  • Which order to define getters and setters in? [closed]

    - by N.N.
    Is there a best practice for the order to define getters and setters in? There seems to be two practices: getter/setter pairs first getters, then setters (or the other way around) To illuminate the difference here is a Java example of getter/setter pairs: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public void setVar1(int var1) { this.var1 = var1; } public int getVar2() { return var2; } public void setVar2(int var2) { this.var2 = var2; } public int getVar3() { return var3; } public void setVar3(int var3) { this.var3 = var3; } } And here is a Java example of first getters, then setters: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public int getVar2() { return var2; } public int getVar3() { return var3; } public void setVar1(int var1) { this.var1 = var1; } public void setVar2(int var2) { this.var2 = var2; } public void setVar3(int var3) { this.var3 = var3; } } I think the latter type of ordering is clearer both in code and in class diagrams but I do not know if that is enough to rule out the other type of ordering.

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  • SQL SERVER – How to Compare the Schema of Two Databases with Schema Compare

    - by Pinal Dave
    Earlier I wrote about An Efficiency Tool to Compare and Synchronize SQL Server Databases and it was very much well received. Since the blog post I have received quite a many question that just like data how we can also compare schema and synchronize it. If you think about comparing the schema manually, it is almost impossible to do so. Table Schema has been just one of the concept but if you really want the all the schema of the database (triggers, views, stored procedure and everything else) it is just impossible task. If you are developer or database administrator who works in the production environment than you know that there are so many different occasions when we have to compare schema of the database. Before deploying any changes to the production server, I personally like to make note of the every single schema change and document it so in case of any issue , I can always go back and refer my documentation. As discussed earlier it is absolutely impossible to do this task without the help of third party tools. I personally use Devart Schema Compare for this task. This is an extremely easy tool. Let us see how it works. First I have two different databases – a) AdventureWorks2012 and b) AdventureWorks2012-V1. There are total three changes between these databases. Here is the list of the same. One of the table has additional column One of the table have new index One of the stored procedure is changed Now let see how dbForge Schema Compare works in this scenario. First open dbForge Schema Compare studio. Click on New Schema Comparison. It will bring you to following screen where we have to configure the database needed to configure. I have selected AdventureWorks2012 and AdventureWorks-V1 databases. In the next screen we can verify various options but for this demonstration we will keep it as it is. We will not change anything in schema mapping screen as in our case it is not required but generically if you are comparing across schema you may need this. This is the most important screen as on this screen we select which kind of object we want to compare. You can see the options which are available to select. The screen lets you select the objects from SQL Server 2000 to SQL Server 2012. Once you click on compare in previous screen it will bring you to this screen, which will essentially display the comparative difference between two of the databases which we had selected in earlier screen. As mentioned above there are three different changes in the database and the same has been listed over here. Two of the changes belongs to the tables and one changes belong to the procedure. Let us click each of them one by one to see what is the difference between them. In very first option we can see that there is an additional column in another database which did not exist earlier. In this example we can see that AdventureWorks2012 database have an additional index. Following example is very interesting as in this case, we have changed the definition of the stored procedure and the result pan contains the same. dbForget Schema Compare very effectively identify the changes in schema and lists them neatly to developers. Here is one more screen. This software not only compares the schema but also provides the options to update or drop them as per the choice. I think this is brilliant option. Well, I have been using schema compare for quite a while and have found it very useful. Here are few of the things which dbForge Schema Compare can do for developers and DBAs. Compare and synchronize SQL Server database schemas Compare schemas of live database and SQL Server backup Generate comparison reports in Excel and HTML formats Eliminate mistakes in schema changes propagation across environments Track production database changes and customizations Automate migration of schema changes using command line interface I suggest that you try out dbForge Schema Compare and let me know what you think of this product. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL

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  • ADO and Two Way Storage Tiering

    - by Andy-Oracle
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 We get asked the following question about Automatic Data Optimization (ADO) storage tiering quite a bit. Can you tier back to the original location if the data gets hot again? The answer is yes but not with standard Automatic Data Optimization policies, at least not reliably. That's not how ADO is meant to operate. ADO is meant to mirror a traditional view of Information Lifecycle Management (ILM) where data will be very volatile when first created, will become less active or cool, and then will eventually cease to be accessed at all (i.e. cold). I think the reason this question gets asked is because customers realize that many of their business processes are cyclical and the thinking goes that those segments that only get used during month end or year-end cycles could sit on lower cost storage when not being used. Unfortunately this doesn't fit very well with the ADO storage tiering model. ADO storage tiering is based on the amount of free and used space in the source tablespace. There are two parameters that control this behavior, TBS_PERCENT_USED and TBS_PERCENT_FREE. When the space in the tablespace exceeds the TBS_PERCENT_USED value then segments specified in storage tiering clause(s) can be moved until the percent of free space reaches the TBS_PERCENT_FREE value. It is worth mentioning that no checks are made for available space in the target tablespace. Now, it is certainly possible to create custom functions to control storage tiering, but this can get complicated. The biggest problem is insuring that there is enough space to move the segment back to tier 1 storage, assuming that that's the goal. This isn't as much of a problem when moving from tier 1 to tier 2 storage because there is typically more tier 2 storage available. At least that's the premise since it is supposed to be less costly, lower performing and higher capacity storage. In either case though, if there isn't enough space then the operation fails. In the case of a customized function, the question becomes do you attempt to free the space so the move can be made or do you just stop and return false so that the move cannot take place? This is really the crux of the issue. Once you cross into this territory you're really going to have to implement two-way hierarchical storage and the whole point of ADO was to provide automatic storage tiering. You're probably better off using heat map and/or business access requirements and building your own hierarchical storage management infrastructure if you really want two way storage tiering. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • How to Correct & Improve the Design of this Code?

    - by DaveDev
    HI Guys, I've been working on a little experiement to see if I could create a helper method to serialize any of my types to any type of HTML tag I specify. I'm getting a NullReferenceException when _writer = _viewContext.Writer; is called in protected virtual void Dispose(bool disposing) {/*...*/} I think I'm at a point where it almost works (I've gotten other implementations to work) and I was wondering if somebody could point out what I'm doing wrong? Also, I'd be interested in hearing suggestions on how I could improve the design? So basically, I have this code that will generate a Select box with a number of options: // the idea is I can use one method to create any complete tag of any type // and put whatever I want in the content area <% using (Html.GenerateTag<SelectTag>(Model, new { href = Url.Action("ActionName") })) { %> <%foreach (var fund in Model.Funds) {%> <% using (Html.GenerateTag<OptionTag>(fund)) { %> <%= fund.Name %> <% } %> <% } %> <% } %> This Html.GenerateTag helper is defined as: public static MMTag GenerateTag<T>(this HtmlHelper htmlHelper, object elementData, object attributes) where T : MMTag { return (T)Activator.CreateInstance(typeof(T), htmlHelper.ViewContext, elementData, attributes); } Depending on the type of T it'll create one of the types defined below, public class HtmlTypeBase : MMTag { public HtmlTypeBase() { } public HtmlTypeBase(ViewContext viewContext, params object[] elementData) { base._viewContext = viewContext; base.MergeDataToTag(viewContext, elementData); } } public class SelectTag : HtmlTypeBase { public SelectTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("select"); //base.MergeDataToTag(viewContext, elementData); } } public class OptionTag : HtmlTypeBase { public OptionTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("option"); //base.MergeDataToTag(viewContext, _elementData); } } public class AnchorTag : HtmlTypeBase { public AnchorTag(ViewContext viewContext, params object[] elementData) { base._tag = new TagBuilder("a"); //base.MergeDataToTag(viewContext, elementData); } } all of these types (anchor, select, option) inherit from HtmlTypeBase, which is intended to perform base.MergeDataToTag(viewContext, elementData);. This doesn't happen though. It works if I uncomment the MergeDataToTag methods in the derived classes, but I don't want to repeat that same code for every derived class I create. This is the definition for MMTag: public class MMTag : IDisposable { internal bool _disposed; internal ViewContext _viewContext; internal TextWriter _writer; internal TagBuilder _tag; internal object[] _elementData; public MMTag() {} public MMTag(ViewContext viewContext, params object[] elementData) { } public void Dispose() { Dispose(true /* disposing */); GC.SuppressFinalize(this); } protected virtual void Dispose(bool disposing) { if (!_disposed) { _disposed = true; _writer = _viewContext.Writer; _writer.Write(_tag.ToString(TagRenderMode.EndTag)); } } protected void MergeDataToTag(ViewContext viewContext, object[] elementData) { Type elementDataType = elementData[0].GetType(); foreach (PropertyInfo prop in elementDataType.GetProperties()) { if (prop.PropertyType.IsPrimitive || prop.PropertyType == typeof(Decimal) || prop.PropertyType == typeof(String)) { object propValue = prop.GetValue(elementData[0], null); string stringValue = propValue != null ? propValue.ToString() : String.Empty; _tag.Attributes.Add(prop.Name, stringValue); } } var dic = new Dictionary<string, object>(StringComparer.OrdinalIgnoreCase); var attributes = elementData[1]; if (attributes != null) { foreach (PropertyDescriptor descriptor in TypeDescriptor.GetProperties(attributes)) { object value = descriptor.GetValue(attributes); dic.Add(descriptor.Name, value); } } _tag.MergeAttributes<string, object>(dic); _viewContext = viewContext; _viewContext.Writer.Write(_tag.ToString(TagRenderMode.StartTag)); } } Thanks Dave

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  • Compare-Object gives false differences

    - by Andy
    I have some problem with Compare-Object. My task is to get difference between two directory snapshots made at different times. First snapshot is taken like this: ls -recurse d:\dir | export-clixml dir-20100129.xml Then, later, I get second snapshot and load both of them: $b = (import-clixml dir-20100130.xml) $a = (import-clixml dir-20100129.xml) Next, I'm trying to compare with Compare-Object, like that: diff $a $b What I get is in some places files that were added to $b since $a, but in some -- files that were in both snapshots, and some files, that were added to $b, are not given in Compare-Object output. Puzzling, but $b.count - $a.count is EXACTLY the same as (diff $a $b).count. Why is that? Ok, Compare-Object has -property param. I try to use that: diff -property fullname $a $b And I get the whole mess of differences: it shows me ALL the files. For example, say $a contains: A\1.txt A\2.txt A\3.txt And $b contains: X\2.mp3 X\3.mp3 X\4.mp3 A\1.txt A\2.txt A\3.txt diff output is something like that: X\2.mp3 => A\1.txt <= X\3.mp3 => A\2.txt <= X\4.mp3 => A\3.txt <= A\1.txt => A\2.txt => A\3.txt => Weird. I think I don't understand something crucial about Compare- Object usage, and manuals are scarce... Please, help me to get the DIFFERENCE between two directory snapshots. Thanks in advance UPDATE: I've saved data as plain strings like that: > import-clixml dir-20100129.xml | % { $_.fullname } | out-file -enc utf8 a.txt And results are the same. Here're excerpts of both snapshots (top 100-something lines, a.txt and b.txt), output of compare-object, and output of UNIX diff (unified). All files are UTF-8: http://dl.dropbox.com/u/2873752/compare-object-problem.zip

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  • Constructor and Destructor of a singleton object called twice

    - by Bikram990
    I'm facing a problem in singleton object in c++. Here is the explanation: Problem info: I have a 4 shared libraries (say libA.so, libB.so, libC.so, libD.so) and 2 executable binary files each using one another shared library( say libE.so) which deals with files. The purpose of libE.so is to write data into a file and if the executable restarts or size of file exceeds a certain limit it is zipped and a new file is created with time stamp in name. It is using singleton object. It exports a handler class for getting and using singleton. Compressing only happens in the above said two cases. The user/loader executable can specify the starting name of file only no other control is provided by handler class. libA.so, libB.so, libC.so and libD.so have almost same behavior. They all have a class and declare and object of an handler which gets the instance of the singleton in libE.so and uses it for further purpose. All these libraries are linked to two executable binary files. If only one of the two executable runs then its fine, But if both executable runs one after other then the file of the first started executable gets compressed. Debug info: The constructor and destructor of the singleton object is called twice.(for each executable) The object of singleton is a static object and never deleted. The executable is not able to exit/return gives: glibc detected * (exe1 or exe2): double free or corruption (!prev): some_addr * Running with binaries valgrind gives that the above error is due to the destructor of the singleton object. Thanks

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  • Do I suffer from encapsulation overuse?

    - by Florenc
    I have noticed something in my code in various projects that seems like code smell to me and something bad to do, but I can't deal with it. While trying to write "clean code" I tend to over-use private methods in order to make my code easier to read. The problem is that the code is indeed cleaner but it's also more difficult to test (yeah I know I can test private methods...) and in general it seems a bad habit to me. Here's an example of a class that reads some data from a .csv file and returns a group of customers (another object with various fields and attributes). public class GroupOfCustomersImporter { //... Call fields .... public GroupOfCustomersImporter(String filePath) { this.filePath = filePath; customers = new HashSet<Customer>(); createCSVReader(); read(); constructTTRP_Instance(); } private void createCSVReader() { //.... } private void read() { //.... Reades the file and initializes the class attributes } private void readFirstLine(String[] inputLine) { //.... Method used by the read() method } private void readSecondLine(String[] inputLine) { //.... Method used by the read() method } private void readCustomerLine(String[] inputLine) { //.... Method used by the read() method } private void constructGroupOfCustomers() { //this.groupOfCustomers = new GroupOfCustomers(**attributes of the class**); } public GroupOfCustomers getConstructedGroupOfCustomers() { return this.GroupOfCustomers; } } As you can see the class has only a constructor which calls some private methods to get the job done, I know that's not a good practice not a good practice in general but I prefer to encapsulate all the functionality in the class instead of making the methods public in which case a client should work this way: GroupOfCustomersImporter importer = new GroupOfCustomersImporter(filepath) importer.createCSVReader(); read(); GroupOfCustomer group = constructGoupOfCustomerInstance(); I prefer this because I don't want to put useless lines of code in the client's side code bothering the client class with implementation details. So, Is this actually a bad habit? If yes, how can I avoid it? Please note that the above is just a simple example. Imagine the same situation happening in something a little bit more complex.

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  • Is throwing an error in unpredictable subclass-specific circumstances a violation of LSP?

    - by Motti Strom
    Say, I wanted to create a Java List<String> (see spec) implementation that uses a complex subsystem, such as a database or file system, for its store so that it becomes a simple persistent collection rather than an basic in-memory one. (We're limiting it specifically to a List of Strings for the purposes of discussion, but it could extended to automatically de-/serialise any object, with some help. We can also provide persistent Sets, Maps and so on in this way too.) So here's a skeleton implementation: class DbBackedList implements List<String> { private DbBackedList() {} /** Returns a list, possibly non-empty */ public static getList() { return new DbBackedList(); } public String get(int index) { return Db.getTable().getRow(i).asString(); // may throw DbExceptions! } // add(String), add(int, String), etc. ... } My problem lies with the fact that the underlying DB API may encounter connection errors that are not specified in the List interface that it should throw. My problem is whether this violates Liskov's Substitution Principle (LSP). Bob Martin actually gives an example of a PersistentSet in his paper on LSP that violates LSP. The difference is that his newly-specified Exception there is determined by the inserted value and so is strengthening the precondition. In my case the connection/read error is unpredictable and due to external factors and so is not technically a new precondition, merely an error of circumstance, perhaps like OutOfMemoryError which can occur even when unspecified. In normal circumstances, the new Error/Exception might never be thrown. (The caller could catch if it is aware of the possibility, just as a memory-restricted Java program might specifically catch OOME.) Is this therefore a valid argument for throwing an extra error and can I still claim to be a valid java.util.List (or pick your SDK/language/collection in general) and not in violation of LSP? If this does indeed violate LSP and thus not practically usable, I have provided two less-palatable alternative solutions as answers that you can comment on, see below. Footnote: Use Cases In the simplest case, the goal is to provide a familiar interface for cases when (say) a database is just being used as a persistent list, and allow regular List operations such as search, subList and iteration. Another, more adventurous, use-case is as a slot-in replacement for libraries that work with basic Lists, e.g if we have a third-party task queue that usually works with a plain List: new TaskWorkQueue(new ArrayList<String>()).start() which is susceptible to losing all it's queue in event of a crash, if we just replace this with: new TaskWorkQueue(new DbBackedList()).start() we get a instant persistence and the ability to share the tasks amongst more than one machine. In either case, we could either handle connection/read exceptions that are thrown, perhaps retrying the connection/read first, or allow them to throw and crash the program (e.g. if we can't change the TaskWorkQueue code).

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  • When following SRP, how should I deal with validating and saving entities?

    - by Kristof Claes
    I've been reading Clean Code and various online articles about SOLID lately, and the more I read about it, the more I feel like I don't know anything. Let's say I'm building a web application using ASP.NET MVC 3. Let's say I have a UsersController with a Create action like this: public class UsersController : Controller { public ActionResult Create(CreateUserViewModel viewModel) { } } In that action method I want to save a user to the database if the data that was entered is valid. Now, according to the Single Responsibility Principle an object should have a single responsibility, and that responsibility should be entirely encapsulated by the class. All its services should be narrowly aligned with that responsibility. Since validation and saving to the database are two separate responsibilities, I guess I should create to separate class to handle them like this: public class UsersController : Controller { private ICreateUserValidator validator; private IUserService service; public UsersController(ICreateUserValidator validator, IUserService service) { this.validator = validator; this.service= service; } public ActionResult Create(CreateUserViewModel viewModel) { ValidationResult result = validator.IsValid(viewModel); if (result.IsValid) { service.CreateUser(viewModel); return RedirectToAction("Index"); } else { foreach (var errorMessage in result.ErrorMessages) { ModelState.AddModelError(String.Empty, errorMessage); } return View(viewModel); } } } That makes some sense to me, but I'm not at all sure that this is the right way to handle things like this. It is for example entirely possible to pass an invalid instance of CreateUserViewModel to the IUserService class. I know I could use the built in DataAnnotations, but what when they aren't enough? Image that my ICreateUserValidator checks the database to see if there already is another user with the same name... Another option is to let the IUserService take care of the validation like this: public class UserService : IUserService { private ICreateUserValidator validator; public UserService(ICreateUserValidator validator) { this.validator = validator; } public ValidationResult CreateUser(CreateUserViewModel viewModel) { var result = validator.IsValid(viewModel); if (result.IsValid) { // Save the user } return result; } } But I feel I'm violating the Single Responsibility Principle here. How should I deal with something like this?

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  • Basis of definitions

    - by Yttrill
    Let us suppose we have a set of functions which characterise something: in the OO world methods characterising a type. In mathematics these are propositions and we have two kinds: axioms and lemmas. Axioms are assumptions, lemmas are easily derived from them. In C++ axioms are pure virtual functions. Here's the problem: there's more than one way to axiomatise a system. Given a set of propositions or methods, a subset of the propositions which is necessary and sufficient to derive all the others is called a basis. So too, for methods or functions, we have a desired set which must be defined, and typically every one has one or more definitions in terms of the others, and we require the programmer to provide instance definitions which are sufficient to allow all the others to be defined, and, if there is an overspecification, then it is consistent. Let me give an example (in Felix, Haskell code would be similar): class Eq[t] { virtual fun ==(x:t,y:t):bool => eq(x,y); virtual fun eq(x:t, y:t)=> x == y; virtual fun != (x:t,y:t):bool => not (x == y); axiom reflex(x:t): x == x; axiom sym(x:t, y:t): (x == y) == (y == x); axiom trans(x:t, y:t, z:t): implies(x == y and y == z, x == z); } Here it is clear: the programmer must define either == or eq or both. If both are defined, the definitions must be equivalent. Failing to define one doesn't cause a compiler error, it causes an infinite loop at run time. Defining both inequivalently doesn't cause an error either, it is just inconsistent. Note the axioms specified constrain the semantics of any definition. Given a definition of == either directly or via a definition of eq, then != is defined automatically, although the programmer might replace the default with something more efficient, clearly such an overspecification has to be consistent. Please note, == could also be defined in terms of !=, but we didn't do that. A characterisation of a partial or total order is more complex. It is much more demanding since there is a combinatorial explosion of possible bases. There is an reason to desire overspecification: performance. There also another reason: choice and convenience. So here, there are several questions: one is how to check semantics are obeyed and I am not looking for an answer here (way too hard!). The other question is: How can we specify, and check, that an instance provides at least a basis? And a much harder question: how can we provide several default definitions which depend on the basis chosen?

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  • Design pattern to handle queries using multiple models

    - by coderkane
    I am presented with a dilemma while trying to re-designing the class structure for my PHP/MySQL application to make it more elegant and conform it to the SOLID principle. The problem goes like this: Let as assume, there is an abstract class called person which has certain properties to define a generic person, such as name, age, date of birth etc. There are two classes, student, and teacher, that implements this abstract class. They add their own unique properties to it. I have designed all the three classes to include all the operational logic (details of which are not relevant in context of the question). Now, I need to create views/reports/data grids which contain details from multiple classes, for example, say, a list of all students doing projects in Chemistry mentored by a teacher whose name is the parameter to the query. This is just one example of a view, there are many different views in the application, which uses data from 3-4 tables, and each of them have multiple input parameters to generate them. Considering this particular example, I have written the relevant query using JOIN and the results are as expected and proper, now here is the dilemma: Keeping in mind the single responsibility principle, where should I keep this query? It does not belong to either Student class, or Teacher class or any other classes currently present. a) Should I create a new class, say dataView class, and design it as a MVC pattern and keep the query there? What about the other views? how do they fit in this architecture? b) Should I not keep the query in code at all, and make it DB View ? c) Am I completely wrong in the approach? If so what is the right approach? My considerations are as follows: a) should be easy to add new views later on if requirement comes, without having to copy-paste-modify code b) would like to make it as loosely coupled as possible so that if minor db structure changes happen, it does not break I did google searches on report design and OOP report generators, but all the result seem to focus on the visual design of the report rather than fetching the data. I have already taken care of the visual aspect of the report using MVC with html templates. I am sure this is a very fundamental problem with known solution, but I am somehow not able to find it (maybe searching with wrong keyword). Edit1: Modified the title to make it more relevant Edit2: The accepted answer got me thinking in the right direction and identify my design flaws, which eventually led me to find this question and the solution in Stack Overflow which gave me the detailed answer to clear the confusion.

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  • Confusion about inheritance

    - by Samuel Adam
    I know I might get downvoted for this, but I'm really curious. I was taught that inheritance is a very powerful polymorphism tool, but I can't seem to use it well in real cases. So far, I can only use inheritance when the base class is an abstract class. Examples : If we're talking about Product and Inventory, I quickly assumed that a Product is an Inventory because a Product must be inventorized as well. But a problem occured when user wanted to sell their Inventory item. It just doesn't seem to be right to change an Inventory object to it's subtype (Product), it's almost like trying to convert a parent to it's child. Another case is Customer and Member. It is logical (at least for me) to think that a Member is a Customer with some more privileges. Same problem occurred when user wanted to upgrade an existing Customer to become a Member. A very trivial case is the Employee case. Where Manager, Clerk, etc can be derived from Employee. Still, the same upgrading issue. I tried to use composition instead for some cases, but I really wanted to know if I'm missing something for inheritance solution here. My composition solution for those cases : Create a reference of Inventory inside a Product. Here I'm making an assumption about that Product and Inventory is talking in a different context. While Product is in the context of sales (price, volume, discount, etc), Inventory is in the context of physical management (stock, movement, etc). Make a reference of Membership instead inside Customer class instead of previous inheritance solution. Therefor upgrading a Customer is only about instantiating the Customer's Membership property. This example is keep being taught in basic programming classes, but I think it's more proper to have those Manager, Clerk, etc derived from an abstract Role class and make it a property in Employee. I found it difficult to find an example of a concrete class deriving from another concrete class. Is there any inheritance solution in which I can solve those cases? Being new in this OOP thing, I really really need a guidance. Thanks!

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  • What are the differences between abstract classes, interfaces, and when to use them

    - by user66662
    Recently I have started to wrap my head around OOP, and I am now to the point where the more I read about the differences between Abstract classes and Interfaces the more confused I become. So far, neither can be instantiated. Interfaces are more or less structural blueprints that determine the skeleton and abstracts are different by being able to partially develop code. I would like to learn more about these through my specific situation. Here is a link to my first question if you would like a little more background information: What is a good design model for my new class? Here are two classes I created: class Ad { $title; $description $price; function get_data($website){ } function validate_price(){ } } class calendar_event { $title; $description $start_date; function get_data($website){ //guts } function validate_dates(){ //guts } } So, as you can see these classes are almost identical. Not shown here, but there are other functions, like get_zip(), save_to_database() that are common across my classes. I have also added other classes Cars and Pets which have all the common methods and of course properties specific to those objects (mileage, weight, for example). Now I have violated the DRY principle and I am managing and changing the same code across multiple files. I intend on having more classes like boats, horses, or whatever. So is this where I would use an interface or abstract class? From what I understand about abstract classes I would use a super class as a template with all of the common elements built into the abstract class, and then add only the items specifically needed in future classes. For example: abstract class content { $title; $description function get_data($website){ } function common_function2() { } function common_function3() { } } class calendar_event extends content { $start_date; function validate_dates(){ } } Or would I use an interface and, because these are so similar, create a structure that each of the subclasses are forced to use for integrity reasons, and leave it up to the end developer who fleshes out that class to be responsible for each of the details of even the common functions. my thinking there is that some 'common' functions may need to be tweaked in the future for the needs of their specific class. Despite all that above, if you believe I am misunderstanding the what and why of abstracts and interfaces altogether, by all means let a valid answer to be stop thinking in this direction and suggest the proper way to move forward! Thanks!

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  • Java word scramble game [closed]

    - by Dan
    I'm working on code for a word scramble game in Java. I know the code itself is full of bugs right now, but my main focus is getting a vector of strings broken into two separate vectors containing hints and words. The text file that the strings are taken from has a colon separating them. So here is what I have so far. public WordApp() { inputRow = new TextInputBox(); inputRow.setLocation(200,100); phrases = new Vector <String>(FileUtilities.getStrings()); v_hints = new Vector<String>(); v_words = new Vector<String>(); textBox = new TextBox(200,100); textBox.setLocation(200,200); textBox.setText(scrambled + "\n\n Time Left: \t" + seconds/10 + "\n Score: \t" + score); hintBox = new TextBox(200,200); hintBox.setLocation(300,400); hintBox.hide(); Iterator <String> categorize = phrases.iterator(); while(categorize.hasNext()) { int index = phrases.indexOf(":"); String element = categorize.next(); v_words.add(element.substring(0,index)); v_hints.add(element.substring(index +1)); phrases.remove(index); System.out.print(index); } The FileUtilities file was given to us by the pofessor, here it is. import java.util.*; import java.io.*; public class FileUtilities { private static final String FILE_NAME = "javawords.txt"; //------------------ getStrings ------------------------- // // returns a Vector of Strings // Each string is of the form: word:hint // where word contains no spaces. // The words and hints are read from FILE_NAME // // public static Vector<String> getStrings ( ) { Vector<String> words = new Vector<String>(); File file = new File( FILE_NAME ); Scanner scanFile; try { scanFile = new Scanner( file); } catch ( IOException e) { System.err.println( "LineInput Error: " + e.getMessage() ); return null; } while ( scanFile.hasNextLine() ) { // read the word and follow it by a colon String s = scanFile.nextLine().trim().toUpperCase() + ":"; if( s.length()>1 && scanFile.hasNextLine() ) { // append the hint and add to collection s+= scanFile.nextLine().trim(); words.add(s); } } // shuffle Collections.shuffle(words); return words; } }

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