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  • External routing for local interfaces in a virtualized network

    - by Arkaitz Jimenez
    Current setup: br0| |-- tun10 -pipe-tun0(192.240.240.1) |-- tun11 -pipe-tun1(192.240.240.2) |-- tun12 -pipe-tun2(192.240.240.3) The pipe program is a custom program that forwards data back2back between two tun interfaces. The idea is puting 2 programs in .2 and .3 while keeping .1 as the local interface in the current machine. The main problem is that I want to route packets to .2 and to .3 through .1 and br0, but as they are local interfaces, the kernel ignores any routing instruction, it just delivers the packet to the proper interface. Tried iptables, but the nat table doesn't even see ping packets to those ifaces. A "ping 192.240.240.2" delivers a icmp packet with source and dest .2 to tun1, ideally it should deliver a source .1 dest .2 at tun1 through tun0-br0-tun1 Any hint? Here the output of some commands: Output

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  • problem with crating table on phpMyAdmin database

    - by tombull89
    Hello all, I'm running a phpMyAdmin Database on my web package on a 1and1-hosted server. I've managed to set up a database in the control panel, have uploaded all to root/phpmyadmin and changed the config.ini.php file to point at 1and1's database server (because that's the way they do it). I can go to the web interface and get to the main page, but all it shows is the database name and I can't find how to create any tables. I know it's a long shot but I'm almost out of ideas. Also, 1and1 have their own phpmyadmin panel, which is pretty annoying to use, and a 1and1 webdatabase which I have barely looked at. Help and suggestions much appriciated.

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  • WordPress is now nicely supported on SQL Server (and SQL Azure for that matter)

    - by Eric Nelson
    WordPress is enormously popular for blogs and full websites thanks to an awesome eco system which has built up around it, the simplicity (relatively) of getting it up and running plus the flexibility to “bend it” in all sorts of directions. When I say bend, check out the following which are all WordPress sites My “back up blog” http://iupdateable.wordpress.com/  My groups “odd site” :) http://ubelly.com My favourite “cheap games” site http://www.frugalgaming.co.uk/  WordPress users typically run their sites on Linux and MySQL, although PHP (the language in which WordPress is written) can be happily run on Windows. Both fine technologies in their own right, but for me (and probably a fair few others) I would love to use WordPress but with the technologies I know best (aka Windows, IIS and SQL Server). However, that has proven to be actually rather tricky in practice to get working – until now. Earlier last month OmniTI released a patch for WordPress which provides SQL Server and SQL Azure support.  In parallel with that some fine folks inside Microsoft have also created http://wordpress.visitmix.com which contains information about running WordPress on the Microsoft platform with a particular focus on SQL Server and SQL Azure.  Top stuff! To run WordPress with SQL Server: Download and Install the WordPress on SQL Server Distro/Patch And then you will quite likely need to migrate: Check out how to Migrate to Windows and SQL Server by Zach Owens who is moving his blog to Windows and SQL Server Enjoy Related Links Running PHP on IIS on Windows http://php.iis.net/  If PHP is not your thing, then the following Blog engines are .NET based BlogEngine http://www.dotnetblogengine.net/ DasBlog http://www.dasblog.info/ Subtext http://subtextproject.com/ (which happens to power http://geekswithblogs.net where my main blog is http://geekswithblogs.net/iupdateable)

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  • How to revert back to older xorg?

    - by wouter205
    Since the last update of ubuntu 12.04, the system won't boot into gui anymore. It states that it was unable to load the graphics drivers and gives me 4 options, these are: run in low graphics mode for 1 session reconfigure graphics troubleshoot the error exit to console login whichever option I choose, it doesn't solve anything. For instance, when i choose to reconfigure graphics and then switch to vesa drivers, the screen goes back to the option list. So i configured xorg.conf to vesa myself, and i see in the update history that ubuntu updated xserver-xorg-core and xserver-common whereas i blocked these updates in synaptic since i'm aware that updating these files caused troubles with my particular video card (radeon hd6800). So my solution is probably to revert these files to the older (working) versions. How can I do this please (in particular xserver-xorg-core since i think this is the main cause of my problem). thanks! output of ls /etc/X11 -app-defaults xorg.conf Xreset -cursors xorg.conf-backup-120529144709 Xreset.d -default-display-manager xorg.conf.fglrx-0 -Xresources -fonts xorg.conf.fglrx-1 Xsession -rgb.txt xorg.conf.fglrx-2 Xsession.d -X xorg.conf.original-0 -Xsession.options -xinit xorg.conf.original-1 -Xwrapper.config -xkb xorg.conf.vesa Output of sudo aptitude show xserver-xorg-core | grep Versie (read: Version in Flemish) Versie: 2:1.11.4-0ubuntu10.2

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • Website restyle, SEO migration plan?

    - by Goboozo
    I am currently in a project for one of my biggest clients. We have built a website that will -replace- the old website. When it comes to actual content its is largely the same. However, the presentation of the content has changed drastically. From our point of view much more user-friendly (main reason to update the site). Now, since the sites presentation has changed we have some major changes in: HTML & CSS: To change the presentation of the content URL's: To make them better understandable (301 redirects have been taken care of and are in place) Breadcrumbs: To enhance the navigation (we have made the breadcrumbs match exactly with the url's) Pagination: This was added to enable content browsing Title tags: Added descriptive title tags to the major links and buttons. Basically all user content including meta tags have remained the same. Now since this company is rather successful and 90% of its clients come from Google's organic results I am obliged to take all necessary precautions. People tell me I need a migration plan to prevent the site being hurt in Google, but I have never worked using such a plan... ...So, based on the above. Would you consider a migration plan necessary and what precautions/actions would you recommend to prevent us being put down in our SERP positions? Many thanks in advance for your answers.

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  • Should I create my own Assert class based on these reasons?

    - by Mike
    The main reason I don't like Debug.Assert is the fact that these assertions are disabled in Release. I know that there's a performance reason for that, but at least in my situation I believe the gains would outweigh the cost. (By the way, I'm guessing this is the situation in most cases). And yes, I know that you can use Trace.Assert instead. But even though that would work, I find the name Trace distracting, since I don't see this as tracing. The other reason to create my own class is laziness I guess, since I could write methods for the most usual cases like Assert.IsNotNull, Assert.Equals and so forth. The second part of my question has to do with using Environment.FailFast in this class. Would that be a good idea? I do like the ideas put forth in this document. That's pretty much where I got the idea from. One last point. Does creating a design like this imply having an untestable code path, as described in this answer by Eric Lippert on a different (but related) question?

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  • Would you refactor this and if so, would you charge your client?

    - by Julius
    I am working on a freelance job at home. The client wants me to write some new functionality for his CMS, but it is taking me a lot of time to figure out what the code is doing, because it is written in a very unreadable style. Below is just an example of what I mean. The previous programmer made extensive use of anonymous functions, of eval(), he uses deeply nested ternary operators, he didn't indent code, didn't use comments, and he uses funny constructions like misusing the behaviour of logical operators || and && for creating if/else conditions (the second condition of && only gets tested if the first one is true, opening the possibility to use && as an if/else construction). All in all it's insane code and it's costing me a lot of time to find out how the current code works. return ($this->main->context != "ajax" || in_array($this->type, $this->definition->ajax)) ? eval('return method_exists($this,"Show'.ucfirst($this->type).'") ? $this->Show'.ucfirst($this->type).'('.(count($args) ? join(",",array_map(create_function('$a','return (is_numeric($a) || preg_match("/^array/",$a)) ? $a : "\"".$a."\"";'),$args)) : "").') : null;') : ''; Would you refactor this code and how would you handle this sort of thing with your client, I mean financially?

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  • Self hosted PHP shopping cart with no storefront?

    - by Question
    I am looking for a shopping cart to implement on a simple website instead of the default paypal cart that is used with their add to cart buttons (I don't like the non-styeable new tab/window cart). However, I really like the ability to simply add the buttons to existing pages. I do not have a lot of products and do not want to deal with a storefront and complex templates. The main features I need: Self-hosted Easy to implement with existing website (copy and paste button code, etc.) Ability to have variations on one button with different prices (dropdown with sizes, colors, etc.) Ability to track inventory and disallow out of stock orders Ability to pass cart details to PayPal Website Payments Standard I have seen most of the large storefront options: oscommerce, zencart, cubecart, opencart, prestashop, magento, cs-cart, lemonstand, etc. but these are way more than I need. I don't need the storefront or customer accounts or templated pages, etc. I have seen e-junkie, which is not far off from what I would like, but it is not self-hosted and I would prefer an in-site cart (or dynamic overlay cart) rather than a lightbox or new tab/window cart. I also love the paypal minicart and its implementation, but there is no way to track inventory. So, does anyone have any recommendations that might meet these requests?

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  • GLSL, is it possible to offsetting vertices based on height map colour?

    - by Rob
    I am attempting to generate some terrain based upon a heightmap. I have generated a 32 x 32 grid and a corresponding height map - In my vertex shader I am trying to offset the position of the Y axis based upon the colour of the heightmap, white vertices being higher than black ones. //Vertex Shader Code #version 330 uniform mat4 modelMatrix; uniform mat4 viewMatrix; uniform mat4 projectionMatrix; uniform sampler2D heightmap; layout (location=0) in vec4 vertexPos; layout (location=1) in vec4 vertexColour; layout (location=3) in vec2 vertexTextureCoord; layout (location=4) in float offset; out vec4 fragCol; out vec4 fragPos; out vec2 fragTex; void main() { // Retreive the current pixel's colour vec4 hmColour = texture(heightmap,vertexTextureCoord); // Offset the y position by the value of current texel's colour value ? vec4 offset = vec4(vertexPos.x , vertexPos.y + hmColour.r, vertexPos.z , 1.0); // Final Position gl_Position = projectionMatrix * viewMatrix * modelMatrix * offset; // Data sent to Fragment Shader. fragCol = vertexColour; fragPos = vertexPos; fragTex = vertexTextureCoord; } However the code I have produced only creates a grid with none of the y vertices higher than any others.

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  • Opportunities in Development in our Swedish office

    - by anca.rosu
    Hi everyone, my name is Henrik and I joined the JRockit group in 2004. Before that my background was Microsoft, as both a Test Competence lead and as a Program Manager. As an Engineering Manager at Oracle I lead a team of 11 developers. I focus on people management and the daily operations of the department with a heavy focus on interaction and dependencies between the groups and departments here at the Stockholm development site. I also make sure my team deliver on our commitments. I would like to give you a brief summary of the Oracle JRockit team: -The development group in Stockholm delivers several products for the Oracle Fusion Middleware stack. Our main products are JRockitVE which allows you to run a Java Virtual Machine without an operating system, the JRockit Java Virtual Machine which is the default jvm for all Oracle middleware products, and the JRockit MissionControl, a set of tools that allows developers to monitor their applications at runtime and perform advanced latency analysis as well as in-production memory leak detection etc. -The office has several departments focusing on different aspects of the product development process, not only to build features and test them but everything from building the infrastructure needed to automatically build and test the products to sustaining engineering that tracks down bugs in customer systems and provide them with patches. Some inspirational lines around what the Oracle JRockit group can offer you in terms of progress, development and learning: - It is a unique chance to get insight and experience building enterprise class software for one of the worlds largest software companies. Here there are almost unlimited possibilities for the right candidate to learn about silicon features and how to implement support for this in software, and to compile optimizations. The position will also give insight into the processes needed to produce software at this level in the industry. If you have any questions related to this article feel free to contact  [email protected].  You can find our job opportunities via http://campus.oracle.com. Technorati Tags: Development,Sweden,Jrockit,Java,Virtual Machine,Oracle Fusion Middleware,software

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  • Webmaster Tools, www and no-www, duplicate content and subdomains

    - by Jay
    I have not come to any conclusive answers on the following after many hours of research on many websites to the specific issue that I am trying to figure out. My company has two websites a main one at www.example.com and one at subdomain.example.com which is a subdomain of the first and is our self hosted blog. The way Google sees these with the www or no-www (called naked for now on) is that each of these actually are different when the www or naked version is used/not used in the front of the domain. I completely understand this. It is also advised that both should be set up in the Google Webmaster Tools, which I have done. Correct me if I am wrong on that in regard to having both set up. Now the way it appears is that we can set a preferred domain up in Webmaster Tools only at the root domain level. The subdomain can not have this and actually says the following "Restricted to root level domains only". So it appears that the domain should follow what the root domain says which on our preferred one says to display the www.example.com. and not the naked version. That is one issue I have in that one displays one way and the other displays another. Is it that we have the wrong redirects in place for the subdomain? Another question is does this have any affect on SEO in regards to duplicate content on the web in how we have set this up?

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  • Portal and Content - Components, part 3 – Applied Customization Framework (4 of 7)

    - by Stefan Krantz
    Have you ever been challenged with the situation where your work task asks you to implement functionality in the WebCenter Portal and you browse through the Resource Catalog (Business Dictionary) and find the functionality you need. However when you get started there is small short comings and you ask your self- how can I re-use what is out of the box ca?- I wonder what code I need to use to produce the similar functions and include my new requirements?- Must I write a new taskflow? The answer to above questions are in many times answered with simply you can  do a taskflow customization to out-of-the-box taskflows. In this post I will help you understand how to do such customization. Best described is a 4 step process, see image flow below for illustration: Just to clarify few naming confusions that might occur when go through above process. Customization Role is a function within JDeveloper that will allow you to implement view and flow customizations to existing taskflows WebCenter Portal – Spaces Taskflow Customization Framework this technology scope do not only refer to WebCenter Spaces, this also include WebCenter Portal/Framework A taskflow customization do not overwrite or replace any code, it just creates an additional tip view of the taskflow in the MDS for the current application (WebCenter Portal or WebCenter Spaces) To sum up this simple procedure I also like to help you find your way around the main topic for this post series, this post series is focusing primarily on Content integration with WebCenter Portal, so where can I find content related taskflows in the WebCenter Libraries. The list below mention some useful locations to taskflows and each taskflow page fragments. Library Reference - WebCenter Document Library Service View Content Presenter Path: oracle.webcenter.doclib.view.jsf.taskflows.presenterTaskflow: contentPresenter.xml - The Content Presenter taskflowTaskflow: contentPresenterWizard.xml - The publishing wizard to select content, select template and preview including contributionDocument Manager Path: oracle.webcenter.doclib.view.jsf.taskflows.docManager Taskflow: documentManager.xml - The Document Manager taskflow which includes references to document management feature including browsing, download, uploading and viewing. For more information on Taskflow customizations please see following documentation:http://docs.oracle.com/cd/E23943_01/webcenter.1111/e10148/jpsdg_taskflows.htm#BACIEGJD

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  • What kinds of demos are good to make for a software engineer job

    - by user23012
    I have created my cv site and sent out my demos for a while now, but most of my demos are either from my course or games related since my course was a games programming course, I was wondering what kind of demos are good to show off my skills in programming in general. These are what i already have Pennies:just a simple game first coursework i did. Compiler:coursework for compiler writing module Pongout: basic a pong game in 68k using colour detection Snake: snake in 68k same thing as the pong Game Cube Maze: gamecube work BeatmyBot: basic Ai Basic plat-former game: 2d game with different types of collision Turing Lambda Simulation: my dissertation Turing machine simulated in Miranda. alpha and Beta reduction,and SKI calculus simulated in the Turing machine. What I am asking here is what kind of demos are good to add or have, i have been looking and have hit a tough spot I cant think of anything to make more than games. so for a general graduate software engineer what types would be good examples? EDIT: since responding to the comments bellow well for what languages well my main one would be C++, followed by Java, Erlang and abit of Haskell

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  • 2D XNA C#: Texture2D Wrapping Issue

    - by Kieran
    Working in C#/XNA for a Windows game: I'm using Texture2D to draw sprites. All of my sprites are 16 x 32. The sprites move around the screen as you would expect, by changing the top X/Y position of them when they're being drawn by the spritebatch. Most of the time when I run the game, the sprites appear like this: and when moved, they move as I expect, as one element. Infrequently they appear like this: and when moved it's like there are two sprites with a gap in between them - it's hard to describe. It only seems to happen sometimes - is there something I'm missing? I'd really like to know why this is happening. [Edit:] Adding Draw code as requested: This is the main draw routine - it first draws the sprite to a RenderTarget then blows it up by a scale of 4: protected override void Draw(GameTime gameTime) { // Draw to render target GraphicsDevice.SetRenderTarget(renderTarget); GraphicsDevice.Clear(Color.CornflowerBlue); Texture2D imSprite = null; spriteBatch.Begin(SpriteSortMode.FrontToBack, null, SamplerState.PointWrap, null, null); ManSprite.Draw(spriteBatch); base.Draw(gameTime); spriteBatch.End(); // Draw render target to screen GraphicsDevice.SetRenderTarget(null); imageFrame = (Texture2D)renderTarget; GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.DarkSlateBlue, 1.0f, 0); spriteBatch.Begin(SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, null, null); spriteBatch.Draw(imageFrame, new Vector2(0, 0), null, Color.White, 0, new Vector2(0, 0), IM_SCALE, SpriteEffects.None, 0); spriteBatch.End(); } This is the draw routine for the Sprite class: public virtual void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(Texture, new Vector2(PositionX, PositionY), null, Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0.3f); }

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  • Should I use procedural animation?

    - by user712092
    I have started to make a fantasy 3d fps swordplay game and I want to add animations. I don't want to animate everything by hand because it would take a lot of time, so I decided to use procedural animation. I would certainly use IK (starting with simple reaching an object with hand ...). I also assume procedural generation of animations will make less animations to do by hand (I can blend animations ...). I want also to have a planner for animation which would simplify complex animations; those which can be split to a sequence - run and then jump, jump and then roll - or which are separable - legs running and torso swinging with sword -. I want for example a character to chop a head of a big troll. If troll crouches character would just chop his head off, if it is standing he would climb on a troll. I know that I would have to describe the state ("troll is low", "troll is high", "chop troll head" ..) which would imply what regions animation will be in (if there is a gap between them character would jump), which would imply what places character can have some of legs and hands or would choose an predefined animation. My main goal is simplicity of coding, but I want my game to be looking cool also. Is it worthy to use procedural animation or does it make more troubles that it solves? (there can be lot of twiddling ...) I am using Blender Game Engine (therefore Python for scripting, and Bullet Physics).

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  • How to implement fast search on Azure Blob?

    - by Vicky
    I am done with writing the code to upload files (text files) to azure blob storage. Now I want to provide search based on text files content. For ex. If I search for "Hello" then the name of files that contains "Hello" words should appear in search result. Here my code to search class BlobSearch { static void Main(string[] args) { string searchText = "Hello"; CloudStorageAccount account = CloudStorageAccount.Parse(azureConString); CloudBlobClient blobClient = account.CreateCloudBlobClient(); CloudBlobContainer blobContainer = blobClient.GetContainerReference("MyBlobContainer"); blobContainer.FetchAttributes(); var blobItemList = blobContainer.ListBlobs(); foreach (var item in blobItemList) { string line = string.Empty; CloudBlockBlob blockBlob = blobContainer.GetBlockBlobReference(item.Uri.ToString()); if(blockBlob.Name.Contains(".txt")) { int lineno = 1; using (var stream = blockBlob.OpenRead()) { using (StreamReader reader = new StreamReader(stream)) { while ((line = reader.ReadLine()) != null) { if (line.IndexOf(searchText) != -1) { Console.WriteLine("Line : " + lineno +" => "+ blockBlob.Name); } lineno++; } } } } } Console.WriteLine("SEARCH COMPLETE"); Console.ReadLine(); } } Above code is working but it is too slow. Is there any way to do it faster or Can improve above code.

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  • Remap keyboard Ubuntu 12.04; Asus Q500A

    - by hydroxide
    I have an Asus Q500A with win8 and Ubuntu 12.04 64 bit; linux kernel 3.8.0-32-generic. I am using gnome-panel, and xserver-xorg-lts-raring. I have been experiencing problems with the keyboard short-cuts since I had a fresh install. fn+f10 is supposed to mute my system, but instead it will repeatedly press d. fn+f11 is volume down, but it presses c. fn+f12 is volume up, presses b repeatedly. Most of the other on-board short-cuts such as adjusting screen and led brightness work most of the time, but sometimes press other letters repeatedly. Also, sometimes my cntr gets held down for no reason. Everything works fine in windows. I have tried installing all recommends and sudo dpkg-reconfigure -a to reconfigure all packages, which did not solve my problem. I have tried using KeyTouch editor to edit keymaps, navigating to /usr/shar/x11/xkb/keymap when I try opening any of these files it says file contains no keyboard element. I think If I were just able to remap my keyboard it might solve my issues, otherwise if anyone knows where I can get asus drivers for 12.04 please let me know Apparently I didn't have all repositories enabled. I executed the following commands and am trying the updates they give me. Getting linux_kernel 3.8.0-33 generic as well as a bunch of other packages. sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc) universe" sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu $(lsb_release -sc) main universe restricted multiverse" sudo add-apt-repository "deb http://archive.canonical.com/ubuntu $(lsb_release -sc) partner"

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  • Can PHP be run in Apache via mod_php and mod_fcgi side by side?

    - by Mario Parris
    I have an existing installation of Apache (2.2.10 Windows x86) using mod_php and PHP 5.2.6. Can I run another site in a virtual host using FastCGI and a different version of PHP, while stilling running the main site in mod_php? I've made an attempt, but when I add my FCGI settings to the virtual host container, Apache is unable to restart. httpd.conf mod_php settings: LoadModule php5_module "C:\PHP\php-5.2.17-Win32-VC6-x86\php5apache2_2.dll" AddHandler application/x-httpd-php .php PHPIniDir "C:\PHP\php-5.2.17-Win32-VC6-x86" httpd-vhosts.conf fastcgi settings: <VirtualHost *:80> DocumentRoot "C:/Inetpub/wwwroot/site-b/source/public" ServerName local.siteb.com ServerAlias local.siteb.com SetEnv PHPRC "C:\PHP\php-5.3.5-nts-Win32-VC6-x86\php.ini" FcgidInitialEnv PHPRC "C:\PHP\php-5.3.5-nts-Win32-VC6-x86" FcgidWrapper "C:\PHP\php-5.3.5-nts-Win32-VC6-x86\php-cgi.exe" .php AddHandler fcgid-script .php </VirtualHost> <Directory "C:/Inetpub/wwwroot/site-b/source/public"> Options Indexes FollowSymLinks Includes ExecCGI AllowOverride All Order allow,deny Allow from all </Directory>

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  • CodePlex Daily Summary for Wednesday, May 28, 2014

    CodePlex Daily Summary for Wednesday, May 28, 2014Popular ReleasesToolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Python extension for WinDbg: PYKD 0.3.0.6: Bug Fixed fixed : issue #13041 ( getCurrentThread raises exception) fixed : issue #13042 ( getProcessThreads raised Fatal Python Error ) fixed : issue #13043 ( getTargetProcesses raises Fatal Python Error)Yet another tool to read power production of SMA solar inverters: V2.4.5: Bugfix release See Modification History for more info.Continuous Affect Rating and Media Annotation: CARMA v2.01: Compiled as v2.01 for MCR 8.3 (R2014a) 32-bit version Program will automatically load settings from default.mat when opened When changing settings, users can choose to also edit default.mat Added extensive commenting in the source code file carma.m Added license.txt and readme.txt to the source code repositorySky Editor: Sky Editor 3.1 Beta 4: Since Last Beta -Cheats can be generated for specific games that have the same save format -Added preliminary code for supporting GBA codes. Things that need improvement: -Not everything can be translated with language support -Maybe a few minor graphical aspects -Spaces/language support for the code type ActionReplayDS Coming in a future release: -Changing Red/Blue Rescue Team's base type -Generating GBA cheats maybeMicrosoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesClosedXML - The easy way to OpenXML: ClosedXML 0.71.1: More performance improvements. It's faster and consumes less memory.Mathos Parser: 1.0.6.1 + source code: Removed the bug with comma/dot reported and fixed by Diego.Dynamics AX Build Scripts: DynamicsAXCommunity Powershell module (0.3.0): Change log(previous release was 0.2.4) 0.3.0 AxBuild (http://msdn.microsoft.com/en-us/library/dn528954.aspx) is supported and used by default. Smarter dealing with versions - e.g. listing configurations for all versions in the same time. $AxVersionPreference shouldn't be normally needed. Additional properties returned by Get-AXConfig. 0.2.5 -StartupCmd and -Wait added to Start-AXClient. Handles console output sent from AX (http://dev.goshoom.net/en/2012/05/console-output-ax/).xFunc: xFunc 2.15.6: Fidex #77QuickMon: Version 3.12: This release is mostly just to improve the UI for the Windows client. There are a few minor fixes as well. 1. Polling frequency presets fixed (slow, normal and fast) 2. Added collector call duration to history 3. History now displays time, state, duration and details in separate columns 4. Added a quick launch drop down list to main Window (only visible when mouse hover over it) 5. Removed the toolbar border. 6. Changed Windows service collector to report error only when all services from al...Kartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...SimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. 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See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.comNew Projects2111110074: Th?c hành l?p trình WindowEssence#: The essence of OOP: It's all messages, all the time.FUNIL DE VENDAS 2014: Testando novo repositórioFYRE: An FPS/MOBA game on the Cryengine 3: FYRE Is a FPS/MOBA game being developed on the CryEngine 3. We are currently looking for a team of people to help out with the development! Thank you GitThief: git thief is a test project to test interacting with CodeplexNLP.Framework.Common: Share the common nRF24L01+ Module for NETMF Gageteer 4.2: A NETMF module driver (DLL) that allows the use of a nRF24L01+ using the Gageteer version 4.2Pong: Create a Pong game with some variances.Projet AGL: Ce projet concerne le développement d'un programme mixmotSharePoint.WSPExtractor: This utility provides functionality to extract wsp-files from SharePoint (2010/2013) farm.SQL Server Change Data Capture Application: The SQLCDCApp is a GUI implementation for SQL Server Change Data Capture feature. Making it easy to CDC operations and to view and export change data.SvnThief: svn thief is a test project to test interacting with CodeplexYii Framework based Contact Center Application: Kontact é um sistema de gerenciamento de vendas, estoque e pessoal, com foco em Contact Center, programado em PHP, usando os padrões jQuery, Bootstrap e Yii Fra

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  • What music player for Ubuntu is *most* like Cog?

    - by mattshepherd
    Cog is, far and away, my favourite music player. File browser on the left panel, pull a folder into the right panel, it plays the files you pull into the main box. Simple! Easy! Nice! Especially since I store all my music on my non-primary drive. Cog doesn't care where I keep my music! It just deals with whatever folder I tell it to monitor. I also have about 200 gigs of music. It's a problem, I know. I can't find a player this simple and elegant in Ubuntu. Amarok: doesn't handle non-primary drives very well. Banshee: kinda good, but fussy browsing/playlist systems. Audacious: no file browser; it also crashes whenever I try to "import" all my music. All I want -- seriously -- is something where I can look at my MP3 folder, drag a folder onto a playlist, and have that playlist play the songs.

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  • cygwin GNU make .net program piping inconsistent behavior

    - by Codism
    This question may sound like a superuser question but I feel there is something related to programming. Anyway, my computer had a fresh installation of Win 7 64 and cygwin recently. Now I observed some problem with pipe handling in gnu make file. The following is the Makefile I use to reproduce the issue: all: fsutil | cat my-dotnet-console.exe | cat The problem is: for the first command line, the piping works every time but for the second command line, the piping barely works - I got no result for the second command for most cases, regardless of the environment (cmd or bash) in which the make file is invoked. However, if I copy paste the second command line into cmd (or bash), the pipe works every time. The following is my .net program: static void Main(string[] args) { Console.WriteLine(new string('a', 40)); Console.Out.Flush(); } The make version is 3.82.90 but the same problem was observed in a previous version (because of the windows path handling problem in 3.82.9, I replaced make.exe with a previous version). I don't know the exact cygwin version I have installed but the current version on cygwin.com is 1.7.11-1. Currently, my work around is to redirect the output to a temporary file but it would be great if I can avoid the temporary file. Thanks

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  • How can I compact the VHD file with Ubuntu?

    - by AmShegar
    I use windows server 2008r2 with role Hyper-V. The guest system is Ubuntu 12.04 LTC. It is situated on the dynamic virtual hard disk. I want to compact this VHD (The real size is 50 GB, 360 GB on the disk). But I can not do this, because the Ubuntu file system is not NTFS. What do I need (gparted, sdelete, ...) for solving this problem? The main problem is that the filesystem is not NTFS, but ext4.

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  • OpenGL: glGetError() returns invalid enum after call to glewInit()

    - by malymato
    I use GLEW and freeglut. For some reason, after a call to glewInit(), glGetError() returns error code 1280. Reinstalling the drivers didn't help. I tried to disable glewExperimental, it had no effect. Code worked before, but I am not aware of any changes I could possibly make. Here's my code: int main(int argc, char* argv[]) { GLenum GlewInitResult, res; InitWindow(argc, argv); res = glGetError(); // res = 0 glewExperimental = GL_TRUE; GlewInitResult = glewInit(); res = glGetError(); // res = 1280 glutMainLoop(); exit(EXIT_SUCCESS); } void InitWindow(int argc, char* argv[]) { glutInit(&argc, argv); glutInitContextVersion(4, 0); glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); glutInitContextProfile(GLUT_CORE_PROFILE); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutInitWindowPosition(0, 0); glutInitWindowSize(CurrentWidth, CurrentHeight); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); WindowHandle = glutCreateWindow(WINDOW_TITLE); GLenum errorCheckValue = glGetError(); if (WindowHandle < 1) { fprintf(stderr, "ERROR: Could not create new rendering window.\n"); exit(EXIT_FAILURE); } glutReshapeFunc(ResizeFunction); glutDisplayFunc(RenderFunction); glutIdleFunc(IdleFunction); glutTimerFunc(0, TimerFunction, 0); glutCloseFunc(Cleanup); glutKeyboardFunc(KeyboardFunction); } Could someone tell me what I am doing wrong? Thanks.

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  • Updating physics for animated models

    - by Mathias Hölzl
    For a new game we have do set up a scene with a minimum of 30 bone animated models.(shooter) The problem is that the update process for the animated models takes too long. Thats what I do: Each character has ~30 bones and for every update tick the animation gets calculated and every bone fires a event with the new matrix. The physics receives the event with the new matrix and updates the collision shape for that bone. The time that it takes to build the animation isn't that bad (0.2ms for 30 Bones - 6ms for 30 models). But the main problem is that the physic engine (Bullet) uses a diffrent matrix for transformation and so its necessary to convert it. Code for matrix conversion: (~0.005ms) btTransform CLEAR_PHYSICS_API Mat_to_btTransform( Mat mat ) { btMatrix3x3 bulletRotation; btVector3 bulletPosition; XMFLOAT4X4 matData = mat.GetStorage(); // copy rotation matrix for ( int row=0; row<3; ++row ) for ( int column=0; column<3; ++column ) bulletRotation[row][column] = matData.m[column][row]; for ( int column=0; column<3; ++column ) bulletPosition[column] = matData.m[3][column]; return btTransform( bulletRotation, bulletPosition ); } The function for updating the transform(Physic): void CLEAR_PHYSICS_API BulletPhysics::VKinematicMove(Mat mat, ActorId aid) { if ( btRigidBody * const body = FindActorBody( aid ) ) { btTransform tmp = Mat_to_btTransform( mat ); body->setWorldTransform( tmp ); } } The real problem is the function FindActorBody(id): ActorIDToBulletActorMap::const_iterator found = m_actorBodies.find( id ); if ( found != m_actorBodies.end() ) return found->second; All physic actors are stored in m_actorBodies and thats why the updating process takes to long. But I have no idea how I could avoid this. Friendly greedings, Mathias

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