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  • [Java] Flood fill using a stack

    - by dafero
    Hello to everyone :), I am using the recursive Flood fill algorithm in Java to fill some areas of a image. With very small images it works fine, but when de image becomes larger the JVM gives me a Stack Over Flow Error. That's the reason why I have to reimplement the method using a Flood Fill with my own stack. (I read that's the best way to do it in these kind of cases) Can anyone explain me how to code it? (if you don't have the code at hand, with the pseudo-code of the algorithm will be fine) I've read a lot in the Internet but I haven't understood it very well. Thanks!

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  • how to create a rounded transparent rectangle by using cocoa touch ?

    - by srikanth rongali
    Hi, I need to create a rounded rectangular box in which there will be 6 buttons in iPhone application. And the rectangular box is transparent. Each button have an image and text. And they are also transparent. ( Here transparent means we can see the background image of the box. Sorry for my vocabulary.) I could not get how to start it. I thought of the following one but, By using core graphics draw the outside rounded rectangle and then draw inside rectangles like 2x3 grid. Can I make with this ? Are there any good and easy methods than this. Please give me some idea how to start over with ? Thank you.

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  • Grub menu will not show the first time I try to boot my ubuntu server 12.04 after it is shutdown for a long time

    - by user211477
    I am running into a booting issue after installing Ubuntu Server 12.04 LTS. Following is the symptom of the problem. SYSTEM DESCRIPTION: Dual core AMD Athlon 64 3 Disks: two SATA (out of which one is SSD) and one PATA. Using LVM for disk partition management. /boot is not under LVM rest of the partitions are. / is on the SSD BIOS boot sequence is correct and points to the disk with /boot and boot loader is installed on this disk. SYMPTOMS: POST messages Blinking cursor on first line then moves to second line Screen flickers then becomes black Everything is unresponsive, hard reboot POST messages will not show up on screen. Monitor displays powersave message Force shutdown machine again. Shutoff power to machine for a few minutes. Restart machine. POST message show up. Grub menu shows up Ubuntu server 12.04 boots normally. From now on Ubuntu server boots normally until machine is shutdown for a long time (for example, 30 mins) Repeat steps 1 through 13 once the machine is started after a long time. WHAT DID I TRY? I read several posts and have tried: radeon.modeset=0 setting the gfxmode edd=0 nolacpi boot-repair Nothing seems to work. In my search I did see only one post with this same symptom. Unfortunately, I am not being able to locate that post anymore. The interesting fact is that with this same machine configuration, if I install Ubuntu Desktop 12.04 then everything works fine. Any help will be appreciated.

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  • Another IKImageView Question: copying a region

    - by Brian Postow
    I'm trying to use the select and copy feature of the IKImageView. If all you want to do is have an app with an image, select a portion and copy it to the clipboard, it's easy. You set the copy menu pick to the first responder's copy:(id) method and magically everything works. However, if you want something more complicated, like you want to copy as part of some other operation, I can't seem to find the method to do this. IKImageView doesn't seem to have a copy method, it doesn't seem to have a method that will even tell you the selected rectangle! I have gone through Hillegass' book, so I understand how the clipboard works, just not how to get the portion of the image out of the view... Now, I'm starting to think that I made a mistake in basing my project on IKImageView, but it's what Preview is built on (or so I've read), so I figured it had to be stable... and anyway, now it's too late, I'm too deep in this to start over... So, other than not using IKImageView, any suggestions on how to copy the select region to the clipboard manually? EDIT actually, I have found the copy(id) method, but when I call it, I get <Error>: CGBitmapContextCreate: unsupported parameter combination: 8 integer bits/component; 16 bits/pixel; 1-component color space; kCGImageAlphaPremultipliedLast; 2624 bytes/row. Which obviously doesn't happen when I do a normal copy through the first-responder... I understand the error message, but I'm not sure where it's getting those parameters from... Is there any way to trace through this and see how this is happening? A debugger won't help for obvious reasons, as well as the fact that I'm doing this in Mozilla, so a debugger isn't an option anyway... EDIT 2 It occurs to me that the copy:(id) method I found may be copying the VIEW rather than copying a chunk of the image to the clipboard, which is what I need. The reason I thought it was the clipboard copy is that in another project, where I'm copying from an IKImageView to the clipboard straight from the edit menu, it just sends a copy:(id) to the firstResponder, but I'm not actually sure what the firstresponder does with it...

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  • IIS7 + ASP.NET MVC Client Caching Headers Not Working

    - by Tobin Harris
    Hey folks I've deployed an ASP.NET MVC app on IIS7 and Windows Server 2008. I've read posts on here, and around the web, but can't get the darn client-side caching to work. I'm trying to cache everything in the /Content folder. So far I've select that folder in IIS manager, and set the appropriate HTTP Response Headers (under Common Headers). I've also checked the web.config file in the /Content folder and the values there are being set. All resources in /Content come back with this (from FireBug): Cache-Control no-cache, no-store, must-revalidate Pragma no-cache Content-Type image/png Expires -1 Last-Modified Sun, 11 Oct 2009 19:01:40 GMT Accept-Ranges bytes Etag "f318d643a54aca1:0" Server Microsoft-IIS/7.0 X-Powered-By ASP.NET Date Sun, 11 Oct 2009 20:40:01 GMT Content-Length 620 Note the Cache-Control and Expires values for this static image being requested. The site is currently compiled in Debug (this will change), but surely that wouldn't make a difference? Obviously I'm overlooking something, any ideas would be appreciated. Thanks

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  • Explaining training method for AdaBoost algorithm

    - by konzti8
    Hi, I'm trying to understand the Haar feature method used for the training step in the AdaBoost algorithm. I don't understand the math that well so I'd appreciate more of a conceptual answer (as much as possible, anyway). Basically, what does it do? How do you choose positive and negative sets for what you want to select? Can it be generalized? What I mean by that is, can you choose it to find any kind of feature that you want no matter what the background is? So, for example, if I want to find some kind of circular blob - can I do that? I've also read that it is used on small patches for the images around the possible feature - does that mean you have to manually select that image patch or can it be automated to process the entire image? Is there matlab code for the training step? Thanks for any help...

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  • How can I use this downloaded Class(es) on my Prototype Routine?

    - by O.C.
    I'm a newbie and I'm in need of some help. I'm working on a prototype for an app, but I'm learning at the same time. I want to display a popup image over a given UIView, but I would like it to behave like the UIAlertView or like the Facebook Connect for iPhone modal popup window, in that it has a bouncy, rubbber-band-like animation to it. I was able to find the following class(es) on the net, from someone who was trying to do something similar. He/she put this together, but there was no Demo, no instructions nor a way to contact them. Being that I am so new, I don't have any idea as to how to incorporate this into my code. This is the routine where I need the bouncy image to appear... //======================================================== // // productDetail // - (void) showProductDetail { _productDetailIndex++; if (_productDetailIndex > 7) { return; } else if (_productDetailIndex == 1) { NSString* filename = [NSString stringWithFormat:@"images/ICS_CatalogApp_0%d_ProductDetailPopup.png", _productDetailIndex]; [_productDetail setImageWithName:filename]; _productDetail.transform = CGAffineTransformMakeScale(0.1,0.1); [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; // other animations goes here _productDetail.transform = CGAffineTransformMakeScale(1,1); // other animations goes here [UIView commitAnimations]; } NSString* filename = [NSString stringWithFormat:@"images/ICS_CatalogApp_0%d_ProductDetailPopup.png", _productDetailIndex]; [_productDetail setImageWithName:filename]; _productDetail.x = (self.width - _productDetail.width); _productDetail.y = (self.height - _productDetail.height); } and here is the code I found... float pulsesteps[3] = { 0.2, 1/15., 1/7.5 }; - (void) pulse { self.transform = CGAffineTransformMakeScale(0.6, 0.6); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:pulsesteps[0]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseGrowAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(1.1, 1.1); [UIView commitAnimations]; } - (void)pulseGrowAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[1]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseShrinkAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(0.9, 0.9); [UIView commitAnimations]; } - (void)pulseShrinkAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[2]]; self.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } My routine is based on the Prototyping class given by Apple during WWDC 09. It may not be "correct" but it works as is. I just would like to add the animation to this image/screen to really make the concept clear.

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  • how to commit 'commit log' itself in same svn version?

    - by understack
    It might sound unnecessary, but let me explain my problem first. Probably then it would make sense. Few artists keep updating images based on clients' change requests. An artist makes changes accordingly and commits with proper 'commit messages'. Just before actual commit, I want to create a text file with image properties like size and all the 'commit messages'. And then this file would be committed itself. So basically some sort of pre-commit processing is required. Even though most of the artists are not very comfortable with svn, they can always see what changes were made last time to the image via simple text file. So artists only do update and commit with svn. How this could be done? Are there any better alternatives?

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  • Display Img and Div inline - it's not rendered inline

    - by user359372
    In order to follow correct web standards, I've tried to layout image and div inline. In orde to achieve that - I've used display:inline property. But then I experienced the following issue: image renders from the center line, and div doesn't respect height parameter set to it. I've tried using line-height parameter, but that didn't give any useful results. I've also tried various combinations with setting margin/padding to some values or to auto, or replacing div with span, or wrapping img and div with additional divs. I've managed to achieve desired result by using position:absolute, but that doesn't help in cases where I want to use centered/relative positioning of the whole component... Any clues or ideas or troubleshooting hints? Please find the html example below: Test Page Some text that should be displayed in the center/middle of the div 123   Some text that should be displayed in the center/middle of the div

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  • Ubuntu 13.10 installer making no changes to partition, even after complete

    - by dragonhart6505
    Trying to install Ubuntu 13.10 (x64 package) on a HP Probook 4430S from USB made with UnetBootin. Intel Celeron B810 Dual-core x64 1.6ghz 4gb Ram Intel Graphics HD 2000 320GB HDD - 3 partitions (1 with backup files - 40gb, 2 Win7 that were dual-boot but no longer boot after attempting to install - 55gb and 222gb) I am fine with losing the data on the 222gb partition, but when trying to install it only shows the 55gb and the 222gb, but the 222gb is not 222gb...its including the 40gb backup. Whatever, went through with the installation anyway. Files can be replaced (just backed-up games anyway.) Installation appears to run without a hitch on the now 222gb/262gb partition, formatted to ext4 with the installer itself. Asks to reboot to begin using. Upon rebooting, I get the GNU boot selection screen. Press Enter on "Ubuntu". Get a "Gave up booting from root..." or something error. Reboot and load "Try without installing" option from USB. Once booted, nothing has changed! All 3 partitions are still present, all files intact. But now I can't boot my Win7 55gb partition. EVERYTHING in the "Try..." loader works perfectly. Bluetooth, Wifi, Display adapter, SD Card reader, HDMI-Out, DVD drive, USB ports...even reads correct battery data. Help?

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  • Process touches behind the UINavigationBar

    - by Reed Olsen
    In my application, I'm displaying a fullscreen image in a 320 x 480 frame. After I display the image, I fade the navigation bar out to allow the user to see the whole picture. When the user taps in the area where the navigation bar was, I would like to bring the navigation bar back. This is very similar to what happens in the iPhone Photos app. Unfortunately, after I've hidden the UINavigationBar, I can't process touches on the screen where the navigation bar once was. I believe this is because the origin of the parent view is right below the navigation bar: How can I process touches in this area to bring the nav bar back?

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  • Unreachable code detected by using const variables

    - by Anton Roth
    I have following code: private const FlyCapture2Managed.PixelFormat f7PF = FlyCapture2Managed.PixelFormat.PixelFormatMono16; public PGRCamera(ExamForm input, bool red, int flags, int drawWidth, int drawHeight) { if (f7PF == FlyCapture2Managed.PixelFormat.PixelFormatMono8) { bpp = 8; // unreachable warning } else if (f7PF == FlyCapture2Managed.PixelFormat.PixelFormatMono16){ bpp = 16; } else { MessageBox.Show("Camera misconfigured"); // unreachable warning } } I understand that this code is unreachable, but I don't want that message to appear, since it's a configuration on compilation which just needs a change in the constant to test different settings, and the bits per pixel (bpp) change depending on the pixel format. Is there a good way to have just one variable being constant, deriving the other from it, but not resulting in an unreachable code warning? Note that I need both values, on start of the camera it needs to be configured to the proper Pixel Format, and my image understanding code needs to know how many bits the image is in. So, is there a good workaround, or do I just live with this warning?

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  • Android FileOutputStream

    - by zaid
    i am attempting to save an image file using "openFileOutput" and then adding that file to my intent with EXTRA_STREAM. but logcat keeps saying that file size is 0, i have the proper permission in my manifest. FileOutputStream fos = openFileOutput("p001.jpg", Context.MODE_WORLD_READABLE); File jpg = getFileStreamPath("p001.jpg"); fos.close(); Intent share = new Intent(android.content.Intent.ACTION_SEND); share.setType("image/jpeg"); share.putExtra(Intent.EXTRA_SUBJECT, "Fail picture"); share.putExtra(Intent.EXTRA_TEXT, "Epic fail!!!"); share.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(jpg)); startActivity(Intent.createChooser(share, "Choose share method."));

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  • Hot to declare itemTemplate that has Itemsource as Enum Values in WPF?

    - by Ashish Ashu
    I have a enum let's say Enum MyEnum { FirstImage, SecondImage, ThirdImage, FourthImage }; I have binded this Enum to my combobox in XAML. While defining an combobox I have defined an ItemTemplate of combox to take Two UI element: TextBlock that show the enum value (Description) Image I have done this much in XAML. I am wondering where I can specify the Image corrosponding to each item of Enum. Is that possible through data trigger ? I really appreciate if anyone have the XAML for this scenario. Many Thanks in advance

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  • Comparing images using SIFT

    - by Luís Fernando
    I'm trying to compare 2 images that are taken from a digital camera. Since there may be movement on the camera, I want to first make the pictures "match" and then compare (using some distant function). To match them, I'm thinking about cropping the second picture and using SIFT to find it inside the first picture... it will probably have a small difference on scale/translation/rotation so then I'd need to find the transformation matrix that converts image 1 to image 2 (based on points found by SIFT) any ideas on how to do that (or I guess that's a common problem that may have some opensource implementation?)? thanks

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  • problems with UTF-8 encoding in PHP

    - by user296516
    Hi guys, The characters I am getting from the URL, for example www.mydomain.com/?name=john , were fine, as longs as they were not in Russian. If they were are in Russian, I was getting '????'. So I added $name= iconv("cp1251","utf-8" ,$name); and now it works fine for Russian and English characters, but screws up other languages. :))) For example 'Janis' ( Latvian ) that worked fine before iconv, now turns into 'j??nis'. Any idea if there's some universal encoder that would work with both the Cyrillic languages and not screw up other languages?

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  • How do sprites work?

    - by Alan
    How do sprites work? I've seen sprites from old school games like Super Mario Brothers, and wondered how they're animated to make a game. They're always presented as one big image map, so how are they used? For Mario (as an example) are there precalculated image co-ordinates that outline mario, and are swapped between various mario sprites to produce animation? Or are sprites pre "cut" during game initialization using precalculated images co-ordinates and stored in memory somewhere? Obviously I know nothing about game development.

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  • how can I deploy my silverlight 4 application

    - by Mark
    I have a basic Silverlight 4 project called "MySLApp" which has the associated MySLApp.Web project. (names changed for simplicity) It compiles down into these files (in the silverlight project): AppManifest.xaml MySLApp.dll MySLApp.xap MySLAppTestPage.html And the Web project builds into: Bin\MySLApp.Web.dll ClientBin\MySLApp.xap What I also have in my Web project is a .ASHX file that serves up a generated image, which my Silverlight application calls out to as the URL of an image: var uri = new Uri(@"http://localhost:1122/ImageServer.ashx", UriKind.Absolute); var bi = new BitmapImage(uri); TagImage.Source = bi; My big question boils down to this: How do I deploy my app to my IIS server? What files from where do I need to get it to work? Including the .ASHX url? Cheers, Mark

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  • How to build mach-0 for different architectures?

    - by Victor Lin
    I have some dylibs to load from python with ctypes. I can load libbass.dylib without problem, but I can't load the self-compiled libmp3lame.dylib. Here is the error I get. OSError: dlopen(libmp3lame.dylib, 6): no suitable image found. Did find: libmp3lame.dylib: mach-o, but wrong architecture Then, I inspect the file type of those libs. Here is the result of libbass.dylib: libbass.dylib: Mach-O universal binary with 2 architectures libbass.dylib (for architecture i386): Mach-O dynamically linked shared library i386 libbass.dylib (for architecture ppc): Mach-O dynamically linked shared library ppc And here is the self-compiled one: libmp3lame.dylib: Mach-O 64-bit dynamically linked shared library x86_64 I did compile the lame library with the install instructions: ./configure make make install I'm new to mac system, here comes the problem: how to build the libmp3lame.dylib so that it supports different architecture I want? Thanks.

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  • Managing Static Library project as a module like Framework on iOS project in Xcode4.

    - by Eonil
    (Solution Note, I'll answer immediately) Many people including me trying to make a kind of Static Library framework for iOS to archive some kind of modularity. Framework is best way to do this, but it doesn't provided by Apple, and workarounds don't work well. https://github.com/kstenerud/iOS-Universal-Framework/tree/master/Fake%20Framework/Templates Fake framework cannot be referenced from linking tab in Build Phases. Real framework needs modification of system setting. And still not work smoothly on every parts. Problem is static library need header files, and it's impossible to reference header files on project at another location on different project without some script. And script breaks IDE's file management abstraction. How can I use static library project like a convenient module manner? (just dragging project into another project to complete embedding)

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  • How is ImmutableObjectAttribute used?

    - by Thomas Levesque
    I was looking for a built-in attribute to specify that a type is immutable, and I found only System.ComponentModel.ImmutableObjectAttribute. Using Reflector, I checked where it was used, and it seems that the only public class that uses it is System.Drawing.Image... WTF? It could have been used on string, int or any of the primitive types, but Image is definitely not immutable, there are plenty of ways to alter its internal state (using a Graphics or the Bitmap.SetPixel method for instance). So the only class in the BCL that is explicitly declared as immutable, is mutable! Or am I missing something?

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  • Uri for bitmap in subfolder (c# wpf)

    - by the empirical programmer
    I have a wpf app where I'm using an image. To reference the image I use: Uri uri = new Uri("pack://application:,,,/assemblyName;Component/myIcon.png"); BitmapImage(uri) If I add the png directly under the csproj file (with its properties BuildAction=Resource) then it works fine. But I want to move it to a subfolder under the csproj. Another SO question asked about bitmaps\uri's (857732) and an answer linked to this msdn. So I tried : Uri uri = new Uri("pack://application:,,,/assemblyName;Component/Icons/myIcon.png"); But that did not work. Any ideas?

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  • how to open a page in another browser instance by clicking on a link

    - by CoffeeCode
    i have a link <a id="DownloadLink" href='controller/action' target="_blank">Download File</a> that has to open a image in another tab or page. but it offers me to download the file. my action looks like this public FileContentResult GetSurveyFile(int Id) { if (Id == 0) return null; Survey survey = Repository.GetItem(Id); if (survey.File == null) return null; return File(survey.File.FileContent.ToArray(), survey.File.ContentType,survey.File.Name); } where the content type is an image/jpeg whats wrong?

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  • Help in decide the partition to install ubuntu

    - by G.Ashwin kumar
    I have a PC running with windows 7 ultimate 64 bit version with 4 gig Ram. I have a 320 gig hard disk , in which I have allocated 120 gig for windows 7, 100 gig for NY files(named ashwin in windows) and rest 80-90 gig partitioned but empty NTFS partition.Now where do I install Ubuntu so that windows and data is safe. I got the option install with windows I selected it , it then shows select drive(SCSI1 (0,0,0) (sda) -320.1 GB ATA WDC WD3200AAJS-6) and allocate driver by dragging the divider below which shows 66.5gb and 59.3 GB respectively. Which one do I go with? I clicked advance partitioning it shows five devices: device , type, m.point ,size.(mb), used(mb)......... /dev/sda1, NTFS, 104 , 35 (windows 7 loader) /dev/sda2, NTFS, 104752, 23604 /dev/sda3, NTFS, 125829, 10161 /dev/sda5, NTFS, 89382, 3221 when I checked size in properties it showed name of drive according to windows, used.Gb, free, total. ashwin, 10.2, 115.7, 125.8 c drive, 23.6, 81.1, 104.8 new volume, 92.6mb, 89.3, 89.4 except mentioned everything in gigabytes.ignore the last dots. I want to install it in new volume or using that space how do I do it? Explain in detail I'm a beginner.

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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