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  • Display: table-cell problems in chrome

    - by F21
    I have 3 divs that I would like to display as table cells: <div class="field"> <div class="row"> <label for="name">Subdomain</label> <input type="text" id="name" name="name"> <div class="subdomain-base ">test</div> </div> </div> This is the CSS that I am using: body{ font-size: 13px; } .field { width:450px; display: table; } .row { display: table-row; width: 100%; } .row > * { display: table-cell; border: 1px solid red; } label { width: 125px; height: 18px; } input { max-width: none; min-width: 0; overflow: auto; height: 18px; width: 100%; } .subdomain-base { height: 18px; width: 1px; } .subdomain-base { color: blue; font-size: 13px; } It works perfectly in Firefox 24: However, it has a height problem in Chrome 30 (latest): I have been trying all sorts of things to fix the problem with Chrome, but it seems like nothing works. Why is chrome getting that extra height? Jsfiddle: http://jsfiddle.net/ahLMH/

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • php while selecting a node should be highlighted.

    - by shaibi
    I need to highlight the node value when I select it.how can I wrirte code for that in php my code is function generate_menu($parent) { $has_childs = false; global $menu_array; foreach($menu_array as $key = $value) { //print_r($value); if ($value['parentid'] == $parent) { if ($has_childs === false) { $has_childs = true; $menu .= '<ul>'; } $clor = 'black'; if(($_GET['id']>0) &&($key == $_GET['id'])) { $clor = '#990000'; } $chld = generate_menu($key); $cls = ($chld != '')? 'folder' : 'file'; $menu .= '<li><span class="'.$cls.'" color='.$clor.'>&nbsp;' . $value['humanid'].'-'.$value['title'] . ' <a href="index.php?id='.$key.'"><img src="images/edit.png" alt=" Edit" title="Edit"/></a></span>'; $menu .= $chld; $menu .= '</li>'; } } if ($has_childs === true) $menu .= '</ul>'; return $menu ; } ?

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  • How can I use a meter-style progress bar?

    - by Yadyn
    In Vista/7, the Windows Explorer shell window makes use of a special kind of static progress bar to display hard drive space. With default styles, this bar is blue colored and non-animated. It also turns red colored when it gets close to being full (low disk space). Using messaging, I can tell the Windows Forms ProgressBar control to update its state to Paused and Error (yellow and red colored, respectively), which works fine, but these are still specific to progress. In the Windows User Experience Guidelines, it specifically points out this "meter" variant of the Progress Bar: This pattern isn't a progress bar, but it is implemented using the progress bar control. Meters have a distinct look to differentiate them from true progress bars. They say it "is implemented using the progress bar control", so... how? What message could I send to the control to have it behave this way? I've seen that you can send messages for setting the bar color, but the documentation says these calls are ignored when visual styles are enabled. Nothing else in the Windows API documentation for raw ProgressBar controls seemed to suggest a way to do this. Am I just stuck making a custom drawn bar? I'd really like to utilize the OS whenever possible so that the application will appear consistent throughout different OS versions. I realize that pre-Vista versions probably won't support this, though. I'm looking for a Windows Forms solution, but I wonder if it is even exposed at all via Win32 API.

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  • java gui image problem : doesn't display in the background

    - by thegamer
    Hello, i have a query about why is my image not being displayed in my background of my program. I mean i did all the steps necessary and still it would'nt be displayed. The code runs perfectly but without having the image displayed. The directory is written in the good location of the image. I am using java with gui. If anyone could help me solve my problem, i would appreciate :) here is the code below: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class hehe extends JPanel{ public hehe(){ setOpaque(false); setLayout(new FlowLayout()); } public static void main (String args[]){ JFrame win = new JFrame("yooooo"); // it is automaticcally hidden JPanel mainPanel = new JPanel(new BorderLayout()); win.add(mainPanel); JLabel titleLabel = new JLabel("title boss"); titleLabel.setFont(new Font("Arial",Font.BOLD,18)); titleLabel.setForeground(Color.blue); mainPanel.add(titleLabel,BorderLayout.NORTH); win.setSize(382,269); // the dimensions of the image win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); win.setVisible(true); } public void paint(Graphics g) { Image a = Toolkit.getDefaultToolkit().getImage("C:\\Users\\andrea\\Desktop\\Gui\\car"); // car is the name of the image file and is in JPEG g.drawImage(a,0,0,getSize().width,getSize().height,this); super.paint(g); } }

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  • Dynamically creating subviews of similar type

    - by Akki
    My code for above view is: -(void)viewWillAppear:(BOOL)animated{ float yh = 0; while (yh<200) { //UIView CGRect myFrame = CGRectMake(0, yh, 320, 30); UIView *myFirstView = [[UIView alloc] initWithFrame:myFrame]; myFirstView.backgroundColor = [UIColor orangeColor]; //IUILabel in UIView CGRect mylblFrame = CGRectMake(5, yh, 60, 15); UILabel *lblsize = [[UILabel alloc] initWithFrame:mylblFrame]; lblsize.text = @"Hello"; [myFirstView addSubview:lblsize]; CGRect mylbl_hi = CGRectMake(80, yh, 60, 15); UILabel *lbl_hi = [[UILabel alloc] initWithFrame:mylbl_hi]; lbl_hi.text = @"Hii"; [myFirstView addSubview:lbl_hi]; [self.view addSubview:myFirstView]; [lbl_hi release]; [lblsize release]; [myFirstView release]; yh=yh+40; } [super viewWillAppear:YES]; } I can't understand reason of it being like this...i wanted labels to be attached with my subviews of orange color...this may be odd day for me to understand what's wrong with my code...if any of you can tell me where i ma doing wrong would be great to me. This is my first time creating view programmatically..so please excuse me if all this is silly question

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  • OpenCV: Getting and Setting Camera Settings

    - by jhaip
    I have been searching around and can't find an example of how to get and set the camera capturing settings. For example the capturing resolution, fps, color balance, etc. I have only seen examples of how to change the settings when saving the captured video but I want to be able to find all the camera's capturing modes and choose which one I want. For example, I am using the PS3eye webcam and in the test program it allows you to change the settings (320x240 at 15,30,60,120 fps, 640x480 at 15,30,60,75 fps). So is there a function in OpenCV for getting all the camera's capture modes and choosing one? I remember in OpenFrameworks there was a function to change these settings but I would like to know how to do it in OpenCV. Here is the code for OpenFrameworks with OpenCV that does sort of what I want: vidGrabber.setDeviceID( 4 ); vidGrabber.setDesiredFrameRate( 30 ); //I want this vidGrabber.videoSettings(); vidGrabber.setVerbose(true); vidGrabber.initGrabber(320,240); //And this

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  • CSS highlight menu item based on page body tags

    - by Sai
    I have a menu, I would like to highlight the sub menu item based on the page they are in. Can I use a div tag with an id on the page, and in css if the id is there then highlight the item. in body <div id="doc3"></div> then in css #doc3 #menu li#subnav-5-1 a I tried this but dosent seem to work. How can I change the style of another element based on id in the page body? menu... <!-- Menu 5 --> <li id="nav-5"><a href="ssslate.do">Micro</a> <ul id="subnav-5"> <li class="subnav-5-1"><a href="asdf.do">Site & Visit</a></li> <li><a href="ss.do">MIC</a></li> <li><a href="ss.do">sss</a></li> </ul> </li> CSS body.nav-5-1 li.subnav-5-1 {background-color:red;} htmlbody <body id=nav-5-body class="nav-5-1"> Thanks

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  • C# XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • Hide ul when lost focus in JQuery..

    - by Ramesh Vel
    Hi, I am trying to hide the sub menu items(ul) when it lost focus.. my structure looks something like this <div id="ActionDiv" style="border-color: #0099d4; width: 120px; height: 100%"> <ul> <li><a href="#"><span id="ActionHeader">Action &nbsp; <em> <img src="images/zonebar-downarrow.png" alt="dropdown" /> </em></span></a> <ul> <li><a href="javascript:TriggerAction(1)">Send Email</a></li> <li><a href="javascript:TriggerAction(1)">Invite to chat</a></li> <li><a href="javascript:TriggerAction(1)">Consider For Opp</a></li> </ul> </li> </ul> </div> In JQuery i have used focusout event to handle the lost focus. $("#ActionDiv>ul>li>ul").focusout(function() { $("#ActionDiv>ul>li>ul").hide(); }); But the above code is not working. can anyone recommend a way to handle the lost focus event in the ul. Cheers

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  • C# Using colors in console , how to store in a simplified notation

    - by Chris
    Hello, The code below shows a line in different colors. But thats alot of code to type just for one line and to repeat that all over a program again. How exactly can i simplify this , so i dont need to write the same amount of code over and over? Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(">>> Order: "); Console.ResetColor(); Console.Write("Data"); Console.ForegroundColor = ConsoleColor.DarkGreen; Console.Write("Parity"); Console.ForegroundColor = ConsoleColor.Cyan; Console.Write(" <<<"); Is there any way to store ... = Console.ForegroundColor = ConsoleColor.Cyan; ? "text" + color? + "text"; etc... Any input appreciated regards.

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  • How do I capture keystrokes on the web?

    - by Sean
    Using PHP, JS, or HTML (or something similar) how would I capture keystokes? Such as if the user presses ctrl+f or maybe even just f, a certain function will happen. ++++++++++++++++++++++++EDIT+++++++++++++++++++ Ok, so is this correct, because I can't get it to work. And I apologize for my n00bness is this is an easy question, new to jQuery and still learning more and more about JS. <script> var element = document.getElementById('capture'); element.onkeypress = function(e) { var ev = e || event; if(ev.keyCode == 70) { alert("hello"); } } </script> <div id="capture"> Hello, Testing 123 </div> ++++++++++++++++EDIT++++++++++++++++++ Here is everything, but I can't get it to work: <link rel="icon" href="favicon.ico" type="image/x-icon"> <style> * { margin: 0px } div { height: 250px; width: 630px; overflow: hidden; vertical-align: top; position: relative; background-color: #999; } iframe { position: absolute; left: -50px; top: -130px; } </style> <script> document.getElementsByTagName('body')[0].onkeyup = function(e) { var ev = e || event; if(ev.keyCode == 70 && ev.ctrlKey) { //control+f alert("hello"); } } </script> <div id="capture"> Hello, Testing 123<!--<iframe src="http://www.pandora.com/" scrolling="no" width="1000" height="515"frameborder="0"></iframe>--> </div>

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  • How to change CSS style of nested list items?

    - by Yasir
    I have a style for styling <a> elements in list items in a #navigation container. This is working fine. #navigation li a { text-decoration:none; background:#bfe5ff; color:#045e9f; width:125px; height:35px; padding-top:11px; display:block; float:left; margin-left:2px; text-align:center; font-size:18px; font-weight:bold; } Now in some <li>s I am inserting <div>s. In these I am again using a list again, but it should be different in style or have no style. When I put in <li>s, their style matches the outer <li> elements, but it should not. I am trying to use this: #newnavigation li a { font-size:12px; margin-left:20px; } but it's not working - it applies the "outer" styles. This is my markup: <ul id="navigation"> <li><a href="index.html">Home</a></li> <li><a href="about.html">About</a></li> <li><a href="contact.html">Contact</a></li> <li class="browse"> <a href="#">Browse</a> <div id="browsecontainer"> <h3>Browse By Category</h3> <li><a href="#"></a></li> </div> </li> </ul>

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  • How can several different datatypes be saved in one table

    - by poseidon
    This is my situation: I am constructing an ad-like application in Django and Mysql. I am using a flexible-ad approach where we have: a table with ad categories (several categories such as home, furniture, cars, etc.) id_category name a table with details for the ad categories (home: area, squared meters. car: seats, color.) id_detail id_category (the categ the detail describes) name type (boolean, char, int, long, etc.) the ad table (i am selling a house. i am selling a car.) id_ad id_category text date a table where i plan to consolidate the details of the ads (home: A-area, 500 sq-meters. car: 5 seats, red.) id_detail_ad id_ad id_detail value Is this possible? Can I have a table of details for all the ads, even if details include numbers, texts, booleans, etc? Or would I have to save them all as text and then interpret them via code accordingly? Please express your opinions. Thank you.

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  • Why are changes to classes ignored after dom changes?

    - by Lg102
    I have a price grid that uses relative positioning to move a field around, beneath a box with: overflow: hidden;. In this is field, there are absolute-positioned boxes containing prices. When this box is hovered, the matching values above and left of the will change color. In order to achieve this, a class is toggled using jQuery. This initially works. However, after the grid is moved, the class change doesn't affect the block above the grid anymore. In the Chrome console, i can see the class being added, but it's css-styling isn't applied. No other styles for the element have changed. I am 100% sure there is no other style-rule influencing the element, it just stops responding to the change in class after the DOM has been altered. Can i 'refresh' the DOM somehow? Edit: I've tried to get the relevant code only: Adding the cell in the first place: $("#price_dates_cells").append("<div id='"+weekday[theBeginDate.getDay()]+"-"+theBeginDate.getDate()+"-"+(theBeginDate.getMonth()-1)+"' class='datecell' style='left: "+( Math.floor( difference / ( 3600 * 24 * 1000) ) * ( cellwidth ) )+"px'>"+weekday[theBeginDate.getDay()]+"<br>"+theBeginDate.getDate()+" "+yearmonth[theBeginDate.getMonth()]+"</div>"); Toggle the class: var str_element = "#"+weekday[Bdate.getDay()]+"-"+Bdate.getDate()+"-"+(Bdate.getMonth()-1); $(str_element).toggleClass("red"); and the movement that seems to cause the problem: $('#price_grid').animate({"top": (( ( horizontalMovement ) * cellheight)) }, 'fast', 'linear');

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  • IE10 - Progress bar animation issue

    - by user3723885
    I'm trying to incorporate some animated progress bars but I'm having trouble getting them to animate in IE10. I believe the problem is due to the keyframes being inside the media query but have not been able to get it working. Thanks for your help. HTML: <td><div style="width:150px;height:15px;border:1px solid black"> <div class="meter"> <span style="width:85%;"><span class="progress"></span></span> </div> </div></td></tr> CSS: .progress { background-color: #325C74; -webkit-animation: progressBar 3s ease-in-out; -webkit-animation-fill-mode:both; -moz-animation: progressBar 3s ease-in-out; -moz-animation-fill-mode:both; } @-webkit-keyframes progressBar { 0% { width: 0; } 100% { width: 100%; } } @-moz-keyframes progressBar { 0% { width: 0; } 100% { width: 100%; } }

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  • CSS "Cover" - No scroll bars?

    - by Lynda
    I am using the cover property to create a background image that fills the background and resizes with the browser. But I run into one issue, the page has a lot of content and no scroll bars appear for me to scroll down! Here is the code I am using: body{ background: url(path.jpg) no-repeat center center fixed; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; /* Cover for IE 7/8 */ filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='path.jpg', sizingMethod='scale'); -ms-filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='path.jpg', sizingMethod='scale'); /* End Cover for IE 7/8 */ background-size: cover; background-color: transparent !important; position:fixed; top: 0; left: 0; width: 100%; height:100%; max-width:2500px; max-height:1500px; z-index:1; } If I remove position:fixed; I get the scroll bars back but the background image disappears. What is the best way to tackle this and have both scroll bars and the background cover image? Note: I am using jQuery and would use a JS answer if it works (though I prefer a CSS only answer.)

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  • Javascript - event listener toggle button

    - by user2546157
    I'm trying to create a button which can toggle "double click" to "single click" and in the opposite. For some reason, once it toggles to single click and it cannot toggle back. Can anyone please help! function init() { normal_listeners(); } function addListener(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); if(document.getElementById('listener_1').value == "Listener"){ document.getElementById('listener_1').style.backgroundColor = "red"; alert("Normal"); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Normal"; } else if(document.getElementById('listener_1').value == "Normal") { document.getElementById('listener_1').style.backgroundColor = "green"; alert("Listener"); image1.addEventListener("click", function(){userChoice(1);}, false); image2.addEventListener("click", function(){userChoice(2);}, false); image3.addEventListener("click", function(){userChoice(3);}, false); document.getElementById('listener_1').value = "Listener"; } } function normal_listeners(){ var image1 = document.getElementById('image_1'); var image2 = document.getElementById('image_2'); var image3 = document.getElementById('image_3'); var listener1 = document.getElementById('listener_1'); listener1.addEventListener("click", addListener, false); image1.addEventListener("dblclick", function(){userChoice(1);}, false); image2.addEventListener("dblclick", function(){userChoice(2);}, false); image3.addEventListener("dblclick", function(){userChoice(3);}, false); } window.onload = init; <img id="image_1" src="rock.jpg" alt="ROCK" width="100" height="100"> <img id="image_2" src="paper.jpg" alt="PAPER" width="100" height="100"> <img id="image_3" src="scissors.jpg" alt="SCISSORS" width="100" height="100"> <input type="button" id="listener_1" value="Normal" style="background-color:red">

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  • Weird margin in a list

    - by kevin
    I'm trying to style a menu, but I keep running into this weird margin that's appearing in both FF4 and IE. This is the only affecting css: #header ul { display: inline; } #header ul li { list-style-type: none; background: #000; display: inline; margin: 0; padding: 0; } #header ul li a { color: #fff; text-decoration: none; display: inline-block; width: 100px; text-align: center; } And this is the HTML: <div id="header"> <ul id="toplinks"> <li><a href="#">Hello</a></li> <li><a href="#">Herp</a></li> <li><a href="#">Derp</a></li> </ul> </div> As you can see, there's a margin appearing on both sides, and I'd like it so it would have no margin (or maybe 1px would be okay)...

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  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

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  • Translating 3-dimensional array reference onto 1-dimensional array

    - by user146780
    If there is an array of ar[5000] then how could I find where element [5][5][4] would be if this was a 3 dimensional array? Thanks I'm mapping pixels: imagine a bimap of [768 * 1024 * 4] where would pixel [5][5][4] be? I want to make this: static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; bool itt; void makeCheckImage(void) { Bitmap *b = new Bitmap(L"c:/boo.png"); int i, j, c; Color cul; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { b->GetPixel(j,i,&cul); checkImage[i][j][0] = (GLubyte) cul.GetR(); checkImage[i][j][1] = (GLubyte) cul.GetG(); checkImage[i][j][2] = (GLubyte) cul.GetB(); checkImage[i][j][3] = (GLubyte) cul.GetA(); } } delete(b); } work without making a multidimensional array. width = 512, height = 1024....

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  • How do you use glFrustrum in OpenGL ES1 on iPhone

    - by Paul
    So I am using Xcode 3.2.1 and am trying to make an iPhone OpenGL ES1 project. The default template for an opengl project is ok, but I have been trying to split the code up so not everything is done per frame on the drawView() call. I have a seperate setupRC method that sets the lighting, turns on depth test, turns on culling and sets the clear color. This is called on the init of the EAGLView and this works just fine. I have took the glViewport() and glFrustrum() calls and put them at the end of the resizeFromLayer() method in the ES1Renderer.m file. This gets hit when the app starts and when the app gets resized as it should. Now the problem is the frustrum's far seems to be messed up, as in all my objects get cut / clipped off. I tried adjusting the camera position and angle and it still all objects are cut / clipped. I increased the far from 1000.0f to 30000.0f and still get the same result. What is crazy is that if i call both the glViewport() and glFrustrum() calls in the drawView() every frame everything looks right. Nothing is clipped and looks like i want it. From everything I've been reading the frustrum and viewport calls only need to be called when the window / gets made and resizes, but If I don't call it every frame in my project it doesn't work. Any ideas? Thanks In Advance

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  • Margically appearing margin in footer. Could use some fresh eye's on this.

    - by Banderdash
    Hi chaps! Got a nearly finished coded comp here: http://clients.pixelbleed.net/biodesign/ I realize it's not completely valid, what with my nesting of li's and ul's within A tags. Unfortunately that's the way it has to be. My issue is with the very bottom of the footer. It has a space showing the body's background color beneath it. Tried a number of things and this space after the black link bar on the very bottom is a resistant little bugger. Ideally the black box on the bottom should rest against the very base of the view-port, at least when the content is sufficiently long--which it is in this case. If someone would like to take a quick peak at my source and give me some ideas I'd be very grateful. The CSS can be found here: http://clients.pixelbleed.net/biodesign/css/core.css And, yes, I've tried removing the height:100%. Makes no difference it seems. I do believe the issue to be with the footer, as when I remove these Div's the content rests as it should. Just don't see anything in my CSS to cause the margin/spacing issue though. Thanks so much.

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  • Responsive logo (image replacement) in html5boilerplate

    - by Barbara
    I'm using the responsive version of html5 boilerplate via initializr.com. My site uses a custom logo so i added the .ir class to h1 .ir { background-color: transparent; border: 0; overflow: hidden; *text-indent: -9999px; } like this <h1 class="title ir">h1.title</h1> The documentation says Add the .ir class to any element you are applying image-replacement to. When replacing an element's content with an image, make sure to also set a specific background-image: url(pathtoimage.png);, width, and height so that your replacement image appears. So I added to the code these lines .ir { background-image: url(http://i.imgur.com/yYnyJ.jpg); background-size: 100% auto; width:450px; height:450px } The problem are the specific width and height. I can't get rid of them but the logo is not responsive this way. Ideas? Here's the fiddle. http://jsfiddle.net/qeW3e/

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  • Cannont Update control in WPF custom control

    - by Fazi
    I have created a custom control which holds a button in it. The button is styled, so as to hold a grid with two rows, an image in the first and a TextBlock in the second. I have written an Event Handler for the custom control. When the mouse enters the path of the object the MouseEnter event fires, where I try to change the TextBlock's FontSize and Foreground color, however the control does not update. In contrast, I have tried to modify an regular TextBlock's(not part a custom control and controltemplate) properties, and they update correctly, on the fly. What am I missing here?? Here is the code for the event handler: private void ThemeButton_MouseEnter(object sender, MouseEventArgs e) { InitializeProperties(); TextElement.FontSize = 16; TextElement.Text = "new text"; TextElement.Foreground = Brushes.Red; TextBlock element = MainWindow.FindChild<TextBlock>(MainWindow.StartWindow, "textField"); element.Text = "new text for regular textblock"; element.Foreground = Brushes.Red; } InitializeProperties is a methid that initializes TextElement(typeof TextBlock) and ImageElement(typeof Image) properties. They are not null. The properties are just regular .NET properties.

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