Search Results

Search found 20352 results on 815 pages for 'dynamic library'.

Page 435/815 | < Previous Page | 431 432 433 434 435 436 437 438 439 440 441 442  | Next Page >

  • Allow any arguments for a given command with sudo

    - by Mark L
    I have the following sudo config entry which I added via sudo visudo: mark ALL = NOPASSWD: /usr/bin/lxc-ls* I can run lxc-ls with my user fine but I can't append any parameters without it demanding I prefix the command with sudo. $ whoami mark $ lxc-ls test-container $ lxc-ls --fancy lxc-ls: error: You must be root to access advanced container properties. Try running: sudo /usr/bin/lxc-ls Any idea how I can edit via sudo visudo to allow for any argument after the command? I don't want to prefix the command with sudo as I'm using a python library to execute the command and it's being funny about sudo prefixes.

    Read the article

  • Right-Time Retail Part 2

    - by David Dorf
    This is part two of the three-part series. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Right-Time Integration Of course these real-time enabling technologies are only as good as the systems that utilize them, and it only takes one bottleneck to slow everyone else down. What good is an immediate stock-out notification if the supply chain can’t react until tomorrow? Since being formed in 2006, Oracle Retail has been not only adding more integrations between systems, but also modernizing integrations for appropriate speed. Notice I tossed in the word “appropriate.” Not everything needs to be real-time – again, we’re talking about Right-Time Retail. The speed of data capture, analysis, and execution must be synchronized or you’re wasting effort. Unfortunately, there isn’t an enterprise-wide dial that you can crank-up for your estate. You’ll need to improve things piecemeal, with people and processes as limiting factors while choosing the appropriate types of integrations. There are three integration styles we see in the retail industry. First is batch. I know, the word “batch” just sounds slow, but this pattern is less about velocity and more about volume. When there are large amounts of data to be moved, you’ll want to use batch processes. Our technology of choice here is Oracle Data Integrator (ODI), which provides a fast version of Extract-Transform-Load (ETL). Instead of the three-step process, the load and transform steps are combined to save time. ODI is a key technology for moving data into Retail Analytics where we can apply science. Performing analytics on each sale as it occurs doesn’t make any sense, so we batch up a statistically significant amount and submit all at once. The second style is fire-and-forget. For some types of data, we want the data to arrive ASAP but immediacy is not necessary. Speed is less important than guaranteed delivery, so we use message-oriented middleware available in both Weblogic and the Oracle database. For example, Point-of-Service transactions are queued for delivery to Central Office at corporate. If the network is offline, those transactions remain in the queue and will be delivered when the network returns. Transactions cannot be lost and they must be delivered in order. (Ever tried processing a return before the sale?) To enhance the standard queues, we offer the Retail Integration Bus (RIB) to help the management and monitoring of fire-and-forget messaging in the enterprise. The third style is request-response and is most commonly implemented as Web services. This is a synchronous message where the sender waits for a response. In this situation, the volume of data is small, guaranteed delivery is not necessary, but speed is very important. Examples include the website checking inventory, a price lookup, or processing a credit card authorization. The Oracle Service Bus (OSB) typically handles the routing of such messages, and we’ve enhanced its abilities with the Retail Service Backbone (RSB). To better understand these integration patterns and where they apply within the retail enterprise, we’re providing the Retail Reference Library (RRL) at no charge to Oracle Retail customers. The library is composed of a large number of industry business processes, including those necessary to support Commerce Anywhere, as well as detailed architectural diagrams. These diagrams allow implementers to understand the systems involved in integrations and the specific data payloads. Furthermore, with our upcoming release we’ll be providing a new tool called the Retail Integration Console (RIC) that allows IT to monitor and manage integrations from a single point. Using RIC, retailers can quickly discern where integration activity is occurring, volume statistics, average response times, and errors. The dashboards provide the ability to dive down into the architecture documentation to gather information all the way down to the specific payload. Retailers that want real-time integrations will also need real-time monitoring of those integrations to ensure service-level agreements are maintained. Part 3 looks at marketing.

    Read the article

  • How a graphic designer can get into game programming?

    - by Robert Valdez
    I'm a graphic design student hoping to pursue a career as a video game artist. However, I want to do some game development as a hobby. I'd like to develop games for the desktop or mobile phones. The only programming experience I have is that I took an intro to programming with java class in which I learned how to make web applets using java's swing library. It was awful. I think the only things I took from the class was what OOP is and how to work with variables and data types and some methods. I also learned some actionscript myself which was fun unfortunately my flash tutorial expired and it's too expensive to buy;( What I was looking to do is learn one programming language and build a game with it without having to go through so many hoops and with minimum cost. If it's possible. I would love to learn C++, but I read it's not best for a beginning programmer. What programming languages or maybe software kits/platforms would you recommend?

    Read the article

  • What is the situation about OpenGL under Ubuntu Unity and Gnome3?

    - by user827992
    In a GNU/linux distribution is usually installed Xorg as main graphical server, it operates with a client-server logic, a special windows is designate as desktop environment and this special windows can handle all the eyecandy stuff like decorations, icons and effects. The problem is that the latest UI heavily relies on hardware acceleration, Unity is an overlay on Compiz and the Gnome-shell also require an active driver for the GPU to work well: the problem is: on the same OS I can find multiple implementations of OpenGL who is handling my OpenGL buffer? how the OpenGL buffer is managed compared to the other windows? how can I be sure that my OpenGL implementation is glued to the hardware and is not related to the client-server logic of Xorg? For example I have tried the clutter library and I have only experienced problems under both Unity and GTK/Gnome, no problem under other OS.

    Read the article

  • Less is More Redux

    In my short happy life as a developer, Ive run into all kinds of development efforts that include frameworks, libraries, web sites, and much more.The one thing that stands out as an irritant to me is complexity. Specifically, unnecessary complexity. Ive seen developers author entire library assemblies that provide wrapper utility methods consisting of calls to .NET BCL methods that take one line of code methods that could have been called inline without even the need for the helper classes.Ive seen...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • errors with libosmscout [migrated]

    - by Katlego Moukangwe
    I am using the libosmscout library for routing and I get the following error when I run the Routing demo; Routing . 169639811 169639816 169639831 253045594 //Running the routing demo with the map in the current directory. Cannot get start way! There was an error while calculating the route! I think It might be during the import stage since I get the following warnings; !! Cannot resolve way member 28693141 for relation 28322 boundary_administrative Mecklenburg-Vorpommern !! Cannot resolve way member 152675051 for relation 28936 boundary_administrative Bergedorf !! Cannot resolve way member 26496646 for relation 28964 boundary_administrative Harburg (Hamburg) !! Node 323985058 of way 135078286 cannot be joined with any other way of the relation 1817154 Neuenkirchen WW Multipolygon relation 2136137 has conflicting types for outer boundary (place_island vs. boundary_administrative) !! Cannot resolve way member 162656856 for relation 2174826 landuse_forest

    Read the article

  • What criteria would I use SQL Stream Insight vs TPL Dataflow [closed]

    - by makerofthings7
    There is an add-in to the Task Parallel Library (TPL) called TPL Dataflow that allows a variety of data processing scenarios. It seems that there are some parallels to the SQL Stream Insight product, however since SQL's Stream Insight has some interesting licensing around it, and it has a better performance depending on what license I get... I found myself asking myself should I use TPL Dataflow and not have any licensing issues, and possibly better performance. Can anyone tell me if performance is a valid criteria for comparing SQL Stream Insight vs TPL Dataflow? What other criteria should I be looking at when comparing the two?

    Read the article

  • Automatically adding CD box art so that I can put it on my iPod.

    - by Seamus
    I know it's possible to automatically find CD covers for albums, because rhythmbox is doing it on the fly. (When I listen to stuff, it finds the CD cover online...) What I want is to get this information onto my ipod. As it stands pretty much all my songs have the default blank CD cover... I use gtkpod to transfer music to it. This needs to be an automatic process, because I have a large music library and I'm lazy and it's not exactly an important thing... I rip CDs I buy with the basic CD extractor, so all the files are in a Artist/Album/song.mp3 structure. (Yes I know, mp3 is evil, but iPod doesn't like .ogg so whatever)

    Read the article

  • Problem with .sh file

    - by omgzor
    I don't have any experience writing .sh files. I want to run the pvm2raw utility of this app from the Volume Library. I get the following error when running build.sh in Ubuntu 10.10. build.sh is as follows: # make command set mmfile=V3Makefile set make="make -f $mmfile" set rule=$1 if ($rule == "") set rule="all" // line 16 if ($rule == "deps") then if ($HOSTTYPE == "iris4d") $make MAKEDEPEND="CC -M" OPTS="-DHAVE_CONFIG_H -DVIEWER_HAVE_DCMTK" TARGET=IRIX depend if ($HOSTTYPE == "i386") $make MAKEDEPEND="c++ -M -I/usr/X11R6/include" OPTS="-DHAVE_CONFIG_H -DVIEWER_HAVE_DCMTK" TARGET=LINUX depend What's wrong there? Edit: I followed kniwor's advice and installed csh. Now I get the following error: How can I solve this Undefined variable problem?

    Read the article

  • How should I account for the GC when building games with Unity?

    - by Eonil
    *As far as I know, Unity3D for iOS is based on the Mono runtime and Mono has only generational mark & sweep GC. This GC system can't avoid GC time which stops game system. Instance pooling can reduce this but not completely, because we can't control instantiation happens in the CLR's base class library. Those hidden small and frequent instances will raise un-deterministic GC time eventually. Forcing complete GC periodically will degrade performance greatly (can Mono force complete GC, actually?) So, how can I avoid this GC time when using Unity3D without huge performance degrade?

    Read the article

  • How do I manipulate the Url of my Silverlight testpage.aspx?

    - by Daniel
    I am making an XNA game using Silverlight over the web. My testpage.aspx is linked to from a previous page where the client selects certain elements. The testpage.aspx URL changes depending on what I have sent to it. Now in my mainpage.cs file I would like to call certain functions depending on what was passed, but I am unsure how to manipulate or even access the URL. Is there a specific class in the Silverlight library I can use? Thank you for your time.

    Read the article

  • How to get scripted programs governing game entities run in parallel with a game loop?

    - by Jim
    I recently discovered Crobot which is (briefly) a game where each player codes a virtual robot in a pseudo-C language. Each robot is then put in an arena where it fights against other robots. A robots' source code has this shape : /* Beginning file robot.r */ main() { while (1) { /* Do whatever you want */ ... move(); ... fire(); } } /* End file robot.r */ You can see that : The code is totally independent from any library/include Some predefined functions are available (move, fire, etc…) The program has its own game loop, and consequently is not called every frame My question is: How to achieve a similar result using scripted languages in collaboration with a C/C++ main program ? I found a possible approach using Python, multi-threading and shared memory, although I am not sure yet that it is possible this way. TCP/IP seems a bit too complicated for this kind of application.

    Read the article

  • Understanding Unity3d physics: where is the force applied?

    - by Heisenbug
    I'm trying to understand which is the right way to apply forces to a RigidBody. I noticed that there are AddForce and AddRelativeForce methods, one applied in world space coordinate system meanwhile the other in the local space. The thing that I do not understand is the following: usually in physics library (es. Bullet) we can specify the force vector and also the force application point. How can I do this in Unity? Is it possible to apply a force vector in a specific point relative to the given RigidBody coordinate system? Where does AddForce apply the force?

    Read the article

  • Online architecture guide

    - by hunterman
    I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development. So can you advice me some best practice for starting build new online multi-player game backend? I just saw reddraft server, and I think Spring library can also do some of its features. What is big difference? Do I need learn more spring or I have to use servers like reddraft or write these tools myself? I know that I need to learn hard and many - and the question is - what I should to learn now at the beginning? Thanks.

    Read the article

  • How do I improve my problem-solving ability

    - by gcc
    How can I improve my problem-solving ability? Every one says same thing "a real programmer knows how to handle real problem", but they forget how they learn this ability, or where (I know in school, no one gives us any ability, of course in my opinion). If you have any idea except above ones, feel free when you give your advice solve more problems do more exercises, write code, search google then write more ... For me, my question is like "Use complex/known library instead of using your own." In other words, I want your experience, book recommendation, web page on problem solving

    Read the article

  • How to avoid being forked into oblivion by a more powerful contributor?

    - by Den
    As recently reported here: Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects. However the founder of the project that was forked says: The purpose of the MIT license is to unencumber your fair use. Not to encourage you to take software, rebrand it as your own, and then "take it in a new direction" as you say. While not illegal, it is unethical. It seems that the GitHub page of the new project doesn't even indicate that it's a fork in a typical GitHub manner, opting for an easily-removable History section instead (see bottom). So my questions are: Was Xamarin's action and the way the action was done ethical or not? Is it possible to avoid such a situation if you are a single developer or a small unfunded group of developers? I am hoping this could be either a wiki question or there will be some objective answers grounded on modern OSS ethics/philosophy.

    Read the article

  • How do I get my polygons to be lighted by either side?

    - by Molmasepic
    Okay, I am using Ogre3D and Gorilla(2D library for ogre3D) and I am making Gorilla::Screenrenderables in the open scene. The problem that I am having is that when I make a light and have my SR(screenrenderable) near it, it does not light up unless the face of the SR is facing the light... I am wondering if there is a way to maybe set the material or code(which would be harder) so the SR is lit up whether the vertices of the polygon are facing the light or not. I feel it is possible but the main obstacle is how I would go about doing this.

    Read the article

  • Learn a language bottom-up or top-down?

    - by Hanno Fietz
    When starting the first project in a new language, you have basically two approaches to learning. Either you do a quick Google search, pull together the most popular frameworks and libraries and work your way from their tutorials towards what you want to achieve (top-down). Or you start with the language basics and the standard library and by and by replace your own simple components with more sophisticated third-party components once you know what you're searching for (bottom-up). Now I'm about to embark on my first serious Javascript project. There's probably as much to know about the language as there is about jQuery, ExtJS and whathaveyou, and I'm trying to decide what to focus on.

    Read the article

  • Wheel Joint Implementation in AndEngine

    - by Siddharth
    I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better behavior of the car. In AndEnginen I didn't found the wheel joint implementation. So what I have to do for wheel joint implementation. I think I have to manually update the box2d library for this purpose but I don't know how many things get updated. Please suggest me some guidance on achieving better car behavior in AndEngine.

    Read the article

  • Setting folder to be writable by apache/php in windows?

    - by Chris Sobolewski
    I have a local test server, and I am attempting to write a file with PHP. I am getting a message that the folder (../uploads/) does not exist or I do not have permission. My directory structure is D:\xampp\htdocs\website\ //<--root D:\xampp\htdocs\website\library //<--where script runs D:\xampp\htdocs\website\uploads //<--where I'd like to save I know on a *nix server, I can just chmod the permission to 0777. What do I need to set on my windows box to give apache the ability to write a file?

    Read the article

  • bad practice to create a print friendly page to remove the use of pdfs?

    - by Phil
    the company I work for has a one page invoice that uses the library tcpdf. they wanted to do some design changes that I found are just incredibly difficult for setting up in .pdf format. using html/css I could easily create the page and have it print very nicely, but I have a feeling that I am over looking something. is it a good practice to set up a page just for printing? and if not, is it at least better than putting out a ugly .pdf? I could also use the CSS inline so that if they wanted to download it and open it they could.

    Read the article

  • Upgrade from 10.10 to 11.04

    - by hemanta pathak
    On doing an upgrade from 10.10. to 11.04 using Upgrade Manager everything works fine. But on installing a software that bundle its owns runtime environment( loader and system files) and installs the custom runtime ( basically loader) in the location where the native one resides, the above mentioned upgrade fails.(Upgrade starts and after sometime it encounters an error and aborts.) Basically , /usr/bin/dpkg throws up an error on being unable to locate a system shared library in the aforesaid third party runtime folder ( /usr/bin/dpkg should not search the third party runtime folder.Instead it should look at the system default folder) But if we remove the installed third party loader from the default system location /lib and place it in some other location , the upgrade problem goes away. This makes me believe /usr/bin/dpkg invokes(loads) the wrong loader and as such goes looking for the dependent libraries in the third party folder. Can someone take a look at this ? is there some bug with dpkg

    Read the article

  • What''s easy extensible technique to store game data?

    - by Miro
    I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. I've seen lua used for Awesome WM configuration. protobuf looks good, but it seems to be designed for network communication. I've tried to write my own parser, but as the project grows it's more and more harder to manage it and catch all the bugs. My requiremets: stability easy extension of data without need to convert older versions to newer good(don't have to be the best) performance of loading not much coding not XML!

    Read the article

  • Using IE 9 as my primary browser

    - by Robert May
    With the release of Internet Explorer 9 RC the browser looks to be in a usable state.  So far, my experience has been positive. However, one area where I am having problems is when people are using the jQueryUI library.  Versions older than 1.8 cause IE 9.0 to be unable to drag and drop.  This is a real pain, especially at sites like Agile Zen, where dragging and dropping is a primary bit of functionality. Now that IE 9 is a release candidate, we’ll see how quickly these things improve.  I expect things to be rough, but so far, I’m really liking IE 9.  There’s more real estate than Chrome (it’s the tabs inline with the address bar) and its faster than Chrome 9.0 and FF 3.6.8 (as tested on my own machine). The biggest drawback so far is that because IE has been so badly behaved in the past, sites expect it to be badly behaved now, which is breaking things now. Technorati Tags: Internet Explorer

    Read the article

  • Recommended 2D Game Engine for prototyping

    - by Thomas Dufour
    What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited to): not having to manage low-level stuff like screen buffers, graphics contexts having an API to draw geometric shapes well, I was going to omit it but I guess being based on an actual "high-level" language is a plus (automatic resource management and the existence a reasonable set of data structures in the standard library come to mind). It seems to me that Flash is the proverbial elephant in the room for this query but I'd very much like to see different answers based on all kinds of languages or SDKs.

    Read the article

< Previous Page | 431 432 433 434 435 436 437 438 439 440 441 442  | Next Page >