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  • 3D Paint tool in Maya

    - by Joris
    Hey everyone, could someone help me out on this question? When I am trying to texture objects in maya (for example a barrel) I want to texture it with a brush. When I try to use the 3D painting tool it al gets black even when I have a image file selected. Also the resolution is very very low of the models and textures in maya, though the texture image is very high quality. Can someone please help me? Thanks so much for helping.

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  • What is the advantage to using a factor of 1024 instead of 1000 for disk size units?

    - by Joe Z.
    When considering the disk space of a storage medium, normally the computer or operating system will represent it in terms of powers of 1024 - a kilobyte is 1,024 bytes, a megabyte is 1,048,576 bytes, a gigabyte is 1,073,741,824 bytes, and so on. But I don't see any practical reason why this convention was adopted. Usually when disk size is represented in kilo-, mega-, or giga-bytes, it has to be converted into decimal first. In places where a power-of-two byte count actually matters (like the block size on a file system), the size is given in bytes anyway (e.g. 4096 bytes). Was it just a little aesthetic novelty that computer makers decided to adopt, but storage medium vendors decided to disregard? Whenever you buy a hard drive, there's always a disclaimer nowadays that says "One gigabyte means one billion bytes". It would feel like using the binary definition of "gigabyte" would artificially inflate the byte count of a device, making drive-makers have to pack 1.1 terabytes into a drive in order to have it show up as "1 TB", or to simply pack 1 terabyte in and have it show up as "931 GB" (and most of them do the latter). Some people have decided to use units like "KiB" or "MiB" in favour of "KB" and "MB" in order to distinguish the two. But is there any merit to the binary prefixes in the first place? There's probably a bit of old history I'm not aware of on this topic, and if there is, I'm looking for somebody to explain it. (Apologies if this is in the wrong place. I felt that a question on best practice might belong here, but I have faith that it will be migrated to the right place if it's incorrect.)

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  • WP7&ndash;Samsung Owners Should Hold Off on the Update

    - by D'Arcy Lussier
    Microsoft released an update for WP7 that’s meant to improve updating the devices going forward. They’ve identified a glitch though, specifically with Samsung phones. From Winrumors: A number of Windows Phone 7 users applied the patch on Monday and some Samsung Omnia owners devices have been left in a “bricked” state. Devices simply instruct users to connect them to a PC, hard resetting the device or connecting it to a PC does not appear to solve the issue. Microsoft has also been advising users with broken devices to return them to stores for exchange. The scary thing about this is the resolution: return the “broken” devices to stores for exchange. Many Samsung Focus owners in Canada purchased unlocked phones from the US, and supposedly that act alone voided the warranty. So applying the update has very dire implications for those who might be left with a very pretty brick. I’m going to wait until there are successful installs of the patched update before going ahead with it on my device.

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  • I have a stacktrace and limit of 250 characters for a bug report

    - by George Duckett
    I'm developing an xbox indie game and as a last-resort I have a try...catch encompassing everything. At this point if an exception is raised I can get the user to send me a message through the xbox however the limit is 250 characters. How can I get the most value out of my 250 characters? I don't want to do any encoding / compressing at least initially. Any solution to this problem could be compressed if needed as a second step anyway. I'm thinking of doing things like turning this: at EasyStorage.SaveDevice.VerifyIsReady() at EasyStorage.SaveDevice.Save(String containerName, String fileName) into this (drop the repeated namespace/class and method parameter names): at EasyStorage.SaveDevice.VerifyIsReady() at ..Save(String, String) Or maybe even just including the inner-most method, then only line numbers up the stack etc. TL;DR: Given an exception with a stacktrace how would you get the most useful debugging infromation out of 250 characters? (It will be a .net exception/stacktrace)

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  • Google reverse an analytic

    - by Dan
    I am confused about what code must be executed to reverse a google analytic. I have the following code pasted within a test page: <body onLoad=”function()”> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-25305776-3']); _gaq.push(['_trackPageview']); _gaq.push(['_addTrans', '11455', // order ID - required '-42.38', // total - required '-2.38', // tax '-15.00' // shipping ]); _gaq.push(['_addItem', '11455', // order ID - necessary to associate item with transaction 'Evan Turner Turningpoint™ Basketball Pants', // product name '25.00', // unit price - required '-1' // quantity - required ]); _gaq.push(['_trackTrans']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> Is this correct? Thanks!

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  • HTTP Protocal

    I have worked with the HTTP protocal for about ten years now and I have found it to be incredibly usefull for transfering data espicaly for remote systems and regardless of the network enviroment. Prior to the existance of web services, developers use to use HTTP to screen scrap data off of web pages in order to interact with remote systems, and then process the data as they needed. I use to use the HTTPWebRequest and HTTPWebRespones classes in order to screen scrap data from various sites that had information I needed to use if no web service was avalible. This allowed me to call just about any webpage and grab all of the content on the page. Below is piece of a web spider that I build about 5-7 years ago. The spider uses the HTTP protocal to requst webpages and then parse the data that is returned.  At the time of writing the spider I wanted to create a searchable index of sites I frequented. // C# 2.0 Framework// Creating a request for a specfic webpageHttpWebRequest webreq = (HttpWebRequest)WebRequest.Create(_Url); // Storeing the response of the webrequestwebresp = (HttpWebResponse)webreq.GetResponse(); StreamReader loResponseStream = new StreamReader(webresp.GetResponseStream()); _Content = loResponseStream.ReadToEnd(); // Adjust the Encoding of Responsestring charset = "";EncodeString(ref _Content, ref charset);loResponseStream.Close(); //Parse Data from the Respone_Content = _Content.Replace("\n", "");_Head = GetTagByName("Head", _Content);_Title = GetTagByName("title", _Content);_Body = GetTagByName("body", _Content);

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  • Half-maximized windows misplaced after switching display

    - by Arild
    I have a laptop which I often plug into a larger screen with another display resolution. Thus I'm frequently changing the screen for the system to use. Also I've recently discovered the advantages of half-maximizing windows when working alternatingly in two or more applications. When changing screens, however the windows basically retain their absolute sizes and positions. So in my case the windows typically have their bottoms outside display, don't fill up half the display, etc. I have to half-maximize the windows again every time I switch screens. I'm thinking this should be subject of a bug report but I find it difficult to know where to file them. Any ideas on what package is responsible?

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  • Google Chrome suspicious connections

    - by Poni
    I'm using Chrome at Windows and with TCPView (of the SysInternals freeware suit) I see that chrome.exe establish connections to these IPs: 173.194.37.104 209.85.146.138 Using http://www.ipaddresslocation.org/ I check about these IPs and see they're related to Google. Now, in order to clarify, these are the exact things I do: Open up chrome, the default page is set to BLANK (i.e no homepage whatsoever). Then I get into my website which has a blank page, so no "other" http requests are made. Right from this point there is a persistent connection, usually to '173.194.37.104'. What are these?? Very suspicious.. Edit #1: - I'm in 'incognito' mode right from start, when launching Chrome, using a shortcut with the '-incognito' switch. - I've turned off all phishing protections and other "advance" features in order to reduce Chrome's network activity.

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  • What layer to introduce human readable error messages?

    - by MrLane
    One of the things that I have never been happy with on any project I have worked on over the years and have really not been able to resolve myself is exactly at what tier in an application should human readable error information be retrieved for display to a user. A common approach that has worked well has been to return strongly typed/concrete "result objects" from the methods on the public surface of the business tier/API. A method on the interface may be: public ClearUserAccountsResult ClearUserAccounts(ClearUserAccountsParam param); And the result class implementation: public class ClearUserAccountsResult : IResult { public readonly List<Account> ClearedAccounts{get; set;} public readonly bool Success {get; set;} // Implements IResult public readonly string Message{get; set;} // Implements IResult, human readable // Constructor implemented here to set readonly properties... } This works great when the API needs to be exposed over WCF as the result object can be serialized. Again this is only done on the public surface of the API/business tier. The error message can also be looked up from the database, which means it can be changed and localized. However, it has always been suspect to me, this idea of returning human readable information from the business tier like this, partly because what constitutes the public surface of the API may change over time...and it may be the case that the API will need to be reused by other API components in the future that do not need the human readable string messages (and looking them up from a database would be an expensive waste). I am thinking a better approach is to keep the business objects free from such result objects and keep them simple and then retrieve human readable error strings somewhere closer to the UI layer or only in the UI itself, but I have two problems here: 1) The UI may be a remote client (Winforms/WPF/Silverlight) or an ASP.NET web application hosted on another server. In these cases the UI will have to fetch the error strings from the server. 2) Often there are multiple legitimate modes of failure. If the business tier becomes so vague and generic in the way it returns errors there may not be enough information exposed publicly to tell what the error actually was: i.e: if a method has 3 modes of legitimate failure but returns a boolean to indicate failure, you cannot work out what the appropriate message to display to the user should be. I have thought about using failure enums as a substitute, they can indicate a specific error that can be tested for and coded against. This is sometimes useful within the business tier itself as a way of passing via method returns the specifics of a failure rather than just a boolean, but it is not so good for serialization scenarios. Is there a well worn pattern for this? What do people think? Thanks.

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  • circle - rectangle collision in 2D, most efficient way

    - by john smith
    Suppose I have a circle intersecting a rectangle, what is ideally the least cpu intensive way between the two? method A calculate rectangle boundaries loop through all points of the circle and, for each of those, check if inside the rect. method B calculate rectangle boundaries check where the center of the circle is, compared to the rectangle make 9 switch/case statements for the following positions: top, bottom, left, right top left, top right, bottom left, bottom right inside rectangle check only one distance using the circle's radius depending on where the circle happens t be. I know there are other ways that are definitely better than these two, and if could point me a link to them, would be great but, exactly between those two, which one would you consider to be better, regarding both performance and quality/precision? Thanks in advance.

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  • Subterranean IL: Exception handling 1

    - by Simon Cooper
    Today, I'll be starting a look at the Structured Exception Handling mechanism within the CLR. Exception handling is quite a complicated business, and, as a result, the rules governing exception handling clauses in IL are quite strict; you need to be careful when writing exception clauses in IL. Exception handlers Exception handlers are specified using a .try clause within a method definition. .try <TryStartLabel> to <TryEndLabel> <HandlerType> handler <HandlerStartLabel> to <HandlerEndLabel> As an example, a basic try/catch block would be specified like so: TryBlockStart: // ... leave.s CatchBlockEndTryBlockEnd:CatchBlockStart: // at the start of a catch block, the exception thrown is on the stack callvirt instance string [mscorlib]System.Object::ToString() call void [mscorlib]System.Console::WriteLine(string) leave.s CatchBlockEnd CatchBlockEnd: // method code continues... .try TryBlockStart to TryBlockEnd catch [mscorlib]System.Exception handler CatchBlockStart to CatchBlockEnd There are four different types of handler that can be specified: catch <TypeToken> This is the standard exception catch clause; you specify the object type that you want to catch (for example, [mscorlib]System.ArgumentException). Any object can be thrown as an exception, although Microsoft recommend that only classes derived from System.Exception are thrown as exceptions. filter <FilterLabel> A filter block allows you to provide custom logic to determine if a handler block should be run. This functionality is exposed in VB, but not in C#. finally A finally block executes when the try block exits, regardless of whether an exception was thrown or not. fault This is similar to a finally block, but a fault block executes only if an exception was thrown. This is not exposed in VB or C#. You can specify multiple catch or filter handling blocks in each .try, but fault and finally handlers must have their own .try clause. We'll look into why this is in later posts. Scoped exception handlers The .try syntax is quite tricky to use; it requires multiple labels, and you've got to be careful to keep separate the different exception handling sections. However, starting from .NET 2, IL allows you to use scope blocks to specify exception handlers instead. Using this syntax, the example above can be written like so: .try { // ... leave.s EndSEH}catch [mscorlib]System.Exception { callvirt instance string [mscorlib]System.Object::ToString() call void [mscorlib]System.Console::WriteLine(string) leave.s EndSEH}EndSEH:// method code continues... As you can see, this is much easier to write (and read!) than a stand-alone .try clause. Next time, I'll be looking at some of the restrictions imposed by SEH on control flow, and how the C# compiler generated exception handling clauses.

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  • C#4: Why does this static field always get initialized over-eagerly?

    - by TheSilverBullet
    I am looking at this excellent article from Jon Skeet at this location: http://csharpindepth.com/Articles/General/Beforefieldinit.aspx While executing the demo code, Jon Skeet says that we can expect three different kinds of behaviours. To quote that article: The runtime could decide to run the type initializer on loading the assembly to start with... Or perhaps it will run it when the static method is first run... Or even wait until the field is first accessed... When I try this out (on framework 4), I always get the first result. That is, the static method is initialized before the assembly is loaded. I have tried running this multiple times and get the same result. (I tried both the debug and release versions) Why is this so? Am I missing something?

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  • What does the Spring framework do? Should I use it? Why or why not?

    - by sangfroid
    So, I'm starting a brand-new project in Java, and am considering using Spring. Why am I considering Spring? Because lots of people tell me I should use Spring! Seriously, any time I've tried to get people to explain what exactly Spring is or what it does, they can never give me a straight answer. I've checked the intros on the SpringSource site, and they're either really complicated or really tutorial-focused, and none of them give me a good idea of why I should be using it, or how it will make my life easier. Sometimes people throw around the term "dependency injection", which just confuses me even more, because I think I have a different understanding of what that term means. Anyway, here's a little about my background and my app : Been developing in Java for a while, doing back-end web development. Yes, I do a ton of unit testing. To facilitate this, I typically make (at least) two versions of a method : one that uses instance variables, and one that only uses variables that are passed in to the method. The one that uses instance variables calls the other one, supplying the instance variables. When it comes time to unit test, I use Mockito to mock up the objects and then make calls to the method that doesn't use instance variables. This is what I've always understood "dependency injection" to be. My app is pretty simple, from a CS perspective. Small project, 1-2 developers to start with. Mostly CRUD-type operations with a a bunch of search thrown in. Basically a bunch of RESTful web services, plus a web front-end and then eventually some mobile clients. I'm thinking of doing the front-end in straight HTML/CSS/JS/JQuery, so no real plans to use JSP. Using Hibernate as an ORM, and Jersey to implement the webservices. I've already started coding, and am really eager to get a demo out there that I can shop around and see if anyone wants to invest. So obviously time is of the essence. I understand Spring has quite the learning curve, plus it looks like it necessitates a whole bunch of XML configuration, which I typically try to avoid like the plague. But if it can make my life easier and (especially) if make it can make development and testing faster, I'm willing to bite the bullet and learn Spring. So please. Educate me. Should I use Spring? Why or why not?

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  • Suggestions required to build an ECommerce Platform

    - by Haris
    For a prospective client we have to offer a solution to provide following system: CMS Order Management Shopping Cart CRM Helpdesk Accounting & Finance Custom Functions In order to save time and to avoid reinvent the wheel our idea is to integrate different off-the-shelf solutions. Their first requirement is that the system has to be hosted in their country which I think will exclude application like Aplicor, Netsuite & Salesforce. Basically the nucleaus would be the CMS which would integrate all the other apps. PHP or .Net based solutions would be our preferences as have inhouse expertise. So far following are few combinations I have come up with: Joomla (CMS) + Virtuemart (Cart+Ordering) + Sugar CRM + Open ERP (finance) + OTRS Magento (CMS+Cart+Ordering) + Sugar CRM + Open ERP (finance) + Helpdesk Ultimate Drupal (CMS) + Ubercart (Cart+Ordering) + Sugar CRM + Open ERP (finance) + Support Ticketing System Sharepoint (CMS) + OptimusBt (Cart+Ordering) + Dynamics CRM + Great Plains + SharepointHQ Dotnetnuke (CMS) + DNNSpot (Cart+Ordering) + Sigma Pro (CRM+Helpdesk) + Open ERP For Helpdesk I liked Zendesk but the server location was the stopping factor, similar for finance and CRM I liked Aplicor. I would not like to go into detailed requirements as it would make things very complex. Could you please suggest me which options are worth enough to start looking into? What other options we have?

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  • Automatic Excel Script

    - by Thomas
    I am a 6th year medical student and I'm working on my thesis. I have no experience with programming whatsoever, a friend recommended me to post my question here. I am strugling with the following problem: I have data of 400 patients, stored in 400 different excel files. Each file contains 34 columns in a specific order, let's say A to Z. The order is the same in each of these 400 files. Now I need to a make a new excel document that contains the first column of each patient. So I need all the first columns of my 400 different excel files, lined up next to each other in a new document. Preferebally in the form of a automatic script. After that I want to do the exact same thing but for the second column, then the third and so on. This is probably a problem that has already been solved. Otherwise could someone help me out? You have my thanks!

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  • Hired developer insists on doing things the wrong way

    - by Tariq- iPHONE Programmer
    Hello, i am working with Social Networking iphone app which require remote data connection. So i hired a php developer in order to provide me RESTful services. But when i start working with him, he arguing me that he will not make stored procedures and web services. Instead of he suggested me to pass query as a parameter. Suppose If I have to call Search service, he told me to send POST request with 3 parameters: Query="select * from users", username=abd and password = 123 And i thing there is no such architecture in order to use remote data. Then he is saying it is possible through socket programming. And I am 100% sure this is not an appropriate way to access remote data. This is simply illogical. Thousands of iphone application using REST/SOAP services to make remote data connection He just declined me to provide RESTful services. Please its my heartily advice to all developers that post your own views over here. So that I can show to that developers that these are the views from all developers worldwide.

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  • nVidia GeForce Go 7600? can it ever run unity?

    - by Khaled Musleh
    my laptop Toshiba Qosmio G30 has nVidia GeForce Go 7600 card and it suppose to support 3D . i run unity 2d now . I run 12.04 and the graphic driver is--VESA: G73 Board - toshg73m-- by UBUNTU. when i run /usr/lib/nux/unity_support_test -p then i get this list Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no the card is not blacklisted but a similar one with GT is! Do you think that there is a chance the laptop can run the unity 3d? and may be i could change the resolution of the screen to a higher one too! I tried all the nvidia drivers provided but none works (except 96 in ubuntu 12.04 ). i get a black screen or terminal screen. best wishes to all

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  • Obtain rectangle indicating 2D world space camera can see

    - by Gareth
    I have a 2D tile based game in XNA, with a moveable camera that can scroll around and zoom. I'm trying to obtain a rectangle which indicates the area, in world space, that my camera is looking at, so I can render anything this rectangle intersects with (currently, everything is rendered). So, I'm drawing the world like this: _SpriteBatch.Begin( SpriteSortMode.FrontToBack, null, SamplerState.PointClamp, // Don't smooth null, null, null, _Camera.GetTransformation()); The GetTransformation() method on my Camera object does this: public Matrix GetTransformation() { _transform = Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } The camera properties in the method above should be self explanatory. How can I get a rectangle indicating what the camera is looking at in world space?

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  • Are XML Comments Necessary Documentation?

    - by Bob Horn
    I used to be a fan of requiring XML comments for documentation. I've since changed my mind for two main reasons: Like good code, methods should be self-explanatory. In practice, most XML comments are useless noise that provide no additional value. Many times we simply use GhostDoc to generate generic comments, and this is what I mean by useless noise: /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } To me, that's obvious. Having said that, if there were special instructions to include, then we should absolutely use XML comments. I like this excerpt from this article: Sometimes, you will need to write comments. But, it should be the exception not the rule. Comments should only be used when they are expressing something that cannot be expressed in code. If you want to write elegant code, strive to eliminate comments and instead write self-documenting code. Am I wrong to think we should only be using XML comments when the code isn't enough to explain itself on its own? I believe this is a good example where XML comments make pretty code look ugly. It takes a class like this... public class RawMaterialLabel : EntityBase { public long Id { get; set; } public string ManufacturerId { get; set; } public string PartNumber { get; set; } public string Quantity { get; set; } public string UnitOfMeasure { get; set; } public string LotNumber { get; set; } public string SublotNumber { get; set; } public int LabelSerialNumber { get; set; } public string PurchaseOrderNumber { get; set; } public string PurchaseOrderLineNumber { get; set; } public DateTime ManufacturingDate { get; set; } public string LastModifiedUser { get; set; } public DateTime LastModifiedTime { get; set; } public Binary VersionNumber { get; set; } public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } } ... And turns it into this: /// <summary> /// Container for properties of a raw material label /// </summary> public class RawMaterialLabel : EntityBase { /// <summary> /// Gets or sets the id. /// </summary> /// <value> /// The id. /// </value> public long Id { get; set; } /// <summary> /// Gets or sets the manufacturer id. /// </summary> /// <value> /// The manufacturer id. /// </value> public string ManufacturerId { get; set; } /// <summary> /// Gets or sets the part number. /// </summary> /// <value> /// The part number. /// </value> public string PartNumber { get; set; } /// <summary> /// Gets or sets the quantity. /// </summary> /// <value> /// The quantity. /// </value> public string Quantity { get; set; } /// <summary> /// Gets or sets the unit of measure. /// </summary> /// <value> /// The unit of measure. /// </value> public string UnitOfMeasure { get; set; } /// <summary> /// Gets or sets the lot number. /// </summary> /// <value> /// The lot number. /// </value> public string LotNumber { get; set; } /// <summary> /// Gets or sets the sublot number. /// </summary> /// <value> /// The sublot number. /// </value> public string SublotNumber { get; set; } /// <summary> /// Gets or sets the label serial number. /// </summary> /// <value> /// The label serial number. /// </value> public int LabelSerialNumber { get; set; } /// <summary> /// Gets or sets the purchase order number. /// </summary> /// <value> /// The purchase order number. /// </value> public string PurchaseOrderNumber { get; set; } /// <summary> /// Gets or sets the purchase order line number. /// </summary> /// <value> /// The purchase order line number. /// </value> public string PurchaseOrderLineNumber { get; set; } /// <summary> /// Gets or sets the manufacturing date. /// </summary> /// <value> /// The manufacturing date. /// </value> public DateTime ManufacturingDate { get; set; } /// <summary> /// Gets or sets the last modified user. /// </summary> /// <value> /// The last modified user. /// </value> public string LastModifiedUser { get; set; } /// <summary> /// Gets or sets the last modified time. /// </summary> /// <value> /// The last modified time. /// </value> public DateTime LastModifiedTime { get; set; } /// <summary> /// Gets or sets the version number. /// </summary> /// <value> /// The version number. /// </value> public Binary VersionNumber { get; set; } /// <summary> /// Gets the lot equipment scans. /// </summary> /// <value> /// The lot equipment scans. /// </value> public ICollection<LotEquipmentScan> LotEquipmentScans { get; private set; } }

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  • Data Management Business Continuity Planning

    Business Continuity Governance In order to ensure data continuity for an organization, they need to ensure they know how to handle a data or network emergency because all systems have the potential to fail. Data Continuity Checklist: Disaster Recovery Plan/Policy Backups Redundancy Trained Staff Business Continuity Policies In order to protect data in case of any emergency a company needs to put in place a Disaster recovery plan and policies that can be executed by IT staff to ensure the continuity of the existing data and/or limit the amount of data that is not contiguous.  A disaster recovery plan is a comprehensive statement of consistent actions to be taken before, during and after a disaster, according to Geoffrey H. Wold. He also states that the primary objective of disaster recovery planning is to protect the organization in the event that all or parts of its operations and/or computer services are rendered unusable. Furthermore, companies can mandate through policies that IT must maintain redundant hardware in case of any hardware failures and redundant network connectivity incase the primary internet service provider goes down.  Additionally, they can require that all staff be trained in regards to the Disaster recovery policy to ensure that all parties evolved are knowledgeable to execute the recovery plan. Business Continuity Procedures Business continuity procedure vary from organization to origination, however there are standard procedures that most originations should follow. Standard Business Continuity Procedures Backup and Test Backups to ensure that they work Hire knowledgeable and trainable staff  Offer training on new and existing systems Regularly monitor, test, maintain, and upgrade existing system hardware and applications Maintain redundancy regarding all data, and critical business functionality

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  • Migrating an Existing ASP.NET App to run on Windows Azure

    - by kaleidoscope
    Converting Existing ASP.NET application in to Windows Azure Method 1:  1. Add a Windows Azure Cloud Service to the existing solution                         2. Add WebRole Project in solution and select Existing Asp.Net project in it. Method 2: The other option would have been to create a new Cloud Service project and add the ASP.NET project (which you want to deploy on Azure) to it using -                    1. Solution | Add | Existing Project                    2. Add | Web Role Project in solution Converting Sql server database to SQL Azure - Step 1: Migrate the <Existing Application>.MDF Step 2: Migrate the ASP.NET providers Step 3: Change the connection strings More details can be found at http://blogs.msdn.com/jnak/archive/2010/02/08/migrating-an-existing-asp-net-app-to-run-on-windows-azure.aspx   Ritesh, D

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • Personal Software Process (PSP1)

    - by gentoo_drummer
    I'm trying to figure out an exercise but it doesn't really makes to much sense.. I'm not asking someone to provide the solution. just to try and analyse what needs to be done in order to solve this. I'm trying to understand which PSP 1.0 1.1 process I should use. PROBE? Or something else? I would greatly appreciate some help on this one from someone that has experience with the Personal Software Process Methodology.. Here is the question. For the reference case (“code1.c”), the following s/w metrics are provided: man-hours spent in implementation phase (per-module): 2,7 mh/file man-hours spent in testing phase (per-module): 4,3 mh/file estimated number of bugs remaining (per-module): 0,3 errors/function, 4 errors/module (remaining) Based on the corresponding values provided for the reference case, each of the following tasks focus on some s/w metrics to be estimated for the test case (“code2.c”): [25 marks] (estimated) man-hours required in implementation phase (per-module) [8 marks] (estimated) man-hours required in testing phase (per-module) [8 marks] (estimated) number of bugs remaining at the end of testing phase (per-module) [9 marks] Tasks 4 through 6 should use the data provided for the reference case within the context of Personal Software Process level-1 (PSP-1), using them as a single-point historic data log. Specifically, the same s/w metrics are to be estimated for the test case (“code2.c”), using PSP as the basic estimation model. In order to perform the above listed tasks, students are advised to consider all phases of the PSP software development process, especially at levels PSP0 and PSP1. Both cases are to be treated as separate case-studies in the context of classic s/w development.

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  • download/export emails from webmail

    - by misterjinx
    hello, I'm just switching my hosts and I want to move the emails from my accounts too. In order to have my current emails on the new host I want to download/export them and to import at the other host. In order to do this I use one of the webmail (squirrelmail, roundcube, horde) clients available on my current host. The problem is that except for roundcube, I don't see any download/export option available. And in roundcube I can only select one email at a time and download it as eml. My question is how do I export/download all the emails from one account and import them at the new host? I know this is possible because I remember doing this some time ago using squirrelmail, but I can't find anything related to this now. Thank you.

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  • ejabberd won't look at my host_config option

    - by John
    I'm new with ejabberd. What I want is to have a host myhost.domain.com which has an ldap authentication method. This all works fine if i modify the global options in AUTHENTICATION section in my ejabberd.cfg file. I am able to create two clients( defined in my LDAP directory ), and comunicate between them. Like i said, this works fine. But by aplying this authentication method globaly, it means that every hostname that i declare must use that. So i'm looking at {host_config, "myhost.domain.com" ...} But somehow i can't get ejabberd to look at that configuration, it just skips it. If i declare it like: {xhost_config, ...}, than in my ejabberd.log file i get a bad return error( so it knows that the configuration is there, but it won't look at it). Any suggestions? Thanks.

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