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  • Mysterious visitor to hidden PHP page

    - by B. VB.
    On my website, I have a "hidden" page that displays a list of the most recent visitors. There exist no links at all to this single PHP page, and, theoretically, only I know of its existence. I check it many times per day to see what new hits I have. However, about once a week, I get a hit from a 208.80.194.* address on this supposedly hidden page (it records hits to itself). The strange thing is this: this mysterious person/bot does not visit any other page on my site. Not the public PHP pages, but only this hidden page that prints the visitors. It's always a single hit, and the HTTP_REFERER is blank. The other data is always some variation of Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; YPC 3.2.0; FunWebProducts; .NET CLR 1.1.4322; SpamBlockerUtility 4.8.4; yplus 5.1.04b) ... but sometimes MSIE 6.0 instead of 7, and various other plug ins. The browser is different every time, as with the lowest-order bits of the address. And it's just that. One hit per week or so, to that one page. Absolutely no other pages are touched by this mysterious vistor. Doing a whois on that IP address showed it's from the new york area, and from the "Websense" ISP. The lowest order 8 bits of their address are always different, but always from 208.80.194.*/8. From most of the computers that I access my website, doing a tracerout to my server does not contain a router anywhere along the way with the IP 208.80.*. So that rules out any kind of HTTP sniffing, I might think. I have NO idea how, why this is happening. Does anyone have any clue, or have seen something as strange as this before? It seems completely benign, but unexplainable and a little creepy. Thanks in advance!

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  • Remote access to internal machine (ssh port-forwarding)

    - by MacUsers
    I have a server (serv05) at work with a public ip, hosting two KVM guests - vtest1 & vtest2 - in two different private network - 192.168.122.0 & 192.168.100.0 - respectively, this way: [root@serv05 ~]# ip -o addr show | grep -w inet 1: lo inet 127.0.0.1/8 scope host lo 2: eth0 inet xxx.xxx.xx.197/24 brd xxx.xxx.xx.255 scope global eth0 4: virbr1 inet 192.168.100.1/24 brd 192.168.100.255 scope global virbr1 6: virbr0 inet 192.168.122.1/24 brd 192.168.122.255 scope global virbr0 # [root@serv05 ~]# route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.100.0 0.0.0.0 255.255.255.0 U 0 0 0 virbr1 xxx.xxx.xx.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 192.168.122.0 0.0.0.0 255.255.255.0 U 0 0 0 virbr0 169.254.0.0 0.0.0.0 255.255.0.0 U 1002 0 0 eth0 0.0.0.0 xxx.xxx.xx.62 0.0.0.0 UG 0 0 0 eth0 I've also setup IP FORWARDing and Masquerading this way: iptables --table nat --append POSTROUTING --out-interface eth0 -j MASQUERADE iptables --append FORWARD --in-interface virbr0 -j ACCEPT All works up to this point. If I want to remote access vtest1 (or vtest2) first I ssh to serv05 and then from there ssh to vtest1. Is there a way to setup a port forwarding so that vtest1 can be accessed directly from the outside world? This is what I probably need to setup: external_ip (tcp port 4444) -> DNAT -> 192.168.122.50 (tcp port 22) I know it's easily do'able using a SOHO router but can't figure out how can I do that on a Linux box. Any help form you guys?? Cheers!! Update: 1 Now I've made ssh to listen to both of the ports: [root@serv05 ssh]# netstat -tulpn | grep ssh tcp 0 0 xxx.xxx.xx.197:22 0.0.0.0:* LISTEN 5092/sshd tcp 0 0 xxx.xxx.xx.197:4444 0.0.0.0:* LISTEN 5092/sshd and port 4444 is allowed in the iptables rules: [root@serv05 sysconfig]# grep 4444 iptables -A PREROUTING -i eth0 -p tcp -m tcp --dport 4444 -j DNAT --to-destination 192.168.122.50:22 -A INPUT -p tcp -m state --state NEW -m tcp --dport 4444 -j ACCEPT -A FORWARD -i eth0 -p tcp -m tcp --dport 4444 -j ACCEPT But I'm getting connection refused: maci:~ santa$ telnet serv05 4444 Trying xxx.xxx.xx.197... telnet: connect to address xxx.xxx.xx.197: Connection refused telnet: Unable to connect to remote host Any idea what's I'm still missing? Cheers!!

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  • Mac OSX 10.8 Server DNS Domain Routing

    - by Oldek
    I just cant seem to figure out the logic in how to configure my Mac Server. So I have set up an DNS, which will take the domain and all subdomains and point towards an IP. File: db.mydomain.com (in /var/named/) mydomain.com. 10800 IN SOA mydomain.com. admin.mydomain.com. ( 2012110903 ; serial 3600 ; refresh (1 hour) 900 ; retry (15 minutes) 1209600 ; expire (2 weeks) 86400 ; minimum (1 day) ) 10800 IN NS mydomain.com. 10800 IN A 10.0.1.2 www.mydomain.com. 10800 IN A 10.0.1.2 So I want all of these requests to be requested to the 10.0.1.2 server, as I run 2 servers in my cluster. This one has always handled the requests, and now I want to add a server in between. So the server in between will get all the signals from my router which NAT the trafic coming from outside. So after setting this up and trying to point my port 80 towards my new server which will be the middle point, it doesn't work. Is it even possible to do it this way? First server: Mac Second server: Linux So what I try to achieve once more: 1. User goes to mydomain.com or www.mydomain.com 2. User request gets handled by my first server 3. First server refers to a local server, which is only available locally (it is configured to allow requests on port 80 and handle them) 4. Second server receives signal 5. Second server returns a request (either directly send to user or send through first server, whichever is most secure and configurable) I also want to be able to set up domains that lead to other servers in the future, and some that are only available within the VPN. (If that changes anything) I hope some kind soul could help me with this, it is really cumbersome for my mind to get the logic here. Do I have to configure my other server in any way? /Marcus

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  • Local dns for testing websites using mobile devices

    - by Morpheu5
    Hi. I have no idea where to start from so sorry in advance if this topic has already been discussed. I usually develop web sites using my laptop as a development server, and recently I needed to test a web site using various mobile devices that can connect via wifi. Having no real AP, I set up a ad-hoc network using my laptop's wireless card and the devices can correctly browse the Internet and access the laptop's web server. The setup is as follows: subnet: 192.168.1.0/24 gateway to the Internet (wired adsl router/modem): 192.168.1.1 laptop: 192.168.1.64 (eth0, wired if connected to the gateway) and 192.168.1.32 (eth1, wifi if somewhat bridged to eth0) mobile devices (same for all, I only use one of them at any time for simplicity): 192.168.1.11 with default gw 192.168.1.1 Now, if I open either 192.168.1.32 or 192.168.1.64 from the mobile devices, I correctly get the default host of my Apache configuration. However I usually work with virtual hosts for many practical reasons, one of which being Drupal's peculiar implementation of multi-sites. For those who don't know how this works, Drupal takes the request's hostname and searches into its sites/ subdirectories for an appropriate configuration file. So, for example, suppose I request www.example.com, then Drupal would search for a config file in the following directories: sites/www.example.com/ sites/example.com/ sites/com/ sites/default/ So I decided to adopt the following style of virtual hosts: if the website I'm working on will be accessible using www.example.com I set up a sites/www.example.com/ directory and create a virtual host for local.www.example.com so Drupal have no trouble finding it. I've been told this is suboptimal from a dns point of view since I'd have to create an authoritative entry for example.com and turn Bind on only when I'm supposed to access the local copy, which is weird. However, if this is the only path I can follow, I still have some problems with Bind's configuration, as I couldn't find any guide that tells me in a clear, noob-friendly way, how to set up such an entry. On the other hand, I was wondering if I could set up an authoritative entry for local, so I could access www.example.com.local and tell in some way (which I don't even know if this is possible) Apache to put www.example.com instead of www.example.com.local in the relevant environment variable. Anyway, I have a last problem, sort of: when I launch Bind in debug mode with high verbosity, and make 192.168.1.32 as the primary dns for the devices, the output doesn't say anything about requests being made from the devices to Bind, so I'm not even sure it comes into play. As you can see, I'm a complete noob at these matters, but I'm eager to learn, so any help/pointer will be appreciated.

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  • Python cannot go over internet network

    - by user1642826
    I am currently trying to work with python networking and I have reached a bit of a road block. I am not able to network with any computer but localhost, which is kind-of useless with what networking is concerned. I have tried on my local network, from one computer to another, and I have tried over the internet, both fail. The only time I can make it work is if (when running on the server's computer) it's ip is set as 'localhost' or '192.168.2.129' (computers ip). I have spent hours going over opening ports with my isp and have gotten nowhere, so I decided to try this forum. I have my windows firewall down and I have included some pictures of important screen shots. I have no idea what the problem is and this has spanned almost a year of calls to my isp. The computer, modem, and router have all been replaced in that time. Screen shots: import socket import threading import socketserver class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler): def handle(self): data = self.request.recv(1024) cur_thread = threading.current_thread() response = "{}: {}".format(cur_thread.name, data) self.request.sendall(b'worked') class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer): pass def client(ip, port, message): sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect((ip, port)) try: sock.sendall(message) response = sock.recv(1024) print("Received: {}".format(response)) finally: sock.close() if __name__ == "__main__": # Port 0 means to select an arbitrary unused port HOST, PORT = "192.168.2.129", 9000 server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler) ip, port = server.server_address # Start a thread with the server -- that thread will then start one # more thread for each request server_thread = threading.Thread(target=server.serve_forever) # Exit the server thread when the main thread terminates server_thread.daemon = True server_thread.start() print("Server loop running in thread:", server_thread.name) ip = '12.34.56.789' print(ip, port) client(ip, port, b'Hello World 1') client(ip, port, b'Hello World 2') client(ip, port, b'Hello World 3') server.shutdown() I do not know where the error is occurring. I get this error: Traceback (most recent call last): File "C:\Users\Dr.Frev\Desktop\serverTest.py", line 43, in <module> client(ip, port, b'Hello World 1') File "C:\Users\Dr.Frev\Desktop\serverTest.py", line 18, in client sock.connect((ip, port)) socket.error: [Errno 10061] No connection could be made because the target machine actively refused it Any help will be greatly appreciated. *if this isn't a proper forum for this, could someone direct me to a more appropriate one.

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  • Asterisk server firewall script allows 2-way audio from incoming calls, but not on outgoing?

    - by cappie
    I'm running an Asterisk PBX on a virtual machine directly connected to the Internet and I really want to prevent script kiddies, l33t h4x0rz and actual hackers access to my server. The basic way I protect my calling-bill now is by using 32 character passwords, but I would much rather have a way to protect The firewall script I'm currently using is stated below, however, without the established connection firewall rule (mentioned rule #1), I cannot receive incoming audio from the target during outgoing calls: #!/bin/bash # first, clean up! iptables -F iptables -X iptables -t nat -F iptables -t nat -X iptables -t mangle -F iptables -t mangle -X iptables -P INPUT ACCEPT iptables -P FORWARD DROP # we're not a router iptables -P OUTPUT ACCEPT # don't allow invalid connections iptables -A INPUT -m state --state INVALID -j DROP # always allow connections that are already set up (MENTIONED RULE #1) iptables -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT # always accept ICMP iptables -A INPUT -p icmp -j ACCEPT # always accept traffic on these ports #iptables -A INPUT -p tcp --dport 80 -j ACCEPT iptables -A INPUT -p tcp --dport 22 -j ACCEPT # always allow DNS traffic iptables -A INPUT -p udp --sport 53 -j ACCEPT iptables -A OUTPUT -p udp --dport 53 -j ACCEPT # allow return traffic to the PBX iptables -A INPUT -p udp -m udp --dport 50000:65536 -j ACCEPT iptables -A INPUT -p udp -m udp --dport 10000:20000 -j ACCEPT iptables -A INPUT -p udp --destination-port 5060:5061 -j ACCEPT iptables -A INPUT -p tcp --destination-port 5060:5061 -j ACCEPT iptables -A INPUT -m multiport -p udp --dports 10000:20000 iptables -A INPUT -m multiport -p tcp --dports 10000:20000 # IP addresses of the office iptables -A INPUT -s 95.XXX.XXX.XXX/32 -j ACCEPT # accept everything from the trunk IP's iptables -A INPUT -s 195.XXX.XXX.XXX/32 -j ACCEPT iptables -A INPUT -s 195.XXX.XXX.XXX/32 -j ACCEPT # accept everything on localhost iptables -A INPUT -i lo -j ACCEPT # accept all outgoing traffic iptables -A OUTPUT -j ACCEPT # DROP everything else #iptables -A INPUT -j DROP I would like to know what firewall rule I'm missing for this all to work.. There is so little documentation on which ports (incoming and outgoing) asterisk actually needs.. (return ports included). Are there any firewall/iptables specialists here that see major problems with this firewall script? It's so frustrating not being able to find a simple firewall solution that enabled me to have a PBX running somewhere on the Internet which is firewalled in such a way that it can ONLY allows connections from and to the office, the DNS servers and the trunk(s) (and only support SSH (port 22) and ICMP traffic for the outside world). Hopefully, using this question, we can solve this problem once and for all.

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  • No external network on ubuntu 9.10, though dns works..

    - by user29368
    Hi, I have a weird problem I cant solve. I have several computers, two with xubuntu 9.10 One of them, acting as a media server, has stopped to work when it comes to external network.. I can do for example: ping google.com Which gives me an ip adress back, like: name@Media:/etc$ ping google.com PING google.com (66.102.9.147) 56(84) bytes of data. That tells me it reaches the dns?, but I get no response at all... If I ping a local computer all works fine. I can also reach the computer via ssh without any problems. I have always used network manager, but now I uninstalled it and made the settings manually like this: /etc/network/interfaces auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 192.168.1.52 netmask 255.255.255.0 network 192.168.1.0 broadcast 192.168.1.255 gateway 192.168.1.1 Still no luck. I have no specific settings for this one in my router, and all the other computers, including my win laptop works fine. This is very annoying since I cant even do an update or anything.. ifconfig looks like this: eth0 Link encap:Ethernet HWaddr 00:24:1d:9f:10:89 inet addr:192.168.1.52 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::224:1dff:fe9f:1089/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:15410 errors:0 dropped:0 overruns:0 frame:0 TX packets:2693 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1167398 (1.1 MB) TX bytes:694973 (694.9 KB) Interrupt:27 Base address:0xe000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:2150 errors:0 dropped:0 overruns:0 frame:0 TX packets:2150 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:143456 (143.4 KB) TX bytes:143456 (143.4 KB) route -n like this Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 0.0.0.0 192.168.1.1 0.0.0.0 UG 100 0 0 eth0 I do not know where the adress starting with 169.254 comes from.. Could that be a part of the problem? Hoping for some assistance since Im totally stuck here.. /george

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  • How to troubleshoot port forwarding on Windows 7 (64 Bit) with ICS enabled?

    - by LearnCocos2D
    I want to forward some ports (1666 for perforce, 8081 for Hudson) on my Internet Gateway machine. This machine is running Windows 7 (64 Bit, legal, user-account) and connected to the Internet via cable modem (it's not a router). The Windows machine is sharing its Internet Connection via ICS and that works fine on all connected computers. I can access the services via the gateway's public IP (95.x.x.x) on the given ports if they are running on the gateway machine itself. I've added the ports and destination IP address (192.168.0.18) in the Internet network adapter's Advanced Settings dialog (Sharing tab). That's the same dialog where you have a list of preconfigured services like HTTP, FTP and other incoming services. When I do that I can't connect to the services anymore. For some reason port forwarding isn't working. I have uninstalled Bitdefender because I wanted to check if the Firewall interferes. I've also disabled the Windows Firewall and Defender to no avail. I tried a freeware tool that helps to setup port forwarding but that didn't work either. The target machine is a Mac OS X computer whose Firewall is disabled. The IP is static. I can successfully connect to the services using the local IP address (192.168.0.18) from two different machines, including the gateway computer. So internally and externally it seems to me that the ports are open and not blocked, and the issue is with port forwarding itself. From what I understand it should be enough to add an entry to the Advanced Settings dialog to enable port forwarding when there are no firewalls interfering. How can I troubleshoot why port forwarding isn't working for me? What steps should I follow to alleviate the issue? PS: I gladly accept command line solutions. Other things I've tried: adding an Inbound Rule to Windows Firewall for the 1666, 8081 ports trying with Windows Firewall enabled and disabled disabling/enabling the network adapter double-checked that the IP addresses are correct mapping a different incoming port to the service's actual port followed or checked the misc tips in this article What I haven't dared trying yet (let me know if it's worth a shot): disable/enable ICS remove all network adapters (via Control Panel), then re-install and re-configure them

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  • Internet Pings but Does Not Load

    - by t3techcom18
    From what I've been seeing and been doing my research for the past two days, many people have been having the same issues throughout the years, however, this is the first time I've encountered this issue and many of the specific workarounds or fixes have not worked for me. I've been trying to work through this for 24 hours straight now, but to no avail so many thanks to those that can help. On Monday night, got home from work; surfing the internet for half an hour, everything was fine as always. Just after half an hour, my Internet got very sluggish and then it died completely. I thought it might have been the an update I just put through in terms of Windows Update that said was a critical update for MSE, as the same thing happened a few years ago. I did a System Restore to two different dates that were in the past two weeks, nothing. Uninstalled MSE and disabled Windows Defender and the Windows Firewall: Nothing. Reset IE Options, Reset Winsock, Dumping DNS, many of the other command prompt screens to reset items: Nothing. Reset the modem: Nothing. What DID work, however, was a ping test to Yahoo. The ping test worked, saying all four packets was recieved, yet nothing else popped up. LAN and CenturyLink said everything worked on their end and that everything was connected properly, as well as the speeds working fine. CenturyLink said in their notes that they thought Port 80 was blocked. I went and put in the Firewall to allow Port 80 but it didn't make any difference whatsoever. I remembered I had a spare modem laying around and I switched them up, both modem and the cords - nothing. I then hooked it up to my netbook to see if that would work, as it usually does - connection didn't work there either. Like I said, it's been about 24 hours now and this is increasingly frustrating, as I've tried all solutions (While browsing through 10 search results pages on my phone) suggested and still nothing. Any suggestions and tricks would be greatly appreciated! Here's my specs: Windows 7 32-bit Home Premium Intel Core 2 Duo 3.14 Ghz 4 GB Kingston DDR2 RAM eVGA nForce 750i SLI eVGA GeForce GTX 560 Ti FPB ISP: CenturyLink No router Modem: CenturyLink 660 Series Hardwired connection PLEASE NOTE: This is the only computer I have (Like I said, the netbook solution didn't work), so downloading programs and such is not an option til I get to other computers somewhere else, like right now. Unless someone knows of a way of copying/pasting a file in Windows and then transferring said info to an Android smartphone, this is gunna take a while haha. Patience is requested.

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • CodePlex Daily Summary for Sunday, March 07, 2010

    CodePlex Daily Summary for Sunday, March 07, 2010New ProjectsAlgorithminator: Universal .NET algorithm visualizer, which helps you to illustrate any algorithm, written in any .NET language. Still in development.ALToolkit: Contains a set of handy .NET components/classes. Currently it contains: * A Numeric Text Box (an Extended NumericUpDown) * A Splash Screen base fo...Automaton Home: Automaton is a home automation software built with a n-Tier, MVVM pattern utilzing WCF, EF, WPF, Silverlight and XBAP.Developer Controls: Developer Controls contains various controls to help build applications that can script/write code.Dynamic Reference Manager: Dynamic Reference Manager is a set (more like a small group) of classes and attributes written in C# that allows any .NET program to reference othe...indiologic: Utilities of an IndioNeural Cryptography in F#: This project is my magistracy resulting work. It is intended to be an example of using neural networks in cryptography. Hashing functions are chose...Particle Filter Visualization: Particle Filter Visualization Program for the Intel Science and Engineering FairPólya: Efficient, immutable, polymorphic collections. .Net lacks them, we provide them*. * By we, we mean I; and by efficient, I mean hopefully so.project euler solutions from mhinze: mhinze project euler solutionsSilverlight 4 and WCF multi layer: Silverlight 4 and WCF multi layersqwarea: Project for a browser-based, minimalistic, massively multiplayer strategy game. Part of the "Génie logiciel et Cloud Computing" course of the ENS (...SuperSocket: SuperSocket, a socket application framework can build FTP/SMTP/POP server easilyToast (for ASP.NET MVC): Dynamic, developer & designer friendly content injection, compression and optimization for ASP.NET MVCNew ReleasesALToolkit: ALToolkit 1.0: Binary release of the libraries containing: NumericTextBox SplashScreen Based on the VB.NET code, but that doesn't really matter.Blacklist of Providers: 1.0-Milestone 1: Blacklist of Providers.Milestone 1In this development release implemented - Main interface (Work Item #5453) - Database (Work Item #5523)C# Linear Hash Table: Linear Hash Table b2: Now includes a default constructor, and will throw an exception if capacity is not set to a power of 2 or loadToMaintain is below 1.Composure: CassiniDev-Trunk-40745-VS2010.rc1.NET4: A simple port of the CassiniDev portable web server project for Visual Studio 2010 RC1 built against .NET 4.0. The WCF tests currently fail unless...Developer Controls: DevControls: These are the version 1.0 releases of these controls. Download the individually or all together (in a .zip file). More releases coming soon!Dynamic Reference Manager: DRM Alpha1: This is the first release. I'm calling it Alpha because I intend implementing other functions, but I do not intend changing the way current functio...ESB Toolkit Extensions: Tellago SOA ESB Extenstions v0.3: Windows Installer file that installs Library on a BizTalk ESB 2.0 system. This Install automatically configures the esb.config to use the new compo...GKO Libraries: GKO Libraries 0.1 Alpha: 0.1 AlphaHome Access Plus+: v3.0.3.0: Version 3.0.3.0 Release Change Log: Added Announcement Box Removed script files that aren't needed Fixed & issue in directory path Stylesheet...Icarus Scene Engine: Icarus Scene Engine 1.10.306.840: Icarus Professional, Icarus Player, the supporting software for Icarus Scene Engine, with some included samples, and the start of a tutorial (with ...mavjuz WndLpt: wndlpt-0.2.5: New: Response to 5 LPT inputs "test i 1" New: Reaction to 12 LPT outputs "test q 8" New: Reaction to all LPT pins "test pin 15" New: Syntax: ...Neural Cryptography in F#: Neural Cryptography 0.0.1: The most simple version of this project. It has a neural network that works just like logical AND and a possibility to recreate neural network from...Password Provider: 1.0.3: This release fixes a bug which caused the program to crash when double clicking on a generic item.RoTwee: RoTwee 6.2.0.0: New feature is as next. 16649 Add hashtag for tweet of tune.Now you can tweet your playing tune with hashtag.Visual Studio DSite: Picture Viewer (Visual C++ 2008): This example source code allows you to view any picture you want in the click of a button. All you got to do is click the button and browser via th...WatchersNET CKEditor™ Provider for DotNetNuke: CKEditor Provider 1.8.00: Whats New File Browser: Folders & Files View reworked File Browser: Folders & Files View reworked File Browser: Folders are displayed as TreeVi...WSDLGenerator: WSDLGenerator 0.0.0.4: - replaced CommonLibrary.dll by CommandLineParser.dll - added better support for custom complex typesMost Popular ProjectsMetaSharpSilverlight ToolkitASP.NET Ajax LibraryAll-In-One Code FrameworkWindows 7 USB/DVD Download Toolニコ生アラートWindows Double ExplorerVirtual Router - Wifi Hot Spot for Windows 7 / 2008 R2Caliburn: An Application Framework for WPF and SilverlightArkSwitchMost Active ProjectsUmbraco CMSRawrSDS: Scientific DataSet library and toolsBlogEngine.NETjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryIonics Isapi Rewrite FilterFarseer Physics EngineFasterflect - A Fast and Simple Reflection APIFluent Assertions

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  • Stand-Up Desk 2012 Update

    - by BuckWoody
    One of the more popular topics here on my technical blog doesn't have to do with technology, per-se - it's about the choice I made to go to a stand-up desk work environment. If you're interested in the history of those, check here: Stand-Up Desk Part One Stand-Up Desk Part Two I have made some changes and I was asked to post those here.Yes, I'm still standing - I think the experiment has worked well, so I'm continuing to work this way. I've become so used to it that I notice when I sit for a long time. If I'm flying, or driving a long way, or have long meetings, I take breaks to stand up and move around. That being said, I don't stand as much as I did. I started out by standing the entire day - which did not end well. As you can read in my second post, I found that sitting down for a few minutes each hour worked out much better. And over time I would say that I now stand about 70-80% of the day, depending on the day. Some days I don't even notice I'm standing, so I don't sit as often. Other days I find that I really tire quickly - so I sit more often. But in both cases, I stand more than I sit. In the first post you can read about how I used a simple coffee-table from Ikea to elevate my desktop to the right height. I then adjusted the height where I stand by using a small plastic square and some carpet. Over time I found this did not work as well as I'd like. The primary reason is that the front of these are at the same depth - so my knees would hit the desk or table when I sat down. Also, the desk was at a certain height, and I had to adjust, rather than the other way around.  Also, I like a lot of surface area on top of a desk - almost more of a table. Routing cables and wiring was a pain, and of course moving it was out of the question.   So I've changed what I use. I found a perfect solution for what I was looking for - industrial wire shelving: I bought one, built only half of it (for the right height I wanted) and arranged the shelves the way I wanted. I then got a 5'x4' piece of wood from Lowes, and mounted it to where the top was balanced, but had an over-hang  I could get my knees under easily.My wife sewed a piece of fake-leather for the top. This arrangement provides the following benefits: Very strong Rolls easily, wheels can lock to prevent rolling Long, wide shelves Wire-frame allows me to route any kind of wiring and other things all over the desk I plugged in my UPS and ran it's longer power-cable to the wall outlet. I then ran the router's LAN connection along that wire, and covered both with a large insulation sleeve. I then plugged in everything to the UPS, and routed all the wiring. I can now roll the desk almost anywhere in the room so that I can record, look out the window, get closer to or farther away from the door and more. I put a few boxes on the shelves as "drawers" and tidied that part up. Even my printer fits on a shelf. Laser-dog not included - some assembly required In the second post you can read about the bar-stool I purchased from Target for the desk. I cheaped-out on this one, and it proved to be a bad choice. Because I had to raise it so high, and was constantly sitting on it and then standing up, the gas-cylinder in it just gave out. So it became a very short stool that I ended up getting rid of. In the end, this one from Ikea proved to be a better choice: And so this arrangement is working out perfectly. I'm finding myself VERY productive this way. I hope these posts help you if you decide to try working at a stand-up desk. Although I was skeptical at first, I've found it to be a very healthy, easy way to code, design and especially present over a web-cam. It's natural to stand to speak when you're presenting, and it feels more energetic than sitting down to talk to others.

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  • How to Play PC Games on Your TV

    - by Chris Hoffman
    No need to wait for Valve’s Steam Machines — connect your Windows gaming PC to your TV and use powerful PC graphics in the living room today. It’s easy — you don’t need any unusual hardware or special software. This is ideal if you’re already a PC gamer who wants to play your games on a larger screen. It’s also convenient if you want to play multiplayer PC games with controllers in your living rom. HDMI Cables and Controllers You’ll need an HDMI cable to connect your PC to your television. This requires a TV with HDMI-in, a PC with HDMI-out, and an HDMI cable. Modern TVs and PCs have had HDMI built in for years, so you should already be good to go. If you don’t have a spare HDMI cable lying around, you may have to buy one or repurpose one of your existing HDMI cables. Just don’t buy the expensive HDMI cables — even a cheap HDMI cable will work just as well as a more expensive one. Plug one end of the HDMI cable into the HDMI-out port on your PC and one end into the HDMI-In port on your TV. Switch your TV’s input to the appropriate HDMI port and you’ll see your PC’s desktop appear on your TV.  Your TV becomes just another external monitor. If you have your TV and PC far away from each other in different rooms, this won’t work. If you have a reasonably powerful laptop, you can just plug that into your TV — or you can unplug your desktop PC and hook it up next to your TV. Now you’ll just need an input device. You probably don’t want to sit directly in front of your TV with a wired keyboard and mouse! A wireless keyboard and wireless mouse can be convenient and may be ideal for some games. However, you’ll probably want a game controller like console players use. Better yet, get multiple game controllers so you can play local-multiplayer PC games with other people. The Xbox 360 controller is the ideal controller for PC gaming. Windows supports these controllers natively, and many PC games are designed specifically for these controllers. Note that Xbox One controllers aren’t yet supported on Windows because Microsoft hasn’t released drivers for them. Yes, you could use a third-party controller or go through the process of pairing a PlayStation controller with your PC using unofficial tools, but it’s better to get an Xbox 360 controller. Just plug one or more Xbox controllers into your PC’s USB ports and they’ll work without any setup required. While many PC games to support controllers, bear in mind that some games require a keyboard and mouse. A TV-Optimized Interface Use Steam’s Big Picture interface to more easily browse and launch games. This interface was designed for using on a television with controllers and even has an integrated web browser you can use with your controller. It will be used on the Valve’s Steam Machine consoles as the default TV interface. You can use a mouse with it too, of course. There’s also nothing stopping you from just using your Windows desktop with a mouse and keyboard — aside from how inconvenient it will be. To launch Big Picture Mode, open Steam and click the Big Picture button at the top-right corner of your screen. You can also press the glowing Xbox logo button in the middle of an Xbox 360 Controller to launch the Big Picture interface if Steam is open. Another Option: In-Home Streaming If you want to leave your PC in one room of your home and play PC games on a TV in a different room, you can consider using local streaming to stream games over your home network from your gaming PC to your television. Bear in mind that the game won’t be as smooth and responsive as it would if you were sitting in front of your PC. You’ll also need a modern router with fast wireless network speeds to keep up with the game streaming. Steam’s built-in In-Home Streaming feature is now available to everyone. You could plug a laptop with less-powerful graphics hardware into your TV and use it to stream games from your powerful desktop gaming rig. You could also use an older desktop PC you have lying around. To stream a game, log into Steam on your gaming PC and log into Steam with the same account on another computer on your home network. You’ll be able to view the library of installed games on your other PC and start streaming them. NVIDIA also has their own GameStream solution that allows you to stream games from a PC with powerful NVIDIA graphics hardware. However, you’ll need an NVIDIA Shield handheld gaming console to do this. At the moment, NVIDIA’s game streaming solution can only stream to the NVIDIA Shield. However, the NVIDIA Shield device can be connected to your TV so you can play that streaming game on your TV. Valve’s Steam Machines are supposed to bring PC gaming to the living room and they’ll do it using HDMI cables, a custom Steam controller, the Big Picture interface, and in-home streaming for compatibility with Windows games. You can do all of this yourself today — you’ll just need an Xbox 360 controller instead of the not-yet-released Steam controller. Image Credit: Marco Arment on Flickr, William Hook on Flickr, Lewis Dowling on Flickr

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  • What Keeps You from Changing Your Public IP Address and Wreaking Havoc on the Internet?

    - by Jason Fitzpatrick
    What exactly is preventing you (or anyone else) from changing their IP address and causing all sorts of headaches for ISPs and other Internet users? Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-driven grouping of Q&A web sites. The Question SuperUser reader Whitemage is curious about what’s preventing him from wantonly changing his IP address and causing trouble: An interesting question was asked of me and I did not know what to answer. So I’ll ask here. Let’s say I subscribed to an ISP and I’m using cable internet access. The ISP gives me a public IP address of 60.61.62.63. What keeps me from changing this IP address to, let’s say, 60.61.62.75, and messing with another consumer’s internet access? For the sake of this argument, let’s say that this other IP address is also owned by the same ISP. Also, let’s assume that it’s possible for me to go into the cable modem settings and manually change the IP address. Under a business contract where you are allocated static addresses, you are also assigned a default gateway, a network address and a broadcast address. So that’s 3 addresses the ISP “loses” to you. That seems very wasteful for dynamically assigned IP addresses, which the majority of customers are. Could they simply be using static arps? ACLs? Other simple mechanisms? Two things to investigate here, why can’t we just go around changing our addresses, and is the assignment process as wasteful as it seems? The Answer SuperUser contributor Moses offers some insight: Cable modems aren’t like your home router (ie. they don’t have a web interface with simple point-and-click buttons that any kid can “hack” into). Cable modems are “looked up” and located by their MAC address by the ISP, and are typically accessed by technicians using proprietary software that only they have access to, that only runs on their servers, and therefore can’t really be stolen. Cable modems also authenticate and cross-check settings with the ISPs servers. The server has to tell the modem whether it’s settings (and location on the cable network) are valid, and simply sets it to what the ISP has it set it for (bandwidth, DHCP allocations, etc). For instance, when you tell your ISP “I would like a static IP, please.”, they allocate one to the modem through their servers, and the modem allows you to use that IP. Same with bandwidth changes, for instance. To do what you are suggesting, you would likely have to break into the servers at the ISP and change what it has set up for your modem. Could they simply be using static arps? ACLs? Other simple mechanisms? Every ISP is different, both in practice and how close they are with the larger network that is providing service to them. Depending on those factors, they could be using a combination of ACL and static ARP. It also depends on the technology in the cable network itself. The ISP I worked for used some form of ACL, but that knowledge was a little beyond my paygrade. I only got to work with the technician’s interface and do routine maintenance and service changes. What keeps me from changing this IP address to, let’s say, 60.61.62.75 and mess with another consumer’s internet access? Given the above, what keeps you from changing your IP to one that your ISP hasn’t specifically given to you is a server that is instructing your modem what it can and can’t do. Even if you somehow broke into the modem, if 60.61.62.75 is already allocated to another customer, then the server will simply tell your modem that it can’t have it. David Schwartz offers some additional insight with a link to a white paper for the really curious: Most modern ISPs (last 13 years or so) will not accept traffic from a customer connection with a source IP address they would not route to that customer were it the destination IP address. This is called “reverse path forwarding”. See BCP 38. Have something to add to the explanation? Sound off in the the comments. Want to read more answers from other tech-savvy Stack Exchange users? Check out the full discussion thread here.     

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  • Computer Networks UNISA - Chap 15 &ndash; Network Management

    - by MarkPearl
    After reading this section you should be able to Understand network management and the importance of documentation, baseline measurements, policies, and regulations to assess and maintain a network’s health. Manage a network’s performance using SNMP-based network management software, system and event logs, and traffic-shaping techniques Identify the reasons for and elements of an asset managements system Plan and follow regular hardware and software maintenance routines Fundamentals of Network Management Network management refers to the assessment, monitoring, and maintenance of all aspects of a network including checking for hardware faults, ensuring high QoS, maintaining records of network assets, etc. Scope of network management differs depending on the size and requirements of the network. All sub topics of network management share the goals of enhancing the efficiency and performance while preventing costly downtime or loss. Documentation The way documentation is stored may vary, but to adequately manage a network one should at least record the following… Physical topology (types of LAN and WAN topologies – ring, star, hybrid) Access method (does it use Ethernet 802.3, token ring, etc.) Protocols Devices (Switches, routers, etc) Operating Systems Applications Configurations (What version of operating system and config files for serve / client software) Baseline Measurements A baseline is a report of the network’s current state of operation. Baseline measurements might include the utilization rate for your network backbone, number of users logged on per day, etc. Baseline measurements allow you to compare future performance increases or decreases caused by network changes or events with past network performance. Obtaining baseline measurements is the only way to know for certain whether a pattern of usage has changed, or whether a network upgrade has made a difference. There are various tools available for measuring baseline performance on a network. Policies, Procedures, and Regulations Following rules helps limit chaos, confusion, and possibly downtime. The following policies and procedures and regulations make for sound network management. Media installations and management (includes designing physical layout of cable, etc.) Network addressing policies (includes choosing and applying a an addressing scheme) Resource sharing and naming conventions (includes rules for logon ID’s) Security related policies Troubleshooting procedures Backup and disaster recovery procedures In addition to internal policies, a network manager must consider external regulatory rules. Fault and Performance Management After documenting every aspect of your network and following policies and best practices, you are ready to asses you networks status on an on going basis. This process includes both performance management and fault management. Network Management Software To accomplish both fault and performance management, organizations often use enterprise-wide network management software. There various software packages that do this, each collect data from multiple networked devices at regular intervals, in a process called polling. Each managed device runs a network management agent. So as not to affect the performance of a device while collecting information, agents do not demand significant processing resources. The definition of a managed devices and their data are collected in a MIB (Management Information Base). Agents communicate information about managed devices via any of several application layer protocols. On modern networks most agents use SNMP which is part of the TCP/IP suite and typically runs over UDP on port 161. Because of the flexibility and sophisticated network management applications are a challenge to configure and fine-tune. One needs to be careful to only collect relevant information and not cause performance issues (i.e. pinging a device every 5 seconds can be a problem with thousands of devices). MRTG (Multi Router Traffic Grapher) is a simple command line utility that uses SNMP to poll devices and collects data in a log file. MRTG can be used with Windows, UNIX and Linux. System and Event Logs Virtually every condition recognized by an operating system can be recorded. This is typically done using event logs. In Windows there is a GUI event log viewer. Similar information is recorded in UNIX and Linux in a system log. Much of the information collected in event logs and syslog files does not point to a problem, even if it is marked with a warning so it is important to filter your logs appropriately to reduce the noise. Traffic Shaping When a network must handle high volumes of network traffic, users benefit from performance management technique called traffic shaping. Traffic shaping involves manipulating certain characteristics of packets, data streams, or connections to manage the type and amount of traffic traversing a network or interface at any moment. Its goals are to assure timely delivery of the most important traffic while offering the best possible performance for all users. Several types of traffic prioritization exist including prioritizing traffic according to any of the following characteristics… Protocol IP address User group DiffServr VLAN tag in a Data Link layer frame Service or application Caching In addition to traffic shaping, a network or host might use caching to improve performance. Caching is the local storage of frequently needed files that would otherwise be obtained from an external source. By keeping files close to the requester, caching allows the user to access those files quickly. The most common type of caching is Web caching, in which Web pages are stored locally. To an ISP, caching is much more than just convenience. It prevents a significant volume of WAN traffic, thus improving performance and saving money. Asset Management Another key component in managing networks is identifying and tracking its hardware. This is called asset management. The first step to asset management is to take an inventory of each node on the network. You will also want to keep records of every piece of software purchased by your organization. Asset management simplifies maintaining and upgrading the network chiefly because you know what the system includes. In addition, asset management provides network administrators with information about the costs and benefits of certain types of hardware or software. Change Management Networks are always in a stage of flux with various aspects including… Software changes and patches Client Upgrades Shared Application Upgrades NOS Upgrades Hardware and Physical Plant Changes Cabling Upgrades Backbone Upgrades For a detailed explanation on each of these read the textbook (Page 750 – 761)

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  • Can't control connection bit rate using iwconfig with Atheros TL-WN821N (AR7010)

    - by Paul H
    I'm trying to reduce the connection bit rate on my Atheros TP-Link TL-WN821N v3 usb wifi adapter due to frequent instability issues (reported connection speed goes down to 1Mb/s and I have to physically reconnect the adapter to regain a connection). I know this is a common problem with this device, and I have tried everything I can think of to fix it, including using drivers from linux-backports; compiling and installing a custom firmware (following instructions on https://wiki.debian.org/ath9k_htc#fw-free) and (as a last resort) using ndiswrapper. When using ndiswrapper, the wifi adapter is stable and operates in g mode at 54Mb/s (whilst when using the default ath9k_htc module, the adapter connects in n mode and the bit rate fluctuates constantly). Unfortunately, with this setup I have to run my processor using only one core, since using SMP with ndiswrapper causes a kernel oops on my system. So I want to lock my bit rate to 54Mb/s (or less, if need be) for connection stability, using the ath9k_htc module. I've tried 'sudo iwconfig wlan0 rate 54M'; the command runs with no error but when I check the bit rate with 'sudo iwlist wlan0 bitrate' the command returns: wlan0 unknown bit-rate information. Current Bit Rate:78 Mb/s Any ideas? Here's some info (hopefully relevant) on my setup: Xubuntu (12.04.3) 64bit (kernel 3.2.0-55.85-generic) using Network Manager. My Router is from Virgin Media, the VMDG480. lshw -C network : *-network description: Wireless interface physical id: 1 bus info: usb@1:4 logical name: wlan0 serial: 74:ea:3a:8f:16:b6 capabilities: ethernet physical wireless configuration: broadcast=yes driver=ath9k_htc driverversion=3.2.0-55 firmware=1.3 ip=192.168.0.9 link=yes multicast=yes wireless=IEEE 802.11bgn lsusb -v: Bus 001 Device 003: ID 0cf3:7015 Atheros Communications, Inc. TP-Link TL-WN821N v3 802.11n [Atheros AR7010+AR9287] Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 255 Vendor Specific Subclass bDeviceProtocol 255 Vendor Specific Protocol bMaxPacketSize0 64 idVendor 0x0cf3 Atheros Communications, Inc. idProduct 0x7015 TP-Link TL-WN821N v3 802.11n [Atheros AR7010+AR9287] bcdDevice 2.02 iManufacturer 16 ATHEROS iProduct 32 UB95 iSerial 48 12345 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 60 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0x80 (Bus Powered) MaxPower 500mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 6 bInterfaceClass 255 Vendor Specific Class bInterfaceSubClass 0 bInterfaceProtocol 0 iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x01 EP 1 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 1 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x04 EP 4 OUT bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0040 1x 64 bytes bInterval 1 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x05 EP 5 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x06 EP 6 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 255 Vendor Specific Subclass bDeviceProtocol 255 Vendor Specific Protocol bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0000 (Bus Powered) iwlist wlan0 scanning: wlan0 Scan completed : Cell 01 - Address: C4:3D:C7:3A:1F:5D Channel:1 Frequency:2.412 GHz (Channel 1) Quality=37/70 Signal level=-73 dBm Encryption key:on ESSID:"my essid" Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 18 Mb/s 24 Mb/s; 36 Mb/s; 54 Mb/s Bit Rates:6 Mb/s; 9 Mb/s; 12 Mb/s; 48 Mb/s Mode:Master Extra:tsf=00000070cca77186 Extra: Last beacon: 5588ms ago IE: Unknown: 0007756E69636F726E IE: Unknown: 010882848B962430486C IE: Unknown: 030101 IE: Unknown: 2A0100 IE: Unknown: 2F0100 IE: IEEE 802.11i/WPA2 Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: 32040C121860 IE: Unknown: 2D1AFC181BFFFF000000000000000000000000000000000000000000 IE: Unknown: 3D1601080400000000000000000000000000000000000000 IE: Unknown: DD7E0050F204104A0001101044000102103B00010310470010F99C335D7BAC57FB00137DFA79600220102100074E657467656172102300074E6574676561721024000631323334353610420007303030303030311054000800060050F20400011011000743473331303144100800022008103C0001011049000600372A000120 IE: Unknown: DD090010180203F02C0000 IE: WPA Version 1 Group Cipher : TKIP Pairwise Ciphers (2) : CCMP TKIP Authentication Suites (1) : PSK IE: Unknown: DD180050F2020101800003A4000027A4000042435E0062322F00 iwconfig: lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"my essid" Mode:Managed Frequency:2.412 GHz Access Point: C4:3D:C7:3A:1F:5D Bit Rate=78 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=36/70 Signal level=-74 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0,

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  • DevExpress AspxGridView clientside SelectionChanged problem when using paged ObjectDataSource

    - by Constantin Baciu
    The context is as follows: One DexExpress AspxGridView with a server-side paging/filtering/sorting mechanism (using ObjectDataSource). I've been having problems with the filter mechanism ( see this stack ). Now, the problem I'm having is this: the client-side events get mangled between DataSource events. :O . Let me explain what happens: if I change the page (or sort/filter for that matter), then, select one row from the grid, the client-side SelectionChanged event fires well. If I change the page (or sort/filter), the event doesn't fire anymore. Instead, on the server side, I get a "The method or operation is not implemented" exception with the following stack-trace: at DevExpress.Web.Data.WebDataProviderBase.GetListSouceRowValue(Int32 listSourceRowIndex, String fieldName) at DevExpress.Web.Data.WebDataProxy.GetListSourceRowValue(Int32 listSourceRowIndex, String fieldName) at DevExpress.Web.Data.WebDataProxy.GetKeyValueCore(Int32 index, GetKeyValueCallback getKeyValue) at DevExpress.Web.Data.WebDataSelectionBase.GetSelectedValues(String[] fieldNames, Int32 visibleStartIndex, Int32 visibleRowCountOnPage) at DevExpress.Web.Data.WebDataProxy.GetSelectedValues(String[] fieldNames) at DevExpress.Web.ASPxGridView.ASPxGridView.FBSelectFieldValues(String[] args) at DevExpress.Web.ASPxGridView.ASPxGridView.GetCallbackResultCore() at DevExpress.Web.ASPxGridView.ASPxGridView.GetCallbackResult() at DevExpress.Web.ASPxClasses.ASPxWebControl.System.Web.UI.ICallbackEventHandler.GetCallbackResult() Am I doing something wrong? Any help will be much appreciated.

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  • DevExpress AspxGridView clientside SelectionChanged problem when using paged ObjectDataSource

    - by Constantin Baciu
    The context is as follows: One DexExpress AspxGridView with a server-side paging/filtering/sorting mechanism (using ObjectDataSource). I've been having problems with the filter mechanism ( see this stack ). Now, the problem I'm having is this: the client-side events get mangled between DataSource events. :O . Let me explain what happens: if I change the page (or sort/filter for that matter), then, select one row from the grid, the client-side SelectionChanged event fires well. If I change the page (or sort/filter), the event doesn't fire anymore. Instead, on the server side, I get a "The method or operation is not implemented" exception with the following stack-trace: at DevExpress.Web.Data.WebDataProviderBase.GetListSouceRowValue(Int32 listSourceRowIndex, String fieldName) at DevExpress.Web.Data.WebDataProxy.GetListSourceRowValue(Int32 listSourceRowIndex, String fieldName) at DevExpress.Web.Data.WebDataProxy.GetKeyValueCore(Int32 index, GetKeyValueCallback getKeyValue) at DevExpress.Web.Data.WebDataSelectionBase.GetSelectedValues(String[] fieldNames, Int32 visibleStartIndex, Int32 visibleRowCountOnPage) at DevExpress.Web.Data.WebDataProxy.GetSelectedValues(String[] fieldNames) at DevExpress.Web.ASPxGridView.ASPxGridView.FBSelectFieldValues(String[] args) at DevExpress.Web.ASPxGridView.ASPxGridView.GetCallbackResultCore() at DevExpress.Web.ASPxGridView.ASPxGridView.GetCallbackResult() at DevExpress.Web.ASPxClasses.ASPxWebControl.System.Web.UI.ICallbackEventHandler.GetCallbackResult() Am I doing something wrong? Any help will be much appreciated.

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  • How to upload a file from iPhone SDK to an ASP.NET vb.net web form using ASIFormDataRequest

    - by user289348
    Download http://allseeing-i.com/ASIHTTPRequest/. This works like a charm and is a good wrapper and handles things nicely. The make the request this way to the asp.net code listed below. Create a asp.net webpage that has a file control. IPHONE CODE: NSURL *url = [NSURL URLWithString:@"http://YourWebSite/Upload.aspx"]; ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url]; //These two must be added. ASP.NET Looks for them, if //they are not there in the request, the file will not upload [request setPostValue:@"" forKey:@"__VIEWSTATE"]; [request setPostValue:@"" forKey:@"__EVENTVALIDATION"]; [request setFile:@"PATH_TO_Local_File_on_Iphone/file/jpg" forKey:@"fu"]; [request startSynchronous]; This is the website code <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Upload.aspx.vb" Inherits="Upload" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> </head> <body> <form id="form1" runat="server"> <div> <asp:FileUpload ID="fu" runat="server" EnableViewState="False" /> </div> <asp:Button ID="Submit" runat="server" Text="Submit" /> </form> </body> </html> //Code behind page Partial Class Upload Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim tMarker As New EventMarkers If fu.HasFile = True Then 'fu.PostedFile fu.SaveAs("E:\InetPub\UploadedImage\" & fu.FileName) End If End Sub End Class

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  • DataContractSerializer and deserializing web service response types

    - by matra
    Hi, I am using calling web services and using WCF generated service-reference on the client. I have saved XML responses that are received from test service to disk (without SOAP envelope and body tags) I would like to load them from disk and create objects from them. Lets' take the following method from my web service: SomeMethodResponse SomeMethod(SomeMethodRequest req) I manually (through SOAP UI) save the response to disk to file, Sample response: < SomeMethodResponse xmlns="http://myNamespace"> <SomeMember1>value</SomeMember1> </SomeMethodResponse xmlns="http://myNamespace"> Then I try to deserialize the object from file using: DataContractSerializer dcs = new DataContractSerializer(typeof(SomeMethodResponse)) This fails – the serializer complains with the error, that it is expecting element in namespace 'http://schemas.datacontract.org/2004/07', but found element in 'http://myNamespace'. Question: Why does the DataContractSerializer not use the namespace, that is declared on SomeMethodResponseType with XmlTypeAttribute(Namespace="http://myNamespace")? I can work around this by explicitly providing the namespace and the root element to DataContractSerializer constructor. But then it fails with message similar to: Error in line X position Y (last line of the XMLdocument). 'EndElement' 'SomeMethodResponse from namespace 'httpmyNapespace’ is not expected. Expecting element 'someNameField'. SomeName is an element in the XSD that web service is using. It is also a property on the SomeMethodResponse type, backed by the private field called someNameField. It looks like DataContractSerializer is trying to deserialize the fields in addition to properties. How can I deserailize XML that I have saved from disk and get back the object of same type that SomeMethod is returning? Thanks, Matra

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  • Why doesn't my NamedPipeServerStream wait??

    - by Frank Fella
    I'm working with a NamedPipeServerStream to communicate between two processes. Here is the code where I initialize and connect the pipe: void Foo(IHasData objectProvider) { Stream stream = objectProvider.GetData(); if (stream.Length > 0) { using (NamedPipeServerStream pipeServer = new NamedPipeServerStream("VisualizerPipe", PipeDirection.Out, 1, PipeTransmissionMode.Byte, PipeOptions.Asynchronous)) { string currentDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); string uiFileName = Path.Combine(currentDirectory, "VisualizerUIApplication.exe"); Process.Start(uiFileName); if(pipeServer.BeginWaitForConnection(PipeConnected, this).AsyncWaitHandle.WaitOne(5000)) { while (stream.CanRead) { pipeServer.WriteByte((byte)stream.ReadByte()); } } else { throw new TimeoutException("Pipe connection to UI process timed out."); } } } } private void PipeConnected(IAsyncResult e) { } But it never seems to wait. I constantly get the following exception: System.InvalidOperationException: Pipe hasn't been connected yet. at System.IO.Pipes.PipeStream.CheckWriteOperations() at System.IO.Pipes.PipeStream.WriteByte(Byte value) at PeachesObjectVisualizer.Visualizer.Show(IDialogVisualizerService windowService, IVisualizerObjectProvider objectProvider) I would think that after the wait returns everything should be ready to go. If I use pipeServer.WaitForConnection() everything works fine, but hanging the application if the pipe doesn't connect is not an option.

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  • WPF: TreeViewItem bound to an ICommand

    - by Richard
    Hi All, I am busy creating my first MVVM application in WPF. Basically the problem I am having is that I have a TreeView (System.Windows.Controls.TreeView) which I have placed on my WPF Window, I have decide that I will bind to a ReadOnlyCollection of CommandViewModel items, and these items consist of a DisplayString, Tag and a RelayCommand. Now in the XAML, I have my TreeView and I have successfully bound my ReadOnlyCollection to this. I can view this and everything looks fine in the UI. The issue now is that I need to bind the RelayCommand to the Command of the TreeViewItem, however from what I can see the TreeViewItem doesn't have a Command. Does this force me to do it in the IsSelected property or even in the Code behind TreeView_SelectedItemChanged method or is there a way to do this magically in WPF? This is the code I have: <TreeView BorderBrush="{x:Null}" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <TreeView.Items> <TreeViewItem Header="New Commands" ItemsSource="{Binding Commands}" DisplayMemberPath="DisplayName" IsExpanded="True"> </TreeViewItem> </TreeView.Items> and ideally I would love to just go: <TreeView BorderBrush="{x:Null}" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <TreeView.Items> <TreeViewItem Header="New Trade" ItemsSource="{Binding Commands}" DisplayMemberPath="DisplayName" IsExpanded="True" Command="{Binding Path=Command}"> </TreeViewItem> </TreeView.Items> Does someone have a solution that allows me to use the RelayCommand infrastructure I have. Thanks guys, much appreciated! Richard

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  • Microsoft ReportViewer Web Control Requiring a ScriptManager

    - by Maya
    I'm trying to render the report viewer programmatically within a custom Page placed in an IHttpHandler context ReportViewer rv = new ReportViewer(); ReportDataSource rds = new ReportDataSource(); rds.Name = "Report"; rv.LocalReport.ReportPath = "Report.rdlc"; rds.Value = SomeReportObject; rv.LocalReport.DataSources.Add(rds); rv.LocalReport.Refresh(); ScriptManager scriptHandler = new ScriptManager(); MyPage p = new MyPage(); p.Controls.Add(scriptHandler); p.Controls.Add(rv); using (TextWriter myTextWriter = new StringWriter()) { using (HtmlTextWriter myWriter = new HtmlTextWriter(myTextWriter)) { p.RenderControl(myWriter); } } Although I have the ScriptManager added to the page but the runtime complains that the ReportViewer needs one, it throws the following exception at p.RenderControl(myWriter) line The Report Viewer Web Control requires a System.Web.UI.ScriptManager on the web form. And this is the MyPage Class public class MyPage : Page { public override void VerifyRenderingInServerForm(Control control) { //Empty Method } public override bool EnableEventValidation { get { return false; } set { /* Do nothing */} } } Any help would be very appreciated. This is done on .NET 4 and I'm using ReportViewer 2010. Many thanks, Maya.

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  • Add a row to UITableView for adding new item?

    - by David.Chu.ca
    In order to provide UI for user to add new items to my table view, I would like to add a new row in my table at a specified location (last row for example) when the view is in edit mode (I have a edit button on the view's navigation bar right side). This new row will have a add button indicator on the left side and disclosure accessory arrow on the right. When the view is not in edit mode, this add row should not be displayed. I am not sure if I should overwrite: - (void)setEditing:(BOOL)editing animated:(BOOL)animated{...} where I call the UITableView's method: insertRowsAtIndexPaths:(NSArray *)indexPaths withRowAnimation: (UITableViewRowAnimation)animation to insert a new row? My understanding is that this call may add a new row into the table view. The table view's data source is from CoreData storage. Not sure this may cause inconsistent numbers of data in the data store and table view? If it is OK and I have to manage rows in the table view, how can I add left add indicator and left disclosure arrow to the new row? Another question is that if I can do it to insert a new row as Add row, should I remove it when the table view not in edit mode? Just want to know if I am on the right track.

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  • Obtaining MFC Feature Pack GUI elements in .NET WinForms

    - by Cody Gray
    The MFC Feature Pack (and VS 2010) adds out-of-the-box support for several "modern" GUI elements (such as MDI with tabbed documents, the ribbon, and a Visual Studio-style interface with docking panels). These are a boon to those of us that have to support legacy MFC-based applications and want to update their look-and-feel, and a sign that Microsoft has not completely abandoned unmanaged C++ development. However, with the push so strongly in favor of .NET, WinForms, and managed code (and for plenty of good reasons), there seems little reason to develop new applications in unmanaged C++/MFC. The question then becomes how does one obtain these GUI elements in a WinForms application. Almost all of the add-ons and libraries I have found so far cost money, and introduce additional dependencies. I don't have a budget to buy third-party libraries, and the controls provided by Microsoft in MFC for free seem sufficient for our needs. But I still have reservations about learning MFC to develop a new application. Not only does the investment in time seem significant (by all accounts, MFC seems particularly difficult to learn, even for experienced .NET developers--although I am willing to try), but the question of MFC's lifespan is raised as well. Certainly, given the millions of lines of code and existing apps written in native C++, it will be around for some time, but the handwriting seems to be on the wall, so to speak, that it's no longer Microsoft's touted development platform. It seems like these features should be available by now in WinForms without the need for third-party add-ons, or devoting a lot of time and resources to custom-drawing EVERYTHING. Am I just missing something? I find very little online that compares these new features of MFC to what is available in WinForms, mainly because most everything written on MFC pre-dated its most recent update, before which it looked admitted "dated," and with its other flaws, was hardly an appealing platform for new development. With the very recent release of VS 2010, we have a while to wait before WinForms gets updated again. What routes are you guys taking for applications whose customers demand a modern-looking UI on a budget?

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