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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • What goes between SQL Server and Client?

    - by worlds-apart89
    This question is an updated version of a previous question I have asked on here. I am new to client-server model with SQL Server as the relational database. I have read that public access to SQL Server is not secure. If direct access to the database is not a good practice, then what kind of layer should be placed between the server and the client? Note that I have a desktop application that will serve as the client and a remote SQL Server database that will provide data to the client. The client will input their username and password in order to see their data. I have heard of terms like VPN, ISA, TMG, Terminal Services, proxy server, and so on. I need a fast and secure n-tier architecture. P.S. I have heard of web services in front of the database. Can I use WCF to retrieve, update, insert data? Would it be a good approach in terms of security and performance?

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  • How to pick a chunksize for python multiprocessing with large datasets

    - by Sandro
    I am attempting to to use python to gain some performance on a task that can be highly parallelized using http://docs.python.org/library/multiprocessing. When looking at their library they say to use chunk size for very long iterables. Now, my iterable is not long, one of the dicts that it contains is huge: ~100000 entries, with tuples as keys and numpy arrays for values. How would I set the chunksize to handle this and how can I transfer this data quickly? Thank you.

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  • mixing OpenGL and Interface Builder/ UI Controls - bad idea? Why? (iPhone)

    - by Adam
    I've heard that OpenGL ES and standard iPhone UI controls don't play well together, but I'm wondering if anyone knows why, and what the effects are? I'm writing an OpenGL based game, and the view is loaded from a nib file with ui controls, and it seems to work ok, but the game is really simple at this point... does using ui controls cause some kind of performance hit?

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  • Best method to cleanly shut down an application launched via another.

    - by JYelton
    I couldn't find any close answers to this, so I'm consulting the experience of SO users: Scenario: I have two small C# winforms applications where one behaves as a server or host, the other as a client. They share data via SQL Server, in terms of configuration settings. I am currently launching the client application (which only needs to run periodically) from the server application via Process.Start() and terminating it via Process.CloseMainWindow() (after finding it in the process list). While it seems clean enough, I wondered if there's a better way. Question: Which way would be best to instruct the client application to shut down: Continue using Process.CloseMainWindow()? Implement WCF between the applications? (I would need help on how to do this.) Set a variable in SQL that the client application checks for? Some other way?

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  • Is it worth investing time in learning low level Java?

    - by Kevin Rave
    Low level Java, I mean, bits, bytes, bit masking, GC internals, JVM stuff, etc in the following contexts: - When you are building an enterprise app using frameworks like Spring, Hybernate, etc. - Interviews for a Sr Java Developer position where you are expected work on a existing Enterprise App that was built using some frameworks (Spring, EJB, Hybernate,etc) - Architects (Java) I understand knowing the very low level is "good". But how often do you think / use of these in the real-world, unless you are developing something from the ground-up keeping performance in mind?

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  • swing gui improving

    - by radi
    hi all , i am looking for some methods to improve swing gui for example i want to know about new components libraries , new methods to enhance swing performance , new methods to add special effect to swing gui and new plaf for swing . please i want to know how to use this topics and where to find some tutorials about it . thanks.

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  • Why multitasking is not supported in iPhone ?

    - by srikanth rongali
    Many are saying that Apple has restricted it for better performance. It should increase the size of RAM to support multitasking. So, they Apple is not allowing it. But some say that Cocoa Touch applications can't be multitasking as iPhone has only one window and views on it. But I could not understand what is the correct reason for this ? Please clarify me.

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  • SQL Images in different tables

    - by Adonis L
    I am storing images in a SQL database , right now I have images being stored in separate tables depending on the object the images belong to, is there any reason ( performance etc..) why I should keep it this way and not store all images in the same table?

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  • ASP.NET forgets dlls in bin directory

    - by Timothy Strimple
    We have a plugin system on a WCF service that checks libraries placed in the bin folder for certain assembly level attributes and loads them. This allows customization of certain service calls based on which client is making the call. This works great most of the time. However, sometimes it seems to lose the dll, which causes the service to revert back to the default implementation for every client. The solution so far has been to just move the dll file out of the bin folder, and back in. This causes asp.net to pick up the file and customizations start working again. I'm at a loss for why the assembly is getting missed like that after a certain amount of time. Any ideas as to what might be causing this?

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  • Linux Scheduling Mechanism in 2.6.22?

    - by Mazen
    Hello, I'm doing some kind of performance evaluation using two different vanilla Linux kernels, 2.6.22 and 2.6.31, since I assume each of them uses a different scheduling mechanism: 2.6.22 uses the old O(1) scheduler, whilst 2.6.31 adopts the CFS. Could anybody confirm the correction of this assumption?

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  • Can I run a 64-bit VMWare image on a 32-bit machine?

    - by John Sibly
    Can I run a 64-bit VMWare image on a 32-bit machine? I've Googled this but there doesn't seem to be a conclusive answer. I know that it would have to be completely emulated and would run like a dog - but slow performance isn't necessarily an issue as I'm just interested in testing some of my background services code on 64-bit platforms.

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  • Java equivalent of C++ std::map?

    - by Rudiger
    I'm looking for a Java class with the characteristics of C++ std::map's usual implementation (as I understand it, a self-balancing binary search tree): O(log n) performance for insertion/removal/search Each element is composed of a unique key and a mapped value Keys follow a strict weak ordering I'm looking for implementations with open source or design documents; I'll probably end up rolling my own support for primitive keys/values. This question's style is similar to: Java equivalent of std::deque, whose answer was "ArrayDeque from Primitive Collections for Java".

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  • Which flash server i should use for flash chat with a lot of instant users?

    - by Almas Adilbek
    I'm currently developing flash chat for social networking websites like facebook. Actually i want to develope flash chat in this game. Chat would have a lot of instant active users. So that, i need to know which flash servers i should use, is there any free ones that are pretty good for such high performance needs? I've found ElectroServer4 Professional. Is it enough for my task? Thank you

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  • Which type of design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English. EDITED: Asking for multiple patterns.

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  • MySQLi -- OO or Procedural?

    - by Kerry
    I know OO is the "way to go" but I'm thinking procedural might be easier to use in the wrapper I'm making. Any difference in performance between MySQLi Object Oriented vs Procedural?

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  • .NET Deployment of Interface/Classes for Command Pattern Question

    - by Jonno
    In theory I would like to produce 2 projects: 1) Asp.net (Sever A) 2) DAL running (Server B) I would like to utilise command objects to comunicate with the DAL. ASP.net instantiates a command class e.g. CmdGetAllUsers which impliments IMyCommand interface and sends it to the DAL (using ASMX or WCF). My question is: Would the class definition of CmdGetAllUsers need to exist on the DAL server? Or would having the interface definition be enough? My goal is to reduce the need to redeploy the DAL code, and have it as a fairly simple pass-through layer. Many thanks for your time.

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  • Is it possible to use Boehm garbage collector only for the part of the program?

    - by bialix
    I've read article in LinuxJournal about Boehm-Demers-Weiser garbage collector library. I'm interesting to use it in my library instead of my own reference counting implementation. I have only one question: is it possible to use gc only for my shared library and still use malloc/free in the main application? I'm not quite understand how gc checks the heap so I'm worrying about performance of gc in that case and possible side effects.

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