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  • Getting plane slices from array data

    - by umanga
    Greetings all, I read 3d grid data (from multiple TIF images) into a structure as follows : typedef struct VolumeData{ int nx; int ny; int nz; unsigned char *data; // size is nx*ny*nz } Now I want to get the plane slices from this 1-D grid data: eg: unsigned char* getXYPlaneStack(VolumeData *vol,int z); I could implement above function because the *data array stores image stack. But i am having difficult time implement along the other axes: unsigned char* getYZPlaneStack(VolumeData *vol,int x); and unsigned char* getXZPlaneStack(VolumeData *vol,int y); any easy algorithm for this? thanks in advance.

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  • Python re module becomes 20 times slower when called on greater than 101 different regex

    - by Wiil
    My problem is about parsing log files and removing variable parts on each lines to be able to group them. For instance: s = re.sub(r'(?i)User [_0-9A-z]+ is ', r"User .. is ", s) s = re.sub(r'(?i)Message rejected because : (.*?) \(.+\)', r'Message rejected because : \1 (...)', s) I have about 120+ matching rules like those above. I have found no performances issues while searching successively on 100 different regex. But a huge slow down comes when applying 101 regex. Exact same behavior happens when replacing my rules set by for a in range(100): s = re.sub(r'(?i)caught here'+str(a)+':.+', r'( ... )', s) Got 20 times slower when putting range(101) instead. # range(100) % ./dashlog.py file.bz2 == Took 2.1 seconds. == # range(101) % ./dashlog.py file.bz2 == Took 47.6 seconds. == Why such thing is happening ? And is there any known workaround ? (Happens on Python 2.6.6/2.7.2 on Linux/Windows.)

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  • Unable to save data in database manually and get latest auto increment id, cakePHP

    - by shabby
    I have checked this question as well and this one as well. I am trying to implement the model described in this question. What I want to do is, on the add function of message controller, create a record in thread table(this table only has 1 field which is primary key and auto increment), then take its id and insert it in the message table along with the user id which i already have, and then save it in message_read_state and thread_participant table. This is what I am trying to do in Thread Model: function saveThreadAndGetId(){ //$data= array('Thread' => array()); $data= array('id' => ' '); //Debugger::dump(print_r($data)); $this->save($data); debug('id: '.$this->id); $threadId = $this->getInsertID(); debug($threadId); $threadId = $this->getLastInsertId(); debug($threadId); die(); return $threadId; } $data= array('id' => ' '); This line from the above function adds a row in the thread table, but i am unable to retrieve the id. Is there any way I can get the id, or am I saving it wrongly? Initially I was doing the query thing in the message controller: $this->Thread->query('INSERT INTO threads VALUES();'); but then i found out that lastId function doesnt work on manual queries so i reverted.

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  • java increase xmx dynamically at runtime

    - by Tomer
    Hi, I have a jvm server in my machine, now I want to have 2 apservers of mine sitting in same machine, however I want the standby one to have a really low amount of memory allocated with xmx because its passive, one the main server (active) goes down I want to allocate more memory to my passive server which is already up without restarting it (I have have them both having too much xmx - note they would consume memory at startup and I cant allow possibility of outOfMemory). So I want passive - low xmx once active goes down I want my passive to receive much more xmx. is there a way for me to achieve that. Thanks

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  • Treeview Slow in IE?!?!

    - by Mike
    I have a treeview with around 200 records that needs to be fully expanded at all times (so no loading on demand). It is inside of an update panel with the updatemode set to conditional. There are other update panels on the page as well that are set to conditional. Depending on user actions the tree may need to be rebuilt by calling databind and updating the updatepanel. Everything works fine in firefox, longest postback about 2 seconds. With IE I have to wait up to 30 seconds sometimes and the action may have nothing to do with the tree just changing a dropdown in its own updatepanel takes forever. I have considered the size of viewstate and just raw HTML generated may be causing the delay but wouldn't that effect both browsers? Anyone have anyideas what is making it so slow in IE??? Thanks!

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  • How to delete duplicate/aggregate rows faster in a file using Java (no DB)

    - by S. Singh
    I have a 2GB big text file, it has 5 columns delimited by tab. A row will be called duplicate only if 4 out of 5 columns matches. Right now, I am doing dduping by first loading each coloumn in separate List , then iterating through lists, deleting the duplicate rows as it encountered and aggregating. The problem: it is taking more than 20 hours to process one file. I have 25 such files to process. Can anyone please share their experience, how they would go about doing such dduping? This dduping will be a throw away code. So, I was looking for some quick/dirty solution, to get job done as soon as possible. Here is my pseudo code (roughly) Iterate over the rows i=current_row_no. Iterate over the row no. i+1 to last_row if(col1 matches //find duplicate && col2 matches && col3 matches && col4 matches) { col5List.set(i,get col5); //aggregate } Duplicate example A and B will be duplicate A=(1,1,1,1,1), B=(1,1,1,1,2), C=(2,1,1,1,1) and output would be A=(1,1,1,1,1+2) C=(2,1,1,1,1) [notice that B has been kicked out]

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  • Is it better to use GL_FIXED or GL_FLOAT on Android.

    - by Timmmm
    I would have assumed that GL_FIXED was faster, but the iPhone docs actually say to use GL_FLOAT because GL_FIXED has to be converted to GL_FLOAT. Is it the same on Android? I suppose it varies by phone, but what about recent popular ones (Nexus One, Droid/Milestone, etc.)? Bonus points: This appears to be completely undocumented (e.g. search google for GL_FIXED!) but where is the 'point' in GL_FIXED? I.e. how much is (GL_FIXED)1 worth?

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  • Migrating Data to MSSQL 2008

    - by Fred Clown
    I am trying to migrate data from an Informix database to MSSQL 2008. I've got quite a lot of data to move. I've been try multiple methods to get the data over, and so far SQLBulkCopy in multiple chunks seems to be the fastest that I can find. Does anyone know of a faster means of getting the data over? I'm trying to cut down on the transfer time so that on my cut-over date I don't run out of time to do the full cut-over. Thanks.

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  • Why would restarting MySQL make my site faster?

    - by beagleguy
    hey all, my site started dragging lately, the queries taking exceptionally longer than I would expect with properly tuned indexes. I just restarted the mysql server after 31 days uptime and every query is now substantially faster and the whole site renders 3-4 times faster. Would there be anything that jumps out at you as to why this may have been? Improper settings on my.cnf perhaps? Any ideas as to what I can start looking at to try and pinpoint why? thanks

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  • About the String#substring() method

    - by alain.janinm
    If we take a look at the String#substring method implementation : new String(offset + beginIndex, endIndex - beginIndex, value); We see that a new String is created with the same original content (parameter char [] value). So the workaround is to use new String(toto.substring(...)) to drop the reference to the original char[] value and make it eligible for GC (if no more references exist). I would like to know if there is a special reason that explain this implementation. Why the method doesn't create herself the new shorter String and why she keeps the full original value instead? The other related question is : should we always use new String(...) when dealing with substring?

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  • Using scanf() in C++ programs is faster than using cin ?

    - by zeroDivisible
    Hello, I don't know if this is true, but when I was reading FAQ on one of the problem providing sites, I found something, that poke my attention: Check your input/output methods. In C++, using cin and cout is too slow. Use these, and you will guarantee not being able to solve any problem with a decent amount of input or output. Use printf and scanf instead. Can someone please clarify this? Is really using scanf() in C++ programs faster than using cin something ? If yes, that is it a good practice to use it in C++ programs? I thought that it was C specific, though I am just learning C++...

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  • Playback audio data with GWT

    - by Henrik
    I am creating a GWT client application which interacts with a server and I am getting all my response data from the server in JSON format. Amongst others there are wave data on the server's database which I would like to retrieve and then playback on the client. I am able to get the wave data as an array of bytes in the JSON format. My problem is, how do I playback the wave array data in a browser? Is it even possible or do I have to find another solution? I've searched the web and found some GWT packages which are able to playback sound, but they are all playing back directly from an url.

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  • what can cause large discrepancy between minor GC time and total pause time?

    - by cxcg
    We have a latency-sensitive application, and are experiencing some GC-related pauses we don't fully understand. We occasionally have a minor GC that results in application pause times that are much longer than the reported GC time itself. Here is an example log snippet: 485377.257: [GC 485378.857: [ParNew: 105845K-621K(118016K), 0.0028070 secs] 136492K-31374K(1035520K), 0.0028720 secs] [Times: user=0.01 sys=0.00, real=1.61 secs] Total time for which application threads were stopped: 1.6032830 seconds The total pause time here is orders of magnitude longer than the reported GC time. These are isolated and occasional events: the immediately preceding and succeeding minor GC events do not show this large discrepancy. The process is running on a dedicated machine, with lots of free memory, 8 cores, running Red Hat Enterprise Linux ES Release 4 Update 8 with kernel 2.6.9-89.0.1EL-smp. We have observed this with (32 bit) JVM versions 1.6.0_13 and 1.6.0_18. We are running with these flags: -server -ea -Xms512m -Xmx512m -XX:+UseConcMarkSweepGC -XX:NewSize=128m -XX:MaxNewSize=128m -XX:+PrintGCDetails -XX:+PrintGCTimeStamps -XX:+PrintGCApplicationStoppedTime -XX:-TraceClassUnloading Can anybody offer some explanation as to what might be going on here, and/or some avenues for further investigation?

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  • Objective - C, fastest way to show sequence of images in UIImageView

    - by Almas Adilbek
    I have hundreds of images, which are frame images of one animation (24 images per second). Each image size is 1024x690. My problem is, I need to make smooth animation iterating each image frame in UIImageView. I know I can use animationImages of UIImageView. But it crashes, because of memory problem. Also, I can use imageView.image = [UIImage imageNamed:@""] that would cache each image, so that the next repeat animation will be smooth. But, caching a lot of images crashed app. Now I use imageView.image = [UIImage imageWithContentsOfFile:@""], which does not crash app, but doesn't make animation so smooth. Maybe there is a better way to make good animation of frame images? Maybe I need to make some preparations, in order to somehow achieve better result. I need your advices. Thank you!

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  • Very simple python functions takes spends long time in function and not subfunctions

    - by John Salvatier
    I have spent many hours trying to figure what is going on here. The function 'grad_logp' in the code below is called many times in my program, and cProfile and runsnakerun the visualize the results reveals that the function grad_logp spends about .00004s 'locally' every call not in any functions it calls and the function 'n' spends about .00006s locally every call. Together these two times make up about 30% of program time that I care about. It doesn't seem like this is function overhead as other python functions spend far less time 'locally' and merging 'grad_logp' and 'n' does not make my program faster, but the operations that these two functions do seem rather trivial. Does anyone have any suggestions on what might be happening? Have I done something obviously inefficient? Am I misunderstanding how cProfile works? def grad_logp(self, variable, calculation_set ): p = params(self.p,self.parents) return self.n(variable, self.p) def n (self, variable, p ): gradient = self.gg(variable, p) return np.reshape(gradient, np.shape(variable.value)) def gg(self, variable, p): if variable is self: gradient = self._grad_logps['x']( x = self.value, **p) else: gradient = __builtin__.sum([self._pgradient(variable, parameter, value, p) for parameter, value in self.parents.iteritems()]) return gradient

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  • Multi-threaded random_r is slower than single threaded version.

    - by Nixuz
    The following program is essentially the same the one described here. When I run and compile the program using two threads (NTHREADS == 2), I get the following run times: real 0m14.120s user 0m25.570s sys 0m0.050s When it is run with just one thread (NTHREADS == 1), I get run times significantly better even though it is only using one core. real 0m4.705s user 0m4.660s sys 0m0.010s My system is dual core, and I know random_r is thread safe and I am pretty sure it is non-blocking. When the same program is run without random_r and a calculation of cosines and sines is used as a replacement, the dual-threaded version runs in about 1/2 the time as expected. #include <pthread.h> #include <stdlib.h> #include <stdio.h> #define NTHREADS 2 #define PRNG_BUFSZ 8 #define ITERATIONS 1000000000 void* thread_run(void* arg) { int r1, i, totalIterations = ITERATIONS / NTHREADS; for (i = 0; i < totalIterations; i++){ random_r((struct random_data*)arg, &r1); } printf("%i\n", r1); } int main(int argc, char** argv) { struct random_data* rand_states = (struct random_data*)calloc(NTHREADS, sizeof(struct random_data)); char* rand_statebufs = (char*)calloc(NTHREADS, PRNG_BUFSZ); pthread_t* thread_ids; int t = 0; thread_ids = (pthread_t*)calloc(NTHREADS, sizeof(pthread_t)); /* create threads */ for (t = 0; t < NTHREADS; t++) { initstate_r(random(), &rand_statebufs[t], PRNG_BUFSZ, &rand_states[t]); pthread_create(&thread_ids[t], NULL, &thread_run, &rand_states[t]); } for (t = 0; t < NTHREADS; t++) { pthread_join(thread_ids[t], NULL); } free(thread_ids); free(rand_states); free(rand_statebufs); } I am confused why when generating random numbers the two threaded version performs much worse than the single threaded version, considering random_r is meant to be used in multi-threaded applications.

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  • How to reduce the time it takes to load my web game? [closed]

    - by Danial
    I created a puzzle game with Unity and uploaded it to one server. This works fine, but I bought a new server and uploaded my game to it as well. There, the loading time is much longer. These are the servers: http://pinheadsinteractive.com/Mozzie/ (fast) http://operation-mozzie-free.com/ (slow) The Unity files are exactly the same from one server to the next. My client is dissatisfied with the new, slow loading time. So, how can I reduce the time my Unity game takes to load? Even in some cases they faced the problem that they could not load the game at all. For the the moment, I'm using an iframe on the new sever as a workaround, but the issue still remains unsolved.

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  • How expensive is a context switch? Is it better to implement a manual task switch than to rely on OS

    - by Vilx-
    The title says it all. Imagine I have two (three, four, whatever) tasks that have to run in parallel. Now, the easy way to do this would be to create separate threads and forget about it. But on a plain old single-core CPU that would mean a lot of context switching - and we all know that context switching is big, bad, slow, and generally simply Evil. It should be avoided, right? On that note, if I'm writing the software from ground up anyway, I could go the extra mile and implement my own task-switching. Split each task in parts, save the state inbetween, and then switch among them within a single thread. Or, if I detect that there are multiple CPU cores, I could just give each task to a separate thread and all would be well. The second solution does have the advantage of adapting to the number of available CPU cores, but will the manual task-switch really be faster than the one in the OS core? Especially if I'm trying to make the whole thing generic with a TaskManager and an ITask, etc?

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  • Pass data in np.dnarray to Highcharts

    - by F.N.B
    I'm working with python 2.7, jinja2, flask and Highcharts. I create two numpy array (x1 and x2, type = numpy.dnarray) and I pass to Highcharts. My problems is, Highcharts don't recognize the commas in the vector. This is my jinja2 code: <script> $(function () { $('#container').highcharts({ series: [{ name: 'Tokyo', data: {{ x1 }} }, { name: 'London', data: {{ x2 }} }] }); }); And this is the error that I look with network chrome dev tools: series: [{ name: 'Tokyo', data: [1 4 5 2 3] }, { name: 'London', data: [3 6 7 4 1] }] I need change the numpy array to python list to pass to Highcharts or there is a better way to do?? Thanks

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