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  • Currency Mask

    - by Helena
    I need to create a currency mask. I did lines of command and it's works fine, but when i set the value in textfield, occurred infinit loop. I monitoring the textfield with Editing Changed behavior, to catch each caracter that the user set, but when i try to change the text value, the infinity loop happens. :( Somebody have a simple code?

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  • Outline view from UITableView

    - by Raj
    Hi guys, I need to implement a 1 level outline view out of UITableView. The cells which have children in them will have a '+' symbol and if user taps on it, the cells below it should slide down and the children cells of current selected row should appear. The sliding of cells should be visible and if the user taps '-' button of the already expanded row, the children cells should slide back into the parent. I have tried googling but did not find any pointers. How should I start, should I subclass UITableView? Or should I implement my own view sub-class and handle all the stuff there? I somehow feel it would be easier to sub-class UITableView because it will handle all the row selection for us, but I cannot figure out how to do it. Thanks and Regards, Raj

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  • Cocos2D: Problem Rotating a CCMenu

    - by srikanth rongali
    If I try to do actions over menuItems but the actions are not running as expected. I think code below should make the menuItem rotate by 90 degrees but when I run it, the menuItem translates from its coordinates to another coordinate then returns to its original coordinate. The complete translation takes 3 seconds. What I need is for the menuItem to rotate by 90 degrees in place within a 3 seconds duration. Please explain where I have done wrong? CCMenuItemImage *targetE;//Globally declared CCMenu *menu;//Globally declared -(id)init { if( (self = [super init]) ) { isTouchEnabled = YES; CGSize windowSize = [[CCDirector sharedDirector] winSize]; targetE = [CCMenuItemImage itemFromNormalImage:@"grossinis_sister1.png" selectedImage:@"grossinis_sister1.png" target:self selector:@selector(touch:)]; menu = [CCMenu menuWithItems:targetE,nil]; id action4 = [CCRotateBy actionWithDuration:3.0 angle:90]; [menu runAction: [CCSequence actions: action4, nil]]; menu.position = ccp(windowSize.width/2 + 200, windowSize.height/2); [self addChild: menu z:10]; } return self; } @end Thank You.

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  • Custom UITableViewCell not properly hiding views

    - by adamweeks
    I am using apple's custom table view cell code and modifying the drawRect code within the cell's view to look like I want it to. I've changed it to have some UILabels as well as a UIProgressView. If the data the cell is being built on doesn't have a certain field, I want the UIProgressView to be hidden. This works for a little while, but when a cell gets requeued, the progress view will start displaying again, even when I set it to hidden = YES. I've tried just not creating the ProgressView unless the data was there and that didn't work either. I thought the answer was in the [self setNeedsDisplay] but that doesn't seem to help. Here is the code for the progressview from drawRect that continues to be displayed: UIProgressView *c1Progress = [[UIProgressView alloc]initWithFrame:CGRectMake(20.0, 70.0, 280.0, 12.0)]; float iProgress = (value / target); c1Progress.progress = iProgress; if (!dataExists) { c1Progress.hidden = YES; } [self addSubview:criteria1Progress]; [c1Progress release];

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  • Drawing an image on view over scrollview

    - by Deepika
    Hi, I have a scrollview on a controller. To enable paging for scrollview, i have added another controller, which initializes when the pages are made. That means for each page i have a controller made at run time. In the view of scroll controller, i am trying to draw an image using drawRect. The problem is i see the drawn image only for the 1st page and when i scroll, the other controllers are blank. Please help

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  • NSString - max 1 decimal of a float

    - by ncohen
    Hi everyone, I would like to use a float in a NSString. I used the stringWithFormat and a %f to integrate my float into the NSString. The problem is that I would like to display only one decimal (%.1f) but when there is no decimals I don't want to display a '.0' . How can I do that? Thanks

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • CALayer and Quartz Transparency

    - by Brian
    I have a CALayer subclass. I have overridden the drawInContext method. I want the majority of my layer to be transparent except a few areas. I'm using the layer as a menu and I want the icons and labels on the menu to be opaque. Is it possible to have a CALayer's sublayers be opaque if the super CALayer is transparent? Is it possible to draw opaque tems in the drawInContext method of a transparent CALayer? I have tried using CGContextSetAlpha, but I assume it doesn't work since the CALayer that I am drawing for is transparent. As always, any help would be great.

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  • Int or NSInteger as object for method argument. Objective-C

    - by sergiobuj
    Hi. I'm having some trouble passing a number as an argument for a method: -(void) meth2:(int)next_int; And to call that method i need this: int next_int = 1; [self performSelectorOnMainThread:@selector(meth2:) withObject:next_int waitUntilDone:NO]; //update next_int and call meth2 again at this point i get a "pointer from integer without a cast" error, and would happen the same with a NSInteger. A NSNumber is not useful because it's immutable and i need to change the value constantly. Any Idea how can i do this? Thanks.

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  • NSURLConnection not "firing" until UITableView scrolls..

    - by Simon
    Hi, I've got a UITableView that loads an image asynchronously and places it in the UITableViewCell once it's loaded (I'm using almost the exact same code as in the "LazyTableImages" tutorial). This works fine for all images when I scroll the table, but it's not loading the images that are first in the view. The code is definitely working fine as the class that actually sends the NSURLConnection request is being called correctly (I added an NSLog and it reached the console). The NSURLConnection is just not calling the delegate methods (didReceiveData, connectionDidFinishLoading, etc). Here's my code: HomeController.m - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; NSArray *feed = [feeds objectAtIndex: indexPath.row]; /** * Name of person */ [...] /** * Feed entry */ [...] /** * Misc work */ [...] } FeedRecord *feedRecord = [self.entries objectAtIndex:indexPath.row]; if( !feedRecord.image ) { if (self.table.dragging == NO && self.table.decelerating == NO) { [self startIconDownload:feedRecord forIndexPath:indexPath]; } cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } return cell; } - (void)startIconDownload:(FeedRecord *)feedRecord forIndexPath:(NSIndexPath *)indexPath { IconDownloader *iconDownloader = [imageDownloadsInProgress objectForKey:indexPath]; if (iconDownloader == nil) { iconDownloader = [[IconDownloader alloc] init]; iconDownloader.feedRecord = feedRecord; iconDownloader.indexPathInTableView = indexPath; iconDownloader.delegate = self; [imageDownloadsInProgress setObject:iconDownloader forKey:indexPath]; [iconDownloader startDownload]; [iconDownloader release]; } } IconDownload.m #import "IconDownloader.h" #import "FeedRecord.h" #define kAppIconHeight 48 @implementation IconDownloader @synthesize feedRecord; @synthesize indexPathInTableView; @synthesize delegate; @synthesize activeDownload; @synthesize imageConnection; #pragma mark - (void)dealloc { [feedRecord release]; [indexPathInTableView release]; [activeDownload release]; [imageConnection cancel]; [imageConnection release]; [super dealloc]; } - (void)startDownload { NSLog(@"%@ %@",@"Started downloading", feedRecord.profilePicture); // this shows in log self.activeDownload = [NSMutableData data]; // alloc+init and start an NSURLConnection; release on completion/failure NSURLConnection *conn = [[NSURLConnection alloc] initWithRequest: [NSURLRequest requestWithURL: [NSURL URLWithString:feedRecord.profilePicture]] delegate:self]; self.imageConnection = conn; NSLog(@"%@",conn); // this shows in log [conn release]; } - (void)cancelDownload { [self.imageConnection cancel]; self.imageConnection = nil; self.activeDownload = nil; } #pragma mark - #pragma mark Download support (NSURLConnectionDelegate) - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@ %@",@"Got data for", feedRecord.profilePicture); [self.activeDownload appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"Fail!"); // Clear the activeDownload property to allow later attempts self.activeDownload = nil; // Release the connection now that it's finished self.imageConnection = nil; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"%@ %@",@"Done", feedRecord.profilePicture); // Set appIcon and clear temporary data/image UIImage *image = [[UIImage alloc] initWithData:self.activeDownload]; self.feedRecord.image = image; self.activeDownload = nil; [image release]; // Release the connection now that it's finished self.imageConnection = nil; NSLog(@"%@ %@",@"Our delegate is",delegate); // call our delegate and tell it that our icon is ready for display [delegate feedImageDidLoad:self.indexPathInTableView]; } @end Has anyone else experienced anything like this or can identify an issue with my code? Thanks!

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  • SQLite - a smart way to remove and add new objects

    - by Ilya
    Hi, I have a table in my database and I want for each row in my table to have an unique id and to have the rows named sequently. For example: I have 10 rows, each has an id - starting from 0, ending at 9. When I remove a row from a table, lets say - row number 5, there occurs a "hole". And afterwards I add more data, but the "hole" is still there. It is important for me to know exact number of rows and to have at every row data in order to access my table arbitrarily. There is a way in sqlite to do it? Or do I have to manually manage removing and adding of data? Thank you in advance, Ilya.

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  • populate UITableView from json

    - by mcgrailm
    Hello all working on my building my first iDevice app and I am trying to populate a UITableView with data from json result I can get it to load from plist array no propblem and I can even see my json the problem I'm having is that the UITableView never gets to see the json results please bare with me as this is first time with obj-c or anything like it in my .h file @interface TableViewViewController : UIViewController <UITableViewDataSource, UITableViewDelegate> { NSArray *exercises; NSMutableData *responseData; } in my .m file - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return exercises.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { //create a cell UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; // fill it with contnets cell.textLabel.text = [exercises objectAtIndex:indexPath.row]; // return it return cell; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { responseData = [[NSMutableData data] retain]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://url_to_json"]]; [[NSURLConnection alloc] initWithRequest:request delegate:self ]; // load from plist //NSString *myfile = [[NSBundle mainBundle] pathForResource:@"exercise" ofType:@"plist"]; //exercises = [[NSArray alloc] initWithContentsOfFile:myfile]; [super viewDidLoad]; } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [responseData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"Connection failed: %@", [error description]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSDictionary *dictionary = [responseString JSONValue]; NSArray *response = [dictionary objectForKey:@"response"]; exercises = [[NSArray alloc] initWithArray:response]; }

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  • Adding a UIBarButtonItem to a programattically allocated UINavigationBar

    - by iamdadude
    I have a cameraoverlayview that allocates a UINavigationBar to the top of the screen like this - CGRect navbarFrame = CGRectMake(0, 0, 320, 44); navigationBar = [[UINavigationBar alloc] initWithFrame:navbarFrame]; navigationBar.delegate = self; Now I want to add a UIBarButtonItem as the left button to the navigation bar, but the standard navigationbar.leftitem doesn't work. So I tried doing this - closebutton = [[UIBarButtonItem alloc] initWithTitle:closebuttontext style:UIBarButtonItemStylePlain target:self action:@selector(close)]; navigationBar.topItem.leftBarButtonItem = closebutton; But it doesn't work either. Can anyone point me in the right direction? As far as the navigation bar loading up correctly in the cameraoverlayview, it works 100%.

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  • i2s0: transmitter underrun (0)

    - by tbarbe
    were doing some audio stuff and I keep seeing this in the Organizer Console. Sun May 2 20:16:48 unknown kernel[0] : i2s0: transmitter underrun (0) Are these transmitter underruns bad? I think its just when were shutting down audio input...but could a few of these cause some issues later on?

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  • TTNavigator three20 openURLAction

    - by disp
    I'm new to three20 and trying to find my way through the TTNavigator class. I try to push to a new view via the URL system. So I used openURL: animated: method which works just fine, but it's deprecated, and I know that I should use openURLAction instead, but this has no animated: parameter. Am I missing something?

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  • CGPath and Quartz 2D

    - by iphonedevnoob
    I want to create a triangle using Quartz 2D functions. The 3 edges of the triangle should be in different colors. I am able to create the triangle but not able to set the color of each edge or subpath separately. Any suggestions or sample code are much appreciated.

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I'm modifying the QuartzDemo sample app from Apple. In QuartzViewController.m I have modifications (by DyingCactus) which replac the back button and add a method to handle the back button press as follows: -(void)viewDidLoad { // Add the QuartzView [scrollView addSubview:self.quartzView]; //add custom back button if this is the PDF view... if ([self.quartzView isKindOfClass:[QuartzPDFView class]]) { self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"QuartzDemo" style:UIBarButtonItemStyleBordered target:self action:@selector(myBackButtonHandler:)]; } } - (void)myBackButtonHandler:(id)sender { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [self.navigationController popViewControllerAnimated:YES]; } I have a PNG image in resources folder called "bookmark.png" and would like to have that image animate as in animation in the example above. The image can be loaded in an UImageview or something and lets say that I have one called bookmark. How do I call that instead of self.quartzview in this part of code: [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations];

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  • UIImagepickerController strange bug

    - by Rahul Vyas
    Hi, I'm doing something with UIImagePickerController. It works fine and the Picture browser does open, however, I get this message. "Failed to save the videos metadata to the filesystem. Maybe the information did not conform to a plist." What could be causing that? That is caused by this line [self presentModalViewController:self.imgPicker animated:YES]; which is activated on a button click Snippets of the code that I have below. - (void)viewDidLoad { self.imgPicker = [[UIImagePickerController alloc] init]; self.imgPicker.allowsImageEditing = YES; self.imgPicker.delegate = self; } - (IBAction)grabImage { [self presentModalViewController:self.imgPicker animated:YES]; } it's also removing images from documents directory and from resources folder. I can not understand why? does someone found the solution to this?

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