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  • Search and annotate in MKMapView?

    - by chaitanya
    Hi, In my application I have to search five nearest locations of "medical services" using the user current location and annotate those locations on my MKMapView. Can any one tell me how to search with a particular keyword (eg. medical services, garages) by using user current locations and annotate onto the map and when the user taps on the annotations it should show the complete address of the locations which is annotated. Can anyone help me in this?

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  • How to use generic (NSObject) controller with subviews of a UIViewController?

    - by wanderlust
    I have a UIViewController that is loading several subviews at different times based on user interaction. I originally built all of these subviews in code, with no nib files. Now I am moving to nib files with custom UIView subclasses. Some of these subviews display static data, and I am using loadNibNamed:owner:options: to load them into the view controller. Others contain controls that I need to access. I (sort of) understand the reasons Apple says to use one view controller per screen of content, using generic controller objects (NSObjects) to manage subsections of a screen. So I need a view controller, a generic controller, a view class and a nib. How do I put this all together? My working assumptions and subsequent questions: I will associate the view class with the nib in the 'class identity' drop down in IB. The view controller will coordinate overall screen interactions. When necessary, it will create an instance of the generic controller. Does the generic controller load the nib? How? Do I define the outlets and actions in that view class, or should they be in the generic controller? How do I pass messages between the view controller and the generic controller? If anyone can point me to some sample code using a controller in this way, it will go a long way to helping me understand. None of the books or stackoverflow posts I've read have quite hit the spot yet.

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  • How to hide parent tabbar when pushing controller in navigationController

    - by Yannis
    Hi all, I have an application with a tab bar controller and each view contains a navigation controller. My MainWindow looks as follows: Everything works fine as it is but I noticed a problem when pushing a details view to the navigation controller. In the didSelectRowAtIndexPath for a tableviewcontroller that belongs to the tab bar controller (the one called Latest in the image) I am doing this: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ArticleViewController *articleController = [[ArticleViewController alloc] initWithNibName:@"ArticleView" bundle:nil]; [self.navigationController pushViewController:articleController animated:YES]; [articleController release]; articleController = nil; } The ArticleViewController has its own tabbar because it needs to display different things. The problem is that when I push the ArticleViewController into the navigationController I see both tabbars at the bottom of the view. Is there any way I can solve this problem? Thanks in advance

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  • OO Objective-C design with XML parsing

    - by brainfsck
    Hi, I need to parse an XML record that represents a QuizQuestion. The "type" attribute tells the type of question. I then need to create an appropriate subclass of QuizQuestion based on the question type. The following code works ([auto]release statements omitted for clarity): QuizQuestion *question = [[QuizQuestion alloc] initWithXMLString:xml]; if( [ [question type] isEqualToString:@"multipleChoiceQuestion"] ) { [myQuestions addObject:[[MultipleChoiceQuizQuestion alloc] initWithXMLString:xml]; } //QuizQuestion.m -(id)initWithXMLString:(NSString*)xml { self.type = ...// parse "type" attribute from xml // parse the rest of the xml } //MultipleChoiceQuizQuestion.m -(id)initWithXMLString:(NSString*)xml { if( self= [super initWithXMLString:xml] ) { // multiple-choice stuff } } Of course, this means that the XML is parsed twice: once to find out the type of QuizQuestion, and once when the appropriate QuizQuestion is initialized. To prevent parsing the XML twice, I tried the following approach: // MultipleChoiceQuizQuestion.m -(id)initWithQuizRecord:(QuizQuestion*)record { self=record; // record has already parsed the "type" and other parameters // multiple-choice stuff } However, this fails due to the "self=record" assignment; whenever the MultipleChoiceQuizQuestion tries to call an instance-method, it tries to call the method on the QuizQuestion class instead. Can someone tell me the correct approach for parsing XML into the appropriate subclass when the parent class needs to be initialized to know which subclass is appropriate?

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  • CABasicAnimation not scrolling with rest of View

    - by morgman
    All, I'm working on reproducing the pulsing Blue circle effect that the map uses to show your own location... I layered a UIView over a MKMapView. The UIView contains the pulsing animation. I ended up using the following code gleaned from numerous answers here on stackoverflow: CABasicAnimation* pulseAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"]; pulseAnimation.toValue = [NSNumber numberWithFloat: 0.0]; pulseAnimation.duration = 1.0; pulseAnimation.repeatCount = HUGE_VALF; pulseAnimation.autoreverses = YES; pulseAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:pulseAnimation forKey:@"pulseAnimation"]; CABasicAnimation* resizeAnimation = [CABasicAnimation animationWithKeyPath:@"bounds.size"]; resizeAnimation.toValue = [NSValue valueWithCGSize:CGSizeMake(0.0f, 0.0f)]; resizeAnimation.fillMode = kCAFillModeBoth; resizeAnimation.duration = 1.0; resizeAnimation.repeatCount = HUGE_VALF; resizeAnimation.autoreverses = YES; resizeAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:resizeAnimation forKey:@"resizeAnimation"]; This does an acceptable job of pulsing/fading a circle I drew in the UIView using: CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 0.4); // And draw with a blue fill color CGContextSetRGBFillColor(context, 1.0, 0.0, 0.0, 0.1); // Draw them with a 2.0 stroke width so they are a bit more visible. CGContextSetLineWidth(context, 2.0); CGContextAddEllipseInRect(context, CGRectMake(x-30, y-30, 60.0, 60.0)); CGContextDrawPath(context, kCGPathFillStroke); But I soon found that while this appears to work, as soon as I drag the underlying map to another position the animation screws up... While the position I want highlighted is centered on the screen the animation works ok, once I've dragged the position so it's no longer centered the animation now pulses starting at the center of the screen scaling up to center on the position dragged off center, and back again... A humorous and cool effect, but not what I was looking for. I realize I may have been lucky on several fronts. I'm not sure what I misunderstood. I think the animation is scaling the entire layer which just happens to have my circle drawn in the middle of it. So it works when centered but not when off center. I tried the following gleaned from one of the questions suggested by stackoverflow when I started this question: CABasicAnimation* translateAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; translateAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(oldx, oldy )]; translateAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(x, y )]; // translateAnimation.fillMode = kCAFillModeBoth; translateAnimation.duration = 1.0; translateAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.layer addAnimation:translateAnimation forKey:@"translateAnimation"]; But it doesn't help much, when I play with it sometimes it looks like once time it animates in the correct spot after I've moved it offcenter, but then it switches back to the animating from the center point to the new location. Sooo, any suggestions or do I need to provide additional information.

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  • How to store UISegmentedControle state in NSUserdefaults

    - by Chrizzz
    The problem is when de selectedSegmentIndex is unselected: "UISegmentedControlNoSegment" alias "-1". The other states (0, 1, 2 , etc.), I can store as Integers and retrieve with carTypeSegmentedControl.selectedSegmentIndex = [defaults integerForKey:@"typeOfCar"]; But -1 is no NSInteger. I also tried to remove the Integer out of the NSUserdefaults but a request would return an "0", which is not acceptable. So, is there another easy way? tnx for reading

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  • how to search files of particular extension in the entire device ?

    - by KayKay
    In my application, i am trying to find all files of particular extension (like .pdf, .txt, etc) that are stored in the whole device (not only in Home Directory) and want to list them in table View. Is it possible to do so and if it is then can i associate file of specific extension to get it open in supporting application (any third party plug-ins).I went through numerous documentation but couldn't find the solution. Also how can i index files of these extension for fast search. Any help is appreciated. Thanks.

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  • Cocos2d: is it good practice to use a shared GameScene when having various levels?

    - by mm24
    In my code (based on the ShootEmUp example in this book, which I highly reccomend, source code in chapter 8 available here) I often use the trick of accessing the GameScene via: +(GameScene*) sharedGameScene; which returns a reference to the static instance of GameScene. Is a static instance of GameScene as in the book still a valid pattern in case I want a MainMenu calling GameScene initialized with different level data each time (e.g. different enemies)? (I have created a sceneWithId:(int) method where I load different level data each time. Or should I pheraps create a GameScene class and then sublcass it? E.g. FirstGameScene : GameScene

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  • NSTableViewCell uses value from other cells

    - by Michael Z
    Hi Guys: I have problem with using dequeueReusableCellWithIdentifier method. Whenever I use this one, one cell would display its own value and value that does not belong to it. This first and second images show the problem, while the third image shows the proper data.The problem seems to be caused by old value not being wiped off and the new value being added on top if it. Which seems very strange.

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  • Does the UISplitViewController have to be the root controller of an iPad app?

    - by Ralph
    Hey friends, According to Apple's documentation on the UISplitViewController (in the new iPad 3.2 SDK) it looks like they intend for you to use it only as a root controller of an app. In other words...it seams like you cannot push a UISplitViewController onto a UINavigationController because obviously the UINavigationController would need to hold the split view. Can anyone confirm if this is a true limitation of the UISplitViewController? I was hoping to use the split view in my app a few levels deep in my UINavigationController hierarchy but it looks like I won't be able to do that unless there is a way. Thank you!

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  • Optimization headers for UITableView?

    - by Pask
    I have an optimization problem for the headers of a table with plain style. If I use the standard view for the table (the classic gray with titles set by titleForHeaderInSection:) everything is ok and the scrolling is smooth and immediate. When, instead, use this code to set my personal view: - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { return [self headerPerTitolo:[titoliSezioni objectAtIndex:section]]; } - (UIImageView *)headerPerTitolo:(NSString *)titolo { UIImageView *headerView = [[[UIImageView alloc] initWithFrame:CGRectMake(10.0, 0.0, 320.0, 44.0)] autorelease]; headerView.image = [UIImage imageNamed:kNomeImmagineHeader]; headerView.alpha = kAlphaSezioniTablePlain; UILabel * headerLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.textColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:16]; headerLabel.frame = CGRectMake(10.0,-11.0, 320.0, 44.0); headerLabel.textAlignment = UITextAlignmentLeft; headerLabel.text = titolo; [headerView addSubview:headerLabel]; return headerView; } scrolling is jerky and not immediate (sliding the finger on the screen does not match an immediate shift of the table). I do not know what caused this problem, maybe the fact that every time the method viewForHeaderInSection: is called, the code runs to create a new UIImageView. I tried many ways to solve the problem, such as creating an array of all the necessary view: apart from more time spent loading at startup, there is a continuing problem of low reactivity of the table. 've Attempted by reducing the size of UIImageView positioned from about 66 KB to 4 KB: not only has a deterioration in quality of colors (which distorts a bit 'original graphics), but ... the problem persists! Perhaps you have suggestions about it, or know me obscure techniques that enable me to optimize this aspect of my application ... I apologize for my English, I used Google for translation.

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  • Frame of viewForHeaderInSection is always the same size

    - by gabac
    - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { if(section != 0) { UIView *view = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 100, 30)]; view.backgroundColor = [UIColor redColor]; return view; [view release]; } else { return tableView.tableHeaderView; } } This is my implementation of viewForHeaderInSection but whatever frame I make it's always showing me the same red frame. Do you see any problem with my code? Can't post the picture because of my rep but here is the link ;-) http://img638.imageshack.us/img638/3350/bildschirmfoto20100315uq.png

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  • How can I break from a method prematurely that's being called by NSTimer

    - by jammur
    Basically I'm writing a metronome app, but I'm using a sound file that, depending on the BPM, might not be finished playing when the "play" method is called again. For example, if the sound file is 0.5 seconds long, but the BPM is 200, the "play" method needs to be called every 0.3 seconds. I'm not overly familiar with NSTimer, but it appears that if it is supposed to fire before the previous invocation has completed, it doesn't, and just waits for the next time around. I could be completely wrong about that though. What I need to do is have the previous invocation end prematurely, and have the "play" method called again when the time is supposed to fire. Any help would be appreciated!

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  • Views jump during ViewDidLoad

    - by Jon-Paul
    Hi, I have a custom button, subclassed from UIButton that is initialised as below (obviously all the button does is use a custom font). @implementation HWButton - (id)initWithCoder:(NSCoder *)decoder { if (self = [super initWithCoder: decoder]) { [self.titleLabel setFont:[UIFont fontWithName: @"eraserdust" size: self.titleLabel.font.pointSize]]; } return self; } So far so good. But when I use the custom class in my nib and launch the app, the button initially displays for a split second as tiny with small text, then grows. So the outcome is what I want, but I don't want to see the transition. Can anyone put me right? Thanks. JP

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  • So does Apple recommend to not use predicates and sort descriptors in an NSFetchRequest?

    - by dontWatchMyProfile
    From the docs: To summarize, though, if you execute a fetch directly, you should typically not add Objective-C-based predicates or sort descriptors to the fetch request. Instead you should apply these to the results of the fetch. If you use an array controller, you may need to subclass NSArrayController so you can have it not pass the sort descriptors to the persistent store and instead do the sorting after your data has been fetched. I don't get it. What's wrong with using them on fetch requests? Isn't it stupid to get back a whole big bunch of managed objects just to pick out a 1% of them in memory, leaving 99% garbage floating around? Isn't it much better to only fetch from the persistent store what you really need, in the order you need it? Probably I did get that wrong...

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  • networkActivityIndicatorVisible

    - by teo
    Hi, Is this code correct to use with the networkActivityIndicatorVisible? (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; UIApplication* app2 = [UIApplication sharedApplication]; app2.networkActivityIndicatorVisible = YES; [self loadSources]; // Loads data in table view app2.networkActivityIndicatorVisible = NO; } Teo

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  • Grouping data in an NSMutable array

    - by padatronic
    Hi guys, I have an array i load with lots of data from an xml file. I am displaying this on a tableview and then when you click on say an author it goes through to display all their books. At the minute my NSMutableArray has an entry for every each book with title, author and so on. So in the table of authors it display the authors name as many times as they have books. I want to group the array data so the table only displays each author once but the author contains an array of his books. Seems simple but I can't find a group method for arrays. thanks peeps

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  • touchesEnded Sound?

    - by NextRev
    I'm trying to play a sound on touchesEnded but I'm having a problem. There are multiple objects that get moved around, so if the below code holds true when any object is moved, it constantly plays the sound. How do I only play it once? -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ if(CGRectContainsRect([image1 frame], [image2 frame])){ [self playsound]; } }

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  • UITableView Cell IndexPath

    - by Reonarudo
    Hello, Can anyone tell me how can I get a cell IndexPath? I was saving the IndexPath in the tableView: cellForRowAtIndexPath: method but this only loads when the cell is viewed and I need to know its index path on the viewDidLoad method. this resulted in a null value because as I said it only loads its value after the cell was viewed once. Thank you. EDIT The intention is being able to jump to a specific cell that has its specific number but its not linear with the sections and rows count.

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  • UIImageView dimensions not what I set in IB

    - by Brenden
    I set a UIImageView to 70x70 pixels. In the actual view they look 70px high and 30 wide. This is when there is no source UIImage set and with a background color so I can see it's layout. However, when I do set a UIImage to it the layout does not change, remains portrait. Is there something I am overlooking that affects the layout dimensions of a UIImage or UIImageView? Thanks.

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  • AudioConverterConvertBuffer problem with insz error

    - by Samuel
    Hi Codegurus, I have a problem with the this function AudioConverterConvertBuffer. Basically I want to convert from this format _ streamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked |0 ; _streamFormat.mBitsPerChannel = 16; _streamFormat.mChannelsPerFrame = 2; _streamFormat.mBytesPerPacket = 4; _streamFormat.mBytesPerFrame = 4; _streamFormat.mFramesPerPacket = 1; _streamFormat.mSampleRate = 44100; _streamFormat.mReserved = 0; to this format _streamFormatOutput.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked|0 ;//| kAudioFormatFlagIsNonInterleaved |0; _streamFormatOutput.mBitsPerChannel = 16; _streamFormatOutput.mChannelsPerFrame = 1; _streamFormatOutput.mBytesPerPacket = 2; _streamFormatOutput.mBytesPerFrame = 2; _streamFormatOutput.mFramesPerPacket = 1; _streamFormatOutput.mSampleRate = 44100; _streamFormatOutput.mReserved = 0; and what i want to do is to extract an audio channel(Left channel or right channel) from an LPCM buffer based on the input format to make it mono in the output format. Some logic code to convert is as follows This is to set the channel map for PCM output file SInt32 channelMap[1] = {0}; status = AudioConverterSetProperty(converter, kAudioConverterChannelMap, sizeof(channelMap), channelMap); and this is to convert the buffer in a while loop AudioBufferList audioBufferList; CMBlockBufferRef blockBuffer; CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer); for (int y=0; y<audioBufferList.mNumberBuffers; y++) { AudioBuffer audioBuffer = audioBufferList.mBuffers[y]; //frames = audioBuffer.mData; NSLog(@"the number of channel for buffer number %d is %d",y,audioBuffer.mNumberChannels); NSLog(@"The buffer size is %d",audioBuffer.mDataByteSize); numBytesIO = audioBuffer.mDataByteSize; convertedBuf = malloc(sizeof(char)*numBytesIO); status = AudioConverterConvertBuffer(converter, audioBuffer.mDataByteSize, audioBuffer.mData, &numBytesIO, convertedBuf); char errchar[10]; NSLog(@"status audio converter convert %d",status); if (status != 0) { NSLog(@"Fail conversion"); assert(0); } NSLog(@"Bytes converted %d",numBytesIO); status = AudioFileWriteBytes(mRecordFile, YES, countByteBuf, &numBytesIO, convertedBuf); NSLog(@"status for writebyte %d, bytes written %d",status,numBytesIO); free(convertedBuf); if (numBytesIO != audioBuffer.mDataByteSize) { NSLog(@"Something wrong in writing"); assert(0); } countByteBuf = countByteBuf + numBytesIO; But the insz problem is there... so it cant convert. I would appreciate any input Thanks in advance

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