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  • addSublayer vs addSubView which is more efficient?

    - by soonio
    I have 5 UIImageViews for displaying 5 images. For my app, I need swap the order of them depending on some events. I achieve this by calling: [anImageView1 removeFromSuperview]; [self.view insertSubview:anImageView1 aboveSubview:anImageView2]; Recently, I've come across a different method for doing this using 1 UIView and 5 UIImageViews. Each layer of UIImageViews are added to this UIView by calling [aView.layer addSublayer:anImageView1.layer]; [aView.layer addSublayer:anImageView2.layer]; etc. and then in order to swap the order of things by calling [anImageView1.layer removeFromSuperLayer]; [aView.layer insertSublayer:anImageView1 above: anImageView2] Both methods work fine, but can someone please point out which method is better and why? I really can't seem to be able to find much on CALayer... Please help! Thank you so much!

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  • unarchiveObjectWithFile retain / autorelease needed?

    - by fuzzygoat
    Just a quick memory management question if I may ... Is the code below ok, or should I be doing a retain and autorelease, I get the feeling I should. But as per the rules unarchiveObjectWithFile does not contain new, copy or alloc. -(NSMutableArray *)loadGame { if([[NSFileManager defaultManager] fileExistsAtPath:[self pathForFile:@"gameData.plist"]]) { NSMutableArray *loadedGame = [NSKeyedUnarchiver unarchiveObjectWithFile:[self pathForFile:@"gameData.plist"]]; return loadedGame; } else return nil; } or -(NSMutableArray *)loadGame { if([[NSFileManager defaultManager] fileExistsAtPath:[self pathForFile:@"gameData.plist"]]) { NSMutableArray *loadedGame = [[NSKeyedUnarchiver unarchiveObjectWithFile:[self pathForFile:@"gameData.plist"]] retain]; return [loadedGame autorelease]; } else return nil; } gary

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  • Need to Release UIWebView Delegate?

    - by Chris
    I have a UIWebView named wView. I want to use webViewDidFinishLoad: in my class, so I am setting the class as the delegate for wView by using this line: wView.delegate = self; Everything loads properly, but when I close the UIWebView, the App crashes. If I comment out the wView.delegate = self, it works and does not crash, but then I can't use webViewDidFinishLoad: - any ideas? Do I need to release something?

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  • Blurry UILabel as programmatic subview of UITableViewCell contentView

    - by Alex Reynolds
    I am adding a UILabel instance as a subview of my custom UITableViewCell instance's contentView. When I select the cell, the row is highlighted blue, except for the background of the label. The label text is sharp. When I set the label and content view backgroundColor property to [UIColor clearColor], the label text becomes blurry. How do I set the label background color to be clear, to allow the row highlight to come through, while still keeping the label text sharp? One suggestion I read elsewhere was to round the label's frame values, but this did not have any effect. CODE Here is a snippet of my custom UITableViewCell subview's -setNeedsLayout method: UILabel *_objectTitleLabel = [[UILabel alloc] initWithFrame:CGRectNull]; _objectTitleLabel.text = [self.awsObject cleanedKey]; _objectTitleLabel.font = [UIAppDelegate defaultObjectLabelFont]; _objectTitleLabel.highlightedTextColor = [UIColor clearColor]; //[UIAppDelegate defaultLabelShadowTint]; _objectTitleLabel.backgroundColor = [UIColor clearColor]; //[UIAppDelegate defaultWidgetBackgroundTint]; _objectTitleLabel.frame = CGRectMake( kCellImageViewWidth + 2.0 * self.indentationWidth, 0.5 * (self.tableView.rowHeight - 1.5 * kCellLabelHeight) + kCellTitleYPositionNudge, contentViewWidth, kCellLabelHeight ); _objectTitleLabel.frame = CGRectIntegral(_objectTitleLabel.frame); _objectTitleLabel.tag = kObjectTableViewCellTitleSubviewType; //NSLog(@"_objectTitleLabel: %@", NSStringFromCGRect(_objectTitleLabel.frame)); [self.contentView addSubview:_objectTitleLabel]; [_objectTitleLabel release], _objectTitleLabel = nil; ... self.contentView.backgroundColor = [UIAppDelegate defaultWidgetBackgroundTint]; self.contentView.clearsContextBeforeDrawing = YES; self.contentView.autoresizesSubviews = YES; self.contentView.clipsToBounds = YES; self.contentView.contentMode = UIViewContentModeRedraw;

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  • When should you NOT use the asterisk (*) when declaring a variable in Objective C

    - by Jason
    I have just started learning objective c and the asterisk is giving me some trouble. As I look through sample code, sometime it is used when declaring a variable and sometimes it is not. What are the "rules" for when it should be used. I thought it had something to do with the data type of the variable. (asterisk needed for object data types, not needed for simple data types like int) However, I have seen object data types such as CGPoint declared without the asterisk as well? Is there a definitive answer or does it have to do with how and what you use the variable for?

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  • How to Anti-Alias Layers in iPhoneOS

    - by Shannon A.
    We've had Reiner Knizia's Money out for a couple of months now. It's done pretty well, and so we've been updating it as time allows. However, one thing continues to bug me. I've never been able to get my layered cards to anti-alias correctly. Here's a sample: Cards that are laid straight are very clean, but whenever they're angled the black lines around the cards get jagged. I've tried this depending on both lines implicit to the artwork and lines drawn through drawRect:, and they both do the same thing. I've tried the edgeAntiAliasingMask and it doesn't do a thing as far as I can tell. I've tried masksToBounds for the sublayers set to NO and YES. Right now my card is set up as a CALayer that has sub-CALayers for the front and the back, plus for a few other things like a lightening mask and a darkening mask. Here's some snippets of the code: CArdLayer *theCardLayer = [CArdLayer layer]; theCardLayer.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front = [CALayer layer]; theCardLayer.front.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front.bounds = theCardLayer.bounds; theCardLayer.front.masksToBounds = YES; theCardLayer.front.contents = (id)[cardDrawing CGImage]; [theCardLayer addSublayer:theCardLayer.front]; Etc ... Any ideas on how to make the cards actually anti-alias?

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  • UIScrollView strange zoom behavior when content is a UIView subclass

    - by sigsegv
    Hi, I'm experiencing the following: I created a UIView subclass with a CATiledLayer as backing layer by overriding the layerClass method. The layer properties (delegate, tileSize, etc) are set in the initWithFrame: method of the subclass. +(Class)layerClass { return [CATiledLayer class]; } -(id)initWithFrame:(CGRect)frame { if(self = [super initWithFrame:frame]) { renderer = [[MFPDFRenderer alloc]init]; tiledLayer = (CATiledLayer *)[self layer]; [tiledLayer setFrame:frame]; [tiledLayer setLevelsOfDetail:2]; [tiledLayer setLevelsOfDetailBias:3]; [tiledLayer setTileSize:CGSizeMake(512, 512)]; [tiledLayer setDelegate:renderer]; } return self; } Then I add an instance of said class as the content of an UIScrollView and set UIScrollView properties and implement the required delegate's methods. Everything works fine but when zooming the scroll view keep repositioning itself on its center. It's hardly noticeable when zooming in the center of the content, but unbearable otherwise. The same scroll view works fine when I use as (zoomable) content any other view such as an UIImageView or even a normal UIView with a CATiledLayer with the same properties and delegate of the subclass implementation as sublayer. When I check layer bounds and frame in the drawLayer:inContext: method of the delegate I get the following result as the zoom increase UIView with CATiledLayer as sublayer: 2010-04-03 21:05:33.499 Renderer[89293:4903] Layer: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.500 Renderer[89293:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.529 Renderer[89293:4903] Layer: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.534 Renderer[89293:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 Custom subclass: 2010-04-03 21:04:15.969 Renderer[88957:4903] Layer: (0.000, 0.000) 657.910 x 945.746 2010-04-03 21:04:15.970 Renderer[88957:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:04:17.428 Renderer[88957:4903] Layer: (-0.000, 0.000) 766.964 x 1102.510 2010-04-03 21:04:17.429 Renderer[88957:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 [...] 2010-04-03 21:19:10.388 Renderer[92573:4903] Layer: (-0.000, 0.000) 905.680 x 1301.916 2010-04-03 21:19:10.388 Renderer[92573:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 I suppose that's the culprit or at least another symptom. I can add that I get the same erratic behavior if my subclass is built over a standard CALayer with the same renderer. Any suggestion will be appreciated!

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  • XCode: Block support disabled

    - by Nic Hubbard
    XCode is warning me that Blocks support is disabled, and to compile with -fblocks. I have added -fblocks to the Other Linker Flags section. But compiling again gives me the same error. I am using iOS4 GM. Any ideas on how to fix this?

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  • Set the width and height for a TTLauncherItem

    - by Koning Baard
    I have this: _launcherView.pages = [NSArray arrayWithObjects: [NSArray arrayWithObjects: [[[TTLauncherItem alloc] initWithTitle:@"New Note" image:@"bundle://Icon.png" style:TTSTYL URL:@"http://www.google.com/" canDelete:NO] autorelease], [[[TTLauncherItem alloc] initWithTitle:@"To Do Items" image:@"bundle://Icon.png" URL:@"http://www.yahoo.com/" canDelete:NO] autorelease], nil], nil]; How can I set the width and height for the items? I want all items to be 64x64 pixels. Thanks

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  • having a test debug app and a released debug app side by side

    - by Tristan
    Yo! When I download my app from the iStore, the latest test version installed to my phone gets over written. Does anyone know how to have two versions of the same app side by side? On a test project, I edited the build settings so that "realease" and "debug" have different product names. This seemed to solve my problem, however when I try this same trick on my actual project, the two overwrite each other again. Does anyone have a recommendation? I don't mind how it's done. Thanks! Tristan

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  • Newbie Objective C developer question

    - by R.J.
    I have been looking everywhere for an answer to this question - perhaps I'm looking in the wrong places. Also, I'm brand new to Objective C although I have around 10 years of experience as a developer. for this code: [receiver makeGroup:group, memberOne, memberTwo, memberThree]; what would the method definition look like? - (void)makeGroup:(Group *)g, (NSString *)memberOne, ...? Thanks for any help you can provide. I know this is probably very simple... Thanks, R

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  • Reordering items in mobilesafari

    - by Marek
    After searching around i still have no clue about the best practice to reorder a set of items in mobile safari. I'm currently using, in the desktop version of my webapplication, jQuery sortable function applied to a set of table rows, with an ajax callback to update items positioning. What would be the best way of doing this in mobile safari through jquery or plain javascript? The table is longer then the screen, so also the normal scrolling should be present. Other approaches that are usable and do not make use of drag and dropping are also welcome. Thanks.

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  • Custom background for UINavigationBar in landcape mode

    - by lostInTransit
    Hi I am adding a custom background for my UINavigationBar. It works fine as long as the phone is in portrait mode. As soon as I switch to landscape mode, half the bar appears blue (the default navbar color) and half of it has my image How can I stretch the image for landscape mode and make it small again for portrait mode? Thanks Solution Incase anyone is looking for an answer to how to add an image to navigation bar - here goes UIImageView *imgView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, 480.0, 44.0)]; [imgView setImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"navbar_landscape" ofType:@"png"]]]; [navigationController.navigationBar addSubview:imgView]; [imgView release];

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Adding an observer to UIImageView? observer & notifications

    - by sagar
    Each class has almost one method named addObserver [imgVURL addObserver:<#(NSObject *)observer#> forKeyPath:<#(NSString *)keyPath#> options:<#(NSKeyValueObservingOptions)options#> context:<#(void *)context#>] Here, imgVURL is an image which is going to be load an image asynchronously. When image will be loaded dynamically - other class will set an image from loaded data. Now, my question is how can we add an observer to UIImageView's instance. Observer and notifications are same or not ? If it is not then what's different ? Let's have some sample code That I did in my project to understand my question. // locating image view from Scroll view by it's tag imgVURL=(UIImageView*)[scrMain viewWithTag:(kTagImagesTag+i)]; // ImageViewURL is a class which contains methods of // didReceiveResponse // didReceiveData // connection ImageViewURL *tmp=[[ImageViewURL alloc] init]; // it has a nonatomic property which will take the reference of my image view tmp.imgV=imgVURL; // now I will pass a url from my an array to property strURL // in strUrl I have custom setter // in which I am initializing a connection tmp.strUrl=[NSURL URLWithString:[[tblmain objectAtIndex:i] valueForKey:@"url"]]; // from ImageViewURL.m file -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; // NSLog@"ImageView Ref From - %@",imgV); // see imgV has reference of my -> imgVURL (nonatomic,assign) imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; } // as you can see in above code many many images are loaded asynchronously // now How can I add an observer to an imageview whether it received or not.

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  • Why I cannot get correct class of a custom class through isKindOfClass?

    - by Anthony Chan
    Hi, I've created a custom class AnimalView which is a subclass of UIView containing a UILabel and a UIImageView. @interface AnimalView : UIView { UILabel *nameLabel; UIImageView *picture; } Then I added in several AnimalView onto the ViewController.view. In the touchesBegan:withEvent: method, I wanted to detect if the touched object is an AnimalView or not. Here is the code for the viewController: @implementation AppViewController - (void)viewDidLoad { UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:... [self.view addSubview scrollview]; for (int i = 0; i<10; i++) { AnimalView *newAnimal = [[AnimalView alloc] init]; // customization of newAnimal [scrollview addSubview:newAnimal; } } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; UIView *hitView = touch.view; if ([hitView isKindOfClass:[AnimalView class]]) { AnimalView *animal = (AnimalView *)hitView; [animal doSomething]; } } However, nothing happened when I clicked on the animal. When I checked the class of hitView by NSLog(@"%@", [hitView class]), it always shows UIView instead of AnimalView. Is it true that the AnimalView changed to a UIView when it is added onto the ViewController? Is there any way I can get back the original class of a custom class?

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  • Converting NSMutableData to NSString Problem

    - by Sheehan Alam
    initWithData does not convert my data object into a string properly. When I check the length of the data object, it has a value. NSMutableData* receivedData =[[NSMutableData data] retain]; NSString* json_string = [[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding]; Am I doing something wrong creating the string?

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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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