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  • Fastest way to find the rotation of a vector

    - by kriss
    I have two 2D vectors, say u and v, defined by cartesian coordinates. Imagine that vectors are needles of a clock. I'm looking for the fastest way to find out, using python, if v is after or before u (or in other words find out in wich half plane is v, regarding to position of u). For the purpose of the problem if vectors are aligned answer should be before. It seems easy using some trigonometry, but I believe there should be a faster way using coordinates only. My test case: def after(u, v): """code here""" after((4,2), (6, 1)) : True after((4,2), (3, 3)) : False after((4,2), (2, 1)) : False after((4,2), (3, -3)) : True after((4,2), (-2, -5)) : True after((4,2), (-4, -2)) : False

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  • Why isnt int pow(int base, int exponent) in the standard C++ libraries?

    - by Dan O
    I feel like I must just be unable to find it. Is there any reason that the c++ pow function does not implement the "power" function for anything except floats and doubles? I know the implementation is trivial, I just feel like I'm doing work that should be in a standard library. A robust power function (ie handles overflow in some consistent, explicit way) is not fun to write.

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  • 6^x = 5 equation, how to solve it?

    - by Tom
    If it would be 6^x = 1 or 6^x = 6 or 6^x = 36 it would be extremely easy, but how to solve this equation: 6^x = 5 I don't need an answer, I want to find out how to solve equations like this one, I need solution. Thanks.

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  • Android: Find coordinates of a certain point X meters from my location moving towards the point I am

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've done some Googling and checked the SDK but can't really find anything for such a thing. Does anyone know of a way? Example. Point A = Phones current location. Point B = A's orientation in relation to true north + 45 + max distance towards the direction your facing, Point C = A's orientation in relation to true north - 45 + max distance towards the direction your facing. So now you have a triangle constructed. pretty schweet huh? yeah.. I think so.. So now that I have my fancy Triangle I use something called Barycentric Coordinates ( http://en.wikipedia.org/wiki/Barycentric_coordinates_(mathematics) ). This will allow me to test another point and see if it is in the triangle. If it is, it means we're facing it AND it's within the right distance. So it should be displayed on screen. If I'm facing 90 degrees from true north. The distance it travels should be that direction. 90 degrees from true north. It should not be 100 degrees or something from true north! But the problem is I haven't yet figured out how I make the device realise it must go "out" the direction it is facing.

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  • C++ integer floor function

    - by Thomas
    I want to implement greatest integer function. int x = 5/3; My question is with greater numbers could there be a loss of precision as 5/3 would produce a double? EDIT: Greatest integer function is integer less than or equal to X. Example: 4.5 = 4 4 = 4 3.2 = 3 3 = 3 What I want to know is 5/3 going to produce a double? Because if so I will have loss of precision when converting to int. Hope this makes sense. RE-EDIT: What OP calls 'greatest integer' most of us call 'floor'.

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  • Linear Interpolation. How to implement this algorithm in C ? (Python version is given)

    - by psihodelia
    There exists one very good linear interpolation method. It performs linear interpolation requiring at most one multiply per output sample. I found its description in a third edition of Understanding DSP by Lyons. This method involves a special hold buffer. Given a number of samples to be inserted between any two input samples, it produces output points using linear interpolation. Here, I have rewritten this algorithm using Python: temp1, temp2 = 0, 0 iL = 1.0 / L for i in x: hold = [i-temp1] * L temp1 = i for j in hold: temp2 += j y.append(temp2 *iL) where x contains input samples, L is a number of points to be inserted, y will contain output samples. My question is how to implement such algorithm in ANSI C in a most effective way, e.g. is it possible to avoid the second loop? NOTE: presented Python code is just to understand how this algorithm works. UPDATE: here is an example how it works in Python: x=[] y=[] hold=[] num_points=20 points_inbetween = 2 temp1,temp2=0,0 for i in range(num_points): x.append( sin(i*2.0*pi * 0.1) ) L = points_inbetween iL = 1.0/L for i in x: hold = [i-temp1] * L temp1 = i for j in hold: temp2 += j y.append(temp2 * iL) Let's say x=[.... 10, 20, 30 ....]. Then, if L=1, it will produce [... 10, 15, 20, 25, 30 ...]

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  • How to make simple mathematical operations and displaying the result in a textbox

    - by Audel
    Hi, I know is a rather simple question but I just can't find an appropriate example in google or anywhere. I've got this piece int numberOfPlays = int.Parse(textBox2.Text); numberOfPlays = (numberOfPlays++); textBox2.Text = (numberOfPlays.ToString()); MessageBox.Show(numberOfPlays.ToString()); So basically what I want to do is to get the value of the textBox2, make it an integer and then add 1 to it. I can't think of any more details right now, so if i'm not clear enough please ask Thanks in advance

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  • Quaternion Cameras and projectile vectors

    - by Tom J Nowell
    In our software we have a camera based on mouse movement, and a quarternion at its heart. We want to fire projectiles from this position, which we can do, however we want to use the camera to aim. The projectile takes a vector which it will add to its position each game frame. How do we acquire such a vector from a given camera/quaternion?

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  • simple dividing

    - by dontoo
    Lets say I am dividing 2592 / 324 = 8 Practically I must guess that 324 goes 8 times in 2592 without reminder. For example, first I try with 7 ( 7*324 = 2268, reminder 324, so 7 is wrong, so I try with 8 and 8 is correct) Is there anyway to do dividing without guessing( trying ), like multiplication ( all mechanically, digit by digit )?

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  • Matlab - Find point of intersection between two vectors

    - by Silv3rSurf
    I have a very simple matlab question. What is the easiest way to find the point of intersection between two vectors. I am not familiar with the various matlab fuctions -- it seems like there should be one for this. For example if I have one vector from (0,0) to (6,6) and another vector from (0,6) to (6,0), I need to determine that they intersect at (3,3) Thanks.

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  • Is a point inside or outside a polygon which is on the surface of a globe

    - by richard
    How do I determine if a point is inside or outside a polygon that lies on the the surface of the earth? The inside of the polygon can be determined via the right hand rule, ie. the inside of the polygon is on your right hand side when you walk around the polygon. The polygon may Circle either pole Cross the 180 longitude Cover more than 50% of the globe As the globe is a sphere the normal ray crossing algorithms do not work correctly.

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  • Uniforme distance between points

    - by Reonarudo
    Hello, How could I, having a path defined by several points that are not in a uniform distance from each other, redefine along the same path the same number of points but with a uniform distance. I'm trying to do this in Objective-C with NSArrays of CGPoints but so far I haven't had any luck with this. Thank you for any help. EDIT I was wondering if it would help to reduce the number of points, like when detecting if 3 points are collinear we could remove the middle one, but I'm not sure that would help.

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  • Calculate coordinates between startpoint and endpoint

    - by MikeB123
    Given.. 1 - The start-point GPS coordinates, 2 - The end-point GPS coordinates, 3 - The speed at which the object is travelling, 4 - Knowing that the trip trajectory will be a straight line... How can I calculate what my GPS coordinated will be in n minutes' time? That is to say, how can I calculate my position at a given time after the trip has started before the trip has ended?

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  • suggestions on syntax to express mathematical formula concisely

    - by aaa
    hello. I am developing functional domain specific embedded language within C++ to translate formulas into working code as concisely and accurately as possible. I post prototype in the comment, it is about 2 hundred lines long. Right now my language looks something like this (well, actually is going to look like): // implies two nested loops j=0:N, i=0,j (range(i) < j < N)[T(i,j) = (T(i,j) - T(j,i))/e(i+j)]; // implies summation over above expression sum(range(i) < j < N))[(T(i,j) - T(j,i))/e(i+j)]; I am looking for possible syntax improvements/extensions or just different ideas about expressing mathematical formulas as clearly and precisely as possible (in any language, not just C++). Can you give me some syntax examples relating to my question which can be accomplished in your language of choice which consider useful. In particular, if you have some ideas about how to translate the above code segments, I would be happy to hear them. Thank you just to clarify and give actual formula, my short-term goal is to express the following expression concisely where values in <> are already computed as 4-dimensional array

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  • Convert Decimal number into Fraction

    - by alankrita
    I am trying to convert decimal number into its fraction. Decimal numbers will be having a maximum 4 digits after the decimal place. example:- 12.34 = 1234/100 12.3456 = 123456/10000 my code :- #include <stdio.h> int main(void) { double a=12.34; int c=10000; double b=(a-floor(a))*c; int d=(int)floor(a)*c+(int)b; while(1) { if(d%10==0) { d=d/10; c=c/10; } else break; } printf("%d/%d",d,c); return 0; } but I am not getting correct output, Decimal numbers will be of double precision only.Please guide me what I should do.

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  • Distributing players to tables

    - by IVlad
    Consider N = 4k players, k tables and a number of clans such that each member can belong to one clan. A clan can contain at most k players. We want to organize 3 rounds of a game such that, for each table that seats exactly 4 players, no 2 players sitting there are part of the same clan, and, for the later rounds, no 2 players sitting there have sat at the same table before. All players play all rounds. How can we do this efficiently if N can be about ~80 large? I thought of this: for each table T: repeat until 4 players have been seated at T: pick a random player X that is not currently seated anywhere if X has not sat at the same table as anyone currently at T AND X is not from the same clan as anyone currently at T seat X at T break I am not sure if this will always finish or if it can get stuck even if there is a valid assignment. Even if this works, is there a better way to do it?

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  • bcdiv() bcadd() bcsub() with Php

    - by Pieman
    Will this code be 'stressful' for a server? Or is it easy to bcdiv/sub/add to 10000 decimal places? I'm thinking of looping it afew times... Not Sure... $s2 = (bcdiv('1', $test, 10000)); $s = bcsub($s, $s2, 10000); $test += 2; $s3 = (bcdiv('1', $test, 10000)); $s = bcadd($s, $s3, 10000); $test += 2; Any advice? :)

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  • How do I find the next multiple of 10 of any integer?

    - by Tommy
    Dynamic integer will be any number from 0 to 150. i.e. - number returns 41, need to return 50. If number is 10 need to return 10. Number is 1 need to return 10. Was thinking I could use the ceiling function if I modify the integer as a decimal...? then use ceiling function, and put back to decimal? Only thing is would also have to know if the number is 1, 2 or 3 digits (i.e. - 7 vs 94 vs 136) Is there a better way to achieve this? Thank You,

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  • Dilemma with two types and operator +

    - by user35443
    I have small problem with operators. I have this code: public class A { public string Name { get; set; } public A() { } public A(string Name) { this.Name = Name; } public static implicit operator B(A a) { return new B(a.Name); } public static A operator+(A a, A b) { return new A(a.Name + " " + b.Name); } } public class B { public string Name { get; set; } public B() { } public B(string Name) { this.Name = Name; } public static implicit operator A(B b) { return new A(b.Name); } public static B operator +(B b, B a) { return new B(b.Name + " " + a.Name); } } Now I want to know, which's conversion operator will be called and which's addition operator will be called in this operation: new A("a") + new B("b"); Will it be operator of A, or of B? (Or both?) Thanks....

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  • Mathmatic errors in basic C++ program

    - by Heather
    I am working with a basic C++ program to determine the area and perimeter of a rectangle. My program works fine for whole numbers but falls apart when I use any number with a decimal. I get the impression that I am leaving something out, but since I'm a complete beginner, I have no idea what. Below is the source: #include <iostream> using namespace std; int main() { // Declared variables int length; // declares variable for length int width; // declares variable for width int area; // declares variable for area int perimeter; // declares variable for perimeter // Statements cout << "Enter the length and the width of the rectangle: "; // states what information to enter cin >> length >> width; // user input of length and width cout << endl; // closes the input area = length * width; // calculates area of rectangle perimeter = 2 * (length + width); //calculates perimeter of rectangle cout << "The area of the rectangle = " << area << " square units." <<endl; // displays the calculation of the area cout << "The perimeter of the rectangle = " << perimeter << " units." << endl; // displays the calculation of the perimeter system ("pause"); // REMOVE BEFORE RELEASE - testing purposes only return 0; }

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  • What is the smallest amount of bits you can write twin-prime calculation?

    - by HH
    A succinct example in Python, its source. Explanation about the syntactic sugar here. s=p=1;exec"if s%p*s%~-~p:print`p`+','+`p+2`\ns*=p*p;p+=2\n"*999 The smallest amount of bits is defined by the smallest amount of 4pcs of things you can see with hexdump, it is not that precise measure but well-enough until an ambiguity. $ echo 's=p=1;exec"if s%p*s%~-~p:print`p`+','+`p+2`\ns*=p*p;p+=2\n"*999' > .test $ hexdump .test | wc 5 36 200 $ hexdump .test 0000000 3d73 3d70 3b31 7865 6365 6922 2066 2573 0000010 2a70 2573 2d7e 707e 703a 6972 746e 7060 0000020 2b60 2b2c 7060 322b 5c60 736e 3d2a 2a70 0000030 3b70 2b70 323d 6e5c 2a22 3939 0a39 000003e so in this case it is 31 because the initial parts are removed.

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  • What are the core mathematical concepts a good developer should know?

    - by Jose B.
    Since Graduating from a very small school in 2006 with a badly shaped & outdated program (I'm a foreigner & didn't know any better school at the time) I've come to realize that I missed a lot of basic concepts from a mathematical & software perspective that are mostly the foundations of other higher concepts. I.e. I tried to listen/watch the open courseware from MIT on Introduction to Algorithms but quickly realized I was missing several mathematical concepts to better understand the course. So what are the core mathematical concepts a good software engineer should know? And what are the possible books/sites you will recommend me?

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