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  • Scaling range of values with negative numbers

    - by Pradeep Kumar
    How can I scale a set of values to fit a new range if they include negative numbers? For example, I have a set of numbers (-10, -9, 1, 4, 10) which have to scaled to a range [0 1], such that -10 maps to 0, and 10 maps to 1. The regular method for an arbitrary number 'x' would be: (x - from_min) * (to_max - to_min) / (from_max - from_min) + to_min but this does not work for negative numbers. Any help is appreciated. Thanks!!

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  • How do I find the next multiple of 10 of any integer?

    - by Tommy
    Dynamic integer will be any number from 0 to 150. i.e. - number returns 41, need to return 50. If number is 10 need to return 10. Number is 1 need to return 10. Was thinking I could use the ceiling function if I modify the integer as a decimal...? then use ceiling function, and put back to decimal? Only thing is would also have to know if the number is 1, 2 or 3 digits (i.e. - 7 vs 94 vs 136) Is there a better way to achieve this? Thank You,

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  • How do I get points on a curve in PHP with log()?

    - by Erick
    I have a graph I am trying to replicate: I have the following PHP code: $sale_price = 25000; $future_val = 5000; $term = 60; $x = $sale_price / $future_val; $pts = array(); $pts[] = array($x,0); for ($i=1; $i<=$term; $i++) { $y = log($x+0.4)+2.5; $pts[] = array($i,$y); echo $y . " <br>\n"; } How do I make the code work to give me the points along the lower line (between the yellow and blue areas)? It doesn't need to be exact, just somewhat close. The formula is: -ln(x+.4)+2.5 I got that by using the Online Function Grapher at http://www.livephysics.com/ Thanks in advance!!

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  • What are the core mathematical concepts a good developer should know?

    - by Jose B.
    Since Graduating from a very small school in 2006 with a badly shaped & outdated program (I'm a foreigner & didn't know any better school at the time) I've come to realize that I missed a lot of basic concepts from a mathematical & software perspective that are mostly the foundations of other higher concepts. I.e. I tried to listen/watch the open courseware from MIT on Introduction to Algorithms but quickly realized I was missing several mathematical concepts to better understand the course. So what are the core mathematical concepts a good software engineer should know? And what are the possible books/sites you will recommend me?

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  • Mathmatic errors in basic C++ program

    - by Heather
    I am working with a basic C++ program to determine the area and perimeter of a rectangle. My program works fine for whole numbers but falls apart when I use any number with a decimal. I get the impression that I am leaving something out, but since I'm a complete beginner, I have no idea what. Below is the source: #include <iostream> using namespace std; int main() { // Declared variables int length; // declares variable for length int width; // declares variable for width int area; // declares variable for area int perimeter; // declares variable for perimeter // Statements cout << "Enter the length and the width of the rectangle: "; // states what information to enter cin >> length >> width; // user input of length and width cout << endl; // closes the input area = length * width; // calculates area of rectangle perimeter = 2 * (length + width); //calculates perimeter of rectangle cout << "The area of the rectangle = " << area << " square units." <<endl; // displays the calculation of the area cout << "The perimeter of the rectangle = " << perimeter << " units." << endl; // displays the calculation of the perimeter system ("pause"); // REMOVE BEFORE RELEASE - testing purposes only return 0; }

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  • How do I calculate the average direction of two vectors

    - by Mike Broughton
    Hi, I am writing and opengl based iphone app and would like to allow a user to translate around a view based on the direction that they move two fingers on the screen. For one finger I know I could just calculate the vector from the start position to the current position of the users finger and then find the unit vector of this to get just the direction, but I don't know how I would do this for two fingers, I don't think adding the components of the vectors and calculating the average would work so I'm pretty much stuck... thanks in advance

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  • Complexity of subset product

    - by threenplusone
    I have a set of numbers produced using the following formula with integers 0 < x < a. f(x) = f(x-1)^2 % a For example starting at 2 with a = 649. {2, 4, 16, 256, 636, 169, 5, 25, 649, 576, 137, ...} I am after a subset of these numbers that when multiplied together equals 1 mod N. I believe this problem by itself to be NP-complete (based on similaries to Subset-Sum problem). However starting with any integer (x) gives the same solution pattern. Eg. a = 649 {2, 4, 16, 256, 636, 169, 5, 25, 649, 576, 137, ...} = 16 * 5 * 576 = 1 % 649 {3, 9, 81, 71, 498, 86, 257, 500, 135, 53, 213, ...} = 81 * 257 * 53 = 1 % 649 {4, 16, 256, 636, 169, 5, 25, 649, 576, 137, 597, ...} = 256 * 25 * 137 = 1 % 649 I am wondering if this additional fact makes this problem solvable faster? Or if anyone has run into this problem previously or has any advice?

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  • m-estimate for continuous values

    - by Null
    I'm building a custom regression tree and want to use m-estimate for pruning. Does anyone know how to calculate that. http://www.ailab.si/blaz/predavanja/UISP/slides/uisp07-RegTrees.ppt might help (slide 12, how should Em look like?)

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  • Uniform distance between points

    - by Reonarudo
    Hello, How could I, having a path defined by several points that are not in a uniform distance from each other, redefine along the same path the same number of points but with a uniform distance. I'm trying to do this in Objective-C with NSArrays of CGPoints but so far I haven't had any luck with this. Thank you for any help. EDIT I was wondering if it would help to reduce the number of points, like when detecting if 3 points are collinear we could remove the middle one, but I'm not sure that would help.

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  • Modify a given number to find the required sum?

    - by Gaurav
    A friend of mine sent me this question. I haven't really been able to come up with any kind of algorithm to solve this problem. You are provided with a no. say 123456789 and two operators * and +. Now without changing the sequence of the provided no. and using these operators as many times as you wish, evaluate the given value: eg: given value 2097 Solution: 1+2+345*6+7+8+9 Any ideas on how to approach problems like these?

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  • How do I find the millionth number in the series: 2 3 4 6 9 13 19 28 42 63 ... ?

    - by HH
    It takes about minute to achieve 3000 in my comp but I need to know the millionth number in the series. The definition is recursive so I cannot see any shortcuts except to calculate everything before the millionth number. How can you fast calculate millionth number in the series? Series Def n_{i+1} = \floor{ 3/2 * n_{i} } and n_{0}=2. Interestingly, only one site list the series according to Google: this one. Too slow Bash code #!/bin/bash function series { n=$( echo "3/2*$n" | bc -l | tr '\n' ' ' | sed -e 's@\\@@g' -e 's@ @@g' ); # bc gives \ at very large numbers, sed-tr for it n=$( echo $n/1 | bc ) #DUMMY FLOOR func } n=2 nth=1 while [ true ]; #$nth -lt 500 ]; do series $n # n gets new value in the function through global value echo $nth $n nth=$( echo $nth + 1 | bc ) #n++ done

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  • Inter-rater agreement (Fleiss' Kappa, Krippendorff's Alpha etc) Java API?

    - by adam
    I am working on building a Question Classification/Answering corpus as a part of my masters thesis. I'm looking at evaluating my expected answer type taxonomy with respect to inter-rater agreement/reliability, and I was wondering: Does anybody know of any decent (preferably free) Java API(s) that can do this? I'm reasonably certain all I need is Fleiss' Kappa and Krippendorff's Alpha at this point. Weka provides a kappa statistic in it's evaluation package, but I think it can only evaluate a classifier and I'm not at that stage yet (because I'm still building the data set and classes). Thanks.

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  • Draw arrow on line

    - by Pete
    Hi, I have this code: CGPoint arrowMiddle = CGPointMake((arrowOne.x + arrowTo.x)/2, (arrowOne.y + arrowTo.y)/2); CGPoint arrowLeft = CGPointMake(arrowMiddle.x-40, arrowMiddle.y); CGPoint arrowRight = CGPointMake(arrowMiddle.x, arrowMiddle.y + 40); [arrowPath addLineToScreenPoint:arrowLeft]; [arrowPath addLineToScreenPoint:arrowMiddle]; [arrowPath addLineToScreenPoint:arrowRight]; [[mapContents overlay] addSublayer:arrowPath]; [arrowPath release]; with this output: http://yfrog.com/edschermafbeelding2010032p What have i to add to get the left and right the at same degree of the line + 30°. If someone has the algorithm of drawing an arrow on a line, pleas give it. It doesn't matter what programming language it is... Thanks

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  • 3D points to quaternions

    - by Hubrus
    For the simplicity, we'll consider two 3D points, that moves one relatively to other, in time. Let's say: at moment t0, we have P1(0,0,0) and P2(0,2,0) at moment t1, P1 is still (0,0,0) but P2 changed to (0,2,2). From what I've understood reading about quaternions, is that, at moment t0, Q1 (representing P1) and Q2 (representing P2) will be both (0, 0, 0, 0). But at the moment t1, Q2 will become something else (w, x, y, z). How do I calculate the Q2 at t1 moment? I've googled a lot on this subject, but I was able to find only rotation between quaternions. I will appreciate any guidance. Thanks!

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  • What is the smallest amount of bits you can write twin-prime calculation?

    - by HH
    A succinct example in Python, its source. Explanation about the syntactic sugar here. s=p=1;exec"if s%p*s%~-~p:print`p`+','+`p+2`\ns*=p*p;p+=2\n"*999 The smallest amount of bits is defined by the smallest amount of 4pcs of things you can see with hexdump, it is not that precise measure but well-enough until an ambiguity. $ echo 's=p=1;exec"if s%p*s%~-~p:print`p`+','+`p+2`\ns*=p*p;p+=2\n"*999' > .test $ hexdump .test | wc 5 36 200 $ hexdump .test 0000000 3d73 3d70 3b31 7865 6365 6922 2066 2573 0000010 2a70 2573 2d7e 707e 703a 6972 746e 7060 0000020 2b60 2b2c 7060 322b 5c60 736e 3d2a 2a70 0000030 3b70 2b70 323d 6e5c 2a22 3939 0a39 000003e so in this case it is 31 because the initial parts are removed.

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  • C - Rounding number up

    - by Dave
    Hi all, I was curious to know how I can round a number to the nearest tenth. For instance If I had int a = 59 / 4 /* which would be 14.75 and how can i Store the number as 15 in "a"*/ Thanks, Dave

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  • Figuring out QuadCurveTo's parameters

    - by Fev
    Could you guys help me figuring out QuadCurveTo's 4 parameters , I tried to find information on http://docs.oracle.com/javafx/2/api/javafx/scene/shape/QuadCurveTo.html, but it's hard for me to understand without picture , I search on google about 'Quadratic Bezier' but it shows me more than 2 coordinates, I'm confused and blind now. I know those 4 parameters draw 2 lines to control the path , but how we know/count exactly which coordinates the object will throught by only knowing those 2 path-controller. Are there some formulas? import javafx.animation.PathTransition; import javafx.animation.PathTransition.OrientationType; import javafx.application.Application; import static javafx.application.Application.launch; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.MoveTo; import javafx.scene.shape.Path; import javafx.scene.shape.QuadCurveTo; import javafx.scene.shape.Rectangle; import javafx.stage.Stage; import javafx.util.Duration; public class _6 extends Application { public Rectangle r; @Override public void start(final Stage stage) { r = new Rectangle(50, 80, 80, 90); r.setFill(javafx.scene.paint.Color.ORANGE); r.setStrokeWidth(5); r.setStroke(Color.ANTIQUEWHITE); Path path = new Path(); path.getElements().add(new MoveTo(100.0f, 400.0f)); path.getElements().add(new QuadCurveTo(150.0f, 60.0f, 100.0f, 20.0f)); PathTransition pt = new PathTransition(Duration.millis(1000), path); pt.setDuration(Duration.millis(10000)); pt.setNode(r); pt.setPath(path); pt.setOrientation(OrientationType.ORTHOGONAL_TO_TANGENT); pt.setCycleCount(4000); pt.setAutoReverse(true); pt.play(); stage.setScene(new Scene(new Group(r), 500, 700)); stage.show(); } public static void main(String[] args) { launch(args); } } You can find those coordinates on this new QuadCurveTo(150.0f, 60.0f, 100.0f, 20.0f) line, and below is the picture of Quadratic Bezier

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  • Intersection of line and rectangle with maximum segment length

    - by Aarkan
    I have a vector represented by the slope m. Then there is rectangle (assume axis aligned), which is represented by top-left and bottom-right corner. Of course, there may be many lines with slope m and intersecting the given rectangle. The problem is to find out the line whose length of line intercept inside the rectangle is maximum among all such lines. i.e., if the line intersects rectangle at P1 and P2, then the problem is to find the equation of line for which length of P1P2 is maximum. I proceeded like this. Let the line is: y = m*x + c. Then find out the intersection with each side of rectangle and finding out the maxima for distance function between each pair of points. But it will only give me the length of line segment and there seem to be many corner cases to handle. Could anyone please suggest a better way to do this. Thanks in advance.

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  • Web UI for inputting a function from the reals to the reals, such as a probability distribution.

    - by dreeves
    I would like a web interface for a user to describe a one-dimensional real-valued function. I'm imagining the user being presented with a blank pair of axes and they can click anywhere to create points that are thick and draggable. Double-clicking a point, let's say, makes it disappear. The actual function should be shown in real time as an interpolation of the user-supplied points. Here's what this looks like implemented in Mathematica (though of course I'm looking for something in javascript):

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  • How do I determine when two moving points become visible to each other?

    - by Devin Jeanpierre
    Suppose I have two points, Point1 and Point2. At any given time, these points may be at different positions-- they are not necessarily static. Point1 is located at some position at time t, and its position is defined by the continuous functions x1(t) and y1(t) giving the x and y coordinates at time t. These functions are not differentiable, they are constructed piecewise from line segments. Point2 is the same, with x2(t) and y2(t), each function having the same properties. The obstacles that might prevent visibility are simple (and immobile) polygons. How can I find the boundary points for visibility? i.e. there are two kinds of boundaries: where the points become visible, and become invisible. For a become-visible boundary i, there exists some ?0, such that for any real number a, a ? (i-?, i) , Point1 and Point2 are not visible (i.e. the line segment that connects (x1(a), y1(a)) to (x2(a), y2(x)) crosses some obstacles). For b ? (i, i+?) they are visible. And it is the other way around for becomes-invisible. But can I find such a precise boundary, and if so, how?

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  • How to calculate the state of a graph?

    - by zcb
    Given a graph G=(V,E), each node i is associated with 'Ci' number of objects. At each step, for every node i, the Ci objects will be taken away by the neighbors of i equally. After K steps, output the number of objects of the top five nodes which has the most objects. Some Constrains: |V|<10^5, |E|<2*10^5, K<10^7, Ci<1000 My current idea is: represent the transformation in each step with a matrix. This problem is converted to the calculation of the power of matrix. But this solution is much too slow considering |V| can be 10^5. Is there any faster way to do it?

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  • Easiest way to calculate amount of even numbers in given range

    - by Fdr
    What is the simplest way to calculate the amount of even numbers in a range of unsigned integers? An example: if range is [0...4] then the answer is 3 (0,2,4) I'm having hard time to think of any simple way. The only solution I came up involved couple of if-statements. Is there a simple line of code that can do this without if-statements or ternary operators?

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  • Why do so many mathematicians format code so poorly? [closed]

    - by marcog
    I have done a fair amount of programming together with mathematicians. Now I am even teaching some high school kids coming from a mathematics background how to program. Most of these people format their code so hideously it's hard to believe. I've even worked with and taught mathematicians who will fight the auto-indenter! Why is this so common amongst mathematicians? BTW, this is one reason I have started teaching Python. Yet still they find ways other than indentation to produce whacked coding styles!

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  • Special simple random number generator

    - by psihodelia
    How to create a function, which on every call generates a random integer number? This number must be most random as possible (according to uniform distribution). It is only allowed to use one static variable and at most 3 elementary steps, where each step consists of only one basic arithmetic operation of arity 1 or 2. Example: int myrandom(void){ static int x; x = some_step1; x = some_step2; x = some_step3; return x; } Basic arithmetic operations are +,-,%,and, not, xor, or, left shift, right shift, multiplication and division. Of course, no rand(), random() or similar staff is allowed.

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