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  • please help me understand libraries/includes

    - by fiftyeight
    I'm trying to understand how libraries work. for example I downloaded a tarball and extracted it. Now I do "./configure", it searches in pre-defined directories from what I understand for certain library files. What does it do then? it creates a makefile, and the makefile contains the paths to these libraries? than I do "make", it complies the source code and hard-codes the locations of the libraries? am I correct? I do not really understand if libraries are files with pre-defined paths or the OS somehow gives access to the libraries through system calls. another example, I complied something on my computer than moved it to a remote server, the executable needs mysql libraries to work, the server has mysql but for some reason when execute the file it tells me "can't find libmysqlclient.so.16". is there a solution for this? is there a way to know where is tries to locate this file or give it another path? I can't compile it on the server since it has no compiler and I don't have root access to install packages last question is if in the sequence "./configure","make","make install" the "make install" command is the only one that actually puts files outside the directory in which these files reside? if for example the software will be installed in /usr/local/ is the "make install" command the only one that will require "sudo" before it? let me see if I got it correctly: "./configure" creates the Makefile according to the location of various files on your system. "make" compiles the source code according to this makefile. and "make install" moves the files to their appropriate location. I know this has been very long I thank anyone who had the patience to read my question :)

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  • Help needed on a UI/Developer Interview

    - by AJ Seth
    I have a phone interview with a major Internet company and it is a mostly front-end developer position. If anyone has experience with UI/developer interviews and can give some advice/questions asked etc. that'll be great. Additionally, what resources can be read and reviewed for the following: Designing for performance, scalability and availability Internet and OS security fundamentals EDIT: Now I am told that the interview I am told will be mostly on coding, Data Structures, design questions etc. Anyone?

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  • i need ur help [closed]

    - by aisha khan
    Write a program that prompts the user to enter the size of the array, allocate memory using malloc(), ask the user to enter elements of the array and displays if the puzzle is solvable. As part of this program, write a recursive function int Solvable(int start, int squares[]) that takes a starting position of the marker along with the array of squares. The function should return 1 if it is possible to solve the puzzle from the starting configuration and 0 if it is impossible

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  • Help us with our git workflow

    - by Brandon Cordell
    We have a web application that gets deployed to multiple regions around our state. An instance of the application for each region. We maintain a staging and production (master) branch in our repository, but we were wondering what is the best way of maintaining each instances codebase. It's similar at the core, but we have to give each region the ability to make specific requests that may not make it into the core of the application. Right now we have branches for each region, like region_one_staging, and region_one_production. At the rate we're growing we'll have hundreds of branches here in the next few years. Is there a better way to do this?

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  • How default assignment operator works in struct?

    - by skydoor
    Suppose I have a structure in C++ containing a name and a number, e.g. struct person { char name[20]; int ssn; }; Suppose I declare two person variables: person a; person b; where a.name = "George", a.ssn = 1, and b.name = "Fred" and b.ssn = 2. Suppose later in the code a = b; printf("%s %d\n",a.name, a.ssn);

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  • Help migrating from VB style programming to OO programming [closed]

    - by Agent47DarkSoul
    Being a hobbyist Java developer, I quickly took on with OO programming and understood its advantages over procedural code from C, that I did in college. But I couldn't grasp VB event based code (weird, right?). Bottom-line is OOP came natural to me. Curently I work in a small development firm developing C# applications. My peers here are a bit attached to VB style programming. Most of the C# code written is VB6 event handling code in C#'s skin. I tried explaining to them OOP with its advantages but it wasn't clear to them, maybe because I have never been much of a VB programmer. So can anybody provide any resources: books, web articles on how to migrate from VB style to OO style programming ?

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  • Help with creating bootable usb from iso

    - by Deus Deceit
    --All this is about terminal-- I know some of you will laugh, but I'm trying to install Arch Linux, since I want to learn as much as I can about linux system and how it works. I want to be an expert (maybe in 1000 years, but that's okay :)). The problem is that even tho I know how to do some stuff under linux I'm having a hard time with those names about hard drives, usb, cd, blah blah and how to access them. Big introduction and no question yet, but the purpose is for you to see where I'm standing and give me as many details as possible. And here's the question: How can I put the .iso file in a usb that will run on computers startup and allow me to install Arch linux? Details as to how to turn my pc on and hit F8 or whatever can be discarted lmao :) Ty in advance.

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  • StreamInsight on the Brain - can you help?

    - by sqlartist
    I just came across this guy who is once again in the news as the world's first cyborg. I read all about this research some years back when he implanted a chip into his arm to allow him to open doors in his research lab. Now, without really advancing the research he is claiming that a virus could be implanted onto these implanted devices. Captain Cyborg sidekick implants virus-infected chip - http://www.theregister.co.uk/2010/05/26/captain_cyborg_cyberfud/ This is of interest to me as I actually...(read more)

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  • Maintaining a pool of DAO Class instances vs doing new operator

    - by Fazal
    we have been trying to benchmark our application performance in multiple way for sometime now. I always believed that object creation in java using Class.newInstance() was not slow (at least after 1.4 version of java). But we anyways did a test to use newInstance method vs mainitain an object pool of 1000 objects. We did about 200K iterations of loading data from DB using JDBC and populating these objects. I was amazed (even shocked) to see that newInstance code compared to object pool code was almost 10 times slower. These objects represent tables with about 50 fields and all string type. Can someone share there thoughts on this issue as now I am more confused if object pooling of atleast some DAO instances is a better option. The pool size as I see right now should be large enough to meet size of average requests. There is a flip side as my memory footprint will go up but I am beginning to wonder if this kind of idea makes sense atleast for some of the DAO entities representing tables of about 50 or more columns Please share your ideas and let me know if this has been tried by someone or am I missing some point here

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  • Does operator new allocate on THREAD heap?

    - by Jonas Byström
    My problem seems to be this: heap data allocated by one thread (that later dies) seems to die as well. As so: Thread X: starts Thread Y: starts Thread X: ptr = new some bytes Thread X: dies Thread Y: tries to use ptr - and crashes! So far, I've only seen this problem on Darwin (Mac OS 10.5 and 10.6), but haven't tried more other platforms than Windows and Linux (Ubuntu) where it works as expected. I've had this problem for some time, so any know-how or more information about this is highly appreciated!

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  • BSOD when using Visual Studio 2008

    - by I'm raaaaageeed
    Man, I am so fucking mad right now that my hand is broken from punching my piece of shit laptop. Fucking I'm in Visual Studio trying to get work done, and the piece of shit keeps telling me "LOL VSHost.exe crashed!" So I'm like fuck you you little piece of shit and keep ignoring it Then now everytime I start VS2008 and start working on a project I get the following blue screen: STOP: 0x0000007E (0xC000001D, 0x80573002*, 0xF78E6840, 0xF78E653C) = *can barely read my own handwriting on that one sorry lool Btw VSHost.exe was crashing in the mscorwks.dll FUCKING HELP ME I HAVE SO MUCH WORK TO DO

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  • Need help eliminating dead code paths and variables from C source code

    - by Anjum Kaiser
    I have a legacy C code on my hands, and I am given the task to filter dead/unused symbols and paths from it. Over the time there were many insertions and deletions, causing lots of unused symbols. I have identified many dead variables which were only being written to once or twice, but were never being read from. Both blackbox/whitebox/regression testing proved that dead code removal did not affected any procedures. (We have a comprehensive test-suite). But this removal was done only on a small part of code. Now I am looking for some way to automate this work. We rely on GCC to do the work. P.S. I'm interested in removing stuff like: variables which are being read just for the sake of reading from them. variables which are spread across multiple source files and only being written to. For example: file1.c: int i; file2.c: extern int i; .... i=x;

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  • Help to understand the abstract factory pattern

    - by Chobeat
    I'm learning the 23 design patterns of the GoF. I think I've found a way to understand and simplify how the Abstract Factory works but I would like to know if this is a correct assumption or if I am wrong. What I want to know is if we can see the result of the Abstract Factory method as a matrix of possible products where there's a Product for every "Concrete Factory" x "AbstractProduct" where the Concrete Factory is a single implementation among the implementations of an AbstractFactory and an AbstractProduct is an interface among the interfaces to create Products. Is this correct or am I missing something?

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  • Help me get started in TDD for web development

    - by Snow_Mac
    I've done a tiny, tiny bit of TDD in building an app for a company that I interned with. We used lots of mocking and wrote lots of assert statements, after reading lots of blogs, I'm convinced that TDD is the way to go, but how do you go about TDD web applications? My main framework is Yii in PHP. My main questions are: What do you test? Models? Controllers? Views? How do you know if the output is correct? All my web apps interact with a DB, are there cavets to that and gotchas? Can I do testing in Netbeans? Can you test form elements or just strictly objects & methods?

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  • Problem compiling c++ in CodeGear

    - by Carlos
    I have written a C++ program for a University assignment. I used Netbeans 6.8 running on my Mac and the code runs smoothly, no warnings, errors or problems/bugs. However when compiling and running on a Windows computer using CodeGear RAD Studio 2009 (C++ Builder) am getting several errors. [BCC32 Error] main.cpp(51): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(62): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(67): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(112): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(121): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(130): E2093 'operator==' not implemented in type 'string' for arguments of the same type [BCC32 Error] main.cpp(133): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(139): E2094 'operator<<' not implemented in type 'ostream' for arguments of type 'string' [BCC32 Error] main.cpp(153): E2094 'operator<<' not implemented in type 'fstream' for arguments of type 'string' [BCC32 Error] main.cpp(199): E2094 'operator>>' not implemented in type 'fstream' for arguments of type 'string' [BCC32 Error] main.cpp(219): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(231): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(240): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(262): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' [BCC32 Error] main.cpp(264): E2094 'operator>>' not implemented in type 'istream' for arguments of type 'string' These are the header files am using #include <iostream> #include <fstream> #include <cmath> #include <stdio> #include <windows> //I added this one just to check and still does not work (I didnt have it on Netbeans/Mac) using namespace std; Any ideas what is producing the errors and how can I fix it?

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Need help configuing juju on Windows 8

    - by Claude Tyler McAdams
    I am trying to get Juju working on Windows 8 but I am running in to some errors when trying to get juju to see my ssh keys: C:\Users\username> juju bootstrap error: error parsing environment "azure": read C:\Users\user\SkyDrive\Documents\Azure\ssh\: The handle is invalid. I've added a public key I generated with putty to the directory above called azure My environments.yaml file has this in it: authorized-keys-path: C:\Users\user\SkyDrive\Documents\Azure\ssh\ Any ideas?

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  • Arithmetic operator confusion

    - by Dusk
    Why I'm getting two different values while using the arithmetic operators for the same value of variables. I've just altered little bit my second program, which is resulted in giving me the different output. Could anyone please tell me why? int number=113; int rot=0; rot=number%10; rot*=100+number/10; System.out.println(rot);//333 int number=113; int rot=0; rot=number%10; rot=rot*100+number/10; System.out.println(rot);//311

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  • Ubuntu One stuck and doing nothing - help!!!

    - by Laurence Nagel
    Ubuntu One has worked fine for me for several weeks and I now have 8.2 GB of files in the clouds. Then, last night, Ubuntu One stopped working. When I fire up System-Preferences-Ubuntu One, It tells me that I have 8.2 GB stored (13.2 %) and the my status in Unknown. I've tried Restart to no avail. I even tried Remove, followed by clearing the password ring and starting over. Still nothing. I've run out of buttons to push.

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  • i can't get spotify, Please i really need help [closed]

    - by Prince
    Possible Duplicate: How do I fix a “Problem with MergeList” error when trying to do an update? I tried to get spotify review and this is what it keeps saying sudo apt-get install spotify-client Reading package lists... Error! E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/extras.ubuntu.com_ubuntu_dists_quantal_main_i18n_Translation-en E: The package lists or status file could not be parsed or opened

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  • PLEASE HELP RECOVER MY MINT14 BOOT/GRUB [closed]

    - by C2940680
    Hi I have following from [bootinfoscript][1] v0.61 [1Apr-2012]: I tried to do several time to do a boot-repair from YannUbuntu. However, I get error rebooting into my Linux Mint 14 Cinnamon. I have partitioned /boot, /, /home partitions. Could I still use /home partition if I recover files on to external USB and then reformatting the whole hard drive, repartition and use /home from USB drive which I have saved before? Also, I tried to install Qubes 2beta and then deleted the partition where it was stored. Also, also {my bad} I tried to copy the BOOT.CFG from sda6 to sda1 and sda2. All answers appreciated in advance. sda1: __________________________________________ File system: ext2 Boot sector type: - Boot sector info: Operating System: Boot files: /grub/grub.cfg sda2: __________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: __________________________________________ File system: swap Boot sector type: - Boot sector info: sda6: __________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Linux Mint 14 Nadia Boot files: /boot/grub/grub.cfg /etc/fstab

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  • First time using Ubuntu, need help with drivers!

    - by Nick
    I have just successfully built my first computer last night. I went through the boot menu and got Ubuntu 12.10 installed properly and everything. My question is...now what? There has to be some sort of drivers I need to install right? I can't connect to wi-fi or anything of that sort. I have an ASUS motherboard, model number M4N98TD EVO , and an NVIDIA Geforce GTX 650 grpahics card. I guess my main question is, can someone run me through step by step what I need to do after I install Ubuntu?

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  • Need theoretical help, how to comprehend an if-else dependency net

    - by macbie
    I am going to face a following issue: I'm writing a program that manages some properties, some of them are general and some are specific. Each property is a pair of key and value, and for example: if it is given a general property and other specific property with exactly the same key and value has been existed before then the general property will swap the specific one in the register. If there are two the same general properties - both will remain in the register. And so on; it is like a net of dependencies. In my case I can handle with it intuitively and foresee all cases, but only because the system is not too vast. What if it would? I have met such problems a few times in many different programs and languages (i.e working with C semaphores) and my question is: How to approach this kind of problem? Is this connected with finite state machine, graph theory or something similar? How to be sure that I have considered the whole system and each possible case? Could you recommend some resources (books, sites) to learn from?

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  • Drawing 2D Grid in 3D View - Need help with method

    - by Deukalion
    I'm trying to draw a simple 2D grid for an editor, to able to navigate more clearly around the 3D space, but I can't render it: Grid2D class, creates a grid of a certain size at a location and should just draw lines. public class Grid2D : IShape { private VertexPositionColor[] _vertices; private Vector2 _size; private Vector3 _location; private int _faces; public Grid2D(Vector2 size, Vector3 location, Color color) { float x = 0, y = 0; if (size.X < 1f) { size.X = 1f; } if (size.Y < 1f) { size.Y = 1f; } _size = size; _location = location; List<VertexPositionColor> vertices = new List<VertexPositionColor>(); _faces = 0; for (y = -size.Y; y <= size.Y; y++) { vertices.Add(new VertexPositionColor(location + new Vector3(-size.X, y, 0), color)); vertices.Add(new VertexPositionColor(location + new Vector3(size.X, y, 0), color)); _faces++; } for (x = -size.X; x <= size.X; x++) { vertices.Add(new VertexPositionColor(location + new Vector3(x, -size.Y, 0), color)); vertices.Add(new VertexPositionColor(location + new Vector3(x, size.Y, 0), color)); _faces++; } _vertices = vertices.ToArray(); } public void Render(GraphicsDevice device) { device.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.LineList, _vertices, 0, _faces); } } Like this: +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ Anyone knows what I'm doing wrong? If I add a Shape without texture, it's set automatically to VertexColorEnabled and TextureEnabled = false. This is how I render it: foreach (RenderObject render in _renderObjects) { render.Effect.Projection = projection; render.Effect.View = view; render.Effect.World = world; foreach (EffectPass pass in render.Effect.CurrentTechnique.Passes) { pass.Apply(); try { // Could be a Grid2D render.Shape.Render(_device); } catch { throw; } } } Exception is thrown: The current vertex shader declaration does not include all the elements required by the current Vertex Shader. Normal0 is missing. Simply put, I can't figure out how to draw a few lines. I want to draw them one at a time and I guess that's the problem I haven't figured out, and even when I tried rendering vertices[i], vertices[i+1] and primitiveCount = 1, vertices = 2, and so on it didn't work either. Any suggestions?

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