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  • Ubuntu 12.04 updates fail recently - Please help

    - by user74152
    I upgraded Ubuntu 11.10 to 12.04 LTS immediately after its release (april 2012). Since then updates (new kernels and others) succeeded regularly, but recently, suddenly, updates fail consistently. What causes the problem and how can it be solved? Terminal information after the last update attempt: ariel@ariel-MS-7592:~$ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. 3 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? y Setting up linux-image-3.2.0-26-generic (3.2.0-26.41) ... Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic update-initramfs: Generating /boot/initrd.img-3.2.0-26-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.2.0-26-generic /boot/vmlinuz-3.2.0-26-generic /usr/sbin/grub-mkconfig: 11: /etc/default/grub: splash”: not found run-parts: /etc/kernel/postinst.d/zz-update-grub exited with return code 127 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.2.0-26-generic.postinst line 1010. dpkg: error processing linux-image-3.2.0-26-generic (--configure): subprocess installed post-installation script returned error exit status 2 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of linux-image-generic: linux-image-generic depends on linux-image-3.2.0-26-generic; however: Package linux-image-3.2.0-26-generic is not configured yet. dpkg: error processing linux-image-generic (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-generic: linux-generic depends on linux-image-generic (= 3.2.0.26.28); however: Package linux-image-generic is not configured yet. dpkg: error processing linux-generic (--configure): dependency problems - leaving unconfiguredNo apport report written because MaxReports is reached already No apport report written because MaxReports is reached already Errors were encountered while processing: linux-image-3.2.0-26-generic linux-image-generic linux-generic E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • SQL AND operator not working properly

    - by Chandana De Silva
    I have following two tables LandParcels Table Blockid ParcelNo storPri ======= ======== ======= 52000105 3 State 52000105 4 Private 52000105 5 State Actions Table Blockid ParcelNo ActionTaken ======= ======== =========== 52000105 3 Received 52000105 3 Send to Computer 52000105 4 Received 52000105 5 Received I want to find the records Received but not Send to Computer Here is my query select l.blockid, l.parcelno from landparcels l left join actions ac on l.blockid = ac.blockid and l.parcelno = ac.parcelno where ac.actiontaken = 'Received' and ac.actiontaken <> 'Send to Computer' and ac.blockid = 52000105 The result is Blockid ParcelNo ======= ======== 52000105 3 52000105 4 52000105 5 I want ParcelNo 4 and 5

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  • /var/lib/dpkg/lock.....help!

    - by Pycnopodia
    I had to reinstall the entire OS a little while ago and I have been trying to reinstall all of the programs I had before but I got a bit a of a problem now. I was trying to download dropbox from synaptic but it cannot finish the process and as a result I cannot update anything anymore. The line that comes out is: E: Could not get lock /var/lib/dpkg/lock - open (11: Resource temporarily unavailable) E: Unable to lock the administration directory (/var/lib/dpkg/), is another process using it? I have tried: sudo apt-get install -f sudo apt-get -f install sudo rm /var/lib/dpkg/lock sudo apt-get -f update sudo dpkg --clear-selections sudo dpkg --configure -a But nothing seems to work. So is there a way to solve this?? Thanks

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  • Help me learn to program with humility?

    - by Darknight
    I wanted to ask this question, so that I can come back to it and it serve as a constant reminder for me. Through out my life, I've had milestones where I've sat down and really self evaluate myself. Every-time I've found something negative I've strived to put it right. One of those negatives is pride or arrogance. Sadly the nature of programming has plenty of fuel to endlessly fills ones own ego. Please can you give me words of wisdom that can serve as a reminder for me to "eat humble pie" I want to keep my arrogance in check even if that arrogance is a sand grains weight.

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  • new operator in DllMain of MFC Extension Dll

    - by Picaro De Vosio
    Hi, Dll best practices document from Microsoft available Here recommends avoiding use of memory management function from the dynamic C Run-Time (CRT) within DllMain. But DllMain function of MFC Extension DLL is dynamically allocating the memory for CDynLinkLibrary in the code snippet available at MSDN "http://msdn.microsoft.com/en-us/library/1btd5ea3%28v=VS.80%29.aspx". Is it a violation of Dll Best Practices or ok to use in MFC extension DLL? thanks

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  • Finding inspiration / help for making up (weapon) names

    - by Rookie
    I'm really bad with words, especially with English words. Currently I'm struggling to make a good weapon names for my game, it needs to display the weapon functionality (weak/strong/fast/ballistic etc) correctly as well. For example the best weapon in a (futuristic) game cannot be called just with the name "Laser", it's just too boring, right? Are there any tools, websites or anything that helps me finding good names for weapons? (or anything else similar). I was thinking to use scientific names, but noticed that they are really hard to write, and they get very long, and I also lack information about science, I only know I could use the atomic sub-particles names in the weapons for example. How do I get started with becoming good with making up names? (this could apply in generally to any naming problems).

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  • == Operator and operands

    - by rahul
    I want to check whether a value is equal to 1. Is there any difference in the following lines of code Evaluated value == 1 1 == evaluated value in terms of the compiler execution

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  • wordpress hosting uk help [closed]

    - by Neenee Kale
    Hi so i am planning to develop a website (student information system) for my final year project. I am going to use wordpress and i am a beginner so i just found out i have to purchase a host if i am not going to use wordpress.com as my host. which i dont want to as there is loads of limitations if i want to build a website. so therefore i want to purchase my own host which is cheap and i pay for a year i the most i will pay is 50 pounds. could someone please recommend me a very good uk based word press host which will allow me to build a information system where people will be able to login and enter their details etc. I have researched many hosts by I need someone to recommend me what features are important to build a information system like this. I am a beginner in wordpress so therefore i dont have much idea on hostings.. thank you

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  • SEO - Surefire Tips to Help You Get Better Search Engine Rankings

    When people build websites, there are a lot of intentions for which they do this and one of the reasons is because people want to make use of SEO tips that is make people to be driven to their websites which will in turn fetch money for them. This is done by making a piece of writing that is known as content and this is a very rewarding but difficult task although it has been proven that there are ways through which the work can be made to reduce.

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  • Can you help diagnose why this laptop running ubantu has crashed and seemingly died

    - by krhodes
    Love any suggestions you have to this problem. My laptop had Window Vista on previously (sorry). Something went wrong, I can't remember, and I tried to reinstall but couldn't, installed a replacement second hand HD, and installed Ubantu instead. It worked ok for a little while, before crashing. I ended up reloading Ubantu three times. It works for a while after (say 3-5 hrs of domestic web browsing), and then crashes. When I turn it on now, it comes up with some options to restart in safe mode, run tests and so on. I can't get it to start normally. I'm not going to re-install again. Below are screen shots of what happens when I follow some of these test options. These screen shots mean nothing to me. Any ideas? Surely I can fix this.... http://i1219.photobucket.com/albums/dd434/keithrhodes1/P1050109.jpg http://i1219.photobucket.com/albums/dd434/keithrhodes1/P1050105.jpg Thanks in advance for any suggestions Keith

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  • Using the AND and NOT Operator in Python

    - by NoahClark
    Here is my custom class that I have that represents a triangle. I'm trying to write code that checks to see if self.a, self.b, and self.c are greater than 0, which would mean that I have Angle, Angle, Angle. Below you will see the code that checks for A and B, however when I use just self.a != 0 then it works fine. I believe I'm not using & correctly. Any ideas? Here is how I am calling it: print myTri.detType() class Triangle: # Angle A To Angle C Connects Side F # Angle C to Angle B Connects Side D # Angle B to Angle A Connects Side E def __init__(self, a, b, c, d, e, f): self.a = a self.b = b self.c = c self.d = d self.e = e self.f = f def detType(self): #Triangle Type AAA if self.a != 0 & self.b != 0: return self.a #If self.a > 10: #return AAA #Triangle Type AAS #elif self.a = 0: #return AAS #Triangle Type ASA #Triangle Type SAS #Triangle Type SSS #else: #return unknown

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  • help with migrating from Widows, x64 FGLRX, CPU load, Java and Minecraft

    - by joxer
    Im new to ubuntu, it is the second time i have installed it. This comp is Dell studio 1558. some specs: CPU- intel core i7 Q720 1.6GHz, GPU- ATI Mobility Radeon HD 5400 FGLRX- i've fallowed these instructions among inspecting many others, i have tried all of the variants mentioned in that tread before reverting back to the drivers supplied with Ubuntu ( through additional drivers ) which apparently seem to work best. i am testing them with minecraft as silly as it may sound. in 2 to 60 minutes the FPS drop from 70+ to somewhere between 0 and 5. while "fgl_glxgears" runs at between 400 and 800 FPS smoothly.. I am using oracle ( sun ) JRE6 to run minecraft, i have gotten it through a tutorial linked on oracle's website, i currently have no other version of java installed ( was worse when i had a few others here ). after closing the game Ubuntu is similarly slow, i've checked the CPU load using System Monitor and it shows one of the CPU's jumping to 80%~100% load at a time.. a reboot solves it. i realize my mess is up to me to solve but a hand is always appreciated. tyvm in advance.

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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