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  • noSQL/SQL/RoR: Trying to build scalable ratings table for the game

    - by alexeypro
    I am trying to solve complex thing (as it looks to me). I have next entities: PLAYER (few of them, with names like "John", "Peter", etc.). Each has unique ID. For simplicity let's think it's their name. GAME (few of them, say named "Hide and Seek", "Jump and Run", etc.). Same - each has unique ID. For simplicity of the case let it be it's name for now. SCORE (it's numeric). So, how it works. Each PLAYER can play in multiple GAMES. He gets some SCORE in every GAME. I need to build rating table -- and not one! Table #1: most played GAMES Table #2: best PLAYERS in all games (say the total SCORE in every GAME). Table #3: best PLAYERS per GAME (by SCORE in particularly that GAME). I could be build something straight right away, but that will not work. I will have more than 10,000 players; and 15 games, which will grow for sure. Score can be as low as 0, and as high as 1,000,000 (not sure if higher is possible at this moment) for player in the game. So I really need some relative data. Any suggestions? I am planning to do it with SQL, but may be just using it for key-value storage; anything -- any ideas are welcome. Thank you!

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  • Adding Table Columns to a Group by clause - Ruby on Rails - Postgresql

    - by bgadoci
    I am trying to use Heroku and apparently Postgresql is a lot more strict than SQL for aggregate functions. When I am pushing to Heroku I am getting an error stating the below. On another question I asked I received some guidance that said I should just add the columns to my group by clause and I am not sure how to do that. See the full error below and the PostsControll#index. SELECT posts.*, count(*) as vote_total FROM "posts" INNER JOIN "votes" ON votes.post_id = posts.id GROUP BY votes.post_id ORDER BY created_at DESC LIMIT 5 OFFSET 0): PostsController def index @tag_counts = Tag.count(:group => :tag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @ugtag_counts = Ugtag.count(:group => :ugctag_name, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes @vote_counts = Vote.count(:group => :post_title, :order => 'count_all DESC', :limit => 20) conditions, joins = {}, :votes unless(params[:tag_name] || "").empty? conditions = ["tags.tag_name = ? ", params[:tag_name]] joins = [:tags, :votes] end @posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id", :order => "created_at DESC", :page => params[:page], :per_page => 5) @popular_posts=Post.paginate( :select => "posts.*, count(*) as vote_total", :joins => joins, :conditions=> conditions, :group => "votes.post_id", :order => "vote_total DESC", :page => params[:page], :per_page => 3) respond_to do |format| format.html # index.html.erb format.xml { render :xml => @posts } format.json { render :json => @posts } format.atom end end

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  • jQuery DataTables is messing op my CSS grids in IE8, how to fix?

    - by Brendan Vogt
    I am using ASP.NET MVC3 with the jQuery Datatable plug in. I am having an issues with my CSS layout when the datatable is on a page. If there is no datatable then everything displays fine. When the datatable is on the screen then it overlaps the footer of my website. I can't seem to get this to display correctly. I have a grid layout using the YUI3, and this is what I all use from YUI3 (in this order): cssreset-min cssfonts-min cssgrids-min cssbase-min This works fine in the latest version of FireFox. I am only testing on IE8, this is a requirement and most of the people at my work uses IE8. I have minified my HTML so that only the bare minimum is available. This is my HTML: <!DOCTYPE html> <html> <head> <title>My Website</title> <meta charset="utf-8" /> <meta http-equiv="X-UA-Compatible" content="IE=Edge" /> <link href="/Assets/Stylesheets/hef2.css" rel="stylesheet" /> <link href="/Assets/Stylesheets/jQuery-DataTables/css/jquery.dataTables.css" rel="stylesheet" /> </head> <body> <div id="hd">Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</div> <div id="bd"> <div class="yui3-g"> <div class="yui3-u" id="nav"> <div id="nav-container"> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> </div> </div> <div class="yui3-u" id="main"> <div id="main-container"> <div class="content"> <h1>Banks Dashboard</h1> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <div id="banks-datatable-wrapper"> <div id="banks-datatable-container"></div> <div style="clear:both;"></div> </div> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> </div> </div> </div> </div> <div id="ft">Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</div> <script src="/Assets/JavaScripts/jQuery/jquery-1.7.2.min.js"></script> <script src="/Assets/JavaScripts/jQuery-DataTables/jquery.dataTables.min.js"></script> <script type="text/javascript"> $(document).ready(function () { $('#banks-datatable-container').html('<table class="display" id="banks-datatable"></table>'); $('#banks-datatable').dataTable({ "aoColumns": [ { "sTitle": "Engine" }, { "sTitle": "Browser" }, { "sTitle": "Platform" }, { "sTitle": "Version", "sClass": "center" }, { "sTitle": "Grade" } ], "bAutoWidth": false, "bFilter": false, "bLengthChange": false, "bProcessing": true, //"bServerSide": true, "bSort": false, "iDisplayLength": 11, "sAjaxSource": '/Administration/Bank/List2' }); }); </script> </body> </html> This is the only CSS that I currently use together with the CSS of YUI3: body { margin: auto; width: 1025px; } #nav { width: 300px; } #main { width: 725px; } Can someone please help me get this sorted out? I have tried tried adding clear:both but it didn't work. Is the an online service like jsbin where I can paste/upload my HTML/CSS code/files? Code can viewed at: http://live.datatables.net/efosuj/3/edit. It displays correctly in the available viewer but when run separate in IE8 then it gives issues. UPDATE 2012-06-12 I managed to add the following and it works, but I would like to add it in a style, tried it but it didn't work: if (navigator.userAgent.toString().indexOf('MSIE') >= 0) { jQuery('#main-container').css('overflow', 'auto'); } This was added after the grid was loaded. Is this the only way to do this?

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  • Overriding SQLMembershipProvider in C#

    - by vikp
    Hi, Is there built in methods into .net framework to do the following: Get role GUID from user name/user GUID Get role name from role GUID So far I have been sending queries to the asp_roles and asp_users tables to obtain that information and I'm wondering if there is a nicer way of doing this? I have the following methods that I store in the ASPUtilities class: getRoleGUID(guid userGuid) { LINQ joins } getRoleGuid(string userName) { LINQ joins } getRoleName(guid roleGuid) { LINQ joins } Thank you EDIT: I have just looked into extending SQLMembershipProvider examples. Few examples completely override the SQLMembershipProvider, but I think what I'm interested is just adding few extra methods to deal with the roles by using LINQ. Is this feasible?

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  • Skin issues with multiple controls in a Dot Net Nuke module

    - by Josiah
    In the Dot Net Nuke module that I'm developing I need to separate the controls into several different areas. Unfortunately, it appears that Dot Net Nuke thinks that any control identified by a control key is an 'edit' screen and changes the skin automatically. Is it possible to change this behaviour programmatically? What is the best method of switching controls without having the skin changed?

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  • Good websites and/or books to learn game algorithms?

    - by Moshe
    I'm interested in learning video game algorithms. (For iPhone particularly, but generally as well. I assume certain concepts are the same.) I am best off (personally) learning from a book but websites are useful too. What has helped you learn game programming algorithms and concepts? EDIT: As per request, I'll clarify the types of algorithms... I was looking for any algorithms really, but I guess I was interested in (top-down view) platformer algorithms, but, now that you mention it, Seth, I do wonder about chess...

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  • Help organising controllers logically

    - by kenny99
    Hi guys, I'm working on a site which i'm developing using an MVC structure. My models will represent all of data in the site, but i'm struggling a bit to decide on a good controller structure. The site will allow users to login/register and see personal data on a number of pages, but also still have access to public pages, e.g FAQs, Contact page etc. This is what I have at the moment... A Template Controller which handles main template display. The basic template for the site will remain the same whether or not you are logged in. A main Website Controller which extends the Template Controller and handles basic authentication. If the user is logged in, a User::control_panel() method is called from the constructor and this builds the control panel which will be present throughout the authenticated session. If user is not logged in, then a different view is loaded instead of the control panel, e.g with a login form. All protected/public page related controllers will extend the website controller. The user homepage has a number of widgets I want to display, which I'm doing via a Home Controller which extends the Website Controller. This controller generates these widgets via the following static calls: $this->template->content->featured_pet = Pet::featured(); $this->template->content->popular_names = Pet::most_popular(); $this->template->content->owner_map = User::generate_map(); $this->template->content->news = News::snippet(); I suppose the first thing I'm unsure about is if the above static calls to controllers (e.g Pet and User) are ok to remain static - these static methods will return views which are loaded into the main template. This is the way I've done things in the past but I'm curious to find out if this is a sensible approach. Other protected pages for signed in users will be similar to the Home Controller. Static pages will be handled by a Page Controller which will also extend the Website Controller, so that it will know whether or not the user control panel or login form should be shown on the left hand side of the template. The protected member only pages will not be routed to the Page Controller, this controller will only handle publicly available pages. One problem I have at the moment, is that if both public and protected pages extend the Website Controller, how do I avoid an infinite loop - for example, the idea is that the website controller should handle authentication then redirect to the requested controller (URL), but this will cause an infinite redirect loop, so i need to come up with a better way of dealing with this. All in all, does this setup make any sense?! Grateful for any feedback.

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  • Orientation change event in Browser on Palm webOS

    - by organicveggie
    I'm working on a web application where I'm trying to capture when the user rotates the screen. Fundamentally, I want to know if the user is browsing in portrait mode or landscape mode. The iPhone/iPad and Android browsers send a resize event when the screen orientation changes. Unfortunately, the browser in webOS doesn't seem to send that notification. Any advice on how to detect in the browser any changes in orientation on Palm webOS? Thanks.

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  • Error when pushing to Heroku - StatementInvalid - Ruby on Rails

    - by bgadoci
    I am trying to deploy my first rails app to Heroku and seem to be having a problem. After git push heroku master I get an error saying that relation "tags does not exist. I understand that without knowledge of my application it will be hard to help but I am wondering if someone can point me in the right direction. I have checked the schema.rb file and also been over all my migrations and there doesn't seem to be a problem there. The error message lead me to believe that I left something out of my routes.rb file but can't seem to find anything there either. Perhaps just some help deciphering this message. Processing PostsController#index (for 99.7.50.140 at 2010-04-21 12:28:59) [GET] ActiveRecord::StatementInvalid (PGError: ERROR: relation "tags" does not exist : SELECT a.attname, format_type(a.atttypid, a.atttypmod), d.adsrc, a.attnotnull FROM pg_attribute a LEFT JOIN pg_attrdef d ON a.attrelid = d.adrelid AND a.attnum = d.adnum WHERE a.attrelid = '"tags"'::regclass AND a.attnum > 0 AND NOT a.attisdropped ORDER BY a.attnum ): app/controllers/posts_controller.rb:9:in `index' /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' thin (1.0.1) lib/thin/connection.rb:80:in `pre_process' thin (1.0.1) lib/thin/connection.rb:78:in `catch' thin (1.0.1) lib/thin/connection.rb:78:in `pre_process' thin (1.0.1) lib/thin/connection.rb:57:in `process' thin (1.0.1) lib/thin/connection.rb:42:in `receive_data' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run_machine' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run' thin (1.0.1) lib/thin/backends/base.rb:57:in `start' thin (1.0.1) lib/thin/server.rb:150:in `start' thin (1.0.1) lib/thin/controllers/controller.rb:80:in `start' thin (1.0.1) lib/thin/runner.rb:173:in `send' thin (1.0.1) lib/thin/runner.rb:173:in `run_command' thin (1.0.1) lib/thin/runner.rb:139:in `run!' thin (1.0.1) bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 Also, here is my routes.rb file if that helps at all. ActionController::Routing::Routes.draw do |map| map.resources :ugtags map.resources :wysihat_files map.resources :users map.resources :votes map.resources :votes, :belongs_to => :user map.resources :tags, :belongs_to => :user map.resources :ugtags, :belongs_to => :user map.resources :posts, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :posts, :sessions map.resources :posts, :has_many => :comments map.resources :posts, :has_many => :tags map.resources :posts, :has_many => :ugtags map.resources :posts, :has_many => :votes map.resources :posts, :belongs_to => :user map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :ugtags, :collection => {:auto_complete_for_ugtag_ugctag_name => :get } map.login 'login', :controller => 'sessions', :action => 'new' map.logout 'logout', :controller => 'sessions', :action => 'destroy' map.root :controller => "posts" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end

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  • How to add an "Export to ebook" feature to a site?

    - by systempuntoout
    How could i add to a blog or site in general a feature that let users export the content to epub format or some other open ebook formats? It's not a feature that i normally see on most of the site i browse every day (some has export to pdf that is not great as ebook format), do you think it is feasible? I own an ebook reader and reading saved html to pdf pages is not so good. I'm searching for a general solution here so i have not specified any specific technology; if you have some sites that offer this feature i would like to try them. thanks

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Game enemy move towards player

    - by Chris
    I'm creating a game in c++ and OpenGL and want an enemy to move towards the player. I tried finding the length of the hypotenuse between the player and the enemy. how could i get the enemy to move down that line?

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  • MVC pattern and (Game) State pattern

    - by topright
    Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 classes, not 1). What are practical ways of combining these 2 concepts?

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  • Getting started developing JSDT/wst.jsdt?

    - by leeand00
    In my other question I spotted a bug in the Eclipse wst.jsdt. If I want to fix this myself, what are the knowledge dependencies for doing so? My guess would be: Know how to use CVS Know how to use Bugzilla Know how to develop core libraries in Eclipse Know how to develop plugins in Eclipse Know how to develop for the wst.jsdt project I've never done the latter three, so I was just wondering if anybody could point me in the right direction. I already looked at a document for developing in JSDT, but I'm still a little uncertain about what I need to look for to develop for Eclipse, since it comes in various flavors/distros (i.e. WDT)

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  • Using ASP.NET Automatically login to an external website and redirect

    - by DoodleWalker
    Hello, We have a series of products with built in web servers each of which has a login page, a customer wants to create a web portal in which they log into once, from there they can simply click on any of the devices (external websites) and it will automatically login to that site and redirect them to the page after the login screen. The portal is using ASP.NET MVC, the external devices are Windows CE based units running embedded web servers. Can find a lot on scraping, but not much on redirection after the event. Many Thanks Andy

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  • Using Prettify on dynamically-generated code

    - by Nimbuz
    I'm using Prettify for syntax highlighting, but it doesn't work on dynamically generated code. I have a form that when submitted generates code and displays it (without refreshing) in <div id="output></div>, but prettify doesn't work on this code, is there any workaround? Many thanks!

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  • Frequently Asked Riddles in Job Interviews

    - by Faruz
    Were you asked any logic riddles in job interviews? Are you usually asking riddles in job interviews? What are they, and what are the answers? I was asked once how can you divide evenly 5 apples to 6 people without dividing any apple to 1/6 (or 1/12 or 1/18 etc.). (Would love to hear answers in the comments, I'm not sure my answer was the best)

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  • Firefox Sprite Sheet Image Not Showing Up

    - by ttony21
    I'm trying to create a chat room with emoticons. When a user types an emoticon such as :) in the chatroom, the CSS takes the proper image off the sprite sheet. But my code only seems to work in Opera and IE (odd combination). It doesn't show in Firefox or Chrome (if you manage to hone in exactly where the image should be, you can find the image blank.gif which is used as the stand-in to place the background-url over). Does anyone know what might cause this in Firefox/Chrome? Site: ttony21.byethost24.com Relevant CSS: image.emo { width:19px; height:19px; } image#smile { background:url(img/diceSprite.png) 0 0; } image#bigsmile { background:url(img/diceSprite.png) -19px 0; } etc... Relevant HTML: <img class="emo" id = "smile" src="img/blank.gif" width="1" height="1" alt=":)" title=":)" /> <img class="emo" id = "bigsmile" src="img/blank.gif" width="1" height="1" alt=":D" title=":D" /> etc...

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  • Are web-safe colors still relevant?

    - by Gavin Miller
    Since the vast majority of monitors are 16-bit color or more, including mobile devices, does it make sense to even consider web-safe colors when choosing color schemes? Or is it something that ought to be relegated to history as a piece of trivia? For those of you that don't know what web-safe colors are: Another set of 216 color values is commonly considered to be the "web-safe" color palette, developed at a time when many computer displays were only capable of displaying 256 colors. A set of colors was needed that could be shown without dithering on 256-color displays; the number 216 was chosen partly because computer operating systems customarily reserved sixteen to twenty colors for their own use; it was also selected because it allows exactly six shades each of red, green, and blue (6 × 6 × 6 = 216). The list of colors is often presented as if it has special properties that render them immune to dithering. In fact, on 256-color displays applications can set a palette of any selection of colors that they choose, dithering the rest. These colors were chosen specifically because they matched the palettes selected by the then leading browser applications. [Wikipedia]

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  • Git for Websites / post-receive / Separation of Test and Production Sites

    - by Walt W
    Hi all, I'm using Git to manage my website's source code and deployment, and currently have the test and live sites running on the same box. Following this resource http://toroid.org/ams/git-website-howto originally, I came up with the following post-receive hook script to differentiate between pushes to my live site and pushes to my test site: while read ref do #echo "Ref updated:" #echo $ref -- would print something like example at top of file result=`echo $ref | gawk -F' ' '{ print $3 }'` if [ $result != "" ]; then echo "Branch found: " echo $result case $result in refs/heads/master ) git --work-tree=c:/temp/BLAH checkout -f master echo "Updated master" ;; refs/heads/testbranch ) git --work-tree=c:/temp/BLAH2 checkout -f testbranch echo "Updated testbranch" ;; * ) echo "No update known for $result" ;; esac fi done echo "Post-receive updates complete" However, I have doubts that this is actually safe :) I'm by no means a Git expert, but I am guessing that Git probably keeps track of the current checked-out branch head, and this approach probably has the potential to confuse it to no end. So a few questions: IS this safe? Would a better approach be to have my base repository be the test site repository (with corresponding working directory), and then have that repository push changes to a new live site repository, which has a corresponding working directory to the live site base? This would also allow me to move the production to a different server and keep the deployment chain intact. Is there something I'm missing? Is there a different, clean way to differentiate between test and production deployments when using Git for managing websites? As an additional note in light of Vi's answer, is there a good way to do this that would handle deletions without mucking with the file system much? Thank you, -Walt PS - The script I came up with for the multiple repos (and am using unless I hear better) is as follows: sitename=`basename \`pwd\`` while read ref do #echo "Ref updated:" #echo $ref -- would print something like example at top of file result=`echo $ref | gawk -F' ' '{ print $3 }'` if [ $result != "" ]; then echo "Branch found: " echo $result case $result in refs/heads/master ) git checkout -q -f master if [ $? -eq 0 ]; then echo "Test Site checked out properly" else echo "Failed to checkout test site!" fi ;; refs/heads/live-site ) git push -q ../Live/$sitename live-site:master if [ $? -eq 0 ]; then echo "Live Site received updates properly" else echo "Failed to push updates to Live Site" fi ;; * ) echo "No update known for $result" ;; esac fi done echo "Post-receive updates complete" And then the repo in ../Live/$sitename (these are "bare" repos with working trees added after init) has the basic post-receive: git checkout -f if [ $? -eq 0 ]; then echo "Live site `basename \`pwd\`` checked out successfully" else echo "Live site failed to checkout" fi

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  • Question about Jboss deployment

    - by Manoj
    Hi All, I am new to Jboss and deployment of web applications etc. I have two different war files deployed on the same Jboss server. Further they also share some classes which read different properties based on the application settings (Let's call a common class as CommonClass.class which is present in App1.war and App2.war; CommonClass has a member "FIELD1", so both these war files have CommonClass.class each of which reads different properties, into CommonClass.FIELD1). But during run-time when I access FIELD1 in one application (App2.war-CommonClass.FIELD1) it has the value from another application (App1.war-CommonClass.FIELD1). Is there any way I can explicitly specify so that JBoss treats these classes and fields to be different? so that both these classes can exist in memory yet hold their respective correct values? Thanks a ton, Manoj

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  • Adding a JPanel to another JPanel having TableLayout

    - by user253530
    I am trying to develop a map editor in java. My map window receives as a constructor a Map object. From that map object i am able to retrieve the Grid and every item in the grid along with other getters and setters. The problem is that even though the Mapping extends JComponent, when I place it in a panel it is not painted. I have overridden the paint method to satisfy my needs. Here is the code, maybe you could help me. public class MapTest extends JFrame implements ActionListener { private JPanel mainPanel; private JPanel mapPanel; private JPanel minimapPanel; private JPanel relationPanel; private TableLayout tableLayout; private JPanel tile; MapTest(Map map) { mainPanel = (JPanel) getContentPane(); mapPanel = new JPanel(); populateMapPanel(map); mainPanel.add(mapPanel); this.setPreferredSize(new Dimension(800, 600)); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); } private double[][] generateTableLayoutSize(int x, int y, int size) { double panelSize[][] = new double[x][y]; for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { panelSize[i][j] = size; } } return panelSize; } private void populateMapPanel(Map map) { double[][] layoutSize = generateTableLayoutSize(map.getMapGrid().getRows(), map.getMapGrid().getColumns(), 50); tableLayout = new TableLayout(layoutSize); for(int i = 0; i < map.getMapGrid().getRows(); i++) { for(int j = 0; j < map.getMapGrid().getColumns(); j++) { tile = new JPanel(); tile.setName(String.valueOf(((Mapping)map.getMapGrid().getItem(i, j)).getCharacter())); tile.add(map.getMapItem(i, j)); String constraint = i + "," + j; mapPanel.add(tile, constraint); } } mapPanel.validate(); mapPanel.repaint(); } public void actionPerformed(ActionEvent e) { throw new UnsupportedOperationException("Not supported yet."); } } My Mapping Class public class Mapping extends JComponent implements Serializable{ private BufferedImage image; private Character character; //default public Mapping() { super(); this.image = null; this.character = '\u0000'; } //Mapping from image and char public Mapping(BufferedImage image, char character) { super(); this.image = image; this.character = character; } //Mapping from file and char public Mapping(File file, char character) { try { this.image = ImageIO.read(file); this.character = character; } catch (IOException ex) { System.out.println(ex); } } public char getCharacter() { return character; } public void setCharacter(char character) { this.character = character; } public BufferedImage getImage() { return image; } public void setImage(BufferedImage image) { this.image = image; repaint(); } @Override /*Two mappings are consider the same if -they have the same image OR -they have the same character OR -both of the above*/ public boolean equals(Object mapping) { if (this == mapping) { return true; } if (mapping instanceof Mapping) { return true; } //WARNING! equals might not work for images return (this.getImage()).equals(((Mapping) mapping).getImage()) || (this.getCharacter()) == (((Mapping) mapping).getCharacter()); } @Override public void paintComponent(Graphics g) { super.paintComponent(g); //g.drawImage(image, 0, 0, null); g.drawImage(image, 0, 0, this.getWidth(), this.getHeight(), null); } // @Override // public Dimension getPreferredSize() { // if (image == null) { // return new Dimension(10, 10); //instead of 100,100 set any prefered dimentions // } else { // return new Dimension(100, 100);//(image.getWidth(null), image.getHeight(null)); // } // } private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException { character = (Character) in.readObject(); image = ImageIO.read(ImageIO.createImageInputStream(in)); } private void writeObject(java.io.ObjectOutputStream out) throws IOException { out.writeObject(character); ImageWriter writer = (ImageWriter) ImageIO.getImageWritersBySuffix("jpg").next(); writer.setOutput(ImageIO.createImageOutputStream(out)); ImageWriteParam param = writer.getDefaultWriteParam(); param.setCompressionMode(ImageWriteParam.MODE_EXPLICIT); param.setCompressionQuality(0.85f); writer.write(null, new IIOImage(image, null, null), param); } }

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  • What is 'System Usage Specification' ?

    - by rohit k.
    My software is a video-audio converter and video cutter. I have used Qt(compiled from source) and ffmpeg (compiled from source). I have to prepare System Usage Specification outline and Specify Usage patterns of the system and indicate it using Run charts / Histograms. I am told to use Winrunner for this purpose. I don't know exactly what to do. Please help.

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  • Firefox doesn't show my CSS

    - by vtortola
    Hi, I have a strange problem, Firefox doesn't show the CSS of the page I'm doing, but Internet Explorer does. I have tried at home and at one of my friend's home, and it happens in both. But, if I go to the Firefox Web Developer toolbar (i have it installed) and select CSS=Edit CSS, then the styles appears appears in the page and in the editor! As soon I close it, they disappears again. I have no idea what the problem is :( Do you have any idea about what could be the problem? thanks in advance.

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