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  • MOSSt 2010 Hosting :: Dialog Platform in SharePoint 2010 & How to Open the Edit Form Dialog for List Item

    - by mbridge
    One of the New User Interface Platforms in SharePoint 2010 is ‘The Dialog Platform’ A dialog is essentially a <div> which gets visible on demand and renders the HTML using a background overlay creating a modal dialog like user experience. We can show an existing div from within the page or a different page using a URL inside the dialogs. When we pass the URL to the dialog it looks for the Querystring parameter “IsDlg=1”. If this parameters exists than it would dynamically load the "/_layouts/styles/dlgframe.css” file. This file overrides the “s4-notdlg” class items as “display:none”, which means that all items with this class would not get displayed in Dialog Mode.  So if we go to the v4.master page we can see that this class is used by the Ribbon control to hide the ribbon when in dialog mode: How to open the Edit Form Dialog for List Item: In SharePoint 2010 The URL for opening the Edit Form of any list item looks like something like this : http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=1&IsDlg=1 ID is the list item row identifier and as discussed above the IsDlg is for the dialog mode. Now to open a dialog we need to use the SP.UI.ModalDialog.showModalDialog method from the ECMAScript Client Object model and pass in the url of the page, width & height of the dialog and also a callback function in case we want some code to run after the dialog is closed. <script type="text/javascript">          //Handle the DialogCallback callback               function DialogCallback(dialogResult, returnValue){               }             //Open the Dialog           function OpenEditDialog(id){             var options = { url:&quot;http://intranet.contoso.com/<SiteName>/Lists/<ListName>/EditForm.aspx?ID=&quot; + id + &quot;&amp;IsDlg=1&quot;,              width: 700,              height: 700,              dialogReturnValueCallback: DialogCallback              };             SP.UI.ModalDialog.showModalDialog(options);           } </script> The .js files for the ECMAScript Object Model (SP.js, SP.Core.js, SP.Ribbon.js, and SP.Runtime.js ) are installed in the %ProgramFiles%\Common Files\Microsoft Shared\web server extensions\14\TEMPLATE\LAYOUTS directory. Here is a good MSDN link explaining the Client Object Model Distribution and Deployment options available in SharePoint 2010 and this is the lowest costSharePoint 2010 Provider.

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • multitenancy with some data sharing

    - by user55108
    I'm in the planning stages of a new webapp, and I am leaning strongly toward a multitenancy model. The app has a file storage function, where the user can upload (and operate on) files. I would like the ability of the user to share these files, however. How is this typically accomplished in a multi-tenant model? The example would be something like google docs. Each user has their own files; they can edit and tag and build collections with these files. Then, they can share a doc or a collection with someone else for collaboration. If every user has their own Database and tables, what strategy would one use to allow this kind of sharing while minimizing duplication of files and associated metadata?

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  • StreamInsight 2.1 Released

    - by Roman Schindlauer
    The wait is over—we are pleased to announce the release of StreamInsight 2.1. Since the release of version 1.2, we have heard your feedbacks and suggestions and based on that we have come up with a whole new set of features. Here are some of the highlights: A New Programming Model – A more clear and consistent object model, eliminating the need for complex input and output adapters (though they are still completely supported). This new model allows you to provision, name, and manage data sources and sinks in the StreamInsight server. Tight integration with Reactive Framework (Rx) – You can write reactive queries hosted inside StreamInsight as well as compose temporal queries on reactive objects. High Availability – Check-pointing over temporal streams and multiple processes with shared computation. Here is how simple coding can be with the 2.1 Programming Model: class Program {     static void Main(string[] args)     {         using (Server server = Server.Create("Default"))         {             // Create an app             Application app = server.CreateApplication("app");             // Define a simple observable which generates an integer every second             var source = app.DefineObservable(() =>                 Observable.Interval(TimeSpan.FromSeconds(1)));             // Define a sink.             var sink = app.DefineObserver(() =>                 Observer.Create<long>(x => Console.WriteLine(x)));             // Define a query to filter the events             var query = from e in source                         where e % 2 == 0                         select e;             // Bind the query to the sink and create a runnable process             using (IDisposable proc = query.Bind(sink).Run("MyProcess"))             {                 Console.WriteLine("Press a key to dispose the process...");                 Console.ReadKey();             }         }     } }   That’s how easily you can define a source, sink and compose a query and run it. Note that we did not replace the existing APIs, they co-exist with the new surface. Stay tuned, you will see a series of articles coming out over the next few weeks about the new features and how to use them. Come and grab it from our download center page and let us know what you think! You can find the updated MSDN documentation here, and we would appreciate if you could provide feedback to the docs as well—best via email to [email protected]. Moreover, we updated our samples to demonstrate the new programming surface. Regards, The StreamInsight Team

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  • Collisions and Lists

    - by user50635
    I've run into an issue that breaks my collisions. Here's my method: Gather Input Project Rectangle Check for intersection and ispassable Update The update method is built on object_position * seconds_passed * velocity * speed. Input changes velocity and is normalized if 1. This method works well with just one object comparison, however I pass a list or a for loop to the collision detector and velocity gets changed back to a non zero when the list hits an object that passes the test and the object can pass through. Any solutions would be much appreciated. Side note is there a more proper way to simulate movement?

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  • StreamInsight 2.1 Released

    - by Roman Schindlauer
    The wait is over—we are pleased to announce the release of StreamInsight 2.1. Since the release of version 1.2, we have heard your feedbacks and suggestions and based on that we have come up with a whole new set of features. Here are some of the highlights: A New Programming Model – A more clear and consistent object model, eliminating the need for complex input and output adapters (though they are still completely supported). This new model allows you to provision, name, and manage data sources and sinks in the StreamInsight server. Tight integration with Reactive Framework (Rx) – You can write reactive queries hosted inside StreamInsight as well as compose temporal queries on reactive objects. High Availability – Check-pointing over temporal streams and multiple processes with shared computation. Here is how simple coding can be with the 2.1 Programming Model: class Program {     static void Main(string[] args)     {         using (Server server = Server.Create("Default"))         {             // Create an app             Application app = server.CreateApplication("app");             // Define a simple observable which generates an integer every second             var source = app.DefineObservable(() =>                 Observable.Interval(TimeSpan.FromSeconds(1)));             // Define a sink.             var sink = app.DefineObserver(() =>                 Observer.Create<long>(x => Console.WriteLine(x)));             // Define a query to filter the events             var query = from e in source                         where e % 2 == 0                         select e;             // Bind the query to the sink and create a runnable process             using (IDisposable proc = query.Bind(sink).Run("MyProcess"))             {                 Console.WriteLine("Press a key to dispose the process...");                 Console.ReadKey();             }         }     } }   That’s how easily you can define a source, sink and compose a query and run it. Note that we did not replace the existing APIs, they co-exist with the new surface. Stay tuned, you will see a series of articles coming out over the next few weeks about the new features and how to use them. Come and grab it from our download center page and let us know what you think! You can find the updated MSDN documentation here, and we would appreciate if you could provide feedback to the docs as well—best via email to [email protected]. Moreover, we updated our samples to demonstrate the new programming surface. Regards, The StreamInsight Team

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  • best way of rendering more 3D models in three.js that not slow down page?

    - by GDevLearner
    I am in the way of creating a 3D web game using threeJS library. This is a multi-player game that players are 3D human models in game, and I need to add a human 3D model for each player that enters the game. Additionally, I want to animate the humans while they walking, but the problem, here is that adding a 3D model and animating that for each player will slow down the game or maybe cause the browser to crash. question: what is the better way of showing and animating the player's models that will not slow down the game?

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  • libgdx - collision detection with tiled map java

    - by user2875021
    currently, I am working on a 2d rpg game which is similar to final fantasy 1-4. I can load up a tiled map and the sprite can walk freely on the map. However, I will like to create a wall for it to stop walking through it. I created three tiled layer Background, Collision, Overhead and one Collision object layer with rectangles only. "How do I handle collisions with the object layer in the tiled map?" "Do I have to create every single rectangle that is in the object layer with Rectangle rectangle = new Rectangle() and rectangle.set(x, y, width, height)in the code?" Thank you very much in advance. Any help is greatly appreciated!

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  • Entity Framework, Code First: where is the database?

    - by Marko Apfel
    With Entity Framework 5 in Visual Studio 2012 the code first feature could let you come to the question “Where is the automatically created database located?” I run in the question after changing the model which throws during the next run this error: “The model backing the 'MyContext' context has changed since the database was created. Consider using Code First Migrations to update the database (http://go.microsoft.com/fwlink/?LinkId=238269).” Okay – clear I thought “delete the database”. But where is the database and what type is it??? In this constellation the frameworks generates a localDB. You could access this database via SQL Server Object Explorer. For the first time you have to add this localDB. The server name is “(localdb)\v11.0”: And so we could browse through the content of this database. It got the same name like the context class.

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  • World orientation in OpenGLES clarification

    - by Dev2rights
    I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at (0,0,0). Im trying to work out how to rotate the entire tile map around a point be that the origin or some arbitrary point in space. Im guessing i need to set up a Model Matrix instead for each tile. Then set up a world matrix for the world. Then on updating i would translate the world matrix and change the orientation and multiply it with each model matrix before rendering. Is this correct ?

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  • JavaScript: scroll position (Webkit engine) [migrated]

    - by Julien
    I'm currently trying to use JavaScript to find out how far down the page the user has scrolled; for Firefox 8.0, the keyword is pageYOffset. To say things mechanically: The page has a certain height. In Firefox, the useful object is document.documentElement.scrollHeight. The browser's visible area also has a certain height. In Firefox, the object is window.innerHeight; in IE8, document.documentElement.clientHeight. I need to know where the user is in the page vertically; in other words, how many pixels down the page the user has scrolled. Does Webkit have a DOM object that refers to the current scroll position? Thank you.

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  • Can a domain specific language be used to representing the Open SRD

    - by NeoModulus
    I am in the early stages of creating an open source C# library that would allow developers to drop in the open SRD (http://www.d20srd.org/) into an existing project. Abstracted it is a complex set of tightly coupled business rules. Having previously worked on an adaptive object model project for health care risk management I began with that pattern in mind. Due to the high coupling of rules it is becoming apparent that the project may require some kind of scripting. Have started researching DSL implementation I am now considering scraping the adaptive object model for a domain specific language. I have not work with domain specific languages so my question is it reasonable to assume a domain specific language can be used to representing the open SRD?

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  • I want to increase the size of my boot partition (Ubuntu 14.04 version) [duplicate]

    - by Mike
    This question already has an answer here: How do I free up more space in /boot? 11 answers How to resize partitions? 5 answers I read in another post that kernels are distributed as new releases rather than upgrades. I didn't know this when I was allocating space to my partitions during my initial install of Ubuntu. As a result I ran out of space on my boot partition. Can I increase the size of it using GParted and how do I do this without doing damage to my system? 1 1049kB 512MB 511MB fat32 boot 2 512MB 768MB 256MB ext2 3 768MB 1000GB 999GB lvm Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/ubuntu--vg-swap_1: 3712MB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 3712MB 3712MB linux-swap(v1) Model: Linux device-mapper (linear) (dm) Disk /dev/mapper/ubuntu--vg-root: 996GB Sector size (logical/physical): 512B/4096B Partition Table: loop Number Start End Size File system Flags 1 0.00B 996GB 996GB ext4 Sorry, don't know how to capture and post the terminal output screen.

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