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  • Play bitmap animation list in reverse order?

    - by Ixx
    I have a bitmap animation defined in XML, to open a door. I also need to animate closing the door, which contains the same frames but in reverse order. I don't want to create a second XML for this. The only reverse parameter I found in the documentation is related with repeating, and this doesn't apply, since I want the opening animation to finish when the door is closed and not continue to closing animation. I also found some threads about using a custom interpolator, but can I use / makes sense with a bitmap animation? How can I play the XML animation in reverse order?

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  • setting ringtone for a specific application only.

    - by Umesh
    I want to be able to set a ringtone which is associated to a particular application only. If the message with a special prefix arrives, my application intercepts it and does whatever it has to do. On message arriving, i want to be able to tell the user that the 'special' message has arrived, through a ringtone( which exclusively plays upon that kind of msg). anyone with a lead, please help.

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  • How to rotate a drawable with anti-aliasing enabled

    - by Mike
    I need to rotate an ImageView by a few degrees. I'm doing this by subclassing ImageView and overloading onDraw() @Override protected void onDraw(Canvas canvas) { canvas.save(); canvas.scale(0.92f,0.92f); canvas.translate(14, 0); canvas.rotate(1,0,0); super.onDraw(canvas); canvas.restore(); } The problem is that the image that results shows a bunch of jaggies. How can I antialias an ImageView that I need to rotate in order to eliminate jaggies? Is there a better way to do this?

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  • Andriond send event from first activity and receive on the second.

    - by jitm
    Hello, I have two activities. The first activity display list of the users with short info. And after select some user I go to the second activity for display full info about this user. For send event I used startActivityForResult(); for receive event in socond activity and added public void onActivityResult(int requestCode, int resultCode, Intent data). After start project I send intend from first activity and I do not receive in the second :(. How I can receive sent event in second activity? Thank you...

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  • Java convert JSONObject to URL parameter

    - by Alex Ivasyuv
    What is the elegant way to convert JSONObject to URL parameters. For example, JSONObject: {stat: {123456: {x: 1, y: 2}, 123457: {z: 5, y: 2}}}} this should be like: stat[123456][x]=1&stat[123456][y]=2&stat[123457][z]=5&stat[123457][y]=2 of course with escaped symbols, and of course JSON object could be more complicated.. Maybe there already exist some mechanisms for that? Thanks,

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  • HttpURLConnection! Connection.getInputStream is java.io.FileNotFoundException

    - by user3643283
    I created a method "UPLPAD2" to upload file to server. Splitting my file to packets(10MB). It's OK (100%). But when i call getInputStream, i get FileNotFoundException. I think, in loop, i make new HttpURLConnection to set "setRequestProperty". This is a problem. Here's my code: @SuppressLint("NewApi") public int upload2(URL url, String filePath, OnProgressUpdate progressCallBack, AtomicInteger cancelHandle) throws IOException { HttpURLConnection connection = null; InputStream fileStream = null; OutputStream out = null; InputStream in = null; HttpResponse response = new HttpResponse(); Log.e("Upload_Url_Util", url.getFile()); Log.e("Upload_FilePath_Util", filePath); long total = 0; try { // Write the request. // Read from filePath and upload to server (url) byte[] buf = new byte[1024]; fileStream = new FileInputStream(filePath); long lenghtOfFile = (new java.io.File(filePath)).length(); Log.e("LENGHT_Of_File", lenghtOfFile + ""); int totalPacket = 5 * 1024 * 1024; // 10 MB int totalChunk = (int) ((lenghtOfFile + (totalPacket - 1)) / totalPacket); String headerValue = ""; String contentLenght = ""; for (int i = 0; i < totalChunk; i++) { long from = i * totalPacket; long to = 0; if ((from + totalPacket) > lenghtOfFile) { to = lenghtOfFile; } else { to = (totalPacket * (i + 1)); } to = to - 1; headerValue = "bytes " + from + "-" + to + "/" + lenghtOfFile; contentLenght = "Content-Length:" + (to - from + 1); Log.e("Conten_LENGHT", contentLenght); connection = client.open(url); connection.setRequestMethod("POST"); connection.setRequestProperty("Content-Range", headerValue); connection.setRequestProperty("Content-Length", Long.toString(to - from + 1)); out = connection.getOutputStream(); Log.e("Lenght_Of_File", lenghtOfFile + ""); Log.e("Total_Packet", totalPacket + ""); Log.e("Total_Chunk", totalChunk + ""); Log.e("Header_Valure", headerValue); int read = 1; while (read > 0 && cancelHandle.intValue() == 0 && total < totalPacket * (i + 1)) { read = fileStream.read(buf); if (read > 0) { out.write(buf, 0, read); total += read; progressCallBack .onProgressUpdate((int) ((total * 100) / lenghtOfFile)); } } Log.e("TOTAL_", total + "------" + totalPacket * (i + 1)); Log.e("I_", i + ""); Log.e("LENGHT_Of_File", lenghtOfFile + ""); if (i < totalChunk - 1) { connection.disconnect(); } out.close(); } // Read the response. response.setHttpCode(connection.getResponseCode()); in = connection.getInputStream(); // I GET ERROR HERE. if (connection.getResponseCode() != HttpURLConnection.HTTP_OK) { throw new IOException("Unexpected HTTP response: " + connection.getResponseCode() + " " + connection.getResponseMessage()); } byte[] body = readFully(in); response.setBody(body); response.setHeaderFields(connection.getHeaderFields()); if (cancelHandle.intValue() != 0) { return 1; } JSONObject jo = new JSONObject(response.getBodyAsString()); Log.e("Upload_Body_res_", response.getBodyAsString()); if (jo.has("error")) { if (jo.has("code")) { int errCode = jo.getInt("code"); Log.e("Upload_Had_errcode", errCode + ""); return errCode; } else { return 504; } } Log.e("RESPONE_BODY_UPLOAD", response.getBodyAsString() + ""); return 0; } catch (Exception e) { e.printStackTrace(); Log.e("Http_UpLoad_Response_Exception", e.toString()); response.setHttpCode(connection.getResponseCode()); Log.e("ErrorCode_Upload_Util_Return", response.getHttpCode() + ""); if (connection.getResponseCode() == 200) { return 1; } else if (connection.getResponseCode() == 0) { return 1; } else { return response.getHttpCode(); } // Log.e("ErrorCode_Upload_Util_Return", response.getHttpCode()+""); } finally { if (fileStream != null) fileStream.close(); if (out != null) out.close(); if (in != null) in.close(); } } And Logcat 06-12 09:39:29.558: W/System.err(30740): java.io.FileNotFoundException: http://download-f77c.fshare.vn/upload/NRHAwh+bUCxjUtcD4cn9xqkADpdL32AT9pZm7zaboHLwJHLxOPxUX9CQxOeBRgelkjeNM5XcK11M1V-x 06-12 09:39:29.558: W/System.err(30740): at com.squareup.okhttp.internal.http.HttpURLConnectionImpl.getInputStream(HttpURLConnectionImpl.java:187) 06-12 09:39:29.563: W/System.err(30740): at com.fsharemobile.client.HttpUtil.upload2(HttpUtil.java:383) 06-12 09:39:29.563: W/System.err(30740): at com.fsharemobile.fragments.ExplorerFragment$7$1.run(ExplorerFragment.java:992) 06-12 09:39:29.568: W/System.err(30740): at java.lang.Thread.run(Thread.java:856) 06-12 09:39:29.568: E/Http_UpLoad_Response_Exception(30740): java.io.FileNotFoundException: http://download-f77c.fshare.vn/upload/NRHAwh+bUCxjUtcD4cn9xqkADpdL32AT9pZm7zaboHLwJHLxOPxUX9CQxOeBRgelkjeNM5XcK11M1V-x

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  • How to show own view in Spinner Widget instead of Text View?

    - by Janusz
    I have a selection for some items using a spinner widget. At the moment the spinner will load a simple Textview and show the name of the item. It is possible to define an own view to show inside the spinner row? I would suspect it being similar to a custom List row. I simply want to show an individual icon left from the spinner text for each item in the list.

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  • Giant online image gallery - How do I avoid OutOfMemoryError?

    - by Ben L.
    For anyone who's wondering, the gallery is http://www.spore.com/sporepedia. My app uses the Spore API to get the 100 newest creations, then displays them in a GridView. The text data about the creations is easy to store, but the images present a problem. As far as I know, I can either keep the images in a Hashtable or grab them every time they are viewed. Neither of these will work - the Hashtable quickly presents an OutOfMemoryError, and the constant reloading causes a lot of load on the server and a lot of lag on the client. Is there a better way to store the images?

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  • Playing .swf file in MediaPlayer?

    - by Omar
    I'm having some issues in playing .swf files on my application. On my PC, using Media Player Classic, they work normally, but on my phone they dont, all I hear is weird sounds.. the code I use to play: mediaplayer = MediaPlayer.create(getBaseContext(), Uri.parse(CurrentAyaSoundPath)); Can anyone tell me why I cant play .swf files normally? Is there another way to play them? Edit1: the .swf are sound only.. no video

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  • Pass a Message From Thread to Update UI

    - by Jay Dee
    Ive created a new thread for a file browser. The thread reads the contents of a directory. What I want to do is update the UI thread to draw a graphical representation of the files and folders. I know I can't update the UI from within a new thread so what I want to do is: whilst the file scanning thread iterates through a directories files and folders pass a file path string back to the UI thread. The handler in the UI thread then draws the graphical representation of the file passed back. public class New_Project extends Activity implements Runnable { private Handler handler = new Handler() { @Override public void handleMessage(Message msg) { Log.d("New Thread","Proccess Complete."); Intent intent = new Intent(); setResult(RESULT_OK, intent); finish(); } }; public void getFiles(){ //if (!XMLEFunctions.canReadExternal(this)) return; pd = ProgressDialog.show(this, "Reading Directory.", "Please Wait...", true, false); Log.d("New Thread","Called"); Thread thread = new Thread(this); thread.start(); } public void run() { Log.d("New Thread","Reading Files"); getFiles(); handler.sendEmptyMessage(0); } public void getFiles() { for (int i=0;i<=allFiles.length-1;i++){ //I WANT TO PASS THE FILE PATH BACK TU A HANDLER IN THE UI //SO IT CAN BE DRAWN. **passFilePathBackToBeDrawn(allFiles[i].toString());** } } }

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  • How to tell which thread(s) are producing all the garbage?

    - by Brad Hein
    I have an app with about 15 threads. Most do mundane tasks and sleep most of their lives. Others collect information and cache it in hashmaps. The hashmaps grow to a moderate size and level out. The number of keys and size of value remains constant, but the contents of the values changes (at 33 keys per second average). When I start my app, I notice the garbage collection interval goes from minutes to once per second, and the amount of garbage is 700k+ each time. In fact as I was writing this, it caused my phone to reboot with an error "Referencetable Overflow". Here's my question: Are there any tricks to identifying which threads are producing the garbage, or even finding out more about what garbage they are producing?

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  • Method with throws Exception: Where is it actually handled?

    - by Esq
    Here is an example code, I am throwing an exception here, it works perfectly fine without the try/catch block of code for some reason. Do I have to handle this inside this method "EntryDelete" or Do I have to handle this where the method is called from? If so can I see an example, what do I have to import in there? What is the acceptable syntax or method to do this? public boolean EntryDelete(int entryId) throws SQLException{ this.open(); kDatabase.delete(kENTRY_TABLE, kENTRY_ENTRY_ID + "=" + entryId, null); this.close(); return true; } Thanks

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  • How to change ScrollView's position after touch?

    - by Matt
    I'm trying to make a ScrollView with a list of numbers in it that the user can select from. After the user touches and scrolls, after the finger is lifted I want the scroll to "snap" to the item in the middle of the ScrollView and give me the output. My ScrollView contains a vertical linear layout with TextView objects in it. The ScrollView's vertical size is about 60sp. I think this would involve the ScrollView.onTouch with a ACTION_UP, but I don't know how to use it. Also, is there a way to get an item's index or value based on a position in the list? Thanks!

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  • Sax parsing from web service

    - by donald
    Hey, I am trying to parse xml file using Sax parser. let's say xml is like this.. I want to count the number of times b element is present (its variable) And i want this count before parsing, so that I can declare an array of appropriate size. One way is to run count then separately and other way is dynamic array (List Array) Is there any other better way to do this? Also, Is it possible to make an ArrayList of my class..? because I want an array of type myClass.

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  • Inserting an element into a sorted list

    - by Russell Cargill
    Ok I'm using getSharedPreferences to store my high score but before I fill it up I wanted to sort the scores into ascending order via and array, but if it finds a Score less than it in the first pos then it wont check the rest for the smallest? //function to add score to array and sort it public void addscoretoarray(int mScore){ for(int pos = 0; pos< score.length; pos++){ if(score[pos] > mScore){ //do nothing }else { //Add the score into that position score[pos] = mScore; break; } } sortArray(score); } should I call sortArray() before and after the loop to fix this problem or is there a better method to achive the same results? I should also mention that the sortArray(score) funtion is just calling Arrays.sort(score) where score is an array of mScore

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  • Updating Activity UI from Different Activity Method?

    - by stormin986
    I have a tab widget where one of the tabs is a chat-type feature. I want to update the chat data at an interval (variable depending on whether the chat tab is active or not). The best approach seemed to be using an AsyncTask in my main TabActivity class, as that would avoid any issues of the chat activity being destroyed while in the background, while an AsyncTask was running. I wanted to ensure that the Activity isn't destroyed and recreated, thus causing my AsyncTask to be unable to modify the actual active Activity's data. However, now that my AsyncTask is in the TabActivity activity, I don't have a direct way to call my Chat's ListAdapter notifyDataSetChanged() from my onPostExecute() method anymore. Is there a way to get a reference to a given Tab's current Activity from the TabHost/TabActivity? Or, alternatively, can I assume my chat activity will never be destroyed as a child activity of the TabActivity activity (well, never destroyed while the TabActivity is active at least), and then just put the AsyncTask in the Chat Activity?

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  • error in pulling trace file -sdcard

    - by con_9
    hi ,Can anybody help me out with traceview! I created sdcard and mounted it on my emulator , after closing my app , when i try to pull to copy the files (using command:adb pull /sdcard/calc.trace /tmp)i get this error:"remote object /sdcard/calc.trace does not exist".I am listin gdown the commands in sequence. 1)f:mksdcard 1024 ./myimage 2)f:emulator -sdcard ./myimage -avd 1 3)(After running my app and exiting the app)adb pull /sdcard/calc.trace /tmp in my activity i have start/stop method tracing with fiename calc.trace. n ya i am running windows --"\" regards

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  • How to set the size of spinner

    - by Rakesh
    Hi Guys,I want to know how to set the size of spinner.When i added large values to spinner list,the spinner expands and as result it pushes the labelField to the further left. I want to know the how to set the spinner size to be a constant one

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  • How to display Preferences in a View

    - by Sybiam
    I'm building some sort of wizard to create user accounts in Sync and Manage account. I use a ViewFlipper my activity has to be an AccountAuthenticatorActivity. That said it also means I can't inherit PreferenceActivity. So I looked up in the code of PreferenceActivity and I believe it should be possible to have a PreferenceView that inherit from ListView. The Activity part of PreferenceActivity isn't really needed as far as I know. Though the PreferenceManager is what really blocks me. private PreferenceManager onCreatePreferenceManager() { PreferenceManager preferenceManager = new PreferenceManager(this, FIRST_REQUEST_CODE); preferenceManager.setOnPreferenceTreeClickListener(this); return preferenceManager; } This function imply that we can instatiate PreferenceManager using the operator new. Apparently, the sdk hide the constructor of the PreferenceManager. I'm kind of confused. Is there a way to inflate my preferences and display them without PreferenceActivity?

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  • Binding Jar Library

    - by Juliano
    I'm trying to bind a jar library (jCIFS) on MFA, but i'm stuck on some errors, like this one: 'Jcifs.Util.MD4' does not implement inherited abstract member 'Java.Security.MessageDigestSpi.EngineDigest() After some research, i found some topics about this, telling to edit the metadata to change the permissions of the classes, like this: <attr path="/api/package[@name='java.security']/class[@name='MessageDigestSpi']/method[@name='engineDigest']" name="visibility">public</attr> But the error didn't change, and a still won't get what this error means. Anyone ? Thanks.

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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