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  • Handling missing/incomplete data in R

    - by doug
    As you would expect from a DSL aimed at data analysts, R handles missing/incomplete data very well, for instance: Many R functions have an 'na.rm' flag that you can set to 'T' to remove the NAs, but if you want to deal with this before the function call, then: to replace each 'NA' w/ 0: ifelse(is.na(vx), 0, vx) to remove each 'NA': vx = vx[!is.na(a)] to remove entire each row that contains 'NA' from a data frame: dfx = dfx[complete.cases(dfx),] All of these functions remove 'NA' or rows with an 'NA' in them. Sometimes this isn't quite what you want though--making an 'NA'-excised copy of the data frame might be necessary for the next step in the workflow but in subsequent steps you often want those rows back (e.g., to calculate a column-wise statistic for a column that has missing rows caused by a prior call to 'complete cases' yet that column has no 'NA' values in it). to be as clear as possible about what i'm looking for: python/numpy has a class, 'masked array', with a 'mask' method, which lets you conceal--but not remove--NAs during a function call. Is there an analogous function in R?

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  • incremental OL using letters (jQuery)

    - by jquery n00b
    Hi, I'm trying to dynamically add a span to an ol, where the counter should be in letters. eg: A result B result C result etc etc I've got this code which is great for using numbers but I've no idea what to do to it to make the numbers into letters jQuery(document).ready( function() { jQuery('.results ol').each(function () { jQuery(this).find('li').each(function (i) { i = i+1; jQuery(this).prepend('<span class="marker">' + i + '</span>'); }); }); }); Any help is greatly appreciated!

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  • python multiprocess update dictionary synchronously

    - by user1050325
    I am trying to update one common dictionary through multiple processes. Could you please help me find out what is the problem with this code? I get the following output: inside function {1: 1, 2: -1} comes here inside function {1: 0, 2: 2} comes here {1: 0, 2: -1} Thanks. from multiprocessing import Lock, Process, Manager l= Lock() def computeCopyNum(test,val): l.acquire() test[val]=val print "inside function" print test l.release() return a=dict({1: 0, 2: -1}) procs=list() for i in range(1,3): p = Process(target=computeCopyNum, args=(a,i)) procs.append(p) p.start() for p in procs: p.join() print "comes here" print a

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  • jquery image slide procedure faulty in IE

    - by sahulik
    Where did I go wrong? IE reports a problem while everything else seems to be just fine. $(document).ready(function(){ menu = $('#menu > ul > li'); image = $('#image > ul > li > div'); menu.each(function(idx) { this.slide = image[idx]; }).hover( function() { menu.removeClass('active'); image.removeClass('active'); $(this).addClass('active'); $(this.slide).addClass('active'); }); });

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  • jQuery: How to smooth animated image resizing

    - by nikibrown
    I'm a jQuery noob - so please excuse the probable basicness of this question. I'm doing something pretty simple - on hover animate the position and size of an image. When you mouse over the images there are some noticeable 'jaggies' - is there a way to get rid of this? The jquery code is as follows and a live link is here kristechdev.metropoliscreative.com (hover over the icons). <script type="text/javascript"> $(document).ready(function() { $('#zoomNav li img').hoverIntent( function() { $(this).animate({'margin-top' :'-35px', 'margin-left' :'-10px', 'height' :'95px','width' : '79px' }, 'fast'); }, function() { $(this).animate({'margin-top' : '0px', 'margin-left' :'0px', 'height' :'70px','width' : '58px' }, 'fast'); }); }); </script>

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  • Understanding a skeleton of jQuery plugin

    - by TK
    At a website, I found the following code to make a jQuery plugin: (function($){ // Our code here... })(jQuery); I don't understand how the code above works. What I understand is that the code executes immediately because the very last () in function(){}(). So the entire code says that is an anonymous function that is run immediately. But I don't understand why the wrapping needs to pass jQuery and that inside it needs $ to be passed. From my understanding, $ is an alias to jQuery, meaning practically the same. What is the meaning of $ and jQuery here? How does the overall code work as a jQuery plugin?

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  • jQuery featured content slider

    - by azz0r
    Hello, I have a content area that loops through divs and shows there content. I'm having trouble making it display the initial content, unfortunately it waits 5000 milliseconds before triggering the very first content area to display. Anyone spot an easy way to make it display the initial area, then slide to the next area and do them at 5000 milliseconds. JS Model.FeatureBar = { current:0, items:{}, init: function init(options){ var me = this; me.triggers = [] me.slides = [] this.container = jQuery('#features'); jQuery('.feature').each(function(i){ me.triggers[i] = {url: jQuery(this).children('.feature-title a').href, title: jQuery(this).children('.feature-title'),description:jQuery(this).children('.feature-description')} me.slides[i] = {image: jQuery(this).children('.feature-image')} }); for(var i in this.slides){ this.slides[i].image.hide(); this.triggers[i].description.hide(); } setInterval(function(){Model.FeatureBar.next()},5000); }, next: function next(){ var i = (this.current+1 < this.triggers.length) ? this.current+1 : 0; this.goToItem(i); }, previous: function previous(){ var i = (this.current-1 > 1) ? this.current-1 : this.triggers.length; this.goToItem(i); }, goToItem: function goToItem(i){ if(!this.slides[i]) throw 'Slide out of range'; this.triggers[this.current].description.slideUp(); this.triggers[i].description.slideDown(); this.slides[this.current].image.hide(); this.slides[i].image.show(); this.current = i; }, } html <div id="features"> <div class="feature current"> <div class="movie-cover"> <a href="/police/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/police/movie">Police</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 50.8604px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/rude/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/rude/movie">Rude</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 18.3475px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/brits/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: block;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/brits/movie">Brits</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 40.1549px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div> <div class="feature"> <div class="movie-cover"> <a href="/indie/movie"><img title="" alt="" src="/design/images/four-oh-four.png"></a> </div> <div class="feature-image" style="display: none;"> <img src="/design/images/four-oh-four.png"> </div> <h2 class="feature-title"><a href="/indie/movie">Indie</a></h2> <p class="feature-description" style="overflow: hidden; display: block; height: 42.4247px; margin-top: 0px; margin-bottom: 0px; padding-top: 0px; padding-bottom: 0px;">DESCRIPTION</p> </div>

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  • codeigniter csrf protection with ajax

    - by Yarandi
    i have a small problem here which i cannot fix,This post goes through but the response returns a “500 internal server error” who to fix it? JS in view: function load(value) { var utype = value; if(utype>0) { new Ajax.Request('<?php echo base_url().'another/load';?>'+'/'+utype, { method:'post', onSuccess: function(transport){ var response = transport.responseText || "no response text"; if(response!="no response text") document.getElementById('prog_id').innerHTML = response; }, onFailure: function(){ alert('Something went wrong ...') } }); } error in firebug : An Error Was Encountered The action you have requested is not allowed. when i change CSRF protection to False in config file its work for me.but i want protect this request with CSRF enabled. after search in CI forum i found this this link codeigniter-csrf-protection-with-ajax but i cant solve by it.can any one help me?

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  • Doesn't JavaScript support closures with local variables?

    - by qollin
    I am very puzzled about this code: var closures = []; function create() { for (var i = 0; i < 5; i++) { closures[i] = function() { alert("i = " + i); }; } } function run() { for (var i = 0; i < 5; i++) { closures[i](); } } create(); run(); From my understanding it should print 0,1,2,3,4 (isn't this the concept of closures?). Instead it prints 5,5,5,5,5. I tried Rhino and Firefox. Could someone explain this behavior to me? Thx in advance.

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  • losing leading & trailing space when translated using Google Machine Translation

    - by Sourabh
    Hi , I am using google ajax based translation API like in the below example. google.load("language", "1"); function initialize() { var text = document.getElementById("text").innerHTML; google.language.detect(text, function(result) { if (!result.error && result.language) { google.language.translate(text, result.language, "en", function(result) { var translated = document.getElementById("translation"); if (result.translation) { translated.innerHTML = result.translation; } }); } }); } google.setOnLoadCallback(initialize); When I send string like " how are you? " The transaltion what I get is like "xxx xxx xxxxxxx" . the spaces in the original string are trimmed.How do I prevent it from happening ?

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  • add tabs reload ajax

    - by alkitbi
    I want to add to this simple file ... When you click on a tab updated contents of the page or reload $(function(){ $('#tabs #nav li a').click(function(){ var currentNum = $(this).attr('id').slice(-1); $('#tabs #nav li a').removeClass('current'); $(this).addClass('current'); $('#tabs #content .tab-slide').hide(); $('#tabs #content #slide-'+currentNum+'.tab-slide').show(); }); $('#tabsSlide #nav li a').click(function(){ var currentNum = $(this).attr('id').slice(-1); $('#tabsSlide #nav li a').removeClass('current'); $(this).addClass('current'); $('#tabsSlide #content .tab-slide').slideUp(300); $('#tabsSlide #content #slide-'+currentNum+'.tab-slide').slideDown(300); }); });

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  • javascript and extJs - scope question

    - by ben
    Hi guys, I got a little scope related problem with some js code, maybe somebody can explain to me what I'm making wrong: I'm using extJs and got this snippet: Ext.onReady(function(){ // Form for filter selection var formFilter = new Ext.FormPanel({ // ... items: [ cbGroup = new Ext.form.ComboBox({ fieldLabel: 'Group', store: dsGroups, displayField: 'name', valueField: 'number', emptyText : '- Please choose a group -', listeners:{ 'select': function() { alert(cbGroup.selectedIndex +' '+this.selectedIndex); } } }) ] }); }); The problem: When I access the combobox over 'this' within the listener function, I get the correct result for the selectIndex property. When I access the combobox over it's var name, I allways get the result '-1'. Thank a lot for your help!

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  • django + xmppy: send a message to two recipients

    - by Agrajag
    I'm trying to use xmpppy for sending jabber-messages from a django-website. This works entirely fine. However, the message only gets sent to the -first- of the recipients in the list. This happens when I run the following function from django, and also if I run it from an interactive python-shell. The weird part though, is that if I extract the -body- of the function and run that interactively, then all the recipients (there's just 2 at the moment) get the message. Also, I do know that the inner for-loop gets run the correct count times (2), because the print-statement does run twice, and return two different message-ids. The function looks like this: def hello_jabber(request, text): jid=xmpp.protocol.JID(settings.JABBER_ID) cl=xmpp.Client(jid.getDomain(),debug=[]) con=cl.connect() auth=cl.auth(jid.getNode(),settings.JABBER_PW,resource=jid.getResource()) for friend in settings.JABBER_FRIENDS: id=cl.send(xmpp.protocol.Message(friend,friend + ' is awesome:' + text)) print 'sent message with id ' + str(id) cl.disconnect() return render_to_response('jabber/sent.htm', locals())

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  • how to copy char * into a string and visa versa

    - by user295030
    If i pass a char * into a function. I want to then take that char * convert it to a std::string and once I get my result convert it back to char * from a std::string to show the result. I don't know how to do this for conversion ( I am not talking const char * but just char *) I am not sure how to manipulate the value of the pointer I send in. so steps i need to do take in a char * convert it into a string. take the result of that string and put it back in the form of a char * return the result such that the value should be available outside the function and not get destroyed. If possible can i see how it could be done via reference vs a pointer (whose address I pass in by value however I can still modify the value that pointer is pointing to. so even though the copy of the pointer address in the function gets destroyed i still see the changed value outside. thanks!

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  • Using Session Variables inside an ajax document

    - by Pete Herbert Penito
    Hi, For some reason I've having problems reading this session variable within an ajax document, I've got this inside online.php: ` session_start(); if (isset($_SESSION['username'])) { $username = $_SESSION['username']; } ` For some Reason this is not setting username even when the session var is being used on the host page, i call on the php file every second using this ` $(document).ready(function() { var refreshId = setInterval(function() { $('#timeval').load('online.php'); }, 1000); $("#stop").click(function() { clearInterval(refreshId); }); }); ` Am I doing something wrong, or is this not even possible?? Any advice would really help thanks alot!

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  • How can I access variables outside of current scope in javascript?

    - by sekmet64
    I'm writing some application in javascript and cannot figure it out how to access the variables declared in my function, inside this jquery parse. Inside I can access global variables, but I don't really want to create global vars for these values. Basically I want to extract file names from an xml document in the simulationFiles variable. I check if the node attribute is equal with the simName and extract the two strings inside the xml elements, that part I think it's working. How can I extract those xml elements and append them to local variables? function CsvReader(simName) { this.initFileName = "somepath"; this.eventsFileName = "somepath"; $(simulationFiles).find('simulation').each(function() { if ($(this).attr("name") == simName) { initFileName += $(this).find("init").text(); eventsFileName += $(this).find("events").text(); } }); }

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  • ActionScript BitmapData Built-in To Bitmaps?

    - by TheDarkIn1978
    i've used a Loader and URLRequest to download a .png from the internet and add it to my display list. since it's already a bitmap, does it have built in bitmap data already? or do i have to create the bitmap data myself? also, why does the same trace statement return false in the mouseMoveHandler when it outputs true in the displayImage function? var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest("http://somewebsite.com/image.png")); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, displayImage); function displayImage(evt:Event):void { addChild(evt.target.content); addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); trace(evt.target.content is Bitmap); //outputs 'true' } function mouseMoveHandler(evt:MouseEvent):void { trace(evt.target.content is Bitmap); //outputs 'false' }

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  • LearnBoost's Socket.IO-Node why onClientMessage not work

    - by KingPin
    Hi, all, I tried to put the module "LearnBoost's Socket.IO-Node", all works, except event 'onClientMessage' Tell, in what there can be a problem, thanks! ...sorry for my english io.listen(server, { onClientConnect: function(client){ client.send(json({ buffer: buffer })); client.broadcast(json({ announcement: client.sessionId + ' connected' })); }, onClientDisconnect: function(client){ client.broadcast(json({ announcement: client.sessionId + ' disconnected' })); }, onClientMessage: function(message, client){ var msg = { mess: [client.sessionId, message] }; buffer.push(msg); if (buffer.length > 15) { buffer.shift(); } client.broadcast(json(msg)); }

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  • How to store and access ajax data in javascript without using global variables ?

    - by mike_t2e
    I may be missing something obvious here, but how could I rewrite this code so that it doesn't need the theVariable to be a global variable ? <script language="javascript"> theVariable = ""; function setValue() /* called on page load */ { /* make ajax call to the server here */ theVariable = "a string of json data waiting to be eval()'d"; } function getValue() { alert(theVariable); } </script> <input type="button" onClick="javascript:getValue()" value="Get the value"> In my actual situation, the setValue function makes an ajax call to the server, receives a json string and the data from that is accessed when you mouseover various parts of the page. I end up using several global variables which works fine, but is messy and I'd like to know if there's a better and more elegant way of doing it ?

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  • Accessing parent 'this' inside a jQuery $.getJSON

    - by JP
    I'm going to assume that the overall structure of my code as it currently stands is 'best', otherwise this question gets too long, but if I've made any obvious mistakes (or if I've made life hard for myself) then please correct away! Using jQuery, I have a javascript 'class' set out something like this: function MyClass () { this.noise = "Woof" this.dostuff = function() { $.getJSON("http://cows.go",function(moo) { this.noise = moo.inEnglish; } } } var instance = new MyClass(); instance.doStuff() console.log(instance.noise) I'm expecting some kinda tea drinking moo in the console, but of course I'm getting an error about this.noise not being defined (because $.getJSON doesn't pass this through, right?) Any suggestions as to how to be able to affect instance.squeak for any and all instances of MyClass without interference?

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4 (Round 2)

    - by charmaine
    (I have asked this before but I dont think I was direct enough with my question and therefore it did not get resolved so here goes again!) I am working through a book called Foundation Actionscript 3.0 Animation, making things move. I am now on Chapter 9 - Collision Detection. On two lines of my code I get the 1135 error, letting me know that I have an incorrect number of arguments. I have highlighted the two areas in which this occurs with asterisks: package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); ***centerBall = new Ball(100, 0xcccccc);*** addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { ***var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff);*** ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } private function move(ball:Ball):void { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } if(ball.y + ball.radius > stage.stageHeight) { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } I think this is due to the non-existance of a Ball.as, when reading the tutorial I assumed it meant that I had to create a movie clip of a ball on stage and then export it for actionscript with the class name being Ball, however when flicking back through the book I saw that a Ball.as already existed, stating that I may need to use this again later on in the book, this read: package { import flash.display.Sprite; public class Ball extends Sprite { private var radius:Number; private var color:uint; public var vx:Number=0; public var vy:Number=0; public function Ball(radius:Number=40, color:uint=0xff0000) { this.radius=radius; this.color=color; init(); } public function init():void { graphics.beginFill(color); graphics.drawCircle(0, 0, radius); graphics.endFill(); } } } This managed to stop all the errors appearing however, it did not transmit any of the effects from Bubbles.as it just braught a Red Ball on the center of the stage. How would I alter this code in order to work in favour of Bubbles.as? Please Help! Thanks!

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  • How does one implement a truly asynchronous java thread

    - by Ritesh M Nayak
    I have a function that needs to perfom two operations, one which finishes fast and one which takes a long time to run. I want to be able to delegate the long running operation to a thread and I dont care when the thread finishes, but the threads needs to complete. I implemented this as shown below , but, my secondoperation never gets done as the function exits after the start() call. How I can ensure that the function returns but the second operation thread finishes its execution as well and is not dependent on the parent thread ? public void someFunction(String data) { smallOperation() Blah a = new Blah(); Thread th = new Thread(a); th.Start(); } class SecondOperation implements Runnable { public void run(){ // doSomething long running } }

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  • change last key name from array in php

    - by robertdd
    i want to be able to change the last key from array i try with this function i made: function getlastimage($newkey){ $arr = $_SESSION['files']; $oldkey = array_pop(array_keys($arr)); $arr[$newkey] = $arr[$oldkey]; unset($arr[$oldkey]); $results = end($arr); //echo json_encode($results); print_r($arr); } if i call the function getlastimage('newkey') it change the key!but after if i print the $_SESSION the key is not changed? why this?

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  • How to handle failure to release a resource which is contained in a smart pointer?

    - by cj
    How should an error during resource deallocation be handled, when the object representing the resource is contained in a shared pointer? Smart pointers are a useful tool to manage resources safely. Examples of such resources are memory, disk files, database connections, or network connections. // open a connection to the local HTTP port boost::shared_ptr<Socket> socket = Socket::connect("localhost:80"); In a typical scenario, the class encapsulating the resource should be noncopyable and polymorphic. A good way to support this is to provide a factory method returning a shared pointer, and declare all constructors non-public. The shared pointers can now be copied from and assigned to freely. The object is automatically destroyed when no reference to it remains, and the destructor then releases the resource. /** A TCP/IP connection. */ class Socket { public: static boost::shared_ptr<Socket> connect(const std::string& address); virtual ~Socket(); protected: Socket(const std::string& address); private: // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; But there is a problem with this approach. The destructor must not throw, so a failure to release the resource will remain undetected. A common way out of this problem is to add a public method to release the resource. class Socket { public: virtual void close(); // may throw // ... }; Unfortunately, this approach introduces another problem: Our objects may now contain resources which have already been released. This complicates the implementation of the resource class. Even worse, it makes it possible for clients of the class to use it incorrectly. The following example may seem far-fetched, but it is a common pitfall in multi-threaded code. socket->close(); // ... size_t nread = socket->read(&buffer[0], buffer.size()); // wrong use! Either we ensure that the resource is not released before the object is destroyed, thereby losing any way to deal with a failed resource deallocation. Or we provide a way to release the resource explicitly during the object's lifetime, thereby making it possible to use the resource class incorrectly. There is a way out of this dilemma. But the solution involves using a modified shared pointer class. These modifications are likely to be controversial. Typical shared pointer implementations, such as boost::shared_ptr, require that no exception be thrown when their object's destructor is called. Generally, no destructor should ever throw, so this is a reasonable requirement. These implementations also allow a custom deleter function to be specified, which is called in lieu of the destructor when no reference to the object remains. The no-throw requirement is extended to this custom deleter function. The rationale for this requirement is clear: The shared pointer's destructor must not throw. If the deleter function does not throw, nor will the shared pointer's destructor. However, the same holds for other member functions of the shared pointer which lead to resource deallocation, e.g. reset(): If resource deallocation fails, no exception can be thrown. The solution proposed here is to allow custom deleter functions to throw. This means that the modified shared pointer's destructor must catch exceptions thrown by the deleter function. On the other hand, member functions other than the destructor, e.g. reset(), shall not catch exceptions of the deleter function (and their implementation becomes somewhat more complicated). Here is the original example, using a throwing deleter function: /** A TCP/IP connection. */ class Socket { public: static SharedPtr<Socket> connect(const std::string& address); protected: Socket(const std::string& address); virtual Socket() { } private: struct Deleter; // not implemented Socket(const Socket&); Socket& operator=(const Socket&); }; struct Socket::Deleter { void operator()(Socket* socket) { // Close the connection. If an error occurs, delete the socket // and throw an exception. delete socket; } }; SharedPtr<Socket> Socket::connect(const std::string& address) { return SharedPtr<Socket>(new Socket(address), Deleter()); } We can now use reset() to free the resource explicitly. If there is still a reference to the resource in another thread or another part of the program, calling reset() will only decrement the reference count. If this is the last reference to the resource, the resource is released. If resource deallocation fails, an exception is thrown. SharedPtr<Socket> socket = Socket::connect("localhost:80"); // ... socket.reset();

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  • running requestAnimationFrame from within a new object

    - by JVE999
    I'm having trouble running an animation. This is inside var ob1 = function() {};. When called, it runs for a while and then I get the error Uncaught RangeError: Maximum call stack size exceeded. However, this same structure has no problems running outside of the object. /////////////// Render the scene /////////////// this.render = function (){ renderer.render(scene,camera); if(isControls == true) controls.update(clock.getDelta()); this.animate(); //console.log(true); requestAnimationFrame(this.render()); } /////////////// Update objects /////////////// this.animate = function (){ console.log("!"); }

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