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  • jquery tree traversing help

    - by rod
    Hi All, Given simple DOM: <form id="form1">...</form> <div> <div> <a href="#" id="export">Export</a> </div> </div> Starting with id=export, is there a way to go up a variable amount of divs and then get the closest form id? Thanks, rodchar

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  • Handling of data truncation in FUSE

    - by Vi
    I expect any good program should do all their reads and writes in a loop until all data written/read without relying that write will write everything (even with regular files). Am I right? Implemented simple FUSE filesystem which only allows reading and writing with small buffers, very often returning that it is written less bytes that in a buffer (using -o direct_io). Some programs work, some not. Are them buggy or programs should not expect truncated writes and reads from the regular files?

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  • How do you create an invisible button that covers the whole screen including navigation controller?

    - by Jim
    I have a simple tableview that navigates to a detailed view with a navigation controller. In the detailed view I need to create a button which when pressed isolates all other buttons displayed on the screen including the navigation controller back button. I know how to get the invisible button to cover most of buttons the screen but I can't get it to cover the navigation controller back button as this has been created in the parent view. How do I pop it over the top of the navigation controller from the detail view?

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  • MVC-style model binding in WCF?

    - by Mark
    I want to bind POSTed form values to parameters in my WCF operation in the same way that ASP.Net MVC allows me to do. So, for example if my form has "customer.Name" and "customer.Age" parameters, I want to make a standard HTML POST to a named endpoint/operation that takes a customer parameter and have it instantiated and populated like MVC can do... It looks like I can use WebInvoke and its UriTemplate property to map simple parameters - does anyone know if a more MVC-like model-binding way is possible? Thanks, Mark.

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  • simplify expression k/m%n

    - by aaa
    hello. Simple question, is it possible to simplify (or replace division or modulo by less-expensive operation) (k/m)%n where variables are integers and operators are C style division and modulo operators. what about the case where m and n are constants (both or just one), not based 2? Thank you

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  • Cross platform GUI Programming with D

    - by Adam Hawes
    I want to start programming with D. I have a simple application in mind that needs a GUI but I want to make sure it's portable to Linux/Windows/Mac equally well and with minimal (no) change for each platform. wxD is looking like the contender of choice because I know the wx toolkit already. I see fltk4d as a contender and a (unfinished) wrapper around Qt. Are there any other truly cross platform GUI toolkits for D that will go where I want with little effort and what would the the toolkit of choice for people here?

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  • iPhone animated banner : which framework to use

    - by Julien
    Hi folks, I'm willing to create a little frame to display animated ads in my app. It could be simple little animations, or "3D" transition between ads, or combination of both. I'm not familiar with graphic frameworks, I just used CoreGraphics, which I think is not optimized for that. I thought of OpenGL, but maybe that's too much and takes too much ressources just for this little thing. What do you think ?

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  • How to Implement Web Based Find File Database Text Search

    - by neversaint
    I have series of files like this: foo1.txt.gz foo2.txt.gz bar1.txt.gz ..etc.. and a tabular format files that describe the file foo1 - Explain foo1 foo2 - Explain foo2 bar1 - Explain bar1 ..etc.. What I want to do is to have a website with a simple search bar and allow people to type foo1 or just foo and finally return the gzipped file(s) and the explanation of the file(s). What's the best way to implement this. Sorry I am totally new in this area.

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  • Avoiding explicit recursion in Haskell

    - by Travis Brown
    The following simple function applies a given monadic function iteratively until it hits a Nothing, at which point it returns the last non-Nothing value. It does what I need, and I understand how it works. lastJustM :: (Monad m) => (a -> m (Maybe a)) -> a -> m a lastJustM g x = g x >>= maybe (return x) (lastJustM g) As part of my self-education in Haskell I'm trying to avoid explicit recursion (or at least understand how to) whenever I can. It seems like there should be a simple non-explicitly recursive solution in this case, but I'm having trouble figuring it out. I don't want something like a monadic version of takeWhile, since it could be expensive to collect all the pre-Nothing values, and I don't care about them anyway. I checked Hoogle for the signature and nothing shows up. The m (Maybe a) bit makes me think a monad transformer might be useful here, but I don't really have the intuitions I'd need to come up with the details (yet). It's probably either embarrassingly easy to do this or embarrassingly easy to see why it can't or shouldn't be done, but this wouldn't be the first time I've used self-embarrassment as a pedagogical strategy. Background: Here's a simplified working example for context: suppose we're interested in random walks in the unit square, but we only care about points of exit. We have the following step function: randomStep :: (Floating a, Ord a, Random a) => a -> (a, a) -> State StdGen (Maybe (a, a)) randomStep s (x, y) = do (a, gen') <- randomR (0, 2 * pi) <$> get put gen' let (x', y') = (x + s * cos a, y + s * sin a) if x' < 0 || x' > 1 || y' < 0 || y' > 1 then return Nothing else return $ Just (x', y') Something like evalState (lastJustM (randomStep 0.01) (0.5, 0.5)) <$> newStdGen will give us a new data point.

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  • Convert a post-order binary tree traversal index to an level-order (breadth-first) index

    - by strfry
    Assuming a complete binary tree, each node can be adressed with the position it appears in a given tree traversal algorithm. For example, the node indices of a simple complete tree with height 3 would look like this: breadth first (aka level-order): 0 / \ 1 2 / \ / \ 3 4 5 6 post-order dept first: 6 / \ 2 5 / \ / \ 0 1 3 4 The height of the tree and an index in the post-order traversal is given. How can i calculate the breadth first index from this information?

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  • Sidebar Gadget to Login to website and retrieve information?

    - by Jimbo
    I've been learning how to make gadget and the simple gadgets all make sense. How would I make a Gadget that logs into a website and retrieve details for that user (so it's pretty much simulating the user logging in and showing basic information ?? (eg. like the facebook gadget that shows any messages, "pokes" . etc. etc. ....

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  • Sifr Horizontal Menu with LI

    - by Rosaiani
    Hello, I am designing a very simple horizontal menu with sIFR and CSS list. The thing about it is that it assigns a certain width to it that makes texts of different widths´ spacing look weird on screen. I´ve seen a default width and height of a certain amount, but what I need is to make it so that the flash is exactly the size of the text. Has anyone bumped into this issue before? Thanks!

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  • OpenGL ES Polygon with Normals rendering (Note the 'ES!')

    - by MarqueIV
    Ok... imagine I have a relatively simple solid that has six distinct normals but actually has close to 48 faces (8 faces per direction) and there are a LOT of shared vertices between faces. What's the most efficient way to render that in OpenGL? I know I can place the vertices in an array, then use an index array to render them, but I have to keep breaking my rendering steps down to change the normals (i.e. set normal 1... render 8 faces... set normal 2... render 8 faces, etc.) Because of that I have to maintain an array of index arrays... one for each normal! Not good! The other way I can do it is to use separate normal and vertex arrays (or even interleave them) but that means I need to have a one-to-one ratio for normals to vertices and that means the normals would be duplicated 8 times more than they need to be! On something with a spherical or even curved surface, every normal most likely is different, but for this, it really seems like a waste of memory. In a perfect world I'd like to have my vertex and normal arrays have different lengths, then when I go to draw my triangles or quads To specify the index to each array for that vertex. Now the OBJ file format lets you specify exactly that... a vertex array and a normal array of different lengths, then when you specify the face you are rendering, you specify a vertex and a normal index (as well as a UV coord if you are using textures too) which seems like the perfect solution! 48 vertices but only 8 normals, then pairs of indexes defining the shapes' faces. But I'm not sure how to render that in OpenGL ES (again, note the 'ES'.) Currently I have to 'denormalize' (sorry for the SQL pun there) the normals back to a 1-to-1 with the vertex array, then render. Just wastes memory to me. Anyone help? I hope I'm missing something very simple here. Mark

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  • Count number of occurrences of a pattern in a file (even on same line)

    - by jrdioko
    When searching for number of occurrences of a string in a file, I generally use: grep pattern file | wc -l However, this only finds one occurrence per line, because of the way grep works. How can I search for the number of times a string appears in a file, regardless of whether they are on the same or different lines? Also, what if I'm searching for a regex pattern, not a simple string? How can I count those, or, even better, print each match on a new line?

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  • Why does this python code work?

    - by Int-0
    I have written a simple python module, it has this code: _log = logging.getLogger("mymodule") _started = False def set_log_level(level): _log.setLevel(level) if not _started: _hdlr = logging.FileHandler('mymodule.log') When I call set_log_level() program fails because symbol _started is not found. It is normal because global _started is missing in the method. But my question is: symbol _log has the same visibility as _started, so why does this symbol can be found? BR, // Toby

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  • Go - Generic function using an interface

    - by nevalu
    Since I've a similar function for 2 different data types: func GetStatus(value uint8) (string) {...} func GetStatus(name string) (string) {...} I would want to use a way more simple like: func GetStatus(value interface{}) (string) {...} Is possible to create a generic function using an interface? The data type could be checked using reflect.Typeof(value)

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