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  • Find value of selected item in Drop down menu.

    - by Ozaki
    I have a drop down menu in an ASPX page along the lines of: <form> <select name="cars"> <option value="volvo">Volvo</option> <option value="saab">Saab</option> <option value="fiat" selected="selected">Fiat</option> <option value="audi">Audi</option> </select> </form> That is dynamically generated from another controller (value and label). After the user selects one of the options I need to find out what the selected value/label (will be the same) is so I can hit an update button and retrieve the data on that option. What would be the easiest way to find out the value of the user "selected" option?

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  • iPhone interface design considerations: checkbox and drop-down menu ?

    - by Jesse Armand
    This may not be a programming question, but I don't know where to ask for this and it's still related. We all know that the checkbox and drop-down menu is a UI paradigm brought in from HTML or web interface. I'm not asking for code implementations here. A google search had produced many results. Although if anyone is willing to share that's great. So the question is: Is this a good design approach if we just want to provide a checkbox or drop-down functionality? (e.g. for quizzes, or forms)

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  • printing menu in terminal and choosing an option, how to?

    - by carlos
    I'm a haskell beginner. I'm trying to make a program that shows a menu through terminal and ask user to introduce an option. Here is the code: main :: IO () main = do putStrLn "0 <- quit" putStrLn "1 <- Hello" putStr "Choose an option: " c <- getChar case c of '0' -> return () '1' -> putChar '\n' >> putStrLn "Hello World" >> main When I use this module in the ghci interpreter everything works like it's suposed to do. But if i compile this with: ghc hello.hs and run it in the terminal, it doesn't display the line "Choose an option:" before ask for a char to be introduced. I think this may be caused because of haskell lazy nature and I don't know how to fix it. Any ideas?

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  • which jquery plugin can do the dynamic smooth vertical menu scroll?

    - by helltohigh
    ok i'm new to jquery, but how can i do a feed like the one at twitter.com where they have the "top tweets" update with the latest tweet by scrolling the whole menu down just enough space to allow the new item to fade into the top spot? easy to do? do i need a plugin? i looked around and what i don't want is just a carousal type plugin that just loops in a cirle. i want to add a new news feed item dynamically like in the twitter top tweets. thanks

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  • jquery queue problem..

    - by user344862
    $(".menu-container").animate({top:"25px"}); $(".menu-container").animate({top:"-900px"}); $(".windows-container").animate({top:"-730px"}); hello sir.. i got a problem on queue in jquery.. what i want to do is $(".menu-container").animate({top:"25px"}); ----execute first then after this, $(".menu-container").animate({top:"-900px"}); --this one and $(".windows-container").animate({top:"-730px"}); --this one should execute at the same time.. i tried this but its not functioning.. $(".menu-container").queue(function(){ $(".menu-container").animate({top:"25px"}); $(".windows-container").animate({top:"-730px"}); $(".menu-container").animate({top:"-900px"}); });

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  • Jsp cache problem

    - by idiotgenius
    I use javascript and css to build a multi-level drop down menu with following markups: <ul> <li>menu item 1</li> <ul> <li><a href="#">sub menu menu item 1</a></li> ................. This markup is generated by a custom JSTL tag <mui:menu .../> which loads menu data from a database. I hope my jsp page can behave like this: if menu data has not changed since last time I visited the page, just use browser's cache otherwise load from database... How can I do it? I don't know much detail about cache mechanism.

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  • Why does this jQuery dropdown menu display subcategory selections only for certain top-level categories?

    - by chunkymonkey
    I'm trying to implement a dropdown menu based on a jQuery plugin from Filament Group: http://jsfiddle.net/chunkymonkey/Pr8k4/ What I am having difficulty fixing is a bug where certain categories can be expanded to show their subcategories while others show nothing when opened up. For example: Alternative Rock can be expanded to show its multiple subcategories . . . BUT . . . World Music, which has equally many subcategories, shows no subcategories when expanded. I would be very grateful if anyone could help me figure out what's causing this. Thanks. UPDATE: Just noticed this problem may be Chrome-specific(??). I just tested it in IE8 and Firefox and it seems to work correctly in both.

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  • Select Menu, go to url on select with JQuery?

    - by Keith Donegan
    Hey Guys, I have the following html: HTML markup <ul id="test"> <li><a href="http://www.yahoo.com">yahoo</a></li> <li><a href="http://www.google.com">Google</a></li> </ul> And some JS code: JQuery/JavaScript Code $('ul#test').each(function() { var select=$(document.createElement('select')).insertBefore($(this).hide()); $('>li a', this).each(function() { option=$(document.createElement('option')).appendTo(select).val(this.href).html($(this).html()); }); }); This code produces a select dropdown menu, exactly what I want, but my question is how do I go to the url on select? So if I click yahoo, it brings me to yahoo.com? Thanks for your help!

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  • Delphi: How to localize description for a menu shortcut?

    - by Ulrich Gerhardt
    Is there a way to get a localized description of a shortcut like Ctrl+Z so that I get "Ctrl+Z" if the app runs on an English system and "Strg+Z" on a German system? The VCL function ShortCutToText isn't internationalized. The API function GetKeyNameText is a bit better but still not perfect: If one switches the regional settings of a German XP to English (US), it still produces German texts. Besides the results are in CAPITALS which is ugly. Clarification: I know how I can replace ShortCutToText or the Smkc* resource strings with customized versions. But to use that I need the translated strings. And I would like to get these from the OS (or similar). Update: It looks like Microsoft expects developers to do the translation on their own - see 2. in Associating a Menu Item with an Accelerator Key.

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  • "View in Browser" and "Browse with..." context menu entry on classic .asp files in VS?

    - by toebens
    hi, some bad legancy web application projects still have classic asp files. these project consist of 95% of classic .asp files and the rest only of asp.net (.aspx). if you right click on an .aspx file in the solution explorer of VS you can choose "view in browser" and "browse with...". however if i right click on an classic .asp file there, there is no such option! do you have any tip/hint/addin for me so that it will show these two context menu entries also for .asp files? i run all my projects in IIS not the build in casini web development server VS comes with! thanks, toebens

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  • Referencing a different project in the same assembly, different namespaces

    - by Redburn
    I have two projects : Menu and Module and they are both in the same namespace foobar. I am currently referencing the module project from the Menu project to open up certain controls on a tab control in my menu. However I need to launch a new control from one of my controls which is located in the Module project. When I try referencing the menu project, it does not show up in my intellisense when I try to reference it with a using. Am I doing something wrong logically here? Here is an example of what it is : Project Menu Public Void LaunchWPFControl(string pHeader,string pPath) { //Code goes here to launch a WPF control in the browser } Project Module //What I would love to do but doesn't work Using Menu; ... ... ... private void dgModule_MouseDoubleClick(object sender, MouseButtonEventArgs e) { Menu.LaunchWPFControl("Accounts","AccountsControl"); }

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  • C# How to disable the right-click menu about embedded applications and Focus embedded app's textbox?

    - by liqingChen
    I used such API to embed other app in my control. SetParent(app.MainWindowHandle, control.Handle); SetWindowLong(new HandleRef(this, app.MainWindowHandle), GWL_STYLE, (WS_VISIBLE | WS_CHILD) & ~WS_BORDER); MoveWindow(app.MainWindowHandle, 0, 0, control.Width, control.Height, true); 1?How to diaable the right-click menu about embeded app? 2?Used such API, I can click anyButton in embed APP,But cant focus other APP to input text. Change SetWindowLong param like this,can ipnut text ,but embed app's menubar will exist. SetWindowLong(new HandleRef(this, app.MainWindowHandle), GWL_STYLE, WS_VISIBLE & ~WS_BORDER);

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  • How to build a Drag and Dropable Tree using Jquery for Menu?

    - by Anil
    Hi all i want to build a Menu Builder with drag and drop which i am trying to do like here is the jsfiddle of what i am trying to do This and i want the functionality to be like This i will have all products list on a side and i should have a Add column button ,when i click on Add Column button a div should open where i should be able to drag and drop my products like the above the first product i drop in a div should be main then i should be able to add child to that particular product i should be able to add any number of submenus to it like this div1 Mens shoes SportShoes CasualShoe Shirts Casualshirts div2 Womens shoes SportShoes CasualShoe Shirts Casualshirts this is what i have to do can any one help me doing this please

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  • How to show a window that acts like a popup menu?

    - by Edwin
    Hi, When window A is show, I want to show another none-modal popup window B, but: I don't want window A to become inactive due to window B becomes the front window; I want that when window B is focused, I pull down a combo box control on window A with one click (generally you have to click twice, one for moving the focus to window A and the second for pulling down the combo box); As you can see, the window B that I want is something like a more usable popup window like a popup menu (which is less a obstacle than a general none-modal window when you want it to get away by clicking on any other part of the parent window). Am I clear on my question? Thank you.

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  • Why is a SUBST'd drive inaccessible via shortcut or Run menu, but works fine from My Computer?

    - by Kev
    I have shortcuts to C:, D:, and E: in my quick launch bar. C and E work fine when I click on them, but D does nothing (that I can see) when I click on it. D and E are both SUBST'd drives pointing to folders that happen to be network shares. (I do this rather than mapping them so it doesn't have to go through the network layer--that way it works faster and I still get recycle bin functionality, etc.) If I go Start-Run and type D: or D:\, I get an error box saying This file does not have a program associated with it for performing this action. Create an association in the Folder Options control panel. If I go to My Computer and double-click the D drive, it comes up fine. Also, if I type \\servername\sharename pointing to the same place, it comes up fine. This just started happening this morning, out of the blue. It has been working fine ever since I set it up. Why might this be?

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  • How to add an explorer context menu for a file extension ?

    - by asksuperuser
    I inspired from my other question here http://superuser.com/questions/129755/how-to-get-open-command-window-here-while-clicking-on-exe-not-on-parent-folder and tried this Windows Registry Editor Version 5.00 [HKEY_CURRENT_USER\Software\Classes\.sln] [HKEY_CURRENT_USER\Software\Classes\.sln\shell] [HKEY_CURRENT_USER\Software\Classes\.sln\shell\countlines] @="countlines" [HKEY_CURRENT_USER\Software\Classes\.sln\shell\countlines\command] @="c:\\countlines\\countlines.exe" %1 but it doesn't work.

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  • Minimize Windows Live Mail to the System Tray in Windows 7

    - by Asian Angel
    Are you frustrated that you can not minimize Windows Live Mail to the system tray in Windows 7? With just a few tweaks you can make Live Mail minimize to the system tray just like in earlier versions of Windows. Windows Live Mail in Windows Vista In Windows Vista you could minimize Windows Live Mail to the system tray if desired using the context menu… Windows Live Mail in Windows 7 In Windows 7 you can minimize the app window but not hide it in the system tray. The Hide window when minimized menu entry is missing from the context menu and all you have is the window icon taking up space in your taskbar. How to Add the Context Menu Entry Back Right click on the program shortcut(s) and select properties. When the properties window opens click on the compatibility tab and enable the Run this program in compatibility mode for setting. Choose Windows Vista (Service Pack 2) from the drop-down menu and click OK. Once you have restarted Windows Live Mail you will have access to the Hide window when minimized menu entry again. And just like that your taskbar is clear again when Windows Live Mail is minimized. If you have wanted the ability to minimize Windows Live Mail to the system tray in Windows 7 then this little tweak will fix the problem. Similar Articles Productive Geek Tips Make Windows Live Messenger Minimize to the System Tray in Windows 7Move Live Messenger Icon to the System Tray in Windows 7Backup Windows Mail Messages and Contacts in VistaTurn off New Mail Notification for PocoMail Junk Mail FolderPut Your PuTTY in the System Tray TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • "Translator by Moth"

    - by Daniel Moth
    This article serves as the manual for the free Windows Phone 7 app called "Translator by Moth". The app is available from the following link (browse the link on your Window Phone 7 phone, or from your PC with zune software installed): http://social.zune.net/redirect?type=phoneApp&id=bcd09f8e-8211-e011-9264-00237de2db9e   Startup At startup the app makes a connection to the bing Microsoft Translator service to retrieve the available languages, and also which languages offer playback support (two network calls total). It populates with the results the two list pickers ("from" and "to") on the "current" page. If for whatever reason the network call fails, you are informed via a message box, and the app keeps trying to make a connection every few seconds. When it eventually succeeds, the language pickers on the "current" page get updated. Until it succeeds, the language pickers remain blank and hence no new translations are possible. As you can guess, if the Microsoft Translation service add more languages for textual translation (or enables more for playback) the app will automatically pick those up. "current" page The "current" page is the main page of the app with language pickers, translation boxes and the application bar. Language list pickers The "current" page allows you to pick the "from" and "to" languages, which are populated at start time. Until these language get populated with the results of the network calls, they remain empty and disabled. When enabled, tapping on either of them brings up on a full screen popup the list of languages to pick from, formatted as English Name followed by Native Name (when the latter is known). The "to" list, in addition to the language names, indicates which languages have playback support via a * in front of the language name. When making a selection for the "to" language, and if there is text entered for translation, a translation is performed (so there is no need to tap on the "translate" application bar button). Note that both language choices are remembered between different launches of the application.   text for translation The textbox where you enter the translation is always enabled. When there is nothing entered in it, it displays (centered and in italics) text prompting you to enter some text for translation. When you tap on it, the prompt text disappears and it becomes truly empty, waiting for input via the keyboard that automatically pops up. The text you type is left aligned and not in italic font. The keyboard shows suggestions of text as you type. The keyboard can be dismissed either by tapping somewhere else on the screen, or via tapping on the Windows Phone hardware "back" button, or via taping on the "enter" key. In the latter case (tapping on the "enter" key), if there was text entered and if the "from" language is not blank, a translation is performed (so there is no need to tap on the "translate" application bar button). The last text entered is remembered between application launches. translated text The translated text appears below the "to" language (left aligned in normal font). Until a translation is performed, there is a message in that space informing you of what to expect (translation appearing there). When the "current" page is cleared via the "clear" application bar button, the translated text reverts back to the message. Note a subtle point: when a translation has been performed and subsequently you change the "from" language or the text for translation, the translated text remains in place but is now in italic font (attempting to indicate that it may be out of date). In any case, this text is not remembered between application launches. application bar buttons and menus There are 4 application bar buttons and 4 application bar menus. "translate" button takes the text for translation and translates it to the translated text, via a single network call to the bing Microsoft Translator service. If the network call fails, the user is informed via a message box. The button is disabled when there is no "from" language available or when there is not text for translation entered. "play" button takes the translated text and plays it out loud in a native speaker's voice (of the "to" language), via a single network call to the bing Microsoft Translator service. If the network call fails, the user is informed via a message box. The button is disabled when there is no "to" language available or when there is no translated text available. "clear" button clears any user text entered in the text for translation box and any translation present in the translated text box. If both of those are already empty, the button is disabled. It also stops any playback if there is one in flight. "save" button saves the entire translation ("from" language, "to" language, text for translation, and translated text) to the bottom of the "saved" page (described later), and simultaneously switches to the "saved" page. The button is disabled if there is no translation or the translation is not up to date (i.e. one of the elements have been changed). "swap to and from languages" menu swaps around the "from" and "to" languages. It also takes the translated text and inserts it in the text for translation area. The translated text area becomes blank. The menu is disabled when there is no "from" and "to" language info. "send translation via sms" menu takes the translated text and creates an SMS message containing it. The menu is disabled when there is no translation present. "send translation via email" menu takes the translated text and creates an email message containing it (after you choose which email account you want to use). The menu is disabled when there is no translation present. "about" menu shows the "about" page described later. "saved" page The "saved" page is initially empty. You can add translations to it by translating text on the "current" page and then tapping the application bar "save" button. Once a translation appears in the list, you can read it all offline (both the "from" and "to" text). Thus, you can create your own phrasebook list, which is remembered between application launches (it is stored on your device). To listen to the translation, simply tap on it – this is only available for languages that support playback, as indicated by the * in front of them. The sound is retrieved via a single network call to the bing Microsoft Translator service (if it fails an appropriate message is displayed in a message box). Tap and hold on a saved translation to bring up a context menu with 4 items: "move to top" menu moves the selected item to the top of the saved list (and scrolls there so it is still in view) "copy to current" menu takes the "from" and "to" information (language and text), and populates the "current" page with it (switching at the same time to the current page). This allows you to make tweaks to the translation (text or languages) and potentially save it back as a new item. Note that the action makes a copy of the translation, so you are not actually editing the existing saved translation (which remains intact). "delete" menu deletes the selected translation. "delete all" menu deletes all saved translations from the "saved" page – there is no way to get that info back other than re-entering it, so be cautious. Note: Once playback of a translation has been retrieved via a network call, Windows Phone 7 caches the results. What this means is that as long as you play a saved translation once, it is likely that it will be available to you for some time, even when there is no network connection.   "about" page The "about" page provides some textual information (that you can view in the screenshot) including a link to the creator's blog (that you can follow on your Windows Phone 7 device). Use that link to discover the email for any feedback. Other UI design info As you can see in the screenshots above, "Translator by Moth" has been designed from scratch for Windows Phone 7, using the nice pivot control and application bar. It also supports both portrait and landscape orientations, and looks equally good in both the light and the dark theme. Other than the default black and white colors, it uses the user's chosen accent color (which is blue in the screenshot examples above). Feedback and support Please report (via the email on the blog) any bugs you encounter or opportunities for performance improvements and they will be fixed in the next update. Suggestions for new features will be considered, but given that the app is FREE, no promises are made. If you like the app, don't forget to rate "Translator by Moth" on the marketplace. Comments about this post welcome at the original blog.

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  • Handling multiple Scene in AndEngine

    - by Asad
    I am Developing a game in AndEngine Gles2. I have splash scene, loading scene, menu scene and Level1 scene. I am using a Screen Manager to manage all scenes through which i can easily switch between splash, loading and menu scene, the level1 scene is also loaded from menu perfectly but problem occur when i go back to menu scene on the completion of level, screen turned to black and nothing shown after that. I think the problem is with unloading the resources of Level1 because the switching between other scene is perfect. I can't give complete code, as it is to much lengthy. I am using bitmapTexture region, Sprites, bodies, physics Word, hud and fixtures etc. here is my unload method.. 1 more thing when i loaded the menu scene at the end of level 1 screen turn to black, but the music played and all logs are showed in logcat which i set in menu scene. unload(){ setChildrenIgnorUpdate(); clearChildScene(); clearEntityModifier(); clearTouchAreas(); clearUpdateHandler(); BitmapTextureManager.getInstance().destroyInstance(); destroyPhysics(); } Please Any help...

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