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  • how do I copy UITextField data into a UILabel

    - by orangecl4now
    I have a textfield and a label. When you touch the textfield, the keyboard appears In IB, the textfield's properties are Keyboard: ASCII Capable Return Key: Done I wired the IBOutlet to the label and the textfield. How do I get the keyboard to go away when I'm done entering text. How do I get to copy the text to the UIlabel? thanks

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  • Is there any reason why we don't use subclasses of UIImageView ?

    - by gotye
    Hey everyone, I am currently trying to create a subclass of UIImageView in order to make it download its image from server asynchronously ;) I tried to do it by myself but I haven't gone very far yet :D Anyway, I looked around here and found this : AsyncImageDownload I had a look at the code and the first which springs to mind is : why subclassing a UIView and not a UIImageView ?!? Any thoughts ? Cheers mates, Gotye.

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  • custom cells uitableview - cannot display all the rows

    - by Matt Facer
    Hi guys, I'm creating a uitableview with custom cells which I created in Interface Builder. There are currently three cells (UITableViewCell). I have a UITableView which is on the view. The code I have is fairly standard, but I cannot work out how to actually SHOW the three custom cells. I am using the cellForRowAtIndexPath method. My aim is to get a grouped uitableview which shows like the following Item - Name Settings - alert - time So the above indented view should be my grouped uitableview. The problem is, I cannot get it to show using code. The uitableview will ALWAYS be this. I am trying to replicate the settings style screen... so I do not have any arrays to display the uitableview cells. How do I actually display my three cells? I have the following code - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 0) return 1; else return 2; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Item"; else return @"Settings"; } So all I need to know is how to actually display my custom cells inside the tableview! Thanks for any information. I've searched for AGES in google .. all the tutorials use arrays to display data!

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  • Reading Certificates on iOS Problem

    - by David Schiefer
    I am trying to read certificates from various URLs in iOS. My code however is not working well - the array that should return the information I need always returns null. What am I missing? - (void)findCertificate:(NSString *)url { NSInputStream*input = [[NSInputStream inputStreamWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"https://store.writeitstudios.com"]]] retain]; [input setDelegate:self]; [input scheduleInRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode]; [input open]; NSLog(@"Status: %i",[input streamStatus]); } - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { NSLog(@"handle Event: %i",eventCode); if (eventCode == NSStreamStatusOpen) { NSArray *certificates = (NSArray*)CFReadStreamCopyProperty((CFReadStreamRef)aStream, kCFStreamPropertySSLPeerCertificates); NSLog(@"Certs: %@",CFReadStreamCopyProperty((CFReadStreamRef)aStream, kCFStreamPropertySSLPeerCertificates)); if ([certificates count] > 0) { SecCertificateRef certificate = (SecCertificateRef)[certificates objectAtIndex:0]; NSString *description = (NSString*)SecCertificateCopySubjectSummary(certificate); NSData *data = (NSData *)SecCertificateCopyData(certificate); NSLog(@"Description: %@",description); } } } And yes, I am aware that I am leaking memory. This is just a snippet.

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  • Switching between landscape views

    - by Isacco
    What is the best way to switch between views that are both in Landscape mode? I've tried with a simple "Push and Pop" methods that work fine when I try them with Portrait views but when I do it with Landscape for some reason it does the switching like the method was supposed to work just for Portrait views and a the end of the switch it autorotates back to Landscape.... if anyone can help that would be greatly appreciated. Thanks in advance.

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  • Quartz2d vector images vs OpenGL vector description?

    - by tbarbe
    How big of a difference is the description language of Quartz2d to OpenGL ES? It seems they are similar in description power... except that Quartz is mostly 2d and that OpenGL is out of the box 3d ( but can be made 2d focused ). Are the mappings from 2dQuartz to 2d OpenGL ES that different? Im sure there must be differences in some specific features that might be handled differently on one vs another... but to do a translator? Anyone have experience with both OpenGL and Quartz2d have some insights?

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  • How to not run function if its a mobile device?

    - by Deshiknaves
    I have a modal pop up function on my website, but i don't want this to run if the browser is smaller than 480px. I have found that if I put an if statement such as: if (window.innerWidth && window.innerWidth > 480) { run function() } Then it should run only if the browsers innerWidth is 480. However its not working and I think its because I have page scaling on this website. Can any one help me with a conditional statement if page scaling is on? Thanks.

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  • Help me start out with OpenGL

    - by Arun Thakkar
    Till today I am working with Basic UIKIT application but now onwards I need to work in OpenGL. Problem is I have not any idea about OpenGL and am confused lot about how to start and from where to start. I need to create an application which is same as "iBeer" (see movie in YouTube). So I am having lots of confusion about how do I create graphics of beer that you seen in application, so what should be preferred library?

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  • Cocos2d shake/accelerometer issue.

    - by Ryan Poolos
    So I a little backstory. I wanted to implement a particle effect and sound effect that both last about 3 sec or so when the user shakes their iDevice. But first issue arrived when the build in UIEvent for shakes refused to work. So I took the advice of a few Cocos veterans to just use some script to get "violent" accelerometer inputs as shakes. Worked great until now. The problem is that if you keep shaking it just stacks the particle and sounds over and over. Now this wouldn't be that big of a deal except it happens even if you are careful to try and not do so. So what I am hoping to do is disable the accelerometer when the particle effect/sound effect start and then reenable it as soon as they finish. Now I don't know if I should do this by schedule, NStimer, or some other function. I am open to ALL suggestions. here is my current "shake" code. - (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { const float violence = 1; static BOOL beenhere; BOOL shake = FALSE; if (beenhere) return; beenhere = TRUE; if (acceleration.x > violence * 1.5 || acceleration.x < (-1.5* violence)) shake = TRUE; if (acceleration.y > violence * 2 || acceleration.y < (-2 * violence)) shake = TRUE; if (acceleration.z > violence * 3 || acceleration.z < (-3 * violence)) shake = TRUE; if (shake) { id particleSystem = [CCParticleSystemQuad particleWithFile:@"particle.plist"]; [self addChild: particleSystem]; // Super simple Audio playback for sound effects! [[SimpleAudioEngine sharedEngine] playEffect:@"Sound.mp3"]; shake = FALSE; } beenhere = FALSE; }

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  • Calling a method on an unitialized object (null pointer)

    - by Florin
    What is the normal behavior in Objective-C if you call a method on an object (pointer) that is nil (maybe because someone forgot to initialize it)? Shouldn't it generate some kind of an error (segmentation fault, null pointer exception...)? If this is normal behavior, is there a way of changing this behavior (by configuring the compiler) so that the program raises some kind of error / exception at runtime? To make it more clear what I am talking about, here's an example. Having this class: @interface Person : NSObject { NSString *name; } @property (nonatomic, retain) NSString *name; - (void)sayHi; @end with this implementation: @implementation Person @synthesize name; - (void)dealloc { [name release]; [super dealloc]; } - (void)sayHi { NSLog(@"Hello"); NSLog(@"My name is %@.", name); } @end Somewhere in the program I do this: Person *person = nil; //person = [[Person alloc] init]; // let's say I comment this line person.name = @"Mike"; // shouldn't I get an error here? [person sayHi]; // and here [person release]; // and here

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  • Pass Result of ASIHTTPRequest "requestFinished" Back to Originating Method

    - by Intelekshual
    I have a method (getAllTeams:) that initiates an HTTP request using the ASIHTTPRequest library. NSURL *httpURL = [[[NSURL alloc] initWithString:@"/api/teams" relativeToURL:webServiceURL] autorelease]; ASIHTTPRequest *request = [[[ASIHTTPRequest alloc] initWithURL:httpURL] autorelease]; [request setDelegate:self]; [request startAsynchronous]; What I'd like to be able to do is call [WebService getAllTeams] and have it return the results in an NSArray. At the moment, getAllTeams doesn't return anything because the HTTP response is evaluated in the requestFinished: method. Ideally I'd want to be able to call [WebService getAllTeams], wait for the response, and dump it into an NSArray. I don't want to create properties because this is disposable class (meaning it doesn't store any values, just retrieves values), and multiple methods are going to be using the same requestFinished (all of them returning an array). I've read up a bit on delegates, and NSNotifications, but I'm not sure if either of them are the best approach. I found this snippet about implementing callbacks by passing a selector as a parameter, but it didn't pan out (since requestFinished fires independently). Any suggestions? I'd appreciate even just to be pointed in the right direction. NSArray *teams = [[WebService alloc] getAllTeams]; (currently doesn't work, because getAllTeams doesn't return anything, but requestFinished does. I want to get the result of requestFinished and pass it back to getAllTeams:)

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  • How to auto-increment reference number persistently when NSManagedObjects created in core-data.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one(like auto-increment) everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • getting a tiled image collection on the iPad (deepzoom)

    - by Chris B
    I have a set of tiled image collections created via microsoft's deep zoom composer, and a silverlight app that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some ipad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad). I just picked up a iMac to facilitate this. I'm not seeing any objective-c / cocoa-touch libraries for this though, so am assuming I will have to roll my own. (Saw the seadragon ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native app just to get the experience). The only open source project I found for displaying/manipulating the tiled image sets was Openzoom -a flash component. I'm not to familiar with actionscript either (python, java, c#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc.. But, as I'm pretty new to obj-c/cocoa-touch, some pointers in the right direction would be appreciated. 1) Are there any other projects out there I am missing, or is openzoom my best bet for some reference? 2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display? 3) Any other suggestions/pointers that I didn't think to ask.

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  • UINavigationController and memory management

    - by Dan Ray
    - (void)launchSearch { EventsSearchViewController *searchController = [[EventsSearchViewController alloc] initWithNibName:@"EventsSearchView" bundle:nil]; [self.navigationController pushViewController:searchController animated:YES]; //[searchController release]; } Notice the [searchController release] is commented out. I've understood that pushing searchController onto the navigation controller retains it, and I should release it from my code. I did just alloc/init it, after all, and if I don't free it, it'll leak. With that line commented out, navigation works great. With it NOT commented out, I can navigate INTO this view okay, but coming back UP a level crashes with a *** -[CFArray release]: message sent to deallocated instance 0x443a9e0 error. What's happening here? Is the NavigationController releasing it for me somehow when it goes out of view? The boilerplate that comes on a UINavigationController template in XCode has the newly-pushed controller getting released. But when I do it, it fails.

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • InApp Purchase on slow network

    - by Chandan Shetty SP
    My InApp purchase code works fine in normal network, but in very slow network(safari browser will take 5 min to load a webpage). I am not getting any delegates... - (void)requestDidFinish:(SKRequest *)request - (void)request:(SKRequest *)request didFailWithError:(NSError *)error - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response So my code blocks indefinetly because i am setting setUserInteractionEnabled to FALSE initially and setting it back to TRUE in the above delegates... [[[UIApplication sharedApplication]keyWindow]setUserInteractionEnabled:FALSE]; Is it possible to check the network status before creating "SKProductsRequest" or any better way to implement inApp Purchase? Thanks in advance,

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  • Can't set background colour for UIView from ViewController

    - by Curyous
    I have the following code in the view controller: - (void)viewDidLoad { [super viewDidLoad]; ThemeManager *themer = [ThemeManager sharedInstance]; UIView *theView = self.view; UIColor *forBackground = [themer backgroundColour]; [theView setBackgroundColor:forBackground]; } but when execution gets to the setBackgroundColor line, I get the following error: *** -[NSCFNumber CGColor]: unrecognized selector sent to instance 0x1237c40 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFNumber CGColor]: unrecognized selector sent to instance 0x1237c40' There's got to be something simple that I'm doing wrong, how do I set the background colour? Do I have to subclass the view and do it in there? I'd prefer not to have the extra class, even though that is better separation of the whole model/view/controller thing. Update: value returned by [themer backgroundColour] is constructed using colorWithPatternImage:, could this make a difference?

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  • Table cell in a split-view controller - selected cell becomes deselected when called by reloadData

    - by bpapa
    I'm working on a universal app that uses a SplitViewController to present a master-detail view. In the iPad HIG on Split Views, Apple states: In general, indicate the current selection in the left pane in a persistent way. This behavior helps people understand the relationship between the item in the left pane and the contents of the right pane. This is important because the contents of the right pane can change, but they should always remain related to the item selected in the left pane. So I'm trying to maintain selection state on the left. Easy enough when the user taps, I just remove the deselectRowAtIndexPath:animated: message from tableView:didSelectRowAtIndexPath: implementation. But, I also want the selection state to show up by default (without a user tap). I wound up putting this in my tableView:cellForRowAtIndexPath: implementation: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { if (cellShouldBeSelected) cell.selected = YES; else cell.selected = NO; } The behavior I'm seeing, is that when the cells finall appear, for a fraction of a section the cell is indeed selected, but then the selection disappears without any user interaction. Any ideas? I set the new clearsSelectionOnViewWillAppear property to NO, but that doesn't seem to fix it, and it shouldn't really matter because I'm marking the cell as selected long after viewWillAppear is called - I'm actually doing it after some network activity and then sending the table view a reloadData message.

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  • Access custom label property at didSelectRowAtIndexPath.

    - by Mr. McPepperNuts
    I have a UILabel for each cell at cellForRowAtIndexPath. UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; I want to access that string "myString" at didSelectRowAtIndexPath using indexpath. NSString *anotherString = cell.textLabel.text; returns null. Now if at cellForRowAtIndexPath, I did something like cell.textLabel.text = theString; then the didSelectRowAtIndexPath returns the appropriate cell. My question is, how can I access the text in the UILabel I apply to the cell, at didSelectRowAtIndexPath? Also, logging the cell in didSelectRowAtIndexPath returns cell: <UITableViewCell: 0x5dcb9d0; frame = (0 44; 320 44); autoresize = W; layer = <CALayer: 0x5dbe670>> Edit: NSString *myString = [[results objectAtIndex:indexPath.row] valueForKey:@"name"]; //cell.textLabel.text = myString; CGFloat width = [UIScreen mainScreen].bounds.size.width - 50; CGFloat height = 20; CGRect frame = CGRectMake(10.0f, 10.0f, width, height); UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; cellLabel.textColor = [UIColor blackColor]; cellLabel.backgroundColor = [UIColor whiteColor]; cellLabel.textAlignment = UITextAlignmentLeft; cellLabel.font = [UIFont systemFontOfSize:14.0f]; [cell.contentView addSubview:cellLabel]; [cellLabel release]; return cell;

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  • Custom cell just failing

    - by ct2k7
    Hi, I'm trying to use a custom UITableViewCell, and I've placed it in the same nib file as the UITableView controller. For this, the files are: NTItems.h, NTItems.m and NTItems.xib. I have defined the cell in the header file: IBOutlet UITableViewCell *cellview; and I've correctly applied the property: nonatomic, retain so it's there. In the m file - I've synthesized the variable device and am using this to get the custom cell: if(cell == nil){ cell = self.cellview; } However, when I load the table, I get this horrible mess: There should be more than 1 cell showing data as well. On another note, how do I map the labels to the text which is to be displayed?

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  • NSMutableArray withObject(UIImageView *)

    - by pureman
    I am trying to load an NSMutableArray with UIImageViews. Everything is going fine with that. Unfortunately, I have no idea how to use the objects when they are in the mutable array. Here is some code: UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; NSMutableArray *array = [NSMutableArray new]; [array loadWithObject:(UIImageView *)imageView]; [imageView release]; That kind of sets up what I've done. Here's what I want to do: [array objectAtIndex:5].center = GCRectMake(0, 0); but that doesn't work. How can I do this??

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  • UIScrollView with 3 UITableViews

    - by drDevPep
    I made a UIScrollView like the Weather.app. On the first page I've placed a UITableView which shows data loaded from a website. On the second and on the first page I also want to place a UITableView. The other two tables should also load data from a website, but from another URL. Now my question. How can I set up a UIScrollView with 3 UITableViews in it?

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  • Creating a mask from a graphics context

    - by Magic Bullet Dave
    I want to be able to create a greyscale image with no alpha from a png in the app bundle. This works, and I get an image created: // Create graphics context the size of the overlapping rectangle UIGraphicsBeginImageContext(rectangleOfOverlap.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); // More stuff CGContextDrawImage(ctx, drawRect2, [UIImage imageNamed:@"Image 01.png"].CGImage); // Create the new UIImage from the context UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); However the resulting image is 32 bits per pixel and has an alpha channel, so when I use CGCreateImageWithMask it doesn't work. I've tried creating a bitmap context thus: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef ctx =CGBitmapContextCreate(nil, rectangleOfOverlap.size.width, rectangleOfOverlap.size.height, 8, rectangleOfOverlap.size.width , colorSpace, kCGImageAlphaNone); UIGraphicsGetImageFromCurrentImageContext returns zero and the resulting image is not created. Am I doing something dumb here? Any help would be greatly appreciated. Regards Dave

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