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  • How to go from Mainframe to the Cloud?

    - by Ruma Sanyal
    Running applications on IBM mainframes is expensive, complex, and hinders IT responsiveness. The high costs from frequent forced upgrades, long integration cycles, and complex operations infrastructures can only be alleviated by migrating away from a mainframe environment.  Further, data centers are planning for cloud enablement pinned on principles of operating at significantly lower cost, very low upfront investment, operating on commodity hardware and open, standards based systems, and decoupling of hardware, infrastructure software, and business applications. These operating principles are in direct contrast with the principles of operating businesses on mainframes. By utilizing technologies such as Oracle Tuxedo, Oracle Coherence, and Oracle GoldenGate, businesses are able to quickly and safely migrate away from their IBM mainframe environments. Further, running Oracle Tuxedo and Oracle Coherence on Oracle Exalogic, the first and only integrated cloud machine on the market, Oracle customers can not only run their applications on standards-based open systems, significantly cutting their time to market and costs, they can start their journey of cloud enabling their mainframe applications. Oracle Tuxedo re-hosting tools and techniques can provide automated migration coverage for more than 95% of mainframe application assets, at a fraction of the cost Oracle GoldenGate can migrate data from mainframe systems to open systems, eliminating risks associated with the data migration Oracle Coherence hosts transactional data in memory providing mainframe-like data performance and linear scalability Running Oracle software on top of Oracle Exalogic empowers customers to start their journey of cloud enabling their mainframe applications Join us in a series of events across the globe where you you'll learn how you can build your enterprise cloud and add tremendous value to your business. In addition, meet with Oracle experts and your peers to discuss best practices and see how successful organizations are lowering total cost of ownership and achieving rapid returns by moving to the cloud. Register for the Oracle Fusion Middleware Forum event in a city new you!

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  • Fix for OpenSolaris with no gcc vs. Nexenta with no ext3

    - by Jake Wharton
    I'm attempting to migrate my server from linux to a Solaris variant during a hardware upgrade. The machine is based around an Abit AN-M2 board which has an NForce chipset. I have what seems to be a chicken-and-egg problem of sorts: OpenSolaris 2009.06 does not recognize the NIC and I cannot compile the drivers for it as it also lacks gcc. I haven't tested as to whether or not I can mount an ext3 partition yet but its moot if there is no networking. Nexenta 3.0b3 recognizes the NIC but I cannot get the ext3 drives mounted due to FSWfspart refusing to install. I do not know much about Solaris but I wager this is due to the fact that Nexenta is based around Debian as well. While I am reusing the mobo/CPU combo, I did just spent a lot of money on the other hardware around it and would very much like to get it up and running smoothly and quickly. Does anyone have any suggestions that are not: Get a new mobo/CPU Run another OS Use alternate NIC

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  • Interfaces and Virtuals Everywhere????

    - by David V. Corbin
    First a disclaimer; this post is about micro-optimization of C# programs and does not apply to most common scenarios - but when it does, it is important to know. Many developers are in the habit of declaring member virtual to allow for future expansion or using interface based designs1. Few of these developers think about what the runtime performance impact of this decision is. A simple test will show that this decision can have a serious impact. For our purposes, we used a simple loop to time the execution of 1 billion calls to both non-virtual and virtual implementations of a method that took no parameters and had a void return type: Direct Call:     1.5uS Virtual Call:   13.0uS The overhead of the call increased by nearly an order of magnitude! Once again, it is important to realize that if the method does anything of significance then this ratio drops quite quickly. If the method does just 1mS of work, then the differential only accounts for a 1% decrease in performance. Additionally the method in question must be called thousands of times in order to produce a meaqsurable impact at the application level. Yet let us consider a situation such as the per-pixel processing of a graphics processing application. Here we may have a method which is called millions of times and even the slightest increase in overhead can have significant ramification. In this case using either explicit virtuals or interface based constructs is likely to be a mistake. In conclusion, good design principles should always be the driving force behind descisions such as these; but remember that these decisions do not come for free.   1) When a concrete class member implements an interface it does not need to be explicitly marked as virtual (unless, of course, it is to be overriden in a derived concerete class). Nevertheless, when accessed via the interface it behaves exactly as if it had been marked as virtual.

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  • Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

    - by George Bailey
    Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as well as some 5x4, 4x5, 2x3, etc. I was hoping I could set up a program that would look at all possible layouts, and rank them, and find the best one. Simply it would look at all possible positions of these blocks, and see what setup is the best rank. (the rank based on how many of these can be connected by a roadway system of 1x1 road blocks, and how many squares can be left empty after this is done. - wanting to fit the most blocks as possible with the least roads.) My question, is how should I traverse all the possibilities? I could take all the blocks and try them one at a time, but since all 2x2 blocks are equal, and there are a couple dozen of them, there is no point in trying every combination there, as in the following AA BBB AA BBB CCBBB CCEEE DD EEE DD EEE is exactly the same as CC EEE CC EEE AAEEE AABBB DD BBB DD BBB You notice that there are 2 3x3 blocks and 3 2x2 blocks in my two examples. Based on the model I have now, the computer would try both of these combinations, as well as many others. The problem is that it is going to try every single possible variation of my couple dozen 2x2 blocks. And that is sorely inefficient. Is there a reasonable way to take out this duplicated work, somehow getting the computer program to treat all 2x2 blocks as equal/identical, instead of one requiring rearranging/swapping of these identical blocks? Can this be done?

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  • Didatic approaches to teach versioning with Git

    - by Herberth Amaral
    I have already taught versioning with Git, but I think it could be more enjoyable for the guys I teach if I use another approach to teach them. The guys I mentioned before were used to working with SVN and I tried to teach Git based on SVN. Not such a good idea. It seems that some guys/teams which use SVN need a re-education on version control when they're learning Git or another DCVCS. In another attempt, I tried to show a scenario where a development team try to work without a (D)VCS and then I showed how their lives could be easier if they used a (D)VCS. I had the impression that part of the audience left the presentation without a clue what I was talking about. I've taught other classes on other subjects without problems, so I think this is not a issue with me as a teacher, but with my method. I know Git and versioning as well I know the other subjects I've presented to the other classes. So, basically, how to teach Git/DCVCS? Start with some diffs/patches and manual versioning and then teach how it can be more productive with Git? Start with Git object model? Or try to start with some pretty commands and try to save some time? To be clear: I'm looking for approaches on how to teach DCVCS (focusing on Git) effectively, based on real experiences.

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  • Groovy Debugging

    - by Vijay Allen Raj
    Groovy Debugging - An Overview:ADF BC developers may express snippets of business logic (like the following) as embedded groovy expressions: default / calculated attribute valuesvalidation rules / conditionserror message tokensLOV input values (VO) This approach has the advantages that: Groovy has a compact, EL-like syntax for expressing simple logicADF has extended this syntax to provide useful built-insembedded Groovy expressions are customizableGroovy debugging support helps improve maintainability of business logic expressed in Groovy.Following is an example how groovy debugging works.Example:This example shows how a script expression validator can be created and the groovy script debugged. It shows Step over, breakpoint functionalities as well as syntax coloring.Let us create a ADFBC application based on Emp and Dept tables, and add a script expression validator based on the script:  if (Sal >= 5000){ //If EmpSal is greater than a property value set on the custom //properties on the root AM //raise a custom exception else raise a custom warning if (Sal >= source.DBTransaction.rootApplicationModule.propertiesMap.salHigh) { adf.error.raise("ExcGreaterThanApplicationLimit"); } else { adf.error.warn("WarnGreaterThan5000"); } } else if (EmpSal <= 1000) { adf.error.raise("ExcTooLow"); }return true;In the Emp.xml Flat editor, place breakpoints at various locations as shown below:Right click the appmodule and click Debug. Enter a value greater than 5000 and click next. You can see the debugging work as shown below:  The code can be also be stepped over and debugged.

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  • The Perfect Server - Fedora 13 x86_64 [ISPConfig 3]

    <b>Howtoforge:</b> "This tutorial shows how to prepare a Fedora 13 server (x86_64) for the installation of ISPConfig 3, and how to install ISPConfig 3. ISPConfig 3 is a webhosting control panel that allows you to configure the following services through a web browser: Apache web server, Postfix mail server, MySQL, BIND nameserver, PureFTPd, SpamAssassin, ClamAV, and many more."

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  • Mac mini 2012 graphic upgrade for UE4 Unity3D Blender

    - by DaCrAn
    I have a mac mini (late 2012) i7, 16gb ram Vengeance graphic card intel HD4000. I buy recently a thunderbolt expansion PCIE whit support a graphic card PCIE 2.0 16x whit space for Full leght card. I have dubts about what graphic card gona give me the best results for using the Unreal Engine 4 UE4 or Unity3D, and Blender. My badget cover a Nvidia Quadro K4000 3gb or ATI Firepro W7000 4gb. Any recomendation? What professional graphic card can be better for design games in 3D? Thanks. DaCrAn

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  • Dynamic audio score/music

    - by Joel Martinez
    I'm interested in developing a game who's background music changes with the mood and scenario of the game's action. Of course many existing games do this (halo for example), but I was interested in any resources/papers/articles talking about the techniques to develop a system like this. I have some ideas, and I understand that this will be equally challenging to implement at the code level as it will be to come up or acquire music that fits this model. Any links or, answers with ideas in them would he appreciated. Edit: this is the kind of info I'm looking for :) http://halo.bungie.org/misc/gdc.2002.music/

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  • Static "LoD" hack opinions

    - by David Lively
    I've been playing with implementing dynamic level of detail for rendering a very large mesh in XNA. It occurred to me that (duh) the whole point of this is to generate small triangles close to the camera, and larger ones far away. Given that, rather than constantly modifying or swapping index buffers based on a feature's rendered size or distance from the camera, it would be a lot easier (and potentially quite a bit faster), to render a single "fan" or flat wedge/frustum-shaped planar mesh that is tessellated into small triangles close to the near or small end of the frustum and larger ones at the far end, sort of like this (overhead view) (Pardon the gap in the middle - I drew one side and mirrored it) The triangle sizes are chosen so that all are approximately the same size when projected. Then, that mesh would be transformed to track the camera so that the Z axis (center vertical in this image) is always aligned with the view direction projected into the XZ plane. The vertex shader would then read terrain heights from a height texture and adjust the Y coordinate of the mesh to match a height field that defines the terrain. This eliminates the need for culling (since the mesh is generated to match the viewport dimensions) and the need to modify the index and/or vertex buffers when drawing the terrain. Obviously this doesn't address terrain with overhangs, etc, but that could be handled to a certain extent by including a second mesh that defines a sort of "ceiling" via a different texture. The other LoD schemes I've seen aren't particularly difficult to implement and, in some cases, are a lot more flexible, but this seemed like a decent quick-and-dirty way to handle height map-based terrain without getting into geometry manipulation. Has anyone tried this? Opinions?

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  • CodePlex Daily Summary for Saturday, February 26, 2011

    CodePlex Daily Summary for Saturday, February 26, 2011Popular ReleasesDirectQ: Release 1.8.7 Beta 2: Beta 2 release to fix some early reported problems with the original 1.8.7 Beta.Chiave File Encryption: Chiave 0.9.2: Release Notes Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Now with added support to Windows XP! Change Log from 0.9.1 to 0.9.2: ==================== Added: > Now it displays number of files added in the wizard to the Window Title bar. > Added support to Windows XP. > Minor UI tweaks. I...Claims Based Identity & Access Control Guide: Drop 1 - Claims Identity Guide V2: Highlights of drop #1 This is the first drop of the new "Claims Identity Guide" edition. In this release you will find: All previous samples updated and enhanced. All code upgraded to .NET 4 and Visual Studio 2010. Extensive cleanup. Refactored Simulated Issuers: each solution now gets its own issuers. This results in much cleaner and simpler to understand code. Added Single Sign Out support. Added first sample using ACS ("ACS as a Federation Provider"). This sample extends the ori...HFR7 - Forum Hardware.fr pour Windows Phone 7: HFR7 - v1.1.1: NOUVELLES FONCTIONS : - Aucune. AMÉLIORATIONS : - La page "Catégories" est désormais intégrée au pivot "Bienvenue". - Apparition de boutons de changement de page en bas du sujet en consultation. - Les en-têtes sur les sujets sont désormais de la même couleur que la couleur d'accentuation de votre téléphone. BUGFIXES : - Les catégories s'affichent correctement. - Cliquer sur le bouton "drapeau" alors qu'on est dans la liste des topics d'une page n'amenait pas directement au dernier post non ...Simple Notify: Simple Notify Beta 2011-02-25: Feature: host the service with a single click in console Feature: host the service as a windows service Feature: notification cient application Feature: push client application Feature: push notifications from your powershell script Feature: C# wrapper libraries for your applicationsMono.Addins: Mono.Addins 0.6: The 0.6 release of Mono.Addins includes many improvements, bug fixes and new features: Add-in engine Add-in name and description can now be localized. There are new custom attributes for defining them, and can also be specified as xml elements in an add-in manifest instead of attributes. Support for custom add-in properties. It is now possible to specify arbitrary properties in add-ins, which can be queried at install time (using the Mono.Addins.Setup API) or at run-time. Custom extensio...patterns & practices: Project Silk: Project Silk Community Drop 3 - 25 Feb 2011: IntroductionWelcome to the third community drop of Project Silk. For this drop we are requesting feedback on overall application architecture, code review of the JavaScript Conductor and Widgets, and general direction of the application. Project Silk provides guidance and sample implementations that describe and illustrate recommended practices for building modern web applications using technologies such as HTML5, jQuery, CSS3 and Internet Explorer 9. This guidance is intended for experien...PhoneyTools: Initial Release (0.1): This is the 0.1 version for preview of the features.Minemapper: Minemapper v0.1.5: Now supports new Minecraft beta v1.3 map format, thanks to updated mcmap. Disabled biomes, until Minecraft Biome Extractor supports new format.Smartkernel: Smartkernel: ????,??????Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.2: New control, Toast Prompt! Removed progress bar since Silverlight Toolkit Feb 2010 has it.Umbraco CMS: Umbraco 4.7: Service release fixing 31 issues. A full changelog will be available with the final stable release of 4.7 Important when upgradingUpgrade as if it was a patch release (update /bin, /umbraco and /umbraco_client). For general upgrade information follow the guide found at http://our.umbraco.org/wiki/install-and-setup/upgrading-an-umbraco-installation 4.7 requires the .NET 4.0 framework Web.Config changes Update the web web.config to include the 4 changes found in (they're clearly marked in...HubbleDotNet - Open source full-text search engine: V1.1.0.0: Add Sqlite3 DBAdapter Add App Report when Query Cache is Collecting. Improve the performance of index through Synchronize. Add top 0 feature so that we can only get count of the result. Improve the score calculating algorithm of match. Let the score of the record that match all items large then others. Add MySql DBAdapter Improve performance for multi-fields sort . Using hash table to access the Payload data. The version before used bin search. Using heap sort instead of qui...Silverlight????[???]: silverlight????[???]2.0: ???????,?????,????????silverlight??????。DBSourceTools: DBSourceTools_1.3.0.0: Release 1.3.0.0 Changed editors from FireEdit to ICSharpCode.TextEditor. Complete re-vamp of Intellisense ( further testing needed). Hightlight Field and Table Names in sql scripts. Added field dropdown on all tables and views in DBExplorer. Added data option for viewing data in Tables. Fixed comment / uncomment bug as reported by tareq. Included Synonyms in scripting engine ( nickt_ch ).IronPython: 2.7 Release Candidate 1: We are pleased to announce the first Release Candidate for IronPython 2.7. This release contains over two dozen bugs fixed in preparation for 2.7 Final. See the release notes for 60193 for details and what has already been fixed in the earlier 2.7 prereleases. - IronPython TeamCaliburn Micro: A Micro-Framework for WPF, Silverlight and WP7: Caliburn.Micro 1.0 RC: This is the official Release Candicate for Caliburn.Micro 1.0. The download contains the binaries, samples and VS templates. VS Templates The templates included are designed for situations where the Caliburn.Micro source needs to be embedded within a single project solution. This was targeted at government and other organizations that expressed specific requirements around using an open source project like this. NuGet This release does not have a corresponding NuGet package. The NuGet pack...Caliburn: A Client Framework for WPF and Silverlight: Caliburn 2.0 RC: This is the official Release Candidate for Caliburn 2.0. It contains all binaries, samples and generated code docs.Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...Windows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...New Projectsconvert digit to word upto thousand: convert digit to word upto thousandCustom XSLT with recursive loop in Biztalk 2009: Custom XSLT with recursive loop in Biztalk 2009ECO contrib: ECO ist a excellent framework for domain driven design developed by CapableObjects AB. Share your additional features in this contrib project.euler21: euler 21euler22: euler 22 problemflowless: Some workflow thingHFR7 - Forum Hardware.fr pour Windows Phone 7: HFR7 vous permet de surfer sur le forum de Hardware.fr via votre Windows Phone. Il est développé sous Silverlight (C#/XAML).ISP.NET: ISP.NET is a code level verification tool for MPI programs. It includes a Visual Studio 2010 extension that allows for push button verification of user programs that are written in C, C++ and C#. ISP checks for deadlocks, assertion violations, and other MPI program issues. IVY Frameworks: Ivy Frameworks is an architectural framework to create multi-tire application in a consistent way. We are creating specific application blocks. When completed it will help to create a software development pattern, to mass produce .Net applications in a software factory model. Jobeet: Just another Symfony Tutorial I'm following.Lurity: Project Codename "Lurity".Metro Toolkit: Metro ToolkitMySchoolManager: MySchoolManager es un programa de fines didácticos, de código fuente abierto y documentado en español, que simula un sistema de administración del personal de una escuela. NewRapp: Project at KTH in course DD2388NHibernateCMS: NHibernateCMSParametero - Yet Another Console Arguments Parsing Library: Parametero - Yet Another Console Arguments Parsing LibraryRasifiel's test: Test projectSilverlight Gantt Chart: Don't waste time creating your own Gantt Chart. We've already done it!SKWebSite: This is my first ASP.NET MVC3 projectTechChat: TechChat is a ASP.net AJAX based stylish chat room. It demonstrates the use of database and use of AJAX. It is developed in VB.netUDK Development Kit Addons: UDK Development Kit Addons makes it easier for UDK users to develop and debug UDK scripts. It's developed in C# with using Visual Studio Shell.UltraLight.mvvm Windows Phone 7 MVVM Framework: A lightweight (< 300 lines, < 25KB) framework for developing MVVM Silverlight applications with support for tombstoning on the Windows Phone 7.Website Panel: Website PanelxMS (eXtensible Management System): The xMS is a simple console that can be extended using plugins. Those plugins can be written by developers using a simple interface. It's a good starting for who want to develop a plugin based application.Xna Midi Project: A project that will allow midi functionality using only the compact framework for windows and Xbox solutions.

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  • How to perform a detailed and quick 3D performance test

    - by gsedej
    I am wondering how to quickly test performance of my 3D graphics. Since glxgears is not benchmark what should I use. Also glxgears sometimes stuck at 60FPS, you cannot even compare before/after driver update (e.g. adding xorg-edgers PPA). Even glxgears doesn't really work out of box. One possibility is screensavers, but you can't see FPS. I am also not willing to install 600MB nexuiz, specially if I am running on Live-CD. Other 3D games are also very big... Unigine tests are too demanding for opensource drivers (problems with too low OpenGL and probably texture compression (S3TC...)). I would also like to test OpenGL 2.x extentions. How to quickly test your 3D performance?

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  • What should I use Ubuntu for? [closed]

    - by Sean francis Ballais
    I need some of your precious advice co-Ubuntu users. I have been a full Ubuntu user for a few months now and our old 2005 model PC just broke down and so my parents gave me a new PC (notebook). I have installed Windows 7 Ultimate for some reason. Now, my problem is that, since I am a amateur graphic designer, website developer, software developer and other professions a normal teenager won't try and I am using Adobe Creative Suite CS6 Master Collection for my multimedia creation and web development needs, what could I use Ubuntu Linux for? Software development? Website Usability Testing? Other Multimedia stuff? Etc.? Need real help because my mind is getting confused in what should I use Ubuntu for... Any help will be welcomed with appreciation. :D P.S. Don't suggest to me any games because I'm no gamer.

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  • coding after a couple beers

    - by Patrick
    Sometimes after work I'll come home and have a beer or two and I've found that once I have a beer in me, my desire to code drops precipitously. I'm not talking about getting hammered or anything, but I can't seem to get up the gumption to do any coding. I'm still fine to do other things, i.e.- paying bills, playing games, reading, etc, it's just coding. I know that some people prefer to code with some beer in them. Is this normal, or do I need to practice coding under the influence so if the need ever arises, I'm ready for it. (I will only be coding on pet projects, nothing serious while CUI)

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  • We'll be at QCon San Francisco!

    - by Carlos Chang
    Oracle Technology Network is a Platinum sponsor at QCon San Francisco. Don’t miss these great developer focused sessions: Shay Shmeltzer - How we simplified Web, Mobile and Cloud development for our own developers? - the Oracle Story Over the past several years, Oracle has beendeveloping a new set of enterprise applications in what is probably one of the largest Java based development project in the world. How do you take 3000 developers and make them productive? How do you insure the delivery of cutting edge UIs for both Mobile and Web channels? How do you enable Cloud based development and deployment? Come and learn how we did it at Oracle, and see how the same technologies and methodologies can apply to your development efforts. Dan Smith - Project Lambda in Java 8 Java SE 8 will include major enhancements to the Java Programming Language and its core libraries.  This suite of new features, known as Project Lambda in the OpenJDK community, includes lambda expressions, default methods, and parallel collections (and much more!).  The result will be a next-generation Java programming experience with more flexibility and better abstractions.   This talk will introduce the new Java features and offer a behind-the-scenes view of how they evolved and why they work the way that they do. Arun Gupta - JSR 356: Building HTML5 WebSocket Applications in Java The family of HTML5 technologies has pushed the pendulum away from rich client technologies and toward ever-more-capable Web clients running on today’s browsers. In particular, WebSocket brings new opportunities for efficient peer-to-peer communication, providing the basis for a new generation of interactive and “live” Web applications. This session examines the efforts under way to support WebSocket in the Java programming model, from its base-level integration in the Java Servlet and Java EE containers to a new, easy-to-use API and toolset that are destined to become part of the standard Java platform. The complete conference schedule is here: http://qconsf.com/sf2012/schedule/wednesday.jsp But wait, there’s more! At the Oracle booth, we’ll also be covering: Oracle ADF Mobile Oracle Developer Cloud Service Oracle ADF Essentials NetBeans Project Easel Hope to see you there! 

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  • Fixing Mobility Radeon HD3650 driver in 12.04 LTS

    - by Kevin
    Okay, I know the subject has been discussed many times, but i dont find any of the instructions working. Most promising guide was here https://launchpad.net/~makson96/+archive/fglrx ive also tried https://help.ubuntu.com/community/BinaryDriverHowto/ATI because since the driver installation was written on other sites as well, this page included a "patch" file, but since im unaware how to patch installations, im out of luck. If i understand correctly, the patch should fix the driver and eliminate constant error messages. My system is 64bit 12.04 LTS and card is Mobility Radeon HD3650. Usual installation of the driver results in weird display resoulution (1100x something, while it should be 1440x900) and even 3d games did not work. Can anyone give me any more pointers? Much appreciated!

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  • How is the terrain generated in Commandos and Commandos game clones/look-alikes?

    - by teodron
    The Commandos series of games and its similar western counterpart, Desperados, use a mix of 2D and 3D elements to achieve a very pleasing and immersive atmosphere. Apart from the concept that alone made the series a best-seller, the graphics eye-candy was also a much appreciated asset of that game. I was very curious on what was the technique used to model and adorn the realistic terrains in those titles? Below are some screenshots that could be relevant as a reference for whomever has a candidate answer: The tiny details and patternless distribution of ornamental textures make me think that these terrains were not generated using a standard heightmap-blendmap method.

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  • High CPU usage on Pong clone

    - by max
    I just made my first game, a clone of Pong, using OpenGL and C++. But its using ~50% of the CPU, which I guess is very high for a game like this. How can I improve that? Can you please look up my code and tell me what all things I am doing wrong? Any feedback is welcome. http://pastebin.com/L5zE3axh Also it would be extremely helpful if you give some general points on how to develop games in OpenGL efficiently.. Thanks in advance!

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  • How would I balance a multiplayer competitive game

    - by Simon
    I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games. The game I have in mind involves a neutral player that has to achieve a goal, with two supporting "deity" players who are one of 'good' and 'evil' - One of the deity players would try to help the player achieve their goal, while the other would try to thwart them. Any thoughts or pointers on how I can ensure the deities are balanced? If you want me to expand, I will, just didn't want to give away too much of the game play before I finish it.

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  • SOA Forcing A Shift In IT Governance

    As more and more companies adopt a service oriented approach to developing and maintaining existing enterprise systems, IT governance also needs to shift its philosophies to fit the emerging development paradigm. When I first started programming companies placed an emphasis on “Code and Go” software development style. They only developed for current problems and did not really take a look at how the company could leverage some of the code we were developing across the entire enterprise system.  The concept of Service Oriented Architecture (SOA) has dramatically shifted how we develop enterprise software with emphasizing software processes as company assets. This has driven some to start developing new components as processes strictly for the possibility of future integration of existing and new systems. I personally like this new paradigm because it truly promotes code reusability. However, most enterprise level IT governance polices were created prior to the introduction of SOA in their respected organization. This can create a sense of the Wild West for developers working on projects related to SOA. This is due to the fact that a lot of the standards and polices implemented by enterprise IT governing boards were initially for developing under the “Code and Go” paradigm and do not take in to account idiosyncrasies found in the SOA/integration based development. As IT governance moves forward its focus should aim more for “Develop to Integrate” versus “Code and Go” philosophies. Examples of “Develop to Integrate” Philosophy: Defining preferred data transfer methodologies (XML vs. JSON), and when to use them Updating security best practices for exposing public services based on existing standard security policies Define when to use create new SOA project vs. implementing localized components that could be reused elsewhere in the enterprise.

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  • Best sources to find your go-to programmer

    - by user66851
    After exhausting many resources, time, interviews etc, I cannot seem to find the correct programming talent for our company. Any other resources you suggest besides Dice, Linkedin, Craigslist, University Job Boards, Poaching techniques....its been months now! Specifically, we designed proprietary data-manipulation and data-gathering technology, and are looking for skilled programmers requiring skills of PHP5/MySQL, Javascript/HTML/CSS , cross-browser compatibility/optimization, web interface development, familiarity with source control (SVN or GIT), any L/AMP stack, and/or related application protocols, GCC-supported languages, Zend Framework and/or jQuery.

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  • Basics of ERP for dummies

    - by DarenW
    A situation has arisen where (if I don't scream and run away) I will be involved in an ERP system. This project will be using OpenERP specifically. My background is entirely science/engineering/music/games/art/whatever. I've never set foot in the realm of business systems or anything describable with the word "enterprise". What is a good introduction to the whole ERP concept, OpenERP and business systems in general suitable for those with flat zero experience in that world? The ideal intro would explain, from no assumptions, what the main ideas are, terminology, they style of work and thinking of people in that world, and maybe some concrete suggestions how one can tinker around with a copy of OpenERP to gain basic familiarity.

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  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

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