How would I balance a multiplayer competitive game

Posted by Simon on Game Development See other posts from Game Development or by Simon
Published on 2012-10-11T16:45:51Z Indexed on 2012/10/11 21:49 UTC
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I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games.

The game I have in mind involves a neutral player that has to achieve a goal, with two supporting "deity" players who are one of 'good' and 'evil' - One of the deity players would try to help the player achieve their goal, while the other would try to thwart them.

Any thoughts or pointers on how I can ensure the deities are balanced?

If you want me to expand, I will, just didn't want to give away too much of the game play before I finish it.

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