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  • Can you shade a specific section of a sprite? If so, how?

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

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  • Build Your Own Adapter For Cheap Mains Power on Portable Devices

    - by Jason Fitzpatrick
    If you’re looking for a way to build a battery-to-wall-power adapter for one of your portable devices, this tutorial can serve as a template for your DIY adventures. Mike Worth wanted an outlet adapter for his Canon camera, but Canon wanted $75 for it. Not looking to spend that kind of cash on a very simple adapter, he set out to build his own. The build is quite simple, consisting of a transformer with the proper voltage, and a set of dummy battery casings with thumb tacks and washers to serve as the negative and positive leads. Hit up the link below to see the full build. Making a Mains Adapter [via Hack A Day] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • This Is the Perfect Solution for Stopping Spam [Comic]

    - by The Geek
    Now that’s one anti-spam solution I’d gladly pay for. I’ll take a 5-year subscription, if you’ve got it! Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • How to Shoot Liquid Flows [Photography]

    - by Jason Fitzpatrick
    If you thought water drops frozen in time were neat, this tutorial shows you how to capture the flow of colored liquids dropped into water–the effects are quite eye catching. The process combines a small tank of water, heavy cream with dye mixed in, and of course some off-camera flashes and a DSLR. Hit up the link below to see the full setup and some beautiful photos. How To Shoot a Liquid Flow [DIYPhotography] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Where should I handle fatal exceptions

    - by Puckl
    For example, I have a controller that loads a file and hands it over to the processing. Should I handle the exception in the file loader and return Null if something is wrong, or should I throw the exception and handle it in the controller? Without the file the rest of the program can´t work. Where should I handle a exception that shuts down the program properly? I want to shut down an Android application properly.

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  • How to Take Control and Customize Google Calendar Reminders

    - by Justin Garrison
    Google calendar has great flexibility with reminders, but the defaults are often useless without tweaking the settings. Here are some common notification settings you may want to change to suit your needs better Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Hack a Wireless Doorbell into a Snail Mail Indicator Enjoy Clutter-Free YouTube Video Viewing in Opera with CleanTube Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic]

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  • Google I/O Sandbox Case Study: Apps4Android

    Google I/O Sandbox Case Study: Apps4Android We interviewed Apps4Android at the Google I/O Sandbox on May 11, 2011 and they explained to us the benefits of building accessibility applications on the Android platform. Apps4Android creates high-quality applications that enhance the quality-of-life and independence of individuals with disabilities. For more information about developing accessibility applications, visit: google.com For more information on Apps4Android, visit: www.apps4android.org From: GoogleDevelopers Views: 26 0 ratings Time: 02:01 More in Science & Technology

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  • How do I get Picasa 3.9 to play .MOV files?

    - by user44405
    I have been using Picasa for years, first in XP then in Ubuntu from 8.04 onwards & now in Lubuntu 11.10. For 11.10, I downloaded Picasa3.9.0 from FileHippo & installed it in Wine. Everything works well, except it doesn't play videos from my camera - it just shows a thumbnail - whereas earlier versions played videos OK. The videos appear as **.MOV (QuickTime video) in file manager, & can be played by, for instance, GNOME MPlayer or Movie Player (but not properly by Banshee...). Is there some simple way of getting Picasa 3.9 to play them?

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  • Quel est le meilleur Smartphone de la rentrée 2012/2013 ? L'iPhone 5, le Lumia 920, le Galaxy SIII, le PadFone, un autre ?

    Quel smartphone de la rentrée 2012/2013 vous séduit le plus ? L'iPhone 5, le Lumia 920, le Samsung Galaxy SIII, le PadFone ou un autre ? Après l'annonce d'Android 4.1 et du Samsung Galaxy SIII ? déjà sous le feu de plusieurs procès de la part d'Apple ? ce fut au tour de Nokia de dégainer la semaine dernière ses Lumia 920 (et 820) avec le tout nouveau Windows Phone 8. Puis aujourd'hui c'est Apple qui

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  • Desktop Fun: Ghost in the Shell Wallpaper Collection

    - by Asian Angel
    Motoko Kusanagi, Batou, and the rest of Section 9 usually have their hands full keeping Japan safe from those who would wreak havoc upon it and its citizens. Step into the Japan of tomorrow and add some spirit to your favorite machine with our Ghost in the Shell Wallpaper collection. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Resources on expected behaviour when manipulating 3D objects with the mouse

    - by sebf
    Hello, In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible 3D transforms is not near as simple as i'd hoped. For example what is intuitively 'up' or 'down'? How should the magnitude of rotations change with respect to dX/dY? How to implement this? What happens when the gizmo changes position or orientation with respect to the camera? ect. So far with trial and error i've written something (very) simple that works 70% of the time. I could probably continue to hack at it until I made something that works 99% of the time, but there must be someone who needed the same thing, and spent the time coming up with a much more elegant solution. Does anyone know of one?

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  • [Silverlight] How to choose the webcam resolution

    - by Benjamin Roux
    Hello, Today I’m gonna show you how to choose the webcam resolution when using Silverlight. By default most of them are in 640x480 which can be sometimes insufficient. VideoCaptureDevice source = devices.SelectedItem as VideoCaptureDevice; source.DesiredFormat = new VideoFormat(PixelFormatType.Unknown, 4096, 4096, 30); The magic thing with this line, is that the camera will choose the best resolution available (and not absolutely 4096x4096). You can also get all the supported formats using the SupportedFormats property. Hope this help.

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  • Order independent transparency in particle system

    - by Stepan Zastupov
    I'm writing a particle system and would like to find a trick to achieve proper alpha blending without sorting particles because: Each particle is a point sprite in a single mesh and I can't use scene graph ability to sort transparent nodes. The system node should be properly sorted, though. Particle position is computed on shader from initial velocity, acceleration and time. In order to sort the system I would have to perform all this computations on CPU, which is something I want to avoid. Sorting hundreds of particles against camera position and uploading it on GPU each frame seams to be quiet heavy operation. Alpha testing seems to be fast enough on GLES 2.0 and works fine for non-transparent but "masked" textures. Still, it's not enough for semi-transparent particles. How would you handle this?

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  • All video players display black screen.

    - by Dennis
    I'm working in 10.04 Lucid. All my video players (Movie Player and VLC) and the preview windows in editors (OpenShot and Pitivi) will only display a black screen when playing a video. The sound is fine and the videos work fine on other computers. I have tried multiple formats from varying sources .MOV taken from old ffmpeg projects, .AVI straight from a camera, .MP4 using h.264 from OpenShot on another system, .OGV from a gtk-recordmydesktop session on this very computer. I even get a pure black screen in the viewer when starting a remote session in VNC. This box has a GeForce 8400 GS using the Nvidia drivers in case it may be a card problem or setting.

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  • Biome Transition in a Grid & Borderless World

    - by API-Beast
    I have a universe: a list of "Systems", each with their own center, type and radius. A small part of such a universe could look like this: Systems: Can be very close to a different system, e.g. overlap Can be inside another, much bigger system Can be very far away from any other systems Spawn system specific entities and particles inside the system radius Have some properties like background color So far so good. However, the player can fly around freely, inside and outside of systems, in real time. How do I interpolate and determine things like the background color now, depending on camera position? E.g. if you are halfway between a green and a red system you should see a background halfway between red and green, or if you are inside a lilac system near the center and at the border of a green system you should get a mostly lilac background etc.

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  • Desktop Fun: Foggy Mornings Wallpaper Collection Series 2

    - by Asian Angel
    All is calm and quiet as the sun peeks over the horizon, lighting up the fog-filled world of nature surrounding you. Wander through these wonderful morning mists on your desktop with the second in our series of Foggy Mornings Wallpaper collections. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • New Windows Phone 7 Developer Guidance released for building line of business applications

    - by Eric Nelson
    Several partners have been asking about guidance on combining Windows Phone 7 applications with Windows Azure. The patterns and practices team recently released new guidance on Windows Phone 7.  This is a continuation of the Windows Azure Guidance. It takes the survey application and makes a version for Windows Phone 7.  The guide includes the following topics: Prism for Windows Phone 7 Reactive Extensions WCF Services on top of Windows Azure Push Notifications Camera & Voice Panorama Much more... Well worth a read if you are an ISV looking at taking Line of Business applications to Windows Phone 7. Related Links: We have created Microsoft Platform Ready to help software houses develop applications for Windows Azure and On-Premise. Check it out and the goodies it can deliver for little effort.

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  • Should I go back to college and graduate with a poor GPA or try to jump into an entry-level development position? [closed]

    - by jshin47
    I once attended a top-10 American university but I am currently not in school for several different reasons. Chief among them is that I did very poorly two semesters and even failed one of them (got two F's) which put me in automatic suspension. My major is not CS but math. I am in a pickle at the moment. After I was suspended I got a job at a niche IT company in the area. I am employed as something of an IT generalist; my primary responsibilities are Windows systems administration/networking but I also do some Android, iOS, and .NET development. I have released a few apps to the app store under my name and my company's name, and we have done work for a few big clients. I started working at my job about 1.5 years ago and I am somewhat happily employed but I do not see it as a long-term fit because it is a small company with little opportunity to advance. I would like to move out to California and particularly to the Bay Area to get a job at a more reputable or exciting company, even at a lower rate of pay, but I am not sure if I should do that or try to go back to school. If I went back to school, it would take 1-1.5 years to graduate and some $. Best case scenario I would graduate with a 2.9 or 3.0 GPA. It is a top-10 school, but that's a crappy GPA. If I do not go back to school, I will be a field where most people have degrees, without a degree. If anything goes wrong I could be really screwed as I feel I will get no respect without a degree. On the other hand I really would like to get started in the field and get more serious about developing good development practices, learning new languages/frameworks, and working with people who know a lot more than I so I can learn and grow as a developer and eventually do my own thing. Basically, I am wondering: Should I just go back to school? How much does the bad GPA / good school reputation weigh in? What about the fact that I am a Math major and not a CS major (have never taken a CS course)? Does my skill set as something of a generalist bode well for me finding work at a start up in the Bay Area? If not (2), should I hunker down and focus on producing a really good (or a few medicore) iOS apps? Android apps? etc... How would you look at someone who did great in HS, kind of goofed off in college and eventually quit, and got into development? Thanks for any thoughts or input.

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  • Extremely large spike in traffic on the 1st - 4th of every month from mobile browsers

    - by wsanville
    I've noticed that on the 1st - 4th of the recent months (since January), several sites I maintain are getting thousands of requests from mobile browsers, whereas throughout the rest of the month, the numbers are in the single or double digits. Has anybody else noticed this sort of behavior? I don't have the exact user agents logged, but my analysis software (WebTrends) reports the traffic as mostly iPhone/iPad/iPod, Android, and Blackberry.

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  • Best practice for bulk eCommerce product upload?

    - by Or W
    I'm thinking about opening a large online store for Jewelry, the one thing that really bothers me is managing the actual operation of taking pictures, uploading and describing all the products. I'm trying to figure out the best way to do it, in terms of performance or the least time consuming. Just a few things to keep in mind I'll have over 1,000 items in the online store I'll have 3-4 pictures for each item, I'm using a DSLR camera if it makes any difference. I'm going to probably use Magento, unless you have better experience with another eCommerce platform that will help me get this done quickly. I'll need to randomly(?) create a product code for each item.

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • Child object free movement on Parent object

    - by The415
    Just to be straightforward, I am completely new to many aspects of coding and am searching for different specs and guidelines to aid me on my journey to crafting a wonderful game in Epic Games' Unreal Engine 4. Okay, I know upon viewing this, some may have little to no clue what I mean, so I'll put it like this to explain what I mean : Imagine a third person game with a simple model of a character. Now, say I have an object as a torso of a character in a game. Now Say I have an object as a head of the character. How could I keep the head as a child of the torso, but at the same time, allow it to move with the camera angle.

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  • Collision Detection problems in Voxel Engine (XNA)

    - by Darestium
    I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have the same problem. It always seems to be off by about a block. for instance, if I walk across a bridge which is one block high I fall through it. Also, if you walk towards a "row" of blocks like this: You are able to stand "inside" the left most one, and you collide with nothing in the right most side (where there is no block and is not visible on this image). Here is all my collision code: private void Move(GameTime gameTime, Vector3 direction) { float speed = playermovespeed * (float)gameTime.ElapsedGameTime.TotalSeconds; Matrix rotationMatrix = Matrix.CreateRotationY(player.Camera.LeftRightRotation); Vector3 rotatedVector = Vector3.Transform(direction, rotationMatrix); rotatedVector.Normalize(); Vector3 testVector = rotatedVector; testVector.Normalize(); Vector3 movePosition = player.position + testVector * speed; Vector3 midBodyPoint = movePosition + new Vector3(0, -0.7f, 0); Vector3 headPosition = movePosition + new Vector3(0, 0.1f, 0); if (!world.GetBlock(movePosition).IsSolid && !world.GetBlock(midBodyPoint).IsSolid && !world.GetBlock(headPosition).IsSolid) { player.position += rotatedVector * speed; } //player.position += rotatedVector * speed; } ... public void UpdatePosition(GameTime gameTime) { player.velocity.Y += playergravity * (float)gameTime.ElapsedGameTime.TotalSeconds; Vector3 footPosition = player.Position + new Vector3(0f, -1.5f, 0f); Vector3 headPosition = player.Position + new Vector3(0f, 0.1f, 0f); // If the block below the player is solid the Y velocity should be zero if (world.GetBlock(footPosition).IsSolid || world.GetBlock(headPosition).IsSolid) { player.velocity.Y = 0; } UpdateJump(gameTime); UpdateCounter(gameTime); ProcessInput(gameTime); player.Position = player.Position + player.velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; velocity = Vector3.Zero; } and the one and only function in the camera class: protected void CalculateView() { Matrix rotationMatrix = Matrix.CreateRotationX(upDownRotation) * Matrix.CreateRotationY(leftRightRotation); lookVector = Vector3.Transform(Vector3.Forward, rotationMatrix); cameraFinalTarget = Position + lookVector; Vector3 cameraRotatedUpVector = Vector3.Transform(Vector3.Up, rotationMatrix); viewMatrix = Matrix.CreateLookAt(Position, cameraFinalTarget, cameraRotatedUpVector); } which is called when the rotation variables are changed: public float LeftRightRotation { get { return leftRightRotation; } set { leftRightRotation = value; CalculateView(); } } public float UpDownRotation { get { return upDownRotation; } set { upDownRotation = value; CalculateView(); } } World class: public Block GetBlock(int x, int y, int z) { if (InBounds(x, y, z)) { Vector3i regionalPosition = GetRegionalPosition(x, y, z); Vector3i region = GetRegionPosition(x, y, z); return regions[region.X, region.Y, region.Z].Blocks[regionalPosition.X, regionalPosition.Y, regionalPosition.Z]; } return new Block(BlockType.none); } public Vector3i GetRegionPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; return new Vector3i(regionx, regiony, regionz); } public Vector3i GetRegionalPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int X = x % Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int Y = y % Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; int Z = z % Variables.REGION_SIZE_Z; return new Vector3i(X, Y, Z); } Any ideas how to fix this problem? EDIT 1: Graphic of the problem: EDIT 2 GetBlock, Vector3 version: public Block GetBlock(Vector3 position) { int x = (int)Math.Floor(position.X); int y = (int)Math.Floor(position.Y); int z = (int)Math.Ceiling(position.Z); Block block = GetBlock(x, y, z); return block; } Now, the thing is I tested the theroy that the Z is always "off by one" and by ceiling the value it actually works as intended. Altough it still could be greatly more accurate (when you go down holes you can see through the sides, and I doubt it will work with negitive positions). I also does not feel clean Flooring the X and Y values and just Ceiling the Z. I am surely not doing something correctly still.

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  • Developer Day - Hands-on Oracle 11g Applications Developmen

    - by [email protected]
    Developer Day - Hands-on Oracle 11g Applications DevelopmentSpend a day with us learning the key tools, frameworks, techniques, and best practices for building database-backed applications. Gain hands-on experience developing database-backed applications with innovative and performance-enhancing methods. Meet, learn from, and network with Oracle database application development experts and your peers. Get a chance to win a Flip video camera and Oracle prizes, and enjoy post-event benefits such as advanced lab content downloads.Bring your own laptop (Windows, Linux, or Mac with minimum 2Gb RAM) and take away scripts, labs, and applications*.Space is limited. "Register Now"  for this FREE event. Don't miss your exclusive opportunity to meet with Oracle application development & database experts, win Oracle Trainings, and discuss today's most vital application development topics.Information how to register soon.

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  • Stupid Geek Tricks: Extract Links Off Any Webpage Using PowerShell

    - by Taylor Gibb
    PowerShell 3 has a lot of new features, including some powerful new web-related features. They dramatically simplify automating the web, and today we are going to show you how you can extract every single link off a webpage, and optionally download the resource if you so wish. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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