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  • Microsoft présente Windows Embedded compact 7, une version allégée de Windows 7 pour les tablettes

    Microsoft présente Windows Embedded compact 7, une version allégée de Windows 7 pour les tablettes Microsoft a présenté au salon Computex qui se tient à la capitale Taïwanaise Taipei, une version allégée du système d'exploitation de Windows 7 baptisée Windows Embedded compact 7. [IMG]http://djug.developpez.com/rsc/ASUS_Eee_Pad.jpg[/IMG] Cette version de Windows Embedded compact 7 est destinée principalement au marché des tablettes, et doit concurrencer les systèmes actuels comme l'iPhone OS, Android ou même MeeGo. Windows Embedded compact 7 n'est disponible actuellement qu'en version CTP (Community Technology Preview), mais plusieurs constructeurs ont montré leurs intérêts à cet OS mobile, com...

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  • How can I get my wireless webcam to work?

    - by hellocatfood
    I recently bought this wireless webcam. I'm having trouble getting it to work on Ubuntu 11.04. I ran lsusb and got the folowing information about the device Bus 006 Device 003: ID 0416:a91a Winbond Electronics Corp. I did a Google serach for teh device ID and this website informs me that it matches the LogiLink Wireless Webcam (so Maplin probably just rebranded this!). What this website states is that this device should work, which it doesn't. The problem I'm facing is that I don't get any actual video being streamed or shown. The built in microphone works and, when running Cheese, when I press the camera button on the webcam itself the software recognises that the button is pressed. On that note, when running cheese from the terminal with this webcam attached I get the following error libv4l2: error getting pixformat: Invalid argument libv4l2: error setting pixformat: Input/output error Any help is appreciated

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  • Isometric tile range aquisition

    - by Steve
    I'm putting together an isometric engine and need to cull the tiles that aren't in the camera's current view. My tile coordinates go from left to right on the X and top to bottom on the Y with (0,0) being the top left corner. If I have access to say the top left, top right, bot left and bot right corner coordinates, is there a formula or something I could use to determine which tiles fall in range? I've linked a picture of the layout of the tiles for reference. If there isn't one, or there's a better way to determine which tiles are on screen and which to cull, I'm all ears and am grateful for any ideas. I've got a few other methods I may be able to try such as checking the position of the tile against a rectangle. I pretty much just need something quick. Thanks for giving this a read =)

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  • Help decide HTML5 library or framework

    - by aoi
    I need a library or framework for small html5 contents and animation centric softwares. My priority isn't things like physics or network. I need fast rendering speed, support for touch event and most of all maximum compatibility across various platforms, including ios and android. I am pondering upon sprite js, crafty js, and kinetic js. But i can't really test the platform compatibilities, so can someone please tell me which one covers the maximum number of platforms, and if there are any better free alternatives?

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  • Friday Fun: Archers Oath

    - by Asian Angel
    This week’s game puts your archery skills to the test as you race against time to save innocent captives from the hangman’s noose. Are you good enough to show Robin Hood a thing or two about using a bow or will you be shot down in shame? How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • La fabrication de l'iPad 2 a déjà commencée, il serait plus fin et plus léger que le modèle précédent, d'après le Wall Street Journal

    La fabrication de l'iPad 2 serait déjà en cours d'après le Wall Street Journal Les rumeurs vont bon train sur le net depuis quelques mois concernant la prochaine tablette d'Apple. Le Wall Street Journal dans un article vient confirmer quelque une de ces rumeurs. Le journal, des sources proches du projet a annoncé qu'Apple aurait déjà commencé avec la production de l'iPad 2. La nouvelle tablette d'Apple sera beaucoup plus fine et plus légère que la précédente. Elle comprendra un processeur plus rapide, une plus grande mémoire, une caméra intégrée pour la vidéoconférence et un écran analogue au modèle actuel (Les rumeurs faisaient état d'un nouvel écran Retina). Le...

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  • Ubuntu Touch se lance à la conquête de l'écosystème mobile, l'OS de Canonical pourra-t-il s'imposer face à la concurrence ?

    Ubuntu Touch se lance à la conquête de l'écosystème mobile l'OS de Canonical pourra-t-il s'imposer face à la concurrence ? Le marché des smartphones a le vent en poupe. Les ventes de tablettes sont sur le point de surpasser celles des PC. L'univers du mobile devient donc un secteur incontournable de l'IT.Actuellement, Google domine largement le monde du mobile avec Android. iOS figure en en bonne position et Windows Phone innove pour se faire une place au soleil. L'écosystème système mobile est...

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  • Tutoriel Windows Azure : Web Tracker, par l'équipe Azure de Microsoft

    Contoso dispose d'une application mobile et d'un site Web qui renvoient des informations d'utilisation. Une sonde (en JS depuis les pages HTML, en Objective-C sur iOS, en Java depuis Android, en C# depuis Windows Phone, en C# ou en JS depuis Windows 8+) envoie via HTTP POST ces informations d'usage en JSON à l'adresse http(s)://webtracker.contoso.com/t/. Le but de ce tutoriel est de montrer comment on peut mettre en ?uvre la réception de ces informations de sonde de façon à ce que cela puisse monter...

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  • Register For The Sept 2012 Chicago IT Architects Group

    - by Tim Murphy
    We are getting rolling again.  This month I will be discussing Building Smart Phone Applications For The Enterprise.  This is an area that I have been working with in my normal day-to-day work and think that more of us will be running across in the near future.  Be sure to register and join us. Register here del.icio.us Tags: Mobile Development,Chicago Information Technology Architects Group,CITAG,Windows Phone,iPhone,Android

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  • Enhance That! [Comic]

    - by Asian Angel
    Works perfectly every time, right? Note: You can view the full-size version at the link below if you have trouble reading any of the text… I hate it in espionage TV series when… [Manu Cornet - Bonkers World Blog] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • How can I change resolution of "my video" in Skype?

    - by koushik
    I have a logitech Quickcam Pro 9000 connected to my ubuntu desktop and it works fine with Skype. However, Skype inputs and sends my video at the native (for the webcam I think) resolution of 1600 x 1200. I can confirm that the camera supports a wide variety of resolutions starting from 160 x 120 upto 1600 x 1200 (including e.g., 320 x 240, 352 x 288) using cheese. I can select these resolutions and see the output is appropriately scaled. Also, I don't see any improvements in smoothness of motion in the captured video so I suspect the original 1600 x 1200 is scaled down in the path somewhere. Is it possible to somehow to enable this scaling capability towards Skype?

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  • Dalvik JIT

    [This post is by Dan Bornstein, virtual-machine wrangler. — Tim Bray] As the tech lead for the Dalvik team within the Android project, I spend my time working...

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  • HP ouvre WebOS aux autres constructeurs de terminaux mobiles, Samsung serait le premier intéressé par une licence

    HP ouvre WebOS aux constructeurs de terminaux mobiles Samsung serait le premier intéressé par une licence Face aux progressions de iOS et d'Android, face aux mises à jour de Windows Phone 7 et aux rumeurs sur Windows 8, face aux questions sur l'avenir de MeeGo et les annonces de déclin de RIM, un acteur du secteur est jusqu'ici resté discret. Pourtant HP et son WebOS font, pour beaucoup d'observateurs, figure ...

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Google and Linux are coming to your TV

    <b>Cyber Cynic:</b> "In what may have been Google's worst kept secret in years, Google, along with its partners, Intel, Logitech and Sony, is on its way to delivering the Web to your television. What will they be using to do this? Why, they'll be using Google's Android Linux, of course."

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  • How to handle a Tile Map Scrolling [duplicate]

    - by DGomez
    This question already has an answer here: Implementing a camera / viewport to a 2D game 1 answer i'm making a video game, and i'm having, i think, a concept problem. The game will be a platformer which will use tile maps, so to start i will create a mask matrix indicating the tiles to be loaded, and etc..., so my problem is, how to handle the scrolling? should i create a giant mask matrix indicating in each position of the whole level what is supposed to be loaded, and according to the position of the player, change the section to be drawed?? Is this a correct approach to this situation??

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  • How can I stop pixel seams appearing in adjacent mesh boundaries due to floating point imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • What techniques can I use to render very large numbers of objects more efficiently in OpenGL?

    - by Luke
    You can think of my application as drawing a very large ball-and-stick diagram (or graph). At times, this graph can get very large, where the number of elements even outnumbers the pixels on the screen. Currently I am simply passing all of my textures (as GL_POINTS) and lines to the graphics card using VBO's. When the number of elements outnumbers the number of pixels, is this the most efficient way to do this? Or should I do some calculations on the CPU side before handing everything over to the GPU? If it matters, I do use GL_DEPTH_TEST and GL_ALPHA_TEST. I do some alpha blending, but probably not enough to make a huge performance difference. My scene can be static at times, but the user has control over a typical arc-ball camera and can pan, rotate, or zoom. It is during these operations that performance degradation is noticeable.

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  • Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur

    Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur Microsoft va développer une variante de son capteur de mouvement Kinect, spécifiquement pour les PC. Cette version s'appuie sur le dispositif Kinect pour la Xbox 360 avec des optimisations de certains composants matériels, et des ajustements du firmware pour une prise en charge des PC. Le dispositif offrira les caractéristiques et fonctionnalités sur Windows du capteur dont les développeurs et les consommateurs ont besoin. La caméra de profondeur sera capable de voir des objets d'aussi près de 50 centimètres sans perte de précision, et soutiendra un mode « proche » pour les applicatio...

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  • Fixya publie son rapport sur les navigateurs mobiles les plus utilisés, Safari en tête de liste

    Fixya publie son rapport sur les navigateurs mobiles les plus utilisés, Safari en tête de liste Malgré les 73,5% de part d'Android sur le marché du smartphone, une enquête de Fixya qui a comparé l'utilisation de cinq principales plateformes de navigation ( Internet -Google- , Chrome -Google-, Opera -Opera- , Explorer -Windows- et Safari -Apple- ) révèle que Safari est le navigateur mobile le plus utilisé. Avec plus de la moitié des parts d'utilisation (58,12%), le navigateur d'Apple se distingue...

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • Using PhysX, how can I predict where I will need to generate procedural terrain collision shapes?

    - by Sion Sheevok
    In this situation, I have terrain height values I generate procedurally. For rendering, I use the camera's position to generate an appropriate sized height map. For collision, however, I need to have height fields generated in areas where objects may intersect. My current potential solution, which may be naive, is to iterate over all "awake" physics actors, use their bounds/extents and velocities to generate spheres in which they may reside after a physics update, then generate height values for ranges encompassing clustered groups of actors. Much of that data is likely already calculated by PhysX already, however. Is there some API, maybe a set of queries, even callbacks from the spatial system, that I could use to predict where terrain height values will be needed?

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  • Do I lose/gain performance for discarding pixels even if I don't use depth testing?

    - by Gajoo
    When I first searched for discard instruction, I've found experts saying using discard will result in performance drain. They said discarding pixels will break GPU's ability to use zBuffer properly because GPU have to first run Fragment shader for both objects to check if the one nearer to camera is discarded or not. For a 2D game I'm currently working on, I've disabled both depth-test and depth-write. I'm drawing all objects sorted by their depth and that's all, no need for GPU to do fancy things. now I'm wondering is it still bad if I discard pixels in my fragment shader?

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  • UBUNTU 11.10 will not boot after succesfully installed on 8GB usb 3.0 pendrive

    - by Oldrifle
    UBUNTU 11.10 on 8GB USB 3.0 pendrive. Drive Partitioned using gparted. 4GB BASE 3GB Home 600MB swap Installation Ok. Restart blinking cursor. Installed another distro on another USB 3.0 stick. It boots OK. --------------- DEBUG -------------------------------------- Boot Other distro and check: I compare boot file with another linux. grub of ubuntu is 1.4mb contend is different. Taken photo with mobile camera but can not add here. Files has note(music) sign on it. Downloaded 11.10 desktop and Installed. Same result. Will download 12.x when ready and try. Ready to try any suggestion.

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