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  • Why can't my Wifi cannot connect or disconnect?

    - by tmy1018
    Wifi connection might drop spontaneously or simply cannot connect. Users on Ubuntu 10.04 and 11.04 have reported experiencing the problem. Running dmesg would show: [210749.637705] wlan0: deauthenticating from 00:23:89:48:3b:b0 by local choice (reason=3) [210778.632244] wlan0: deauthenticating from 00:23:89:48:3b:b0 by local choice (reason=3) [210784.456359] wlan0: deauthenticating from 00:23:89:82:75:70 by local choice (reason=3) which is pretty cryptic. I have tried: kill -9 wpa_supplicant, but wpa_supplicant keeps getting restarted each time. Also, some have suggested that this was caused by enabling power management. However, this might not be true, as the problem has presented itself in a situation where power management was disabled.

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  • How to be a pro in several programming languages? [on hold]

    - by trerums
    I love PHP and C# languages and i want to be excellent in both. I like to develop PHP applications using MySQL, Nginx, Memcached and so on technologies. I also like ASP.NET MVC stack and think it's great tools. But each technology requires a lot of time to master it. The same is true for C# web stack - there is a huge amount of things to be mastered like Azure, LINQ, Entity Framework ets. Mastering PHP means knowing how it works under the hood. Mastering C# means knowing CLR implementations on a deep level, knowing MSIL etc/ Where to get time for all this? Maybe this is "jack of all trades"? What can you advice?

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  • What are the essential qualities to be a Java programmer? [closed]

    - by Rand Mate
    I just learnt a crash course from an institute for Core and Advanced Core Concepts in Java. I asked them what are all the algorithms, I need to know? They said: In Java there are more methods, you don't need to code more as in C/C++. After finishing core concepts in Java, I just passed on with more method usages from pre-defined classes in packages. So what's the next part I have to do, if the above mentioned is perfectly true (or) false based on the current expectations of IT Java programmers market? FYI: I'm fundamentally from the Electronics background, so please do excuse my ignorance.

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  • New eBook: In-Memory Data Grids for Dummies

    - by jeckels
    We've just released a new eBook In-Memory Data Grids for Dummies. This is a fantastic resource if you're looking to explain in-memory data grids to colleagues, convince your boss of their value, or even discover some new use cases for your existing investment. In true "Dummies" style, this eBook will walk you through the basics tenets of in-memory data grids, their common use cases, where IMDGs sit in your architecture, and some key considerations when looking to implement them. While the title may say "Dummies," we know you'll find some useful overview and technical information in the resource. It's published by us on the Coherence team in partnership with Wiley (the "Dummies" company), but it's not only about Coherence or Oracle. In fact, we took pains to make this book fairly neutral to give you the best information, not a product pitch. Happy reading! Download the eBook now 

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  • Is there a prohibition against scaling collision shapes at runtime?

    - by Almo
    So, I have a StaticMeshComponent attached to an Actor: Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush' CollideActors=true BlockActors=false //Scale3D=(X=5, Y=1.5, Z=3) // ALMODEBUG End Object CollisionComponent=StaticMeshComponentObject Components.Add(StaticMeshComponentObject) Ordinarily, the actor gets spawned, anything touching it gets bumped, and the actor despawns itself. If I set the Scale3D as a default property, everything works as I expect. But I want to scale it at runtime, like this: function SetImpulseComponentTemplate(QuadForceBoxImpulseComponent Value) { Local Vector ScaleVec; ScaleVec.X = Value.Length; ScaleVec.Y = Value.Width; ScaleVec.Z = Value.Height; CollisionComponent.SetScale3D(ScaleVec); } When I do this, the thing only collides as if it were not scaled. If I leave the actor spawned so I can see it, it is scaled. If I also "show collision", the collision displays correctly as well. Is there a prohibition against scaling collision shapes at runtime?

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  • is it allowed to create a app with overscroll feature?

    - by user61664
    As Apple wo lawsuits against Motorola and Samsung with the so called overscroll patent, i am asking myself what the legal consequences of releasing a APP with such a feature are. I think if one releases the APP in IOS it would be okay, but what happens in android or Windows? Am i getting sued ? What happens if i am writing an APP for the Browser? Isn`t this overscroll patent a design patent? It this is true, all apps hat usw overscrolling and not written by apple , would be illegal. Very confusing. Can anyone explain is?

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  • How Microsoft copy the result from user for Bing.

    - by anirudha
    from some days before i read about the problem google show with another search engine Bing who come from Microsoft. well google show that bing copycat and Microsoft show that they not. i am not known matter much more but predict something that maybe true if google are right in what they tell. if MS really copy the search from User then they use Live service who used by all user who use the internet or on the internet. see the snapshot i have in this snapshot they tell that Help improved search results,internet safety and Microsoft software by allowing Microsoft to collect and retain information about your system, the searches you do and the websites you visit. Microsoft will not use this information to personally identify or contact you. Learn more so why they need the research on what user search on internet even the not contact but user their is no reason as well as bing. well their is a example who maybe possible they  use for bing.

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  • T-SQL Tuesday #014:I Hereby Resolve

    - by AllenMWhite
    It's another T-SQL Tuesday! Like many others, I really don't make New Year's Resolutions. They're too easy to forget about and it's too easy to "justify" why it just wasn't practical (and sometimes it's true.) That said, there are some things I'm working on changing for this year. Last year was the first full year for my new business venture, and it has been successful so far. I'm confident it's going to continue on this path, and we'll be doing even better this time next year. With that success...(read more)

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Triggering State Changes with Health Counter

    - by Hairgami_Master
    I'm developing a game where the player changes states as their health decreases. Below 50, it should trigger animation1. Below 30, it should trigger animation2. The problem is, I only want to trigger animation1 once. But my game timer is checking every "frame", so it's triggering animation1 every cycle below 50. I only want it to trigger once, then not again until it's gone over 50 and then naturally decreased back to below 50. Are there any tried and true strategies for triggering state changes as a timer counts down (without the over-triggering problem)? I thought I could say: if (health == 50) animation1.play(); but sometimes, health never equals exactly 50, so it will skip right past that statement.

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  • Monitor screen size and programming ease

    - by rrazd
    I recently heard that a big part in successful/quick debugging and easing the process of programming is to use a big screen. I may be purchasing a new computer in the future and this has me wondering: 1)Is the aforementioned statement actually true or is it a bit of a stretch? 2)Have you noticed that this plays a significant enough part to buy a bigger screen if the bigger screen is significantly more expensive? 3)Is it common for developers to work on 13'' laptop screen as their main (and only) workstation (this is what I currently develop on) or is this actually disadvantageous? This may be subjective but any professional opinions/experiences would be greatly appreciated!

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  • spliiting code in java-don't know what's wrong [closed]

    - by ???? ?????
    I'm writing a code to split a file into many files with a size specified in the code, and then it will join these parts later. The problem is with the joining code, it doesn't work and I can't figure what is wrong! This is my code: import java.io.*; import java.util.*; public class StupidSplit { static final int Chunk_Size = 10; static int size =0; public static void main(String[] args) throws IOException { String file = "b.txt"; int chunks = DivideFile(file); System.out.print((new File(file)).delete()); System.out.print(JoinFile(file, chunks)); } static boolean JoinFile(String fname, int nChunks) { /* * Joins the chunks together. Chunks have been divided using DivideFile * function so the last part of filename will ".partxxxx" Checks if all * parts are together by matching number of chunks found against * "nChunks", then joins the file otherwise throws an error. */ boolean successful = false; File currentDirectory = new File(System.getProperty("user.dir")); // File[] fileList = currentDirectory.listFiles(); /* populate only the files having extension like "partxxxx" */ List<File> lst = new ArrayList<File>(); // Arrays.sort(fileList); for (File file : fileList) { if (file.isFile()) { String fnm = file.getName(); int lastDot = fnm.lastIndexOf('.'); // add to list which match the name given by "fname" and have //"partxxxx" as extension" if (fnm.substring(0, lastDot).equalsIgnoreCase(fname) && (fnm.substring(lastDot + 1)).substring(0, 4).equals("part")) { lst.add(file); } } } /* * sort the list - it will be sorted by extension only because we have * ensured that list only contains those files that have "fname" and * "part" */ File[] files = (File[]) lst.toArray(new File[0]); Arrays.sort(files); System.out.println("size ="+files.length); System.out.println("hello"); /* Ensure that number of chunks match the length of array */ if (files.length == nChunks-1) { File ofile = new File(fname); FileOutputStream fos; FileInputStream fis; byte[] fileBytes; int bytesRead = 0; try { fos = new FileOutputStream(ofile,true); for (File file : files) { fis = new FileInputStream(file); fileBytes = new byte[(int) file.length()]; bytesRead = fis.read(fileBytes, 0, (int) file.length()); assert(bytesRead == fileBytes.length); assert(bytesRead == (int) file.length()); fos.write(fileBytes); fos.flush(); fileBytes = null; fis.close(); fis = null; } fos.close(); fos = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find file"); successful = false; return successful; } catch (IOException ioe) { System.out.println("Cannot write to disk"); successful = false; return successful; } /* ensure size of file matches the size given by server */ successful = (ofile.length() == StupidSplit.size) ? true : false; } else { successful = false; } return successful; } static int DivideFile(String fname) { File ifile = new File(fname); FileInputStream fis; String newName; FileOutputStream chunk; //int fileSize = (int) ifile.length(); double fileSize = (double) ifile.length(); //int nChunks = 0, read = 0, readLength = Chunk_Size; int nChunks = 0, read = 0, readLength = Chunk_Size; byte[] byteChunk; try { fis = new FileInputStream(ifile); StupidSplit.size = (int)ifile.length(); while (fileSize > 0) { if (fileSize <= Chunk_Size) { readLength = (int) fileSize; } byteChunk = new byte[readLength]; read = fis.read(byteChunk, 0, readLength); fileSize -= read; assert(read==byteChunk.length); nChunks++; //newName = fname + ".part" + Integer.toString(nChunks - 1); newName = String.format("%s.part%09d", fname, nChunks - 1); chunk = new FileOutputStream(new File(newName)); chunk.write(byteChunk); chunk.flush(); chunk.close(); byteChunk = null; chunk = null; } fis.close(); System.out.println(nChunks); // fis = null; } catch (FileNotFoundException fnfe) { System.out.println("Could not find the given file"); System.exit(-1); } catch (IOException ioe) { System.out .println("Error while creating file chunks. Exiting program"); System.exit(-1); }System.out.println(nChunks); return nChunks; } } }

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  • XNA tempory pause

    - by Marivs
    I need to do a temporary pause. If I do a collision with an enemy I want to pause the game for 1.5 seconds. Take a look here to my code: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { //... if(enemy.rectangle.Intersects(player.rectangle)) { timer+=(float)gameTime.ElapsedGameTime.TotalMilliseconds; tPause=true; if(timer>1500) { tPause=false; timer=0; } } //... } } It doesn't function.

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  • Which one is better to get started? [closed]

    - by vanangamudi
    Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application. But I need to know the requirements of a game engine, other than Graphics, Physics and AI... Many people suggested Unity, But I need open-source version so that I can have a look at implementation... so I google rigorously and found some unknown game engines(at least to me) Unvanquished Cube Spring Pyrogenesis Torque3D CrystalSpace Panda3D Delta3D Irrichlt OpenArena AlienArena (please list others if I missed anything....) FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?

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  • Why is n given the initial value of 1 in this loop?

    - by notypist
    From Kochan's "Programming in C": Input: printf ("TABLE OF TRIANGULAR NUMBERS\n\n"); printf (" n Sum from 1 to n\n"); printf ("--- ---------------\n"); triangularNumber = 0; for(n=1; n<=10; ++n){ triangularNumber += n; ? printf (" %i", n); } Output (only partly pasted): TABLE OF TRIANGULAR NUMBERS n = 1 Sum from 1 to n = 1 n = 2 Sum from 1 to n = 2 Question: I understand the purpose of this, but here's what I can't get my head around: If within the loop we assign an initial value of "1" to "n", then we check if n<=10, and if that's true (which it should be with the initial value), we then add "1" to n. Shouldn't (and I know it shouldn't, just don't understand why) the initial value displayed in our table be n=2 ? Thanks in advance for your patience and effort!

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  • Get all triangles that are < N dist from you?

    - by CyanPrime
    Does anyone know of a way I could add a radius to this code for p? Like basically saying "this is true if the triangle is < N dist from the point" public boolean isPointInTriangle( Vector3f p, Vector3f a, Vector3f b, Vector3f c ) { return ( pointsAreOnSameSide(p, a, b, c) && pointsAreOnSameSide(p, b, a, c) && pointsAreOnSameSide(p, c, a, b) ); } public boolean pointsAreOnSameSide( Vector3f p1, Vector3f p2, Vector3f a, Vector3f b ) { Vector3f diffba = new Vector3f(0,0,0); Vector3f.sub( b, a, diffba ); Vector3f diffp1a = new Vector3f(0,0,0); Vector3f.sub( p1, a, diffp1a ); Vector3f diffp2a = new Vector3f(0,0,0); Vector3f.sub( p2, a, diffp2a ); Vector3f cross1 = Vector3f.cross(diffba, diffp1a); Vector3f cross2 = Vector3f.cross(diffba, diffp2a); return ( Vector3f.dot( cross1, cross2 ) >= 0 ); }

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  • Web Content Writers Provide Value Beyond Words

    With a great deal of fanfare, Apple Computer recently released its iPad, assuring us that we would all become very familiar with this product and how it would change our lives for the better. As technology is difficult to keep up with these days, it's certainly true to say that we've heard this kind of claim before, but there does seem little doubt that one of the company's other products, the iPhone, will go down in history as having revolutionized the way that we communicate. Once again, we see how important the Internet is to us right now and how it is likely to gain additional traction.

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  • NetworkManager refuses to manage my WLAN interface

    - by user104167
    I'm using Ubuntu 12.10 with Gnome 3.6 on a brand-new Samsung NP900X4C. The installer detected the wireless adapter, took in the SSID and WPA passphrase, wrote these into /etc/network/interfaces and connected perfectly. Once installation was finished I wanted to switch to using NetworkManager to manage the wireless adapter, since this is much more convenient than fiddling with /etc/network/interfaces every time I find a new hotspot. Therefore I edited /etc/NetworkManager/NetworkManager.conf to set: [ifupdown] managed=true When I rebooted NetworkManager, the problems started: - The NetworkManager tray applet changed from saying device not managed to device not ready - I lost all internet connectivity as wlan0 would not associate to the Access Point - if I set managed=false in NetworkManager.conf and restarted both NetworkManager and networking services from the command-line, the Gnome desktop "semi-crashed" and lost all its Window Decorations, the panel, the launcher and basically became unusable. However if I restart the computer completely after setting managed=false, wlan0 once again works perfectly.

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  • Filling up the empty blocks when the player touches the safe zone again! using cocos2d

    - by user3445020
    Hi guys i am stuck with filling up the data of all the blocks which are empty like the ones in the image. As you can see there i have a pacman like object where i will be moving around. But when you are in the empty space where there are no Blue boxes available i should be able to add new blocks in the path of my pacman and when it touches any other blue boxes like in the below case if my pacman touches the top row of the blue box i should be able to fill all the empty boxed inside the border of the path created by pacman. For now i am using a 2d bool array to store all the filled boxed info like if there is a box inside i am making that cell in an array as true. But how to fill the area with blue boxes after player finishes his path ? Any help would be great thank you. More info about this problem is here: filling the empty spaces in a certain region in a grid using c++ Same problem

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  • Migrating IBM ClearCase to TFS

    - by Bob Hardister
    Using the Team Foundation Server Integration Tools Platform. Versions: ClearCase: 7.1.1.2 Team Foundation Server: 2012 RTM Integration Tools: 2.2.20314.1 OS: Windows 2008 R2 ENT SP1 I was able to do a simple example migration of a few files by using the following approach: Using a dynamic view Creating a view shortcut drive (i.e. Z:\) Running the tools as a UI client (not as a windows service) Running the tools UI in user mode (do not “Run as Administrator”) Using the CC detailed history adapter Selecting the view shortcut drive (i.e. Z) on the Tools UI Connect to CC dialog Selecting the “Detect Changes in CC” option on the Tools UI Connect to CC dialog Changing the DisableTargetAnalysis value to True on the Tools UI configuration view I have yet to perform actual migrations for real projects, but will update this blog as I do.

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  • MMORPG Server architecture: How to handle player input (messages/packets) while the server has to update many other things at the same time?

    - by Renann
    Yes, the question is is very difficult. This is more or less like what I'm thinking up to now: while(true) { if (hasMessage) { handleTheMessage(); } } But while I'm receiving the player's input, I also have objects that need to be updated or, of course, monsters walking (which need to have their locations updated on the game client everytime), among other things. What should I do? Make a thread to handle things that can't be stopped no matter what? Code an "else" in the infinity loop where I update the other things when I don't have player's input to handle? Or even: should I only update the things that at least one player can see? These are just suggestions... I'm really confused about it. If there's a book that covers these things, I'd like to know. It's not that important, but I'm using the Lidgren lib, C# and XNA to code both server and client. Thanks in advance.

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  • Dealing with Fanboys

    - by jozefg
    We've all probably met someone like this, that developer who just knows that his language is the one true language and won't shut up about it. How do you deal like someone like this? I don't want to offend anyone (especially since the fanboy in my workplace is the senior developer). But I want to be able to use my own choice of scripting language when I have to write a throwaway script that never makes it to the repository and no one else need know existed. Thoughts that I had to dealing with this: Laugh it off - "Haha yeah maybe language X is a bit easier, I guess I'm a masochist!" Go with it - I'd really prefer to avoid this as I can't afford the drop in productivity associated with picking up a new language. Hide my language - Become a closet programmer and hide my monitor whenever I'm scripting or automating something. What would you suggest for this situation?

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  • Using Google Tag Manager to define the page type

    - by Daffy
    So, I am looking to add a tag that I want to use for A/B testing, however we don't have a page-type URL structure. Fortunately the tool can recognise page type if I pass it by Javascript. <script type="text/javascript"> window.isProductPage = true; </script> I have been told to use the above, I have created the script in Google Tag Manager (GTM), however I now need to know how to make this run on those pages in GTM. I have looked through the code and there are div class that are unique to each page, can I use this as an indication of page type?

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  • Why do int when add up in java keeps on adding? [closed]

    - by Trycon
    I'm developing a game. I'm really new in java and researched google: why does an int when added, keeps on adding java Most of the times, it always adds even: STOP_DAMAGE+=1; Even sometimes, it subtract till negative. I'm annoyed. Sometimes it doesn't add too much. I do not understand. Here is my code: if(isPressed==true) { if(STOP_DAMAGE<=5) { if(WAIT_DAMAGE>=3000) { ENEMY_SHIP_HEALTH-=SHIP_DAMAGE_ENEMY; STOP_DAMAGE+=1; } } } for(;WAIT_DAMAGE>=3003;) { WAIT_DAMAGE-=WAIT_DAMAGE;//time is deducted } //WAIT_DAMAGE is a time int

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  • Do games use threads?

    - by Nubcake
    I understand that the concept of how a game runs i.e while (game_loop = true) { //handle events // input/output/sound etc } But it has come to my attention while programming in another HLL is do some games use threads for certain operations? For example take any Pokemon game ; during interaction a textbox appears to display information. Now I've been trying to simulate that sort of textbox and the only way I could have got it to be exactly the same is by using a loop and yes once a loop is started there is no way to handle window events unless they are handled again inside the loop itself. I couldn't have used this loop inside a different thread other than the main one (due to a DirectX limitation) so the only option was to use it inside the main program thread. I was wondering if some games work like this ; do they only use the main program thread and handle events again if they're inside a loop? Edit: I forgot to mention this is about console games not PC games! Thanks Nubcake

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