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  • my window's handle is unused and cannot be evaluated

    - by numerical25
    I am trying to encapsulate my Win32 application into a class. My problem occurs when trying to initiate my primary window for the application below is my declaration and implementation... I notice the issue within my class method InitInstance(); declaration #pragma once #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: int m_width; int m_height; ATOM RegisterEngineClass(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name bool InitWindow(); bool InitDirectX(); bool InitInstance(); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); int Run(); }; implementation #include "stdafx.h" #include "RenderEngine.h" HINSTANCE RenderEngine::m_hInst = NULL; bool RenderEngine::InitWindow() { RenderEngine::m_hInst = NULL; // Initialize global strings LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING); LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING); if(!RegisterEngineClass()) { return false; } if(!InitInstance()) { return false; } return true; } ATOM RenderEngine::RegisterEngineClass() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = RenderEngine::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = m_hInst; wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE); wcex.lpszClassName = m_szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool RenderEngine::InitInstance() { m_hWnd = NULL;// When I step into my code it says on this line 0x000000 unused = ??? expression cannot be evaluated m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL); if (!m_hWnd)// At this point, memory has been allocated unused = ??. It steps over this { return FALSE; } if(!ShowWindow(m_hWnd, m_nCmdShow))// m_nCmdShow = 1 and m_hWnd is still unused and expression {//Still cannot be evaluated. This statement is true. and shuts down. return false; } UpdateWindow(m_hWnd); return true; } // Message handler for about box. INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int RenderEngine::Run() { MSG msg; HACCEL hAccelTable; hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } and my winMain function that calls the class // RenderEngine.cpp : Defines the entry point for the application. #include "stdafx.h" #include "RenderEngine.h" // Global Variables: RenderEngine go; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. RenderEngine::m_hInst = hInstance; go.m_nCmdShow = nCmdShow; if(!go.InitWindow()) { return 0; } go.Run(); return 0; }

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  • Accidentally created VB.NET project instead of C#

    - by Bryan M.
    This should seem simple enough, but can't figure it out. I was porting a project out of MonoDevelop and into VS2008, but I accidently created the project as VB.NET instead of C#. Now ReSharper and any syntax highlighting is throwing a fit because it's trying to validate it as VB. How do I tell it to treat it as a C# project without creating a whole new one?

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  • Why does C++ linking use virtually no CPU?

    - by John
    On a native C++ project, linking right now can take a minute or two, yet during this time CPU drops from 100% during compilation to virtually zero. Does this mean linking is primarily a disk activity? If so, is this the main area an SSD would make big changes? But, why aren't all my OBJ files (or as many as possible) kept in RAM after compilation to avoid this? With 4Gb of RAM I should be able to save a lot of disk access and make it CPU-bound again, no?

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  • syntax to express mathematical formula concisely in your language of choice

    - by aaa
    hello. I am developing functional domain specific embedded language within C++ to translate formulas into working code as concisely and accurately as possible. Right now my language looks something like this: // implies two nested loops j=0:N, i=0,j (range(i) < j < N)[T(i,j) = (T(i,j) - T(j,i))/e(i+j)]; // implies summation over above expression sum(range(i) < j < N))[(T(i,j) - T(j,i))/e(i+j)]; I am looking for possible syntax improvements/extensions or just different ideas about expressing mathematical formulas as clearly and precisely as possible. Can you give me some syntax examples relating to my question which can be accomplished in your language of choice which consider useful. In particular, if you have some ideas about how to translate the above code segments, I would be happy to hear them Thank you

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  • Which OS the binary was build

    - by Prakash
    We have recently installed RHEL 5.4 on some existing 6.2 OS and migrated our code from RH 6.2 to RHEL 5.4. We are facing a difficulty that given a binary (on both OS they have same name) how can we distinguish that which gcc and OS it was build as there are some minor differences in between binary respectively made. Please help

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  • How to receive packets on the MCU's serial port?

    - by itisravi
    Hello, Consider this code running on my microcontroller unit(MCU): while(1){ do_stuff; if(packet_from_PC) send_data_via_gpio(new_packet); //send via general purpose i/o pins else send_data_via_gpio(default_packet); do_other_stuff; } The MCU is also interfaced to a PC via a UART.Whenever the PC sends data to the MCU, the *new_packet* is sent, otherwise the *default_packet* is sent.Each packet can be 5 or more bytes with a pre defined packet structure. My question is: 1.Should i receive the entire packet from PC using inside the UART interrut service routine (ISR)? In this case, i have to implement a state machine inside the ISR to assemble the packet (which can be lengthy with if-else or switch-case blocks). 2.Detect a REQUEST command (one byte)from the PC in my ISR set a flag, diable UART interrupt alone and form the packet in my while(1) loop by polling the UART?

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  • Write data into .txt file created by CFileDialog, in C++

    - by younevertell
    I wanna Write data into .txt file created by CFileDialog, in C++. The problem I am facing is that below codes doesn't work, although there is no build error. The .txt file created by CFileDialog can not be found for some reason. What's wrong the code? what's the efficient way to Write data into .txt file created by CFileDialog, in C++? Thanks CFileDialog dlg(FALSE, NULL, NULL, OFN_OVERWRITEPROMPT, _T("My Data File (*.txt)|*.txt||")); if(dlg.DoModal() != IDOK) return; CString filename = dlg.GetPathName(); ofstream outfile (filename); int mydata = 10; outfile << "my data:" << mydata << endl; outfile.close();

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  • Which implementation of OrderedDict should be used in python2.6?

    - by Jorge Vargas
    As some of you may know in python2.7/3.2 we'll get OrderedDict with PEP372 however one of the reason the PEP existed was because everyone did their own implementation and they were all sightly incompatible. So which one of the 8 current implementations link text is backwards compatible with the 2.7 odict from python 2.7 in a way we can start using that now and depend on 2.7 in a couple of months?

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  • Using TFS Team Build 2010 to deploy to Dev site and create packages for Staging and Production sites

    - by Kb
    I am trying to configure a TFS Team Build 2010 to perform automatic deployment to development environment and creation of deployment packages for staging and production environment. In the field for MSBuildArguments in the build definition I have: /p:DeployOnBuild=True <br/> /p:DeployTarget=MsDeployPublish <br/> /p:MSDeployPublishMethod=RemoteAgent <br/> /p:CreatePackageOnPublish=True <br/> /p:DeployIISAppPath=devwebsitename<br/> /p:MsDeployServiceUrl=http://deployserver/MsDeployAgentService<br/> /p:UserName=username<br/> /p:Password=password<br/> Automatic deployment of dev web site is ok and I get a package for the web site generated How can I (the same build) get deploy packages for the other environments : Staging and Production? Or am I missing som basic concept here?

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  • Virtual audio driver (microphone)

    - by Dalamber
    Hello guys, I want to develop a virtual microphone driver. Please, do not say anything about DirectShow - that's not "the way". I need a solution that will work with any software including Skype and MSN. And DirectShow doesn't fit these requirements. I found AVStream Filter-Centric Simulated Capture Driver (avssamp.sys) in Windows 7 WDK. What I need is an audio part of it. By default it reads avssamp.wav and plays it. But this driver is registered as WDM streaming capture device. And I want it in Audio Capture Device. There are some posts in the web but they are all the same: http://www.tech-archive.net/Archive/Development/microsoft.public.development.device.drivers/2005-05/msg00124.html http://www.winvistatips.com/problem-installing-avssamp-audio-capture-sources-category-t184898.html I think registering this filter-driver as audio capture device will make Skype recognize it as a microphone and thefore I will be able to push any PCM file as if it goes from mic. If someone already faced this problem before, please help. Thanks in advance.

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  • Update JSON file C# W8 development

    - by AndrewB
    At the moment, I've got a JSON file with content looking like this: { "username": "test", "someNumber":100 } I'm using JSON.Net to fetch the .JSON file from a webserver - C#: var http = new HttpClient(); http.MaxResponseContentBufferSize = Int32.MaxValue; var response = await http.GetStringAsync(URI); var result = JsonConvert.DeserializeObject<DatClass.Result>(response); This works great together with the class getting/setting the properties. However, what I would like to know is whether there's a good way for a user to update the .JSON file through a textbox UI? As in: [textbox - update username] [update button] - username sent to server - .JSON file updated - [textblock - showing updated username in UI]. I'm not looking for exact code solutions, I'm rather looking for good solutions on this, and/or if this is a terrible idea of an easy database(?).

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  • VS.NET 2008 - Stop Giving me a Table Adapter.......

    - by mdjtlj
    I'm trying to see if there is a way to stop VS.NET 2008 from doing something which is very annoying to me and our particular standards of coding. When you create a blank dataset and then drag over from the server a table (or tables), VS.NET automatically creates a table adapter for that table, puts the connection information into the XML definition of the XSD and also puts a setting on the property to this database. This requires us to delete the table adapter, get rid of the connection info the XSD file and then go delete the local setting which has been added to the project. I know that I could probably leave all of that stuff and not use it, but that just seems wrong and bloated. Any idea on how to turn this off?

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  • help, stuck with logic variable comparison loop, javascript

    - by Jamex
    I have an input text box for search of input, the id of the text box is: id="search". if a user enters 'cat' at first and hit search. In the function, I get the value 'cat' by using the syntax: var input = document.getElementById("search").value; After that, the user enter 'dog' in the search box and hit search using the same function. The function would assign 'dog' to the input variable. How would I compare the current value (dog) to the previously entered value (cat)? I have tried to assign the original input with a statement, something like var orig = input; but that would only overwrite the original input with the new input. What is the logical approach to this problem.

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • Do you think the AI industry will ever come back?

    - by Isaiah
    I just spent some time reading about the collapse of the AI industry and realized a lot of the reason it failed was because technology was slow to catch up with their theories on when it would be available. I also read that it is believed computers that will be able to emulate human synapses may be made round 2015-2025. It's 2010 now and were getting pretty close to that time frame. I was wondering if anyone thinks that the AI industry will return as the technology lands? And if so, will it change the language market? Could Lisp like languages suddenly experience a burst of growth if it does? Idk I just thought it was interesting thinking about it.

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  • Are there equivalents to Ruby's method_missing in other languages?

    - by Justin Ethier
    In Ruby, objects have a handy method called method_missing which allows one to handle method calls for methods that have not even been (explicitly) defined: Invoked by Ruby when obj is sent a message it cannot handle. symbol is the symbol for the method called, and args are any arguments that were passed to it. By default, the interpreter raises an error when this method is called. However, it is possible to override the method to provide more dynamic behavior. The example below creates a class Roman, which responds to methods with names consisting of roman numerals, returning the corresponding integer values. class Roman def romanToInt(str) # ... end def method_missing(methId) str = methId.id2name romanToInt(str) end end r = Roman.new r.iv #=> 4 r.xxiii #=> 23 r.mm #=> 2000 For example, Ruby on Rails uses this to allow calls to methods such as find_by_my_column_name. My question is, what other languages support an equivalent to method_missing, and how do you implement the equivalent in your code?

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  • Changing the namespace for a Web Reference

    - by kdmurray
    When I add a web reference to a project, it comes up with a default namespace of: com.wpdevs.myservice. This is the namespace I'd have expected it to use in the application. When I add the using statement to the project, I have to add: using MyProject.com.wpdevs.myservice; I'd like to find a way to eliminate having to reference the project name in the using statement. The project I'm putting together now is destined to be converted into a VS Project template and having that rather strange reference in there, or even having a per-project reference, isn't something I'd like to have in the project.

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  • Updating an image's ImageUrl within a Repeater

    - by Django Reinhardt
    I hope someone can help me. It's a pretty newbie question, I'm afraid. I have an image inside a repeater, and I would like to change its IMAGEURL based on parameter that's being passed to it. <asp:Repeater ID="Repeater" runat="server"> <HeaderTemplate> <asp:Image ID="imgType" runat="server" /> </HeaderTemplate> <ItemTemplate> <%# Eval("DisplayName")%> </ItemTemplate> <SeparatorTemplate> <hr /> </SeparatorTemplate> </asp:Repeater> There is a SWITCH statement in the code behind that is altering the IMAGEURL depending on what's being passed to it. Inevitably, however, the images ID ("imgType") is not visible to the SWITCH statement (presumably because it's inside a REPEATER). Any suggestions on the best way to implement this would be greatly appreciated. Sorry for such a newbie question.

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  • how many color combinations in a 24 bit image

    - by numerical25
    I am reading a book and I am not sure if its a mistake or I am misunderstanding the quote. It reads... Nowadays every PC you can buy has hardware that can render images with at least 16.7 million individual colors. Rather than have an array with thousands of color entries, the images instead contain explicit color values for each pixel. A 24-bit display, of course, uses 24 bits, or 3 bytes per pixel, for color information. This gives 1 byte, or 256 distinct values each, for red, green, and blue. This is generally called true color, because 256^3 (16.7 million) He says 1 byte is equal to 256 distinct values. 1 byte = 8 bits. 8^2 bits = 64 combinations of colors right ?? It's not adding up right to me. I know it might be something simple to understand, but I don't understand.

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