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  • Load large images into Bitmap?

    - by GuyNoir
    I'm trying to make a basic application that displays an image from the camera, but I when I try to load the .jpg in from the sdcard with BitmapFactory.decodeFile, it returns null. It doesn't give an out of memory error which I find strange, but the exact same code works fine on smaller images. How does the generic gallery display huge pictures from the camera with so little memory?

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  • Why do the usable sizes differ

    - by Raigex
    Again, dont really know how to phrase the question so I will explain. I have a video recorder application. I open my camera with cameraRecorder = Camera.open(1); //(this is the front facing camera) And get the camera parameters and all supported preview sizes CameraParameters tmpParams = cameraRecorder.getParameters(); List<Camera.Size> tmpList = tmpParams.getSupportedPreviewSizes(); one of the preview sizes on the Galaxy Tab 10.1 running ICS (4.0.4) is 800x600 but when I try to set the Video size in my media Player mediaRecorder.setVideoSize(800,600); I get this error: 12-19 17:27:55.035: E/CameraSource(110): Video dimension (800x600) is unsupported 12-19 17:27:55.035: E/StagefrightRecorder(110): cameraSource do not init 12-19 17:27:55.035: E/StagefrightRecorder(110): setupCameraSource failed. (-19) 12-19 17:27:55.035: E/StagefrightRecorder(110): setupMediaSource is failed. (-19) 12-19 17:27:55.035: E/StagefrightRecorder(110): setupMPEG4Recording is failed. (-19) 12-19 17:27:55.035: E/MediaRecorder(30119): start failed: -19 Does anyone know why this discrepancy might exist (I know one of the supported record sizes is 1280x720 but that is too big for me).

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  • Errors in Layout Cant figure it out!!

    - by Wahid
    Please Help. I'm trying to create a menu that pops up if an android user clicks "menu" on his phone. and i want on the screen a button so when the user clicks it a sound starts playing for a second or two. && this error keeps popping up in my java class in the part where it says " public boolean onCreateTutorial(Menu menu) {" heres my code. package com.Tutorial; import com.Tutorial.R; import android.app.Activity; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.Toast; public class Tutorial extends Activity { private SoundManager mSoundManager; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mSoundManager = new SoundManager(); mSoundManager.initSounds(getBaseContext()); mSoundManager.addSound(1, R.raw.sound); Button SoundButton = (Button)findViewById(R.id.Button); SoundButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { mSoundManager.playSound(1); @Override public boolean onCreateTutorial(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.icon: Toast.makeText(this, "Rate this app on Android Market!", Toast.LENGTH_LONG).show(); break; case R.id.text: Toast.makeText(this, "Name: Wahid", Toast.LENGTH_LONG).show(); break; case R.id.icontext: Toast.makeText(this, "MeSoundFx Pro on the Android Market! (Coming Soon)", Toast.LENGTH_LONG).show(); break; } return true; } }); } }

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  • Keep the images downloaded in the listview during scrolling

    - by Paveliko
    I'm developing my first app and have been reading a LOT here. I've been trying to find a solution for the following issue for over a week with no luck. I have an Adapter that extends ArrayAdapter to show image and 3 lines of text in each row. Inside the getView I assign relevant information for the TextViews and use ImageLoader class to download image and assign it to the ImageView. Everything works great! I have 4.5 rows visible on my screen (out of total of 20). When I scroll down for the first time the images continue to download and be assigned in right order to the list. BUT when I scroll back the list looses all the images and start redrawing them again (0.5-1 sec per image) in correct order. From what I've been reading it's the standard list performance but I want to change it. I want that, once the image was downloaded, it will be "sticked" to the list for the whole session of the current window. Just like in Contacts list or in the Market. It is only 20 images (6-9kb each). Hope I managed to explain myself.

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  • Need a cleaner way, which avoids too many 'if statements', to write this method for inputing data in

    - by indiehacker
    What is the best way to reference datastore model attributes without using the four 'if statements' I have in the below sample code, which seem messy and inefficient. For real-world code I may have a situation of 100 attributes such as self.var1, self.var2, ... self.varN that I want to some how reference with just an integer (or strings) as an argument to some method. class PixelObject(db.Model): zoom0 = db.ListProperty(int) zoom1 = db.ListProperty(int) zoom2 = db.ListProperty(int) zoom3 = db.ListProperty(int) zoom4 = db.ListProperty(int) def inputZoomData(self, zoomInteger, input_data): """input_data goes to specified attribute based on if 0,1,2,3,or 4 is argument""" if zoomInteger == 0: self.zoom0 = input_data if zoomInteger == 1: self.zoom1 = input_data if zoomInteger == 2: self.zoom2 = input_data if zoomInteger == 3: self.zoom3 = input_data if zoomInteger == 4: self.zoom4 = input_data

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  • Need some help with a join on ContentProviders

    - by Pentium10
    The documentation says Columns from the associated aggregated contact are also available through an implicit join. What's that implicit join? `Join with Contacts` String LOOKUP_KEY read-only See ContactsContract.Contacts String DISPLAY_NAME read-only See ContactsContract.Contacts long PHOTO_ID read-only See ContactsContract.Contacts. int IN_VISIBLE_GROUP read-only See ContactsContract.Contacts. int HAS_PHONE_NUMBER read-only See ContactsContract.Contacts. I am querying ContactsContract.Data, and I need to access as where clauses on the query IN_VISIBLE_GROUP and HAS_PHONE_NUMBER, that are defined in ContactsContract.Contacts. How can I make this possible?

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  • Handle BACK key event in child view

    - by Mick Byrne
    In my app, users can tap on image thumbnails to see a full size version. When the thumbnail is tapped a bunch of new views are created in code (i.e. no XML), appended at the end of the view hierarchy and some scaling and rotating transitions happen, then the full size, high res version of the image is displayed. Tapping on the full size image reverses the transitions and removes the new views from the view hierarchy. I want users to also be able to press the BACK key to reverse the image transitions. However, I can't seem to catch the KeyEvent. This is what I'm trying at the moment: // Set a click listener on the image to reverse everything frameView.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { zoomOut(); // This works fine } }); // Set the focus onto the frame and then set a key listener to catch the back buttons frameView.setFocusable(true); frameView.setFocusableInTouchMode(true); frameView.requestFocus(); frameView.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { // The code never even gets here !!! if(keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) { zoomOut(); return true; } return false; } });

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  • How to set an alarm to fire properly at fixed time?

    - by Pentium10
    I have this code Calendar c = new GregorianCalendar(); c.add(Calendar.DAY_OF_YEAR, 1); c.set(Calendar.HOUR_OF_DAY, 23); c.set(Calendar.MINUTE, 22); c.set(Calendar.SECOND, 0); c.set(Calendar.MILLISECOND, 0); // We want the alarm to go off 30 seconds from now. long firstTime = SystemClock.elapsedRealtime(); firstTime += 30*1000; long a=c.getTimeInMillis(); // Schedule the alarm! AlarmManager am = (AlarmManager)ctx.getSystemService(Context.ALARM_SERVICE); am.setRepeating(AlarmManager.ELAPSED_REALTIME_WAKEUP, c.getTimeInMillis(), 1*60*60*1000, sender); It is not executed at 23:22h What I am doing wrong? I noticed firstTime and c.getTimeInMillis() differs a lot in size and length. When I use firstTime, so when set to 30 seconds, the alarm is executed well.

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  • What is the difference between .get() and .fetch(1)

    - by AutomatedTester
    I have written an app and part of it is uses a URL parser to get certain data in a ReST type manner. So if you put /foo/bar as the path it will find all the bar items and if you put /foo it will return all items below foo So my app has a query like data = Paths.all().filter('path =', self.request.path).get() Which works brilliantly. Now I want to send this to the UI using templates {% for datum in data %} <div class="content"> <h2>{{ datum.title }}</h2> {{ datum.content }} </div> {% endfor %} When I do this I get data is not iterable error. So I updated the Django to {% for datum in data.all %} which now appears to pull more data than I was giving it somehow. It shows all data in the datastore which is not ideal. So I removed the .all from the Django and changed the datastore query to data = Paths.all().filter('path =', self.request.path).fetch(1) which now works as I intended. In the documentation it says The db.get() function fetches an entity from the datastore for a Key (or list of Keys). So my question is why can I iterate over a query when it returns with fetch() but can't with get(). Where has my understanding gone wrong?

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  • How to get Google Search Query Kind of Content Indexed ?

    - by Sunil
    Hello: I was looking for something like flash grabber and I came across this result http://www.giveawayoftheday.com/flash+grabber+firefox/ I am just wondering how giveawayoftheday has managed to get "flash+grabber+firefox/" indexed in Google ? Did they submit via Google Sitemap or is Google doing this on its own ? Or something else ? Kindly enlighten. Thanks.

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  • Navigate to menu on back button press

    - by GAMA
    I'm navigating from: Main activity to Activity 2 Activity 2 to Activity 3 Activity 3 to Activity 4 through Intent. I've also created the menu so that user can directly navigate from Activity 4 to Main activity. But after navigating from Activity 4 to Main activity by using menu, when I press back, it takes me to Activity 3 rather than exiting the application. I tried: @Override public void onBackPressed() { super.onBackPressed(); MainActivity.this.finish(); } But no gain. Any suggestions?

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  • How can I set the order of the positive and negative buttons in AlertDialog?

    - by Micah Hainline
    Why I want to do this is another discussion entirely, but I need to figure out the best way to make all my alert dialogs have the positive button on the right side. Note that in version 3.0 and below the buttons normally appear as OK / Cancel and in 4.0 and above it is Cancel / OK. I want to force my application to use Cancel / OK in the simplest way possible. I have a lot of AlertDialogs in the application.

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  • How to highlight ListView item on touch?

    - by AndroidNoob
    I have a simple ListView and I want each of it items to be highlighted on user's touch. I thought this should happen by default but it isn't. Can you advice? ListView xml: <ListView android:id="@+id/list_view" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" android:divider="#206600" android:dividerHeight="2dp" android:smoothScrollbar="true" android:background="#ffffff" > </ListView> And code of my Adapter: private class MyAdapter extends ArrayAdapter<Task> { private LayoutInflater mInflater; public MyAdapter(Context context, int resource, List<Task> list) { super(context, resource, list); mInflater = LayoutInflater.from(context); } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { v = mInflater.inflate(R.layout.list_item, null); } Task task = taskList.get(position); /* Setup views from your layout using data in Object here */ return v; }

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  • Restarting an activity in a single tab in a TabActivity?

    - by user291701
    Hi, I have a TabActivity. Each tab points to a sub activity. Works great. Is there any clever way to refresh one of the activity tabs? I just want to 'restart' the activity in tab #3 for example. Not sure of a good way to do this other than building in refresh support to the activity itself, or clearing ALL the tabs and recreating all of them. Thanks

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  • Is there a way for a user to disable an AlertDialog completely?

    - by NewGuyChris
    In the app I'm making, I have an "if" statement where if two strings are saved to a certain string, an AlertDialog pops up. These strings will stay the same for some users, thus having this AlertDialog constantly pop up whenever they launch the activity where the ALertDialog is set to appear. Code (I have no setNegativeButton as of yet): private void SetWarning() { AlertDialog.Builder alert = new AlertDialog.Builder(this); alert.setTitle("Warning!"); alert.setMessage(R.string.Warning); alert.setPositiveButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //No action needed; just close the AlertDialog. } }); alert.show(); } Here is a segment of my code that makes this AlertDialog appear: SharedPreferences sharedPreferences = getSharedPreferences("MY_PREF", MODE_PRIVATE); String s = sharedPreferences2.getString("MEM1", ""); String s2 = sharedPreferences2.getString("MEM2", ""); if(s.equals("String1") && s2.equals("String2")) SetWarning(); Is there a way to make an "alert.setNegativeButton" method where if the user clicks it, the AlertDialog will NEVER appear again? I'm thinking of maybe somehow implementing another SavedPreferences somehow so it saves the users selection and will then prevent the AlertDialog from ever appearing again. So far, to no luck. I've searched to find nothing, other than people asking how to disable buttons in an AlertDialog. Thank you! New updated code: alert.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { //set sharedpreferences boolean called DONTSHOWAGAIN to true; SharedPreferences sharedPreferences2 = getSharedPreferences("MY_PREF", MODE_PRIVATE); Boolean dontShowAgain = sharedPreferences2.getBoolean("dontShowAgain ", false); SharedPreferences.Editor ed = sharedPreferences2.edit(); ed.putBoolean("dontShowAgain", true); ed.commit(); } }); alert.show(); } private void StringWarning() { SharedPreferences sharedPreferences2 = getSharedPreferences("MY_PREF", MODE_PRIVATE); String s = sharedPreferences2.getString("MEM1", ""); String s2 = sharedPreferences2.getString("MEM2", ""); if(s.equals("String1") && s2.equals("String2")){ if(!dontShowAgain){ SetWarningExamConflict(); } }

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  • How much is too much memory allocation in NDK?

    - by Maximus
    The NDK download page notes that, "Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on." I came from a C background and was excited to try to use the NDK to operate most of my OpenGL ES functions and any native functions related to physics, animation of vertices, etc... I'm finding that I'm relying quite a bit on Native code and wondering if I may be making some mistakes. I've had no trouble with testing at this point, but I'm curious if I may run into problems in the future. For example, I have game struct defined (somewhat like is seen in the San-Angeles example). I'm loading vertex information for objects dynamically (just what is needed for an active game area) so there's quite a bit of memory allocation happening for vertices, normals, texture coordinates, indices and texture graphic data... just to name the essentials. I'm quite careful about freeing what is allocated between game areas. Would I be safer setting some caps on array sizes or should I charge bravely forward as I'm going now?

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  • How to rename an private file of my application?

    - by Ungureanu Liviu
    Hi! I want to rename an context private file created with openFileOutput() but I don't know how... I tried that: File file = getFileStreamPath(optionsMenuView.getPlaylistName()); // this file already exists try { FileOutputStream outStream = openFileOutput(newPlaylistName, Context.MODE_WORLD_READABLE); // i create a new file with the new name outStream.close(); } catch (FileNotFoundException e) { Log.e(TAG, "file not found!"); e.printStackTrace(); } catch (IOException e) { Log.e(TAG, "IO exception"); e.printStackTrace(); } Log.e(TAG, "rename status: " + file.renameTo(getFileStreamPath(newPlaylistName))); //it return true This code throw FileNotFoundException but the documentation said "Open a private file associated with this Context's application package for writing. Creates the file if it doesn't already exist." so the new file should be created on disk. The problem: When I try to read from the new renamed file I got FileNotFoundException! Thank you!

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  • Remote servicve

    - by Moshik
    Hi, I have preperd a remote service, i would like to know if it's possible somehow via this service to call another activities? coz usually what ive seen so far, is how external apps calling the remote service and using it's methods, but i want vice versa.. that the remote service will call an external app's activity, thanks, moshik.

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  • Optimal Activity Stack Order for a Main Menu button?

    - by kefs
    I'm developing an app that starts with a main menu, and then continues through three different steps (activities) to a final activity where the task is marked complete. On this last activity, i have several additional options (add note, share, etc..) and i also have a return to main menu button. My question is.. how do i stack the activities so that calling finish() on the final activity will return back to the first activity launched? i am currently just starting the new activity via an intent, so pressing back on this screen doesn't return me to home as i would like. Sorry in advance for being so convoluted in my desc

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  • handling broadcast reciver

    - by rayman
    Hi, I have an app which has MainActivity(without gui.. please just flow with it:) ) now this MainActivity running a service, this service using sendBroadcast() in order to comunnicate with the MainActivity.. now ofcourse i need to registerReceiver in the onResume() of the MainActivity. but i also need to add unregisterReceiver(receiver) in the onDestroy() of the MainActivity. problem is: when i first start that app i need it to up the service, and i dont want the user to lose focus, so i press finish() after i`am starting the service.. but then auto invoked also unregisterReceiver(receiver).. and this is not good for me.. i get error it's said it couldnt find any registerd reciver. so i fixed it by delete this line.. but i am sure its going to 'revenege' me in the future, when/where could i have problem if i wont use unregisterReceiver(receiver).. at the onDestroy() thanks, ray.

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  • Functioning Socket read no longer works when called in AsyncTask

    - by bibismcbryde
    I'm making an app that sends a string to a server over a socket and then reads the output after the server has processed that data. It worked perfectly when it was my foreground task, but I have since used AsyncTask to show a process dialog while the socket communication runs in the background, and things start breaking after I read the output from the server and then try to close the socket. private class Progressor extends AsyncTask<String, Void, Void> { ProgressDialog dialog; protected void onPreExecute() { dialog = ProgressDialog.show(ClearTalkInputActivity.this, "Loading..", "Analyzing Text", true, false); } protected Void doInBackground(String... strings) { String language = strings[0].toLowerCase(); String the_text = strings[1]; Socket socket = null; DataOutputStream dos = null; DataInputStream dis = null; try { socket = new Socket(my_ip, port); dos = new DataOutputStream(socket.getOutputStream()); dis = new DataInputStream(socket.getInputStream()); dos.writeUTF(language+"****"+the_text); String in = ""; while (in.indexOf("</content>") < 0) { in += dis.readUTF(); } socket.close(); save_str(OUTPUT_KEY, in); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if (socket != null) { try { socket.close(); } catch (IOException e) { e.printStackTrace(); } } } if (dos != null) { try { dos.close(); } catch (IOException e) { e.printStackTrace(); } } if (dis != null) { try { dis.close(); } catch (IOException e) { e.printStackTrace(); } } return null; } protected void onPostExecute() { if (dialog.isShowing()) dialog.dismiss(); startActivity(new Intent (output_intent)); } }

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  • Exchange ActiveSync is not working with Android's 'verify certificate' setting, what do I need to do to make them work together?

    - by Yannone
    All other methods of Activesync and web access to my Exchange server are working fine with no errors or issues, but when we attempt to configure Android phones for the server, it will only work with 'verify certificate' checked off. Ideally, I'd like my users to be able to use the default configuration, which includes the 'Verify Certificate' option. My primary question is: 'What does Verify Certificate do?', as I imagine if I knew that, I might have some idea why it isn't working.

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  • My code doesn't recognize layout-xlarge-land?

    - by Justice Bauer
    I am trying to create a landscape and portrait mode only for tablets. For portrait mode I added the files under layout-xlarge and for landscape in tablets I added files under layout-xlarge-land, but just to test if its working I tried switching the background color under landscape to green, but it didnt seem to work. Is there anything else I need to alter for code to recognize landscape mode for tablets?

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