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  • AS3 XML Slideshow Woes

    - by Chris
    Hello All, I am hoping someone out there can possibly shed some light on a couple issues I am having with an image slideshow I have been working on a simple slideshow for a project and everything was going great/as expected up until I created a function to hide the previous images before displaying the next. On the first pass through everything seems to run fine; once the slideshow starts over, the images don't show up, yet when it goes to load the following image, it plays the tween from the hide previous function which shows the image briefly before fading out. So essentially the display is blank, then the timer calls in the next slide and its a brief flash of an image fading out, and then blank again. Another issue I am having is the text that I am loading in from the XML does not seem to want to tween in or out as they are supposed to. Here is the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import flash.display.BitmapData; import flash.display.Bitmap; import flash.display.Sprite; import flash.utils.Timer; import flash.events.TimerEvent; var filePath:String = "photo1.xml"; var iArray:Array = new Array(); var titleArray:Array = new Array(); var dateArray:Array = new Array(); var catArray:Array = new Array(); var descArray:Array = new Array(); var rotationSpeed:Number; var totalImages:Number; var dataList:XMLList; var imagesLoaded:Number = 0; var currImage:Number = 0; var rotationTimer:Timer; var oldTween:Tween; var imageContainer:Sprite = new Sprite(); var imageHolder:Sprite = new Sprite(); var titleContainer:Sprite = new Sprite(); var dateContainer:Sprite = new Sprite(); var catContainer:Sprite = new Sprite(); var descContainer:Sprite = new Sprite(); var theMask:Sprite = new Sprite(); theMask.graphics.beginFill(0x000000); theMask.graphics.drawRect(114, 25, 323, 332); addChild(theMask); var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onComplete); loader.load(new URLRequest(filePath)); function onComplete (evt:Event):void{ var pigData:XML = new XML(evt.target.data); pigData.ignoreWhitespace; dataList = pigData.pic; totalImages = dataList.length(); rotationSpeed = pigData.@speed * 1000; stage.scaleMode = StageScaleMode.NO_SCALE; loadImages(); rotationTimer = new Timer(rotationSpeed); rotationTimer.addEventListener(TimerEvent.TIMER, rotateImage); rotationTimer.start(); } function loadImages() { for (var i:Number = 0; i < totalImages; i++) { var imageURL:String = dataList[i].big; var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(imageURL)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); iArray.push(imageLoader); var titleField:TextField = new TextField(); var dateField:TextField = new TextField(); var catField:TextField = new TextField(); var descField:TextField = new TextField(); titleField.text = dataList[i].title; titleField.autoSize = TextFieldAutoSize.LEFT; titleArray.push(titleField); dateField.text = dataList[i].date; dateField.autoSize = TextFieldAutoSize.LEFT; dateArray.push(dateField); catField.text = dataList[i].category; catField.autoSize = TextFieldAutoSize.LEFT; catArray.push(catField); descField.text = dataList[i].description; descField.autoSize = TextFieldAutoSize.LEFT; descArray.push(descField); } } function imageLoaded(evt:Event):void { imagesLoaded++; if (imagesLoaded == totalImages) { showImage(); } } function showImage():void { addChild(imageContainer); imageContainer.addChild(imageHolder); imageContainer.addChild(titleContainer); imageContainer.addChild(dateContainer); imageContainer.addChild(catContainer); imageContainer.addChild(descContainer); changeImage(); } function changeImage():void { var currentImage:Loader = Loader(iArray[currImage]); imageHolder.addChild(currentImage); currentImage.x = (stage.stageWidth - currentImage.width)/2; currentImage.y = (imageHolder.height - currentImage.height)/2; imageHolder.mask = theMask; new Tween(imageHolder, "alpha", Regular.easeOut, 0, 1, 1, true); var titleField:TextField = TextField(titleArray[currImage]); titleContainer.addChild(titleField); titleField.x = 107; titleField.y = 365; var titleTween:Tween = new Tween(titleField, "alpha", Regular.easeOut, 0, 1, 1, true); var dateField:TextField = TextField(dateArray[currImage]); dateContainer.addChild(dateField); dateField.x = 107; dateField.y = 375; var dateTween:Tween = new Tween(dateField, "alpha", Regular.easeOut, 0, 1, 1, true); var catField:TextField = TextField(catArray[currImage]); catContainer.addChild(catField); catField.x = 107; catField.y = 385; var catTween:Tween = new Tween(catField, "alpha", Regular.easeOut, 0, 1, 1, true); var descField:TextField = TextField(descArray[currImage]); descContainer.addChild(descField); descField.x = 107; descField.y = 395; var descTween:Tween = new Tween(descField, "alpha", Regular.easeOut, 0, 1, 1, true); } function rotateImage(evt:TimerEvent) { hidePrev(); currImage++; if (currImage == totalImages) { currImage = 0; } changeImage(); } function hidePrev():void{ var oldImage:Loader = Loader(imageHolder.getChildAt(0)); oldTween = new Tween(oldImage,"alpha", Regular.easeOut, 1, 0, 1, true); oldTween.addEventListener(TweenEvent.MOTION_FINISH, onFadeOut) var oldTitle:TextField = TextField(titleContainer.getChildAt(0)); var oldTitleTween:Tween = new Tween(oldTitle,"alpha", Regular.easeOut, 1, 0, 1, true); var oldDate:TextField = TextField(dateContainer.getChildAt(0)); var oldDateTween:Tween = new Tween(oldDate,"alpha",Regular.easeOut,1,0,1,true); var oldCat:TextField = TextField(catContainer.getChildAt(0)); var oldCatTween:Tween = new Tween(oldCat,"alpha",Regular.easeOut,1,0,1,true); var oldDesc:TextField = TextField(descContainer.getChildAt(0)); var oldDescTween:Tween = new Tween(oldDesc,"alpha",Regular.easeOut,1,0,1,true); } function onFadeOut(evt:TweenEvent):void{ imageHolder.removeChildAt(0); titleContainer.removeChildAt(0); dateContainer.removeChildAt(0); catContainer.removeChildAt(0); descContainer.removeChildAt(0); } I'm no flash whiz, bet can generally figure most issues out by either analyzing the code, or digging around online; however, this has me stumped. Any help would really be appreciated, and I thank you all in advance.

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  • Ambiguous reference when getter/setter have different visibilities

    - by Warren Seine
    The following code raises an ambiguous reference to value at compile time: import flash.display.Sprite; public class Main extends Sprite { private var _value : Number = 0.; public function get value() : Number { return _value; } private function set value(v : Number) : void { _value = v; } public function Main() : void { value = 42.; } } I suspect some kind of bug in the compiler, though I didn't actually read the ECMA standard. Before someone asks those questions: Private setters do make sense. The ambiguity also exists with custom namespaces (which is the problem I'm facing).

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  • Grouping Collection seperating numeric 5 from String "5"

    - by invertedSpear
    BackGround: I have an advanced data grid. The data provider for this ADG is an ArrayCollection. There is a grouping collection on an ID field of this AC. Example of a couple items within this AC the AC var name is "arcTemplates": (mx.collections::ArrayCollection)#0 filterFunction = (null) length = 69 list = (mx.collections::ArrayList)#1 length = 69 source = (Array)#2 [0] (Object)#3 abbreviation = "sore-throat" insertDate = "11/16/2009" name = "sore throat" templateID = 234 templateType = "New Problem" templateTypeID = 1 [32] (Object)#35 abbreviation = 123 insertDate = "03/08/2010" name = 123 templateID = 297 templateType = "New Problem" templateTypeID = 1 [55] (Object)#58 abbreviation = 1234 insertDate = "11/16/2009" name = 1234 templateID = 227 templateType = "Exam" templateTypeID = 5 [56] (Object)#59 abbreviation = "breast only" insertDate = "03/15/2005" name = "breast exam" templateID = 195 templateType = "Exam" templateTypeID = 5 Example of Flex code leading to the Grouping: <mx:AdvancedDataGrid displayItemsExpanded="true" id="gridTemplates"> <mx:dataProvider> <mx:GroupingCollection id="gc" source="{arcTemplates}"> <mx:Grouping > <mx:GroupingField name="templateTypeID" compareFunction="gcSort"> GC sort function: public function gcSort(a:Object, b:Object):int{ return ObjectUtil.stringCompare(String(a.templateTypeID + a.name).toLowerCase(), String(b.templateTypeID + b.name).toLowerCase()); } Problem: In my AC example there are a few items, items 0, 32 and 56 properly sort and group to their templateTypeID, but item 55 does something weird. It seems to sort/group on the numeric 5 instead of the string "5". Gets stranger. If I change the name property to contain text (so 1234x) it then correctly sorts/groups to the string "5" Question: What is going on here and how do I fix it?

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  • How to run an external SWF inside a Flex Application?

    - by lk
    I want to run an Action Script 3.0 Application into a Flex Application. To do this I've done the following: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication windowComplete="loadSwfApplication()" xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <![CDATA[ private function loadSwfApplication() { var urlRequest:URLRequest = new URLRequest("path/to/the/application.swf"); swfLoader.addEventListener(Event.COMPLETE, loadComplete); swfLoader.load(urlRequest); } private function loadComplete(completeEvent:Event) { var swfApplication:* = completeEvent.target.content; swfApplication.init(); // this is a Function that I made it in the Root class of swfApplication } ]]> </mx:Script> <mx:SWFLoader id="sfwLoader"/> </mx:WindowedApplication> The problem is that in the calling of swfApplication.init(); the AIR Player throws me an exception: Security sandbox violation: caller file:///path/to/the/application.swf cannot access Stage owned by app:/SWFApplicationLoader.swf. This is because somewhere in application.swf I use the stage like this: if (root.stage != null) root.stage.addEventListener(Event.REMOVED, someFunction); root.stage.stageFocusRect = false; How can I load this swf application and USE the stage without any problems?

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  • How to handle HTTPStatus Response 201 with AS3 / Flash / SWFUpload

    - by Praveen Sharma
    Hey all. I'm using SWFUpload on a Rails site to allow for MP3 Uploads direct to Sound Cloud. To avoid having to first upload a large file to my server and push to Sound Cloud, I'm hitting their API directly via SWFUpload, passing necessary OAuth token data. Everything works - EXCEPT - Flash can't handle the HTTP response code that Sound Cloud's API returns (201). This ALWAYS triggers an unhandled IO Error with Flash. Even though SWFUpload allows me to override that in the JS, it breaks any response data (the URI to the uploaded file). Does anyone know how I could somehow intercept the 201 code so that I can make it a 200 code for flash? I'm at a loss at how I can avoid this IO Error. I've tried try/catch statements around everything and have even recompiled SWFUpload to try new things to no avail. Any help would be greatly appreciated.

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  • safari 5 resize flash application

    - by dome
    Just notice that after updating to Safari 5 (mac) all the flash applications that respond to resize events got sluggish. try: http://www.tutorio.com/media/flash/liquid-demo.html this works great with firefox 3.6.3, Chrome can deal with it fine, although not so fast as Firefox, but new Safari gives a awful experience, distorting all content if you do fast resizing. Any ideas why is this happening / and how can I get a better performance with safari browsers?

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  • Flex special characters not embedding

    - by Hanpan
    Hi, I am using the following code to embed Arial into my application: [Embed(source='../assets/fonts/Arial.ttf',fontFamily='CustomFont',fontWeight='regular', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT:Class; [Embed(source='../assets/fonts/Arial Bold.ttf',fontFamily='CustomFont',fontWeight='bold', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT_BOLD:Class; [Embed(source='../assets/fonts/Arial Italic.ttf',fontFamily='CustomFont',fontWeight='regular',fontStyle="italic", unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT_ITALIC:Class; [Embed(source='../assets/fonts/Arial Bold Italic.ttf',fontFamily='CustomFont',fontWeight='bold',fontStyle="italic", unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT_ITALIC_BOLD:Class; [Embed(source='../assets/fonts/Arial Unicode.ttf',fontFamily='CustomFont',fontWeight='regular', unicodeRange='U+0020-U+0040,U+0041-U+005A,U+005B-U+0060,U+0061-U+007A,U+007B-U+007E,U+0080-U+00FF,U+0100-U+017F,U+0400-U+04FF,U+0370-U+03FF,U+1E00-U+1EFF,U+2022,U+2219,U+20AC-U+21AC', mimeType='application/x-font-truetype' )] public static var MY_FONT_UNICODE:Class; It's working fine for foreign characters, but no special characters (copyright, trademark, euro sign etc) are working. Can anyone help? I've checked my unicode ranges, they should work fine!

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  • Issues with mx:method, mx.rpc.remoting.mxml.RemoteObject, and sub-classing mx.rpc.remoting.mxml.Remo

    - by Ryan Wilson
    I am looking to subclass RemoteObject. Instead of: <mx:RemoteObject ... > <mx:method ... /> <mx:method ... /> </mx:RemoteObject> I want to do something like: <remoting:CustomRemoteObject ...> <mx:method ... /> <mx:method ... /> </remoting:CustomRemoteObject> where CustomRemoteObject extends mx.rpc.remoting.mxml.RemoteObject like so: package remoting { import mx.rpc.remoting.mxml.RemoteObject; public class CustomRemoteObject extends RemoteObject { public function CustomRemoteObject(destination:String=null) { super(destination); } } } However, when doing so and declaring a CustomRemoteObject in MXML as above, the flex compiler shows the error: Could not resolve <mx:method> to a component implementation At first I thought it had something to do with CustomRemoteObject failing to do something, despite that (or since) it had no change except as to the name. So, I copied the source from mx.rpc.remoting.mxml.RemoteObject into CustomRemoteObject and modified it so the only difference was a refactoring of the class and package name. But still, the same error. Unlike many MXML components, I cannot cmd+click <mx:method> in FlashBuilder to open the source. Likewise, I have not found a reference in mx.rpc.remoting.mxml.RemoteObject, mx.rpc.remoting.RemoteObject, or mx.rpc.remoting.AbstractService, and have been unsuccessful in find its source online. Which leads me to the questions in the title: What exactly is <mx:method>? (yes, I know it's a declaration of a RemoteObject method, and I know how to use it, but it's peculiar in regard to other components) Why did my attempt at subclassing RemoteObject fail, despite it effectually being a rename? Perhaps the root, why can mx.rpc.remoting.mxml.RemoteObject as an MXML declaration accept <mx:method> child tags, yet the source of said class cannot when refactored in name only?

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  • Adding time zone hours difference to time

    - by Hwang
    I know there's a much better and correct way to do it, but i need a temporarily solutions. I need to add in extra hours to the time, and the day will change automatically too. How should I change the code below? package { public class getTime { private var today:Date=new Date(); private var hour:uint=today.getHours(); private var minute:uint=today.getMinutes(); private var month:uint=today.getMonth(); private var monthArray:Array=new Array('January','February','March','April','May','June','July','August','September','October','November','December'); private var time:String = getUSClockTime(today.getHours(), today.getMinutes()); public var dateNtime:String=(time+", " +today.getDate()+" "+monthArray[month]+" "+today.getFullYear());; public function getTime() { } private function getUSClockTime(hrs:uint, mins:uint):String { var modifier:String="PM"; var minLabel:String=doubleDigitFormat(mins); if (hrs>12) { hrs=hrs-12; } else if (hrs == 0) { modifier="AM"; hrs=12; } else if (hrs < 12) { modifier="AM"; } return (doubleDigitFormat(hrs) + ":" + minLabel + " " + modifier); } private function doubleDigitFormat(num):String { if (num<10) { return ("0" + num); } return num; } } }

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  • event flow in action script 3

    - by Shay
    i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu; public function Main() { compSource = new Game; compMenu = new Menu(); var mc:MovieClip = new MovieClip(); addChild(mc); mc.addChild(compSource); // the source of the event - event dispatch when clicked btn mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events } } public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); } private function onFinishGame(e:MouseEvent):void { var score:Number = Math.random() * 100 + 1; dispatchEvent(new ScoreChanged(score)); } } public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); //on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); } public function updateScore(e:ScoreChanged):void { //it never gets here! tScore.text = String(e._score); } } public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number; public function ScoreChanged( score:Number ) { trace("new score"); super( SCORE_GAIN, true); _score = score; } } I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen.... any suggestions? Thanks!

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  • How would I make a mouse controlled physics object in Box2D / AS3?

    - by Marty Wallace
    I recently created this tennis game using my own basic physics: http://martywallace.com/sandbox/tennis/ Basically a tennis racquet sticks to your mouse and you can hit the tennis balls upward. The physics aren't that great, and I want to make a more interesting version of this game with milestones and levels in Flash. I am planning to use Box2D because I have moderate experience with it. I'm not sure how to go about creating the racquet - as far as I understand Box2D, the racquet needs a velocity to influence the velocities of the balls when you hit them (so that you can hit them harder or softer upward to keep them up). With that said, I'm assuming I can't just have a kinematic body that will have its position set to the mouse, because it won't affect the velocities of the balls as expected. I've also thought about setting the velocity to the difference between the racquet position and the mouse each frame, but I am concerned that won't provide accurate positioning and am also thinking that the velocity could end up really large if you move the mouse quickly. What is the correct way to have a physics object locked to the mouse but also to have its displacement in the last frame (from where it was to the mouse) affect the balls?

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  • Handling inverted pixels in bitmapData and bitmap class in as3

    - by intoTHEwild
    I am using bitmapData and bitmap classes to render a mouse cursor on the display screen. The bitmapData consists of an area whose colors should be inverted according to the background color. This is a very basic thing which could be observed with text cursor(the vertical line with two small horizontals on top and bottom), when moved over the text area. I want to be able to do the same with the pixels in my bitmapData, is there a way to find out the background color effectively and invert the color values? In this process i will be redrawing the whole pixels, is there any other efficient way to do that ?

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  • amCharts issue with Flex

    - by Conor Higgins
    HI I am working with amCharts at the moment and was wondering if somebody could give me some sort of guidance on the matter. I am using Flex to call a server side php file which then returns some xml data. This works perfectly and efficiently. I then add this data to the chart will also works quite well. However as I try to use the scroll bar on the chart, it seems to zoom out and delete all my data. I cant figure this out at all. The same thing happens when i click the show all button.

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  • Load SWF data without loading sound, then load sound later

    - by Jon Sandness
    So, hypothetical situation here: I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB. Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background? UPDATE: Loading SWF externally is not an option.

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  • String Seach Replace AS3

    - by Ross
    I have a bit of text "this is the text want I want to do is replace the text, I have just added another is for good measure" This is stored as a standard string but I want to turn this into html and add css classes like, in this example wrapping around the word "is"; "this is the text want I want to do is replace the text, I have just added another is for good measure" Any ideas how I can do this in as3?

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  • Can't remove Enter_Frame and stop TimerEvent

    - by Hwang
    I wanted to remove an ENTER_FRAME object and stopping an TimerEvent when I click on a button, and rerun ENTER_FRAME and TimerEvent when I click on another button. I've tried removeAddEventListener and stop() for the time, but I won't work. Any idea whats the problem here? package{ import flash.display.MovieClip; import flash.display.DisplayObject; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; public class clockFunction extends MovieClip { private var clock:clockMC=new clockMC(); private var countdownTimer:Timer; //seconds private var secTop1=clock.second.top1.digit; private var secTop2=clock.second.top2.digit; private var secBot1=clock.second.bot1.digit; private var secBot2=clock.second.bot2.digit; private var seconds:Number; private var minutes:Number; private var hours:Number; private var days:Number; public function clockFunction():void { decrease(); addChild(clock); } private function decrease():void { countdownTimer=new Timer(1000); //Adding an event listener to the timer object countdownTimer.addEventListener(TimerEvent.TIMER,updateTime); //Initializing timer object //countdownTimer.start(); } private function updateTime(event:TimerEvent):void { decreasTimerFunction(); clock.second.play(); if (seconds==1) { clock.minute.play(); } if ((minutes==1)&&(seconds==1)) { clock.hour.play(); } if ((hours==1)&&(minutes==1)&&(seconds==1)) { clock.day.play(); } } //Setting it back to its correct time so it won't have number changing in between of flipping issues. private function detect(event:Event):void { //seconds var sec1=seconds; var sec2=seconds-1; if (sec1<10) { sec1="0"+sec1; } if (sec2<10) { sec2="0"+sec2; } if (sec1==00) { sec2=59; } secTop1.text=sec1; secTop2.text=sec2; secBot1.text=sec1; secBot2.text=sec2; } public function startTime():void { addEventListener(Event.ENTER_FRAME,detect); countdownTimer.start(); trace("start"); } public function stopTime():void { countdownTimer.stop(); removeEventListener(Event.ENTER_FRAME,detect); trace("stop"); } private function decreasTimerFunction():void { //Create a date object for Christmas Morning var endTime:Date=new Date(2010,3,26,20,0,0); //Current date object var now:Date=new Date(); // Set the difference between the two date and times in milliseconds var timeDiff:Number=endTime.getTime()-now.getTime(); seconds=Math.floor(timeDiff/1000); minutes=Math.floor(seconds/60); hours=Math.floor(minutes/60); days=Math.floor(hours/24); // Set the remainder of the division vars above hours%=24; minutes%=60; seconds%=60; } } }

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  • Flash CS5 font is largest part of the SWF

    - by dev.e.loper
    I'm transferring a project from CS4 to CS5 and (without any changes) my SWF file gets to be 10 times bigger. It was 7kb and now it's 77kb. I generated a size report and it looks like the font is taking up most of the space. I haven't changed settings. I'm not sure why font is taking up so much space. Is there a way around this? Here is my size report: Font Name Bytes Characters ----------------- ---------- ---------- _sans 12 MilkyWell 317 .blsu Calibri-Bold Bold 75960 %.0123456789 As you can see Calibri-Bold is taking up 75kb and I only have 12 characters in it.

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  • AS3 Memory Conservation (Loaders/BitmapDatas/Bitmaps/Sprites)

    - by rinogo
    I'm working on reducing the memory requirements of my AS3 app. I understand that once there are no remaining references to an object, it is flagged as being a candidate for garbage collection. Is it even worth it to try to remove references to Loaders that are no longer actively in use? My first thought is that it is not worth it. Here's why: My Sprites need perpetual references to the Bitmaps they display (since the Sprites are always visible in my app). So, the Bitmaps cannot be garbage collected. The Bitmaps rely upon BitmapData objects for their data, so we can't get rid of them. (Up until this point it's all pretty straightforward). Here's where I'm unsure of what's going on: Does a BitmapData have a reference to the data loaded by the Loader? In other words, is BitmapData essentially just a wrapper that has a reference to loader.content, or is the data copied from loader.content to BitmapData? If a reference is maintained, then I don't get anything by garbage collecting my loaders... Thoughts?

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  • Is there good .sol editor for Flash Player 9 Local Shared Objects? Can we build one?

    - by nerdabilly
    There's plenty of them out there but none of them do what I would like them to do. Most of them crash when opening a file or simply corrupt the data. Many don't run at all. It seems to me that most were written 3-4 years ago for AS2 .sols and no longer work with FP9/AS3 sols. I'd attempt to write my own using AIR but I can't find a new spec of the byte format. There's an explanation of the file format here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 and another here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 but it looks as though both of these docs are a good 4 years old (pre-FP9) and as I'm not skilled or experienced in file formats, writing a new one, especially without an updated spec, is seeming like less and less of a viable option. Ideally I'd like one that can not only read the .sol, but edit and save new values also. Thanks!

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  • Flash as3 smooth threshold

    - by arkzai
    hello, I'm building a flash app that pulls images from flickr and removes the white background I'm dong this using threshold and i get a really ragged outcome is there any way to get a better and smoother color key? thanks photoNumber = Math.floor(Math.random() * (photos.length)); loader.load(new URLRequest(photos[photoNumber].path)); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,draw); trace ( "trying to load photo " + photoNumber ); function draw(e:Event) { trace ("show photo " + photoNumber) var W:int=e.target.content.width; var H:int=e.target.content.height; bitmapdata=new BitmapData(W,H); bitmap=new Bitmap(bitmapdata); bitmapdata.draw(e.target.content); var threshold:uint = 0xF9F8F800; var color:uint = 0x00000000; var maskColor:uint = 0x00FF0000; bitmapdata.threshold(bitmapdata,new Rectangle(0,0,W,H),new Point(0,0),">", threshold, color, maskColor, true); bitmap.smoothing = true; //bitmap.scaleX = bitmap.scaleY = 0.99; // <---- imgHolder.addChild(bitmap); } }

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