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  • Is there a way to iterate over all open windows in Mac OS X?

    - by Alex
    When you unplug an external monitor with a higher resolution that your macbook from your laptop, the windows mostly retain their width, but their size gets clipped to the (smaller) height of the macbook screen. When you plug the monitor back in, their size remains frustratingly small. My question is: is there any way that I can iterate over all open windows, save their size, and restore them once the monitor gets plugged in again?

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  • BitmapContext on iphone

    - by user315142
    Hello, I am repeatedly drawing to an offscreen bitmap context non-destructivly on iphone. Right now the only way I have figured out to get it to display is to update the drawRect of my UIView with the contents of the context. This runs really slow and seems unnecessary. Does any one know of a way to have the bitmap update on the screen without force refreshing the whole thing?

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  • Autocomplete problem

    - by Geetha
    Hi All, The autocomplete for a textbox is working when i am using the keyboard but it is not working for the button.[Userdefine keyboard for touch screen]. Geetha.

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  • Camera and Image recognition

    - by kjh
    I recently watched a youtube video where a guy got a camera to recognize when a rubik's cube was held up to it, and it captured the 9 square color combination before snapping a picture of the cube and displaying the 3x3 grid on the screen of his computer. What kind of programming is this and where would I start reading to get into this sort of thing? specifically, controlling a camera, and getting it to pick out certain parts of an image and translate that data.

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  • where should damage logic go Game Engine or Character Class

    - by numerical25
    I am making a game and I am trying to decide what is the best practice for exchanging damage between two objects on the screen. Should the damage be passed directly between the two objects or should it be pass through a central game engine that decides the damage and different criteria's such as hit or miss or amount dealt. So overall what is the best practice.

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  • How to Disable F11 key

    - by Subhen
    Hi, I want to disable the F11 key in my silverlight application , because I dont want user to sqwitch to full screen mode. Or if is there a way I can write my code for f11 key event , I tried with key down event , but not working for f10 and f11 and set of other keys . Thanks, Subhen

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  • Customising the .NET PrintPreviewDialog?

    - by Gary Willoughby
    Currently i'm using the PrintPreviewDialog to open a window to preview the printed pages before they are sent to a printer. The problem is though that it first appears very small, at the top left of the screen and the buttons are too small. Is there anyway i can set a starting size for this dialog or start position or even make the little buttons a little bigger? Or do i need to implement my own?

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  • how to manage smooth playback in vb.net

    - by testkhan
    i am developing a video player for a local tv channel, which is working well but the main problem is a 1-2 seconds pause between changing one video to second video how can i control that pause so that the video comming next should be played right after the currnet video finished with not any pause or stoping or blank screen effect...... i am using windows media player in my vb.net form for video playback...

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  • Is the video recording possible in the background service?

    - by pyt
    Hello, All. I've tried video recording in the background. But had failed. Under normal circumstances, the recording works properly. However, if HOME key down- Home screen or Other Activity is running, recording terminates. In such a situation, I want to record continuously. I want to record whole process! What should I do? thanks. -Michael

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  • Prevent an Activity from being killed by the OS while starting a child activity

    - by Martin Marinov
    I have a main activity which calls a child one via Intent I = new Intent(this, Child.class); startActivityForResult(I, 0); But as soon as Child becomes visible the main activity gets its onStop and immediately after that onDestroy method triggered. And as soon as I call finish() within the Child activity or press the back button, the Child activity closes and the home screen shows (instead of the main activity). How can I prevent the main activity from being destroyed? :\

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  • How can you save Cocos2D window output as Video?

    - by crunchyt
    I am considering using the excellent looking Cocos2d for a motion graphics project. However, Cocos2d is intended for games, rather than producing an MPEG stream. Is it possible to save the output from a Cocos2d script to a MOV or MPG file? Ideally this needs to be done in a direct manner, not using a screen capture as this would not meet the requirements of the project. Hopefully there are some cocos2d gurus out there :D Thanks!

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  • Getting State of Modifier Keys Compact Framework

    - by CDM
    How can I get the state of a modifier key using VB.NET on the Compact Framework, in this case Windows Mobile 6.1. I want to be able to determine if the following keys are pressed or locked: Shift CTRL ALT and for the Psion Teklogix machines Orange Blue Although I may be able to work this out, if I can determine the others. I want to create my own on-screen indicator panel and want to poll the keys, not using events.

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  • uStorelocation Magento extension for Google maps

    - by pixeltocode
    has anyone used the uStorelocation extension for Magento (to embed Google maps)? what goes into the field named "Default Location Address" under System Configurations Store Locations The docs don't say anything about this and the screen shots on the extension page just show "97236". any ideas? thanks

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  • How to convert binary, OCT, HEX to calculate in Java?

    - by user316751
    Write an application that inputs one number consisting of FIVE digits from the user, separates the number into its individual digits and prints the digits separated from one another by three spaces each. For example, if the user types in the number 12345, the program should print 1 2 3 4 5 The following screen dump of result is for your reference. Input a digit: 12345 Digits in 12345 = 1 2 3 4 5 How to convert binary, OCT, HEX to calculate the question?

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  • Libraries for text animation in Flex / Actionscript ?

    - by Simon
    Are there any good libraries for cool text animation effects for use in Actionscript (for use in an intro screen or banner). I've given up tryin to use Flash itself because that takes forever, and I dont know which of the many flash text animation tools to choose from. I'd like to be able to dynamically product cool text effects with different messages.

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  • Google Map key in Android?

    - by Amandeep singh
    I am developing an android app in which i have to show map view i have done it once in a previous app but the key i used in the previous is not working int his app . It is just showing a pin in the application with blank screen. Do i have to use a different Map key for each project , If not Kindly help me how can i use my previous Key in this. and also I tried generating a new key but gave the the same key back . Here is the code i used public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); btn=(Button)findViewById(R.id.mapbtn); str1=getIntent().getStringExtra("LATITUDE"); str2=getIntent().getStringExtra("LONGITUDE"); mapView = (MapView)findViewById(R.id.mapView1); //View zoomView = mapView.getZoomControls(); mapView.setBuiltInZoomControls(true); //mapView.setSatellite(true); mc = mapView.getController(); btn.setOnClickListener(this); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String coordinates[] = {str1, str2}; double lat = Double.parseDouble(coordinates[0]); double lng = Double.parseDouble(coordinates[1]); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); mapView.invalidate(); //mp.equals(o); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); Paint mPaint = new Paint(); mPaint.setDither(true); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL_AND_STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(2); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pin); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } Thanks....

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  • Autocomplete problem with scrollbar

    - by Geetha
    Hi All, I am using autocomplete with scrollbar for my textbox. Autocomplete for touch screen. I can scroll up and down using the mouse wheel but i want to Use the mouse button to scroll up or down by dragging the scroll bar. if i use mouse button it moves the focus away from the text box field. Autocomplete is working only when using the keyboard not with the user defined keys. Geetha

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  • Tile map collision detection

    - by hero
    There are many topics like this, but none with concrete answers. I am drawing a tile-map in the traditional way (two for loops) and keeping my player centered except when the edges of the map is reached. How would I create collision detection? I need to know how to translate tile location in the array to screen coordinates I think.

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  • move an object towrds touch

    - by Viral
    hi friends, I want to move an object over the screen where ever the touch moves, i.e. If I touch and drag my finger then the object should get moved, if any one know about this how to perform, please let me know. Thank you in advance, vira.

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  • iPhone - didPopItem ? Is this supposed to work?

    - by Chris
    I have a simple UITableView setup. I am trying to use - (void)navigationBar:(UINavigationBar *)navigationBar didPopItem:(UINavigationItem *)item I put a NSLog inside this method, but it is apparently not getting called when I "pop" back to the screen. I am not finding much information about this function, has it been replaced?

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