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  • Why isn’t my autoreleased object getting released?

    - by zoul
    Hello. I am debugging a weird memory management error and I can’t figure it out. I noticed that some of my objects are staying in memory longer than expected. I checked all my memory management and finally got to the very improbable conclusion that some of my autorelease operations don’t result in a release. Under what circumstances is that possible? I created a small testing Canary class that logs a message in dealloc and have the following testing code in place: NSLog(@"On the main thread: %i.", [NSThread isMainThread]); [[[Canary alloc] init] autorelease]; According to the code we’re really on the main thread, but the dealloc in Canary does not get called until much later. The delay is not deterministic and can easily take seconds or more. How is that possible? The application runs on a Mac, the garbage collection is turned off (Objective-C Garbage Collection is set to Unsupported on the target.) I am mostly used to iOS, is memory management on OS X different in some important way?

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  • View Controller's viewDidLoad method finishing before applicationDidFinishLaunching

    - by mwt
    I'm creating a fairly complex iPhone app using Core Data. Up until now, things have been working fine. As the app has been getting more complex, however, a new problem has come up: the first view controller is finishing its viewDidLoad method before the AppDelegate gets even halfway through its applicationDidFinishLaunching method. The view controller is not the root, which is a tab bar controller. The VC in question is the one for the default selected tab on the tab bar. It's getting instantiated by IB. Nothing like this has occurred before in my experience, and it's throwing off the important initialization I'm doing in the AppDelegate (getting objects from Core Data and preparing them for use) . Furthermore, it's intermittent -- sometimes the delegate does finish first. Has anyone else noticed a difficulty like this? Any sample code that deals with such an issue? I suppose that the answer is to make the VC load the data that the AppDelegate is getting ready only when the AppDelegate sends a message that it's ready. I'm a bit concerned that this is adding something that will just end up biting me in the butt later on.

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  • cache_money only writing to memcached on creates and updates, and seemingly never looking in the cac

    - by Shane Liebling
    I seem to be having some extremely odd cache_money interactions. When I am on the console, and I create a new instance of a class and save it I see the cache misses and cache stores on my memcached console output. Then when the create finishes I see a bunch of cache deletions. If I then try to do any kind of find for the newly created object (or any other objects for that matter) I never see any cache access. This is highly confusing. I could kind of understand if all finds never hit the cache (though that in and of itself would be an issue requiring investigation), but finds do seem to hit the cache when the object is being created (checking for associations and such). Anyone have this experience in the past at all? Any thoughts? AFAIK there isn't really much in the way of configuration options for cache_money, and it certainly doesn't seem like there are any that would be on by default and be creating these kinds of symptoms. My cache_money config is basically straight out of the docs. Any help would be greatly appreciated.

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  • AS3 - Unloaded AVM1 swfs trace out as unloaded but memory is not freed for the AVM2 machine

    - by puppbits
    I have a large project built in as3. Part of its main functionality is to load and unload various as2 swfs. The problem is that the memory ins't free up once they are unloaded. I have access to the as2 swfs code base and destroyed all objects, stopped and killed timers, listeners, removed from stage, destroyed all the MovieClip.protoypes that were created. They look to be clean as far as the AS2 debugger show no remnants of the object after the destroy function is run. In AS3 i've closed the local connection, cleaned all references/listeners to the AVM1Movie and ran Loader.unloadAndStop(). The trace out in flex says the swf was unloaded but looking at windows task manager the memory usage never drops to when it was before the as2 swf was loaded. Each as2 swf can take up to 80 megs each time it's run so memory gets eaten up fast and loading and unloading a few as2 files. At this point if the AS2 swfs are unloaded the only thing that I can assume that could be left is MovieClip.prototype and/or _global, _root variables add during the AS2's run time. But i've gone through those and can't find anything else that might be sticking. Has anyone ever seen problems before with the AVM1 machine not freeing up its memory?

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  • Accommodating hierarchical data in SQL Server 2005 database design

    - by Remnant
    Context I am fairly new to database design (=know the basics) and am grappling with how best to design my database for a project I am currently working on. In short, my database will keep a log of which employees have attended certain health and safety courses throughout the year. There are multiple types of course e.g. moving objects, fire safety, hygiene etc. In terms of my database design I need to accommodate the following: Each location can have multiple divisions Each division can have multiple departments Each department can have multiple functions Each function can have multiple job roles Each job role can have different course requirements Also note that the structure at each location may not be the same e.g. the departments within divisions are not the same across locations and the functions within departments may also differ. Edit - updated to better articulate problem Let's assume I am just looking at Location, Division and Department and I have my database as follows: LocationTable DivisionTable DepartmentTable LocationID(PK) DivisionID(PK) DepartmentID(PK) LocationName DivisionName DepartmentName There is a many-to-many relationship between Locations and Divisions and also between Departments and Divisions. Suppose I set up a 'Junction Table' as follows: Location_Division LocationID(FK) DivisionID(FK) Using Location_Division I could easily pull back the Divisions for any Location. However, suppose I want to pull back all departments for a given Division in a given Location. If I set up another 'Junction Table' for Division and Department then I can't see how I would differentiate Division by Location? Division_Department DivisionID(FK) DepartmentID(FK) Location_Division Division_Department LocationID DivisionID DivisionID DepartmentID 1 1 1 1 1 2 1 2 2 1 2 1 2 2 2 2 Do I need to expand the number of columns in my 'Junction Table' e.g. Location_Division_Department LocationID(FK) DivisionID(FK) DepartmentID(FK) Location_Division_Department LocationID DivisionID DepartmentID 1 1 1 1 1 2 1 1 3 2 1 1 2 1 2 2 1 3

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  • Use of SAX parser in Android - OutOfMemory Issue

    - by Sephy
    Hi everybody, I have been using a SAX parser for a while now to get data from various XML, but today i'm banging my head on a new problem with a hudge XML (compared to the previous ones . here around 12k lines) with a lot of repetitive items in it. Most of the time, the items are part of a block : <content> <item lbl="blabla"> <item lbl="blabla"/> <item lbl="blabla"/> </item> <item lbl="blabla"> <item lbl="blabla"/> <item lbl="blabla"/> <item lbl="blabla"/> <item lbl="blabla"/> <item lbl="blabla"/> <item lbl="blabla"/> </item> </content> The blabla part is of course changing...But, I would like to keep the structure of items (they are titles and subtitles). And for that, I append each blabla with a starting and ending tag blabla, where x is the position in the tree of items (1, 2, 3 or 4). The slightly problematic part is that with that, I'm creating thousands of useless objects and the garbage collector doesn't have time to clean after the parser, and the inevitable OutOfMemory comes in my face... I have no idea of how to deal with it; The best technique would be if I could take the whole content of , but i'm not sure that this is possible with a SAX parser. Any help is welcome and any solution deeply thanked...

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  • Access custom error messages for InArray validator when using Zend_Form_Element_Select

    - by Ben Waine
    Hello, I'm using Zend Framework 1.62 (becuase we are deploying the finished product to a Red Hat instance, which doesn't have a hgih enough PHP version to support ZF1.62). When creating a Form using Zend Form, I add a select element, add some multi options. I use the Zend Form as an in-object validation layer, passing an objects values through it and using the isValid method to determine if all the values fall within normal parameters. Zend_Form_Element_Select works exactly as expected, showing invalid if any other value is input other than one of the multi select options I added. The problem comes when I want to display the form at some point, I cant edit the error message created by the pre registered 'InArray' validator added automatically by ZF. I know I can disable this behaviour, but it works great apart from the error messages. I've tryed the following: $this->getElement('country')->getValidator('InArray')->setMessage('The country is not in the approved lists of countries'); // Doesn't work at all. $this->getElement('country')->setErrorMessage('The country is not in the approved lists of countries'); // Causes a conflict elswhere in the application and doesnt allow granular control of error messages. Anyone have any ideas? Ben

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  • Method for finding memory leak in large Java heap dumps

    - by Rickard von Essen
    I have to find a memory leak in a Java application. I have some experience with this but would like advice on a methodology/strategy for this. Any reference and advice is welcome. About our situation: Heap dumps are larger than 1 GB We have heap dumps from 5 occasions. We don't have any test case to provoke this. It only happens in the (massive) system test environment after at least a weeks usage. The system is built on a internally developed legacy framework with so many design flaws that they are impossible to count them all. Nobody understands the framework in depth. It has been transfered to one guy in India who barely keeps up with answering e-mails. We have done snapshot heap dumps over time and concluded that there is not a single component increasing over time. It is everything that grows slowly. The above points us in the direction that it is the frameworks homegrown ORM system that increases its usage without limits. (This system maps objects to files?! So not really a ORM) Question: What is the methodology that helped you succeed with hunting down leaks in a enterprise scale application?

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  • Spring-hibernate mapping problem

    - by James
    I have a spring-hibernate application which is failing to map an object properly: basically I have 2 domain objects, a Post and a User. The semantics are that every Post has 1 corresponding User. The Post domain object looks roughly as follows: class Post { private int pId; private String attribute; ... private User user; //getters and setters here } As you can see, Post contains a reference to User. When I load a Post object, I want to corresponding User object to be loaded (lazily - only when its needed). My mapping looks as follows: <class name="com...Post" table="post"> <id name="pId" column="PostId" /> <property name="attribute" column="Attribute" type="java.lang.String" /> <one-to-one name="User" fetch="join" class="com...User"></one-to-one> </class> And of course I have a basic mapping for User set up. As far as my table schema is concerned, I have a table called post with a foreign UserId which links to the user table. I thought this setup should work, BUT when I load a page that forces the lazy loading of the User object, I notice the following Hiberate query being generated: Select ... from post this_ left outer join user user2_ on this.PostId=user2_.UserId ... Obviously this is wrong: it should be joining UserId from post with UserId from user, but instead its incorrectly joining PostId from post (its primary key) with UserId from user. Any ideas? Thanks!

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  • Crystal reports 11 RDC (COM API) displays printer dialog even when I tell it not to prompt

    - by bdonlan
    I'm using Crystal Reports 11's RDC (COM) API to print. My code looks like this: HRESULT res = m_Report->SelectPrinter(b_driver, b_device, b_port); if (FAILED(res)) return res; // For these calls, the #import wrapper throws on error m_Report->PutPrinterDuplex(dmDuplex); m_Report->PutPaperSize(dmPaperSize); m_Report->PutPaperSource((CRPaperSource)pdlg->GetDevMode()->dmDefaultSource); if (m_Report->GetPaperOrientation() == crDefaultPaperOrientation) m_Report->PutPaperOrientation(crPortrait); VARIANT vfalse; VariantInit(&vfalse); vfalse.vt=VT_BOOL; vfalse.boolVal=0; res = m_Report->PrintOut(vfalse); However, at the end of all this, crystal reports still shows its own printer selection dialog - but only for some reports, it seems. Why does crystal reports show a print dialog even when I pass false for promptUser? And how, then, can I suppress crystal reports' internal printer selection dialog and force it to use my values? Edit: Whoops, CR11, not CR9. Some further information: The reports that work properly (ie, do not show the print dialog) are generated internally using the RDC API; we create a new report object, import subreports into it, then print the result. No problem there. The reports that do not work properly (ie, force the print dialog to open) have been created with a previous version of crystal reports; however, opening and saving the report does not seem to help. Sample reports in the Crystal Reports installation directory show the same problem. I tried reproducing with VBScript; however, the result was that nothing was printed at all (no dialog, no nothing): Set app = CreateObject("CrystalRuntime.Application.11") Set report = app.OpenReport("C:\Program Files\Business Objects\Crystal Reports 11.5\Samples\en\Reports\General Business\Inventory Crosstab.rpt") report.PrintOut(True) rem Testing with a True parameter to force a print dialog - but no printout and nothing appears (no error either though)

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  • Data loss when downloading data from LDAP server

    - by Ricky D'Amelio
    Hi there. This question comes from a previous one I asked about handling NSData objects: http://stackoverflow.com/questions/2453785/converting-nsdata-to-an-nsstring-representation-is-failing. I have reached the point where I am taking an NSImage, turning it into NSData and uploading those data bytes to the LDAP server. I am doing this like so; //connected successfully to LDAP server above... struct berval photo_berval; struct berval *jpegPhoto_values[2]; photo_berval.bv_len = [photo length]; photo_berval.bv_val = [photo bytes]; jpegPhoto_values[0] = &photo_berval; jpegPhoto_values[1] = NULL; mod.mod_type = "jpegPhoto"; mod.mod_op = LDAP_MOD_REPLACE|LDAP_MOD_BVALUES; mod.mod_bvalues = jpegPhoto_values; mods[0] = &mod; mods[1] = NULL; //perform the modify operation rc = ldap_modify_ext_s(ld, givenModifyEntry, mods, NULL, NULL); That happens with no errors, and you can see a big blob of data when you're in the command line. My problem is, when I go to access the same data at a later stage, I am getting an image file back that's about 120 times smaller than the original image. //find the jpegPhoto attribute photoA = ldap_first_attribute(ld, photoE, &photoBer); while (strcasecmp(photoA, "jpegphoto") != 0) { photoA = ldap_next_attribute(ld, photoE, photoBer); } //get the value of the attribute if ((list_of_photos = ldap_get_values_len(ld, photoE, photoA)) != NULL) { //get the first JPEG photo_data = *list_of_photos[0]; selectedPictureData = [NSData dataWithBytes:&photo_data length:sizeof(photo_data)]; [selectedPictureData writeToFile:@"/Users/username/Desktop/Photo 2.jpg" atomically:YES]; NSLog (@"%@", selectedPictureData); Has anyone successfully done this before or can anyone see what I might be doing wrong? I appreciate anyone's help. Sorry to post so many questions! Ricky.

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  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

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  • rails inverting to_xml and getting the original model

    - by djacobs7
    I did this: [User.first, User.last].to_xml and got this: <users type="array"> <user> <created-at type="datetime">2010-03-16T06:40:51Z</created-at> <id type="integer">3</id> <password-hash></password-hash> <salt></salt> <updated-at type="datetime">2010-03-16T06:40:51Z</updated-at> <username nil="true"></username> </user> <user> <created-at type="datetime">2010-03-23T03:58:15Z</created-at> <id type="integer">7</id> <password-hash></password-hash> <salt></salt> <tutorial-state nil="true"></tutorial-state> <updated-at type="datetime">2010-03-23T03:58:15Z</updated-at> <username nil="true"></username> </user> </users> How can I take that string of xml and invert it to get the original activerecord objects back?

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  • Using Prism with Ninject

    - by stiank81
    Is anyone out there using the Prism framework with Ninject instead of Unity? I need some functionality Unity isn't supporting yet, and I've decided to switch the IoC container to Ninject. I'm struggling a bit with the replace though.. What I need to use from Prism is the EventAggregator and the RegionManager. I have seen this sample that actually does the replace, but this is written for an older version of Prism, and several of the classes seems to have changed etc. So I ended up all confused after looking doing some effort in trying to rewrite it. So - my question is basically: How can I replace Unity with Ninject? What are the necessary steps? Initially I assumed I could write a simple bootstrapper that creates and configures a Ninject container and uses this to resolve all other objects. I bind IEventAggregator to EventAggregator and IRegionManager to RegionManager, but it fails when creating the Shell and the RegionManager.CreateRegion is called. Problem is that it seems like I need to set a ServiceLocator somewhere as it fails on this line: IServiceLocator locator = ServiceLocator.Current; Any ideas and tips along the way?

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  • Is there something like a "long running offline transaction" for NHibernate or any other ORM?

    - by Vilx-
    In essence this is a followup of this question. I'm beginning to feel that I should give up the whole idea, but I'll give it one more shot. What I want is pretty much like a DB transaction. It should track my changes to the DB and then in the end allow me to either commit or rollback them. If I insert an object, I should get it back in my next (appropriate) SELECT query. If I delete it, future SELECT queries should not return it. Etc. But there is one catch - this transaction would be very long running. It would start when the user opened a form (I'm talking about Windows Forms here), and the commit/rollback would be when the user closed it(with OK/Cancel). So it could take anywhere between seconds and days. This requirement rules out a standard DB transaction because that would lock the tables/rows it touched, and other users wouldn't be able to use the system. Also the transaction should not commit ANY changes to the DB until it was really committed. So if one user makes some changes, others don't see them until OK button is hit. This prevents errors in case the computer crashes or is disconnected from the network. I'm quite OK if the solution puts constraints on my model (I'm using MSSQL 2008, btw). I can design the DB/code any way I like. I'm also fine with the idea that a commit could fail because someone already modified one of the objects my transaction touched. Is there anything like this? I looked at NHibernate.Burrow, but I'm not sure that that's the thing I want. Added: It's the very beginning of the project so I'm not tied to NHibernate. I started out with it but I can still change easily.

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  • Left Join with a OneToOne field in Django

    - by jamida
    I have 2 tables, simpleDB_all and simpleDB_some. The "all" table has an entry for every item I want, while the "some" table has entries only for some items that need additional information. The Django models for these are: class all(models.Model): name = models.CharField(max_length=40) important_info = models.CharField(max_length=40) class some(models.Model): all_key = models.OneToOneField(all) extra_info = models.CharField(max_length=40) I'd like to create a view that shows every item in "all" with the extra info if it exists in "some". Since I'm using a 1-1 field I can do this with almost complete success: allitems = all.objects.all() for item in allitems: print item.name, item.important_info, item.some.extra_info but when I get to the item that doesn't have a corresponding entry in the "some" table I get a DoesNotExist exception. Ideally I'd be doing this loop inside a template, so it's impossible to wrap it around a "try" clause. Any thoughts? I can get the desired effect directly in SQL using a query like this: SELECT all.name, all.important_info, some.extra_info FROM all LEFT JOIN some ON all.id = some.all_key_id; But I'd rather not use raw SQL.

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  • Flex service in debug

    - by Tom
    Hello everybody, I am trying to learn the new services method in flex 4. but i can´t get it work. A test oparation near the service in flash builder 4 works. But when i run the code i get NetConnection.Call.Failed: HTTP: Failed. Does somebody knows what the problem can be? Tom CODE: PHP <?php class AuthService { public function login($username, $password) { return 'ok'; } public function logout() { return true; } } ?> FLEX <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600" xmlns:authservice="services.authservice.*"> <fx:Script> <![CDATA[ import mx.controls.Alert; protected function button_clickHandler(event:MouseEvent):void { loginResult.token = authService.login(username, password); } ]]> </fx:Script> <fx:Declarations> <s:CallResponder id="loginResult"/> <authservice:AuthService id="authService" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" showBusyCursor="true"/> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:Button x="97" y="193" label="Button" id="button" click="button_clickHandler(event)"/> <s:TextInput x="91" y="87" id="username"/> <s:TextInput x="97" y="117" id="password"/> </s:Application

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  • Why do I get completely different results when saving a BitmapSource to bmp, jpeg, and png in WPF

    - by DanM
    I wrote a little utility class that saves BitmapSource objects to image files. The image files can be either bmp, jpeg, or png. Here is the code: public class BitmapProcessor { public void SaveAsBmp(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new BmpBitmapEncoder()); } public void SaveAsJpg(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new JpegBitmapEncoder()); } public void SaveAsPng(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new PngBitmapEncoder()); } private void Save(BitmapSource bitmapSource, string path, BitmapEncoder encoder) { using (var stream = new FileStream(path, FileMode.Create)) { encoder.Frames.Add(BitmapFrame.Create(bitmapSource)); encoder.Save(stream); } } } Each of the three Save methods work, but I get unexpected results with bmp and jpeg. Png is the only format that produces an exact reproduction of what I see if I show the BitmapSource on screen using a WPF Image control. Here are the results: BMP - too dark JPEG - too saturated PNG - correct Why am I getting completely different results for different file types? I should note that the BitmapSource in my example uses an alpha value of 0.1 (which is why it appears very desaturated), but it should be possible to show the resulting colors in any image format. I know if I take a screen capture using something like HyperSnap, it will look correct regardless of what file type I save to. Here's a HyperSnap screen capture saved as a bmp: As you can see, this isn't a problem, so there's definitely something strange about WPF's image encoders. Do I have a setting wrong? Am I missing something?

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  • Implementing BindingList<T>

    - by EtherealMonkey
    I am trying to learn more about BindingList because I believe that it will help me with a project that I am working on. Currently, I have an object class (ScannedImage) that is a subtype of a class (HashedImage) that subtypes a native .Net object (Image). There is no reason why I couldn't move the two subtypes together. I am simply subtyping an object that I had previously constructed, but I will now be storing my ScannedImage object in an RDB (well, not technically - only the details and probably the thumbnail). Also, the object class has member types that are my own custom types (Keywords). I am using a custom datagridview to present these objects, but am handling all changes to the ScannedImage object with my own code. As you can probably imagine, I have quite a few events to handle that occur in these base types. So, if I changed my object to implement INotifyPropertyChanged, would the object collection (implementing BindingList) receive notifications of changes to the ScannedImage object? Also, if Keywords were to implement INotifyPropertyChanged, would changes be accessible to the BindingList through the ScannedImage object? Sorry if this seems rather newbish. I only recently discovered the BindingList and not having formal training in C# programming - am having a difficult time moving forward with this. Also, if anyone has any good reference material, I would be thankful for links. Obviously, I have perused the MSDN Library. I have found a few good links on the web, but it seems that a lot of people are now using WPF and ObservableCollection. My project is based on Winforms and .Net3.5 framework. TIA

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  • Transition from 2D to 3D later in game development

    - by Axarydax
    Hi, I'd like to work on a game, but for rapidly prototyping it, I'd like to keep it as simple as possible, so I'd do everything in top-down 2D in GDI+ and WinForms (hey, I like them!), so I can concentrate on the logic and architecture of the game itself. I thinking about having the whole game logic (server) in one assembly, where the WinForms app would be a client to that game, and if/when the time is right, I'd write a 3D client. I am tempted to use XNA, but I haven't really looked into it, so I don't know if it won't take too much time getting up to speed - I really don't want to spent much time doing other stuff than the game logic, at least while I have the inspiration. But I wouldn't have to abandon everything and transfer to new platform when transitioning from 2D to 3D. Another idea is just to get over it and learn XNA/Unity/SDL/something at least to that level so I can make the same 2D version as I could in GDI+, and I won't have to worry about switching frameworks anymore. Let's just say that the game is the kind where you watch a dude from behind, you run around the gameworld and interact with objects. So the bird's eye perspective could be doable for now. Thanks.

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  • IoC - Dynamic Composition of object instances

    - by Joshua Starner
    Is there a way using IoC, MEF [Imports], or another DI solution to compose dependencies on the fly at object creation time instead of during composition time? Here's my current thought. If you have an instance of an object that raises events, but you are not creating the object once and saving it in memory, you have to register the event handlers every time the object is created. As far as I can tell, most IoC containers require you to register all of the classes used in composition and call Compose() to make it hook up all the dependencies. I think this may be horrible design (I'm dealing with a legacy system here) to do this due to the overhead of object creation, dependency injection, etc... but I was wondering if it was possible using one of the emergent IoC technologies. Maybe I have some terminology mixed up, but my goal is to avoid writing a framework to "hook up all the events" on an instance of an object, and use something like MEF to [Export] handlers (dependencies) that adhere to a very specific interface and [ImportMany] them into an object instance so my exports get called if the assemblies are there when the application starts. So maybe all of the objects could still be composed when the application starts, but I want the system to find and call all of them as the object is created and destroyed.

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  • Annotate over Multi-table Inheritance in Django

    - by user341584
    I have a base LoggedEvent model and a number of subclass models like follows: class LoggedEvent(models.Model): user = models.ForeignKey(User, blank=True, null=True) timestamp = models.DateTimeField(auto_now_add=True) class AuthEvent(LoggedEvent): good = models.BooleanField() username = models.CharField(max_length=12) class LDAPSearchEvent(LoggedEvent): type = models.CharField(max_length=12) query = models.CharField(max_length=24) class PRISearchEvent(LoggedEvent): type = models.CharField(max_length=12) query = models.CharField(max_length=24) Users generate these events as they do the related actions. I am attempting to generate a usage-report of how many of each event-type each user has caused in the last month. I am struggling with Django's ORM and while I am close I am running into a problem. Here is the query code: ef usage(request): # Calculate date range today = datetime.date.today() month_start = datetime.date(year=today.year, month=today.month - 1, day=1) month_end = datetime.date(year=today.year, month=today.month, day=1) - datetime.timedelta(days=1) # Search for how many LDAP events were generated per user, last month baseusage = User.objects.filter(loggedevent__timestamp__gte=month_start, loggedevent__timestamp__lte=month_end) ldapusage = baseusage.exclude(loggedevent__ldapsearchevent__id__lt=1).annotate(count=Count('loggedevent__pk')) authusage = baseusage.exclude(loggedevent__authevent__id__lt=1).annotate(count=Count('loggedevent__pk')) return render_to_response('usage.html', { 'ldapusage' : ldapusage, 'authusage' : authusage, }, context_instance=RequestContext(request)) Both ldapusage and authusage are both a list of users, each user annotated with a .count attribute which is supposed to represent how many particular events that user generated. However in both lists, the .count attributes are the same value. Infact the annotated 'count' is equal to how many events that user generated, regardless of type. So it would seem that my specific authusage = baseusage.exclude(loggedevent__authevent__id__lt=1) isn't excluding by subclass. I have tried id_lt=1, id_isnull=True, and others. Halp.

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  • Workflow Foundation (WF) -- Why does setting a DependencyProperty to a COM object using SetValue() t

    - by stakx
    Assume that I have a .NET Workflow Foundation (WF) SequenceActivity class with the following property: public IWorkspace Workspace { get; set; } // ^^^^^^^^^^ // important: this is a COM interface type! public static DependencyProperty WorkspaceProperty = DependencyProperty.Register( "Workspace", typeof(IWorkspace), typeof(FoobarActivity)); // <-- this activity class This activity executes some code that sets both of the above like this: this.Workspace = ...; // exact code not relevant; property set to a COM object SetValue(WorkspaceProperty, this.Workspace); The last line (which makes the call to SetValue) results in an ArgumentException for the second parameter (having the value of this.Workspace): Type […].IWorkspace of dependency property Workspace does not match the value's type System.__ComObject.                                           (translated from German, the English exception text might differ slightly) As soon as I register the dependency property with typeof(object) instead of typeof(IWorkspace) as the second parameter, the code executes just fine. However, that would result in the possibility to assign just about any value to the dependency property, and I do not want that. It seems to me that WF dependency properties don't work for COM interop objects.Does anyone have a solution to this?

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  • Did you love the game Mouse Trap as a kid, or something similar? (Programmer Psychology) [closed]

    - by Robert Oschler
    When I was a kid I absolutely fell in love with games that had as a core feature, the need to understand interconnecting structures. My favorite of all time was Mouse Trap. For the younger crowd out there, this was a very cool board game where you built the mouse trap out of the included plastic pieces as you played, with the end goal to trigger the mouse trap. The fully assembled mouse trap was a Rube Goldberg style invention where one operation triggered the next and the next and so on, until the last step dropped a cage on a little plastic mouse. Sometimes when I'm programming and I'm reviewing a particularly complex interaction between components and objects, while tracking the flow path mentally, I say to myself "It's a Mouse Trap!" and I wonder if my early addiction to that game and others like it was portent to my becoming a programmer. Another realization I have sometimes when looking at my code is how daunted I feel at the share complexity involved, followed by a darker comedic amazement at my expectation that it will all come together and work. How about you? Did you find yourself drawn to games that at their heart featured interacting control paths when growing up? Robert.

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  • C++ Swig Python (Embedded Python in C++) works in Release but not in Debug

    - by sambha
    Platform: Windows 7, 64 bit (x64), Visual Studio 2008 I chose Python & Swig binding as the scripting environment of the application. As a prototype, created a simple VS solution with main() which initializes Python (Py_Initalize, Py_setPyHome, etc) & executes test.py. In the same solution created another project which is a DLL of a simple class. Used SWIG to wrap this class. This DLL is the _MyClasses.pyd. test.py creates the objects of my class & calls its member functions. All this works like a charm in the Release mode. But does not work in Debug mode (even tried banging my head on the laptop ;-) ). Output of my work looks like this (in both release & debug): x64 -debug - _MyClasses.pyd - MyClasses.py - test.exe - test.py - python26.dll - python26_d.dll Note that the debug version is linked against python26_d.lib. Had to build python myself for this! test.py import MyClasses print "ello" m = MyClasses.Male("John Doe", 25) print m.getType() Male is the C++ class. The problem: Traceback (most recent call last): File "test.py", line 6, in <module> import MyClasses File "...\x64\Debug\MyClasses.py", line 25, in <module> _MyClasses = swig_import_helper() File "...\x64\Debug\MyClasses.py", line 17, in swig_imp ort_helper import _MyClasses ImportError: No module named _MyClasses [15454 refs] I am used to Makefiles & am new to Visual Studio. I dont know who the culprit is here: Swig, The debug build of Python, Visual Studio, my stupidity. Thank you in advance. It will be a great help.

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