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  • How to use CFNetwork to get byte array from sockets?

    - by Vic
    Hi, I'm working in a project for the iPad, it is a small program and I need it to communicate with another software that runs on windows and act like a server; so the application that I'm creating for the iPad will be the client. I'm using CFNetwork to do sockets communication, this is the way I'm establishing the connection: char ip[] = "192.168.0.244"; NSString *ipAddress = [[NSString alloc] initWithCString:ip]; /* Build our socket context; this ties an instance of self to the socket */ CFSocketContext CTX = { 0, self, NULL, NULL, NULL }; /* Create the server socket as a TCP IPv4 socket and set a callback */ /* for calls to the socket's lower-level connect() function */ TCPClient = CFSocketCreate(NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, (CFSocketCallBack)ConnectCallBack, &CTX); if (TCPClient == NULL) return; /* Set the port and address we want to listen on */ struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_len = sizeof(addr); addr.sin_family = AF_INET; addr.sin_port = htons(PORT); addr.sin_addr.s_addr = inet_addr([ipAddress UTF8String]); CFDataRef connectAddr = CFDataCreate(NULL, (unsigned char *)&addr, sizeof(addr)); CFSocketConnectToAddress(TCPClient, connectAddr, -1); CFRunLoopSourceRef sourceRef = CFSocketCreateRunLoopSource(kCFAllocatorDefault, TCPClient, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), sourceRef, kCFRunLoopCommonModes); CFRelease(sourceRef); CFRunLoopRun(); And this is the way I sent the data, which basically is a byte array /* The native socket, used for various operations */ // TCPClient is a CFSocketRef member variable CFSocketNativeHandle sock = CFSocketGetNative(TCPClient); Byte byteData[3]; byteData[0] = 0; byteData[1] = 4; byteData[2] = 0; send(sock, byteData, strlen(byteData)+1, 0); Finally, as you may have noticed, when I create the server socket, I registered a callback for the kCFSocketDataCallBack type, this is the code. void ConnectCallBack(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { // SocketsViewController is the class that contains all the methods SocketsViewController *obj = (SocketsViewController*)info; UInt8 *unsignedData = (UInt8 *) CFDataGetBytePtr(data); char *value = (char*)unsignedData; NSString *text = [[NSString alloc]initWithCString:value length:strlen(value)]; [obj writeToTextView:text]; [text release]; } Actually, this callback is being invoked in my code, the problem is that I don't know how can I get the data that the windows client sent me, I'm expecting to receive an array of bytes, but I don't know how can I get those bytes from the data param. If anyone can help me to find a way to do this, or maybe me point me to another way to get the data from the server in my client application I would really appreciate it. Thanks.

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  • Design view disappeared from Interface Builder

    - by skywalker168
    All of a sudden, the visual design window disappeared from my Interface Builder. It is a regular UIView, has some UIImageView, UILabel, and UIButtons on it. When I open IB, I can see the document window (with File's Owner, First Responder and View in it), Library and Inspector, but the visual design window disappeared. Double click on "View" in the document window doesn't do anything. If I go to List mode, I can see all the components on the view, but just can no longer find the visual design window. All other XIB can open just fine, only this XIB lost its design window. First I thought maybe it was hidden somewhere on the screen. Tried all kinds of things, even rebooting the computer, but nothing helped. Can anyone help? Thanks in advance! By the way, I'm running SDK 3.2 Beta 3.

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  • trying to draw scaled UIImage in custom view, but nothing's rendering

    - by Ben Collins
    I've created a custom view class and right now just want to draw an image scaled to fit the view, given a UIImage. I tried just drawing the UIImage.CGImage, but as others have attested to on this site (and in the docs), that renders the image upside down. So, at the suggestion of an answer I found to another question, I'm trying to draw it directly, but nothing is rendering in the view and I'm not sure why. Here's my drawing code: - (void)drawRect:(CGRect)rect { // Drawing code [super drawRect:rect]; if (self.originalImage) { [self drawImage]; } } - (void) drawImage { if (CGSizeEqualToSize(originalImage.size, self.frame.size) == NO) { CGFloat scaleFactor = 1.0; CGFloat scaledWidth = 0.0; CGFloat scaledHeight = 0.0; CGPoint thumbPoint = CGPointMake(0.0, 0.0); CGFloat widthFactor = self.frame.size.width / originalImage.size.width; CGFloat heightFactor = self.frame.size.height / originalImage.size.height; if (widthFactor < heightFactor) { scaleFactor = widthFactor; } else { scaleFactor = heightFactor; } scaledWidth = originalImage.size.width * scaleFactor; scaledHeight = originalImage.size.height * scaleFactor; if (widthFactor < heightFactor) { thumbPoint.y = (self.frame.size.height - scaledHeight) * 0.5; } else if (widthFactor > heightFactor) { thumbPoint.x = (self.frame.size.width - scaledWidth) * 0.5; } UIGraphicsBeginImageContext(self.frame.size); CGRect thumbRect = CGRectZero; thumbRect.origin = thumbPoint; thumbRect.size.width = scaledWidth; thumbRect.size.height = scaledHeight; [originalImage drawInRect:thumbRect]; self.scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } else { self.scaledImage = originalImage; } } My understanding (after studying this a bit) is that the UIGraphicsBeginImageContext function creates an offscreen for me to draw into, so now how do I render that context on top of the original one?

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  • Pass NSMutableArray between two UIViewController's

    - by aahrens
    I have two view controllers name RootViewController and SecondViewController. In the FirstViewController I have this NSMutableArray @interface RootViewController : UITableViewController { NSMutableArray *allClasses;}@property (nonatomic,retain) NSMutableArray *allClasses; In the RootViewController I populate the UITableView with all the objects within allClasses In my SecondViewController I have @interface SecondViewController : UIViewController <UITextFieldDelegate,UIPickerViewDelegate> { NSMutableArray *arrayStrings;} I have a method that adds new NSStrings to the arrayStrings. My goal is to be able to pass the arrayStrings to the RootViewController by trying something similar to allClasses = arrayStrings. That way when the RootViewController is loaded it can populate with new information. How would I got about accomplishing that task?

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  • setText depreceted

    - by Gema
    Hi there, i saw your comment about getting rid of the setText deprecated error, and using cell.textLabel.text it works perfectly for OS 4.0 but it doesn't work on 3.1.3, the app crashes at the loading screen, have you got any ideas? Hope to hear back Gemma

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  • a valid signing identity matching this profile could not be found in your keychain

    - by riteshkumar1905
    Hi i am a admin in apple developer and my profile my profile is deleted. now when we create new provisioning profile it give error "valid signing identity matching this profile could not be found in your keychain ". certificate request in keychain is resisted with my profile. I am also developed new certificate request with new apple devlopper profile but this also give same problem. how its solved plz tell me.

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  • ASIHTTPRequest - HTTPS

    - by Tejaswi Yerukalapudi
    Does ASIHTTPRequest support HTTPS connections? My connection right now works for a HTTP connection and errors if I try a HTTPS Connection. (Goes into requestFailed and gives me a ASIHTTPErrorRequestDomain) -(void) getPatientsList { av.hidden = NO; [av startAnimating]; NSString *urlString = [IP stringByAppendingString:@"Method1"]; NSURL *url = [NSURL URLWithString:urlString]; ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:url]; NSLog(@"URL = %@",url); [request setRequestMethod:@"POST"]; [request setPostValue:@"val1" forKey:@"key1"]; [request setPostValue:@"val2" forKey:@"key2"]; [request setDelegate:self]; [request startAsynchronous]; } - (void)requestFinished:(ASIHTTPRequest *)request { // Use when fetching text data //NSString *responseString = [request responseString]; // Use when fetching binary data NSData *responseData = [request responseData]; [self parsePatients:responseData]; [av stopAnimating]; av.hidden = YES; } - (void)requestFailed:(ASIHTTPRequest *)request { NSError *error = [request error]; [av stopAnimating]; av.hidden = YES; } Thanks, Teja

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  • Detecting taps on a UIWebView

    - by dubbeat
    Hi, I'm trying to find a way to detect a double tap on a UIWebview. I want to use this action to close it. I however can't find and methods in the documentation for UIWebview taps. Whats the best to add taps to a uiwebview? I tried a tutorial here http://mithin.in/2009/08/26/detecting-taps-and-events-on-uiwebview-the-right-way/ But I don't know how to change my UIWindow to a tap detecting window. Does the above link seem like the best approach or could you suggest another way to remove my WebView?

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  • How to parse HTML with TouchXML or some other alternative.

    - by 0SX
    Hi, I'm trying to parse the HTML presented below with TouchXML but it keeps crashing when I try to extract certain attributes. I'm totally new to the parser world so I apologize for being a complete idiot. I need help to parse this HTML. What I'm trying to accomplish is to parse each attribute and value or what not and copy them to a string. I've been trying to find a good parser to parse HTML and I believe TouchXML is the best I've seen because of Tidy. Speaking of Tidy, How could I run this HTML through Tidy first then parse it? I'm not sure how to do this. Here is the code that I have so far that doesn't work due to it's not pulling everything I need from the HTML. Any help or advice would be much appreciated. Thanks My current code: NSMutableArray *res = [[NSMutableArray alloc] init]; // using local resource file NSString *XMLPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"example.html"]; NSData *XMLData = [NSData dataWithContentsOfFile:XMLPath]; CXMLDocument *doc = [[[CXMLDocument alloc] initWithData:XMLData options:0 error:nil] autorelease]; NSArray *nodes = NULL; nodes = [doc nodesForXPath:@"//div" error:nil]; for (CXMLElement *node in nodes) { NSMutableDictionary *item = [[NSMutableDictionary alloc] init]; [item setObject:[[node attributeForName:@"id"] stringValue] forKey:@"id"]; [res addObject:item]; [item release]; } NSLog(@"%@", res); [res release]; HTML file that needs to be parsed: <html> <head> <base target="_blank" /> </head> <body style="margin:2;"> <div id="group"> <div id="groupURL"><a href="http://www.example.com/groups">Group URL</a></div> <img id="grouplogo" src="http://images.example.com/groups/image.png" /> <div id="groupcomputer"><a href="http://www.example.com/groups/page" title="Group Title">Group title this would be here</a></div> <div id="groupinfos"> <div id="groupinfo-l">Person</div><div id="groupinfo-r">Ralph</div> <div id="groupinfo-l">Years</div><div id="groupinfo-r">4 years</div> <div id="groupinfo-l">Salary</div><div id="groupinfo-r">100K</div> <div id="groupinfo-l">Other</div><div id="groupoth" style="width:15px">other info</div> </body> </html> EDIT: I could use Element Parser but I need to know how to extract the Person's Name from the following example which would be Ralph in this case. <div id="groupinfo-l">Person</div><div id="groupinfo-r">Ralph</div>

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  • How to serialize object containing NSData?

    - by AO
    I'm trying to serialize an object containing a number of data fields...where one of the fields is of datatype NSData which won't serialize. I've followed instructions at http://www.isolated.se but my code (see below) results in the error "[NSConcreteData data]: unrecognized selector sent to instance...". How do I serialize my object? Header file: @interface Donkey : NSObject<NSCoding> { NSString* s; NSData* d; } @property (nonatomic, retain) NSString* s; @property (nonatomic, retain) NSData* d; - (NSData*) serialize; @end Implementation file: @implementation Donkey @synthesize s, d; static NSString* const KEY_S = @"string"; static NSString* const KEY_D = @"data"; - (void) encodeWithCoder:(NSCoder*)coder { [coder encodeObject:self.s forKey:KEY_S]; [coder encodeObject:self.d forKey:KEY_D]; } - (id) initWithCoder:(NSCoder*)coder; { if(self = [super init]) { self.s = [coder decodeObjectForKey:KEY_STRING]; self.d [coder decodeObjectForKey:KEY_DATA]; } return self; } - (NSData*) serialize { return [NSKeyedArchiver archivedDataWithRootObject:self]; } @end

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  • UISegmentedControl register taps on selected segment

    - by Jongsma
    Hi, I have a segmented control where the user can select how to order a list. Works fine. However, I would like that when an already selected segment is tapped, the order gets inverted. I have all the code in place, but I don't know how to register the taps on those segments. It seems the only control event you can use is UIControlEventValueChanged, but that isn't working (since the selected segment isn't actually changing). Is there a solution for this? And if so, what is it? Thanks in advance!

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  • How do I set an array in one class with another array in another class

    - by Stef
    I've populated and array with data like this in one class... PowerClass.h NSMutableArray pickerArray; @property (nonatomic, retain) NSMutableArray pickerArray; - PowerClass.m @synthesize pickerArray; @implementation NSMutableArray *array = [[NSArray alloc] initWithObjects:@"stef", @"steve", @"baddamans", @"jonny", nil]; pickerArray = [NSMutableArray arrayWithArray:array]; And I'm trying to set the Array in another class WeekClass.h PowerClass *powerClass; NSMutableArray *pickerData; @property (nonatomic, retain) NSMutableArray pickerData; @property (nonatomic, retain) PowerClass *powerClass; WeekClass.m @implementation pickerData = [NSMutableArray arrayWithArray:powerClass.pickerArray]; I have no errors or warnings. It just crashes. The NSLog says that the powerClass.pickerArray is NULL. Please help point me in the right direction.

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  • Trying to parse twitter trends

    - by timothy5216
    Im trying to parse twitter trends but i keep getting a parser error at "as_of". anyone know why this is happening? EDIT: Here is the code im using NSMutableArray *tweets; tweets = [[NSMutableArray alloc] init]; NSURL *url = [NSURL URLWithString:@"http://search.twitter.com/trends/current.json"]; trendsArray = [[NSMutableArray alloc] initWithArray:[CCJSONParser objectFromJSON:[NSString stringWithContentsOfURL:url encoding:4 error:nil]]]; NSMutableDictionary *dict = [[NSMutableDictionary alloc] init]; for (int i = 0; i < [trendsArray count]; i++) { dict = [[NSMutableDictionary alloc] init]; //[post setObject: [[currentArray objectAtIndex:i] objectForKey:@"query"]]; [dict setObject:[trendsArray objectAtIndex:i] forKey:@"trends"]; //[dict setObject:[trendsArray objectAtIndex:i] forKey:@"query"]; //[post setObject:[trendsArray objectAtIndex:i] forKey:@"as_of"]; [tweets addObject:dict]; //post = nil; }

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  • To store images from UIGetScreenImage() in NSMutable Array

    - by sujyanarayan
    Hi, I'm getting images from UIGetScreenImage() and storing directly in mutable array like:- image = [UIImage imageWithScreenContents]; [array addObject:image]; [image release]; I've set this code in timer so I cant use UIImagePNGRepresentation() to store as NSData as it reduces the performance. I want to use this array directly after sometime i.e after capturing 1000 images in 100 seconds. When I use the code below:- UIImage *im = [[UIImage alloc] init]; im = [array objectAtIndex:i]; UIImageWriteToSavedPhotosAlbum(im, nil, nil, nil); the application crashes. And I dont want to use UIImagePNG or JPGRepresentation() in timer as it reduces performance. My problem is how to use this array so that it is converted into image. If anybody has idea related to it please share with me. Thanks in Advance.

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  • Hide button on first of two UIViews, but have it visible on second...

    - by Scott
    So I have a UIViewController (main application controller is a TabBarController). On this there is a UINavigationBar, and a UIBarButtonItem. I'm PRETTY sure I hooked up everything correctly in the Interface Builder and that the outlet in the code is connected to the button in the .xib. It should be because the method works correctly. Now I have another button on this view that brings up a second view, a UIWebView. I want this UIBarButtonItem, labeled "Back", to make the UIWebView dissapear, and bring back the first UIView, which it DOES DO correctly. However, when you are on the first UIView, there is no need to see the UIBarButtonItem, so how can I hide it but then bring it up for the UIWebView. By the way, both views use the same UINavigationBar, the UIWebView is brought up inside the tab bar and the nav bar. Here is my code: #import "WebViewController.h" @implementation WebViewController @synthesize webButton; @synthesize item; @synthesize infoView; UIWebView *webView; + (UIColor*)myColor1 { return [UIColor colorWithRed:0.0f/255.0f green:76.0f/255.0f blue:29.0f/255.0f alpha:1.0f]; } // Creates Nav Bar with default Green at top of screen with given String as title + (UINavigationBar*)myNavBar1: (NSString*)input { UIView *test = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; UINavigationBar *navBar = [[UINavigationBar alloc] initWithFrame:CGRectMake(0.0, 0.0, test.bounds.size.width, 45)]; navBar.tintColor = [WebViewController myColor1]; UINavigationItem *navItem; navItem = [UINavigationItem alloc]; navItem.title = input; [navBar pushNavigationItem:navItem animated:false]; return navBar; } - (IBAction) pushWebButton { self.navigationItem.rightBarButtonItem = item; CGRect webFrame = CGRectMake(0.0, 45.0, 320.0, 365.0); webView = [[UIWebView alloc] initWithFrame:webFrame]; [webView setBackgroundColor:[UIColor whiteColor]]; NSString *urlAddress = @"http://www.independencenavigator.com"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; webView.scalesPageToFit = YES; [webView loadRequest:requestObj]; [self.view addSubview:webView]; [webView release]; } - (void) pushBackButton { [webView removeFromSuperview]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { self.navigationItem.rightBarButtonItem = nil; [super viewDidLoad]; } @end Anyone know?

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  • UIAlertView won't rotate to landscape even with applicationDidFinishLaunching call

    - by Joey
    I am trying to use UIAlertView on my landscape right (home button on the right) app but it is showing up in portrait orientation. I have tried putting: [[UIApplication sharedApplication] setStatusBarOrientation: UIInterfaceOrientationLandscapeRight animated: NO ]; in applicationDidFinishLaunching, but it doesn't work. Are there any other usual suspects to what might be causing this? I am setting the orientation through my plist file currently.

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  • Hiding UIToolBar for child views of UITableViewController

    - by Robin Jamieson
    My main controller is a subclass of UITableViewController with a UIToolBar at the bottom and when a row is selected, I'd like to display another view without the toolbar. How can I hide the UIToolBar in the child view? Right now, it's present throughout all child views unless they're created as modal. Toolbar is created in RootController: self.toolbar = [[UIToolbar alloc] init]; // add tool bar items here [self.navigationController.view addSubview:toolbar]; RootController displays its child views as such: UIViewController *controller = [[UIViewController alloc] init...] [self.navigationController pushViewController:controller animated:YES]; RootController is instantiated as such in the app delegate's applicationDidFinishLaunching: RootController *rootcontroller = [[RootController alloc] initWithStyle:UITableViewStyleGrouped]; self.navigationController = [[UINavigationController alloc] initWithRootViewController:rootcontroller]; [rootcontroller release]; [window addSubview:[self.navigationController view]]; If I add the toolbar to [self.view] within RootController instead of navigationController's view, the toolbar disappears alltogether..

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  • wheel of fortune collision detection

    - by Andrew
    Hey, I have a wheel segmented into 8 pie pieces, and a picker that is pointing at the currently selected segment (think wheel of fortune). I want to highlight the currently selected segment, and so have started to use Chipmunk to construct the 8 segments, attached to a rotating body, and then the picker that is put in a position to collide with each of the segments. The trick is, how do you allow the picker to pass over top of the segments, while still getting the collision, but not actually colliding and slowing down the wheel? I haven't started down this path yet, but thought this may solve the problem: removing the colliding segment and then putting it back after the picker has started colliding with another segment a bit away (like two segments away). There may be a much simpler solution not even involving Chipmunk that I haven't thought of. Thanks, Andrew

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  • Transparent Background with a Modal UIViewController

    - by Mick Walker
    I have a dilema, I want to present to the user a semi-transparent view. I found out by experimenting that if I simply pushed the transparent view to the top of my NavigationController's stack, that it would not render the transparency level I wanted. So I decided to simply add the view as a subview of the current view at the top of the stack. This solution works, the view below is still visible, and the View is 'semi-modal'. The problem is, if the parent view inherits from UITableViewController (as mine does), then the view I 'push' onto it, does not cover the navigation bar at the top. I really don't want to get into a situation where I am forced to enable / disable controls on the navigation bar every time I push this view, so I was wondering, if anyone knew of any solutions that I could use so that the view I push onto the UITableViewController will actually 'push over' the navigation bar?

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