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  • linq to sql with nservicebus table lock issue

    - by IGoor
    I am building a system using NServiceBus and my DataLayer is using Linq 2 SQL. The system is made up of 2 services. Service1 receives messages from NSB. It will query Table1 in my database and inserts a record into Table1 If a certain condition is met a new NSB message is sent to the 2nd service Service2 will update records also in Table1 when it receives messages from Service1 and it does some other non database related work. Service2 is a long running process. The problem I am having is the moment Service2 updates a record in Table1, the table is locked. The lock seems to be in place until Service2 has completed all it is processing. i.e. The lock is not released after my datacontext is disposed. This causes the query in Service1 to timeout. Once Service2 completes processing, Service1 resumes processing again without problem. So for example Service1 code may look like: int x =0; using (DataContext db = new DataContext()) { x = (from dp in db.Table1 select dp).Count(); // this line will timeout while service2 is processing Table1 t = new Table1(); t.Data = "test"; db.Table1.InsertOnSubmit(t); db.SubmitChanges(); } if(x % 50 == 0) CallService2(); The code in service2 may look like: using (DataContext db = new DataContext()) { Table1 t = db.Table1.Where(t => t.id == myId); t.Data = "updated"; db.SubmitChanges(); } // I would have expected the lock to have been released at this point, but this is not the case. DoSomeLongRunningTasks(); // lock will be released once service2 exits I don't understand why the lock is not released when the datacontext is disposed in Service2. To get around the problem I have been calling: db.ExecuteCommand("SET TRANSACTION ISOLATION LEVEL READ UNCOMMITTED"); and this works, but I am not happy using it. I want to solve this problem properly. Has any one experienced this sort of problem before and does any one know how to solve it? Why is the lock not released after the datacontext has been disposed? Thanks in advance. p.s. sorry for the extremely long post.

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  • Why would video stutter on HDMI but not on DVI?

    - by CorvT
    I've got a system running Ubuntu 12.04 with an i3 2120T CPU/GPU. When I play video through mplayer, I notice when I'm hooked up to a screen via HDMI there is a small stutter (1-2 frames) every few seconds. I don't see this happening when I connect via DVI on the same screen. Resolution and refresh rate are same for both HDMI and DVI, so I'm not sure where else the problem could be coming from. I've also tried two different screens, and different cables. I see the stutter with either HDMI-HDMI cables, or DVI-HDMI cable with DVI from the PC and HDMI into the screen. I don't see the stutter with DVI-DVI cables, or when I use HDMI-DVI cables with HDMI from the PC to DVI into the screen. I've also tried using an AMD 5XXX series card with the open source radeon driver, and saw the same problem. I then tried an nVidia GeForce 210 card with the closed source driver, and the stutter went away. To me this smells like a driver/mesa/glx issue (since the problem went away with the nvidia card/driver), but I have no idea how to track this down.

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  • Why is math taught "backwards"? [closed]

    - by Yorirou
    A friend of mine showed me a pretty practical Java example. It was a riddle. I got excited and quickly solved the problem. After it, he showed me the mathematical explanation of my solution (he proved why is it good), and it was completely clear for me. This seems like natural approach for me: solve problems, and generalize. This is very familiar to me, I do it all the time when I am programming: I write a function. When I have to write a similar function, I generalize the problem, grab the generic parts, and refactor them to a function, and solve the original problems as a specialization of the general function. At the university (or at least where I study), things work backwards. The professors shows just the highest possible level of the solutions ("cryptic" mathematical formulas). My problem is that this is too abstract for me. There is no connection of my previous knowledge (== reality in my sense), so even if I can understand it, I can't really learn it properly. Others are learning these formulas word-by-word, and get good grades, since they can write exactly the same to the test, but this is not an option for me. I am a curious person, I can learn interesting things, but I can't learn just text. My brain is for storing toughts, not strings. There are proofs for the theories, but they are also really hard to understand because of this, and in most of the cases they are omitted. What is the reason for this? I don't understand why is it a good idea to show the really high level of abstraction and then leave the practical connections (or some important ideas / practical motivations) out?

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  • How can I get my monitor's maximum resolution without the proprietary AMD graphic driver installed?

    - by Venki
    I am using Ubuntu 14.04. I have an AMD Radeon 5570 HD graphic card. Actually, the default open source REDWOOD drivers aren't allowing me to choose my monitor's maximum screen resolution(which is 1366 x 768). I just have two resolutions displayed which are 1024x768 and 800x600 . If I give the command : xrandr -s 1366x768 then the output is: Size 1366x768 not found in available modes So just for the sake of getting 1366x768 resolution I am forced to install the proprietary graphic driver that AMD gives me from its site. But if I install it(which itself is quite a problem-prone process), I undergo a lot of 'inconvenience'. Sometimes after an OS update, the driver crashes unity. Then I will have to uninstall that driver from a tty and google around for a solution. Also I encounter screen tearing problems occasionally. In addition I also cant see my login screen(See this question which states this particular problem). The main problem is AMD does not update its driver as quick as Ubuntu updates its OS. This is quite irritating. So, I want the maximum resolution(and performance) that my graphics card and monitor can give me without installing the 'problematic' proprietary graphic card driver that AMD gives. Is this possible? Suggestions please. Thanks in advance. PS :- More system specs details:- Intel i3 2100 processor AMD P8H61-M PLUS2 motherboard AMD Radeon 5570 HD graphic card DELL monitor (BTW, Thank you for reading through my elaborate description!)

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • How do you avoid name similarities between your classes and the native ones?

    - by Oscar
    I just ran into an "interesting problem", which I would like your opinion about: I am developing a system and for many reasons (meaning: abstraction, technology independence, etc) we create our own types for exchanging information. For instance: if there is a method which is called SendEmail and is invoked by the business logic, it way have a parameter of type OurCompany.EMailMessage, which is an object which is completely technology independent and contains only "business relevant data" (for instance, no information abut head encoding). Inside the SendEmail function, we get this information from our EMailMEssage object and create a MailMessage (this one is technolgy specific) object so it can be sent over the network. As you can already notice, our class has a very similar name to the "native" language class. The problem is: this is exactly what they are, email messages, so it is hard to find another meaningful name for them. Do you have this problem often? How do you manage it? Edit: @mgkrebbs just commented about using fully qualified names. This is our current approach, but a little bit too verbose, IMHO. I would like something cleaner, if possible.

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  • Never Bet Against the Impossible

    - by BuckWoody
    My uncle used to say “If a man tells you that his car squirts milk in his eye when you lift the hood, don’t bet against that. You’ll end up with milk in your eye.” My friend Allen White tells me this is taken from a play (and was said about playing cards), but I think the sentiment holds, even in database work. I mentioned the other day that you should allow the other person to talk and actively listen before you propose a solution. Well, I saw a consultant “bet against the impossible”  the other day – and it bit her. She explained to the person telling her the problem that the situation simply couldn’t exist that way, and he proceeded to show her that it did. She got silent, typed a few things, muttered a little, and then said “well, must be something else.” She just couldn’t admit she was wrong. So don’t go there. If someone explains a problem to you with their database, listen with purpose, and then explore the troubleshooting steps you know to find the problem. But keep your absolutes to yourself. In fact, I have a friend that has recently sent me one of those. He connects to a system with SQL Server Management Studio (SSMS) version 2008 (if I recall correctly) and it shows a certain version number of the target system in the connection tab. Then he connects to it using SSMS 2008 R2 and gets a different number. Now, as far as I know, we didn’t change the connection string information, and that’s provided by the target system, so this is impossible. But I won’t tell him that. Not until I look a little more. :) Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Groovy Grapes in NetBeans IDE

    - by Geertjan
    The start of Groovy Grapes support in NetBeans IDE. Below you see a pure Groovy project, with the Groovy JAR and the Ivy JAR automatically on its classpath. There's also a Groovy script that makes use of a @Grab annotation. In the bottom left, in the Services window, you also see a Grape Repository browser, i.e., showing you the JARs that are currently in ".groovy/grapes". Click the images below to get a better look at them. Next, you see what happens when the project is run. The @Grab annotation automatically starts downloading the JARs that are needed and puts them into the ".groovy/grapes" folder. However, the "no suitable classloader found for grab" error message (which Google shows is a problem for lots of developers) prevents the application from running successfully: The final screenshot shows that I've put the JARs that I need onto the classpath of the project. I did that manually, hoping to learn from the NetBeans Maven project or the NetBeans Gradle project how to do that automatically. Also note that the @Grab annotation has been commented out. Now the error message about the classloader is avoided and the project runs. What needs to happen for Groovy Grapes support to be complete in NetBeans IDE: Figure out how to add the downloaded JARs to the project classpath automatically. Fix the refresh problem in the Grape Repository browser, i.e., right now the refresh doesn't happen automatically yet. Hopefully find a way to get around the grab classloader problem, i.e., it's not ideal that one needs to comment out the annotation. Let the user specify a different Grape repository, i.e., right now ".groovy/grapes" is assumed, but the user should be able to point the repository browser to something different. Maybe there should be support for multiple Grape repositories? Comments/feedback/help is welcome.

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  • How to handle the different frame rate on different devices?

    - by Fenwick
    I am not quite sure how frame per second works on a web page. I have a Canvas game that involves in moving an image from point A to B, and measuring the time elapsed. The code can be as simple as: var timeStamp = Date.now(); function update(){ obj.y += obj.speed; text = "Time: "+ (Date.now() - timeStamp) + "ms"; } The function update() is called every frame. The problem is that the time elapsed is different from device to device. It is pretty short on my PC, but get longer on my iPad, and is much longer on my cell phone. I thought it is because the FPS is smaller on mobile devices, so instead of calling update() every frame, I call it every 1ms by using a setInterval. But this does not solve the problem. In my understanding, the function for setInterval is invoked based on the increment in system time, other than frame rate, so it should fix the problem. Am I missing anything here? If the setInterval function is called based on FPS, is there any way to get around with the FPS difference across devices? On a side note, I have sort of a "water simulator" on the same canvas. It involves in redrawing about 60 objects which can be 600x600 pixels for every frame, so it could be a frame rate killer. I am using Phaser.js but not really using much of its functionalities, if that helps.

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  • ISA Proxy server

    - by user59931
    Have a proxy at work that runs Microsoft ISA. i used to be able to connect using 11.10 with firefox no problem at all. i could either put the settings in firefox or the settings in ubuntu network proxy settings. this would give me a connection no problem ( slow due to the work network being really lame) since i upgraded with 12.10 firefox just crashes if i have any proxy settings (manual added the proxy settings). if i connect to a diffrent network without the proxy settings it works fine and doesn't crash i tried chrome to see if that would work... simular problem. chrome doesn't crash but is so slow it just times out all the time and can take 10min for a page to load.... not really sure where to go with this? i have tried a clean install of 12.04 on 2 diffrent computers and also both tried just upgrading from 11.10. Only answer i can see at the moment is role back to 11.10 :( i have tried all sorts like turning of IPv6 to see if that would make any diffrence but no joy... really am lost now. whats weird is the repositys are also really really slow through 12.04. 50 megs took an hour to download (ISA server has Ubuntu rep servers enables without authenication). really am lost

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  • SSD on USB 3.0 doesnt always mount

    - by juergen
    I would like to ask you for some support for this issue. The SSD I use is apparently slightly damaged. Atm it shows this popular Corsair Series 3 problem. symptom: the disk is working for some minutes and then just suddenly stops. Two months ago it worked like a charm. This was my boot device in these days. So now I still need to copy some data out of the device which leads me to my question. Usually the SSD is working again for some minutes, when i unplug and replug its power. It gets detected by the system again and I can continue my backup. The problem on Ubuntu is, that it is not recognized again after two or three replugs. I have to reboot to bring it back. To specify this situation: when i unplug and replug my USB mouse before i reboot it is not recognized as well. So something seems to be wrong with the system also. my question: how do i fix this rebooting issue? I will post all the logs you need to analyse. The problem doesnt depend on the interface. I tried USB3.0, 2.0 and Sata already. Thank you! cheers my system: Ubuntu 11.10, Gigabyte G41MT-S2P, Intel E6750 Corsair Force Series 2 - F120, Digitus USB 3.0 Adapter, USB 3.0 interface card

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  • Facebook Like javascript related to Time Spent Downloading a page Increase in GWT?

    - by donaldthe
    Hi, I installed the Facebook Like button Javascript version on my website on December 15th. Take a look at this report from Google Webmaster Central. Crawl stats Googlebot activity in the last 90 days The crawl stats are from Googlebot which as far as I know doesn't execute Javascript. Could the Facebook Like Javascript code, "The XFBML version" be related to large spike in Time spent downloading a page? (By the way the huge spike in November was caused by a mistake where every image request was getting a 301.) I'm not sure what caused the spike to go down by half somewhere in December. It may have been related to a faulty setting in web.config. I'm at a loss as to what I can do about this or even how to tell if this is my problem or Googlebots crawl problem. Here is the Facebook code I am using to create the like button. It is right after the opening body tag <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({appId: 'xxxxx', status: true, cookie: true, xfbml: true}); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); ` and this creates the like box: <fb:like show_faces="false"></fb:like> If the Javascript can't be the problem any ideas on where to start looking would be appreciated.

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  • which way is correct to retrive data from oracle??

    - by rima
    before answer me plz thinking about the futures of these kind of program and answer me plz. I wanna get some data from oracle server like: 1-get all the function,package,procedure and etc for showing them or drop them & etc... 2-compile my *.sql files,get the result if they have problem & etc... becuz I was beginner in oracle first of all I for solve the second problem I try to connect to sqlPlus by RUN sqlplus and trace the output(I mean,I change the output stream of shell and trace what happend and handle the assigned message to customer. NOW THIS PART SUCCEED. just a little bit I have problem with get all result because the output is asynchronous.any way... [in this case I log in to oracle Server by send argument to the sqlplus by make a process in c#] after that I try to get all function,package or procedure name,but I have problem in speed!so I try to use oracle.DataAccess.dll to connect the database. now I m so confusing about: which way is correct way to build a program that work like Oracle Developer! I do not have any experience for like these program how work. If Your answer is I must use the second way follow this part plz: I search a little bit the Golden,PLedit (Benthic software),I have little bit problem how I must create the connection string?because I thinking about how I can find the host name or port number that oracle work on them?? am I need read the TNSNames.Ora file? IF your answer is I must use the first way follow this part plz: do u have any Idea for how I parse the output?because for example the result of a table is so confusing...[i can handle & program it but I really need someone experience,because the important things to me learn how such software work so nice and with quick response?] All of the has different style in output... If you are not sure Can u help me which book can help me in this way i become expert? becuz for example all the C# write just about how u can connect to DB and the DB books write how u can use this DB program,I looking for a book that give me some Idea how develop an interface for do transaction between these two.not simple send and receive data,for example how write a compiler for them. the language of book is not different for me i know C#,java,VB,sql,Oracle Thanks.

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  • Internet unusably slow with Realtek Semiconductor Co., Ltd. RTL8111/8168B card

    - by user42424
    So I have recently installed Ubuntu 11.10 for a dual boot with wind 7. After the install I had like 300 updates, so I installed them. At first I could use the internet, although it was extremely slow. However now I cannot, sometimes it will load and others it will simply time out. When I try to download something it will either take forever or will not at all. This is a wired system. On Windows side my speeds are fine. Any help would be greatly appreciated. Also like I said I am new to Linux/Ubuntu so please be nice. One last thing, I also installed 11.10 for same dual boot on my laptop, and wireless speed is the same as on Windows? Only the wired desktop gives me the problem? Hear is some hardware info.. Hope it helps. Mobo: Gigabyte GA=880GMA- AMD / CPU: AMD Phenom (tm) IIx4 965 / 16 GB Ram / Realtek PCIe GBE Family Controller / Cisco Linksys E2000 / Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) / eth0 Link encap:Ethernet HWaddr 50:e5:49:33:64:cf inet addr:192.168.1.118 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::52e5:49ff:fe33:64cf/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:76722 errors:0 dropped:76722 overruns:0 frame:76722 TX packets:49692 errors:0 dropped:65 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:107956638 (107.9 MB) TX bytes:4342553 (4.3 MB) Interrupt:44 Base address:0x2000 thanks to roadmr problem solved! I powered down PC, un plugged power from pc end, waited a few (maybe 3)minutes. plugged power back in, pushed and held power button for 30 + seconds. Let go, powered on PC, and my Internet is fine! downloads and web speed blaze, just like on my Win 7 boot, maybe even faster. Problem Solved, Thanks to all!! **

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  • How do I stop video tearing? (Nvidia prop driver, non-compositing window manager)

    - by Chan-Ho Suh
    I have that problem which seemingly afflicts many using the proprietary Nvidia driver: Video tearing: fine horizontal lines (usually near the top of my display) when there is a lot of panning or action in the video. (Note: switching back to the default nouveau driver is not an option, as its seemingly nonexistent power-management drains my battery several times faster) I've tried Totem, Parole, and VLC, and tearing occurs with all of them. The best result has been to use X11 output in VLC, but there is still tearing with relatively moderate action. Hardware: MacBook Air 3,2 -- which has an Nvidia GeForce 320M. There are two common fixes for tearing with Nvidia prop drivers: Turn off compositing, since Nvidia proprietary drivers don't usually play nice with compositing window managers on Linux (Compiz is an exception I'm aware of). But I use an extremely lightweight window manager (Awesome window manager) which is not even capable of compositing (or any cool effects). I also have this problem in Xfce, where I have compositing disabled. Enabling sync to VBlank. To enable this, I set the option in nvidia-settings and then autostart it as nvidia-settings -l with my other autostart programs. This seems to work, because when I run glxgears, I get: $ glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 303 frames in 5.0 seconds = 60.500 FPS 300 frames in 5.0 seconds = 59.992 FPS And when I check the refresh rate using nvidia-settings: $ nvidia-settings -q RefreshRate Attribute 'RefreshRate' (wampum:0.0; display device: DFP-2): 60.00 Hz. All this suggests sync to VBlank is enabled. As I understand it, this is precisely designed to stop tearing, and a lot of people's problem is even getting something like glxgears to output the correct info. I don't understand why it's not working for me. xorg.conf: http://paste.ubuntu.com/992056/ Example of observed tearing::

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  • Ubuntu boots in read-only filesystem after upgrade!

    - by akatzbreaker
    I got a serious problem here: I recently upgraded to the Latest Version of Ubuntu. Now, I boot to my Ubuntu Partition, and I get a Low-Graphics error! I boot to a Recovery-Mode to see what the Problem is. Then, I try to Fix any Damaged Packages, to run fsck but nothing solved the Problem. Then, from the Recovery Menu, I open a Root Shell. I try to create a File and I understand that the Filesystem is Read-Only. Then, I run: mount -o remount,rw / and it Worked for that Terminal Session! When I go back to recovery, I select to resume Boot Normally but I get the Same Error! a I also tried to Boot to my Root Shell again, remount as Read-Write and Start Gnome from there. It Worked! (But the user is ROOT, and is quite Dangerous!) However, I can't do all this proccess at every boot! Any Solution? (Note that when I try to create a new File in my Ubuntu Partition from another OS, I don't get any Errors!)

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  • Can't login to Unity 3d after enabling Xinerama for a short moment

    - by Amir Adar
    Today I connected a second monitor to my computer. I set it up using nVidia's control panel, and all was working quite well, so I figured it won't be a problem to try Xinerama, just to see the difference between that and twinview. After enabling Xinerama and restarting the X session, I saw that I was logged into a Unity 2d session. I thought it was a problem with Xinerama, so I switched back to twinview, but it still logged me into Unity 2d. I tried disconnecting the second monitor, no luck: still Unity 2d. I tried changing GPU drivers and installing drivers from a separate ppa, and still I was logged into Unity 2d. Up until this point, I didn't have any problem logging into Unity 3d. It only happened after I tried using Xinerama. I should note that I was doing all this while updates were going on in the background, so it could be something related to that, though I can't imagine what (I tried booting with another kernel, but no luck). So what exactly happened? Did changing the mode to Xinerama triggered some other changes that I'm not aware of? Did these updates cause a certain malfunction in the driver? Is it something else?

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  • How do I interpolate air drag with a variable time step?

    - by Valentin Krummenacher
    So I have a little game which works with small steps, however those steps vary in time, so for example I sometimes have 10 Steps/second and then I have 20 Steps/second. This changes automatically depending on how many steps the user's computer can take. To avoid inaccurate positioning of the game's player object I use y=v0*dt+g*dt^2/2 to determine my objects y-position, where dt is the time since the last step, v0 is the velocity of my object in the beginning of my step and g is the gravity. To calculate the velocity in the end of a step I use v=v0+g*dt what also gives me correct results, independent of whether I use 2 steps with a dt of for example 20ms or one step with a dt of 40ms. Now I would like to introduce air drag. For simplicity's sake I use a=k*v^2 where a is the air drag's acceleration (I am aware that it would usually result in a force, but since I assume 1kg for my object's mass the force is the same as the resulting acceleration), k is a constant (in this case I'm using 0.001) and v is the speed. Now in an infinitely small time interval a is k multiplied by the velocity in this small time interval powered by 2. The problem is that v in the next time interval would depend on the drag of the last which again depends on the v of the last interval and so on... In other words: If I use a=k*v^2 I get different results for my position/velocity when I use 2 steps of 20ms than when I use one step of 40ms. I used to have this problem for my position too, but adding +g*dt^2/2 to the formula for my position fixed the problem since it takes into account that the position depends on the velocity which changes slightly in every infinitely small time interval. Does something like that exist for air drag too? And no, I dont mean anything like Adding air drag to a golf ball trajectory equation or similar, for that kind of method only gives correct results when all my steps are the same. (I hope you can understand my intermediate english, it's not my main language so I would like to say sorry for all the silly mistakes I might have made in my question)

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  • Restructuring a large Chrome Extension/WebApp

    - by A.M.K
    I have a very complex Chrome Extension that has gotten too large to maintain in its current format. I'd like to restructure it, but I'm 15 and this is the first webapp or extension of it's type I've built so I have no idea how to do it. TL;DR: I have a large/complex webapp I'd like to restructure and I don't know how to do it. Should I follow my current restructure plan (below)? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? While it isn't relevant to the question, the actual code is on Github and the extension is on the webstore. The basic structure is as follows: index.html <html> <head> <link href="css/style.css" rel="stylesheet" /> <!-- This holds the main app styles --> <link href="css/widgets.css" rel="stylesheet" /> <!-- And this one holds widget styles --> </head> <body class="unloaded"> <!-- Low-level base elements are "hardcoded" here, the unloaded class is used for transitions and is removed on load. i.e: --> <div class="tab-container" tabindex="-1"> <!-- Tab nav --> </div> <!-- Templates for all parts of the application and widgets are stored as elements here. I plan on changing these to <script> elements during the restructure since <template>'s need valid HTML. --> <template id="template.toolbar"> <!-- Template content --> </template> <!-- Templates end --> <!-- Plugins --> <script type="text/javascript" src="js/plugins.js"></script> <!-- This contains the code for all widgets, I plan on moving this online and downloading as necessary soon. --> <script type="text/javascript" src="js/widgets.js"></script> <!-- This contains the main application JS. --> <script type="text/javascript" src="js/script.js"></script> </body> </html> widgets.js (initLog || (window.initLog = [])).push([new Date().getTime(), "A log is kept during page load so performance can be analyzed and errors pinpointed"]); // Widgets are stored in an object and extended (with jQuery, but I'll probably switch to underscore if using Backbone) as necessary var Widgets = { 1: { // Widget ID, this is set here so widgets can be retreived by ID id: 1, // Widget ID again, this is used after the widget object is duplicated and detached size: 3, // Default size, medium in this case order: 1, // Order shown in "store" name: "Weather", // Widget name interval: 300000, // Refresh interval nicename: "weather", // HTML and JS safe widget name sizes: ["tiny", "small", "medium"], // Available widget sizes desc: "Short widget description", settings: [ { // Widget setting specifications stored as an array of objects. These are used to dynamically generate widget setting popups. type: "list", nicename: "location", label: "Location(s)", placeholder: "Enter a location and press Enter" } ], config: { // Widget settings as stored in the tabs object (see script.js for storage information) size: "medium", location: ["San Francisco, CA"] }, data: {}, // Cached widget data stored locally, this lets it work offline customFunc: function(cb) {}, // Widgets can optionally define custom functions in any part of their object refresh: function() {}, // This fetches data from the web and caches it locally in data, then calls render. It gets called after the page is loaded for faster loads render: function() {} // This renders the widget only using information from data, it's called on page load. } }; script.js (initLog || (window.initLog = [])).push([new Date().getTime(), "These are also at the end of every file"]); // Plugins, extends and globals go here. i.e. Number.prototype.pad = .... var iChrome = function(refresh) { // The main iChrome init, called with refresh when refreshing to not re-run libs iChrome.Status.log("Starting page generation"); // From now on iChrome.Status.log is defined, it's used in place of the initLog iChrome.CSS(); // Dynamically generate CSS based on settings iChrome.Tabs(); // This takes the tabs stored in the storage (see fetching below) and renders all columns and widgets as necessary iChrome.Status.log("Tabs rendered"); // These will be omitted further along in this excerpt, but they're used everywhere // Checks for justInstalled => show getting started are run here /* The main init runs the bare minimum required to display the page, this sets all non-visible or instantly need things (such as widget dragging) on a timeout */ iChrome.deferredTimeout = setTimeout(function() { iChrome.deferred(refresh); // Pass refresh along, see above }, 200); }; iChrome.deferred = function(refresh) {}; // This calls modules one after the next in the appropriate order to finish rendering the page iChrome.Search = function() {}; // Modules have a base init function and are camel-cased and capitalized iChrome.Search.submit = function(val) {}; // Methods within modules are camel-cased and not capitalized /* Extension storage is async and fetched at the beginning of plugins.js, it's then stored in a variable that iChrome.Storage processes. The fetcher checks to see if processStorage is defined, if it is it gets called, otherwise settings are left in iChromeConfig */ var processStorage = function() { iChrome.Storage(function() { iChrome.Templates(); // Templates are read from their elements and held in a cache iChrome(); // Init is called }); }; if (typeof iChromeConfig == "object") { processStorage(); } Objectives of the restructure Memory usage: Chrome apparently has a memory leak in extensions, they're trying to fix it but memory still keeps on getting increased every time the page is loaded. The app also uses a lot on its own. Code readability: At this point I can't follow what's being called in the code. While rewriting the code I plan on properly commenting everything. Module interdependence: Right now modules call each other a lot, AFAIK that's not good at all since any change you make to one module could affect countless others. Fault tolerance: There's very little fault tolerance or error handling right now. If a widget is causing the rest of the page to stop rendering the user should at least be able to remove it. Speed is currently not an issue and I'd like to keep it that way. How I think I should do it The restructure should be done using Backbone.js and events that call modules (i.e. on storage.loaded = init). Modules should each go in their own file, I'm thinking there should be a set of core files that all modules can rely on and call directly and everything else should be event based. Widget structure should be kept largely the same, but maybe they should also be split into their own files. AFAIK you can't load all templates in a folder, therefore they need to stay inline. Grunt should be used to merge all modules, plugins and widgets into one file. Templates should also all be precompiled. Question: Should I follow my current restructure plan? Does that sound like a good starting point, or is there a different approach that I'm missing? Should I not do any of the things I listed? Do applications written with Backbone tend to be more intensive (memory and speed) than ones written in Vanilla JS? Also, can I expect to improve this with a proper restructure or is my current code about as good as can be expected?

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  • Password not working for sudo ("Authentication failure")

    - by Souta
    Before I mention anything further, DO NOT give me a response saying that terminal won't show password input. I'm AWARE of that. I'm typing my user password in (not a capslock issue), and for some reason it still says 'Authentication Failure'. Is there some other password (one I'm not aware of) I'm supposed to be using other than my user password? I've had this ubuntu before, on another hard drive and I didn't have this problem. (And it was the same ubuntu, ubuntu 12.04 LTS) ai@AiNekoYokai:~$ groups ai adm cdrom sudo dip plugdev lpadmin sambashare ai@AiNekoYokai:~$ lsb_release -rd Description: Ubuntu 12.04 LTS Release: 12.04 ai@AiNekoYokai:~$ pkexec cat /etc/sudoers # # This file MUST be edited with the 'visudo' command as root. # # Please consider adding local content in /etc/sudoers.d/ instead of # directly modifying this file. # # See the man page for details on how to write a sudoers file. # Defaults env_reset Defaults secure_path="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin" # Host alias specification # User alias specification # Cmnd alias specification # User privilege specification root ALL=(ALL:ALL) ALL # Members of the admin group may gain root privileges %admin ALL=(ALL) ALL # Allow members of group sudo to execute any command %sudo ALL=(ALL:ALL) ALL # See sudoers(5) for more information on "#include" directives: #includedir /etc/sudoers.d I can log in with my password, but it's not accepted as valid for authentication <-- That is pretty much my issue. (Although, I haven't gone into recovery mode.) I've ran: ai@AiNekoYokai:~$ ls /etc/sudoers.d README And also reinstalled sudo with: pkexec apt-get update pkexec apt-get --purge --reinstall install sudo pkexec usermod -a -G admin $USER <- Says admin does not exist su $USER <- worked for me, however, my password still does not do much (in sense of not working for other things) I changed my password with pkexec passwd $USER. I was able to change it no problem. gksudo xclock was something I was able to get into, no problem. (Clock showed) ai@AiNekoYokai:~$ gksudo xclock

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  • Can't Log Into Ubuntu 12.04

    - by Razick
    Yesterday, after turning on Ubuntu, I logged into a Gnome session. A few minutes later, I tried switching to Unity for a change. Unfortunately, the background and my desktop icons loaded, but the system bar and launcher failed to load even after several minutes. Unity had always worked fine for me. I then tried the guest account, and it worked fine on both Unity and Gnome. However, the problem with my account got worse; I couldn't log into any desktop at all anymore. I would type in my password and press enter and it would just sit there doing nothing. The computer no longer responded in any way, so I had to hold the power button and reboot. The same problem happened repeatedly. Earlier today, I tried to get on again. I found that I hadthe same problem, when I tried to log in, the computer no longer locked up, but instead flashed a black screen with theconsole output and what seemed to be an error message before returning to the log in screen. It was to quick for me to read, about 1/4-1/2 second. I'd really appreciate some help as I have some important files that are not backed up yet. I can't transfer the files to a new account, or even make a new account because I tried taking the password off my account so now I can't authenticate from the guest to perform root functions. I'd really appreciate some help as I have some important files that are not backed up yet. Thanks.

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  • Ubuntu 12.04 Fails to Boot after Reboot

    - by Joe
    I have installed Ubuntu 12.04 on several Dell c6220 servers. The install was successful and all hardware is recognized. The problem that I am running into is that when issuing the reboot command or when pressing ctrl-alt-del, the server shuts down, but never comes back up. Instead, the fan revs up to full speed and stays that way until I power the server down. Once the server has been powered down via the power button, Ubuntu will boot just fine -- until the next reboot. I have found that by rebooting the server via the DRAC web interface will reboot the server correctly. I have also found that this problem does not exist with CentOS -- I can press ctrl-alt-del all day long and it always comes back up. I've tried several kernel parameters such as: reboot=bios reboot=pci reboot=acpi reboot=cold acpi=off noapic Nothing seems to work. I have also tried upgrading to kernel 3.4, but no change there, either. Has anyone run into a similar problem or any pointers on troubleshooting? Thanks, Joe

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  • Asus A8V overcurrent

    - by user139710
    This is not as much as a question as it is a note to those out there that upgrade their motherboards with better processors and the like. Here's my story. Recently I upgraded my processor. System specifications: • Asus A8V Deluxe • 4GB RAM • ATI Radeon 3870 AGP graphics card (I believe that's it) Anyway, I decided to put a dual core Opteron 180 in this rig, but the problem was that I needed to update the BIOS to V-1017, and not knowing the consequences, I went up to the Asus site and got the newest, the latest and the greatest, 1018.002 thinking that it was the best for this board, however it wasn't. I used the Asus EXFlash, which makes life a lot easier, flashed the BIOS and all of a sudden I start getting this message: USB overcurrent protection, system shutting down in 15 seconds to protect your system. WELL SHIT... This is a new one on me... I read the blogs, all the posts on this thing, and did all that everyone else did to correct the problem, but nothing helped. So i decided to start from square one, went back to Asus and looked at the BIOS download... OMG... IT WAS A BETA. So, I downloaded the update that was suggested 1017< and installed it and wouldn't you know, it took care of the problem, no more USB overcurrent protection, no more crashing. I write this today to let you all know about this, just in case you have an issue such as this. Well there you all go. Fly safe and eat your vegetables.

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  • Dim (NEARLY blank) laptop screen, secondary screen works - why?

    - by LIttle Ancient Forest Kami
    My laptop screen is (almost) black while my secondary screen is fine. I believe it to be backlight / brightness related. Problem description it starts when I start the laptop system loads and works fine, just screen has problems I can see the screen though very faintly / dimly - it's hard to see anything which ain't very white e.g. starting screen has big Thinkpad logo in white, large font - I can see it, though very dimly second screen works very well Official backligtht debugging: using acpi setting as prescribed there for Thinkpads didn't help I can see an entry in /sys/class/backlight/ and it changes when I press hotkeys for brightness (current backlight power for instance goes up or down) acpi-off didn't helpm neither did acpi_backlight=vendor Hardware data Laptop is Thinkpad Edge with glossy screen. 4 processors, 2 cores, exemplary CPU data from cat /proc/cpuinfo reports Genuine Intel i5 (M 480 @ 2.67GHz). OS is Ubuntu Lucid, 10.04 LTS, 64-bit, with Linux generic kernel (2.6.32-44) and GNOME 2.32.2 (though I doubt there lies the problem). $ lspci | grep VGA 01:00.0 VGA compatible controller: ATI Technologies Inc M92 [Mobility Radeon HD 4500 Series] $ lshw -C display *-display description: VGA compatible controller product: M92 [Mobility Radeon HD 4500 Series] vendor: ATI Technologies Inc physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:33 memory:c0000000-dfffffff(prefetchable) ioport:2000(size=256) memory:f0300000-f030ffff memory:f0320000-f033ffff(prefetchable) Driver I was NOT running any proprietary drivers, just checked with "Hardware drivers". There is one for ATI that is suggested there, though I didn't need it so far. UPDATE: changing the driver to proprietary one (ATI/AMD FGLRX) didn't help. Tried and failed Resetting / running on power or battery / charging / getting rid of static electricity / warming up *doesn't help* This is NOT a blank-screen problem, at least it isn't following official Ubuntu black-screen diagnostics - I can see my screen, though barely. What I will try next: - check last updates I've made - IIRC I am running on nomodeset already, but will verify this Any ideas how to proceed best? What is most probable cause?

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  • When decomposing a large function, how can I avoid the complexity from the extra subfunctions?

    - by missingno
    Say I have a large function like the following: function do_lots_of_stuff(){ { //subpart 1 ... } ... { //subpart N ... } } a common pattern is to decompose it into subfunctions function do_lots_of_stuff(){ subpart_1(...) subpart_2(...) ... subpart_N(...) } I usually find that decomposition has two main advantages: The decomposed function becomes much smaller. This can help people read it without getting lost in the details. Parameters have to be explicitly passed to the underlying subfunctions, instead of being implicitly available by just being in scope. This can help readability and modularity in some situations. However, I also find that decomposition has some disadvantages: There are no guarantees that the subfunctions "belong" to do_lots_of_stuff so there is nothing stopping someone from accidentally calling them from a wrong place. A module's complexity grows quadratically with the number of functions we add to it. (There are more possible ways for things to call each other) Therefore: Are there useful convention or coding styles that help me balance the pros and cons of function decomposition or should I just use an editor with code folding and call it a day? EDIT: This problem also applies to functional code (although in a less pressing manner). For example, in a functional setting we would have the subparts be returning values that are combined in the end and the decomposition problem of having lots of subfunctions being able to use each other is still present. We can't always assume that the problem domain will be able to be modeled on just some small simple types with just a few highly orthogonal functions. There will always be complicated algorithms or long lists of business rules that we still want to correctly be able to deal with. function do_lots_of_stuff(){ p1 = subpart_1() p2 = subpart_2() pN = subpart_N() return assembleStuff(p1, p2, ..., pN) }

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