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  • Different behaviour of method overloading in C#

    - by Wondering
    Hi All, I was going through C# Brainteasers(http://www.yoda.arachsys.com/csharp/teasers.html) and came accross one question:what should be the o/p of below code class Base { public virtual void Foo(int x) { Console.WriteLine ("Base.Foo(int)"); } } class Derived : Base { public override void Foo(int x) { Console.WriteLine ("Derived.Foo(int)"); } public void Foo(object o) { Console.WriteLine ("Derived.Foo(object)"); } } class Test { static void Main() { Derived d = new Derived(); int i = 10; d.Foo(i); // it prints ("Derived.Foo(object)" } } but if I change the code to enter code here class Derived { public void Foo(int x) { Console.WriteLine("Derived.Foo(int)"); } public void Foo(object o) { Console.WriteLine("Derived.Foo(object)"); } } class Program { static void Main(string[] args) { Derived d = new Derived(); int i = 10; d.Foo(i); // prints Derived.Foo(int)"); Console.ReadKey(); } } I want to why the o/p is getting changde when we are inheriting vs not inheriting , why method overloading is behaving differently in both the cases

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  • The question regarding cerr cout and clog

    - by skydoor
    Can anybody explain the difference between cerr cout and clog and why does different objects are proposed? I know the differences are as below: 1) cout can redirected but cerr can't 2) clog can use buffer. I am confused about the point 2, I am grateful if anybody can elaborate it more.

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  • Difficulty porting raw PCM output code from Java to Android AudioTrack API.

    - by IndigoParadox
    I'm attempting to port an application that plays chiptunes (NSF, SPC, etc) music files from Java SE to Android. The Android API seems to lack the javax multimedia classes that this application uses to output raw PCM audio. The closest analog I've found in the API is AudioTrack and so I've been wrestling with that. However, when I try to run one of my sample music files through my port-in-progress, all I get back is static. My suspicion is that it's the AudioTrack I've setup which is at fault. I've tried various different constructors but it all just outputs static in the end. The DataLine setup in the original code is something like: AudioFormat audioFormat = new AudioFormat( AudioFormat.Encoding.PCM_SIGNED, 44100, 16, 2, 4, 44100, true ); DataLine.Info lineInfo = new DataLine.Info( SourceDataLine.class, audioFormat ); DataLine line = (SourceDataLine)AudioSystem.getLine( lineInfo ); The constructor I'm using right now is: AudioTrack = new AudioTrack( AudioManager.STREAM_MUSIC, 44100, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT ), AudioTrack.MODE_STREAM ); I've replaced constants and variables in those so they make sense as concisely as possible, but my basic question is if there are any obvious problems in the assumptions I made when going from one format to the other.

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  • Issues accessing an object's array values - returns null or 0s

    - by PhatNinja
    The function below should return an array of objects with this structure: TopicFrequency = { name: "Chemistry", //This is dependent on topic data: [1,2,3,4,5,6,7,8,9,10,11,12] //This would be real data }; so when I do this: myData = this.getChartData("line"); it should return two objects: {name : "Chemistry", data : [1,2,3,4,51,12,0,0, 2,1,41, 31]} {name : "Math", data : [0,0,41,4,51,12,0,0, 2,1,41, 90]} so when I do console.log(myData); it's perfect, returns exactly this. However when I do console.log(myData[0].data) it returns all 0s, not the values. I'm not sure what this issues is known as, and my question is simple what is this problem known as? Here is the full function. Somethings were hardcoded and other variables (notable server and queryContent) removed. Those parts worked fine, it is only when manipulated/retreiving the returned array's values that I run into problems. Note this is async. so not sure if that is also part of the problem. getChartData: function (chartType) { var TopicsFrequencyArray = new Array(); timePairs = this.newIntervalSet("Month"); topicList = new Array("Chemistry", "Math");//Hard coded for now var queryCopy = { //sensitive information }; for (i = 0; i < topicList.length; i++) { var TopicFrequency = { name: null, data: this.newFilledArray(12, 0) }; j = 0; TopicFrequency.name = topicList[i]; while (j < timePairs.length) { queryCopy.filter = TopicFrequency.name; //additional queryCopy parameter changes made here var request = esri.request({ url: server, content: queryCopy, handleAs: "json", load: sucess, error: fail }); j = j + 1; function sucess(response, io) { var topicCountData = 0; query = esri.urlToObject(io.url); var dateString = query.query.fromDate.replace("%", " "); dateString = dateString.replace(/-/g, "/"); dateString = dateString.split("."); date = new Date(dateString[0]); dojo.forEach(response.features, function (feature) { if (feature.properties.count > 0) { topicCountData = feature.properties.count; } TopicFrequency.data[date.getMonth()] = topicCountData; }); } function fail(error) { j = j + 1; alert("There was an unspecified error with this request"); console.log(error); } } TopicsFrequencyArray.push(TopicFrequency); } },

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  • FileNotFoundException Java

    - by Troels Hansen
    Hi, I'm trying to make a simple highscore system for a minesweeper game. However i keep getting a file not found exception, and i've tried to use the full path for the file aswell. package minesweeper; import java.io.*; import java.util.*; public class Highscore{ public static void submitHighscore(String difficulty) throws IOException{ int easy = 99999; int normal = 99999; int hard = 99999; //int newScore = (int) MinesweeperView.getTime(); int newScore = 10; File f = new File("Highscores.dat"); if (!f.exists()){ f.createNewFile(); } Scanner input = new Scanner(f); PrintStream output = new PrintStream(f); if (input.hasNextInt()){ easy = input.nextInt(); normal = input.nextInt(); hard = input.nextInt(); } output.flush(); if(difficulty.equals("easy")){ if (easy > newScore){ easy = newScore; } }else if (difficulty.equals("normal")){ if (normal > newScore){ normal = newScore; } }else if (difficulty.equals("hard")){ if (hard > newScore){ hard = newScore; } } output.println(easy); output.println(normal); output.println(hard); } //temporary main method used for debugging public static void main(String[] args) throws IOException { submitHighscore("easy"); } }

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  • colorbox not displaying first caption from flickr gallery integration

    - by Mark
    I am pulling small thumbnails into my page from the flickr API, and using Colorbox to display larger thumbnails and captions from the title attribute. Using the API with C#. However, on the first instance of opening colorbox it does not display the caption from the anchors title attribute. If you click next or previous then it appears. The actual caption is physically there in the source code, just not getting put into the colorbox window. Demo here, if you click on a thumbnail you will see there is no caption, click next then prev and it will appear. Here's the code: <script type="text/javascript"> $(function() { $("a[rel='group']").colorbox({ opacity: 0.75 }); }); </script> <a href='http://farm6.static.flickr.com/5015/5511378425_e63d4a62f7.jpg' title='Little Hermit (Peter Dunn)' rel='group' class='tooltip'> <img src='http://farm6.static.flickr.com/5015/5511378425_e63d4a62f7_s.jpg' alt='Little Hermit (Peter Dunn)' /> </a> If i view source, the title attribute is populated with the caption, but if i ook in firebug it is not in the colorbox code. Any help on this would be great Ive ran out of ideas!

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  • how to call include

    - by user276640
    i have 3 tables with such relationship table1-table2-table3 in code i call include("table2"). but how can i call include table3 so i can access to properties of objects table3? if i call include("table3") it show error A specified Include path is not valid

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  • Multi-threaded Pooled Allocators

    - by Darren Engwirda
    I'm having some issues using pooled memory allocators for std::list objects in a multi-threaded application. The part of the code I'm concerned with runs each thread function in isolation (i.e. there is no communication or synchronization between threads) and therefore I'd like to setup separate memory pools for each thread, where each pool is not thread-safe (and hence fast). I've tried using a shared thread-safe singleton memory pool and found the performance to be poor, as expected. This is a heavily simplified version of the type of thing I'm trying to do. A lot has been included in a pseudo-code kind of way, sorry if it's confusing. /* The thread functor - one instance of MAKE_QUADTREE created for each thread */ class make_quadtree { private: /* A non-thread-safe memory pool for int linked list items, let's say that it's * something along the lines of BOOST::OBJECT_POOL */ pooled_allocator<int> item_pool; /* The problem! - a local class that would be constructed within each std::list as the * allocator but really just delegates to ITEM_POOL */ class local_alloc { public : //!! I understand that I can't access ITEM_POOL from within a nested class like //!! this, that's really my question - can I get something along these lines to //!! work?? pointer allocate (size_t n) { return ( item_pool.allocate(n) ); } }; public : make_quadtree (): item_pool() // only construct 1 instance of ITEM_POOL per // MAKE_QUADTREE object { /* The kind of data structures - vectors of linked lists * The idea is that all of the linked lists should share a local pooled allocator */ std::vector<std::list<int, local_alloc>> lists; /* The actual operations - too complicated to show, but in general: * * - The vector LISTS is grown as a quadtree is built, it's size is the number of * quadtree "boxes" * * - Each element of LISTS (each linked list) represents the ID's of items * contained within each quadtree box (say they're xy points), as the quadtree * is grown a lot of ID pop/push-ing between lists occurs, hence the memory pool * is important for performance */ } }; So really my problem is that I'd like to have one memory pool instance per thread functor instance, but within each thread functor share the pool between multiple std::list objects.

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  • Qt application crashing immediately without debugging info. How do I track down the problem?

    - by jjacksonRIAB
    I run an Qt app I've built: ./App Segmentation fault I run it with strace: strace ./App execve("./App", ["./App"], [/* 27 vars */]) = 0 --- SIGSEGV (Segmentation fault) @ 0 (0) --- +++ killed by SIGSEGV +++ Process 868 detached Again, no useful info. I run it with gdb: (gdb) run Starting program: /root/test/App Reading symbols from shared object read from target memory...(no debugging symbols found)...done. Loaded system supplied DSO at 0xffffe000 Program received signal SIGSEGV, Segmentation fault. 0x00000001 in ?? () Again, nothing. I run it with valgrind: ==948== Process terminating with default action of signal 11 (SIGSEGV) ==948== Bad permissions for mapped region at address 0x0 ==948== at 0x1: (within /root/test/App) Even if I put in debugging symbols, it doesn't give any more useful info. ldd shows all libraries being linked properly. Is there any other way I can find out what's wrong? I can't even do standard printf, cout, etc debugging. The executable doesn't even seem to start running at all. I rebuilt with symbols, and tried the suggestion below (gdb) break main Breakpoint 1 at 0x45470 (gdb) run Starting program: /root/test/App Breakpoint 1 at 0x80045470 Reading symbols from shared object read from target memory...done. Loaded system supplied DSO at 0xffffe000 Program received signal SIGSEGV, Segmentation fault. 0x00000001 in ?? () I checked for static initializers and I don't seem to have any. Yep, I tried printf, cout, etc. It doesn't even make it into the main routine, so I'm looking for problems with static initializers in link libraries, adding them in one-by-one. I'm not getting any stack traces either.

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  • Java. Best procedure to de-serialize a Java generic object?

    - by Jake
    What is the best procedure for storing and retrieving, using native Java serialization, generic objects like ArrayList<String>? Edit: To clarify. When I serialize an object of type ArrayList<String> I'd like to de-serialize to the same type of object. However, I know of no way to cast back to this generic object without causing warnings.

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  • Generating db schema from c# class

    - by Niran
    Hi, Is there any other method than nHibernate by wich we can generate db schema from class definition? My classes arn't that complex etc (few one-to-many relations). However I would like to just be able to save my objects in db and recreate schema if needed. I am stuck with .NET 2.0. I am not that particular about performance for this project, I am just lazy to create tables and write save/load code and deel with nHibernate xml. Thanks

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  • which is the best dataware housing tool to learn in present market?

    - by uma
    I am graguating in dis may in electrical engg...but i would like to learn any one of the data ware housing tools....can any one please suggest me which is the best data ware housing tool for non-computer science graduates...so that it is easy to learn...and can get job... like (business objects,informatica,hyperion, datastage and cognos)?

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  • ASP.Net:Best way to run scheduled tasks

    - by Niels Bosma
    Today we have built an console application for running scheduled tasks for our ASP.NET website. But I think this appoach is a bit error prone and difficult to maintain. How do you execute you scheduled task (in an windows/IIS/ASP.NET env.) Update: Examples of tasks: Sending email from an emial-queue in the database Removing utdated objects from the database Retreiving stats from google adwords and fill a table in the database.

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  • Extend and Overload MS and Point Types

    - by dr d b karron
    Do I have make my own Point and Vector types to overload them ? Why does this not work ? namespace System . windows { public partial struct Point : IFormattable { public static Point operator * ( Point P , double D ) { Point Po = new Point ( ); return Po; } } } namespace SilverlightApplication36 { public partial class MainPage : UserControl { public static void ShrinkingRectangle ( WriteableBitmap wBM , int x1 , int y1 , int x2 , int y2 , Color C ) { wBM . DrawRectangle ( x1 , y1 , x2 , y2 , Colors . Red ); Point Center = Mean ( x1 , y1 , x2 , y2 ); wBM . SetPixel ( Center , Colors.Blue , 3 ); Point P1 = new Point ( x1 , y1 ); Point P2 = new Point ( x1 , y2 ); Point P3 = new Point ( x1 , y2 ); Point P4 = new Point ( x2 , y1 ); const int Steps = 10; for ( int i = 0 ; i < Steps ; i++ ) { double iF = (double)(i+1) / (double)Steps; double jF = ( 1.0 - iF ); Point P11 = **P1 * jF;** } }

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  • Lua and C++: separation of duties

    - by topright
    Please hel to classify ways of organizing C++/Lua game code and to separate their duties. What are the most convenient ways, which one do you use? For example, Lua can be used for initializing C++ objects only or at every game loop iteration. It can be used for game logic only or for graphics, too. Thank you.

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  • Applying the Decorator Pattern to Forms

    - by devoured elysium
    I am trying to apply the Decorator Design Pattern to the following situation: I have 3 different kind of forms: Green, Yellow, Red. Now, each of those forms can have different set of attributes. They can have a minimize box disabled, a maximized box disabled and they can be always on top. I tried to model this the following way: Form <---------------------------------------FormDecorator /\ /\ |---------|-----------| |----------------------|-----------------| GreenForm YellowForm RedForm MinimizeButtonDisabled MaximizedButtonDisabled AlwaysOnTop Here is my GreenForm code: public class GreenForm : Form { public GreenForm() { this.BackColor = Color.GreenYellow; } public override sealed Color BackColor { get { return base.BackColor; } set { base.BackColor = value; } } } FormDecorator: public abstract class FormDecorator : Form { private Form _decoratorForm; protected FormDecorator(Form decoratorForm) { this._decoratorForm = decoratorForm; } } and finally NoMaximizeDecorator: public class NoMaximizeDecorator : FormDecorator { public NoMaximizeDecorator(Form decoratorForm) : base(decoratorForm) { this.MaximizeBox = false; } } So here is the running code: static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(CreateForm()); } static Form CreateForm() { Form form = new GreenForm(); form = new NoMaximizeDecorator(form); form = new NoMinimizeDecorator(form); return form; } The problem is that I get a form that isn't green and that still allows me to maximize it. It is only taking in consideration the NoMinimizeDecorator form. I do comprehend why this happens but I'm having trouble understanding how to make this work with this Pattern. I know probably there are better ways of achieving what I want. I made this example as an attempt to apply the Decorator Pattern to something. Maybe this wasn't the best pattern I could have used(if one, at all) to this kind of scenario. Is there any other pattern more suitable than the Decorator to accomplish this? Am I doing something wrong when trying to implement the Decorator Pattern? Thanks

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  • Instance caching in Objective C

    - by zoul
    Hello! I want to cache the instances of a certain class. The class keeps a dictionary of all its instances and when somebody requests a new instance, the class tries to satisfy the request from the cache first. There is a small problem with memory management though: The dictionary cache retains the inserted objects, so that they never get deallocated. I do want them to get deallocated, so that I had to overload the release method and when the retain count drops to one, I can remove the instance from cache and let it get deallocated. This works, but I am not comfortable mucking around the release method and find the solution overly complicated. I thought I could use some hashing class that does not retain the objects it stores. Is there such? The idea is that when the last user of a certain instance releases it, the instance would automatically disappear from the cache. NSHashTable seems to be what I am looking for, but the documentation talks about “supporting weak relationships in a garbage-collected environment.” Does it also work without garbage collection? Clarification: I cannot afford to keep the instances in memory unless somebody really needs them, that is why I want to purge the instance from the cache when the last “real” user releases it. Better solution: This was on the iPhone, I wanted to cache some textures and on the other hand I wanted to free them from memory as soon as the last real holder released them. The easier way to code this is through another class (let’s call it TextureManager). This class manages the texture instances and caches them, so that subsequent calls for texture with the same name are served from the cache. There is no need to purge the cache immediately as the last user releases the texture. We can simply keep the texture cached in memory and when the device gets short on memory, we receive the low memory warning and can purge the cache. This is a better solution, because the caching stuff does not pollute the Texture class, we do not have to mess with release and there is even a higher chance for cache hits. The TextureManager can be abstracted into a ResourceManager, so that it can cache other data, not only textures.

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  • Can this extension method be improved?

    - by Newbie
    I have the following extension method public static class ListExtensions { public static IEnumerable<T> Search<T>(this ICollection<T> collection, string stringToSearch) { foreach (T t in collection) { Type k = t.GetType(); PropertyInfo pi = k.GetProperty("Name"); if (pi.GetValue(t, null).Equals(stringToSearch)) { yield return t; } } } } What it does is by using reflection, it finds the name property and then filteres the record from the collection based on the matching string. This method is being called as List<FactorClass> listFC = new List<FactorClass>(); listFC.Add(new FactorClass { Name = "BKP", FactorValue="Book to price",IsGlobal =false }); listFC.Add(new FactorClass { Name = "YLD", FactorValue = "Dividend yield", IsGlobal = false }); listFC.Add(new FactorClass { Name = "EPM", FactorValue = "emp", IsGlobal = false }); listFC.Add(new FactorClass { Name = "SE", FactorValue = "something else", IsGlobal = false }); List<FactorClass> listFC1 = listFC.Search("BKP").ToList(); It is working fine. But a closer look into the extension method will reveal that Type k = t.GetType(); PropertyInfo pi = k.GetProperty("Name"); is actually inside a foreach loop which is actually not needed. I think we can take it outside the loop. But how? PLease help. (C#3.0)

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  • Unique id of a column

    - by Kayes
    Hi. Does each column of a table in SQL Server have a unique id? I've looked into sys.columns and the column_id there is merely the order of the columns which changes if the order of the column is changed. I'd like to know if SQL Server maintains a unique id for each column as it does for each table and other objects. And if it does, how can I get that? Thanks.

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  • Dealing with array of IntPtr

    - by Padu Merloti
    I think I'm close and I bet the solution is something stupid. I have a C++ native DLL where I define the following function: DllExport bool __stdcall Open(const char* filePath, int *numFrames, void** data); { //creates the list of arrays here... don't worry, lifetime is managed somewhere else //foreach item of the list: { BYTE* pByte = GetArray(i); //here's where my problem lives *(data + i * sizeofarray) = pByte; } *numFrames = total number of items in the list return true; } Basically, given a file path, this function creates a list of byte arrays (BYTE*) and should return a list of pointers via the data param. Each pointing to a different byte array. I want to pass an array of IntPtr from C# and be able to marshal each individual array in order. Here's the code I'm using: [DllImport("mydll.dll",EntryPoint = "Open")] private static extern bool MyOpen( string filePath, out int numFrames, out IntPtr[] ptr); internal static bool Open( string filePath, out int numFrames, out Bitmap[] images) { var ptrList = new IntPtr[512]; MyOpen(filePath, out numFrames, out ptrList); images = new Bitmap[numFrames]; var len = 100; //for sake of simplicity for (int i=0; i<numFrames;i++) { var buffer = new byte[len]; Marshal.Copy(ptrList[i], buffer, 0, len); images[i] = CreateBitmapFromBuffer(buffer, height, width); } return true; } Problem is in my C++ code. When I assign *(data + i * sizeofarray) = pByte; it corrupts the array of pointers... what am I doing wrong?

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  • ASP.NET web control with the same ID

    - by user370401
    On an ASP.NET page, if the ASP.NET elements like <asp:Texbox ID="Textbox1"> appears in more than one place, are they the same Textbox object or are they different objects with the same name "Textbox1"? If the same, "why won't it cause any conflicts?" E.G. runat="server" Text='<%# Bind("Name") %' runat="server" Text='<%# Bind("Name") %' '

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