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  • Intermittently uncommunicative subnets

    - by mhd
    Last week proved me a veritable Cassandra: I've always said that it's a bad idea to have only one firewall/router, without a backup or failover. And thus our Cisco PIX went haywire, refusing to route properly. And of course, the only one available here on short notice is me, and while I'm quite grounded in Linux, I'm really a developer not a sysadmin (the fact that this hit me on sysadmin appreciation day is a bit ironic). Anyway, this weekend I tried to hack up a temporary solution: I used an old server with enough NICs (two built-in, four on a card) to serve as a gateway and firewall. Due to some problems with the raid controller, I got only two router distros running, and between Untangle and Ebox I decided for the latter. Now everything is quite okay. I've got all the different subnets we've got here (all with separate switches) talking to each other and even to the internet (Cisco 2800 router, T1 lines). But from time to time (20-60 minute intervals), I get a total routing failure. Our main, office subnet can't talk to our server subnet and can't connect to the internet. This is not the end of a gradual slowdown, either everything's working perfectly or I get a total lack of communication for about two minutes each time. Now I'm a bit at wits end what to check. At least with the default EBox setup, nothing in /var/log shows anything weird and it doesn't exactly have lots of built-in monitoring tools. So I'm hoping someone here could give me some pointers about what to look out for. I did change the ethernet cable from the office switch to the firewall, with no results. I might change switches, although within the switch it seems to work ok enough. Edit: I'm not sure whether this is the sole cause of the problem, but after I noticed a few DHCP entries just before the last drop of connectivity, I tried to reproduce that. And alas, whenever I renew a DHCP connection, I can't access other subnets anymore. Running ISC DHCPD 3.0.6.

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  • Can the following Domain Entity contain logic for creating/deleting other entities?

    - by user702769
    a) As far as I understand it, in most cases Domain Model DM doesn't contain code for creating/deleting domain entities, but instead it is the job of layers ( ie service layer or UI layer ) on top of DM to create/delete domain entities? b) Domain entities are modelled after real world entities. Assuming particular real world entity being abstracted does have the functionality of creating/deleting other real world entities, then I assume the domain entity abstracting this real world entity could also contain logic for creating/deleting other entities? class RobotDestroyerCreator { ... void heavyThinking() { ... if(...) unitOfWork.registerDelete(robot); ... if(...) { var robotNew = new Robot(...); unitOfWork.registerNew(robotNew); { ... } } Thank you

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  • Bouncing ball isssue

    - by user
    I am currently working on the 2D Bouncing ball physics that bounces the ball up and down. The physics behaviour works fine but at the end the velocity keep +3 then 0 non-stop even the ball has stopped bouncing. How should I modify the code to fix this issue? ballPos = D3DXVECTOR2( 50, 100 ); velocity = 0; accelaration = 3.0f; isBallUp = false; void GameClass::Update() { velocity += accelaration; ballPos.y += velocity; if ( ballPos.y >= 590 ) isBallUp = true; else isBallUp = false; if ( isBallUp ) { ballPos.y = 590; velocity *= -1; } // Graphics Rendering m_Graphics.BeginFrame(); ComposeFrame(); m_Graphics.EndFrame(); }

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  • bump mapping with 2 normal maps

    - by DorkMonstuh
    I was wondering if its actually possible to do bump mapping with 2 normal maps... I have tried doing it this way however I get a function overload on max and dot. uniform sampler2D n_mapTex; uniform sampler2D n_mapTex2; uniform sampler2D refTex; varying mediump vec2 TexCoord; varying mediump float vTime; void main() { mediump vec4 wave = texture2D(n_mapTex, TexCoord - vTime); mediump vec4 wave2 = texture2D(n_mapTex2, TexCoord + vTime); mediump vec4 bump = mix(wave2, wave, 0.5); //this extracts the normals from the combined normal maps mediump vec4 normal = normalize(bump.xyzw * 2.0 - 1.0); //determines light position mediump vec3 lightPos = normalize(vec3(0.0, 1.0, 3.0)); mediump float diffuse = max(dot(normal, lightPos),0.0); gl_FragColor = mix(texture2D(refTex, TexCoord), bump, 0.5); }

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  • Useful design patterns for working with FragmentManger on Android

    - by antman8969
    When working with fragments, I have been using a class composed of static methods that define actions on fragments. For any given project, I might have a class called FragmentActions, which contains methods similar to the following: public static void showDeviceFragment(FragmentManager man){ String tag = AllDevicesFragment.getFragmentTag(); AllDevicesFragment fragment = (AllDevicesFragment)man.findFragmentByTag(tag); if(fragment == null){ fragment = new AllDevicesFragment(); } FragmentTransaction t = man.beginTransaction(); t.add(R.id.main_frame, fragment, tag); t.commit(); } I'll usually have one method per application screen. I do something like this when I work with small local databases (usually SQLite) so I applied it to fragments, which seem to have a similar workflow; I'm not married to it though. How have you organized your applications to interface with the Fragments API, and what (if any) design patterns do you think apply do this?

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  • Windows 7 starts getting sluggish over a few days

    - by munrobasher
    Myself and the other developer are running Windows 7 Enterprise 64 bit with 8GB RAM on different Gigabyte motherboards with Quad core Intel CPUs. Most of the time, it runs like a dream. We use VMware workstation a lot (hence the 8GB) and that works well. Except... now and then, after the PCs have been on for a few days, the whole system starts getting really sluggish doing certain tasks. The other's developer's system is far worse than mine with it taking up to a minute to launch IE. Today, mine has gone sluggish but nowhere near as bad. For example, normally when I click on a new tab in IE, it's instant. Today, there's an obvious delay. Right-clicking in this window to trigger iSpell is normally instant, right now it takes about five seconds. I've got resource monitor open on my second monitor and when I did that right-click, there was no obvious peak in CPU, disk or memory. A reboot does fix it so it does sound like a resource issue but haven't a clue what might be to blame. The two computers have similarities (same spec) but also differences (like motherboard, RAM & CPU models). So I guess the question is, any pointers on diagnosing why a PC is sluggish? What could cause such a right-click slow down in IE for example? It sounds like such a simple operation. NOTE: whilst typing this message alone, it was fine performance wise. I can click around the page no problem but right-click still is noticeable slow. Will reboot over lunch... Cheers, Rob.

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  • OpenGL ES 2.0 gluUnProject

    - by secheung
    I've spent more time than I should trying to get my ray picking program working. I'm pretty convinced my math is solid with respect to line plane intersection, but I believe the problem lies with the changing of the mouse screen touch into 3D world space. Heres my code: public void passTouchEvents(MotionEvent e){ int[] viewport = {0,0,viewportWidth,viewportHeight}; float x = e.getX(), y = viewportHeight - e.getY(); float[] pos1 = new float[4]; float[] pos2 = new float[4]; GLU.gluUnProject( x, y, 0.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos1, 0); GLU.gluUnProject( x, y, 1.0f, mViewMatrix, 0, mProjectionMatrix, 0, viewport, 0, pos2, 0); } Just as a reference I've tried transforming the coordinates 0,0,0 and got an offset. It would be appreciated if you would answer using OpenGL ES 2.0 code.

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  • Navigate Quickly with JustCode and Ctrl+Click

    Ctrl + Click is a widely used shortcut for Go To Definition in many development environments but not in Visual Studio. We, the JustCode team, find it really useful so we added it to Visual Studio. But we didn't stop there - we improved it even further. Read on to find the details. With JustCode you get an enhanced Go To Definition. By default you can execute it in the Visual Studio editor using one of the following shortcuts: Middle Click, Ctrl+Left Click, F12, Ctrl+Enter, Ctrl+B. The first usage of this feature is not much different from the default Visual Studio Go To Definition command use it where a member, type, method, property, etc is used to navigate to the definition of that item. For example, if you have this method:         public void Start()         {             lion = new Lion();             lion.Roar();         } If you hold Ctrl and click on the usage of the lion you will go to the lion member definition. If you hold Ctrl and click on the Lion you will go to the Lion class definition. What we added is the ability to easily find all the usages of the item you just navigated to. For example:     public class Lion     {         public void Roar()         {             Console.WriteLine("Rhaaaar");         }     }   If you hold Ctrl and click on the Lion definition you will see all the usages of the Lion type; if you click on the Roar method definition you will see all the usages of the Roar method: And if there is only one usage you will get automatically to that usage. In the examples I use C#, but it works also in VB.NET, JavaScript, ASP.NET and XAML. Why we like this feature? Let me first start with how the Ctrl+Click (or Go To Definition command) is used. We noticed that developers use it especially in what we call "code browsing sessions". In simple words this is when you browse around the code looking for a bug, just reading the code or searching for something. Sounds familiar? In our experience when you go to the definition of some item you often want to know more about it and the first thing you need is to find its usages. With JustCode this is just one click away. Why Ctrl+Click/Middle Click over F12/Ctrl+Enter/Ctrl+B? Actually you can use all of them. But during these "code browsing sessions" we noticed that most developers use the mouse. So the mouse is already in use and pressing Ctrl+Click (or the Middle Click) is so natural. During heavy coding sessions or if you are a keyboard type developer F12 (or any of the other keyboard shortcuts) is the key. We really use heavily this feature not only in our team but in the whole company. It saves us a bit of time many times a day. And it adds up. We hope you will like it too. Your feedback is more than welcome for us. P.S. If you dont want JustCode to capture the Ctrl+Click and the Middle Click in the editor, you can change that in JustCode->Options->General in the Navigation group. Keyboard shortcuts can be reassigned using the Visual Studio keyboard shortcuts editor.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Waiting for Windows 8: A Long, Hot Summer

    - by andrewbrust
    Microsoft has revealed some things about Windows 8, and revealed a part of the developer story for new Windows 8 “tailored,” “immersive” applications.  In retrospect, very little was shared.  The bit that was revealed to us is that those applications can be developed using a combination of HTML 5 and JavaScript.  Not much else was said, except that additional details would be revealed at Microsoft’s //Build/ conference in Anaheim, California in September. This has left a lot of people in suspense, and it seems that suspended state is going to last all summer.  The problem, of course, is that in the absence of hard information, people fill the void with Speculation, Rumor and Gloom.  That’s a bit like Fear, Uncertainty and Doubt, except that it’s self-imposed by the Microsoft community and not planted by Microsoft’s competitors. This is a less-than-perfect situation.  Not only is it causing developers to worry about the value of their skill sets, but I am already hearing from consulting shops that customers are getting nervous too and, in extreme cases, opting for non-Microsoft tools for their projects as a result.  I’m also hearing from dev tool ISVs that sales have suffered as a result. It’s quite possible that the customers moving off .NET wanted to do so anyway and it’s also possible that dev tool ISVs are suffering slower sales this year due a slowed rate of economic recovery. Without hard information, tend to people interpret things negatively.  Actually, that’s the major point in all of this. While there is multitude of opinions about what the Windows 8 development platform will look like once fully revealed, there is an emerging consensus around one thing: it sure would help if Microsoft revealed more of its strategy…just enough to quash absurd rumors, stabilize the .NET ecosystem and get people to stay calm. We’ve had some reassurances thus far: there will be a Windows desktop mode; we’ll still have Windows Explorer, we’ll still run Office, we’ll still have a task bar, and all the skills and tools we use now will still work there.  But with reassurances like that…people still feel insecure.  Because telling us that Windows 8 will have what is essentially a “classic” mode sure makes it sound like today’s skill sets will soon be “classic” too…and then maybe they’ll just become obsolete. Humans find change scary; it’s natural.  And when left alone with their fears – because no one is saying anything to dispel them – people can go from frightened to paranoid, and can start to viewing things in a downright conspiratorial light.  It would be great if Microsoft stepped into the void now and told us what is coming – especially because whatever they tell us is bound to be at least a little better than what people think they are going to hear. I don’t know what the announcements will be, but I do have it on authority, from a number of sources, that Microsoft isn’t gong to talk until //Build/.  That means no news until September September 13th.  Nothing until after Labor Day.  You get zippo until after the Back-to-School sales are done. What to do?  Try not to let the dark voices of gloom and doom fill your head.  Even in the absence of answers, we still have some important facts: The .NET developer community is huge. Microsoft’s customers have major investments in .NET, and in .NET skills. Political infighting in Redmond might make for irrational decisions, but ultimately public companies can’t just alienate their advocates and piss off their customers.  Spite doesn’t trump fiduciary responsibility. The computing device markets are changing, software is changing, software business models are changing and developers are changing.  Microsoft has to keep up. The HTML + JavaScript community is huge too, and it includes many of the “changed” developers. Public companies can’t ignore new markets nor the popular standards that can help them enter those new markets.  Loyalty doesn’t trump fiduciary responsibility either. If Microsoft can appeal to new developers, then it should. If Microsoft can keep catering to its existing developers and customers -- not just through legacy support, but also through empowering futures -- then it probably will. You don’t have to shove your old friends out into the rain to make room for new ones; you can bring those new constituents in under a bigger tent.  I hope Microsoft will enlarge the tent, and I have trouble imagining why it would not.

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  • Key Windows Phone Development Concepts

    - by Tim Murphy
    As I am doing more development in and out of the enterprise arena for Windows Phone I decide I would study for the 70-599 test.  I generally take certification tests as a way to force me to dig deeper into a technology.  Between the development and studying I decided it would be good to put a post together of key development features in Windows Phone 7 environment.  Contrary to popular belief the launch of Windows Phone 8 will not obsolete Windows Phone 7 development.  With the launch of 7.8 coming shortly and people who will remain on 7.X for the foreseeable future there are still consumers needing these apps so don’t throw out the baby with the bath water. PhoneApplicationService This is a class that every Windows Phone developer needs to become familiar with.  When it comes to application state this is your go to repository.  It also contains events that help with management of your application’s lifecycle.  You can access it like the following code sample. 1: PhoneApplicationService.Current.State["ValidUser"] = userResult; DeviceNetworkInformation This class allows you to determine the connectivity of the device and be notified when something changes with that connectivity.  If you are making web service calls you will want to check here before firing off. I have found that this class doesn’t actually work very well for determining if you have internet access.  You are better of using the following code where IsConnectedToInternet is an App level property. private void Application_Launching(object sender, LaunchingEventArgs e){ // Validate user access if (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None) { IsConnectedToInternet = true; } else { IsConnectedToInternet = false; } NetworkChange.NetworkAddressChanged += new NetworkAddressChangedEventHandler(NetworkChange_NetworkAddressChanged);}void NetworkChange_NetworkAddressChanged(object sender, EventArgs e){ IsConnectedToInternet = (Microsoft.Phone.Net.NetworkInformation.NetworkInterface.NetworkInterfaceType != Microsoft.Phone.Net.NetworkInformation.NetworkInterfaceType.None);} Push Notification Push notification allows your application to receive notifications in a way that reduces the application’s power needs. This MSDN article is a good place to get the basics of push notification, but you can see the essential concept in the diagram below.  There are three types of push notification: toast, Tile and raw.  The first two work regardless of the state of the application where as raw messages are discarded if your application is not running.   Live Tiles Live tiles are one of the main differentiators of the Windows Phone platform.  They allow users to find information at a glance from their start screen without navigating into individual apps.  Knowing how to implement them can be a great boost to the attractiveness of your application. The simplest step-by-step explanation for creating live tiles is here. Local Database While your application really only has Isolated Storage as a data store there are some ways of giving you database functionality to develop against.  There are a number of open source ORM style solutions.  Probably the best and most native way I have found is to use LINQ to SQL.  It does take a significant amount of setup, but the ease of use once it is configured is worth the cost.  Rather than repeat the full concepts here I will point you to a post that I wrote previously. Tasks (Bing, Email) Leveraging built in features of the Windows Phone platform is an easy way to add functionality that would be expensive to develop on your own.  The classes that you need to make yourself familiar with are BingMapsDirectionsTask and EmailComposeTask.  This will allow your application to supply directions and give the user an email path to relay information to friends and associates. Event model Because of the ability for users to switch quickly to switch to other apps or the home screen is just one reason why knowing the Windows Phone event model is important.  You need to be able to save data so that if a user gets a phone call they can come back to exactly where they were in your application.  This means that you will need to handle such events as Launching, Activated, Deactivated and Closing at an application level.  You will probably also want to get familiar with the OnNavigatedTo and OnNavigatedFrom events at the page level.  These will give you an opportunity to save data as a user navigates through your app. Summary This is just a small portion of the concepts that you will use while building Windows Phone apps, but these are some of the most critical.  With the launch of Windows Phone 8 this list will probably expand.  Take the time to investigate these topics further and try them out in your apps. del.icio.us Tags: Windows Phone 7,Windows Phone,WP7,Software Development,70-599

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  • Webcam security camera software that runs as a service

    - by hurfdurf
    I've been looking for Windows webcam software that will run as a Windows service without any user login. The goal is to use the webcam as a cheap security camera and log the results to secure networked storage (windows share, not FTP). The requirements are: Motion detection Video capture Runs as a service (should start recording immediately after reboot) Nice to have: Round-robin storage, e.g. 10Gb limit, oldest files overwritten/deleted when space gets low I've read the other webcam questions but still haven't stumbled across anything suitable. Evaluations thus far: Title MotionDetect Service Snapshots Video SpaceLimit License Yawcam Yes Yes Yes No No GPL WebCam ZoneTrigger Yes No Yes Yes No Commercial Dorgem Yes No Yes Yes No GPL AbelCam Yes No Yes Yes No Commercial Logitech Yes No Yes Yes No Paired with camera IspyConnect Yes No Yes Yes Yes Free SecureCam (SourcefoYes No Yes Yes No GPL AbelCam Yes No Yes Yes No Commercial Active WebCam Yes Yes(?) Yes Yes Volume Free Commercial WebCam Surveyor Yes No Yes Yes No Commercial WebCamsPy NA NA NA NA NA GPL Camera: Logitech Webcam Pro 9000 Windows 7 32-bit WebCamsPy failed to initialize so couldn't be tested So far, the contenders: Active Webcam comes the closest, and claims to run as a service, but i haven't been able to get it to record after a cold boot even though a service is running. Yawcam can be set up as a service but doesn't record video. IspyConnect has exactly the type of space limit I want and looks great, but doesn't run as a service (seems also to be a bit of a cpu hog) Any other suggestions? I'm locked into Windows so can't use linux Motion, which looks almost perfect. Any pointers to rich Windows webcam/motion detection libraries out there that could easily be turned into a command line program would also be appreciated.

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  • USB seems to pause system

    - by Marco van de Voort
    I've an application that does some simple measuring, for which it polls a few 100kbs several times a second (8-25 times) The behaviour is not really dependant on chipset (happens on several mobo's intel 965- P55) and OSes (XPsp3 and win7). Also the make of the USB keyboard doesn't seem to matter. I notice that sometimes when an USB kbd is plugged in, the system pauses for say 500-1000ms. (about 900-1000ms on disconnect, and 400-500 on the subsequent connect) It also happens for other USB devices (most notably mice and massstorage devices), but only the first time such device is connected to an installation. This disrupts the measurement and I really would like to get rid on this. I already tried to disable as much as possible. (powersave, teletubby mode (*) etc), and while this helped with the non-USB related disruptions of the measurement, it doesn't help with the USB related ones. (*) fyi, turning off themes (to resp. classic/non-aero), and turning off effects in system solved problems that occured when minimizing/maximizing the app. Any pointers to look into? I'm a bit stuck with this.

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  • Zooming to point of interest

    - by user1010005
    I have the following variables: Point of interest which is the position(x,y) in pixels of the place to focus. Screen width,height which are the dimensions of the window. Zoom level which sets the zoom level of the camera. And this is the code I have so far. void Zoom(int pointOfInterestX,int pointOfInterstY,int screenWidth, int screenHeight,int zoomLevel) { glTranslatef( (pointOfInterestX/2 - screenWidth/2), (pointOfInterestY/2 - screenHeight/2),0); glScalef(zoomLevel,zoomLevel,zoomLevel); } And I want to do zoom in/out but keep the point of interest in the middle of the screen. but so far all of my attempts have failed and I would like to ask for some help.

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  • C# output of running command prompt

    - by Kaushal Singh
    In this following code whenever I send any command like dir or anything this function get stuck in while loop... I want the output of the command prompt each time I send it command to execute without closing the process after the execution of command. public void shell(String cmd) { ProcessStartInfo PSI = new ProcessStartInfo(); PSI.FileName = "c:\\windows\\system32\\cmd.exe"; PSI.RedirectStandardInput = true; PSI.RedirectStandardOutput = true; PSI.RedirectStandardError = true; PSI.UseShellExecute = false; Process p = Process.Start(PSI); StreamWriter CSW = p.StandardInput; StreamReader CSR = p.StandardOutput; CSW.WriteLine(cmd); CSW.Flush(); while(!(CSR.EndOfStream)) { Console.WriteLine(CSR.ReadLine()); } CSR.Close(); }

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  • rotating menu with Actors in libgdx

    - by joecks
    I am intending to build a circular menu, with menu items equally distributed around the circle. When clicking on a menu item the circle should rotate so that the selected item is facing the top. I am using libgdx and I am not very familiar with the Actors concept, so I intuitivly tried to implement an Actor, who is drawing a texture and then transforming it by using Actions, with no success: class CircleActor extends Actor { @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(texture1, 100, 100); } @Override public Actor hit(float x, float y) { return this; } } and the rotate action: CircleActor circleActor = new CircleActor(); circleActor.action(Forever.$(RotateBy.$(0.1f, 0.1f))); // stage.addActor(); stage.addActor(circleActor); The texture is rectangular, but it doe not work. 1. What is wrong? 2. Is it a good approach to solve the task? Thanks!

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  • Leg animation not working

    - by Monacraft
    I am making a simple animation in XNA C# of a leg moving. This is the logic code for the thigh. It is meant to swing from 25' to 335'. However instead, it hits a point and then keeps on spinning in the other direction. Please help, here's the code: private void Thigh_method() { if (Legdata.Left == true) signvalue = -0.05f; else signvalue = 0.05f; if (Legdata.ToMid == true) Thighturn_ang += signvalue; if (Legdata.ToMid == false) Thighturn_ang -= signvalue; if (Thighturn_ang <= 25 || Thighturn_ang <= 335 && Thighturn_ang <= 180) Legdata.Left = true; if (Thighturn_ang >= 25 || Thighturn_ang >= 335 && Thighturn_ang >= 180) Legdata.Left = false; if (Thighturn_ang == 0) Legdata.ToMid = false; if (Math.Abs(Thighturn_ang) >= 25f) Legdata.ToMid = true; } Thanks in advance, Yours: Mona

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  • central apache log analysis of many hosts

    - by Jason Antman
    We have 30+ apache httpd servers, and are looking to perform analysis on the logs both for historical trending and near "real time" monitoring/alerting. I'm mainly interested in things like error rates (4xx/5xx), response time, overall request rate, etc. but it would also be very useful to pull out more compute-intensive statistics like unique client IPs and user agents per unit of time. I'm leaning towards building this as a centralized collector/server/storage, and am also considering the possibility of storing non-apache logs (i.e. general syslog, firewall logs, etc.) in the same system. Obviously a large part of this will probably have to be custom (at least the connection between pieces and the parsing/analysis we do), but I haven't been able to find much information on people who have done stuff like this, at least at shops smaller than Google/Facebook/etc. who can throw their log data into a hundred-node compute cluster and run Map/Reduce on it. The main things I'm looking for are: - All open source - Some way of collecting logs from apache machines that isn't too resource-intensive, and transports them relatively quickly over the network - Some way of storing them (NoSQL? key-value store?) on the backend, for a given amount of time (and then rolling them up into historical averages) - In the middle of this, a way of graphing in near-real-time (probably also with some statistical analysis on it) and hopefully alerting off of those graphs. Any suggestions/pointers/ideas, to either "products"/projects or descriptions of how other people do this would be greatly helpful. Unfortunately, we're not exactly a new-age-y devops shop, lots of old stuff, homogeneous infrastructure, and strained boxes.

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  • Apache, Tomcat and mod_jk for load balancing

    - by pHk
    Hi guys. I've set-up a basic Apache (2.2.x) and Tomcat (6.0.x) set-up using mod_jk for load balancing using the worker.properties file. Preliminary testing seems to show that this works relatively well, and it was quite easy to set-up. However; the fact that it was so easy to set-up has got me a little worried. We're dealing with 100 - 300 concurrent users using the same web application (deployed on 2 or 3 Tomcat instances). I have done a little Googling and looking around on here and there seems to be more than 1 way to accomplish this (one example on here used a balancer:// style URL, which I've never seen before in an Apache config). For example, one question I ask myself is how reliable the load detection on mod_jk really is (Busyness, Session, Request, etc). In your experience, does this set-up prove to be reliable in real world scenarios? Any pointers on improvements, pit falls or interesting literature/articles? I've worked with Apache before, but am in no way an expert. Thanks in advance.

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  • Loading assets in Monogame

    - by Matebu
    I'm creating a MonoGame application on Visual Studio 2012, yet when trying to load a texture I get the following problem: Could not load Menu/btnPlay asset! I have set content directory: Content.RootDirectory = "Assets"; Also the file btnPlay.png has properties set: Build Action: Content and Copy to Output directory: Copy if newer. My constructor and LoadContent functions are totally empty, but have a look yourself: public WizardGame() { Window.Title = "Just another Wizard game"; _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Assets"; } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); Texture2D texture = Content.Load<Texture2D>("Menu/btnPlay"); _graphics.IsFullScreen = true; _graphics.ApplyChanges(); } How do I properly load a texture?

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  • How to detect a touch on transparent area of an image in a (libgdx) stage?

    - by Usman
    Can some one please help to detect a touch on an image which I am using as an actor in a stage. The image is actually a long diagnol brush which has plenty of transparent area. The problem is when I touche the transparent area of the brush image it is also triggering the clicklistener of the image. I need the click listener should only be called when the finger actually touched the visible image not the area which is empty. I am using libgdx-0.9.4 libraries. Here is my simple piece of code. import com.badlogic.gdx.scenes.scene2d.ui.Image; import com.badlogic.gdx.scenes.scene2d.ui.ClickListener; Image brushImg = new Image(ImageCache.getTexture("brush")); brushImg.width = mStage.width()*0.75f; brushImg.height = mStage.height()*0.75f; brushImg.setClickListener(new ClickListener() { @Override public void click(Actor actor, float x, float y) { SoundFactory.play("brush"); }

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  • Moving the jBullet collision body to with the player object

    - by Kenneth Bray
    I am trying to update the location of the rigid body for a player class, as my player moves around I would like the collision body to also move with the player object (currently represented as a cube). Below is my current update method for when I want to update the xyz coords, but I am pretty sure I am not able to update the origin coords? : public void Update(float pX, float pY, float pZ) { posX = pX; posY = pY; posZ = pZ; //update the playerCube transform for the rigid body cubeTransform.origin.x = posX; cubeTransform.origin.y = posY; cubeTransform.origin.z = posZ; cubeRigidBody.getMotionState().setWorldTransform(cubeTransform); processTransformMatrix(cubeTransform); } I do not have rotation updated, as I do not actually want/need the player body to rotate at all currently. However, in the final game this will me put in place.

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  • Dell Vostro Desktop error.

    - by goldenmean
    Faced a strange situation at work today. We have people sitting at a table on opposite sides, with power cables underneath the table. This morning when the person sitting opposite to me banged his feet on ground, it disturbed the power cable to my PC and it turned-off. So when I turned it on, it says, "No boot device found" Press F1 to setup or F5 to perform test... There was no physical impact/crash/fall of the desktop cabinet, which could have crashed/damaged the hard disk physically. EDIT: The OS is Windows 7 So I tried to recognize it in the Bios setup, but even there it could not find the SATA disk that is connected to this machine. So then I opened the cabinet, removed the power supply and plugged it back again. Tried to reboot, same error, "Boot device not found" It is not recognizing the hard disk. Any ideas about what might be wrong? Hard-disk crash, OS Crash(But it doesn't even go to the point of loading the disk after the initial Bios execution, so doubt this...) Any pointers about how I should proceed to troubleshoot/solve this error are welcome.

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  • ldapsearch against Active Directory fails

    - by Guacamole
    I am using ldapsearch from OpenLDAP tools to search our corporate Active Directory for my email and phone number. This query is a test to ensure that I can authenticate against the domain so I can set up a linux wiki with NTLM authentication. My theory is that if I can successfully query the AD for information, then I am a step closer to getting my wiki to authenticate against AD (I have instructions to set up moin wiki under ActiveDirectory). The problem is that I can't seem to get the ldapsearch query right. I have seen many tutorials on the net that indicate that -D should be something like -D "Americas\John_Marsharll"; however, I keep getting ldap_bind: Invalid credentials (49) error messages when I use Americas\John_Marshall. The only time I get sensical results is when I query with the parameters below. However, even then, I can't figure out how to get email and phone number. [John_Marsharll@WN7-BG3YSM1 ~]$ ldapsearch -x -h 10.1.1.1 \ -b "cn=Users,dc=Americas" mail telephonenumber -D "cn=John_Marshall,dc=Americas" # extended LDIF # # LDAPv3 # base <cn=Users,dc=Americas> with scope subtree # filter: (objectclass=*) # requesting: mail telephonenumber -D cn=John_Marshall,dc=Americas # # search result search: 2 result: 32 No such object # numResponses: 1 [John_Marshall@WN7-BG3YSM1 ~]$ Can someone give me pointers on what I'm doing wrong with the ldapsearch query above? Our AD ldap server is 10.1.1.1 and the AD domain is "Americas".

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  • Microsoft Sync. Framework with Azure on iOS

    - by Richard Jones
    A bit of a revelation this evening. I discovered something obvious, but missing from my understanding of the brilliant iOS example that ships with the Sync. Framework 4.0CTP It seems that on the server side if a record is edited, correctly only the fields that are modified gets sent down to your device (in my case an iPad). I was previously just blindly assuming that I'd get all fields down. I modified my Xcode population code (based on iOS sample) as follows: + (void)populateQCItems: (id)dict withMetadata:(id)metadata withContext:(NSManagedObjectContext*) context { QCItems *item = (QCItems *)[Utils populateOfflineEntity:dict withMetadata:metadata withContext:context]; if (item != nil) // modify new or existing live item { if ([dict valueForKey:@"Identifier"]) // new bit item.Identifier = [dict valueForKey:@"Identifier"]; if ([dict valueForKey:@"InspectionTypeID"]) // new bit item.InspectionTypeID = [dict valueForKey:@"InspectionTypeID"]; [item logEntity]; } } I hope this helps someone else; as I learnt this the hard way. Technorati Tags: Xcode, iOS, Azure, Sync Framework, Cloud

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  • Texture not rendering in correct order in xna 4?

    - by user1090751
    I am making a simple board game. In the game there is a fixed background called myTexture and others are textureGoat and textureTiger whicha are to be placed on top of the background(myTexture). But i am having problem that fourth and fifth component is not displaying however, the sixth component( i.e. myTexture) is appearing. Here is my code, please look at it protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Green); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); //placing tiger spriteBatch.Draw(textureTiger, new Rectangle(22, 25, 50, 50), Color.White);//first component spriteBatch.Draw(textureTiger, new Rectangle(22, 407, 50, 50), Color.White);//second component spriteBatch.Draw(textureTiger, new Rectangle(422, 25, 50, 50), Color.White);//third component spriteBatch.Draw(textureTiger, new Rectangle(422, 407, 50, 50), Color.White);//fourth component //placing goat spriteBatch.Draw(textureGoat, new Rectangle(125, 110, 50, 50), Color.White);//fifth component //placing background spriteBatch.Draw(myTexture, new Rectangle(0, 0, 500, 500), Color.White);//sixth component spriteBatch.End(); base.Draw(gameTime); }

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